Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 22:05:19 Player: Yellow Fin Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (242) 1210 Value Destroyed (7409) 7409 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (662) 662 TOTAL SCORE: 13521 Bonus ------- High Alert Combat Kills 662 Cogmind --------- Core Integrity 798/1000 Matter 255/300 Energy 30/100 System Corruption 11% Temperature Cool (0) Movement Rolling (100) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- FC-Carbon Exoskeleton Wheel > --- UTILITY (9) ------ Armored Scrap Engine Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Hardlight Generator > --- WEAPON (3) ------- Plasma Rifle Flak Gun Kinetic Mass Construct/C > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Rocket Array Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino-Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg FC-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Long-range Proton Cannon Mass Driver Kinetic Mass Construct/C > --- INVENTORY -------- Fission Core Compact Matter Pod Advanced Weight Redist. System Subdweller Optics Improved Sensor Array Particle Charger Point Defense System Point Defense System Mass Driver Mass Driver Rocket Array Improved Plasma Cutter [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Constructs Propulsion Wheel Leg Constructs Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Constructs Launcher Rocket Array Build | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Slots Evolved 10 | . . . 4 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . 1 . . . Utility 7 | . . . 3 1 . . 3 Weapon 1 | . . . 1 . . . . Parts Attached 166 | 6 15 8 31 32 36 16 22 Power 20 | 1 2 1 4 5 3 3 1 Engine 15 | 1 2 1 4 3 2 2 . Core 5 | . . . . 2 1 1 1 Reactor . | . . . . . . . . Propulsion 49 | 2 3 3 8 12 10 5 6 Treads . | . . . . . . . . Leg 2 | . . . . . . . 2 Wheel 47 | 2 3 3 8 12 10 5 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 44 | 1 3 2 12 8 8 3 7 Device 18 | . . . 6 4 4 1 3 Storage 4 | 1 1 . . . . . 2 Processor 6 | . . . 2 2 1 . 1 Hackware . | . . . . . . . . Protection 16 | . 2 2 4 2 3 2 1 Artifact . | . . . . . . . . Weapon 53 | 2 7 2 7 7 15 5 8 Energy Gun 12 | . 1 . . 1 7 1 2 Energy Cannon 12 | . 2 1 4 2 2 . 1 Ballistic Gun 21 | 2 3 1 3 3 4 3 2 Ballistic Cannon 5 | . 1 . . . . 1 3 Launcher 3 | . . . . 1 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . . . 1 7 1 1 Parts Lost 38 | . . 2 6 6 12 . 12 Power 6 | . . . . 2 1 . 3 Propulsion 13 | . . 1 2 2 3 . 5 Utility 12 | . . 1 3 . 4 . 4 Weapon 7 | . . . 1 2 4 . . Highest Loss Streak 8 | . . 2 3 5 8 . 4 To Critical Strikes . | . . . . . . . . Average Backups 16 | 2 10 18 18 18 17 17 12 Power 3 | . 1 3 6 5 4 3 . Propulsion 1 | 1 2 2 1 1 . 1 1 Utility 6 | . 1 5 5 8 7 8 6 Weapon 4 | . 5 7 5 2 4 3 2 Tool/Special . | . . . . . . . . Unused Backups 59 | . 7 3 7 4 10 5 23 Power 8 | . 1 . 1 1 1 2 2 Propulsion 14 | . 4 3 . 1 1 1 4 Utility 20 | . 1 . 2 2 6 1 8 Weapon 16 | . 1 . 4 . 2 1 8 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 95 99 96 97 95 91 80 Engine 6 | . 14 14 9 5 4 5 . Core 1 | . . . . 1 2 1 4 Wheel 20 | . 28 27 17 20 19 23 10 Device 9 | . . . 19 11 9 4 14 Storage 8 | . 14 14 9 7 7 7 5 Processor 13 | . . . 6 18 19 23 16 Protection 7 | . 10 13 6 7 6 4 4 Energy Gun 3 | . 5 . . 1 6 5 2 Energy Cannon 5 | . 5 14 9 6 4 2 . Ballistic Gun 10 | . 9 14 18 12 9 7 2 Ballistic Cannon 2 | . 7 . . . . 3 5 Peak Build Rating 90 | 6 11 16 35 43 43 51 90 Average Rating 37 | 5 8 14 31 38 38 40 71 On Entrance 24 | . 6 11 15 35 39 38 49 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 89 | 11 55 55 72 80 78 81 89 Greatest Support 47 | 20 26 30 20 42 36 40 47 Greatest Overweight (x) 25 | . 2 5 5 3 25 2 7 Average Overweight (x) 1 | . . 1 2 1 2 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 20 20 20 20 20 16 Most Carried 20 | 8 20 20 20 20 20 20 19 Average Carried 17 | 2 10 19 19 19 18 19 13 Final Capacity 20 | 8 20 20 20 20 20 20 10 Final Carried 20 | 8 20 19 20 20 20 17 5 Scrap Engine Consumption 50 | . . . . . . 21 29 Constructs Created 5 | . . . . . . 2 3 Constructs Modified 16 | . . . . . . 4 12 Class Distribution -------------------- 40% | Scavenger-Gunner 28% | Mutant 15% | Gunner 7% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -7/Recycling Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Matter Collected 5841 | 304 520 160 1231 1023 1220 358 1025 Remotely . | . . . . . . . . Salvage Created 9013 | 192 539 255 1982 1782 2050 316 1897 Parts 459 | 11 39 18 115 84 89 10 93 Haulers Intercepted 9 | . 1 . 3 . 5 . . Recyclers Shooed 15 | 1 . . 2 . 6 . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . 5 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Combat Hostiles Destroyed 140 | . 13 7 27 32 28 7 26 Guns 80 | . 6 7 17 13 26 6 5 Cannons 42 | . 7 . 10 13 1 1 10 AOE 15 | . . . . 5 . . 10 Classes Destroyed 17 | 3 5 1 3 5 . . . Worker 25 | 1 1 . 6 . 10 . 7 Builder 23 | . 2 . 4 8 1 . 8 Tunneler 5 | 4 . . 1 . . . . Hauler 9 | . 1 . 3 . 5 . . Recycler 19 | 1 . . 5 3 4 . 6 Mechanic 2 | . . . . 2 . . . Operator 8 | . . . 1 3 3 . 1 Watcher 11 | . 2 . 4 1 2 . 2 Swarmer 18 | . 3 . 4 3 3 . 5 Grunt 64 | . 10 . 16 12 12 1 13 Brawler 2 | . . . . 2 . . . Duelist 2 | . . . 1 1 . . . Sentry 18 | . . . 6 . 9 2 1 Specialist 1 | . . . . 1 . . . Hunter 10 | . . . . 6 1 2 1 Programmer 17 | . . . . 7 3 1 6 Subdweller 8 | . . 7 . . . 1 . Best Kill Streak 14 | 3 3 2 11 14 10 4 10 Combat Bots Only 10 | . 3 2 4 10 6 4 5 Max Kills in Single Turn 8 | 1 1 1 2 4 3 1 8 Gunslinging 1 | . . . . . 1 . . Exploded 5 | . . . . 2 . . 5 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Hostile Shots Fired 889 | . 55 22 123 212 325 10 142 Missed 252 | . 19 3 26 70 104 1 29 Hits 637 | . 36 19 97 142 221 9 113 Melee 3 | . . . . 3 . . . Projectile 634 | . 36 19 97 139 221 9 113 Critical Strikes 19 | . . . 3 6 4 . 6 Part Disruptions 2 | . . . . 2 . . . Damage Taken 8852 | . 363 383 1334 2292 2241 159 2080 Core 1030 | . 72 37 329 248 142 . 202 Absorbed by Shields 308 | . . . 144 . . . 164 Ignored by Resistances 3 | . . . . 3 . . . Regen/Repaired (Parts) 223 | . . . . 93 . 25 105 Core Remaining (%) 60 | 100 . 56 40 . . 44 . Volleys Fired 468 | 22 56 14 103 84 91 16 82 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 183 | 40 95 92 115 128 183 183 153 Shots Fired 1179 | 44 112 28 307 236 241 34 177 Gun 787 | 44 58 14 204 157 208 25 77 Cannon 381 | . 54 14 103 72 33 9 96 Launcher 11 | . . . . 7 . . 4 Special . | . . . . . . . . Kinetic 760 | 44 78 14 204 136 126 23 135 Thermal 401 | . 34 14 103 93 115 11 31 Explosive 11 | . . . . 7 . . 4 Electromagnetic 7 | . . . . . . . 7 Robot Hit Streak 36 | 8 10 32 17 30 36 27 24 Robot Miss Streak 9 | 3 5 2 9 4 6 2 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . . . 1 4 . . Max Gunslinging Chain 2 | . . . . 1 2 . . Shots Hit Robots 823 | 28 70 27 195 150 187 22 144 Core Hits 574 | 11 27 16 79 99 162 19 161 Critical Kills 5 | . 1 . 1 2 1 . . Critical Parts Destroyed 2 | . . . . 2 . . . Critical Strikes 15 | . 3 . 1 5 1 . 5 Burn 1 | . 1 . . . . . . Meltdown 2 | . . . . 1 1 . . Destroy 6 | . 1 . 1 4 . . . Blast 6 | . 1 . . . . . 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 20922 | 285 1132 538 3930 4641 4176 448 5772 Guns 10721 | 285 516 268 2171 1690 3562 398 1831 Cannons 6934 | . 616 270 1759 1355 557 50 2327 Explosions 3267 | . . . . 1596 57 . 1614 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 9907 | 285 748 268 2171 1316 1771 173 3175 Thermal 7975 | . 384 270 1759 2208 2348 275 731 Explosive 2788 | . . . . 1117 57 . 1614 Electromagnetic 252 | . . . . . . . 252 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 4 3 3 11 Average Corruption 3 | . . . . 3 2 3 5 Corruption Purged 4 | . . . . 4 . . . Corruption Blocked . | . . . . . . . . Effects 69 | . . . . 4 15 24 26 Message Errors 12 | . . . . 1 3 5 3 Matter Fused 17 | . . . . . 1 10 6 Heat Flow Errors 4 | . . . . . 1 1 2 Energy Discharges 8 | . . . . . 3 3 2 Parts Rejected 1 | . . . . . . . 1 Parts Fused 3 | . . . . . . . 3 Data Loss (minor) 12 | . . . . 2 5 3 2 Data Loss (major) 4 | . . . . . 2 1 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . 1 . Misdirections 1 | . . . . . . . 1 Weapon Failures 5 | . . . . 1 . . 4 Overload Shots 1 | . . . . 1 . . . Overflow Damage 243 | . 13 . 17 146 17 . 50 Projectiles 96 | . 13 . 17 1 17 . 48 Explosions 147 | . . . . 145 . . 2 Melee . | . . . . . . . . Knockbacks 40 | . 5 . . . . . 35 Impact . | . . . . . . . . Kinetic 36 | . 5 . . . . . 31 Secondary 4 | . . . . . . . 4 Self-Inflicted Damage 106 | . . . . 80 . . 26 Shots 3 | . . . . 2 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 555 | . 234 . 555 125 307 247 192 Average Temperature 78 | . 69 . 98 33 85 76 65 Received Heat Transfer 2223 | . 159 24 670 348 672 9 341 Effects 5 | . . . 5 . . . . Shutdowns 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Matter Decay 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 1 1 . 1 Combat Hostiles 3 | . . . . 1 1 . 1 Parts Melted 16 | . . . 3 4 7 . 2 Heat Transferred 13271 | . 851 481 2812 3084 4202 574 1267 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Maximum Alert Level 2 | . . . 2 2 2 1 2 Low Security (%) 45 | 100 100 . 48 9 . 89 38 Level 1 19 | . . . 34 44 7 10 13 Level 2 35 | . . . 16 45 92 . 48 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 659 | 15 125 . 457 659 602 248 481 Initial 306 | . . . . 202 306 228 100 Average 256 | 2 48 . 194 406 478 99 267 Influence Increases 4694 | 30 402 . 969 1042 1034 194 1023 Destroy 0b10 Robot/C 2640 | . 260 . 540 640 560 120 520 Destroy 0b10 Robot/NC 510 | 30 30 . 120 85 125 . 120 Destroy Leader 630 | . 66 . 124 132 204 . 104 Allied During Kill 5 | . . . . . 5 . . Successful Hack 66 | . . . 7 40 . 9 10 Select Force Hacks 60 | . . . . . . 60 . Disable Machine 195 | . . . 45 60 75 . 15 Destroy Structure 203 | . 1 . 13 40 20 5 124 Advance Influence 100 | . . . . . . . 100 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 270 | . 45 . 105 45 45 . 30 Influence Decreases 4240 | 30 326 76 524 813 1122 780 569 Entered New Map 1006 | . . 37 . 243 368 358 . Time Decay 2764 | 30 326 39 464 510 494 422 479 Lost Part 330 | . . . 60 60 120 . 90 Lost Ally 140 | . . . . . 140 . . Squads Dispatched 33 | . 3 . 1 12 9 . 8 Investigation 7 | . 2 . . 2 2 . 1 Extermination 8 | . . . . 3 2 . 3 Reinforcement 14 | . 1 . 1 5 4 . 3 Assault 2 | . . . . 1 . . 1 Garrison 2 | . . . . 1 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Distress Signals 20 | . 1 . 5 4 5 1 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 217 | . 24 7 43 55 38 6 44 Peak Tracking Total 9 | . 3 2 8 9 5 2 6 Tactical Retreats 11 | . 2 . 4 2 1 . 2 Traps | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Traps Triggered 8 | . 4 . 2 . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Machines Disabled 13 | . . . 3 4 5 . 1 Max in Single Turn 2 | . . . 1 2 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Machines Accessed 22 | . . . 3 5 6 6 2 Terminals 16 | . . . 3 4 6 2 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 77 | . . . 8 11 15 37 6 Successful 45 | . . . 3 4 3 33 2 Failed 32 | . . . 5 7 12 4 4 Catastrophic 7 | . . . . 3 1 3 . Database Lockouts . | . . . . . . . . Manual 24 | . . . 6 4 5 6 3 Terminals 43 | . . . 8 9 15 8 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers 3 | . . . . . . . 3 Garrison Access . | . . . . . . . . Terminal Hacks 35 | . . . 2 1 2 30 . Record 25 | . . . . . . 25 . Prototype ID Bank 1 | . . . . . . 1 . Open Door 1 | . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . Locate Traps 2 | . . . 1 1 . . . Zone Layout 1 | . . . . . . 1 . Release Object 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . . 1 Retrieve Study 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . . . 1 1 1 3 1 Terminals 5 | . . . 1 1 1 1 1 Botnet 5 | . . . 1 1 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Tunnel 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . Used 1 | . . . . 1 . . . Hacking Detections 18 | . . . 3 5 6 2 2 Full Trace Events 4 | . . . 1 2 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 Parts Repaired 1 | . . . . 1 . . . Time 22 | . . . . 22 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Active Infowar (turns) 123 | . . . . . . . 123 Structural 123 | . . . . . . . 123 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 14 | . . . . . 14 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Turns Passed 8567 | 148 890 731 1439 1398 1317 1280 1364 Spaces Moved 5292 | 87 612 565 752 883 654 1089 650 Core 6 | 1 . . . . 5 . . Treads . | . . . . . . . . Legs 86 | . . . . . . . 86 Wheels 5200 | 86 612 565 752 883 649 1089 564 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 107 110 101 101 95 95 Average Speed 110 | 79 93 109 124 107 119 104 124 Slowest Speed 1300 | 80 120 155 155 125 1300 116 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 81 32 47 16 72 99 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 1 . . . 2 . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 6 | . . . . 1 . 5 . Terrain Destroyed 146 | . . . 9 45 16 7 69 Melee . | . . . . . . . . Projectile 37 | . . . 9 2 7 7 12 AOE 108 | . . . . 42 9 . 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Total 7160 | 122 818 654 1095 1172 1012 1222 1065 Wait 733 | . 93 39 144 101 136 9 211 Move 5285 | 86 611 564 751 882 653 1088 650 Hop . | . . . . . . . . Pick Up 207 | 8 24 13 31 29 37 25 40 Fast Attach 19 | 6 3 1 3 . 3 . 3 Attach 66 | . . 1 10 12 14 8 21 Detach 11 | . . . . . . 4 7 Swap 135 | . 14 8 27 35 32 14 5 Drop 208 | . 17 14 26 29 39 37 46 Fire 468 | 22 56 14 103 84 91 16 82 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 17 | . . . . . . 17 . Trap . | . . . . . . . . Miscellaneous 11 | . . . . . 7 4 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Met a group of wandering Federalists 303 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 3) 431 | -10/Materials | Discovered new exit (range 16) 500 | -10/Materials | Discovered new exit (range 10) 561 | -10/Materials | Discovered new exit (range 6) 745 | -10/Materials | Discovered new exit (range 5) 1039 | -10/Materials | Entered Subcaves 1040 | -10/Subcaves | Continued accompanying wandering Federalists (5) 1042 | -10/Subcaves | Identified exit to Materials 1130 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 1138 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1146 | -10/Subcaves | Learned location of Zion (-6) 1146 | -10/Subcaves | Met a Zionite searching for "candidates" 1448 | -10/Subcaves | Learned location of 1 exit from Materials 1494 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1770 | -10/Subcaves | Entered Materials 1770 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1771 | -8/Materials | Identified exit to Factory 1976 | -8/Materials | Lost 3 parts (1n1u1w) 2527 | -8/Materials | Build established: Gunner 2895 | -8/Materials | Core integrity fell below 50% 3209 | -8/Materials | Entered Factory 3209 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3609 | -7/Factory | Build established: Scavenger-Gunner 3733 | -7/Factory | Discovered new exit (range 15) 3755 | -7/Factory | Identified exit to Lower Caves 3906 | -7/Factory | Repaired Gauss Rifle 3970 | -7/Factory | Cargo convoy interrupted 3974 | -7/Factory | Garrison activated, responded to threat 4022 | -7/Factory | Lost 5 parts (1p2n2w) 4047 | -7/Factory | Destroyed 10 combat bots 4056 | -7/Factory | Discovered new exit (range 7) 4068 | -7/Factory | Identified exit to Storage 4409 | -7/Factory | First assault squad dispatched 4607 | -7/Factory | Entered Storage 4657 | -7/Storage | Garrison activated, responded to threat 4815 | -7/Storage | Found Prototype Launcher 4816 | -7/Storage | Identified Rocket Array 5248 | -7/Storage | Lost 3 parts (3n) 5331 | -7/Storage | Core integrity fell below 50% 5340 | -7/Storage | Lost 14 allies 5358 | -7/Storage | Lost 8 parts (1p3u4w) 5475 | -7/Storage | Discovered new exit (range 12) 5797 | -7/Storage | Used back door to open Recycling access 5797 | -7/Storage | Discovered new exit (range 5) 5923 | -7/Storage | Identified exit to Recycling 5924 | -7/Storage | Entered Recycling 6027 | -7/Recycling | Identified exit to Factory 6758 | -7/Recycling | Entered Scraplab 6765 | -7/Recycling | Found Prototype Device 6770 | -7/Recycling | Identified Scrap Engine 7110 | -7/Recycling | Build established: Mutant 7204 | -7/Recycling | Entered Factory 7204 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 7375 | -5/Factory | Discovered new exit (range 8) 7382 | -5/Factory | Identified exit to Upper Caves 7572 | -5/Factory | Lost 4 parts (2n2u) 7744 | -5/Factory | Discovered exit to Upper Caves (range 15) 7999 | -5/Factory | Build established: Gunner 8104 | -5/Factory | First assault squad dispatched 8555 | -5/Factory | System corruption reached 10% 8568 | -5/Factory | Self-destructed Last Messages --------------- 08557_ P-70 Sage knocked back. 08559_ System corrupted: Adv. Cooling System rejected. 08559_ Neutrino-Fission Core destroyed. 08559_ Neutrino-Fission Core core remains intact and functional. 08560_ G-50 Soldier destroyed. 08561_ K-01 Serf collects debris. 08561_ Wheel+ destroyed. 08561_ R-10 Processor collects Tesla Rifle. 08562_ R-10 Processor collects Mic. Fission Core. 08563_ Neutrino-Fission Core destroyed. 08563_ Arm. Scrap Engine damaged due to network destabilization (-5). 08564_ Slug penetrates G-50 Soldier. 08564_ G-67 Veteran knocked back. 08564_ R-10 Processor collects Lgt. Angular Momentum Engine. 08566_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ?????????????###?????# """ #????????????????????? | | ???????????? ???# """ #????????????????????? | | ???????????? ??# """ #???? ?????????????? | | ??????????? ??# #???? ????????????? | | ??????????? ?# #??? ???????????? | | ????????????? ?# Rg@ #?? ????????????? | | ???????????????# # %gk #? #?????????????? | | ???????????????# #k#p##### #?????????????? | | ???????????????# m #?????????????? | | ???????????????# R g #?????????????? | | ???????????????# R #?????????????? | | ???????????????# u #?????????????? | | ???????????????# #?????????????? | | ????????############### ########?????????????? | | ????????# # #????????????????????? | | ????????#! [ """ """ # #????????????????????? | | ????????# """ """ +% #????????????????????? | | ????????# !"""%""" # #????????????????????? | | ????????# !!% % # #????????????????????? | | ????????# ! !=* %% # #????????????????????? | | ????????##########+#### #????????????????????? | | ???##+############ #### #????????????????????? | | ?? #????????????????????? | | ?? ##############???????? | | ?? # ]#???????? | | ?? # #???????? | | ?? # " " " " " #???????? | | ???############# # " " " " " #???????? | | ??????????????# # " " " " " #???????? | | ??????????????#T # " " " " " #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gauss Rifle | 33% | -7/Factory Studied --------- Wheel | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Not So Scrappy Scrappetite Strength In Numbers Survival Of The Most Covered Challenges ------------ None Game ------ Seed GuidedCobblerMantle Manual? 0 Play Time 02:49:42 Cumulative 83.7 hours Start 2026.01.05 @ 18:52:01 End 2026.01.05 @ 22:05:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d42a66cc-fbfa-4c2c-90e9-9bd40a72ccc5