Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.09 @ 23:22:10 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2222) 2222 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 6010 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 18 Cogmind --------- Core Integrity 603/850 Matter 264/300 Energy 100/195 System Corruption 11% Temperature Cool (0) Movement Treading (185) Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium-Angular Engine > --- PROPULSION (5) --- Treaded Carbon Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Energy Force Construct/G Burst Kinetic Antimatter Construct/C > --- INVENTORY (20) --- Improved Heat Sink High-capacity Matter Pod (200) Hardened Light Armor Plating Layered Light Armor Plating Shield Generator System Shield High-powered Tractor Beam Long-range Tractor Beam Lightning Gun Lightning Gun Heavy Particle Cannon Light Assault Rifle Shotgun Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Deuterium-Angular Engine > --- PROPULSION ------- Treaded Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Grenade Launcher Energy Force Construct/G Burst Kinetic Antimatter Construct/C > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod Hardened Light Armor Plating Layered Light Armor Plating Shield Generator System Shield High-powered Tractor Beam Long-range Tractor Beam Lightning Gun Lightning Gun Heavy Particle Cannon Light Assault Rifle Shotgun Plasma Cutter Katana [Rating: 67] Favorites ----------- Power Constructs Engine Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Constructs Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 1 . . 1 Utility 2 | . . 1 1 . . . Weapon 2 | . . . . . . 2 Parts Attached 50 | . 17 12 2 2 3 14 Power 4 | . 2 1 . . . 1 Engine 4 | . 2 1 . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | . 8 4 1 . 1 . Treads 10 | . 4 4 1 . 1 . Leg 4 | . 4 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 4 3 1 . 1 7 Device 11 | . 2 2 . . 1 6 Storage 2 | . 1 . . . . 1 Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 16 | . 3 4 . 2 1 6 Energy Gun 1 | . . . . . . 1 Energy Cannon 7 | . 1 2 . 2 1 1 Ballistic Gun 2 | . 1 1 . . . . Ballistic Cannon 2 | . 1 1 . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 Parts Lost 6 | . . 1 . . . 5 Power 3 | . . 1 . . . 2 Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . . 1 . . . 3 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 71 | . 97 98 90 100 66 46 Engine 6 | . 14 11 9 9 4 2 Core 2 | . . . . . 4 3 Treads 17 | . 15 31 27 36 21 5 Leg 2 | . 12 . . . . . Wheel 1 | . . . . . . 3 Device 7 | . 2 11 9 9 9 7 Storage 9 | . 14 11 9 9 9 6 Processor 7 | . 10 4 9 9 9 4 Protection 1 | . . 6 9 9 . . Energy Cannon 5 | . 10 5 . 7 6 3 Ballistic Gun 3 | . 5 10 9 9 . . Ballistic Cannon 3 | . 8 6 9 1 1 2 Naked Turns . | . . . . . . . Heaviest Build 102 | 12 89 99 99 102 98 100 Greatest Support 153 | 20 40 60 80 80 80 153 Greatest Overweight (x) 4 | . 2 1 1 1 2 4 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 Average Capacity 23 | . 16 25 25 25 25 23 Most Carried 25 | . 21 25 25 25 25 19 Average Carried 18 | . 10 22 24 24 21 16 Final Capacity 25 | 8 25 25 25 25 25 20 Final Carried 25 | 6 21 24 25 25 17 15 Scrap Engine Consumption 83 | . . . . . 21 62 Constructs Created 7 | . . . . . 4 3 Constructs Modified 24 | . . . . . 2 22 Class Distribution -------------------- 57% | Mutant 39% | Construct 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Matter Collected 1378 | 200 221 432 68 61 89 307 Remotely . | . . . . . . . Salvage Created 3867 | . 454 352 98 200 790 1973 Parts 177 | . 23 23 5 8 27 91 Haulers Intercepted 6 | . 2 . . 2 . 2 Recyclers Shooed 11 | . . . . . 4 7 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 49 | . 10 10 1 2 3 23 Melee 3 | . . . . . . 3 Guns 11 | . 6 4 1 . . . Cannons 31 | . 4 6 . 2 3 16 AOE 2 | . . . . . . 2 Classes Destroyed 13 | . 4 3 1 . . 5 Worker 6 | . 1 . . . . 5 Builder 3 | . . . . . . 3 Hauler 6 | . 2 . . 2 . 2 Recycler 11 | . . . 1 . 8 2 Operator 2 | . . . . . . 2 Watcher 1 | . . 1 . . . . Swarmer 12 | . 3 3 . . . 6 Grunt 22 | . 7 5 . 1 . 9 Duelist 2 | . . 1 . . . 1 Sentry 7 | . . 1 1 1 3 1 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . . 4 Behemoth 1 | . . . . . . 1 Best Kill Streak 6 | . 5 3 2 2 4 6 Combat Bots Only 4 | . 4 3 1 1 1 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Mat Sto Rec Fac Damage Taken 3836 | . 340 411 87 88 83 2827 Core 382 | . 84 16 23 12 . 247 Absorbed by Shields 101 | . . 32 32 33 4 . Regen/Repaired (Parts) 1326 | . 12 268 . . 10 1036 Core Remaining (%) 88 | 100 66 96 . . 93 . Volleys Fired 183 | . 40 27 6 13 28 69 Largest 2 | . 2 2 2 2 2 2 Hottest 215 | . 95 83 58 98 98 215 Shots Fired 274 | . 78 54 12 24 32 74 Gun 113 | . 62 27 6 11 2 5 Cannon 159 | . 16 27 6 13 30 67 Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 120 | . 37 34 12 13 2 22 Thermal 125 | . 41 20 . 11 30 23 Explosive 2 | . . . . . . 2 Electromagnetic 27 | . . . . . . 27 Robot Hit Streak 18 | . 12 18 7 13 18 11 Robot Miss Streak 4 | . 2 2 1 1 2 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 205 | . 56 35 9 14 19 72 Core Hits 135 | . 24 13 3 6 11 78 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . Critical Strikes 5 | . 1 2 . . . 2 Destroy 2 | . 1 1 . . . . Blast 1 | . . 1 . . . . Corrupt 2 | . . . . . . 2 Melee Attacks 23 | . . . . . . 23 Impact . | . . . . . . . Slashing 23 | . . . . . . 23 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6515 | . 680 609 141 312 492 4281 Guns 995 | . 474 289 87 80 16 49 Cannons 4236 | . 158 317 54 225 475 3007 Explosions 837 | . . . . . . 837 Melee 303 | . . . . . . 303 Ramming 144 | . 48 3 . 7 1 85 Kinetic 1752 | . 279 361 141 80 16 875 Thermal 2671 | . 353 245 . 225 475 1373 Explosive 487 | . . . . . . 487 Electromagnetic 1158 | . . . . . . 1158 Impact . | . . . . . . . Slashing 303 | . . . . . . 303 Piercing . | . . . . . . . Highest Corruption 11 | . 4 . . 3 3 11 Average Corruption 3 | . 3 . . 2 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 74 | . 12 . . 3 31 28 Message Errors 10 | . . . . 1 4 5 Matter Fused 19 | . 4 . . . 8 7 Heat Flow Errors 12 | . 1 . . . 6 5 Energy Discharges 15 | . 3 . . 1 4 7 Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 10 | . . . . 1 5 4 Data Loss (major) 3 | . 1 . . . 2 . Misfires 3 | . 1 . . . 2 . Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 125 | . 16 11 . . . 98 Projectiles 83 | . 16 11 . . . 56 Explosions 12 | . . . . . . 12 Melee 30 | . . . . . . 30 Knockbacks 20 | . 2 1 . . . 17 Impact 1 | . . . . . . 1 Kinetic 18 | . 2 1 . . . 15 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 90 | . . . . . . 90 Shots 4 | . . . . . . 4 Rammed 11 | . 4 1 . 1 1 4 Targets Rammed 27 | . 9 1 . 1 1 15 Kicked 15 | . 5 . . . . 10 Crushed 1 | . . . . . . 1 Highest Temperature 501 | . 214 4 3 176 227 501 Average Temperature 114 | . 46 3 3 66 81 163 Received Heat Transfer 867 | . 132 148 24 44 18 501 Effects 10 | . . . . . . 10 Shutdowns 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Fried 18 | . . . . . . 18 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . . 1 . 2 . 8 Heat Transferred 5019 | . 760 518 . 333 703 2705 Parts Sabotaged 1 | . . . . . . 1 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Peak Influence 500 | . 197 165 105 138 79 500 Initial 100 | . . 1 55 44 53 100 Average 83 | . 77 72 72 91 35 132 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 94 | . 100 100 100 100 100 84 Level 1 2 | . . . . . . 7 Level 2 2 | . . . . . . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 . . . 5 Investigation 1 | . . 1 . . . . Extermination 3 | . . . . . . 3 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Distress Signals 7 | . 2 1 . . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 21 14 2 2 4 58 Peak Tracking Total 14 | . 5 5 2 1 1 14 Tactical Retreats 3 | . 1 . . . . 2 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Traps Triggered 6 | . 2 . . 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Machines Disabled 6 | . . . . 1 1 4 Max in Single Turn 1 | . . . . 1 1 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Machines Accessed 9 | . 4 1 . . 3 1 Terminals 5 | . 3 . . . 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 8 8 . . 8 1 Successful 11 | . 4 6 . . 1 . Failed 14 | . 4 2 . . 7 1 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 15 | . 5 . . 1 8 1 Terminals 9 | . 6 . . . 2 1 Fabricators . | . . . . . . . Repair Stations 10 | . 2 8 . . . . Recycling Units 6 | . . . . . 6 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Part Schematic 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 6 . . . . Scan Component 4 | . 1 3 . . . . Repair 4 | . 1 3 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Mask 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 9 | . 4 1 . . 3 1 Full Trace Events 3 | . . 1 . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 3 . . . . Time 104 | . 26 78 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Mat Sto Rec Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 3 Highest-Rated Group 75 | . . . . . 75 75 Highest-Rated Ally 27 | . . . . . 27 27 Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 1 4 Total Damage 105 | . . . . . 22 83 Kills 2 | . . . . . 1 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Turns Passed 5744 | . 1000 736 139 274 1657 1938 Spaces Moved 1704 | 1 416 223 49 92 348 575 Core . | . . . . . . . Treads 1110 | . 177 223 49 92 348 221 Legs 295 | 1 239 . . . . 55 Wheels 299 | . . . . . . 299 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 240 240 240 240 169 Average Speed 241 | 120 188 240 240 240 274 260 Slowest Speed 453 | 120 320 240 240 240 320 453 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 2 63 21 9 21 60 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . . . . . 11 Terrain Destroyed 37 | . . . . . 9 28 Melee 11 | . . . . . . 11 Projectile 9 | . . . . . 9 . AOE 17 | . . . . . . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Total 3058 | . 560 372 60 126 1027 913 Wait 913 | . 36 82 . 3 601 191 Move 1698 | . 415 222 48 91 347 575 Hop . | . . . . . . . Pick Up 57 | . 24 15 3 8 1 6 Fast Attach 15 | . 6 5 1 . 1 2 Attach 15 | . 2 3 1 . 2 7 Detach 6 | . 1 . . . 3 2 Swap 21 | . 9 5 . 2 . 5 Drop 66 | . 18 12 1 8 17 10 Fire 183 | . 40 27 6 13 28 69 Melee 23 | . . . . . . 23 Ram 1 | . . . . . . 1 Kick 15 | . 5 . . . . 10 Crush 11 | . 4 1 . 1 1 4 Escape Stasis 8 | . . . . . . 8 Rewire 26 | . . . . . 26 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 15) 736 | -10/Materials | Build established: Mutant 773 | -10/Materials | Repaired Lgt. Treads 1001 | -10/Materials | Entered another Materials area 1001 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1393 | -9/Materials | Repaired Lgt. Treads 1421 | -9/Materials | Repaired Lgt. Treads 1448 | -9/Materials | Repaired Lgt. Treads 1641 | -9/Materials | Discovered new exit (range 11) 1737 | -9/Materials | Entered another Materials area 1737 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1815 | -8/Materials | Discovered new exit (range 14) 1876 | -8/Materials | Entered Storage 2141 | -8/Storage | Used back door to open Recycling access 2141 | -8/Storage | Discovered new exit (range 5) 2150 | -8/Storage | Entered Recycling 2158 | -8/Recycling | Found Scrap Engine 3017 | -8/Recycling | Discovered new exit (range 15) 3720 | -8/Recycling | Build established: Construct 3807 | -8/Recycling | Entered Factory 3807 | -6/Factory | Accompanied by 3 allies 3807 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2 4019 | -6/Factory | Spotted B-75 Beast 4561 | -6/Factory | Destroyed B-75 Beast 5739 | -6/Factory | Cargo convoy interrupted 5740 | -6/Factory | System corruption reached 10% 5745 | -6/Factory | Self-destructed Last Messages --------------- 05741_ Acquired Grenade Launcher. 05741_ Penetrated by Slug. 05741_ Slug penetrates H-66 Slayer. 05741_ Penetrated by Slug. 05742_ U-05 Engineer builds a Wall. 05742_ Penetrated by Slug. 05743_ U-05 Engineer lays Concrete. 05743_ H-66 Slayer destroyed. 05743_ Destroyed Power Amplifier. 05744_ System corrupted: Energy discharge (-53). 05744_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05745_ Penetrated by Slug. 05745_ Grenade Launcher destroyed. 05745_ Deuterium-Angular Engine destroyed. 05745_ Deuterium-Angular Engine core remains intact and functional. 05745_ Penetrated by Slug. 05745_ Critical hit (Destroy). 05745_ Treaded Carbon Exoskeleton destroyed. 05745_ Treaded Carbon Exoskeleton core remains intact and functional. Map ----- +----------------------------------------------------+ | ??????????????????????????????????## ##??????????? | | ?????????????????????############## #??????????? | | ???????????????????# ## ##?????????? | | ???????????????????# ## ##?????????? | | ???????????????????# ## # # #?????????? | | ???????????????????# ## # # #?????????? | | ???????????????????# ## # # #?????????? | | ???????????????????# ## #%# #?????????? | | ???????????????????# #### ###?????????? | | ???????????????????# #??# #???????????? | | ???????????????????? ####+########????? | | ?????????????????????? # #???? | | ???????????????????????? # """ """ +???? | | ?????????????????????????? ?# """ """ ????? | | ?????#######################+#### """ """ #???? | | ?????# !! # #???? | | ?????# !%!! # """ """ #???? | | ?????# =% !% / """ """??????? | | ?????# %%%==% # """ ""???????? | | ?????# *%!%%%% # #???? | | ?????# ###########%######## # ! #???? | | ?????# ???????#### # ##???# # #???? | | ?????# ???????# %xu #???# # * +???? | | ?????# ######### x % ###?# ##############???? | | ?????# ?# A =iphh!x #?# #????????????????? | | ?????# u i% %! @ #?# #????????????????? | | ?????# # """"""" p% #?? #????????????????? | | ?????# ??? """"""" ##? ?????????????????? | | ?????# ??????"""""" /u ?????????????????? | | ????? ??????"""""" ####?????????????????? | | ????? ???????? #????????????????????? | | ???? ??????? #????????????????????? | | ??????? ???????? ^ #????????????????????? | | ???????????????#########+####????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????"" ???????????????????????? | | ???????????????????????"" ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 328 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeCompactChip Manual? 0 Play Time 00:25:57 Cumulative 832.8 hours Start 2023.03.09 @ 22:55:52 End 2023.03.09 @ 23:22:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1255 Rogue 1255 Adventurer 0 Explorer 0 Win Type - Total 80 Types 47/1/13/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0685dee0-c397-49ef-9c6a-ccf07f3473cb