Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 01:48:19 Player: Malak Gallen Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (927) 927 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 3229 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 177/300 Energy 87/100 System Corruption 3% Temperature Cool (55) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (10) --- Advanced Heat Sink Hacking Drone Bay (1/1) Improved Light Cannon Improved Light Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- High-powered Shotgun Enhanced Flamer > --- INVENTORY -------- Advanced Heat Sink Hacking Drone Bay Beam Rifle Improved Light Cannon Improved Light Cannon Remote Datajack Flamer [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 53 | 7 3 30 . . 13 Power 5 | 1 . 3 . . 1 Engine 3 | 1 . 2 . . . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 19 | 4 . 12 . . 3 Treads 2 | . . 2 . . . Leg 16 | 4 . 9 . . 3 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 2 7 . . 3 Device 4 | . 1 2 . . 1 Storage 3 | . 1 2 . . . Processor 3 | . . 1 . . 2 Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 17 | 2 1 8 . . 6 Energy Gun 9 | 2 . 6 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | . 1 2 . . 1 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 13 | . . 2 . . 11 Power 2 | . . . . . 2 Propulsion 5 | . . . . . 5 Utility 2 | . . 1 . . 1 Weapon 4 | . . 1 . . 3 Highest Loss Streak 8 | . . 1 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 91 97 . 100 98 Engine 8 | . 14 8 . 11 3 Core 2 | . . 2 . . 7 Leg 31 | . 28 27 . 33 32 Device 9 | . 7 9 . 11 8 Storage 11 | . 12 11 . 11 11 Processor 10 | . . 8 . 11 13 Energy Gun 9 | . 24 9 . 11 4 Ballistic Gun 9 | . 3 12 . 11 4 Ballistic Cannon 2 | . . . . . 12 Naked Turns . | . . . . . . Heaviest Build 25 | 7 13 25 25 25 25 Greatest Support 41 | 20 20 40 30 30 41 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 Average Capacity 9 | 5 7 9 10 10 10 Most Carried 10 | 4 6 10 10 10 10 Average Carried 9 | 2 4 8 10 10 9 Final Capacity 10 | 5 8 10 10 10 10 Final Carried 10 | 3 6 10 10 10 5 Class Distribution -------------------- 88% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 917 | 270 . 488 . . 159 Remotely . | . . . . . . Salvage Created 1081 | 50 . 874 . . 157 Parts 81 | 2 . 73 . . 6 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | 1 . 17 . . 4 Guns 21 | 1 . 17 . . 3 Cannons 1 | . . . . . 1 Classes Destroyed 11 | 1 . 7 . . 3 Worker 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 4 | . . 4 . . . Swarmer 4 | . . 4 . . . Grunt 7 | 1 . 6 . . . Duelist 1 | . . 1 . . . Sentry 6 | . . 6 . . . Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Mutant 1 | . . . . . 1 Best Kill Streak 4 | 1 . 4 . . 1 Combat Bots Only 4 | 1 . 4 . . 1 Max Kills in Single Turn 1 | 1 . 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 209 | 11 . 65 . . 133 Missed 61 | 7 . 17 . . 37 Damage Taken 2181 | 40 . 751 . . 1390 Core 413 | . . 163 . . 250 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 119 | 9 . 65 . . 45 Largest 2 | 2 . 2 . . 2 Hottest 125 | 90 . 88 . . 125 Shots Fired 234 | 18 . 128 . . 88 Gun 205 | 18 . 128 . . 59 Cannon 24 | . . . . . 24 Launcher . | . . . . . . Special 5 | . . . . . 5 Kinetic 133 | . . 77 . . 56 Thermal 80 | 9 . 39 . . 32 Explosive . | . . . . . . Electromagnetic 21 | 9 . 12 . . . Robot Hit Streak 14 | 5 . 14 . . 9 Robot Miss Streak 4 | 2 . 3 . . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 152 | 11 . 81 . . 60 Core Hits 56 | 2 . 37 . . 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 . . 2 Burn 3 | . . 1 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2163 | 145 . 1124 . . 894 Guns 1856 | 145 . 1098 . . 613 Cannons 237 | . . . . . 237 Explosions . | . . . . . . Melee . | . . . . . . Ramming 26 | . . 26 . . . Kinetic 1160 | . . 629 . . 531 Thermal 789 | 63 . 363 . . 363 Explosive . | . . . . . . Electromagnetic 188 | 82 . 106 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 . . . 3 Average Corruption 2 | . 1 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 10 | . . . . . 10 Projectiles 10 | . . . . . 10 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 303 | 294 . 303 . . 103 Average Temperature 89 | 166 . 88 . . 43 Received Heat Transfer 487 | 24 . 183 . . 280 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 2 . . 5 Heat Transferred 2429 | 185 . 999 . . 1245 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 330 | 20 13 330 81 . . Initial 81 | . 13 5 81 . . Average 105 | 1 13 130 81 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 75 | 100 100 69 100 . . Level 1 24 | . . 30 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | 1 . 22 . . 9 Peak Tracking Total 5 | 1 . 5 . . 2 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 . . 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 2 . . 4 . Successful 4 | . . . . 4 . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . . 4 . Part Schematic 4 | . . . . 4 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 19 | . . . . 19 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 2 Highest-Rated Group 280 | . . . . 280 64 Highest-Rated Ally 51 | . . . . 51 36 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 102 | . . . . . 102 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . . 2 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3540 | 112 96 836 3 1723 770 Spaces Moved 2494 | 68 75 443 2 1407 499 Core 16 | 16 . . . . . Treads 51 | . . 51 . . . Legs 2427 | 52 75 392 2 1407 499 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 103 120 124 120 120 120 Slowest Speed 190 | 120 120 190 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 6 17 31 5 91 60 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2803 | 89 80 611 2 1442 579 Wait 67 | 1 . 26 1 34 5 Move 2489 | 67 74 442 1 1406 499 Hop . | . . . . . . Pick Up 29 | 3 2 15 . 1 8 Fast Attach 18 | 6 3 9 . . . Attach 15 | 1 . 4 . . 10 Detach 7 | 1 1 4 . . 1 Swap 20 | . . 17 . . 3 Drop 35 | 1 . 27 . 1 6 Fire 119 | 9 . 65 . . 45 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 343 | -9/Materials | Build established: Mutant 683 | -9/Materials | Build established: Scavenger-Mutant 1017 | -9/Materials | Discovered new exit (range 16) 1045 | -9/Materials | Entered Mines 1046 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1048 | -9/Mines | Entered Zion 1281 | -7/Zion | Gained Derelict followers 1460 | -7/Zion | Learned location of Quarantine (-3) 1753 | -7/Zion | Learned Factory garrison access intel 1969 | -7/Zion | Received a hallucinogenic algorithm 2186 | -7/Zion | Gained Derelict followers 2311 | -7/Zion | Imprinted 2314 | -7/Zion | Declared Zion's savior 2696 | -7/Zion | Learned Factory emergency access door positions 2717 | -7/Zion | Discovered new exit (range 15) 2741 | -7/Zion | Given the Hacking Drone Bay 2741 | -7/Zion | Found Prototype Device 2771 | -7/Zion | Entered Proximity Caves 2771 | -6/Proximity Caves | Accompanied by 2 allies 2783 | -6/Proximity Caves | Learned Factory stockpile data 2804 | -6/Proximity Caves | P-60 Hacker assimilated allied KM-HUD(i) 2843 | -6/Proximity Caves | P-60 Hacker assimilated allied TN-WF8(M) 3037 | -6/Proximity Caves | Core integrity fell below 50% 3153 | -6/Proximity Caves | Identified exit to Factory 3359 | -6/Proximity Caves | Identified Hacking Drone Bay 3518 | -6/Proximity Caves | Core integrity fell below 20% 3541 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03506_ Aluminum Leg destroyed. 03506_ Slug penetrates Wall. 03509_ Penetrated by Slug. 03510_ H-66 Slayer shuts down. 03517_ Penetrated by Slug. 03517_ Enh. Flamer destroyed. 03524_ H-66 Slayer reactivates. 03524_ H-66 Slayer shuts down. 03525_ Penetrated by Slug. 03525_ Flamer destroyed. 03531_ Imp. Carbon-fiber Leg destroyed. 03534_ QNH<3HG30W69ZFIXYDDQP/YRRKDNB O#ON5 >> 03534_ Attempting to rewire H-66 Slayer. 03535_ Penetrated by Slug. 03535_ Lgt. Nuclear Core destroyed. 03538_ Penetrated by Slug. 03539_ H-66 Slayer reactivates. 03539_ Penetrated by Slug. 03539_ Hpw. Shotgun destroyed. 03541_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###### #????????????????? | | ## ## ##???????????????? | | # ### #### ## ###?????????????? | | # #?######??## ### #?????????????? | | ###??????????# #?# ##?????????????? | | ?????????????## #?## ##??????????????? | | ??????????????#### ##??## ##???????????????? | | ?????????????????## ##### #????????????????? | | ??????????????????# #???###??????????? | | ??????????????????# #### ## #??## #??????????? | | ??????????????????# ##??# #?##??# ##?????????? | | ??????????????????## ##???# #????## ###???????? | | ???????????????????### #### ###### #???????? | | ????????????????????# # ##???????? | | ????????????????????# ####??? ????? | | ?####????? ?????## #?????# %??? | | ## ##??? #### ## ####?# ??? | | # #??? ?# ### ## ??? | | # ??? ???# ! #?## ?? | | # #??? #????########## #??# # | | # #### #?????????????####! #??# # | | # ##??????????###### #??# ## # | | ? #??????????# #??## ###?? # | | ?# #??????????# ##??# ######? # | | ## #?????????## h#### #### #?? ? | | #??????????### @## #???? | | #?????????## h #???? | | ## ####??##### ### ##???? | | ## ### ## #?? ## #????? | | ### ####### ##? #???????? | | ##?## #?????# #? #???????? | | #???# ##???# ### #? #??????? | | ##### #???# ##?# #? ?????? | | # #???## ##??# #????# ????? | | ##????# #???# ##????## ???? | | # ######?????# ##### ###????## ?? | | ##### ###????????# ## ##?????? ??? | | ????## ##???????# # #??????? ??? | | ?????## ##??????# ## #??????????? | | ????## ##?????#### #### ####????????? | | ???# #????????# #### # #???????? | | ### #???###?? ### ## ##?????? | | ##???# ### ?# #?# ##????? | | ####????# ## ??# #??# #????? | | ##### #?####??# #???# #???# ##???? | | ?????## ### ##?# #????# ###### ##??? | | ???????## ## ##?# #?????# !%### ###? | | ?????#### ### #?????# ## | | ?????# ## ##????### # | | ?????# ######## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Point Defense System | -7/Zion | Archive Power Maul | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Drone Bay | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Remote Shield | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed CentriumDisruptorShield Manual? 0 Play Time 01:23:39 Cumulative 3.6 hours Start 2024.04.10 @ 01:42:44 End 2024.04.11 @ 01:48:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ad0e099-a488-4509-aba1-98aeeb5fb1f8