Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.25 @ 09:57:58 Player: Jamuson Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3161) 3161 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 7039 Bonus ------- High Alert Combat Kills 98 Cogmind --------- Core Integrity 0/700 Matter 174/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Missile Launcher > --- INVENTORY (5) ---- Improved Sensor Array Core Analyzer Hacking Suite Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Katana > --- INVENTORY -------- Gravmag System Gravmag System Gravmag System Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Hacking Suite Pulse Rifle Pulse Rifle Heavy Particle Gun Minigun Gauss Rifle Missile Launcher [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . . . 1 2 Utility 2 | . . . 1 . . . 1 . Weapon 1 | . . . 1 . . . . . Parts Attached 101 | 2 4 6 27 2 . 6 36 18 Power 11 | . . 2 2 1 . . 4 2 Engine 10 | . . 2 2 1 . . 4 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 28 | 2 2 . 4 1 . 2 11 6 Treads 13 | . 2 . 2 1 . 2 6 . Leg 2 | . . . 2 . . . . . Wheel 4 | 2 . . . . . . 2 . Hover 9 | . . . . . . . 3 6 Flight . | . . . . . . . . . Utility 23 | . . . 6 . . 2 12 3 Device 12 | . . . 3 . . 2 6 1 Storage 3 | . . . 2 . . . 1 . Processor 3 | . . . 1 . . . 1 1 Hackware . | . . . . . . . . . Protection 5 | . . . . . . . 4 1 Artifact . | . . . . . . . . . Weapon 39 | . 2 4 15 . . 2 9 7 Energy Gun 16 | . . . 9 . . . 4 3 Energy Cannon 7 | . . . 4 . . 1 2 . Ballistic Gun 7 | . 1 2 . . . . 1 3 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . 1 2 2 . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . Parts Lost 33 | . 3 3 3 . . 4 3 17 Power 4 | . . 2 . . . . . 2 Propulsion 13 | . 2 . 1 . . 1 1 8 Utility 4 | . . . . . . 1 1 2 Weapon 12 | . 1 1 2 . . 2 1 5 Highest Loss Streak 14 | . 2 2 2 . . 2 1 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 82 80 95 100 100 97 97 69 Engine 10 | . 14 12 11 11 11 11 8 5 Treads 20 | . 10 28 17 22 22 21 24 . Wheel 1 | . 15 . . . . . . . Hover 1 | . . . . . . . 1 26 Device 11 | . . . 8 11 11 15 15 10 Storage 10 | . 14 14 11 11 11 11 9 6 Processor 5 | . . . 10 11 11 6 . 7 Protection 3 | . . . . . . . 10 . Energy Gun 16 | . 8 . 19 33 33 27 11 1 Energy Cannon 4 | . . . 7 . . 4 7 . Ballistic Gun 5 | . 16 22 4 . . . 6 1 Naked Turns 18 | . . . . . . . . 18 Heaviest Build 52 | 14 15 14 39 37 37 39 52 35 Greatest Support 60 | 32 40 40 40 40 40 43 60 45 Greatest Overweight (x) 3 | . . . 3 . . 1 3 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 13 15 15 15 15 14 Most Carried 15 | 6 7 5 13 15 14 15 15 14 Average Carried 11 | 6 5 4 8 12 14 14 14 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 15 | 6 5 4 11 14 14 14 15 4 Class Distribution -------------------- 31% | Scavenger-Gunner 24% | Mutant 12% | Gunner 12% | Scavenger-Tank 11% | Tank 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1914 | 200 97 28 505 79 . 154 652 199 Remotely . | . . . . . . . . . Salvage Created 3771 | . 358 46 1122 307 . 253 1524 161 Parts 238 | . 25 6 70 13 . 15 87 22 Haulers Intercepted 5 | . . . 3 . . . 2 . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 91 | . 12 10 23 7 . 6 25 8 Melee 3 | . . . . . . . . 3 Guns 44 | . 7 . 10 6 . 3 16 2 Cannons 18 | . . . 8 . . 2 8 . AOE 22 | . 5 10 3 . . 1 . 3 Classes Destroyed 13 | . 2 2 3 1 . 2 2 1 Worker 5 | . . 1 1 . . . 2 1 Builder 2 | . . . . . . 1 1 . Hauler 5 | . . . 3 . . . 2 . Recycler 3 | . . . . . . 1 2 . Watcher 5 | . . . 2 . . . 3 . Swarmer 22 | . 3 3 3 . . 3 5 5 Cutter 2 | . . . . . . . . 2 Grunt 41 | . 9 . 13 5 . 3 11 . Duelist 2 | . . . . 2 . . . . Sentry 13 | . . . 7 . . . 5 1 Specialist 2 | . . . . . . . 2 . Hunter 2 | . . . . . . . 2 . Assembled 7 | . . 7 . . . . . . Best Kill Streak 8 | . 3 7 5 2 . 4 8 3 Combat Bots Only 7 | . 3 7 5 2 . 3 3 3 Max Kills in Single Turn 3 | . 3 3 3 2 . 1 2 2 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . 3 3 3 . . 1 . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 5531 | . 451 291 770 192 . 239 1484 2104 Core 1186 | . 145 49 114 . . 6 162 710 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 119 | . . . . . . . 119 . Core Remaining (%) 65 | 100 . 22 . . . 70 70 . Volleys Fired 218 | . 26 12 44 14 . 15 83 24 Largest 3 | . 2 1 3 3 . 3 3 3 Hottest 201 | . 60 30 201 177 . 180 192 116 Shots Fired 526 | . 52 12 125 42 . 30 230 35 Gun 398 | . 50 . 84 42 . 21 170 31 Cannon 106 | . . . 39 . . 7 60 . Launcher 22 | . 2 12 2 . . 2 . 4 Special . | . . . . . . . . . Kinetic 148 | . 28 . 19 . . . 78 23 Thermal 334 | . . . 104 42 . 28 152 8 Explosive 22 | . 2 12 2 . . 2 . 4 Electromagnetic 22 | . 22 . . . . . . . Robot Hit Streak 18 | . 9 10 15 8 . 9 13 18 Robot Miss Streak 5 | . 3 2 2 4 . 2 5 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 1 . . 1 . 1 1 . Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 . Shots Hit Robots 329 | . 32 5 78 28 . 20 134 32 Core Hits 186 | . 23 28 40 10 . 12 57 16 Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . . 7 3 . 2 1 . Burn 11 | . . . 6 3 . 2 . . Meltdown 2 | . . . 1 . . . 1 . Melee Attacks 15 | . . . . . . . 1 14 Impact . | . . . . . . . . . Slashing 15 | . . . . . . . 1 14 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7414 | . 636 792 1570 419 . 490 2657 850 Guns 4268 | . 379 . 883 419 . 219 1829 539 Cannons 1486 | . . . 574 . . 84 828 . Explosions 1537 | . 257 792 113 . . 187 . 188 Melee 123 | . . . . . . . . 123 Ramming . | . . . . . . . . . Kinetic 1483 | . 220 . 104 . . . 757 402 Thermal 4197 | . 85 . 1353 419 . 303 1900 137 Explosive 1452 | . 172 792 113 . . 187 . 188 Electromagnetic 159 | . 159 . . . . . . . Impact . | . . . . . . . . . Slashing 123 | . . . . . . . . 123 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 1 1 1 1 1 8 Average Corruption 1 | . . . 1 1 1 1 1 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . 6 5 3 5 . 5 Message Errors 8 | . . . 2 1 1 2 . 2 Matter Fused 6 | . . . 2 4 . . . . Heat Flow Errors 3 | . . . 1 . 1 1 . . Energy Discharges 2 | . . . . . 1 . . 1 Parts Rejected 2 | . . . 1 . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 78 | . 1 21 4 . . 32 20 . Projectiles 21 | . . . 1 . . . 20 . Explosions 57 | . 1 21 3 . . 32 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 302 | . 107 28 167 . . . . . Shots 7 | . 3 2 2 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 412 | . 123 15 386 305 134 387 412 119 Average Temperature 125 | . 43 10 119 145 82 217 131 65 Received Heat Transfer 1409 | . 177 20 351 105 . 108 459 189 Effects 12 | . . . 6 . . 3 3 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 2 | . . . 1 . . . 1 . Interference 5 | . . . 5 . . . . . Matter Decay 3 | . . . . . . 2 1 . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . 2 1 . . 1 . Combat Hostiles 4 | . . . 2 1 . . 1 . Parts Melted 15 | . . . 7 1 . 1 6 . Heat Transferred 9276 | . 100 . 3256 1258 . 851 3515 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 626 | . 491 392 626 283 . 68 314 199 Initial 191 | . . 191 152 168 . . 26 64 Average 177 | . 208 292 364 167 . 9 116 92 Maximum Alert Level 2 | . 2 1 2 1 . . 1 . Low Security (%) 68 | 100 51 35 10 74 . 100 92 100 Level 1 20 | . 27 64 44 25 . . 7 . Level 2 10 | . 21 . 45 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 3 . . . . . 2 2 Investigation 2 | . 2 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . . . . . 2 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . 2 . . . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 17 21 28 7 . 8 45 17 Peak Tracking Total 18 | . 4 18 7 3 . 3 4 7 Tactical Retreats 9 | . 1 1 . . . . 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 9 | . 3 . 3 . . . 1 2 Max in Single Turn 3 | . 2 . 3 . . . 1 2 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 27 | . 5 . 7 . . . 12 3 Terminals 22 | . 4 . 7 . . . 8 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 89 | . 12 . 26 . . . 39 12 Successful 59 | . 8 . 17 . . . 29 5 Failed 29 | . 4 . 9 . . . 9 7 Catastrophic 1 | . . . . . . . . 1 Database Lockouts 1 | . . . . . . . 1 . Manual 55 | . 10 . 16 . . . 19 10 Terminals 80 | . 11 . 26 . . . 31 12 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers 4 | . . . . . . . 4 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 32 | . 3 . 11 . . . 17 1 Record 1 | . . . . . . . 1 . Robot Analysis 7 | . 1 . 3 . . . 3 . Prototype ID Bank 3 | . . . 2 . . . 1 . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . 1 . Terminal Index 3 | . . . 1 . . . 1 1 Alert Level 5 | . 1 . 1 . . . 3 . Unreport Threat 4 | . . . 2 . . . 2 . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . Registered Components 1 | . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 21 | . 5 . 6 . . . 6 4 Terminals 20 | . 4 . 6 . . . 6 4 Assimilate 2 | . . . . . . . 1 1 Botnet 13 | . 3 . 4 . . . 4 2 Operators 5 | . 1 . 2 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 4 . 7 . . . 7 3 Full Trace Events 4 | . 2 . 1 . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 32 | . . . . . . . 32 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . . . . . . 1 1 Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 26 | . . . . . . . 10 26 Highest-Rated Ally 26 | . . . . . . . 10 26 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 7 | . 1 . 3 . . . 3 . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 5797 | 3 297 376 1150 688 242 624 2085 332 Spaces Moved 3176 | 1 153 204 514 396 152 330 988 438 Core 36 | . . . . . . . . 36 Treads 2419 | . 53 204 441 396 152 330 843 . Legs 73 | . . . 73 . . . . . Wheels 178 | 1 100 . . . . . 77 . Hover 470 | . . . . . . . 68 402 Flight . | . . . . . . . . . Fastest Speed 44 | 100 100 160 160 160 160 160 112 44 Average Speed 144 | 100 120 160 164 160 160 168 161 44 Slowest Speed 330 | 100 160 160 330 160 160 240 245 116 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 49 | 1 39 52 51 77 55 85 69 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . 1 . . 1 . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 5 | . . 1 . 3 . 1 . . Spaces Dug 4 | . . . . . . . 1 3 Terrain Destroyed 187 | . 23 52 58 . . 16 1 37 Melee 4 | . . . . . . . 1 3 Projectile . | . . . . . . . . . AOE 183 | . 23 52 58 . . 16 . 34 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 3974 | 2 213 240 718 419 151 375 1336 520 Wait 383 | . 29 18 109 5 . 18 180 24 Move 3168 | . 152 203 513 395 151 329 987 438 Hop . | . . . . . . . . . Pick Up 31 | . 2 . 9 2 . 3 15 . Fast Attach 30 | . . 1 14 . . 1 11 3 Attach 32 | . 3 2 3 . . 2 10 12 Detach 12 | . . 1 5 . . . 5 1 Swap 39 | 2 1 3 10 2 . 3 15 3 Drop 46 | . . . 11 1 . 4 29 1 Fire 218 | . 26 12 44 14 . 15 83 24 Melee 15 | . . . . . . . 1 14 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 15) 157 | -10/Materials | Core integrity fell below 50% 263 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 301 | -10/Materials | Entered Mines 559 | -10/Mines | Assembled infested the area 596 | -10/Mines | Destroyed 7 combat bots 666 | -10/Mines | Discovered new exit (range 6) 677 | -10/Mines | Entered Materials 677 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 848 | -9/Materials | Discovered new exit (range 7) 1364 | -9/Materials | Build established: Gunner 1722 | -9/Materials | Identified exit to Mines 1827 | -9/Materials | Entered Mines 1865 | -9/Mines | Build established: Scavenger-Gunner 2375 | -9/Mines | Learned location of Recycling (-7) 2509 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2509 | -9/Mines | Discovered new exit (range 5) 2515 | -9/Mines | Entered Exiles 2515 | -9/Exiles | Found Exiles lab abandoned 2741 | -9/Exiles | Discovered new exit (range 11) 2757 | -9/Exiles | Entered Mines 3337 | -8/Mines | Discovered new exit (range 16) 3381 | -8/Mines | Entered Materials 3381 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3720 | -8/Materials | Build established: Scavenger-Skirmisher 4157 | -8/Materials | Build established: Scavenger-Tank 4206 | -8/Materials | Discovered new exit (range 16) 4289 | -8/Materials | Central database locked down 4500 | -8/Materials | Repaired Med. Armor Plating 4828 | -8/Materials | Discovered new exit (range 13) 4848 | -8/Materials | Build established: Tank 4904 | -8/Materials | Identified exit to Factory 5466 | -8/Materials | Entered Factory 5466 | -7/Factory | Evolved 2 slots: Propulsion x2 5528 | -7/Factory | Build established: Mutant 5649 | -7/Factory | Crushed by falling debris 5680 | -7/Factory | Lost 3 parts (3n) 5730 | -7/Factory | Core integrity fell below 50% 5771 | -7/Factory | Released all parts (3) 5772 | -7/Factory | Core integrity fell below 20% 5798 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05761_ Slug penetrates H-61 Shepherd. 05768_ R-06 Scavenger collects Lgt. Nuclear Core. 05770_ Gauss Rifle destroyed. 05771_ Fusion Modulator explodes. 05771_ H-61 Shepherd destroyed. 05771_ Repair Station disabled. 05771_ R-06 Scavenger destroyed. 05771_ Released Lrg. Storage Unit. 05771_ Released Imp. Signal Interpreter. 05771_ Released Adv. Targeting Computer. 05772_ T-07 Excavator is excavating. 05773_ U-05 Engineer builds a Wall. 05773_ U-05 Engineer lays Concrete. 05773_ R-06 Scavenger collects Lgt. Ion Engine. 05774_ U-05 Engineer builds a Wall. 05793_ S-27 Virus destroyed. 05794_ The unstable cave ceiling collapses. 05795_ Nuclear Reactor explodes. 05795_ Subcomponent Replicator disabled. 05798_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????????????? ???????? | | ?????????????????? ??????? | | ?????????????????# ??????? | | ??????????????" ## ??????? | | ??????????????" ??????? | | ????????????? " #?????? | | ????????????? ?????? | | ???????????? = ?????? | | ???????????? ?????? | | ???????????? ?????? | | ??????????? ?????? | | ??????????? [ ##???? | | ?????????? =%* #???? | | ?????? ??? [s #???? | | ####?? ?????? "" @#???? | | #?? ??????G"" ### #???? | | " ### #?##### ???? ???# #???? | | " ##^ ? #?????? ???# #???? | | " ##^ #?????# #??# #???? | | " ##^ ^ #?????# #??# #???? | | ##^ """ #???### #### #???? | | ## """ [##### ## #???? | | ## """ ## #???? | | % ## ? ## #???? | | ## ??? ## #???? | | ## ###+###### ?# #???? | | ## ##=%* ###+####g####? | | #+## " ] # #? | | % *" = # #? | | % %" # #? | | !=%= # #? | | T## "= ! = # """" """" #? | | ###### #""! %= # """" """" #? | | ?????# # "! ! # """" """" #? | | ?????# # "[ # """" """" #? | | ?????# ###* # """" """? #? | | ?? # + """" ""???#? | | ?# ######### ???? | | ?##### ????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Pulse Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcContainmentMatrix Manual? 0 Play Time 01:04:25 Cumulative 199.4 hours Start 2022.05.25 @ 08:09:08 End 2022.05.25 @ 09:57:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 78 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 59 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd5c8969-affe-4820-ad1f-60ae6c675836