Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.19 @ 11:42:07 Player: szymekc Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (233) 1165 Value Destroyed (7837) 7837 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3594) 3594 TOTAL SCORE: 16156 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2861 Follower Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 104/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (0) High-capacity Matter Pod (0) Enhanced Autogun Advanced Assault Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Light Treads Armored Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Improved Light Armor Plating Medium Reactive Plating Graphene Brace Improved Thermal Shield Advanced Shield Generator > --- WEAPON ----------- Heavy Phase Cannon Mass Driver > --- INVENTORY -------- Heavy Ion Engine Armored Treads Xenon Bombardment Thruster Nuclear Pulse Array Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Improved Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating System Shield Improved Trap Extractor Heavy Phase Cannon Enhanced Autogun Gauss Rifle Mass Driver Enhanced Gauss Cannon Advanced EMP Blaster Rocket Launcher Rocket Launcher Improved Datajack Powered Hammer [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Shield Generator Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 4 | . . . 1 . . . 1 . 2 Weapon . | . . . . . . . . . . Parts Attached 221 | . 28 14 52 5 . 2 30 45 45 Power 15 | . 2 2 4 1 . . 1 3 2 Engine 11 | . 2 1 4 1 . . 1 2 . Core 4 | . . 1 . . . . . 1 2 Reactor . | . . . . . . . . . . Propulsion 44 | . 5 2 15 1 . . 9 5 7 Treads 41 | . 5 2 13 1 . . 9 5 6 Leg . | . . . . . . . . . . Wheel 3 | . . . 2 . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 51 | . 8 . 9 1 . . 11 8 14 Device 12 | . . . . . . . 3 3 6 Storage 6 | . 4 . 1 . . . . . 1 Processor 2 | . 2 . . . . . . . . Hackware . | . . . . . . . . . . Protection 31 | . 2 . 8 1 . . 8 5 7 Artifact . | . . . . . . . . . . Weapon 111 | . 13 10 24 2 . 2 9 29 22 Energy Gun 3 | . . . 1 . . . 1 1 . Energy Cannon 8 | . . . 3 . . . 1 . 4 Ballistic Gun 34 | . 8 5 7 1 . . 4 7 2 Ballistic Cannon 16 | . . . 2 . . 1 2 6 5 Launcher 45 | . 5 5 10 1 . 1 1 13 9 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 2 Unidentified Prototypes 6 | . . . 3 . . . 3 . . Parts Lost 34 | . 1 3 6 1 . . 4 1 18 Power 5 | . 1 1 1 . . . . . 2 Propulsion 11 | . . 1 2 1 . . 2 . 5 Utility 14 | . . . 3 . . . 2 1 8 Weapon 4 | . . 1 . . . . . . 3 Highest Loss Streak 10 | . 1 1 1 1 . . 2 1 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 98 97 99 100 100 100 99 100 91 Engine 7 | . 13 1 10 11 11 11 9 7 . Core 2 | . . 10 . . . . . 1 6 Treads 30 | . 25 27 32 33 33 33 35 36 23 Device 4 | . . . . . . . 1 7 17 Storage 10 | . 14 14 11 11 11 11 9 9 6 Protection 19 | . 11 14 21 22 22 22 25 19 19 Energy Cannon 1 | . . . 4 . . . 3 . 3 Ballistic Gun 9 | . 27 13 5 9 11 1 11 8 1 Ballistic Cannon 5 | . . . 6 11 11 10 2 6 7 Launcher 3 | . . 14 4 1 . 9 . 2 . Naked Turns 6 | . . . . . . . . . 6 Heaviest Build 151 | 12 92 98 108 107 105 105 113 130 151 Greatest Support 110 | 20 40 40 60 60 60 60 80 80 110 Greatest Overweight (x) 8 | . 2 2 8 1 1 1 1 1 5 Average Overweight (x) 1 | . . 2 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 18 25 25 25 25 25 25 25 24 Most Carried 25 | 6 21 25 25 25 25 25 25 25 25 Average Carried 23 | 6 12 24 24 24 25 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 21 25 25 25 25 25 25 25 5 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Matter Collected 7135 | 200 1023 479 1125 125 . 206 921 1379 1677 Remotely . | . . . . . . . . . . Salvage Created 6662 | . 655 271 1876 174 . 174 1144 1005 1363 Parts 419 | . 53 17 130 9 . 12 65 54 79 Haulers Intercepted 9 | . 2 . 3 . . . 3 . 1 Recyclers Shooed 13 | . 2 . 4 . . . 1 . 6 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 198 | . 16 17 46 7 . 14 22 33 43 Guns 33 | . 7 2 6 . . . 9 9 . Cannons 44 | . . . 5 1 . 2 12 7 17 AOE 118 | . 9 15 34 6 . 12 . 17 25 Classes Destroyed 18 | . 9 1 4 . . . 2 . 2 Worker 11 | . 1 1 4 1 . . 1 . 3 Builder 10 | . 2 1 6 . . . . . 1 Tunneler 2 | . . . 1 . . . 1 . . Hauler 9 | . 2 . 3 . . . 3 . 1 Recycler 8 | . 1 1 2 1 . 1 1 . 1 Mechanic 2 | . 1 . . . . . . . 1 Operator 1 | . 1 . . . . . . . . Watcher 7 | . 1 . 4 . . . 1 . 1 Swarmer 48 | . 6 3 11 6 . 11 4 4 3 Grunt 92 | . 10 2 26 . . 3 9 21 21 Brawler 9 | . . . 1 . . . 1 . 7 Duelist 1 | . . . . . . . . . 1 Protector 4 | . . . 1 . . . . . 3 Sentry 19 | . . . 7 . . . 6 6 . Hunter 8 | . . . . . . . 1 2 5 Programmer 3 | . . . . . . . . . 3 Heavy 1 | . . . . . . . 1 . . Assembled 12 | . . 12 . . . . . . . Best Kill Streak 15 | . 6 3 15 3 . 4 3 5 11 Combat Bots Only 8 | . 3 3 8 3 . 4 3 5 8 Max Kills in Single Turn 4 | . 2 3 4 3 . 3 2 3 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 3 4 3 . 3 . 3 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Damage Taken 11053 | . 596 634 1803 444 . 387 1396 1336 4457 Core 1339 | . 52 90 178 50 . 42 59 160 708 Absorbed by Shields 469 | . . . . . . . . 191 278 Regen/Repaired (Parts) 632 | . 340 . 292 . . . . . . Core Remaining (%) 58 | 100 . 43 . . . 32 . 60 . Volleys Fired 532 | . 72 35 109 10 . 20 95 71 120 Largest 2 | . 2 2 2 2 . 2 2 2 2 Hottest 147 | . 50 66 107 64 . 74 100 119 147 Shots Fired 854 | . 135 45 153 15 . 24 187 128 167 Gun 370 | . 121 13 63 5 . . 115 46 7 Cannon 286 | . . . 39 5 . 13 72 37 120 Launcher 198 | . 14 32 51 5 . 11 . 45 40 Special . | . . . . . . . . . . Kinetic 557 | . 121 13 78 10 . 13 150 80 92 Thermal 99 | . . . 24 . . . 37 3 35 Explosive 149 | . 14 22 17 5 . 11 . 43 37 Electromagnetic 49 | . . 10 34 . . . . 2 3 Robot Hit Streak 17 | . 9 7 11 4 . 5 10 10 17 Robot Miss Streak 5 | . 5 2 4 1 . 5 3 3 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 484 | . 82 14 77 7 . 9 123 64 108 Core Hits 446 | . 49 39 93 7 . 20 43 62 133 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . 1 1 . Critical Strikes 10 | . . . 1 . . . 3 2 4 Burn 1 | . . . 1 . . . . . . Meltdown 1 | . . . . . . . 1 . . Destroy 3 | . . . . . . . 2 1 . Blast 5 | . . . . . . . . 1 4 Melee Attacks 10 | . . . 1 . . . . 6 3 Impact 6 | . . . . . . . . 6 . Slashing 1 | . . . 1 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 21845 | . 1294 971 4311 477 . 1326 2626 3330 7510 Guns 3256 | . 639 70 589 48 . . 1257 573 80 Cannons 5526 | . . . 487 67 . 96 1322 568 2986 Explosions 12714 | . 585 881 3207 330 . 1183 . 2122 4406 Melee 67 | . . . . . . . . 67 . Ramming 282 | . 70 20 28 32 . 47 47 . 38 Kinetic 7016 | . 639 70 809 115 . 96 1838 1097 2352 Thermal 2883 | . . 39 961 . . 168 741 44 930 Explosive 10002 | . 585 707 1533 330 . 1015 . 2030 3802 Electromagnetic 1595 | . . 135 980 . . . . 92 388 Impact 67 | . . . . . . . . 67 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . 1 1 1 1 . . 17 Average Corruption 1 | . . . 1 1 1 1 . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . 10 Effects 48 | . . . 18 5 4 4 . . 17 Message Errors 9 | . . . 4 1 . 1 . . 3 Matter Fused 15 | . . . 9 2 1 1 . . 2 Heat Flow Errors 7 | . . . . 1 1 . . . 5 Energy Discharges 4 | . . . . 1 1 . . . 2 Data Loss (minor) 5 | . . . 2 . 1 . . . 2 Data Loss (major) 2 | . . . 1 . . 1 . . . Misfires 1 | . . . . . . 1 . . . Alerts 2 | . . . 1 . . . . . 1 Weapon Failures 3 | . . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 488 | . 4 1 199 47 . 76 14 31 116 Projectiles 45 | . . . . . . . 14 . 31 Explosions 432 | . . 1 199 47 . 69 . 31 85 Melee 11 | . 4 . . . . 7 . . . Knockbacks 37 | . 1 . 4 1 . 2 3 3 23 Impact 4 | . 1 . . . . 1 1 1 . Kinetic 30 | . . . 3 1 . 1 2 2 21 Secondary 3 | . . . 1 . . . . . 2 Self-Inflicted Damage 951 | . 54 152 194 87 . 102 . 102 260 Shots 39 | . 3 8 8 4 . 4 . 5 7 Rammed 25 | . 8 5 2 2 . 2 3 . 3 Targets Rammed 27 | . 8 5 2 3 . 2 4 . 3 Kicked . | . . . . . . . . . . Crushed 2 | . . . . 1 . . 1 . . Highest Temperature 432 | . 79 62 432 164 126 172 365 324 372 Average Temperature 101 | . 20 20 88 51 67 73 114 87 136 Received Heat Transfer 3588 | . 201 26 666 . . 72 486 712 1425 Effects 22 | . . . 4 . . . 2 3 13 Shutdowns 2 | . . . 1 . . . 1 . . Energy Bleed 4 | . . . . . . . 1 . 3 Interference 13 | . . . 1 . . . . 3 9 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . 2 . . . . . . Siege Activations 1 | . . . . . . . . . 1 Total Turns 19 | . . . . . . . . . 19 Longest Duration 19 | . . . . . . . . . 19 Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 4 | . 1 1 1 . . . . . 1 Impact Corruptions 2 | . 1 . . . . 1 . . . Robots Melted 2 | . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . 1 . 1 Parts Melted 6 | . . . . . . . 6 . . Heat Transferred 3379 | . . . 1142 . . 200 1073 74 890 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . 1 5 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Peak Influence 2205 | . 396 173 999 574 . 258 366 2205 2193 Initial 1157 | . . . . 376 . . 41 237 1157 Average 616 | . 131 32 650 390 . 115 152 1244 1344 Maximum Alert Level 5 | . 1 . 3 2 . 1 1 5 5 Low Security (%) 34 | 100 74 100 2 . . 81 66 . . Level 1 16 | . 25 . 13 65 . 18 33 9 . Level 2 10 | . . . 34 34 . . . 9 . Level 3 13 | . . . 49 . . . . 20 3 Level 4 19 | . . . . . . . . 31 83 Level 5 4 | . . . . . . . . 27 1 High Security 1 | . . . . . . . . . 11 Max Security . | . . . . . . . . . . Squads Dispatched 32 | . 4 . 7 . . . 3 . 18 Investigation 5 | . 2 . 2 . . . 1 . . Extermination 3 | . . . . . . . . . 3 Reinforcement 11 | . 2 . 4 . . . 2 . 3 Assault 13 | . . . 1 . . . . . 12 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 1 . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Distress Signals 10 | . 4 . 1 . . . 4 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 284 | . 33 18 59 7 . 14 32 31 90 Peak Tracking Total 24 | . 4 3 6 3 . 4 6 5 24 Tactical Retreats 10 | . 2 1 . . . . 3 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Traps Triggered 14 | . 2 . 2 . . . 1 7 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Machines Disabled 47 | . 1 1 10 . . 2 1 11 21 Max in Single Turn 6 | . 1 1 2 . . 2 1 2 6 Garrison Relay 2 | . . . . . . . . 2 . Phase Generator 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Machines Accessed 40 | . 6 1 10 1 4 . 9 4 5 Terminals 24 | . 4 1 7 1 . . 6 4 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations 2 | . 1 . 1 . . . . . . Recycling Units 6 | . 1 . 1 . . . 2 . 2 Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 136 | . 31 5 51 3 4 . 25 5 12 Successful 79 | . 22 3 25 2 4 . 15 3 5 Failed 57 | . 9 2 26 1 . . 10 2 7 Catastrophic 8 | . 3 1 1 . . . 1 . 2 Database Lockouts . | . . . . . . . . . . Manual 41 | . 13 3 7 1 . . 12 . 5 Terminals 72 | . 12 5 26 3 . . 17 5 4 Fabricators 3 | . . . . . . . . . 3 Repair Stations 25 | . 13 . 12 . . . . . . Recycling Units 22 | . 6 . 4 . . . 7 . 5 Scanalyzers 9 | . . . 9 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 35 | . 7 3 6 2 4 . 9 3 1 Record 6 | . . 1 . 1 4 . . . . Part Schematic 2 | . 1 . . . . . 1 . . Robot Analysis 1 | . . . . . . . 1 . . Prototype ID Bank 4 | . . . 1 . . . 3 . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 4 | . 1 1 . 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Zone Layout 5 | . . . 1 . . . 3 . 1 Garrison Registry 1 | . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 19 | . 11 . 8 . . . . . . Scan Component 10 | . 6 . 4 . . . . . . Repair 9 | . 5 . 4 . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . . . 2 . . Retrieve Components 4 | . 1 . 1 . . . 2 . . Scanalyzer 7 | . . . 7 . . . . . . Insert Component 4 | . . . 4 . . . . . . Analyze 3 | . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 12 | . 3 . 3 . . . 3 . 3 Terminals 6 | . . . 2 . . . 2 . 2 Track 3 | . . . 1 . . . 1 . 1 Botnet 2 | . . . 1 . . . . . 1 Operators 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 3 . 1 . . . 1 . 1 Monitor 1 | . 1 . . . . . . . . Reject 1 | . 1 . . . . . . . . Mask 4 | . 1 . 1 . . . 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 6 1 10 1 . . 8 2 5 Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . 1 . 3 . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 9 | . 5 . 4 . . . . . . Time 265 | . 136 . 129 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 33 | . 6 . 9 . . . 18 . . Parts Scanalyzed 3 | . . . 3 . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 3 Non-combat 3 | . . . . . . . . . 3 Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 3 find_chute 2 | . . . . . . . . . 2 find_recycling 1 | . . . . . . . . . 1 Relay Couplers Released 8 | . . . . . . . . 8 . Machine Destruction 8 | . . . . . . . . 8 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 82 | . . . . . . . . 82 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders 2 | . . . . . . . . 2 . STAY 1 | . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . 1 . Ally Attacks 10 | . . . . . . . . 10 . Total Damage 146 | . . . . . . . . 146 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Turns Passed 18390 | 5 2060 2266 3121 1145 908 894 2174 2971 2846 Spaces Moved 6546 | 5 811 665 1066 460 379 350 740 1060 1010 Core 12 | . . . . . . . . . 12 Treads 6394 | . 728 665 1065 460 379 350 740 1060 947 Legs 88 | 5 83 . . . . . . . . Wheels 52 | . . . 1 . . . . . 51 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 320 210 240 240 240 240 245 50 Average Speed 243 | 120 200 320 239 240 240 240 240 245 237 Slowest Speed 326 | 120 320 320 240 240 240 240 245 245 326 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 71 | 2 94 93 83 92 89 82 55 98 28 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 3 | . 1 . . 1 . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 . 1 1 . . . Scrap Searched 6 | . . 1 . 2 . 3 . . . Spaces Dug 103 | . . 6 15 30 . 26 2 16 8 Terrain Destroyed 1094 | . 94 151 138 49 . 89 18 174 381 Melee 2 | . . . 1 . . . . 1 . Projectile 63 | . . . . . . 5 18 . 40 AOE 1029 | . 94 151 137 49 . 84 . 173 341 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Total 8191 | 4 1121 751 1491 483 378 380 993 1310 1280 Wait 504 | . 167 15 178 . . 1 61 26 56 Move 6535 | 4 810 664 1065 459 378 349 739 1057 1010 Hop . | . . . . . . . . . . Pick Up 139 | . 21 10 37 3 . 2 28 16 22 Fast Attach 31 | . 8 1 9 1 . . 7 3 2 Attach 38 | . 1 2 10 1 . . 6 1 17 Detach . | . . . . . . . . . . Swap 152 | . 19 11 33 3 . 2 17 41 26 Drop 159 | . 15 8 47 3 . 2 36 28 20 Fire 532 | . 72 35 109 10 . 20 95 71 120 Melee 10 | . . . 1 . . . . 6 3 Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 25 | . 8 5 2 3 . 2 4 . 1 Escape Stasis 14 | . . . . . . . . 14 . Rewire 50 | . . . . . . 2 . 47 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 6 | -11/Junkyard | Entered Materials 275 | -10/Materials | Identified exit to Mines 327 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 6) 576 | -10/Materials | Discovered new exit (range 15) 907 | -10/Materials | Discovered new exit (range 9) 1261 | -10/Materials | Repaired Lgt. Treads 1289 | -10/Materials | Repaired Grenade Launcher 1316 | -10/Materials | Repaired Lgt. Treads 1349 | -10/Materials | Repaired Hrd. Light Armor Plating 1377 | -10/Materials | Repaired Lgt. Assault Rifle 2066 | -10/Materials | Entered Mines 2093 | -10/Mines | Assembled infested the area 2345 | -10/Mines | Core integrity fell below 50% 2554 | -10/Mines | Discovered new exit (range 9) 2655 | -10/Mines | Discovered new exit (range 7) 2942 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3377 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4332 | -10/Mines | Entered Materials 4332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4451 | -9/Materials | Destroyed 8 combat bots 4842 | -9/Materials | Discovered new exit (range 13) 5307 | -9/Materials | Build established: Scavenger-Mutant 5437 | -9/Materials | Repaired Lgt. Treads 5464 | -9/Materials | Repaired Grenade Launcher 5491 | -9/Materials | Repaired Lgt. Armor Plating 5532 | -9/Materials | First assault squad dispatched 5544 | -9/Materials | Repaired Imp. Assault Rifle 5868 | -9/Materials | Discovered new exit (range 6) 6642 | -9/Materials | Discovered new exit (range 5) 6710 | -9/Materials | Build established: Mutant 7077 | -9/Materials | Destroyed 8 combat bots 7453 | -9/Materials | Entered Mines 7493 | -9/Mines | Discovered new exit (range 14) 7583 | -9/Mines | Core integrity fell below 50% 7588 | -9/Mines | Destroyed YI-UF0 7657 | -9/Mines | Identified exit to Exiles 8117 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 8174 | -9/Mines | Learned location of Storage (-7) 8190 | -9/Mines | Discovered new exit (range 5) 8221 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8598 | -9/Mines | Entered Exiles 8598 | -9/Exiles | Found Exiles lab abandoned 9482 | -9/Exiles | Discovered new exit (range 11) 9506 | -9/Exiles | Entered Mines 9720 | -8/Mines | Discovered new exit (range 13) 9773 | -8/Mines | Discovered new exit (range 12) 10400 | -8/Mines | Entered Materials 10400 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10704 | -8/Materials | Build established: Scavenger-Mutant 12340 | -8/Materials | Discovered new exit (range 13) 12565 | -8/Materials | Identified exit to Garrison 12574 | -8/Materials | Entered Garrison 12638 | -8/Garrison | Triggered checkpoint 12713 | -8/Garrison | Garrison Relay disabled 12854 | -8/Garrison | Triggered checkpoint 12879 | -8/Garrison | Triggered checkpoint 12913 | -8/Garrison | Triggered checkpoint 13365 | -8/Garrison | Garrison Relay disabled 13381 | -8/Garrison | Triggered checkpoint 13649 | -8/Garrison | Discovered new exit (range 10) 13873 | -8/Garrison | Discovered new exit (range 12) 14033 | -8/Garrison | Phase Generator disabled 14306 | -8/Garrison | Triggered checkpoint 14311 | -8/Garrison | Triggered checkpoint 14463 | -8/Garrison | Discovered new exit (range 84) 14463 | -8/Garrison | Discovered new exit (range 24) 14463 | -8/Garrison | Discovered new exit (range 25) 14715 | -8/Garrison | Triggered checkpoint 15041 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15215 | -8/Garrison | Build established: Mutant 15230 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15545 | -8/Garrison | Entered Factory 15545 | -7/Factory | Evolved 2 slots: Utility x2 15828 | -7/Factory | Build established: Scavenger-Mutant 16345 | -7/Factory | First assault squad dispatched 16436 | -7/Factory | Cargo convoy interrupted 16866 | -7/Factory | Build established: Mutant 18056 | -7/Factory | High security lockdown imminent 18083 | -7/Factory | Destroyed 8 combat bots 18125 | -7/Factory | Lost 3 parts (1p1n1u) 18136 | -7/Factory | High security lockdown engaged 18203 | -7/Factory | System corruption reached 10% 18378 | -7/Factory | Discovered new exit (range 16) 18385 | -7/Factory | Released all parts (5) 18387 | -7/Factory | Core integrity fell below 50% 18390 | -7/Factory | Core integrity fell below 20% 18391 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 18385_ Released Med. Reactive Plating. 18385_ Released Huge Storage Unit. 18385_ Released Graphene Brace. 18386_ System corrupted: IFF burst signal emitted. 18386_ U-05 Engineer exits level. 18386_ C-30 ARC bursts open, deploying its payload. 18386_ G-50 Soldier unfolds itself. 18386_ B-48 Gladiator unfolds itself. 18386_ G-47 Trooper unfolds itself. 18386_ B-48 Gladiator unfolds itself. 18386_ M-28 Smith unfolds itself. 18386_ C-30 ARC bursts open, deploying its payload. 18386_ G-50 Soldier unfolds itself. 18386_ L-41 Fighter unfolds itself. 18386_ B-48 Gladiator unfolds itself. 18386_ G-47 Trooper unfolds itself. 18386_ M-28 Smith unfolds itself. 18387_ Slug penetrates Wall. 18390_ M-28 Smith repairs H-61 Shepherd. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????# #?????# # #??# "" # """ ! | | ?????# #?????# # ! ! #?# """ # | | ##???# #?????# # ## """ # | | #"#### ####### # ] # """ # ### | | # ## "#" # # ##+ ## # # # | | % / % # # | | ## # ## "##"###### # | | " #????# #! | | "%#????# # | | % % # * # #????# # | | # #%!# # # #????# # | | %% # !% # ###### # | | !%|% " [ %# # # | | + % *= # # | | %! *[### + #! | | * ###+#### # ### | | # = #" # # " #?? | | # ## ^ # ##### " #?? | | # ## # #?#" ### | | # ## # ###?# | | # ## # ##??# | | # ## # = ##??# | | # ## ############???# """ | | # #########################????# """ | | #######????????# #??####???# """ | | ??????????????# Y@ ####""#####% """ | | ????? b Y =%!]*!%] "" """ | | ??? g YY *l!!!g! "Y """ | | ??? lgmY x ]/]/g "" | | """ ???? % mH | | """ ????? % gb x % | | """ ???????####### b ##########+#### | | ??????????????# g #?????????????# | | """ #????????????## ##?????????????# | | """ #?????????????# #??????????????# | | """ #?????????????# #??????????????# | | #?????????????# ^#??????????????######## | | #?????????????+^^^ #???????????????????# | | #?????????????# ????????????????????# | | #######????????????# #???????????????????# | | #????????????# #???????????????????# ! | | #????????????# #?????############??# | | #????????????# #???# ###### | | "" #????????????# #???# " # | | "" #????????????# #???# | | "" #????????????# #???# | | ?????????????# #???# | | "" #????????????# #???# | | "" #????????????# #???# # | | "" = #????????????# #???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 25 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed MeleeShadeMinigun Manual? 0 Play Time 02:34:13 Cumulative 98.7 hours Start 2023.06.19 @ 00:22:20 End 2023.06.19 @ 11:42:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 48 Adventurer 2 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 64 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d84d3a7-3311-4c46-9af4-7ed848d7edf6