Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.11 @ 03:41:16 Player: HourglassLad Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (618) 618 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 3148 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 86/300 Energy 109/125 System Corruption 3% Temperature Cool (78) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Tractor Beam > --- WEAPON (2) ------- Pulse Rifle Heavy Particle Cannon > --- INVENTORY (5) ---- Light Ion Engine Melee Analysis Suite Pulse Rifle Scythe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Tractor Beam > --- WEAPON ----------- Pulse Rifle Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Melee Analysis Suite Pulse Rifle Scythe [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Welding Torch Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 40 | 6 1 8 13 3 9 Power 9 | 1 . 3 2 2 1 Engine 7 | 1 . 3 . 2 1 Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 8 | 2 . 3 2 1 . Treads . | . . . . . . Leg 4 | 2 . . 1 1 . Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 10 | 1 1 1 3 . 4 Device 5 | . 1 . 3 . 1 Storage 2 | 1 . 1 . . . Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 . 1 6 . 4 Energy Gun 6 | 1 . 1 2 . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 1 . . 3 . . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 19 | . . 2 15 2 . Power 4 | . . 2 2 . . Propulsion 6 | . . . 4 2 . Utility 4 | . . . 4 . . Weapon 5 | . . . 5 . . Highest Loss Streak 8 | . . 1 8 2 . To Critical Strikes . | . . . . . . Average Backups 6 | 2 2 7 8 3 4 Power . | 1 1 . 1 . . Propulsion . | . . . . . . Utility 2 | . . 2 2 2 1 Weapon 2 | 1 1 3 3 . 1 Tool/Special . | . . . . . . Unused Backups 5 | . . 1 1 . 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . 1 1 . 1 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 59 | . 92 67 59 23 48 Engine 6 | . 14 8 3 8 9 Core 1 | . . . 2 . . Leg 7 | . 28 10 2 13 . Wheel 4 | . . 4 7 . . Device 13 | . 7 11 21 . 7 Storage 8 | . 14 11 9 1 . Processor 2 | . . . . . 17 Energy Gun 9 | . 14 11 9 . 11 Ballistic Gun 6 | . 14 11 3 . . Peak Build Rating 18 | 6 7 10 13 7 18 Average Rating 8 | 3 6 7 9 5 13 On Entrance 4 | . 6 7 10 5 1 Avg Prop Armor Cover (%) 11 | . . . 11 . . Naked Turns . | . . . . . . Heaviest Build 24 | 10 11 22 24 3 10 Greatest Support 36 | 20 20 36 36 28 3 Greatest Overweight (x) 7 | . . 7 7 . 3 Average Overweight (x) . | . . . 1 . 2 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 10 5 5 Most Carried 10 | 5 3 10 10 4 5 Average Carried 6 | 2 2 7 8 3 4 Final Capacity 10 | 8 8 10 10 5 5 Final Carried 10 | 2 2 10 5 3 4 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 438 | 151 . 226 61 . . Remotely . | . . . . . . Salvage Created 741 | . . 387 354 . . Parts 46 | . . 25 21 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 18 | . . 6 12 . . Guns 16 | . . 5 11 . . AOE 2 | . . 1 1 . . Classes Destroyed 8 | . . 6 2 . . Worker 1 | . . 1 . . . Builder 2 | . . 2 . . . Recycler 1 | . . 1 . . . Swarmer 7 | . . . 7 . . Grunt 4 | . . 2 2 . . Duelist 2 | . . 1 1 . . Sentry 4 | . . 3 1 . . Hunter 1 | . . . 1 . . Best Kill Streak 5 | . . 4 5 . . Combat Bots Only 5 | . . 4 5 . . Max Kills in Single Turn 2 | . . 2 1 . . Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 255 | . 3 57 167 19 9 Missed 69 | . 1 12 46 8 2 Hits 186 | . 2 45 121 11 7 Melee 13 | . . 6 7 . . Projectile 173 | . 2 39 114 11 7 Critical Strikes 12 | . . 6 5 1 . Damage Taken 2441 | . 23 817 1380 135 86 Core 899 | . 11 334 491 39 24 Absorbed by Shields . | . . . . . . Ignored by Resistances 699 | . 7 226 401 39 26 Core Remaining (%) 70 | 100 95 16 . . . Volleys Fired 98 | 1 . 36 54 . 7 Largest 2 | 2 . 2 2 . 1 Hottest 110 | 60 . 85 110 . 75 Shots Fired 163 | 2 . 72 82 . 7 Gun 154 | 2 . 72 80 . . Cannon 4 | . . . 2 . 2 Launcher . | . . . . . . Special 5 | . . . . . 5 Kinetic 68 | 1 . 36 31 . . Thermal 77 | 1 . 36 33 . 7 Explosive . | . . . . . . Electromagnetic 18 | . . . 18 . . Robot Hit Streak 21 | . . 21 15 . 5 Robot Miss Streak 2 | . . 2 2 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 126 | . . 60 64 . 2 Core Hits 47 | . . 21 25 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 2 . . Burn 2 | . . 1 1 . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2022 | . . 962 1010 . 50 Guns 1525 | . . 623 902 . . Cannons 94 | . . . 44 . 50 Explosions 391 | . . 339 52 . . Melee . | . . . . . . Ramming 12 | . . . 12 . . Kinetic 599 | . . 222 377 . . Thermal 872 | . . 401 421 . 50 Explosive 339 | . . 339 . . . Electromagnetic 200 | . . . 200 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 3 | . . . . 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Heat Flow Errors 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 20 | . . 18 2 . . Projectiles 2 | . . . 2 . . Explosions 18 | . . 18 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 278 | . . 246 32 . . Shots 4 | . . 3 1 . . Rammed . | . . . . . . Targets Rammed 4 | . . . 4 . . Kicked 4 | . . . 4 . . Crushed . | . . . . . . Highest Temperature 308 | 20 . 308 60 258 69 Average Temperature 74 | 15 . 83 12 133 46 Received Heat Transfer 1047 | . 18 264 585 117 63 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2093 | . . 1015 1004 . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 137 | . . 137 108 64 18 Initial 52 | . . . 52 19 18 Average 41 | . . 56 54 40 3 Influence Increases 754 | . . 335 374 45 . Destroy 0b10 Robot/C 360 | . . 120 240 . . Destroy 0b10 Robot/NC 20 | . . 20 . . . Destroy Leader 100 | . . 40 60 . . Successful Hack 22 | . . 8 14 . . Disable Machine 36 | . . 27 9 . . Destroy Structure 66 | . . 60 6 . . Lose Combat Pursuer 150 | . . 60 45 45 . Influence Decreases 754 | . . 188 485 37 44 Entered New Map 138 | . . . 95 17 26 Time Decay 436 | . . 178 240 . 18 Lost Part 180 | . . 10 150 20 . Squads Dispatched 4 | . . 1 2 . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . . . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 5 | . 1 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 5 11 25 5 4 Peak Tracking Total 8 | . 5 8 6 5 4 Tactical Retreats 5 | . . 1 3 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 3 | . 2 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 4 | . . 3 1 . . Max in Single Turn 2 | . . 2 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 5 | . 1 2 2 . . Terminals 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 17 | . 4 4 9 . . Successful 9 | . 1 4 4 . . Failed 8 | . 3 . 5 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 3 | . . 1 2 . . Terminals 13 | . 4 4 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 4 . . Terminal Hacks 7 | . 1 4 2 . . Record 3 | . . 3 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 2 . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 885 | . 55 405 425 . . Sensors 885 | . 55 405 425 . . Structural 373 | . . . 373 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 1322 | 75 90 405 487 114 151 Spaces Moved 727 | 57 74 208 210 108 70 Core 184 | 20 . 23 43 28 70 Treads . | . . . . . . Legs 360 | 37 74 111 58 80 . Wheels 182 | . . 74 108 . . Hover . | . . . . . . Flight 1 | . . . 1 . . Fastest Speed 50 | 50 120 86 86 50 50 Average Speed 130 | 95 120 128 150 101 165 Slowest Speed 400 | 120 120 400 400 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 19 22 22 31 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 74 | . . 69 5 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 74 | . . 69 5 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 941 | 75 75 282 299 112 98 Wait 25 | 3 . 15 7 . . Move 722 | 56 73 207 209 107 70 Hop . | . . . . . . Pick Up 37 | 7 1 13 8 . 8 Fast Attach 7 | 3 . 2 . . 2 Attach 29 | 3 1 4 12 3 6 Detach 1 | . . . . 1 . Swap 6 | . . 2 2 . 2 Drop 12 | 2 . 3 3 1 3 Fire 98 | 1 . 36 54 . 7 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . 4 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 166 | -10/Materials | Entered another Materials area 166 | -9/Materials | Evolved 2 slots: Propulsion x2 262 | -9/Materials | Identified exit to Materials 303 | -9/Materials | Build established: Mutant 385 | -9/Materials | Core integrity fell below 50% 457 | -9/Materials | Core integrity fell below 20% 566 | -9/Materials | Discovered new exit (range 10) 571 | -9/Materials | Entered another Materials area 571 | -8/Materials | Evolved 2 slots: Utility x2 746 | -8/Materials | Lost 3 parts (3n) 869 | -8/Materials | Lost 4 parts (1p1u2w) 927 | -8/Materials | Core integrity fell below 50% 999 | -8/Materials | Core integrity fell below 20% 1056 | -8/Materials | Identified exit to Garrison 1057 | -8/Materials | Lost 8 parts (1p1n3u3w) 1058 | -8/Materials | Entered Garrison 1134 | -8/Garrison | Triggered checkpoint 1150 | -8/Garrison | Triggered checkpoint 1169 | -8/Garrison | Discovered new exit (range 8) 1172 | -8/Garrison | Entered Materials 1323 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01169_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE [Achievement: I Have A Map?] 01175_ Acquired Pulse Rifle. 01177_ Acquired Lgt. Ion Engine. 01179_ Dropped Lgt. Ion Engine. 01183_ Acquired Lgt. Ion Engine. 01185_ Acquired Pulse Rifle. 01188_ Acquired Adv. Targeting Computer. 01205_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01209_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 01229_ Acquired Scythe. 01258_ Acquired Hvy. Particle Cannon. 01266_ Dropped Med. Storage Unit. 01267_ Acquired Welding Torch. 01272_ Acquired Adv. Targeting Computer. 01292_ Dropped Welding Torch. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????########?#####??????????????????????????? | | ?????????# ## #?????????????????????????? | | ?????????# *## T #?????????????????????????? | | ?????????#* *## #?????????????????????????? | | ?????????# **## #?????????????????????????? | | ?????????# ## #?????????????????????????? | | ?????????# #? #######???????????????????? | | ?????????####+######+### #???????????????????? | | ?????????# #???????????????????? | | ?????????# " #???????????????????? | | ?????????# o @ #???????????????????? | | ?????????####/######+### #???????????????????? | | ??????????# ## ## ##???????????????????? | | ??????????# """ ## ## #????????????????????? | | ??????????# """ ## ## a#????????????????????? | | ??????????# """ ## ##gg #????????????????????? | | ??????????# ## ## #????????????????????? | | ??????????# ! |## ## g#????????????????????? | | ??????????######### ## g #????????????????????? | | ??????????????????# #? ????????????????????? | | ??????????????????######? ????????????????????? | | ????????????????????????? T ????????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????! #???????????????????? | | ?????????????????????????#?###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 24 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? Organ Harvest There's More Where That Came From Challenges ------------ None Game ------ Seed WeldingNeutronDriver Manual? 0 Play Time 00:22:38 Cumulative 54.0 hours Start 2026.01.11 @ 03:18:17 End 2026.01.11 @ 03:41:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 81 Rogue 68 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 41 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca1cf500-cc3c-404b-aa5c-50e898be8d0e