Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 16:16:09 Player: noklam Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1587) 1587 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4092 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 155/300 Energy 160/160 System Corruption 4% Temperature Cool (18) Movement Hovering (176) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Airjet Airjet > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Particle Gun Particle Gun Katana > --- INVENTORY (15) --- VSS Leg VSS Leg Airjet Airjet Improved Heat Sink Large Storage Unit Recoil Stabilizer Relay Coupler [Sentry] (17) Particle Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Particle Gun Particle Gun Katana > --- INVENTORY -------- VSS Leg VSS Leg Airjet Airjet Improved Heat Sink Large Storage Unit Recoil Stabilizer Relay Coupler [Sentry] Rocket Launcher [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Hover Unit Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . 1 . Parts Attached 52 | 6 10 12 5 11 8 Power 8 | 1 1 3 2 . 1 Engine 6 | 1 . 3 2 . . Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 2 2 . 4 2 Treads 4 | 2 2 . . . . Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover 5 | . . . . 3 2 Flight 1 | . . . . 1 . Utility 16 | . 5 5 . 5 1 Device 6 | . 2 1 . 2 1 Storage 5 | . 3 1 . 1 . Processor 3 | . . 2 . 1 . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 16 | 3 2 2 3 2 4 Energy Gun 11 | 2 2 . 2 2 3 Energy Cannon 2 | . . 2 . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 10 | . . 1 . 3 6 Power 2 | . . . . . 2 Propulsion 1 | . . . . 1 . Utility 2 | . . . . 1 1 Weapon 5 | . . 1 . 1 3 Highest Loss Streak 5 | . . 1 . 2 5 To Critical Strikes . | . . . . . . Average Backups 8 | 1 6 7 9 9 8 Power . | . 1 . 1 . . Propulsion 2 | . . 2 2 4 4 Utility 1 | . 1 . . 1 2 Weapon 4 | . 3 4 5 4 1 Tool/Special . | . . . . . . Unused Backups 8 | . 2 1 . 2 3 Power 1 | . 1 . . . . Propulsion 3 | . . 1 . 2 . Utility 3 | . . . . . 3 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 95 98 100 98 94 Engine 14 | . 4 10 17 18 13 Core 4 | . 9 11 4 . 2 Treads 5 | . 28 1 . . . Leg 9 | . . 19 22 1 . Hover 6 | . . . . 15 18 Device 11 | . 11 11 11 12 11 Storage 10 | . 12 11 11 9 9 Processor 4 | . . 9 . 8 9 Protection 5 | . . 1 11 4 5 Energy Gun 17 | . 28 13 . 27 21 Energy Cannon 7 | . . 8 20 . . Peak Build Rating 29 | 5 14 23 21 27 29 Average Rating 20 | 4 11 21 20 25 24 On Entrance 13 | . 5 14 21 19 24 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 47 | 9 32 44 44 46 47 Greatest Support 40 | 40 40 40 24 24 16 Greatest Overweight (x) 13 | . . 12 1 13 2 Average Overweight (x) 1 | . . 1 1 2 1 Largest Inventory Capacity 25 | 5 20 25 15 15 15 Average Capacity 13 | 5 8 15 15 15 15 Most Carried 13 | 3 8 10 12 13 10 Average Carried 8 | 1 7 7 9 9 8 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 10 | 2 8 9 8 8 10 Class Distribution -------------------- 33% | Scavenger-Mutant 33% | Mutant 24% | Skirmisher 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 830 | 201 138 155 44 58 234 Remotely . | . . . . . . Salvage Created 1441 | . 422 480 127 72 340 Parts 101 | . 39 31 9 3 19 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 40 | . 10 12 7 2 9 Melee 3 | . . . . . 3 Guns 20 | . 9 6 . 2 3 Cannons 10 | . . 4 6 . . AOE 7 | . 1 2 1 . 3 Classes Destroyed 14 | . 10 2 1 1 . Worker 2 | . 1 1 . . . Builder 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Hauler 1 | . 1 . . . . Recycler 1 | . 1 . . . . Mechanic 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 12 | . 3 3 6 . . Grunt 21 | . 7 5 . 1 8 Duelist 2 | . . 1 . . 1 Sentry 3 | . . 3 . . . Hunter 1 | . . . . 1 . Assembled 1 | . . . 1 . . Best Kill Streak 9 | . 9 5 3 2 4 Combat Bots Only 4 | . 4 4 3 2 4 Max Kills in Single Turn 3 | . 3 2 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . 1 1 1 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 210 | . 36 37 42 29 66 Missed 54 | . 11 9 13 7 14 Hits 156 | . 25 28 29 22 52 Melee 3 | . . 2 . . 1 Projectile 153 | . 25 26 29 22 51 Critical Strikes 4 | . . . . . 4 Damage Taken 2437 | . 413 412 259 302 1051 Core 734 | . 49 88 32 108 457 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 80 . 70 . . Volleys Fired 81 | . 21 20 17 10 13 Largest 3 | . 2 2 2 3 3 Hottest 195 | . 130 130 112 195 170 Shots Fired 176 | . 42 39 34 24 37 Gun 118 | . 42 21 . 23 32 Cannon 49 | . . 18 31 . . Launcher 9 | . . . 3 1 5 Special . | . . . . . . Kinetic . | . . . . . . Thermal 97 | . 35 21 . 20 21 Explosive 9 | . . . 3 1 5 Electromagnetic 70 | . 7 18 31 3 11 Robot Hit Streak 13 | . 13 13 5 8 6 Robot Miss Streak 14 | . 14 5 5 4 6 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 121 | . 33 34 12 19 23 Core Hits 134 | . 48 31 7 15 33 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . 1 . . Burn 1 | . 1 . . . . Corrupt 1 | . . . 1 . . Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3159 | . 1252 656 265 269 717 Guns 1241 | . 430 247 . 269 295 Cannons 527 | . . 300 227 . . Explosions 1290 | . 822 109 38 . 321 Melee 94 | . . . . . 94 Ramming 7 | . . . . . 7 Kinetic . | . . . . . . Thermal 1213 | . 363 356 38 233 223 Explosive 1143 | . 822 . . . 321 Electromagnetic 702 | . 67 300 227 36 72 Impact . | . . . . . . Slashing 94 | . . . . . 94 Piercing . | . . . . . . Highest Corruption 4 | . 1 . . 4 4 Average Corruption 3 | . 1 . . 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . 4 . . 17 7 Message Errors 6 | . 1 . . 4 1 Matter Fused 7 | . 1 . . 4 2 Heat Flow Errors 3 | . 1 . . . 2 Energy Discharges 5 | . 1 . . 3 1 Data Loss (minor) 6 | . . . . 6 . Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 117 | . 99 . 18 . . Projectiles . | . . . . . . Explosions 117 | . 99 . 18 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 224 | . 157 56 . . 11 Shots 4 | . 2 1 . . 1 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 753 | . 305 217 189 522 753 Average Temperature 170 | . 108 85 58 250 274 Received Heat Transfer 756 | . 123 93 . 9 531 Effects 36 | . . 1 . 12 23 Shutdowns 13 | . . . . 5 8 Energy Bleed 3 | . . . . 1 2 Interference 5 | . . 1 . 2 2 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . . . . 3 Damage (minor) 4 | . . . . 1 3 Damage (major) 3 | . . . . 3 . Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1727 | . 619 405 50 290 363 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 1 . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 92 | 100 100 67 100 100 52 Level 1 7 | . . 32 . . 47 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 255 | . 171 248 84 46 255 Initial 84 | . . 58 84 . . Average 37 | . 39 123 20 3 116 Influence Increases 1283 | . 359 350 180 79 315 Destroy 0b10 Robot/C 780 | . 200 240 120 40 180 Destroy 0b10 Robot/NC 50 | . 45 5 . . . Destroy Leader 156 | . 46 60 20 10 20 Successful Hack 12 | . 7 . . 5 . Disable Machine 60 | . 45 . . 15 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 85 | . 16 15 25 9 20 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 75 | . . 15 15 . 45 Influence Decreases 1028 | . 220 271 398 79 60 Entered New Map 215 | . . 81 134 . . Time Decay 723 | . 220 180 264 59 . Lost Part 90 | . . 10 . 20 60 Squads Dispatched 6 | . 3 1 . 2 . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 14 15 8 4 11 Peak Tracking Total 7 | . 5 4 3 3 7 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 5 | . 3 . . 1 1 Max in Single Turn 1 | . 1 . . 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 6 | . 2 . . 4 . Terminals 4 | . 2 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 17 | . 4 . . 13 . Successful 8 | . 1 . . 7 . Failed 9 | . 3 . . 6 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 4 . . 10 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 1 . . 6 . Record 3 | . . . . 3 . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 3 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 951 | . . . . 666 285 Sensors 951 | . . . . 666 285 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3590 | 113 660 367 1062 1054 334 Spaces Moved 1687 | 74 300 145 551 498 119 Core 22 | 15 . 2 . 5 . Treads 368 | 59 300 9 . . . Legs 736 | . . 134 551 51 . Wheels . | . . . . . . Hover 561 | . . . . 442 119 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 180 176 116 Average Speed 175 | 137 160 186 180 182 171 Slowest Speed 700 | 160 160 650 180 700 176 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 49 19 89 30 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 36 | . . . 27 9 . Terrain Destroyed 114 | . 16 13 45 9 31 Melee . | . . . . . . Projectile . | . . . . . . AOE 114 | . 16 13 45 9 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2151 | 83 443 203 587 627 208 Wait 233 | . 92 11 8 87 35 Move 1682 | 73 299 144 550 497 119 Hop . | . . . . . . Pick Up 26 | 2 10 4 1 6 3 Fast Attach 26 | 6 2 5 1 6 6 Attach 11 | . 1 3 . 4 3 Detach 15 | 1 1 5 1 5 2 Swap 28 | . 8 5 5 4 6 Drop 29 | 1 9 6 4 8 1 Fire 81 | . 21 20 17 10 13 Melee 5 | . . . . . 5 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 618 | -10/Materials | Identified exit to Mines 704 | -10/Materials | Discovered new exit (range 15) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1099 | -9/Materials | Discovered new exit (range 6) 1141 | -9/Materials | Entered Mines 1142 | -9/Mines | Learned location of Storage (-9) 1142 | -9/Mines | Assembled infested the area 1147 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1396 | -9/Mines | Build established: Scavenger-Mutant 1515 | -9/Mines | Learned location of Zion (-7) 1522 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1598 | -9/Mines | Learned location of 1 exit from Materials 1688 | -9/Mines | Discovered new exit (range 7) 2203 | -9/Mines | Entered Materials 2203 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2204 | -8/Materials | Identified exit to Factory 2513 | -8/Materials | Build established: Gunner 2678 | -8/Materials | Garrison activated, responded to threat 2840 | -8/Materials | Build established: Skirmisher 3250 | -8/Materials | Identified exit to Garrison 3254 | -8/Materials | Discovered exit to Factory (range 14) 3257 | -8/Materials | Entered Garrison 3349 | -8/Garrison | Triggered checkpoint 3374 | -8/Garrison | Garrison Relay disabled 3422 | -8/Garrison | Triggered checkpoint 3429 | -8/Garrison | Core integrity fell below 50% 3479 | -8/Garrison | Core integrity fell below 20% 3511 | -8/Garrison | Lost 5 parts (1p1u3w) 3591 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03501_ The unstable cave ceiling collapses. 03508_ Acquired Lgt. Nuclear Core. 03515_ Acquired Particle Gun. 03517_ Dropped Broken Spread Laser. 03528_ Acquired Imp. Heat Sink. 03534_ Acquired Particle Gun. 03535_ System corrupted: Matter fused (-7). 03540_ ALERT: Dispatching investigation squad to Materials. 03546_ The unstable cave ceiling collapses. 03547_ Acquired 13 matter. 03551_ Acquired 31 matter. 03554_ Acquired 24 matter. 03562_ Lgt. Ion Engine destroyed. 03564_ System corrupted: Energy discharge (-44). 03579_ G-47 Trooper destroyed. 03579_ Switching to secondary target: G-50 Soldier. 03583_ System corrupted: Heat flow error (+246). 03586_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ?????????????????????????## ##??""##????????????? | | ?????????????????????????# ?? ???????????? | | ?????????????????????????# ?? ????????????? | | ?????????????????????????# ?? ????????????? | | ?????????????????????????# #? ^#?? ??????????? | | ???????????????????????### ## ## ??????????? | | ???????????????????????# ^ "????????? | | ???????????????????????# ^ "????????? | | ???????????????????????# "????????? | | ????????#######????#####? [ ? ??????????? | | ????????#""" "#??### ####!%=## #??? #????????? | | ????????## #####*= # #gg ## ##???????? | | ????????# = @== ??????? | | ????????# ^ [ * ??????? | | ????????####### # # # ??????? | | ??????????????# ## # # # # #######???????? | | ??????????????######### ## ##? #?????????????? | | ??????????????????????###?# #???###?????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ?????###################### #???????????????????? | | ?????# #???????????????????? | | ?????# #???????????????????? | | ?????# ######################???????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# ###??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PartitionMobileLauncher Manual? 0 Play Time 00:29:49 Cumulative 15.8 hours Start 2026.01.15 @ 15:46:48 End 2026.01.15 @ 16:16:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fe59b5f-04b1-43dc-9f23-d8b36b2e0cb9