Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.07 @ 20:34:58 Player: yub Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (152) 760 Value Destroyed (5298) 5298 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1230) 1230 TOTAL SCORE: 9848 Bonus ------- High Alert Combat Kills 1247 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (6) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Targeting Computer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Battery Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Pulse Rifle Ion Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Improved Targeting Computer [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 127 | 6 5 28 12 56 20 Power 19 | 1 . 5 5 7 1 Engine 14 | 1 . 5 5 3 . Core 5 | . . . . 4 1 Reactor . | . . . . . . Propulsion 27 | 2 . 7 1 11 6 Treads . | . . . . . . Leg 27 | 2 . 7 1 11 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 2 2 . 15 1 Device 13 | . . 1 . 12 . Storage 7 | 1 2 1 . 3 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 60 | 2 3 14 6 23 12 Energy Gun 50 | . 3 11 6 19 11 Energy Cannon 4 | . . . . 3 1 Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 32 | . . 4 1 12 15 Power 6 | . . . . 4 2 Propulsion 5 | . . 1 . 1 3 Utility 4 | . . . . 1 3 Weapon 17 | . . 3 1 6 7 Highest Loss Streak 8 | . . 2 1 3 8 Average Slot Usage (%) 93 | . 96 95 98 95 83 Engine 12 | . 14 22 21 9 6 Core 3 | . . . . 6 1 Leg 20 | . 28 22 22 17 19 Device 8 | . . 4 11 12 6 Storage 15 | . 26 17 11 13 14 Protection 1 | . . . . . 6 Energy Gun 25 | . 20 23 31 28 20 Energy Cannon 2 | . . . . 4 4 Ballistic Gun 1 | . 6 4 . . . Naked Turns . | . . . . . . Heaviest Build 51 | 11 16 25 25 46 51 Greatest Support 53 | 20 20 26 26 30 53 Greatest Overweight (x) 4 | . . 1 1 4 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 6 4 10 10 Average Capacity 6 | 4 6 5 4 7 10 Most Carried 9 | 4 5 6 4 9 6 Average Carried 3 | 2 3 3 2 4 3 Final Capacity 10 | 6 6 4 4 10 10 Final Carried 4 | 2 3 4 2 4 2 Class Distribution -------------------- 44% | Scavenger-Gunner 17% | Mutant 16% | Scavenger-Tank 11% | Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1493 | 213 91 359 115 565 150 Remotely . | . . . . . . Salvage Created 6333 | . 273 1525 761 2920 854 Parts 342 | . 23 91 53 137 38 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 132 | . 9 30 18 58 17 Guns 116 | . 6 29 18 48 15 Cannons 4 | . . . . 2 2 AOE 9 | . 2 1 . 6 . Classes Destroyed 13 | . 4 4 . 4 1 Worker 4 | . 1 2 . 1 . Builder 2 | . . 1 . 1 . Hauler 1 | . . . . 1 . Recycler 3 | . . 2 . 1 . Watcher 10 | . 1 3 1 4 1 Swarmer 24 | . 6 3 3 9 3 Grunt 71 | . 3 18 8 32 10 Brawler 2 | . . . . 1 1 Duelist 5 | . . 2 . 3 . Protector 1 | . . . . 1 . Sentry 26 | . . 7 7 11 1 Hunter 2 | . . . . 1 1 Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 3 5 5 6 4 Combat Bots Only 6 | . 3 4 5 6 4 Max Kills in Single Turn 3 | . 2 3 2 2 1 Gunslinging 1 | . 1 1 . 1 . Exploded 2 | . 1 1 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 4982 | . 94 779 343 1768 1998 Core 1111 | . 22 119 61 207 702 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 91 . 55 62 . Volleys Fired 330 | . 16 78 35 148 53 Largest 4 | . 2 3 3 4 4 Hottest 260 | . 80 161 162 260 250 Shots Fired 872 | . 32 179 92 427 142 Gun 832 | . 32 178 92 400 130 Cannon 34 | . . . . 22 12 Launcher 6 | . . 1 . 5 . Special . | . . . . . . Kinetic 27 | . 4 23 . . . Thermal 611 | . 1 116 92 290 112 Explosive 6 | . . 1 . 5 . Electromagnetic 228 | . 27 39 . 132 30 Robot Hit Streak 54 | . 14 22 28 54 20 Robot Miss Streak 4 | . 2 4 3 2 1 Penetration Max . | . . . . . . Secondary Targets 25 | . 2 7 4 10 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 637 | . 24 132 69 302 110 Core Hits 287 | . 15 62 32 130 48 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10736 | . 437 1977 929 5666 1727 Guns 9254 | . 294 1737 929 4780 1514 Cannons 527 | . . . . 332 195 Explosions 937 | . 143 240 . 554 . Melee . | . . . . . . Ramming 18 | . . . . . 18 Kinetic 270 | . 20 250 . . . Thermal 7193 | . 143 1147 929 3627 1347 Explosive 554 | . . 184 . 370 . Electromagnetic 2701 | . 274 396 . 1669 362 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 7 | . . . . . 7 Message Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 43 | . 20 7 . 16 . Projectiles . | . . . . . . Explosions 43 | . 20 7 . 16 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 148 | . . 89 . 54 5 Shots 4 | . . 1 . 3 . Rammed 18 | . . . . . 18 Targets Rammed 20 | . . . . . 20 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 550 | . 81 378 212 494 550 Average Temperature 138 | . 33 134 53 147 170 Received Heat Transfer 2352 | . 24 327 138 873 990 Effects 47 | . . 6 . 23 18 Shutdowns 13 | . . 1 . 9 3 Energy Bleed 7 | . . 2 . 3 2 Interference 13 | . . 2 . 7 4 Matter Decay 2 | . . 1 . . 1 Short Circuit 8 | . . . . 3 5 Damage (major) 4 | . . . . 1 3 Siege Activations . | . . . . . . Robots Corrupted 3 | . 1 . . 2 . Combat Hostiles 3 | . 1 . . 2 . Parts Fried 7 | . . . . 7 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 38 | . . 8 6 20 4 Heat Transferred 15996 | . 150 2689 2590 7607 2960 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 2 1 . 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 950 | . 205 568 718 950 596 Average Influence 479 | . 80 337 423 698 420 Maximum Alert Level 3 | . 1 2 3 3 2 Low Security (%) 15 | 100 83 14 14 4 . Level 1 20 | . 16 42 28 2 36 Level 2 41 | . . 43 56 37 63 Level 3 22 | . . . . 55 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . . 4 4 15 7 Investigation 15 | . . 3 2 6 4 Extermination 1 | . . . . . 1 Reinforcement 7 | . . 1 2 2 2 Assault 2 | . . . . 2 . Garrison 5 | . . . . 5 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 7 | . . . 2 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 178 | . 12 36 24 77 29 Peak Tracking Total 6 | . 3 4 5 5 6 Tactical Retreats 10 | . . 2 1 5 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 6 | . . 1 3 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 8 | . . 3 . 5 . Max in Single Turn 2 | . . 2 . 1 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 32 | . 8 5 3 12 4 Terminals 22 | . 6 3 3 8 2 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 1 . 1 . Recycling Units 2 | . 1 . . 1 . Scanalyzers 3 | . . 1 . 1 1 Garrison Access 1 | . . . . 1 . Total Hacks 154 | . 36 33 13 59 13 Successful 110 | . 28 26 8 43 5 Failed 44 | . 8 7 5 16 8 Catastrophic 5 | . . 1 2 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 101 | . 28 19 13 35 6 Fabricators 3 | . . . . . 3 Repair Stations 15 | . 4 8 . 3 . Recycling Units 8 | . 4 . . 4 . Scanalyzers 22 | . . 6 . 12 4 Garrison Access 5 | . . . . 5 . Terminal Hacks 67 | . 21 12 8 24 2 Record 37 | . 5 11 4 16 1 Part Schematic 3 | . . . 3 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 3 | . 2 . . 1 . Machine Index 1 | . . . . 1 . Repair Station Index 1 | . 1 . . . . Alert Level 4 | . 3 . . 1 . Locate Traps 3 | . 2 . . . 1 Disarm Traps 2 | . . . . 2 . Dispatch Records 2 | . 2 . . . . Maintenance Status 2 | . 2 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 5 | . 3 . . 2 . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 13 | . 3 8 . 2 . Scan Component 7 | . 1 4 . 2 . Repair 5 | . 1 4 . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 8 | . 4 . . 4 . Recycle Component 2 | . 1 . . 1 . Process 3 | . 1 . . 2 . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . . . 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer 20 | . . 6 . 12 2 Insert Component 10 | . . 3 . 6 1 Analyze 10 | . . 3 . 6 1 Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 29 | . 7 4 3 11 4 Full Trace Events 21 | . 3 4 3 8 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . 3 3 6 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 4 . . . Time 136 | . 26 110 . . . Parts Recycled 2 | . 1 . . 1 . Recycled Matter 350 | . 155 . . 195 . Retrieved Matter 381 | . . . . 381 . Retrieved Components . | . . . . . . Parts Scanalyzed 10 | . . 3 . 6 1 Part Schematics Acquired 10 | . . 3 . 6 1 Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 5568 | 62 565 1079 425 2280 1157 Spaces Moved 2800 | 43 393 463 239 1066 596 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 2791 | 34 393 463 239 1066 596 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 139 | 105 120 137 120 149 147 Slowest Speed 240 | 120 120 150 150 240 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 60 38 44 75 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . . 7 . Terrain Destroyed 97 | . 7 19 . 71 . Melee . | . . . . . . Projectile 8 | . . . . 8 . AOE 89 | . 7 19 . 63 . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 3751 | 57 458 757 301 1447 731 Wait 307 | 5 30 144 8 96 24 Move 2795 | 42 392 462 238 1065 596 Hop . | . . . . . . Pick Up 90 | 4 8 24 5 40 9 Fast Attach 20 | 4 . 2 3 10 1 Attach 53 | 2 5 12 5 18 11 Detach 7 | . 2 3 . 2 . Swap 54 | . . 14 4 28 8 Drop 75 | . 5 18 3 40 9 Fire 330 | . 16 78 35 148 53 Melee . | . . . . . . Ram 14 | . . . . . 14 Kick 6 | . . . . . 6 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 13) 468 | -10/Materials | Discovered new exit (range 15) 541 | -10/Materials | Discovered new exit (range 14) 581 | -10/Materials | Repaired EM Pulse Gun 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1299 | -9/Materials | Build established: Scavenger-Gunner 1451 | -9/Materials | Discovered new exit (range 15) 1554 | -9/Materials | Repaired Ion Engine 1591 | -9/Materials | Repaired Beam Rifle 1619 | -9/Materials | Repaired Ion Engine 1646 | -9/Materials | Repaired Ion Engine 1707 | -9/Materials | Entered Storage 1815 | -9/Storage | Build established: Gunner 2121 | -9/Storage | Discovered new exit (range 10) 2132 | -9/Storage | Entered Materials 2132 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2459 | -8/Materials | Garrison activated, responded to threat 2507 | -8/Materials | Lost 3 parts (1p2w) 2532 | -8/Materials | First assault squad dispatched 2786 | -8/Materials | Garrison activated, responded to threat 2899 | -8/Materials | Build established: Scavenger-Gunner 4243 | -8/Materials | Discovered new exit (range 16) 4412 | -8/Materials | Entered Factory 4412 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4701 | -7/Factory | Build established: Scavenger-Tank 5320 | -7/Factory | Lost 3 parts (3w) 5527 | -7/Factory | Lost 8 parts (2p2n1u3w) 5540 | -7/Factory | Core integrity fell below 50% 5556 | -7/Factory | Core integrity fell below 20% 5567 | -7/Factory | Lost 3 parts (1n2u) 5569 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05520_ Destabilizing: Core damaged (-21). 05521_ Slammed into G-47 Trooper. 05522_ Destabilizing: System interference. 05522_ Imp. Heat Sink temporarily disabled. 05523_ Kicked G-47 Trooper out of the way. 05523_ G-47 Trooper destroyed. 05524_ Slammed into Y-54 Guardian. 05524_ Destabilizing: Short circuit. 05524_ Broken Imp. Carbon-fiber Leg permanently disabled. 05527_ Slammed into Y-54 Guardian. 05527_ Destabilizing: Core damaged (-14). 05529_ Broken Imp. Carbon-fiber Leg destroyed. 05529_ Imp. Heat Sink destroyed. 05530_ Slammed into Y-54 Guardian. 05536_ Com. Battery destroyed. 05536_ Slammed into Y-54 Guardian. 05557_ Destabilizing: System corrupted (+2). 05560_ Slammed into Y-54 Guardian. 05563_ Destabilizing: System corrupted (+1). 05566_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????+??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ????????## #?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #???##########????????????????????????? | | ?????????# ##### #????????????????????????? | | ########## + """ #????????????????????????? | | ## """ #????????????????????????? | | ## """ ##########???????????????? | | ## # #???????????????? | | ## !! #Y #???????????????? | | ## !! #@ #???????????????? | | ######## + ! #%%% #???????????????? | | #?????# # # %% #???????????????? | | #?????# ######/###%g%%% #???????????????? | | #?????# ^ #%%%%% #???????????????? | | #?????# ^ #%%%% #???????????????? | | #?????# """ """ """ + * #???????????????? | | #?????# """ """ """ ##########???????????????? | | #?????+ """ """ """ #????????????????????????? | | #?????# ^ ?? #????????????????????????? | | #?????# " ?? """ """ #????????????????????????? | | ##?????# "T?? """ """ #????????????????????????? | | #??????# ""????"" """ #????????????????????????? | | ######## ???? #????????????????????????? | | ???? #????????????????????????? | | ########??????????? ????????????????????????? | | #???????????????????#####????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 805 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Lrg. Battery | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Imp. Cooling System | -9/Storage | Hacked Shield Generator | -9/Storage | Hacked Maul | -9/Storage | Hacked Imp. Heat Sink | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Lightning Gun | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Ion Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed HardcellEtherialArmor Manual? 0 Play Time 01:28:51 Cumulative 7.1 hours Start 2020.03.07 @ 17:55:20 End 2020.03.07 @ 20:34:58 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 17 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e80403e-7001-4167-838c-de706ad1ef3e