Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.02 @ 00:45:13 Player: David Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1795) 1795 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5500 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 24/700 Matter 257/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Targeting Computer Hacking Suite Relay Coupler [Swarmer] (33) Relay Coupler [Grunt] (23) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Hacking Suite Relay Coupler [Sentry] (21) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Hover Unit Airjet > --- UTILITY ---------- Targeting Computer Targeting Computer Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Advanced Signal Interpreter Recoil Stabilizer Hacking Suite Datajack [Rating: 31] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Targeting Computer Processor Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . 2 . . 2 . Weapon . | . . . . . . . Parts Attached 56 | 5 11 4 11 13 7 5 Power 7 | 1 1 . 2 2 . 1 Engine 2 | 1 . . 1 . . . Core 5 | . 1 . 1 2 . 1 Reactor . | . . . . . . . Propulsion 27 | 2 6 1 4 9 4 1 Treads . | . . . . . . . Leg 10 | . 2 . 3 5 . . Wheel 3 | 2 . . . . . 1 Hover 10 | . 4 1 1 4 . . Flight 4 | . . . . . 4 . Utility 9 | . 2 2 2 . 1 2 Device . | . . . . . . . Storage . | . . . . . . . Processor 5 | . 2 1 2 . . . Hackware 4 | . . 1 . . 1 2 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 2 1 3 2 2 1 Energy Gun 4 | . . 1 2 . 1 . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 7 | 2 2 . 1 . 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . 1 1 6 4 . 12 Power 3 | . . . 1 . . 2 Propulsion 11 | . 1 . 2 3 . 5 Utility 2 | . . . . . . 2 Weapon 8 | . . 1 3 1 . 3 Highest Loss Streak 10 | . 1 1 4 3 . 10 Average Slot Usage (%) 92 | . 92 98 97 89 83 75 Engine 4 | . 10 . 6 . . . Core 5 | . 3 11 3 8 7 4 Leg 12 | . 2 . 20 17 10 . Wheel 2 | . 12 . . . . 1 Hover 6 | . 11 22 . 9 3 . Flight 1 | . . . . . 15 20 Processor 27 | . 23 33 33 27 23 18 Hackware 8 | . . 11 11 9 15 19 Energy Gun 3 | . . . 10 . 6 2 Energy Cannon 4 | . . . . 16 . . Ballistic Gun 11 | . 28 20 10 . . 6 Naked Turns . | . . . . . . . Heaviest Build 20 | 7 9 10 10 20 14 14 Greatest Support 40 | 26 26 12 23 40 35 28 Greatest Overweight (x) 2 | . 1 . 2 2 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 3 4 4 2 3 4 2 Class Distribution -------------------- 65% | Mutant 25% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Matter Collected 1190 | 239 374 100 232 173 . 72 Remotely . | . . . . . . . Salvage Created 2095 | 42 569 235 542 635 . 72 Parts 117 | 3 40 19 27 26 . 2 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 48 | . 10 9 15 11 . 3 Guns 37 | . 10 9 15 . . 3 Cannons 11 | . . . . 11 . . Classes Destroyed 10 | 1 7 1 1 . . . Builder 1 | . 1 . . . . . Tunneler 2 | 2 . . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | . 2 . . . . . Operator 3 | . 1 1 . 1 . . Watcher 4 | . 3 . . 1 . . Swarmer 20 | . 6 7 4 . . 3 Grunt 23 | . 4 . 10 9 . . Brawler 1 | . . . 1 . . . Sentry 4 | . . 2 . 2 . . Best Kill Streak 5 | 2 3 5 3 5 . 3 Combat Bots Only 4 | . 3 4 3 4 . 3 Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Damage Taken 2987 | . 242 189 586 509 15 1446 Core 1052 | . 49 34 197 96 . 676 Absorbed by Shields 59 | . . . . . . 59 Core Remaining (%) 76 | 100 80 . 42 82 . . Volleys Fired 155 | 2 41 18 45 39 . 10 Largest 2 | 2 2 2 2 2 . 2 Hottest 130 | 40 40 85 85 130 . 108 Shots Fired 278 | 4 82 32 79 66 . 15 Gun 212 | 4 82 32 79 . . 15 Cannon 66 | . . . . 66 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 171 | 4 82 31 43 . . 11 Thermal 107 | . . 1 36 66 . 4 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | 1 14 5 24 10 . 12 Robot Miss Streak 8 | 1 3 2 3 3 . 8 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 202 | 2 57 18 65 48 . 12 Core Hits 104 | 2 25 14 32 22 . 9 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3266 | 34 680 228 780 1382 . 162 Guns 1883 | 34 680 228 780 . . 161 Cannons 1377 | . . . . 1377 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 6 | . . . . 5 . 1 Kinetic 1397 | 34 680 210 387 . . 86 Thermal 1863 | . . 18 393 1377 . 75 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 22 | . . . . 22 . . Projectiles 22 | . . . . 22 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . . 2 . . Shots . | . . . . . . . Rammed 3 | . . . . 1 . 2 Targets Rammed 3 | . . . . 1 . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 488 | . 4 33 126 488 . 116 Average Temperature 120 | . 1 13 39 183 . 55 Received Heat Transfer 777 | . 96 36 246 261 9 129 Effects 7 | . . . . 7 . . Shutdowns 3 | . . . . 3 . . Interference 1 | . . . . 1 . . Matter Decay 1 | . . . . 1 . . Damage (minor) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 3 . 1 Heat Transferred 2979 | . . 25 892 1887 . 175 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Peak Influence 348 | 10 340 348 315 325 184 303 Initial 147 | . 6 73 135 111 147 128 Average 188 | . 154 220 226 184 155 195 Maximum Alert Level 1 | . 1 1 1 1 . 1 Low Security (%) 59 | 100 80 40 41 60 100 47 Level 1 40 | . 19 60 58 39 . 52 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 1 . 3 . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 . 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 19 17 23 21 4 18 Peak Tracking Total 16 | . 4 4 8 5 4 16 Tactical Retreats 6 | . 2 1 1 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Traps Triggered 5 | . 1 . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Machines Disabled 3 | . . . 1 1 . 1 Max in Single Turn 1 | . . . 1 1 . 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Machines Accessed 7 | . 2 1 . 2 2 . Terminals 6 | . 2 1 . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 15 | . 4 1 . 5 5 . Successful 7 | . 1 1 . 3 2 . Failed 8 | . 3 . . 2 3 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 13 | . 4 1 . 5 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 6 | . 1 1 . 3 1 . Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . 1 . . . . Recall Investigation 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 4 | . 1 . . 1 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Attached 2 | . . . . . . 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Turns Passed 2513 | 55 568 180 785 663 130 132 Spaces Moved 2089 | 46 544 146 513 478 220 142 Core 21 | 11 . . 6 . . 4 Treads . | . . . . . . . Legs 930 | . 26 . 505 350 49 . Wheels 370 | 35 319 . . . . 16 Hover 475 | . 199 146 2 128 . . Flight 293 | . . . . . 171 122 Fastest Speed 31 | 50 56 56 56 62 31 34 Average Speed 87 | 80 75 56 120 105 51 45 Slowest Speed 200 | 90 120 56 150 190 120 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 69 15 88 44 4 46 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . . 12 . . Melee . | . . . . . . . Projectile 12 | . . . . 12 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Total 2496 | 59 621 210 603 573 237 193 Wait 106 | . 13 41 27 23 . 2 Move 2083 | 45 543 145 512 477 219 142 Hop . | . . . . . . . Pick Up 30 | 7 6 2 2 8 4 1 Fast Attach 23 | 1 3 1 3 8 3 4 Attach 19 | 4 3 2 3 2 4 1 Detach 5 | . . . 1 1 2 1 Swap 14 | . 5 1 5 3 . . Drop 29 | . 7 . 5 11 5 1 Fire 155 | 2 41 18 45 39 . 10 Melee . | . . . . . . . Ram 3 | . . . . 1 . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 29 | . . . . . . 29 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 13) 565 | -10/Materials | Discovered new exit (range 16) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Utility x2 783 | -9/Materials | Discovered new exit (range 16) 804 | -9/Materials | Entered Mines 821 | -9/Mines | Met a Derelict bent on vengeance 843 | -9/Mines | Lost 4 parts (2n2w) 1148 | -9/Mines | Learned 2 Materials zone layouts 1190 | -9/Mines | Learned Materials emergency access door positions 1568 | -9/Mines | Discovered new exit (range 6) 1580 | -9/Mines | Core integrity fell below 50% 1589 | -9/Mines | Entered Materials 1589 | -8/Materials | Evolved 2 slots: Propulsion x2 2207 | -8/Materials | Discovered new exit (range 10) 2241 | -8/Materials | Lost 3 parts (2n1w) 2252 | -8/Materials | Entered Factory 2252 | -7/Factory | Evolved 2 slots: Utility x2 2331 | -7/Factory | Identified exit to Garrison 2354 | -7/Factory | Discovered new exit (range 12) 2382 | -7/Factory | Entered Garrison 2384 | -7/Garrison | Installed Relay Interface Framework 2416 | -7/Garrison | Triggered checkpoint 2445 | -7/Garrison | Garrison Relay disabled 2467 | -7/Garrison | Triggered checkpoint 2470 | -7/Garrison | Triggered checkpoint 2471 | -7/Garrison | Triggered checkpoint 2494 | -7/Garrison | Triggered checkpoint 2494 | -7/Garrison | Core integrity fell below 50% 2511 | -7/Garrison | Core integrity fell below 20% 2514 | -7/Garrison | Self-destructed Last Messages --------------- 02489_ Stasis field depleted. 02489_ C-30 ARC bursts open, deploying its payload. 02489_ B-48 Gladiator unfolds itself. 02489_ G-47 Trooper unfolds itself. 02494_ Triggered Stasis Trap. 02494_ A bubble of rippling energy engulfs the area. 02494_ Field strength at 72. 02495_ Field strength at 44. 02496_ Field strength at 7. 02497_ Stasis field depleted. 02497_ Triggered Stasis Trap. 02497_ A bubble of rippling energy engulfs the area. 02497_ Field strength at 72. 02498_ Field strength at 44. 02499_ Field strength at 12. 02500_ Stasis field depleted. 02510_ Slammed into S-27 Virus. 02510_ Arm. Huge Wheel destroyed. 02512_ Slammed into S-27 Virus. 02512_ Destabilizing: Core damaged (-7). 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Shield Generator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointLargePlating Manual? 0 Play Time 00:40:49 Cumulative 56.2 hours Start 2021.02.02 @ 00:02:49 End 2021.02.02 @ 00:45:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 43 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf003ac7-1759-46ec-bbd6-d4a37ac0aebb