Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.24 @ 02:47:52 Player: User15V Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (94) 470 Value Destroyed (3131) 3131 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1800) 1800 TOTAL SCORE: 11661 Bonus ------- Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 634/1300 Matter 167/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Flexi-carbon Leg Improved Transmission Jammer Experimental Hardlight Generator System Guard Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Gravmag Array Linear Gravjet Improved Antigrav System > --- UTILITY ---------- Coolant Network Medium Storage Unit Advanced Weight Redist. System Spectral Analyzer Advanced Signal Interpreter Terrain Scanner Experimental Terrain Scan Processor Armor Integrity Analyzer Advanced Weapon Cycler Experimental Hardlight Generator Hacking Suite System Shield > --- WEAPON ----------- Quantum Rifle Coil Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Flexi-carbon Leg Linear Gravjet Improved Antigrav System Improved Transmission Jammer Advanced Reaction Control System Gamma Bomb Array [Rating: 132] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Reactor Cooled Antimatter Reactor Propulsion Gravmag Array Leg Aluminum Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon KE Penetrator Energy Gun EM Pulse Gun Ballistic Gun KE Penetrator Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Slots Evolved 15 | . 1 2 2 . . . 4 2 . 2 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 11 | . 1 1 1 . . . 2 2 . 2 2 . Weapon 2 | . . 1 . . . . 1 . . . . . Parts Attached 73 | . 3 9 2 3 2 1 6 2 18 6 6 15 Power 7 | . . 1 . 1 . . 1 . 2 . . 2 Engine 2 | . . 1 . . . . 1 . . . . . Core 4 | . . . . 1 . . . . 2 . . 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 21 | . 2 2 1 . 2 . 1 . 6 . 1 6 Treads . | . . . . . . . . . . . . . Leg 2 | . . . . . . . . . 2 . . . Wheel . | . . . . . . . . . . . . . Hover 19 | . 2 2 1 . 2 . 1 . 4 . 1 6 Flight . | . . . . . . . . . . . . . Utility 23 | . 1 1 1 1 . 1 2 2 2 6 2 4 Device 13 | . . . 1 1 . . 1 . 2 4 1 3 Storage . | . . . . . . . . . . . . . Processor 6 | . 1 . . . . 1 1 . . 1 1 1 Hackware 3 | . . . . . . . . 2 . 1 . . Protection 1 | . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 22 | . . 5 . 1 . . 2 . 8 . 3 3 Energy Gun 3 | . . 2 . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 17 | . . 3 . 1 . . 1 . 8 . 2 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . 1 . . . 1 2 Parts Lost 27 | . . 2 . . . . 1 . 5 . 4 15 Power 1 | . . . . . . . . . . . . 1 Propulsion 8 | . . 1 . . . . 1 . 2 . . 4 Utility 9 | . . . . . . . . . 3 . 1 5 Weapon 9 | . . 1 . . . . . . . . 3 5 Highest Loss Streak 10 | . . 1 . . . . 1 . 3 . 4 10 To Critical Strikes 3 | . . . . . . . . . . . . 3 Average Backups 9 | 8 8 9 9 9 9 9 8 9 8 9 8 9 Power 1 | 1 1 1 2 2 2 1 1 1 2 1 1 . Propulsion 2 | 2 2 2 2 2 2 2 2 3 2 3 3 3 Utility 1 | 4 3 2 2 2 2 2 1 1 . . . 1 Weapon 3 | 1 2 2 3 3 3 3 3 4 4 5 4 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 25 | 1 2 3 . 1 1 3 1 . 6 . . 7 Power 4 | . . 2 . . . 1 . . 1 . . . Propulsion 8 | 1 . . . . 1 . . . 4 . . 2 Utility 7 | . 2 1 . . . . 1 . . . . 3 Weapon 6 | . . . . 1 . 2 . . 1 . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 92 91 97 100 100 93 83 77 79 85 79 Engine 3 | . 12 10 8 5 . . 5 5 . . . . Core 3 | . . . . 2 8 8 . . 3 5 4 3 Leg 1 | . 16 . . . . . . . 1 . . . Hover 15 | . 8 18 25 25 25 25 19 16 13 10 9 11 Device 13 | . . . 2 14 16 16 17 16 10 18 23 17 Storage 6 | . 12 10 8 8 8 8 6 5 5 5 4 3 Processor 13 | . 23 20 16 9 8 8 11 11 9 9 11 14 Hackware 5 | . . . . . . . . . 11 11 13 11 Protection 3 | . . 5 8 8 8 8 6 5 1 . . . Energy Gun 3 | . 22 12 . . . . . . . . . . Ballistic Gun 15 | . . 15 21 22 25 25 18 16 17 15 12 11 Impact Weapon 1 | . . . . . . . 5 5 1 4 3 . Peak Build Rating 132 | 8 9 17 21 23 26 29 46 52 76 98 116 132 Average Rating 57 | 7 8 12 18 21 25 28 44 46 59 92 113 107 On Entrance 39 | 7 8 7 17 20 23 26 29 46 52 76 98 102 Naked Turns 31 | . . . . . . . . . . . . 31 Heaviest Build 50 | 17 17 29 29 32 30 30 38 38 49 49 50 49 Greatest Support 50 | 20 20 13 28 28 31 31 39 32 49 49 49 50 Greatest Overweight (x) 7 | . 1 2 1 1 1 . 1 1 4 . 1 7 Average Overweight (x) . | . . 1 . . . . . 1 . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 8 8 9 9 9 9 9 7 9 9 10 9 8 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 10 10 10 10 10 9 10 10 8 10 10 10 5 Class Distribution -------------------- 31% | Hacker-Gunner 29% | Hacker-Skirmisher 18% | Hacker-Mutant 12% | Hacker-Scout 3% | Scavenger-Gunner 3% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Hacker-Gunner | -8/Recycling Hacker-Gunner | -8/Scraptown Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Gunner | -5/DSF Hacker-Skirmisher | -4/Factory Hacker-Scout | -3/Research Hacker-Skirmisher | -3/Testing Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Matter Collected 2113 | 200 30 171 . 185 48 19 94 56 309 305 204 492 Remotely . | . . . . . . . . . . . . . Salvage Created 4385 | 254 402 552 . 315 104 . 170 . 334 1168 320 766 Parts 268 | 21 32 36 . 25 6 . 10 . 14 54 27 43 Haulers Intercepted 1 | . . . . . . . . . . 1 . . Recyclers Shooed 4 | 1 1 . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Combat Hostiles Destroyed 57 | . 9 12 . 6 1 . 2 . 5 7 5 10 Melee 1 | . . . . . . . . . 1 . . . Guns 54 | . 7 12 . 6 1 . 2 . 4 7 5 10 AOE 1 | . 1 . . . . . . . . . . . Classes Destroyed 17 | 3 3 3 . . . . 1 . 2 2 1 2 Worker 8 | 2 . 1 . . . . 1 . . 3 . 1 Builder 6 | . . 1 . . . . . . . 4 1 . Tunneler 5 | 5 . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . Recycler 7 | 1 1 . . . 1 . . . . 4 . . Carrier 1 | . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . 1 . . Operator 4 | . . 1 . . . . 1 . . 1 1 . Drone 2 | . . . . . . . . . . . . 2 Watcher 3 | . 1 1 . . . . . . . 1 . . Swarmer 11 | . 4 4 . . . . . . . 3 . . Cutter 4 | . . . . . . . . . 2 . 2 . Grunt 17 | . 5 5 . 1 . . . . 3 2 . 1 Researcher 3 | . . . . . . . . . . . . 3 Sentry 9 | . . 3 . 5 1 . . . . . . . Hunter 8 | . . . . . . . 2 . . 2 2 2 Programmer 6 | . . . . . . . . . . . 1 5 Best Kill Streak 9 | 2 9 6 . 2 2 . 3 . 4 7 5 5 Combat Bots Only 7 | . 7 5 . 2 1 . 2 . 3 3 2 3 Max Kills in Single Turn 3 | 1 1 2 . 1 1 . 1 . 2 3 1 1 Gunslinging 1 | . . 1 . . . . . . 1 1 . . Exploded 1 | . 1 . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Hostile Shots Fired 531 | . 35 41 . 22 . . 36 . 36 30 115 216 Missed 177 | . 12 12 . 5 . . 13 . 5 14 44 72 Hits 354 | . 23 29 . 17 . . 23 . 31 16 71 144 Melee 34 | . . . . . . . . . 23 . 8 3 Projectile 320 | . 23 29 . 17 . . 23 . 8 16 63 141 Critical Strikes 27 | . . . . . . . 1 . 10 . 6 10 Damage Taken 4706 | . 176 227 . 159 . . 250 . 615 179 1204 1896 Core 944 | . 41 14 . 38 . . 43 . 131 11 130 536 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 2799 | . 115 141 . 96 . . 153 . 356 106 703 1129 Regen/Repaired (Parts) 230 | . . . . . . 230 . . . . . . Core Remaining (%) 93 | 100 83 96 . . . 93 94 . 86 99 . . Volleys Fired 194 | 17 18 28 . 16 3 . 14 . 17 16 15 50 Largest 4 | 2 2 3 . 3 3 . 3 . 4 3 3 3 Hottest 132 | 80 80 100 . 69 69 . 74 . 132 99 99 96 Shots Fired 508 | 34 36 84 . 45 9 . 42 . 32 48 45 133 Gun 508 | 34 36 84 . 45 9 . 42 . 32 48 45 133 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 394 | . . 48 . 45 9 . 42 . 32 48 45 125 Thermal 8 | . . . . . . . . . . . . 8 Explosive . | . . . . . . . . . . . . . Electromagnetic 106 | 34 36 36 . . . . . . . . . . Robot Hit Streak 36 | 7 11 30 . 36 15 . 32 . 15 22 11 12 Robot Miss Streak 3 | 1 1 1 . 1 . . 1 . 3 3 3 2 Penetration Max 1 | . . . . . . . . . . 1 1 1 Secondary Targets 17 | . 4 3 . 1 . . 1 . 2 2 1 3 Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . 1 1 1 1 Shots Hit Robots 390 | 17 28 72 . 43 8 . 39 . 24 42 31 86 Core Hits 175 | 9 13 31 . 15 3 . 13 . 13 26 20 32 Critical Kills 3 | . . . . . . . . . 1 2 . . Critical Parts Destroyed 8 | . . . . 1 . . . . 1 3 2 1 Critical Strikes 13 | . 1 1 . 1 . . . . 2 5 2 1 Destroy 9 | . . . . 1 . . . . 2 3 2 1 Corrupt 2 | . 1 1 . . . . . . . . . . Smash 2 | . . . . . . . . . . 2 . . Melee Attacks 32 | . . . . . . . 7 . 2 10 9 4 Impact 26 | . . . . . . . 7 . 2 10 7 . Slashing 6 | . . . . . . . . . . . 2 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . 8 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8028 | 255 458 879 . 652 114 . 459 . 506 1742 848 2115 Guns 6955 | 213 357 842 . 652 114 . 438 . 455 1006 772 2106 Cannons . | . . . . . . . . . . . . . Explosions 180 | 42 101 37 . . . . . . . . . . Melee 884 | . . . . . . . 21 . 51 736 76 . Ramming 9 | . . . . . . . . . . . . 9 Kinetic 5900 | . . 443 . 652 114 . 438 . 455 1006 772 2020 Thermal 266 | 42 101 37 . . . . . . . . . 86 Explosive . | . . . . . . . . . . . . . Electromagnetic 969 | 213 357 399 . . . . . . . . . . Impact 808 | . . . . . . . 21 . 51 736 . . Slashing 76 | . . . . . . . . . . . 76 . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . 4 9 Average Corruption 5 | . . . . . . . . . . . 2 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 21 | . . . . . . . . . . . 2 19 Message Errors 5 | . . . . . . . . . . . . 5 Matter Fused 2 | . . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . . . . 1 4 Misfires 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 424 | . . . . . . . . . . 378 46 . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 424 | . . . . . . . . . . 378 46 . Knockbacks 4 | . . . . . . . . . . 4 . . Impact 4 | . . . . . . . . . . 4 . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 41 | . 24 13 . . . . . . . . . 4 Shots 2 | . 1 1 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 291 | 72 214 218 . 10 . . . . 30 24 . 291 Average Temperature 62 | 30 103 72 . 4 . . . . 17 8 . 73 Received Heat Transfer 525 | . 108 141 . 99 . . . . 27 24 21 105 Effects 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 4 | . 1 . . . . . . . . 3 . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Fried 12 | 1 2 1 . . . . . . . 8 . . Impact Corruptions 11 | . . . . . . . . . . 11 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 261 | . 100 50 . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | 1 2 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 180 | 10 180 143 32 91 29 . 30 . 170 115 67 113 Initial 66 | . . 49 32 . 16 . . . . 66 33 9 Average 35 | 2 80 47 10 41 4 . 2 . 71 55 11 39 Influence Increases 2041 | 40 255 355 . 181 34 . 68 . 210 259 167 472 Destroy 0b10 Robot/C 1220 | . 180 240 . 120 20 . 40 . 120 140 100 260 Destroy 0b10 Robot/NC 175 | 40 10 20 . . 5 . 10 . . 75 10 5 Destroy Leader 298 | . 42 82 . 50 . . 10 . 30 24 30 30 Successful Hack 74 | . 14 7 . 11 9 . . . . . 15 18 Disable Machine 24 | . . . . . . . 4 . . 8 . 12 Destroy Structure 55 | . 9 6 . . . . 4 . . 12 12 12 Lose Combat Pursuer 195 | . . . . . . . . . 60 . . 135 Influence Decreases 2026 | 40 90 412 108 120 95 . 68 . 40 344 228 481 Entered New Map 408 | . . 116 76 . 45 . . . . 104 52 15 Time Decay 1396 | 40 90 276 32 120 50 . 58 . . 240 136 354 Lost Part 222 | . . 20 . . . . 10 . 40 . 40 112 Squads Dispatched 20 | . 1 2 . 1 . . . . 1 1 5 9 Investigation 1 | . 1 . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . 1 2 Reinforcement 16 | . . 2 . 1 . . . . 1 1 4 7 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Distress Signals 9 | . 1 2 1 . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 113 | . 11 17 1 8 . . 3 . 7 7 19 40 Peak Tracking Total 15 | . 5 6 3 3 . . 2 . 3 3 13 15 Tactical Retreats 8 | . . . . . . . . . 4 . . 4 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Traps Triggered 3 | . . . . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Machines Disabled 6 | . . . . . . . 1 . . 2 . 3 Max in Single Turn 1 | . . . . . . . 1 . . 1 . 1 Garrison Access 2 | . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Machines Accessed 17 | . 2 1 1 3 2 2 . 1 . 1 3 1 Terminals 13 | . 2 1 1 2 2 . . 1 . 1 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . Total Hacks 44 | . 5 1 3 7 9 9 . 1 . 2 4 3 Successful 30 | . 1 1 2 4 6 9 . 1 . 1 3 2 Failed 14 | . 4 . 1 3 3 . . . . 1 1 1 Catastrophic 3 | . 2 . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . 4 1 3 3 1 . . . . 2 . . Terminals 32 | . 5 1 3 5 9 . . 1 . 2 3 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . . 1 . Terminal Hacks 27 | . 1 1 1 3 6 9 . 1 . 1 2 2 Record 10 | . . . . . 1 9 . . . . . . Part Schematic 3 | . . . . 2 1 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Level Access Points 5 | . 1 1 1 . . . . . . 1 1 . Branch Access Points 3 | . . . . 1 1 . . . . . 1 . Dispatch Records 1 | . . . . . 1 . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . 2 Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 2 1 1 2 2 . . . . 1 1 1 Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 2 Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 2 1 . . . . . . 4 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Active Infowar (turns) 2413 | . 192 444 96 18 . . 237 37 89 297 390 613 Optics 260 | . . . . . . . . . . . . 260 Sensors 683 | . . . . . . . . . . 297 386 . Terrain 1353 | . . . . . . . 237 37 89 35 390 565 T.N.C. 750 | . 192 444 96 18 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Turns Passed 3473 | 154 199 444 96 167 218 328 238 37 233 325 390 644 Spaces Moved 3184 | 66 106 265 120 109 381 602 104 32 150 418 281 550 Core 66 | . . . . . . . . . 4 . . 62 Treads . | . . . . . . . . . . . . . Legs 138 | 66 58 . . . . . . . 14 . . . Wheels . | . . . . . . . . . . . . . Hover 2980 | . 48 265 120 109 381 602 104 32 132 418 281 488 Flight . | . . . . . . . . . . . . . Fastest Speed 45 | 120 116 116 52 52 52 52 48 112 53 56 56 45 Average Speed 70 | 120 118 128 77 100 53 52 103 112 84 56 70 50 Slowest Speed 400 | 120 120 180 112 112 112 52 112 112 250 56 106 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 26 33 13 25 59 49 3 1 88 9 15 79 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 2 . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . 5 . . . . . . Spaces Dug 12 | . . . . . . . 3 . . . 5 4 Terrain Destroyed 39 | . 9 6 . . . . 3 . . 4 6 11 Melee 12 | . . . . . . . 3 . . . 5 4 Projectile 12 | . . . . . . . . . . 4 1 7 AOE 15 | . 9 6 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Tes Total 4008 | 108 148 313 123 132 392 618 191 33 231 451 422 846 Wait 399 | 17 5 . . . . 5 53 . 4 . 105 210 Move 3172 | 65 105 264 119 108 380 601 103 31 149 417 280 550 Hop . | . . . . . . . . . . . . . Pick Up 72 | 6 8 8 1 2 2 6 6 . 19 . 4 10 Fast Attach 23 | . . 1 . 2 . . . . 7 6 4 3 Attach 42 | . 3 6 2 1 . . 5 2 8 . 3 12 Detach 2 | . . . 1 . . . . . . . . 1 Swap 15 | . . 2 . . 3 1 1 . 6 1 . 1 Drop 56 | 3 9 4 . 3 4 5 2 . 19 1 2 4 Fire 194 | 17 18 28 . 16 3 . 14 . 17 16 15 50 Melee 32 | . . . . . . . 7 . 2 10 9 4 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing (discovered 1 exit: *Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 155 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Evolved 1 slot: Utility x1 279 | -10/Materials | Destroyed 7 combat bots 304 | -10/Materials | Build established: Hacker-Mutant 310 | -10/Materials | Identified exit to Materials 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 672 | -9/Materials | Build established: Hacker-Gunner 704 | -9/Materials | Identified exit to Materials 798 | -9/Materials | Entered another Materials area 798 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 819 | -8/Materials | Identified exit to Factory 887 | -8/Materials | Identified exit to Storage 887 | -8/Materials | Discovered exit to Storage (range 16) 894 | -8/Materials | Entered Storage 918 | -8/Storage | Identified exit to Recycling 1056 | -8/Storage | Used back door to open Recycling access 1061 | -8/Storage | Entered Recycling 1194 | -8/Recycling | Identified exit to Factory 1194 | -8/Recycling | Discovered exit to Factory (range 16) 1266 | -8/Recycling | Scanned before Scraplab entrance 1274 | -8/Recycling | Entered Scraplab 1278 | -8/Recycling | Identified exit to Scraptown 1278 | -8/Recycling | Discovered exit to Scraptown (range 3) 1279 | -8/Recycling | Entered Scraptown 1356 | -8/Scraptown | Visited Comm Corps 1367 | -8/Scraptown | Visited UFD Registry 1367 | -8/Scraptown | Registered with UFD as "Hellchaser" 1380 | -8/Scraptown | Visited Cyclists 1384 | -8/Scraptown | Entered Cyclist Reading Room 1386 | -8/Scraptown | Learned location of Zion (-7) 1394 | -8/Scraptown | Visited Awakened 1400 | -8/Scraptown | Visited CR-KLE's Repair Center 1404 | -8/Scraptown | CR-KLE repaired 7 parts 1426 | -8/Scraptown | Visited Sword Containment 1433 | -8/Scraptown | Visited Botcube Research 1471 | -8/Scraptown | Visited Derelict Rescue Squad 1478 | -8/Scraptown | Visited Infowarlord's Domain 1487 | -8/Scraptown | Found Exp. Terrain Scan Processor 1501 | -8/Scraptown | Visited DA-N13 Charitable Foundation 1505 | -8/Scraptown | Found DCF Scrap (31 items) 1520 | -8/Scraptown | Visited Curators Association 1577 | -8/Scraptown | Met Optimus 1577 | -8/Scraptown | Accepted into 0bPrime 1605 | -8/Scraptown | Discovered exit to Factory (range 3) 1607 | -8/Scraptown | Entered Factory 1607 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1825 | -6/Factory | Identified exit to Factory 1825 | -6/Factory | Discovered exit to Factory (range 14) 1845 | -6/Factory | Entered another Factory area 1845 | -5/Factory | Evolved 2 slots: Utility x2 1880 | -5/Factory | Identified exit to DSF 1882 | -5/Factory | Entered DSF 1898 | -5/DSF | Additional patrols routed to DSF 2065 | -5/DSF | Identified exit to Factory 2065 | -5/DSF | Discovered exit to Factory (range 16) 2099 | -5/DSF | Lost 3 parts (1n2u) 2115 | -5/DSF | Entered Factory 2115 | -4/Factory | Evolved 2 slots: Utility x2 2149 | -4/Factory | Identified exit to Research 2342 | -4/Factory | Build established: Hacker-Skirmisher 2440 | -4/Factory | Entered Research 2440 | -3/Research | Evolved 2 slots: Utility x2 2551 | -3/Research | Identified exit to Testing 2591 | -3/Research | Identified exit to Research 2830 | -3/Research | Spotted B-86 Titan 2830 | -3/Research | Entered Testing 2857 | -3/Testing | Lost 4 parts (1u3w) 2890 | -3/Testing | Found Gamma Bomb Array 2941 | -3/Testing | Scanned by Researcher 3006 | -3/Testing | Spotted Striker 3183 | -3/Testing | Found Spectral Analyzer 3195 | -3/Testing | Spotted PY-HOON7PK53R 3243 | -3/Testing | Discovered exit to Research (range 11) 3253 | -3/Testing | Lost 4 parts (1u3w) 3357 | -3/Testing | Found Prototype Device 3358 | -3/Testing | Identified Exp. Hardlight Generator 3443 | -3/Testing | Released all parts (14) 3460 | -3/Testing | Lost 10 parts (1p4n3u2w) 3470 | -3/Testing | Core integrity fell below 50% 3474 | -3/Testing | Self-destructed Last Messages --------------- 03443_ Released Hacking Suite. 03443_ Released Med. Storage Unit. 03443_ Released Exp. Terrain Scan Processor. 03443_ Released Adv. Signal Interpreter. 03443_ Released Spectral Analyzer. 03443_ Released KE Penetrator. 03443_ Released Quantum Rifle. 03446_ Penetrated by Slug. 03449_ PY-HOON7PK53R springs to life. 03451_ K-01 Serf cleans the Graviton Restrictor. 03452_ O-32 Director distress signal alerts nearby ally. 03455_ Slug penetrates Terminal. 03459_ O-32 Director uses terminal to summon reinforcements. 03459_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal T001. 03459_ O-32 Director locks terminal. 03460_ Penetrated by Slug. 03470_ TGN#2>XUOKM2&2LZEEXC69 Map ----- +----------------------------------------------------+ | """ ##############?????????????????? | | T" #??#???????????????????????????? | | """ #??????????????????????????????? | | ####### "" #?#????????????????????????????? | | #?##### #??????????????????????????????? | | ####### ###????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | "" """ """ """ #??????????????????????????????? | | "" """ """ ""T"" #??????????????????????????????? | | "" """ """ "" "" #??????????????????????????????? | | "" """ """ #??????????????????????????????? | | "" """ """ ! #?####?????????????????????????? | | #?"""#?????????????????????????? | | # " "?????????????????????????? | | ####### # " "?????????????????????????? | | ###### + "?????????????????????????? | | "####?######## # "?????????????????????????? | | "#####?#?###?# # "#?????????????????????????? | | "#######?????# ###########????????????????????? | | ##???#?#????# #????????????????????? | | "#??#????????# #????????????????????? | | "#?#?#???????# #????????????????????? | | "#???????????# #????????????????????? | | ##?##?????######+######+####????????????????????? | | ##?????????# ##" @ #????????????????????? | | ???????????# ##" "#????????????????????? | | ???????????# """" ##" "#????????????????????? | | ???????????# """" ##" ""##????????????????????? | | ???????????# """" [ ##"" "???????????????????????? | | ???????????# """" ##"""#???????????????????????? | | ???????????#? ######???????????????????????? | | ??????????????* #????????????????????????????? | | ?????????????? #????????????????????????????? | | ???????????????######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 25 Evasion (%) 56 Targeting Accuracy 8 Armor Integrity Analysis 30 Matter Filtering 30 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Hyb. Deuterium Engine | -8/Storage | Hacked Hvy. Plasma Cannon | -8/Storage | Hacked Imp. Terrain Scan Processor | -8/Recycling | Hacked Neutron Missile Launcher | -3/Testing | Archive Cld. Impulse Thruster | -3/Testing | Archive Vibroblade | -3/Testing | Archive Exp. Thermal Shield | -3/Testing | Archive Robot Schematics ------------------ R-10 Processor | -3/Testing | Archive T-07 Excavator | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravjetCatalystRefractor Manual? 0 Play Time 00:41:19 Cumulative 1048.8 hours Start 2025.07.24 @ 01:57:40 End 2025.07.24 @ 02:47:52 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 334 Rogue 104 Adventurer 111 Explorer 119 Win Type - Total 48 Types 22/8/1/7/3/1/1/1/1/3 Lore% 97 Gallery% 99 Achievement% 97 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b879125-68c5-49d8-874e-9868f5a54e0a