Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.21 @ 03:52:09 Player: Vorskei Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (128) 640 Value Destroyed (3478) 3478 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 7180 Bonus ------- High Alert Combat Kills 82 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Treads Variable Charge Gun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector Particle Charger > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Advanced Treads Coolant Injector Heavy EM Shotgun Missile Launcher [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . 1 . 1 . Parts Attached 138 | 10 7 27 30 42 19 3 Power 11 | 1 . 5 1 1 3 . Engine 9 | 1 . 3 1 1 3 . Core 2 | . . 2 . . . . Reactor . | . . . . . . . Propulsion 50 | 2 2 12 16 12 6 . Treads 32 | 2 . . 12 12 6 . Leg 14 | . . 10 4 . . . Wheel 1 | . . 1 . . . . Hover 3 | . 2 1 . . . . Flight . | . . . . . . . Utility 30 | 4 2 3 6 10 4 1 Device 17 | 1 . . 4 8 3 1 Storage 3 | 2 . . 1 . . . Processor 4 | 1 2 . . . 1 . Hackware 1 | . . 1 . . . . Protection 5 | . . 2 1 2 . . Artifact . | . . . . . . . Weapon 47 | 3 3 7 7 19 6 2 Energy Gun 33 | 3 2 3 4 15 5 1 Energy Cannon 4 | . . . . 3 1 . Ballistic Gun 7 | . 1 4 2 . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 . Parts Lost 10 | . 1 3 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 2 | . . 1 . . . 1 Weapon 4 | . 1 1 . . . 2 Highest Loss Streak 2 | . 1 1 . . . 2 Average Slot Usage (%) 95 | . 99 93 93 98 100 64 Engine 9 | . 14 5 9 9 15 12 Treads 26 | . 23 . 30 35 30 17 Leg 4 | . . 25 3 . . . Hover 2 | . 4 11 . . . . Device 13 | . 6 . 8 21 20 11 Processor 4 | . 21 9 . . 2 5 Protection 4 | . . 6 11 5 . . Energy Gun 20 | . 21 5 21 24 27 11 Ballistic Gun 3 | . 7 16 2 . . . Launcher 1 | . . . . 1 2 . Naked Turns 45 | . . . . . . 45 Heaviest Build 36 | 16 9 20 28 30 36 35 Greatest Support 88 | 40 40 40 82 84 88 88 Greatest Overweight (x) 8 | . 1 . 8 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 4 4 6 4 4 4 Average Capacity 4 | 5 4 4 5 4 4 4 Most Carried 8 | 8 4 4 6 4 4 4 Average Carried 3 | 3 2 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 3 4 4 4 4 4 2 Class Distribution -------------------- 31% | Scavenger-Tank 29% | Mutant 24% | Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Matter Collected 1896 | 300 59 434 428 430 245 . Remotely . | . . . . . . . Salvage Created 5816 | 211 227 732 1029 1997 695 925 Parts 293 | 16 11 61 61 97 31 16 Haulers Intercepted 8 | . . . 3 5 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Combat Hostiles Destroyed 76 | . 4 17 13 25 14 3 Melee 1 | . . . . . . 1 Guns 59 | . 4 17 8 20 10 . AOE 15 | . . . 5 4 4 2 Classes Destroyed 15 | 3 2 4 2 1 2 1 Worker 11 | 2 . . 1 8 . . Builder 10 | . . 4 3 2 1 . Tunneler 5 | 3 . 2 . . . . Hauler 8 | . . . 3 5 . . Recycler 7 | 1 . . 2 4 . . Operator 1 | . . 1 . . . . Watcher 10 | . 2 2 3 2 1 . Swarmer 11 | . . 3 4 4 . . Grunt 45 | . 4 11 6 12 12 . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . 1 . Sentry 12 | . . 3 2 7 . . Hunter 2 | . . . . 2 . . Programmer 1 | . . . . . 1 . Compactor 3 | . . . . . . 3 Best Kill Streak 8 | 3 2 5 7 8 5 1 Combat Bots Only 7 | . 2 4 7 4 5 1 Max Kills in Single Turn 4 | 1 1 2 2 4 2 1 Gunslinging 1 | . . 1 . 1 . . Exploded 2 | . . . 2 2 2 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Damage Taken 3037 | . 233 692 233 780 332 767 Core 969 | . 41 102 38 67 65 656 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 83 74 . 80 . . Volleys Fired 242 | 10 27 64 31 73 21 16 Largest 4 | 2 2 2 3 3 4 4 Hottest 240 | 90 90 130 153 165 210 240 Shots Fired 617 | 19 54 125 86 213 79 41 Gun 599 | 19 54 125 86 213 74 28 Cannon 9 | . . . . . . 9 Launcher 9 | . . . . . 5 4 Special . | . . . . . . . Kinetic 120 | . 5 107 8 . . . Thermal 343 | 19 49 18 26 156 50 25 Explosive 9 | . . . . . 5 4 Electromagnetic 145 | . . . 52 57 24 12 Robot Hit Streak 45 | 14 31 45 30 24 23 26 Robot Miss Streak 3 | 1 3 2 3 2 1 1 Penetration Max . | . . . . . . . Secondary Targets 9 | . . 1 . 5 3 . Max Gunslinging Chain 2 | . . 1 . 2 1 . Shots Hit Robots 479 | 16 43 109 66 143 65 37 Core Hits 252 | 7 14 53 41 74 39 24 Critical Hits 6 | . . . 1 . 3 2 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 2 | . . . 1 . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9840 | 187 503 1451 1515 3009 1836 1339 Guns 7629 | 185 503 1451 1136 2757 1265 332 Cannons 226 | . . . . . . 226 Explosions 1875 | . . . 379 247 571 678 Melee . | . . . . . . . Ramming 110 | 2 . . . 5 . 103 Kinetic 1276 | . 14 1194 68 . . . Thermal 5206 | 185 489 257 591 2173 873 638 Explosive 1025 | . . . . . 449 576 Electromagnetic 2223 | . . . 856 831 514 22 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 1 5 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 32 | . 11 . 2 . 19 . Projectiles . | . . . . . . . Explosions 32 | . 11 . 2 . 19 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 344 | . 31 . 112 57 . 144 Shots 11 | . 1 . 4 2 . 4 Rammed 41 | 1 . . . 2 . 38 Targets Rammed 41 | 1 . . . 2 . 38 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 378 | 190 315 378 286 195 199 195 Average Temperature 82 | 76 94 58 73 80 115 127 Received Heat Transfer 1155 | . 147 432 54 342 180 . Effects 3 | . . 3 . . . . Shutdowns 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 8 | . . . . 5 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 13 | 1 1 . 1 10 . . Heat Transferred 9866 | 483 1301 666 1053 3752 1469 1142 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 12 | . . . 6 4 1 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Peak Influence 503 | 30 157 407 427 503 355 118 Initial 153 | . 16 14 142 153 95 94 Average 246 | 13 90 237 265 345 228 93 Maximum Alert Level 2 | . . 2 2 2 1 . Low Security (%) 36 | 100 100 39 22 3 38 100 Level 1 47 | . . 41 69 65 61 . Level 2 15 | . . 18 7 30 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 3 2 4 2 . Investigation 8 | . . 2 1 3 2 . Extermination . | . . . . . . . Reinforcement 3 | . . 1 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Distress Signals 4 | . . 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 11 33 19 30 15 4 Peak Tracking Total 6 | . 4 6 4 4 4 2 Tactical Retreats 7 | . 2 2 2 . 1 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Traps Triggered 7 | . . . 1 5 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Machines Disabled 9 | . 2 . 2 5 . . Max in Single Turn 2 | . 2 . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Machines Accessed 26 | . 7 4 2 11 2 . Terminals 21 | . 6 4 . 10 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 100 | . 31 27 4 28 10 . Successful 73 | . 22 20 3 19 9 . Failed 27 | . 9 7 1 9 1 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 85 | . 29 27 . 24 5 . Fabricators . | . . . . . . . Repair Stations 6 | . . . 2 4 . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 5 | . . . . . 5 . Garrison Access . | . . . . . . . Terminal Hacks 60 | . 21 20 . 15 4 . Record 20 | . 12 7 . 1 . . Part Schematic 2 | . . . . 2 . . Robot Schematic 3 | . . . . 1 2 . Robot Analysis 2 | . 1 1 . . . . Prototype ID Bank 8 | . 3 2 . 3 . . Open Door 3 | . . . . 3 . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . 1 1 . . . . Machine Index 2 | . . 1 . 1 . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . . 1 . . 1 . Dispatch Records 2 | . . 2 . . . . Transport Status 3 | . . . . 2 1 . Reinforcement Status 1 | . . 1 . . . . Hauler Manifests 3 | . . 1 . 2 . . Registered Components 1 | . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . Scan Component 3 | . . . 1 2 . . Repair 3 | . . . 1 2 . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 5 | . . . . . 5 . Insert Component 2 | . . . . . 2 . Analyze 3 | . . . . . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 19 | . 5 4 2 6 2 . Full Trace Events 9 | . 1 3 . 3 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 1 2 . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 2 . . Time 130 | . . . 32 98 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 2 . 7 . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 3 | . . . . 3 . . EXPLORE 3 | . . . . 3 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 12 | . . . . 12 . . Drone Recoveries 2 | . . . . 2 . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Turns Passed 4839 | 251 519 722 628 1873 564 282 Spaces Moved 2424 | 116 317 413 260 877 302 139 Core 21 | 4 . . 2 . . 15 Treads 1884 | 112 223 . 246 877 302 124 Legs 215 | . . 203 12 . . . Wheels 6 | . . 6 . . . . Hover 298 | . 94 204 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 52 122 152 145 50 Average Speed 137 | 156 129 86 157 154 147 136 Slowest Speed 450 | 160 160 120 450 160 152 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 8 56 35 16 91 7 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 122 | . 7 . 23 23 40 29 Melee . | . . . . . . . Projectile 5 | . . . . 5 . . AOE 117 | . 7 . 23 18 40 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Total 3429 | 167 372 667 413 1241 370 199 Wait 423 | 11 15 135 53 193 16 . Move 2419 | 115 316 412 259 876 302 139 Hop . | . . . . . . . Pick Up 36 | 9 1 3 9 11 2 1 Fast Attach 72 | 9 4 17 20 18 3 1 Attach 12 | 1 1 1 . 5 2 2 Detach 14 | 3 2 1 1 7 . . Swap 54 | . 2 9 10 19 14 . Drop 111 | 8 4 25 30 32 10 2 Fire 242 | 10 27 64 31 73 21 16 Melee . | . . . . . . . Ram 38 | . . . . . . 38 Kick . | . . . . . . . Crush 3 | 1 . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 5 | . . . . 5 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 252 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 10) 750 | -10/Materials | Discovered new exit (range 17) 762 | -10/Materials | Identified exit to Materials 771 | -10/Materials | Entered another Materials area 771 | -9/Materials | Evolved 2 slots: Propulsion x2 820 | -9/Materials | Identified exit to Mines 1007 | -9/Materials | Discovered new exit (range 3) 1411 | -9/Materials | Build established: Scavenger-Mutant 1490 | -9/Materials | Discovered new exit (range 3) 1493 | -9/Materials | Entered another Materials area 1493 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1584 | -8/Materials | Repaired Particle Gun 1723 | -8/Materials | Discovered new exit (range 9) 1947 | -8/Materials | Destroyed 7 combat bots 1955 | -8/Materials | Build established: Scavenger-Tank 2121 | -8/Materials | Entered Storage 2914 | -8/Storage | Discovered new exit (range 8) 3403 | -8/Storage | Repaired Particle Charger 3464 | -8/Storage | Repaired Hvy. Particle Gun 3994 | -8/Storage | Entered Factory 3994 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4317 | -7/Factory | Build established: Gunner 4558 | -7/Factory | Sucked down chute 4558 | -7/Factory | Entered Waste 4628 | -7/Waste | Spotted C-40 Crusher 4644 | -7/Waste | Destroyed C-40 Crusher 4644 | -7/Waste | Spotted C-40 Crusher 4660 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4692 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4737 | -7/Waste | Spotted C-40 Crusher 4748 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4749 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4769 | -7/Waste | Destroyed C-40 Crusher 4771 | -7/Waste | Spotted C-40 Crusher 4792 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4795 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4805 | -7/Waste | Core integrity fell below 50% 4820 | -7/Waste | Core integrity fell below 20% 4831 | -7/Waste | Destroyed C-40 Crusher 4831 | -7/Waste | Spotted C-40 Crusher 4840 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04814_ Destabilizing: Core damaged (-14). 04815_ Slammed into C-40 Crusher. 04818_ Destabilizing: System corrupted (+1). 04819_ Slammed into C-40 Crusher. 04824_ Destabilizing: System corrupted (+2). 04825_ 2 Matter crushed. 04825_ Slammed into C-40 Crusher. 04826_ Destabilizing: System corrupted (+1). 04827_ Slammed into C-40 Crusher. 04828_ 4 Matter crushed. 04828_ Slammed into C-40 Crusher. 04830_ System corrupted: Heat flow error (+205). 04830_ Slammed into C-40 Crusher. 04831_ 3 Matter crushed. 04831_ 4 Matter crushed. 04831_ Slammed into C-40 Crusher. 04831_ C-40 Crusher destroyed. [Achievement: Fist Fight] 04840_ Slammed into C-40 Crusher. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????????######???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ?????????????????????????### #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????### #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????#[ #???????????#???? | | ?????????????????????????### #?????????? ##### | | ?????????????????????????# #?????????? | | ?????????????????????????# #????????? | | ?????????????????????????# #????????? ? | | ?????????????????????????# #???????? ??? | | ?????????????????????????### #???????? #???? | | ?????????????############??# #??????? #???? | | ?????????????# #### ##?##### #???? | | ?????????????# ]# # = ### " #???? | | ?????????????# !* #;;;;; ##### | | ?????????????# %%%!! | | ?????????????# %*%*! @ | | ?????????????# %!= CC | | ?????????????# =! CC | | ?????????????# # ###;;;# ##### | | ?????????????# # # ##?##### #???? | | ?????????????# #### #??????? #???? | | ?????????????############??# #???????? #???? | | ???????????????????????????# #???????? #???? | | ???????????????????????????######????????####???? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 65 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 60 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 54 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Flexi-carbon Leg | -8/Storage | Hacked Lgt. Fission Core | -8/Storage | Hacked Hvy. EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ S-10 Pest | -8/Storage | Hacked B-48 Gladiator | -7/Factory | Hacked G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key First Step to Greatness Fist Fight Release The Drones! Shopping List Challenges ------------ None Game ------ Seed CentriumGuidanceMatrix Manual? 0 Play Time 01:55:02 Cumulative 20.1 hours Start 2021.01.21 @ 01:36:12 End 2021.01.21 @ 03:52:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 309c2171-11da-4577-8d5a-6be8edcbda46