Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 15:10:12 Player: Blind Ryan Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (83) 415 Value Destroyed (2950) 2950 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-26) -26 TOTAL SCORE: 8279 Bonus ------- Friendly Fire -26 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Location -4/Proximity Caves Parts ------- Power (2) Propulsion (3) Utility (8) High-capacity Storage Unit Enhanced Optical Array Weapon (4) Inventory (12) Peak State ------------ Power Fission Core Light Fission Core Propulsion Armored Treads Medium Treads Improved Medium Treads Utility High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Long-range Terrain Scanner Improved Armor Integrity Analyzer Matter Filter Transmission Jammer Hardened Medium Armor Plating Weapon Gauss Rifle Gauss Rifle KE Penetrator KE Penetrator Inventory Improved Deuterium Engine Improved Treads Compact Matter Pod Improved Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 72] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . Utility 6 | . . . 2 . 1 . 1 2 . . . . Weapon 2 | . . . . . 1 . 1 . . . . . Parts Attached 131 | 6 10 6 3 2 16 11 5 7 11 42 . 12 Power 14 | 1 3 . . . 2 1 2 . . 2 . 3 Engine 8 | 1 3 . . . 2 1 . . . 1 . . Core 6 | . . . . . . . 2 . . 1 . 3 Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 2 4 . . 4 1 . 2 . . . 2 Treads 15 | 2 . 4 . . 4 1 . 2 . . . 2 Leg 2 | . 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | 1 2 1 3 . 2 4 1 3 . 5 . . Device 9 | . . 1 2 . . 2 1 1 . 2 . . Storage 4 | 1 1 . . . . . . . . 2 . . Processor 3 | . . . 1 . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 6 | . 1 . . . 2 1 . 1 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 78 | 2 3 1 . 2 8 5 2 2 11 35 . 7 Energy Gun 2 | . . . . . 2 . . . . . . . Energy Cannon 2 | . . . . . 2 . . . . . . . Ballistic Gun 44 | 2 1 . . 2 4 3 2 2 6 18 . 4 Ballistic Cannon 3 | . 2 1 . . . . . . . . . . Launcher 27 | . . . . . . 2 . . 5 17 . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . Parts Lost 38 | . 2 . . 1 5 . . 1 . 7 . 22 Power 7 | . 1 . . . 1 . . . . . . 5 Propulsion 7 | . . . . . 1 . . 1 . . . 5 Utility 13 | . 1 . . . 2 . . . . 6 . 4 Weapon 11 | . . . . 1 1 . . . . 1 . 8 Highest Loss Streak 10 | . 2 . . 1 3 . . 1 . 5 . 10 Average Slot Usage (%) 92 | . 92 98 100 97 94 99 97 100 100 92 94 65 Engine 6 | . 14 14 11 11 8 15 3 . . 3 5 1 Core 4 | . . . . . . . 9 11 11 6 5 4 Treads 18 | . 26 26 22 22 17 23 20 17 17 17 17 8 Device 13 | . . 13 22 22 11 14 20 23 23 11 17 9 Storage 9 | . 14 14 11 11 9 7 6 5 5 10 11 10 Processor 7 | . . . 11 11 9 7 6 11 11 7 5 5 Protection 5 | . 7 . . . 12 7 6 5 5 6 5 1 Energy Gun 1 | . . . . . 7 . . . . . . . Ballistic Gun 18 | . 24 . . 2 19 22 23 23 22 21 23 19 Ballistic Cannon 3 | . 3 27 22 17 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 94 | 10 43 44 45 43 58 67 74 82 82 94 94 94 Greatest Support 78 | 40 40 42 42 42 44 64 64 78 78 78 78 78 Greatest Overweight (x) 27 | . 2 13 1 1 2 1 1 1 1 1 1 27 Average Overweight (x) 1 | . . 1 1 . 1 . 1 . 1 . 1 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 7 8 7 8 12 12 12 12 12 12 8 8 Average Carried 7 | 2 4 4 4 7 8 9 7 9 12 8 8 4 Final Capacity 12 | . . . . . . . . . . . . 12 Final Carried . | . . . . . . . . . . . . . Class Distribution -------------------- 54% | Scavenger-Skirmisher 23% | Mutant 9% | Skirmisher 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 3220 | 228 224 95 237 20 330 117 204 239 348 779 . 399 Remotely . | . . . . . . . . . . . . . Salvage Created 2695 | . 316 . 277 28 701 134 266 239 162 340 . 232 Parts 139 | . 22 . 15 2 34 9 12 11 4 18 . 12 Haulers Intercepted 2 | . . . 1 . 1 . . . . . . . Recyclers Shooed 3 | . . 1 . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 3 13 . 12 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 72 | . 12 . 4 2 10 6 2 3 7 22 . 4 Guns 34 | . 9 . . . 9 2 2 3 2 3 . 4 Cannons 9 | . 3 . 4 2 . . . . . . . . AOE 29 | . . . . . 1 4 . . 5 19 . . Classes Destroyed 12 | . 2 . 4 1 2 1 1 . . 1 . . Worker 2 | . . . 1 . 1 . . . . . . . Builder 3 | . . . 2 . 1 . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . Hauler 2 | . . . 1 . 1 . . . . . . . Recycler 3 | . . . . . 2 . 1 . . . . . Swarmer 28 | . 6 . . 1 3 4 . . . 14 . . Grunt 20 | . 6 . 2 . 2 1 . . 4 5 . . Brawler 2 | . . . . . . . . . . 2 . . Duelist 3 | . . . . 1 . . . . 2 . . . Sentry 11 | . . . 2 . 4 . 1 3 1 . . . Hunter 4 | . . . . . 1 . 1 . . . . 2 Programmer 4 | . . . . . . 1 . . . 1 . 2 Best Kill Streak 5 | . 3 . 4 1 3 4 1 2 3 5 . 2 Combat Bots Only 5 | . 3 . 2 1 3 4 1 2 3 5 . 2 Max Kills in Single Turn 5 | . 1 . 1 1 2 3 1 1 2 5 . 2 Gunslinging 1 | . . . . . 1 . . . . . . 1 Exploded 4 | . . . . . 1 3 . . 2 4 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Damage Taken 7180 | . 780 28 173 469 758 261 186 747 306 1038 . 2434 Core 1272 | . 64 . 46 35 91 . 7 73 23 48 . 885 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 89 | 100 . 74 . 79 83 100 99 . . . . . Volleys Fired 175 | . 45 2 14 11 35 6 11 10 9 13 . 19 Largest 4 | . 2 2 2 2 3 3 4 4 4 4 . 4 Hottest 172 | . 70 70 70 70 172 103 102 102 156 156 . 122 Shots Fired 464 | . 90 4 28 19 100 18 30 40 24 40 . 71 Gun 344 | . 68 . . 3 94 14 30 40 12 13 . 70 Cannon 76 | . 22 4 28 16 6 . . . . . . . Launcher 44 | . . . . . . 4 . . 12 27 . 1 Special . | . . . . . . . . . . . . . Kinetic 381 | . 90 4 28 19 61 14 30 40 12 13 . 70 Thermal 18 | . . . . . 18 . . . . . . . Explosive 44 | . . . . . . 4 . . 12 27 . 1 Electromagnetic 21 | . . . . . 21 . . . . . . . Robot Hit Streak 30 | . 13 2 9 6 15 6 18 22 30 17 . 21 Robot Miss Streak 7 | . 7 2 1 1 3 1 2 1 1 2 . 7 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 5 | . 1 . . . 3 . . . . . . 1 Max Gunslinging Chain 2 | . 1 . . . 2 . . . . . . 1 Shots Hit Robots 305 | . 51 2 19 13 69 12 22 31 19 22 . 45 Core Hits 174 | . 18 . 12 3 24 12 11 13 23 45 . 13 Critical Hits 9 | . 1 . . . 1 . . 1 . 3 . 3 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 5 | . 1 . . . . . . 1 . 2 . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8918 | . 510 35 326 202 1116 621 412 560 1317 2910 . 909 Guns 3801 | . 405 . . 30 921 172 412 560 201 191 . 909 Cannons 705 | . 105 35 326 172 67 . . . . . . . Explosions 4412 | . . . . . 128 449 . . 1116 2719 . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 4093 | . 510 35 326 202 575 172 412 560 201 191 . 909 Thermal 332 | . . . . . 332 . . . . . . . Explosive 4284 | . . . . . . 449 . . 1116 2719 . . Electromagnetic 209 | . . . . . 209 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . 2 2 2 2 . 2 . . . 5 5 10 Average Corruption 4 | . 2 2 2 2 . 1 . . . 4 5 7 Corruption Purged . | . . . . . . . . . . . . . Effects 78 | . 9 4 2 1 . 1 . . . 23 . 38 Message Errors 19 | . 3 1 . 1 . . . . . 7 . 7 Matter Fused 14 | . . . . . . . . . . 6 . 8 Heat Flow Errors 13 | . 2 1 1 . . . . . . 5 . 4 Energy Discharges 9 | . 1 . . . . . . . . 3 . 5 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . 2 . . . 1 . . . 2 . 3 Misfires 2 | . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . . . 3 Targeting Errors 6 | . 3 . 1 . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 164 | . . . . . . 47 . . 17 100 . . Projectiles . | . . . . . . . . . . . . . Explosions 164 | . . . . . . 47 . . 17 100 . . Melee . | . . . . . . . . . . . . . Knockbacks 11 | . 2 2 1 6 . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 10 | . 2 2 1 5 . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 323 | . . . . . 47 . . . 6 270 . . Shots 13 | . . . . . 2 . . . 1 10 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 348 | . 207 125 199 . 348 84 45 205 202 234 . 260 Average Temperature 77 | . 29 39 57 . 113 31 20 99 84 68 . 112 Received Heat Transfer 1086 | . 285 . 72 42 234 18 12 126 81 99 . 117 Effects 2 | . . . . . 2 . . . . . . . Interference 2 | . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . Heat Transferred 618 | . . . . . 618 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 220 | . 220 52 207 145 165 178 186 114 . . . . Average Influence 73 | . 77 52 101 122 76 48 122 32 . . . . Maximum Alert Level 1 | . 1 . 1 . . . . . . . . . Low Security (%) 98 | . . . . . . . . . . . . . Level 1 1 | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . 2 . 1 5 . . . . . . Investigation 1 | . 1 . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 6 | . . . 2 . 1 3 . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 5 | . . . 2 . 2 . 1 . . . . . Communications Jammed 54 | . . . . . 53 . 1 . . . . . Distress Signals 52 | . . . . . 52 . . . . . . . Times Spotted 125 | . 21 . 16 8 19 13 5 3 7 28 . 5 Peak Tracking Total 6 | . 5 . 6 4 4 4 3 2 3 5 . 2 Tactical Retreats 7 | . 1 . 1 1 . . . . . 4 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 7 | . 2 2 1 . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 3 | . 1 . 1 . . 1 . . . . . . Max in Single Turn 1 | . 1 . 1 . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 3 | . . 1 . . 1 1 . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 6 | . . 1 . . 3 2 . . . . . . Successful 5 | . . 1 . . 2 2 . . . . . . Failed 1 | . . . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 38 | . . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies 3 | . . . . . . 3 . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . 12 . . . . . . Total Damage 108 | . . . . . . 108 . . . . . . Kills 2 | . . . . . . 2 . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 1 1 . 1 Drone Launches 2 | . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 7752 | 69 642 376 366 145 1152 763 442 314 931 1513 13 1026 Spaces Moved 3727 | 44 275 193 170 64 518 410 215 146 484 771 8 429 Core 41 | 15 . 2 . . . . . . . . . 24 Treads 3660 | 29 255 185 170 64 518 410 215 146 484 771 8 405 Legs 26 | . 20 6 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 177 177 157 157 153 173 163 183 163 183 180 Average Speed 181 | 122 168 182 177 172 176 172 173 176 183 181 183 219 Slowest Speed 1400 | 160 180 700 177 177 210 173 173 183 183 183 183 1400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 46 35 15 40 46 15 6 5 66 75 7 62 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . . . . . . . 2 . . Spaces Dug 72 | . . . . . . . . . . 72 . . Terrain Destroyed 471 | . . . . . 10 68 . . 75 292 . 26 Melee . | . . . . . . . . . . . . . Projectile 20 | . . . . . . 4 . . . 5 . 11 AOE 451 | . . . . . 10 64 . . 75 287 . 15 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Total 4319 | 59 370 213 208 80 685 454 263 176 505 831 7 468 Wait 166 | . 22 3 17 . 87 13 14 6 2 . . 2 Move 3715 | 43 274 192 169 63 517 409 214 145 483 770 7 429 Hop . | . . . . . . . . . . . . . Pick Up 87 | 10 10 8 4 1 21 7 13 6 . 4 . 3 Fast Attach . | . . . . . . . . . . . . . Attach 47 | 6 2 4 3 2 7 3 2 3 . 6 . 9 Detach 1 | . . . 1 . . . . . . . . . Swap 84 | . 8 2 . . 9 8 3 4 11 36 . 3 Drop 40 | . 9 2 . . 9 8 6 2 . 2 . 2 Fire 175 | . 45 2 14 11 35 6 11 10 9 13 . 19 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . 3 . . . . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 11) 695 | -10/Materials | Discovered new exit (range 5) 712 | -10/Materials | Entered Mines 715 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 915 | -10/Mines | Learned 2 Materials zone layouts 924 | -10/Mines | Discovered new exit (range 9) 1088 | -10/Mines | Entered Materials 1088 | -9/Materials | Evolved 2 slots: Utility x2 1089 | -9/Materials | Identified exit to Materials 1263 | -9/Materials | Met 8R-AWN 1378 | -9/Materials | Discovered new exit (range 11) 1454 | -9/Materials | Entered Mines 1457 | -9/Mines | Followed 8R-AWN into the Mines 1458 | -9/Mines | Assembled infested the area 1463 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1591 | -9/Mines | Discovered exit to Materials (range 5) 1599 | -9/Mines | Entered Materials 1599 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1909 | -8/Materials | Lost 3 parts (1p1u1w) 2417 | -8/Materials | Build established: Scavenger-Tank 2705 | -8/Materials | Discovered new exit (range 8) 2736 | -8/Materials | Repaired Adv. Treads 2751 | -8/Materials | Entered Factory 2751 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3088 | -7/Factory | Build established: Scavenger-Skirmisher 3419 | -7/Factory | Allied Derelicts emerged from ambush trap array 3443 | -7/Factory | Garrison activated, responded to threat 3481 | -7/Factory | Discovered new exit (range 15) 3507 | -7/Factory | Build established: Skirmisher 3514 | -7/Factory | Entered another Factory area 3514 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3904 | -6/Factory | Discovered new exit (range 19) 3956 | -6/Factory | Entered another Factory area 3956 | -5/Factory | Evolved 2 slots: Utility x2 3978 | -5/Factory | Build established: Scavenger-Skirmisher 4133 | -5/Factory | Discovered new exit (range 21) 4270 | -5/Factory | Entered Upper Caves 4272 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5172 | -5/Upper Caves | Discovered new exit (range 16) 5201 | -5/Upper Caves | Entered another Upper Caves area 5368 | -5/Upper Caves | Learned Factory garrison access intel 5873 | -5/Upper Caves | Lost 5 parts (4u1w) 6704 | -5/Upper Caves | Discovered new exit (range 5) 6714 | -5/Upper Caves | Entered Zhirov 6714 | -5/Zhirov | Accompanied by 2 allies 6714 | -5/Zhirov | Discovered new exit (range 3) 6727 | -5/Zhirov | Entered Proximity Caves 6727 | -4/Proximity Caves | Accompanied by 2 allies 7122 | -4/Proximity Caves | Lost 5 parts (1p2n1u1w) 7148 | -4/Proximity Caves | System corruption reached 10% 7178 | -4/Proximity Caves | Lost 6 parts (2p2n2u) 7582 | -4/Proximity Caves | Spotted B-86 Titan 7624 | -4/Proximity Caves | Core integrity fell below 50% 7687 | -4/Proximity Caves | Lost 10 parts (2p1n1u6w) 7722 | -4/Proximity Caves | Core integrity fell below 20% 7753 | -4/Proximity Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- KE Penetrator destroyed. Knocked back. Gauss Rifle destroyed. Slug penetrates Wall. Slug penetrates Earth. System corrupted: Matter fused (-5). System corrupted: Component data lost. Critical hit. KE Penetrator destroyed. Knocked back. B-86 Titan activates siege mode. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. B-86 Titan exits siege mode. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. System corrupted: IFF burst signal emitted. 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EMP Blaster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Remodeling Safety First Serviceable Loadout Total Silence Challenges ------------ None Game ------ Seed NuclearCoolingHammer Manual? 0 Play Time 01:17:49 Cumulative 7.3 hours Start 2019.10.28 @ 13:50:34 End 2019.10.28 @ 15:10:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters BRIGHTNESS(150)|SATURATION(80) Steam 1 RUN: 13a76e10-8563-43ac-9066-16b94a80de4d