Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 16:58:13 Player: Shadow Pussy wanter Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (140) 700 Value Destroyed (5049) 5049 Prototype IDs (17) 340 Alien Tech Used (2) 400 Bonus (4759) 4759 TOTAL SCORE: 17648 Bonus ------- High Alert Combat Kills 326 Follower Combat Kills 689 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Friendly Fire -156 Cogmind --------- Core Integrity 0/1150 Matter 301/600 Energy 342/840 System Corruption 23% Temperature Critical (541) Movement Core (1300) Ox25 Location -4/Lab Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Advanced Energy Well Improved Matter Compressor Heavy Armor Plating > --- WEAPON (6) ------- Dispersion Rifle KE Penetrator Railgun > --- INVENTORY (15) --- Neutrino Core Antimatter Reactor Medium Storage Unit Advanced Sensor Array Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Large Storage Unit Advanced Energy Well Layered Heavy Armor Plating > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Dispersion Rifle Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Light Nuclear Core Neutrino Core Light Antimatter Reactor Advanced Heat Sink Medium Storage Unit Improved Matter Compressor Advanced Sensor Array Heavy Armor Plating Medium Reflective Plating System Shield Transdimensional Reconstructor Dispersion Rifle Autogun KE Penetrator [Rating: 117] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Dispersion Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . . . . 1 2 . . . . . . . Utility 4 | . . 1 1 1 . . . . 1 . . . . . . . . Weapon 4 | . . 1 1 . . . . . . . . . . . 2 . . Parts Attached 150 | 6 14 7 4 8 . . 6 3 12 8 4 10 4 17 37 . 10 Power 10 | 1 1 1 . 1 . . . . 1 . . 1 1 1 2 . . Engine 4 | 1 1 1 . . . . . . 1 . . . . . . . . Core 4 | . . . . 1 . . . . . . . 1 . 1 1 . . Reactor 2 | . . . . . . . . . . . . . 1 . 1 . . Propulsion 42 | 2 8 . 1 2 . . . . 3 4 1 3 . 7 11 . . Treads 23 | 1 6 . 1 1 . . . . 2 2 1 3 . 1 5 . . Leg 14 | . . . . 1 . . . . . 2 . . . 6 5 . . Wheel 5 | 1 2 . . . . . . . 1 . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 38 | 1 2 1 2 3 . . . 1 6 1 2 2 3 2 6 . 6 Device 10 | . 1 . . 1 . . . . 3 . 1 . 1 . 2 . 1 Storage 10 | 1 1 . 1 . . . . . . 1 . . 2 1 1 . 2 Processor 3 | . . . . 2 . . . . . . . . . . 1 . . Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 14 | . . 1 1 . . . . 1 3 . 1 2 . 1 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 60 | 2 3 5 1 2 . . 6 2 2 3 1 4 . 7 18 . 4 Energy Gun 11 | 1 . . . . . . . . . . . 2 . 1 6 . 1 Energy Cannon 5 | . . . . . . . . . . . . 1 . 2 2 . . Ballistic Gun 35 | 1 3 5 1 2 . . 4 2 2 2 1 . . 2 7 . 3 Ballistic Cannon 2 | . . . . . . . . . . 1 . . . 1 . . . Launcher 3 | . . . . . . . . . . . . . . 1 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . 1 . . 1 . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 1 . . . 4 . 1 1 . Parts Lost 58 | . . . 3 2 . . . 3 1 3 2 8 . 4 23 . 9 Power 3 | . . . . 1 . . . . . . . 1 . . 1 . . Propulsion 20 | . . . 1 1 . . . . . 1 . 3 . 2 11 . 1 Utility 16 | . . . 2 . . . . 1 1 . 2 2 . 1 4 . 3 Weapon 19 | . . . . . . . . 2 . 2 . 2 . 1 7 . 5 Highest Loss Streak 9 | . . . 1 1 . . . 2 1 2 2 3 . 2 7 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 99 99 100 100 74 99 95 97 88 84 67 98 89 73 57 Engine 2 | . 14 11 9 4 . . . . 4 5 5 2 . . . . . Core 3 | . . . . 2 7 7 7 7 1 . . 2 3 4 4 . . Treads 16 | . 21 22 17 20 15 15 15 15 20 24 29 28 29 9 7 5 4 Leg 7 | . . . . 1 7 7 7 7 3 8 . . . 24 17 5 . Device 9 | . 13 11 9 7 7 7 7 7 7 5 10 11 9 11 13 10 5 Storage 13 | . 14 11 18 15 15 15 15 15 13 11 5 5 8 16 12 10 11 Processor 6 | . . . . 14 15 15 15 7 6 5 . . . . 1 . . Protection 4 | . . 11 9 . . . . 6 8 11 11 8 11 4 2 5 4 Energy Gun 1 | . . . . . . . . . . . . 3 . 2 8 15 14 Energy Cannon 1 | . . . . . . . . . . . . 2 . 4 4 . . Ballistic Gun 15 | . 27 33 36 29 30 30 4 29 26 20 17 9 . 8 6 15 8 Ballistic Cannon 1 | . . . . . . . . . . 1 5 5 . 5 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 155 | 12 30 45 50 47 44 44 45 47 63 131 144 155 138 137 153 100 86 Greatest Support 171 | 16 46 46 46 69 46 46 46 46 86 166 163 171 171 171 153 20 28 Greatest Overweight (x) 28 | . 4 . 1 . . . . 1 4 . . . . 1 4 28 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . 4 3 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 15 15 Average Capacity 17 | 6 8 15 15 15 15 15 15 15 15 16 25 25 25 25 19 15 15 Most Carried 25 | 6 13 15 15 15 15 14 15 14 15 24 23 25 25 25 24 15 14 Average Carried 15 | 4 8 13 14 13 14 14 14 12 14 15 21 23 24 23 17 14 11 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 25 25 25 25 15 15 15 Final Carried 25 | 6 13 15 15 15 14 14 12 12 15 24 22 21 25 23 15 14 4 Class Distribution -------------------- 34% | Mutant 22% | Tank 21% | Scavenger-Tank 12% | Gunner 3% | Scavenger-Executioner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Mutant | -5/Zhirov Tank | -4/Proximity Caves Scavenger-Executioner | -4/Factory Mutant | -4/Armory Scavenger-Executioner | -4/Lab Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Matter Collected 5052 | 210 512 296 435 211 86 15 83 141 299 274 417 537 100 624 812 . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6129 | . 548 321 462 215 39 . . 80 453 360 339 576 . 202 2534 . . Parts 249 | . 37 17 23 20 2 . . 3 15 12 13 12 . 8 87 . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 11 | . 1 . . . . . . . 1 3 . . . . 6 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . 2 18 . . 15 14 . 6 . . . Prevented 6 | . . . . . . . . 4 . . . 1 . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Combat Hostiles Destroyed 112 | . 16 7 10 5 1 . . 2 1 6 10 15 . 6 33 . . Melee 6 | . . . . . 1 . . . . . . 1 . . 4 . . Guns 70 | . 16 7 10 5 . . . 2 1 5 9 8 . . 7 . . Cannons 18 | . . . . . . . . . . 1 1 4 . 2 10 . . AOE 11 | . . . . . . . . . . . . 1 . 4 6 . . Classes Destroyed 13 | . 4 . 1 2 . . . . 2 2 . 2 . . . . . Worker 10 | . 3 1 1 . . . . . 1 . . . . . 4 . . Builder 3 | . . . . . . . . . 1 . . . . . 2 . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . Recycler 8 | . . . . . . . . . 2 1 . . . . 5 . . Watcher 5 | . 2 . 1 1 . . . . . . . . . . 1 . . Swarmer 47 | . 9 . 3 4 . . . 1 . 3 5 7 . 4 11 . . Grunt 35 | . 7 7 5 . 1 . . 1 . . 5 2 . . 7 . . Brawler 1 | . . . . . . . . . . 1 . . . . . . . Duelist 3 | . . . . . . . . . . . . 3 . . . . . Sentry 14 | . . . 2 . . . . . 1 . . 2 . . 9 . . Hunter 5 | . . . . 1 . . . . . . . . . 2 2 . . Programmer 6 | . . . . . . . . . . 2 . . . . 4 . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | . 7 6 4 3 1 . . 1 3 6 5 7 . 4 7 . . Combat Bots Only 7 | . 5 5 3 3 1 . . 1 1 5 5 7 . 4 6 . . Max Kills in Single Turn 3 | . 2 2 1 1 1 . . 1 2 2 2 2 . 2 3 . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 1 . 2 2 . . Melee 1 | . . . . . 1 . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Damage Taken 11841 | . 569 259 905 194 51 . . 426 218 373 914 1586 . 473 3400 106 2367 Core 1984 | . 102 29 80 14 . . . 20 21 38 235 123 . 50 197 13 1062 Absorbed by Shields 1614 | . . . . 64 8 . . 88 92 120 102 312 . 216 612 . . Reduced by Siege Mode 164 | . . . . . . . . . . . 99 57 . 8 . . . Redirected to Shielding 102 | . . . . . . . . 97 5 . . . . . . . . Regen/Repaired (Parts) 200 | . 97 . . 103 . . . . . . . . . . . . . Core Remaining (%) 83 | 100 59 92 85 . . . . 95 97 . . . . 55 . . . Volleys Fired 309 | . 47 20 29 15 . . . 8 12 20 16 32 . 16 66 12 16 Largest 6 | . 2 3 4 4 . . . 4 4 4 4 4 . 4 6 1 6 Hottest 420 | . 40 63 92 92 . . . 99 99 138 143 245 . 259 409 35 420 Shots Fired 1005 | . 94 60 116 60 1 . . 31 48 68 61 114 . 44 225 11 72 Gun 800 | . 94 60 116 60 1 . . 31 48 56 45 68 . 19 119 11 72 Cannon 182 | . . . . . . . . . . 12 16 46 . 18 90 . . Launcher 23 | . . . . . . . . . . . . . . 7 16 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 756 | . 94 60 116 60 1 . . 31 48 68 61 88 . 26 54 11 38 Thermal 214 | . . . . . . . . . . . . 14 . 11 155 . 34 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 35 | . . . . . . . . . . . . 12 . 7 16 . . Robot Hit Streak 39 | . 9 7 13 12 4 . . 10 17 19 39 22 . 5 28 . 3 Robot Miss Streak 9 | . 2 3 6 3 . . . 6 7 7 2 3 . 4 3 . 9 Penetration Max 1 | . . . . . . . . . 1 1 1 . . . . . . Secondary Targets 6 | . 2 . 2 . . . . 1 . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . . . . . 1 . . Shots Hit Robots 627 | . 62 36 67 40 1 . . 18 32 38 44 83 . 19 155 . 32 Core Hits 284 | . 27 15 24 15 2 . . 7 15 18 22 32 . 12 82 . 13 Critical Kills 6 | . . . . . . . . . . . . 1 . . 5 . . Critical Parts Destroyed 7 | . . . 1 2 . . . . . . 1 . . . 1 . 2 Critical Strikes 27 | . . . 1 2 . . . . . . 3 4 . 2 13 . 2 Burn 4 | . . . . . . . . . . . . . . . 4 . . Meltdown 5 | . . . . . . . . . . . . 1 . . 4 . . Destroy 9 | . . . 1 2 . . . . . . 1 . . . 3 . 2 Blast 9 | . . . . . . . . . . . 2 3 . 2 2 . . Melee Attacks 16 | . . . . . . . 4 . . . . 1 . . 11 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . 4 . . . . 1 . . 11 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15115 | . 771 500 991 553 24 . . 345 666 923 1099 2297 . 602 5742 . 602 Guns 9172 | . 768 496 975 553 15 . . 345 666 699 740 1026 . 120 2167 . 602 Cannons 3603 | . . . . . . . . . . 159 341 1079 . 176 1848 . . Explosions 1775 | . . . . . . . . . . . . 153 . 306 1316 . . Melee 426 | . . . . . . . . . . . . 39 . . 387 . . Ramming 139 | . 3 4 16 . 9 . . . . 65 18 . . . 24 . . Kinetic 8798 | . 768 496 975 553 15 . . 345 666 858 1081 1576 . 264 899 . 302 Thermal 4153 | . . . . . . . . . . . . 494 . 32 3327 . 300 Explosive 428 | . . . . . . . . . . . . . . . 428 . . Electromagnetic 1171 | . . . . . . . . . . . . 188 . 306 677 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 426 | . . . . . . . . . . . . 39 . . 387 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . 5 5 5 5 . 1 3 3 3 3 6 6 6 22 Average Corruption 3 | . . . . 3 5 5 5 . 1 2 3 3 3 4 1 6 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 101 | . . . . 6 7 7 1 . 2 1 10 18 5 17 10 6 11 Message Errors 24 | . . . . . 2 . . . . 1 4 6 1 5 1 2 2 Matter Fused 28 | . . . . 1 3 4 1 . . . 2 5 . 6 2 2 2 Heat Flow Errors 8 | . . . . 1 . 1 . . . . . . 1 2 2 1 . Energy Discharges 16 | . . . . . 1 1 . . . . 2 4 1 2 4 . 1 Data Loss (minor) 10 | . . . . 2 . . . . . . 1 2 2 1 1 . 1 Data Loss (major) 5 | . . . . 2 . 1 . . 2 . . . . . . . . Misfires 3 | . . . . . 1 . . . . . . 1 . 1 . . . Weapon Failures 7 | . . . . . . . . . . . 1 . . . . 1 5 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 133 | . . . . . . . . . . . . 11 . . 122 . . Projectiles 75 | . . . . . . . . . . . . . . . 75 . . Explosions 19 | . . . . . . . . . . . . 11 . . 8 . . Melee 39 | . . . . . . . . . . . . . . . 39 . . Knockbacks 15 | . . . . . . . . . . 3 3 3 . . 6 . . Impact 2 | . . . . . . . . . . 2 . . . . . . . Kinetic 11 | . . . . . . . . . . 1 3 3 . . 4 . . Secondary 2 | . . . . . . . . . . . . . . . 2 . . Self-Inflicted Damage 191 | . . . . . . . . . . . . 51 . 106 34 . . Shots 10 | . . . . . . . . . . . . 1 . 6 3 . . Rammed 18 | . 1 1 6 . . . . . . 7 1 . . . 2 . . Targets Rammed 20 | . 1 1 6 . 1 . . . . 7 1 . . . 3 . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . . . . . . 1 . . Highest Temperature 932 | . . 87 228 137 . 265 . 56 67 276 572 444 69 195 616 86 932 Average Temperature 158 | . . 34 77 15 . 136 . 19 19 104 279 173 46 50 207 51 572 Received Heat Transfer 1773 | . 132 147 342 . 12 . . 103 33 6 360 304 . . 286 48 . Effects 58 | . . . . . . . . . . . 15 . . . 16 . 27 Shutdowns 11 | . . . . . . . . . . . 2 . . . 5 . 4 Energy Bleed 7 | . . . . . . . . . . . 1 . . . 1 . 5 Interference 11 | . . . . . . . . . . . 2 . . . 4 . 5 Matter Decay 2 | . . . . . . . . . . . 1 . . . 1 . . Short Circuit 2 | . . . . . . . . . . . . . . . 2 . . Damage (minor) 6 | . . . . . . . . . . . 1 . . . 3 . 2 Damage (major) 13 | . . . . . . . . . . . 7 . . . . . 6 Damage (core) 6 | . . . . . . . . . . . 1 . . . . . 5 Siege Activations 8 | . . . . . . . . . . . 2 4 . 2 . . . Total Turns 198 | . . . . . . . . . . . 61 108 . 29 . . . Longest Duration 47 | . . . . . . . . . . . 47 45 . 25 . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Parts Fried 4 | . . . . . . . . . . . . . . 2 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . 1 . . 5 . . Combat Hostiles 6 | . . . . . . . . . . . . 1 . . 5 . . Parts Melted 23 | . . . . . . . . . . . . 4 . . 19 . . Heat Transferred 6900 | . . . . . . . . . . . . 700 . 50 5728 . 422 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 1 . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Peak Influence 708 | . 367 277 395 255 . . . . 218 331 . . . . 708 330 . Initial 315 | . . 91 117 127 . . . . 72 106 . . . . . 315 . Average 259 | . 193 180 224 102 . . . . 99 199 . . . . 456 324 . Maximum Alert Level 3 | . 1 1 1 1 . . . . 1 1 . . . . 3 1 . Low Security (%) 47 | 100 58 48 40 95 . . . . 94 51 . . . . 12 . . Level 1 33 | . 41 51 59 4 . . . . 5 48 . . . . 23 100 . Level 2 18 | . . . . . . . . . . . . . . . 61 . . Level 3 . | . . . . . . . . . . . . . . . 2 . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 5 2 2 2 . . . . 6 1 . 1 . . 7 . . Investigation 6 | . 2 1 1 . . . . . 1 . . . . . 1 . . Extermination 3 | . . . . . . . . . 1 . . . . . 2 . . Reinforcement 11 | . 3 1 1 2 . . . . 1 1 . . . . 2 . . Assault 1 | . . . . . . . . . . . . 1 . . . . . Garrison 5 | . . . . . . . . . 3 . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Distress Signals 6 | . 1 1 2 . . . . . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 176 | . 27 7 17 7 3 . . 8 9 18 10 15 . 6 44 4 1 Peak Tracking Total 8 | . 4 3 5 4 3 . . 4 4 5 5 8 . 4 6 3 1 Tactical Retreats 12 | . 2 . 2 1 . . . . 1 2 . 1 . 1 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Traps Triggered 9 | . 2 . 1 3 . . . . 2 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . 1 . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Machines Disabled 18 | . . . 1 . . . . . . 1 . 1 . . 11 1 3 Max in Single Turn 4 | . . . 1 . . . . . . 1 . 1 . . 4 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Machines Accessed 26 | . 4 1 3 6 . . 1 . 1 . . . 6 . 2 1 1 Terminals 12 | . 3 1 2 5 . . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . 1 . . . . . . 1 . Repair Stations 2 | . 1 . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Total Hacks 75 | . 6 3 12 18 . . 7 . 4 . . . 19 . 2 3 1 Successful 56 | . 5 1 10 7 . . 7 . 3 . . . 19 . 2 1 1 Failed 19 | . 1 2 2 11 . . . . 1 . . . . . . 2 . Catastrophic 3 | . 1 . . 2 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 43 | . 3 3 6 14 . . . . 2 8 . . 1 . 5 . 1 Terminals 29 | . 4 3 6 15 . . . . . . . . . . 1 . . Fabricators 7 | . . . . . . . . . 4 . . . . . . 3 . Repair Stations 5 | . 2 . . 3 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Terminal Hacks 37 | . 3 . 2 4 . . 7 . . . . . 19 . 1 . 1 Record 8 | . . . . . . . . . . . . . 7 . . . 1 Part Schematic 11 | . . . . . . . 7 . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . Level Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 3 . . . . . . 1 . Network Status 2 | . . . . . . . . . 1 . . . . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . . . . . . . . . . . . Scan Component 2 | . 1 . . 1 . . . . . . . . . . . . . Repair 2 | . 1 . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 4 | . . 1 2 1 . . . . . . . . . . . . . Terminals 4 | . . 1 2 1 . . . . . . . . . . . . . Botnet 4 | . . 1 2 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 1 2 6 . . . . 1 . . . . . . 1 . Full Trace Events 2 | . . 1 . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 2 . . . 7 . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . . . . 36 . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . . . . . . . . . Time 42 | . 26 . . 16 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . Allies Hacked 2 | . . . . . . . . . 1 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Total Allies 16 | . . . . . . . 7 . 3 4 . 2 . . . . . Largest Group 7 | . . . . . . . 7 7 7 5 2 2 1 1 . . . Highest-Rated Group 270 | . . . . . . . 235 235 270 261 157 78 49 49 . . . Highest-Rated Ally 165 | . . . . . . . 39 39 165 140 130 49 49 49 . . . Zionite Dispatches 2 | . . . . . . . . . 1 1 . . . . . . . Hero 1 | . . . . . . . . . 1 . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . 1 . . . . . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . 1 . . . . . . . Ally Attacks 143 | . . . . . . . . 67 19 47 1 7 . 2 . . . Total Damage 2519 | . . . . . . . . 1266 508 665 11 69 . . . . . Kills 22 | . . . . . . . . 9 6 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . . . 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 1 . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Turns Passed 12983 | 67 838 320 672 541 339 175 3068 960 675 635 623 750 322 891 1707 242 158 Spaces Moved 6411 | 54 466 142 222 280 211 110 1900 411 324 308 271 357 190 410 678 55 22 Core 7 | 2 4 . . . . . . . . . . . . . . 1 . Treads 5278 | . 190 142 222 280 211 110 1900 411 282 308 271 357 190 53 329 . 22 Legs 760 | . . . . . . . . . . . . . . 357 349 54 . Wheels 366 | 52 272 . . . . . . . 42 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 160 160 160 140 162 162 162 162 162 163 400 400 Average Speed 174 | 98 125 160 238 160 160 160 160 225 172 162 162 162 162 191 202 419 400 Slowest Speed 1450 | 100 250 160 240 160 160 160 160 240 240 162 162 162 162 243 400 1450 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 39 | 4 96 17 30 8 40 35 91 70 16 11 44 56 62 57 15 5 47 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 17 | . . . . . . . 3 . . 10 . 1 3 . . . . Known Exits Taken 3 | . 1 . 1 . . . . . . . . . . . 1 . . Unknown Exits Taken 14 | 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 19 | . . . . . 5 1 3 4 . . 1 2 . 3 . . . Spaces Dug 7 | . . . . . . . . . . 1 . . . 4 2 . . Terrain Destroyed 127 | . . . . . . . . . . 8 10 15 . 11 83 . . Melee 2 | . . . . . . . . . . . . . . . 2 . . Projectile 72 | . . . . . . . . . . 8 10 11 . 11 32 . . AOE 53 | . . . . . . . . . . . . 4 . . 49 . . Terrain Rammed 1 | . . . . . . . . . . . . . . . 1 . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Total 7540 | 65 625 193 291 337 212 109 1927 428 414 406 419 457 207 485 847 68 50 Wait 465 | . 73 21 19 31 . . 5 4 47 42 126 42 . 33 20 . 2 Move 6395 | 53 465 141 221 279 211 109 1899 410 323 307 270 356 189 409 677 54 22 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 97 | 6 14 1 8 4 . . 2 3 10 13 2 7 1 7 19 . . Fast Attach 41 | 6 2 . . 1 . . 1 . 7 2 . 1 4 1 16 . . Attach 72 | . 2 2 4 5 . . 5 3 4 3 3 8 1 10 13 1 8 Detach 15 | . . . . . . . 5 . 1 . . . 7 1 1 . . Swap 39 | . 10 5 . 2 . . . . 1 3 1 1 . 6 8 . 2 Drop 58 | . 11 2 4 . 1 . 5 . 9 9 . . 3 1 12 1 . Fire 309 | . 47 20 29 15 . . . 8 12 20 16 32 . 16 66 12 16 Melee 16 | . . . . . . . 4 . . . . 1 . . 11 . . Ram 1 | . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . Crush 19 | . 1 1 6 . . . . . . 7 1 . . . 3 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 13 | . . . . . . . 1 . . . . 9 2 1 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / *Arm) -4/Armory -4/Lab (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Identified exit to Materials 239 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 9) 534 | -10/Materials | Repaired Lgt. Treads 906 | -10/Materials | Entered another Materials area 906 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1193 | -9/Materials | Build established: Tank 1218 | -9/Materials | Discovered new exit (range 5) 1226 | -9/Materials | Entered another Materials area 1226 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1818 | -8/Materials | Identified exit to Factory 1898 | -8/Materials | Entered Factory 1898 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2126 | -7/Factory | Repaired Hvy. Assault Rifle 2182 | -7/Factory | Discovered new exit (range 4) 2204 | -7/Factory | Build established: Gunner 2439 | -7/Factory | Entered Lower Caves 2763 | -7/Lower Caves | Discovered new exit (range 10) 2778 | -7/Lower Caves | Entered another Lower Caves area 2946 | -7/Lower Caves | Discovered new exit (range 5) 2953 | -7/Lower Caves | Entered Zion 3021 | -7/Zion | System corruption cleaned by Quarantine Array 3035 | -7/Zion | Learned location of Armory (-4) 3300 | -7/Zion | Build established: Mutant 5197 | -7/Zion | Found CR-A16's Pointy Stick 5377 | -7/Zion | Imprinted 5380 | -7/Zion | Declared Zion's savior 5875 | -7/Zion | Build established: Gunner 5922 | -7/Zion | Gained Derelict followers 6003 | -7/Zion | Discovered new exit (range 10) 6021 | -7/Zion | Entered Proximity Caves 6021 | -6/Proximity Caves | Accompanied by 7 allies 6087 | -6/Proximity Caves | Learned Factory security intel 6132 | -6/Proximity Caves | Spotted B-75 Beast 6153 | -6/Proximity Caves | Allies destroyed B-75 Beast 6452 | -6/Proximity Caves | Build established: Tank 6947 | -6/Proximity Caves | Discovered new exit (range 13) 6981 | -6/Proximity Caves | Entered Factory 6981 | -6/Factory | Accompanied by 7 allies 6981 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6982 | -6/Factory | Identified exit to Lower Caves 7138 | -6/Factory | Discovered exit to Lower Caves (range 16) 7217 | -6/Factory | Garrison activated, responded to threat 7449 | -6/Factory | Zion hero teleported in (ME-RLN) 7527 | -6/Factory | ME-RLN assimilated hostile S-27 Virus 7599 | -6/Factory | Discovered new exit (range 9) 7646 | -6/Factory | Build established: Scavenger-Tank 7656 | -6/Factory | Entered another Factory area 7656 | -5/Factory | Accompanied by 4 allies (ME-RLN) 7656 | -5/Factory | Evolved 2 slots: Propulsion x2 7907 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8013 | -5/Factory | ME-RLN assimilated hostile W-25 Informer 8098 | -5/Factory | Zion Heavy Resupply teleported in 8275 | -5/Factory | Discovered new exit (range 9) 8291 | -5/Factory | Entered Upper Caves 8291 | -5/Upper Caves | Accompanied by 2 allies (ME-RLN) 8709 | -5/Upper Caves | Encountered a Warlord checkpoint 8789 | -5/Upper Caves | Discovered new exit (range 8) 8914 | -5/Upper Caves | Entered another Upper Caves area 8914 | -5/Upper Caves | Accompanied by 1 ally 9002 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9045 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9293 | -5/Upper Caves | Encountered a Warlord checkpoint 9309 | -5/Upper Caves | Spotted B-75 Beast 9346 | -5/Upper Caves | Destroyed B-75 Beast 9518 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9584 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9588 | -5/Upper Caves | Destroyed 7 combat bots 9591 | -5/Upper Caves | Discovered new exit (range 12) 9664 | -5/Upper Caves | Entered Zhirov 9664 | -5/Zhirov | Accompanied by 1 ally 9664 | -5/Zhirov | Discovered new exit (range 3) 9697 | -5/Zhirov | Met Zhirov 9726 | -5/Zhirov | Learned location of Quarantine (-3) 9726 | -5/Zhirov | Learned location of Testing (-2) 9726 | -5/Zhirov | Learned location of Command (-1) 9759 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9903 | -5/Zhirov | Found Alien Artifact 9903 | -5/Zhirov | Identified Integrated Reactor 9903 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9923 | -5/Zhirov | Found Alien Artifact 9981 | -5/Zhirov | Build established: Mutant 9986 | -5/Zhirov | Entered Proximity Caves 9986 | -4/Proximity Caves | Accompanied by 1 ally 10269 | -4/Proximity Caves | Learned location of 1 exit from Research 10285 | -4/Proximity Caves | Build established: Tank 10696 | -4/Proximity Caves | Discovered new exit (range 15) 10867 | -4/Proximity Caves | Build established: Scavenger-Tank 10877 | -4/Proximity Caves | Entered Factory 10877 | -4/Factory | Evolved 2 slots: Weapon x2 11213 | -4/Factory | Garrison activated, responded to threat 11262 | -4/Factory | Discovered new exit (range 10) 11284 | -4/Factory | Identified exit to Extension 11380 | -4/Factory | Build established: Mutant 11792 | -4/Factory | Lost 7 parts (2n1u4w) 11941 | -4/Factory | Retrieved Zion intel report: Branch Access 11941 | -4/Factory | Identified exit to Upper Caves 11941 | -4/Factory | Identified exit to Armory 12289 | -4/Factory | Lost 3 parts (2n1u) 12308 | -4/Factory | Terminal network hard line cut 12584 | -4/Factory | Entered Armory 12600 | -4/Armory | Lost 4 parts (4n) 12825 | -4/Armory | Identified Transdimensional Reconstructor 12825 | -4/Armory | Warped through subspace to slip node 12825 | -4/Armory | Discovered new exit (range 1) 12826 | -4/Armory | Entered Lab 12826 | -4/Lab | Discovered new exit (range 9) 12875 | -4/Lab | Unable to decrypt terminal 12875 | -4/Lab | Opened the door to a hidden lab 12876 | -4/Lab | Gained access to the hidden lab's interior 12895 | -4/Lab | Unable to decrypt terminal 12907 | -4/Lab | Detected by scanners 12916 | -4/Lab | Confronted by A5 12933 | -4/Lab | System corruption reached 10% 12938 | -4/Lab | Core integrity fell below 50% 12950 | -4/Lab | Core integrity fell below 20% 12968 | -4/Lab | Disabled Active System Cloaker 12985 | -4/Lab | Core destroyed Last Messages --------------- 12973_ Med. Reflective Plating destroyed. 12973_ Med. Treads destroyed. 12975_ Overheating: Energy bleed (-181). 12975_ Slug penetrates Reinforced Barrier. 12975_ Slug penetrates A5. 12977_ Dispersion Rifle destroyed. 12978_ Power failure, Hvy. Antimatter Reactor shutdown. 12979_ Overheating: Dispersion Rifle damaged (-35). 12980_ Overheating: Energy bleed (-92). 12980_ Slug penetrates A5. 12980_ Slug penetrates Machine. 12982_ Overheating: Energy bleed (-62). 12982_ System corrupted: Energy discharge (-201). 12984_ Overheating: System interference. 12984_ Dispersion Rifle temporarily disabled. 12984_ Adv. Heat Sink temporarily disabled. 12984_ KE Penetrator destroyed. 12984_ System corrupted: KE Penetrator jammed. 12984_ Slug penetrates Machine. 12985_ Overheating: Core damaged (-207). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????""??"" ???????????????????????? | | ????????????????"""""""""???????????????????????? | | ????????????####"!""!""!"#####??????????????????? | | ???????????? """"""""""" #??????????????????? | | ???????????? "#??????????????????? | | ??????????? ""#??????????????????? | | ??????????? ""#??????????????????? | | ?????????? ""#??????????????????? | | ??????????" !"#??????????????????? | | ???????????# @ ""#??????????????????? | | ????????????"" "#??????????????????? | | ????????????"" "#??????????????????? | | ????????????"" #####??????????????? | | ???????????# """"??????????????? | | ???????????" p#######?????#####??? | | ??????????? #####<####### #??? | | ???????????? g #??? | | ???????????? #A########### #??? | | ???????????? ###?????????#####??? | | ????????????? """""""" #??????????????????? | | ????????????? ""#####" "#??????????????????? | | ??????????????????????#" "#??????????????????? | | ??????????????????????#" "#??????????????????? | | ??????????????????????#" "???????????????????? | | ??????????????????????#" "???????????????????? | | ??????????????????????"" "???????????????????? | | ??????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? """?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 65 Energy Generation 35 Energy Capacity 840 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1500 Resistance: TH 15 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 13 Recoil Reduction 6 Defensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Anyone Home? Can't Touch This Heroic Deeds Tank Challenges ------------ None Game ------ Seed HeartGodInitializer Manual? 0 Play Time 01:43:01 Cumulative 75.9 hours Start 2022.04.23 @ 17:05:37 End 2022.05.14 @ 16:58:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 136b3655-cc07-459a-bb98-845a26f5dcc8