Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.10 @ 16:37:14 Player: Shadow Pussy wanter Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (143) 715 Value Destroyed (5236) 5236 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (1617) 1617 TOTAL SCORE: 13568 Bonus ------- High Alert Combat Kills 446 Follower Combat Kills 714 Met Imprinter 300 Was Imprinted 300 Friendly Fire -143 Cogmind --------- Core Integrity 0/1150 Matter 144/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Faulty Experimental Heat Sink Matter Compressor (250) Makeshift Transmission Jammer Improved Shield Generator Peak State ------------ > --- POWER ------------ Antimatter-Fission Reactor > --- PROPULSION ------- Gyrokinetic-Gravjet Exoskeleton > --- UTILITY ---------- Scrap Engine Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Advanced Thermal Shield > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Hpw. Thermic Construct/G Thermal Construct/G KE Hardcell Construct/C Heavy Mace > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Matter Pod High-capacity Matter Pod Matter Compressor Improved Terrain Scanner Makeshift Transmission Jammer Reaction Control System Advanced Reaction Control System Thermal Shield Improved Shield Generator [Rating: 101] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Constructs Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 . . 4 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . . . Utility 6 | . . . 1 . . 3 . . . . 1 1 Weapon 3 | . . . 1 . . 1 . . . . . 1 Parts Attached 161 | 7 13 44 2 46 2 12 4 4 5 2 9 11 Power 9 | 1 2 3 . 2 . 1 . . . . . . Engine 5 | 1 . 1 . 2 . 1 . . . . . . Core 4 | . 2 2 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 51 | 2 6 23 . 15 . 1 . 1 . . 3 . Treads 15 | . . 6 . 4 . 1 . 1 . . 3 . Leg 31 | 2 6 12 . 11 . . . . . . . . Wheel 5 | . . 5 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 47 | 2 3 6 1 10 1 6 3 1 2 2 4 6 Device 29 | 1 1 3 . 5 1 3 3 1 2 1 3 5 Storage 4 | 1 2 . . 1 . . . . . . . . Processor 3 | . . . . . . 1 . . . . 1 1 Hackware 2 | . . . . . . 1 . . . 1 . . Protection 9 | . . 3 1 4 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 54 | 2 2 12 1 19 1 4 1 2 3 . 2 5 Energy Gun 24 | 1 1 6 1 13 . 2 . . . . . . Energy Cannon 4 | . . . . . . 2 . 1 1 . . . Ballistic Gun 8 | 1 1 4 . . . . . . . . . 2 Ballistic Cannon 4 | . . 1 . . . . . . . . . 3 Launcher 5 | . . . . 1 1 . . 1 1 . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 9 | . . 1 . 5 . . 1 . 1 . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . 3 . 3 1 . . . . 1 Corrupted Parts 3 | . . 1 . . . . . . . 2 . . System Corruption 7 | . . 5 . . . . . . . 2 . . Parts Lost 62 | . 1 19 . 5 2 1 1 2 . . 14 17 Power 6 | . . 2 . . . 1 . . . . 1 2 Propulsion 25 | . . 12 . 2 . . . 1 . . 6 4 Utility 12 | . 1 2 . 1 . . 1 . . . 3 4 Weapon 19 | . . 3 . 2 2 . . 1 . . 4 7 Highest Loss Streak 10 | . 1 7 . 2 2 1 1 1 . . 5 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 89 98 98 84 80 80 81 78 68 62 52 Engine 4 | . 1 1 . 7 9 6 6 6 6 6 . 1 Core 3 | . 11 8 9 . . . . . . . 4 2 Treads 10 | . . 11 . 9 36 21 19 11 12 6 5 . Leg 9 | . 28 14 36 25 . . . . 2 6 1 . Wheel 1 | . . 9 . . . . . . . . . . Flight 1 | . . . . . . . . 5 3 . . . Device 10 | . 13 3 9 8 9 13 12 12 12 18 14 10 Storage 7 | . 14 11 9 8 9 6 6 6 6 6 5 4 Processor 4 | . . . . . . 6 6 6 6 6 9 12 Hackware 1 | . . . . . . 4 6 6 3 . . . Protection 2 | . . 6 8 8 . . . . . . . . Energy Gun 9 | . 14 12 26 24 10 . . 6 . . 6 4 Energy Cannon 4 | . . . . . . 11 12 11 11 18 4 . Ballistic Gun 2 | . 14 3 . . . . 5 . . . . 3 Launcher 1 | . . . . . 2 2 . 5 5 . 1 . Impact Weapon 3 | . . 4 . 1 9 2 2 1 5 . 2 3 Naked Turns 148 | . . . . . . . . . . . . 148 Heaviest Build 87 | 14 50 56 63 66 62 78 77 85 87 86 86 78 Greatest Support 106 | 20 20 40 40 88 88 98 98 106 41 41 52 29 Greatest Overweight (x) 20 | 4 4 14 1 20 . 1 . 3 2 2 19 19 Average Overweight (x) . | 1 . 1 1 . . . . . 1 1 3 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 19 20 20 20 20 20 20 20 18 Most Carried 20 | 7 15 20 20 20 20 20 20 20 20 18 17 14 Average Carried 16 | 4 10 16 19 19 14 17 19 18 18 18 11 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 15 20 20 20 15 20 20 19 18 18 10 5 Scrap Engine Consumption 136 | . . . . . 23 16 5 23 9 . 25 35 Constructs Created 11 | . . . . . 1 2 . 1 . 1 4 2 Constructs Modified 38 | . . . . . . 6 1 6 5 . 6 14 Class Distribution -------------------- 59% | Mutant 13% | Scavenger-Mutant 10% | Scavenger-Tank 5% | Gunner 4% | Tank 3% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Gunner | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Matter Collected 3316 | 291 336 651 20 569 261 121 131 302 40 18 172 404 Remotely . | . . . . . . . . . . . . . Salvage Created 6813 | 125 644 1422 241 1043 555 413 55 741 . 213 967 394 Parts 264 | 9 41 67 3 32 16 7 5 22 . 9 30 23 Haulers Intercepted 5 | . 1 2 . 1 . 1 . . . . . . Recyclers Shooed 8 | . 1 2 . . 2 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . 13 . 16 . . Prevented 12 | . . . . . . . . 12 . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 114 | . 13 30 4 18 5 3 1 11 . 4 18 7 Melee 6 | . . 4 . . . . 1 . . . . 1 Guns 54 | . 13 16 4 14 . . . . . . 7 . Cannons 26 | . . 3 . . . . . 4 . 4 9 6 AOE 8 | . . . . . 3 . . 4 . . 1 . Classes Destroyed 16 | 2 6 3 . . 1 1 1 . . 1 1 . Worker 6 | . 2 4 . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 5 | . 1 2 . 1 . 1 . . . . . . Recycler 9 | 1 1 2 . . 4 1 . . . . . . Operator 3 | . 1 1 . 1 . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . Watcher 3 | . 1 . 1 . . . . . . . 1 . Swarmer 14 | . 4 7 . . . . . . . . 3 . Grunt 61 | . 9 17 2 8 1 1 . 8 . 3 11 1 Brawler 4 | . . 1 . 1 . . . 2 . . . . Sentry 21 | . . 5 2 9 3 . . . . . 1 1 Demolisher 1 | . . . . . 1 . . . . . . . Hunter 4 | . . . . . . 2 . 1 . . 1 . Programmer 7 | . . . . . . . . . . . 2 5 Mutant 1 | . . . . . . . 1 . . . . . Best Kill Streak 6 | 3 2 6 2 4 3 3 1 4 . 3 5 2 Combat Bots Only 6 | . 2 6 2 4 3 2 1 4 . 3 5 2 Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . 1 . . 1 . Melee 1 | . . 1 . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Damage Taken 12030 | . 604 2056 214 1188 468 588 119 493 . 95 2259 3946 Core 2408 | . 106 365 47 234 53 95 13 19 . . 311 1165 Absorbed by Shields 390 | . . . . . . 24 . . . . 340 26 Redirected to Shielding 125 | . . 35 . . . 90 . . . . . . Regen/Repaired (Parts) 1021 | . 35 . . 332 40 16 19 31 192 . 35 321 Core Remaining (%) 59 | 100 57 8 . . 39 . . . . 85 68 . Volleys Fired 405 | 7 67 83 18 56 10 11 . 22 . 8 68 55 Largest 5 | 2 2 2 3 3 2 2 . 4 . 3 3 5 Hottest 245 | 60 70 112 168 175 110 70 . 210 . 168 143 245 Shots Fired 869 | 14 131 142 53 168 13 18 . 35 . 22 138 135 Gun 620 | 14 131 130 53 168 12 . . 1 . . 45 66 Cannon 236 | . . 12 . . . 18 . 22 . 22 93 69 Launcher 13 | . . . . . 1 . . 12 . . . . Special . | . . . . . . . . . . . . . Kinetic 279 | 7 68 62 . . . . . . . 8 43 91 Thermal 556 | 7 63 80 53 168 9 18 . 22 . 14 78 44 Explosive . | . . . . . . . . . . . . . Electromagnetic 34 | . . . . . 4 . . 13 . . 17 . Robot Hit Streak 27 | 4 9 9 16 19 7 3 . 8 . 4 27 14 Robot Miss Streak 8 | 2 3 5 2 8 2 1 . 2 . 4 3 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . Shots Hit Robots 634 | 9 81 131 37 110 21 15 6 20 . 11 106 87 Core Hits 231 | 4 32 41 10 36 8 3 2 19 . 5 46 25 Critical Kills 7 | . . 1 . . . 1 . 1 . 1 2 1 Critical Parts Destroyed 10 | . . 3 . 1 4 1 . . . . . 1 Critical Strikes 35 | . 1 8 4 7 4 2 . 1 . 1 2 5 Burn 15 | . 1 4 4 6 . . . . . . . . Meltdown 2 | . . . . . . 1 . 1 . . . . Destroy 7 | . . 1 . . . . . . . 1 2 3 Smash 11 | . . 3 . 1 4 1 . . . . . 2 Melee Attacks 94 | . . 48 . 17 11 3 8 . 1 . . 6 Impact 94 | . . 48 . 17 11 3 8 . 1 . . 6 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . 1 . . 1 3 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15132 | 102 1001 3100 628 2024 615 655 243 1449 . 321 2580 2414 Guns 6437 | 102 988 1282 624 1709 165 . . 18 . . 677 872 Cannons 4620 | . . 126 . . . 444 . 706 . 321 1678 1345 Explosions 1073 | . . . . . 102 . . 725 . . 225 21 Melee 2905 | . . 1663 . 295 348 209 243 . . . . 147 Ramming 97 | . 13 29 4 20 . 2 . . . . . 29 Kinetic 3599 | 47 493 563 . . . . . . . 78 722 1696 Thermal 7348 | 55 495 845 624 1709 121 444 . 739 . 243 1552 521 Explosive 21 | . . . . . . . . . . . . 21 Electromagnetic 1162 | . . . . . 146 . . 710 . . 306 . Impact 2905 | . . 1663 . 295 348 209 243 . . . . 147 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . 1 5 . 9 9 1 1 1 1 2 4 14 Average Corruption 5 | . 1 5 . 7 9 1 1 1 1 1 3 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 163 | . 4 16 . 42 28 . 8 8 1 . 11 45 Message Errors 39 | . 2 4 . 9 4 . 2 2 . . 4 12 Matter Fused 43 | . 1 2 . 14 7 . 2 3 . . 2 12 Heat Flow Errors 20 | . . 2 . 8 3 . 1 . . . 2 4 Energy Discharges 18 | . . 4 . 3 3 . . 1 1 . 2 4 Parts Rejected 1 | . . . . 1 . . . . . . . . Parts Fused 4 | . . . . 1 1 . 1 . . . . 1 Data Loss (minor) 19 | . . 3 . 4 3 . 1 2 . . . 6 Data Loss (major) 6 | . . . . . 5 . 1 . . . . . Misfires 8 | . 1 . . 1 1 . . . . . . 5 Alerts 2 | . . . . . 1 . . . . . 1 . Weapon Failures 3 | . . 1 . 1 . . . . . . . 1 Overload Shots 6 | . . . . . . . . 6 . . . . Overflow Damage 794 | . . 303 . 44 169 135 . 58 . 1 25 59 Projectiles 96 | . . 29 . . . 2 . 58 . 1 2 4 Explosions 23 | . . . . . . . . . . . 23 . Melee 675 | . . 274 . 44 169 133 . . . . . 55 Knockbacks 32 | . . 8 . . . 1 . . . . 8 15 Impact 7 | . . 6 . . . 1 . . . . . . Kinetic 21 | . . 1 . . . . . . . . 6 14 Secondary 4 | . . 1 . . . . . . . . 2 1 Self-Inflicted Damage 182 | . . . . . 9 . . 25 . . 135 13 Shots 5 | . . . . . 1 . . 2 . . 2 . Rammed 9 | . . 1 . 1 . 1 . . . . . 6 Targets Rammed 20 | . 4 3 1 5 . 1 . . . . . 6 Kicked 11 | . 4 2 1 4 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 591 | . 81 342 193 591 229 . 157 279 . 69 214 423 Average Temperature 109 | . 37 95 53 129 55 . 85 109 . 25 41 163 Received Heat Transfer 2694 | . 273 771 108 387 36 . . 183 . 39 588 309 Effects 19 | . . 1 . 10 . . . . . . 1 7 Shutdowns 5 | . . . . 3 . . . . . . . 2 Energy Bleed 3 | . . 1 . 1 . . . . . . . 1 Interference 6 | . . . . 3 . . . . . . 1 2 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 2 | . . . . 2 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (core) 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . . 2 . . . . Combat Hostiles 3 | . . . . . 1 . . 2 . . . . Parts Fried 21 | . . 6 . 3 5 3 . 3 . . 1 . Impact Corruptions 32 | . . 14 . 3 8 5 . . . . . 2 Robots Melted 7 | . . 1 . 2 . 2 . 1 . . 1 . Combat Hostiles 7 | . . 1 . 2 . 2 . 1 . . 1 . Parts Melted 31 | . 4 5 1 11 . 4 . 3 . . 3 . Heat Transferred 14792 | 125 1387 2220 1665 4181 259 700 . 1050 . 298 1976 931 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Peak Influence 895 | 15 249 308 165 318 70 71 . . . . 895 668 Initial 623 | . 9 . 63 31 34 . . . . . 623 356 Average 191 | 3 130 126 100 134 47 17 . . . . 704 354 Maximum Alert Level 3 | . 1 1 . 1 . . . . . . 3 2 Low Security (%) 71 | 100 92 78 100 82 100 100 . . . . . 23 Level 1 16 | . 7 21 . 17 . . . . . . . 46 Level 2 9 | . . . . . . . . . . . 57 29 Level 3 3 | . . . . . . . . . . . 42 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 3 5 2 3 . . . . . . 7 7 Investigation 6 | . 1 4 1 . . . . . . . . . Extermination 4 | . . . . . . . . . . . . 4 Reinforcement 10 | . 2 1 1 1 . . . . . . 4 1 Assault 2 | . . . . . . . . . . . . 2 Garrison 5 | . . . . 2 . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded 4 | . . . . . . . . . . . 3 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Distress Signals 14 | . . 1 2 5 . . . . . . 4 2 Communications Jammed 1 | . . . . . . . . . . 1 . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 202 | . 26 42 9 30 4 3 1 17 . 8 27 35 Peak Tracking Total 8 | . 4 6 3 5 2 3 1 5 . 4 6 8 Tactical Retreats 21 | . 3 5 . 5 . . . 3 . . 2 3 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Traps Triggered 15 | . 2 3 . 5 . 2 . . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Machines Disabled 11 | . . 1 . 3 . . 1 . . . . 6 Max in Single Turn 3 | . . 1 . 1 . . 1 . . . . 3 Garrison Access 2 | . . . . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Machines Accessed 37 | . 7 6 4 10 6 3 . . . . . 1 Terminals 30 | . 6 6 4 7 5 2 . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 3 | . 1 . . 2 . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Total Hacks 99 | . 19 22 15 24 12 6 . . . . . 1 Successful 51 | . 8 14 6 17 4 2 . . . . . . Failed 47 | . 10 8 9 7 8 4 . . . . . 1 Catastrophic 9 | . 2 . 2 2 2 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 63 | . 16 14 11 8 11 . . . . . . 3 Terminals 84 | . 17 22 15 14 11 5 . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 11 | . 2 . . 9 . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Terminal Hacks 20 | . 3 9 2 5 . 1 . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . Prototype ID Bank 3 | . . 2 . 1 . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Alert Level 3 | . 1 1 . 1 . . . . . . . . Unreport Threat 3 | . 1 1 . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . . 8 . . . . . . . . Scan Component 5 | . 1 . . 4 . . . . . . . . Repair 5 | . 1 . . 4 . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . Unauthorized Hacks 18 | . 3 5 4 3 3 . . . . . . . Terminals 18 | . 3 5 4 3 3 . . . . . . . Botnet 18 | . 3 5 4 3 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 31 | . 6 6 4 7 5 2 . . . . . 1 Full Trace Events 7 | . 1 1 2 3 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . . . . . 15 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . 4 . . . . . . . . Time 218 | . 38 . . 180 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Total Allies 20 | . . . . 10 . . 3 . 4 . . 3 Largest Group 10 | . . . . 10 . . 3 3 4 4 4 3 Highest-Rated Group 219 | . . . . 173 . . 93 93 150 150 146 219 Highest-Rated Ally 96 | . . . . 29 . . 31 31 39 39 39 96 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . 1 Total Orders 3 | . . . . 1 . . . . . . . 2 ROAM 1 | . . . . 1 . . . . . . . . DROP 1 | . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 151 | . . . . 57 . . . 17 . 21 14 42 Total Damage 4674 | . . . . 745 . . . 267 . 760 405 2497 Kills 32 | . . . . 7 . . . 1 . 5 6 13 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Turns Passed 14955 | 135 1403 1976 568 1973 856 828 802 1124 2392 405 759 1734 Spaces Moved 6538 | 67 596 648 253 789 536 434 539 507 1074 158 152 785 Core 341 | 41 1 2 . 1 . . . . . . 15 281 Treads 2158 | . . 313 . 275 536 410 539 5 . . 80 . Legs 2253 | 26 595 244 253 513 . . . . 428 158 25 11 Wheels 239 | . . 89 . . . . . . . . 32 118 Hover 363 | . . . . . . 24 . . 7 . . 332 Flight 1184 | . . . . . . . . 502 639 . . 43 Fastest Speed 50 | 50 120 105 190 120 145 133 133 133 161 161 231 50 Average Speed 188 | 138 170 218 190 173 145 163 133 207 221 235 329 181 Slowest Speed 1050 | 250 260 750 190 1050 145 225 133 385 236 236 1000 1000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 87 44 21 85 71 9 64 68 91 39 4 17 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 7 | . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . Scrap Searched 6 | . . . . . . . 1 1 4 . . . Spaces Dug 5 | . . 1 . 1 . . 1 . . . 2 . Terrain Destroyed 70 | . . 1 . 1 . . 1 9 . 6 11 41 Melee 3 | . . 1 . 1 . . 1 . . . . . Projectile 26 | . . . . . . . . 5 . 6 5 10 AOE 41 | . . . . . . . . 4 . . 6 31 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Total 8228 | 91 853 973 303 1234 589 526 608 546 1090 172 279 964 Wait 756 | 4 161 110 16 264 16 55 6 8 . 5 51 60 Move 6526 | 66 595 647 252 788 535 433 538 506 1073 157 151 785 Hop . | . . . . . . . . . . . . . Pick Up 85 | 7 5 22 8 30 4 4 1 2 1 . . 1 Fast Attach 67 | 7 2 13 . 24 1 5 3 . 2 . 1 9 Attach 44 | . . 16 2 4 1 4 1 3 3 . 8 2 Detach 14 | . . 1 . . . 4 . 2 4 . . 3 Swap 51 | . 11 15 . 18 . 3 1 1 . 2 . . Drop 80 | . 8 15 6 28 11 3 1 2 6 . . . Fire 405 | 7 67 83 18 56 10 11 . 22 . 8 68 55 Melee 94 | . . 48 . 17 11 3 8 . 1 . . 6 Ram 6 | . . . . . . . . . . . . 6 Kick 11 | . 4 2 1 4 . . . . . . . . Crush 3 | . . 1 . 1 . 1 . . . . . . Escape Stasis 37 | . . . . . . . . . . . . 37 Rewire 49 | . . . . . . . 49 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 136 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 626 | -10/Materials | Build established: Scavenger-Mutant 739 | -10/Materials | Discovered new exit (range 13) 849 | -10/Materials | Repaired Lgt. Nuclear Core 967 | -10/Materials | Discovered new exit (range 9) 1076 | -10/Materials | Discovered new exit (range 8) 1200 | -10/Materials | Central database locked down 1413 | -10/Materials | Discovered new exit (range 16) 1539 | -10/Materials | Entered another Materials area 1539 | -9/Materials | Evolved 2 slots: Propulsion x2 1719 | -9/Materials | Discovered new exit (range 4) 1792 | -9/Materials | Lost 5 parts (1p2n2w) 2290 | -9/Materials | Build established: Mutant 2291 | -9/Materials | Discovered new exit (range 16) 2871 | -9/Materials | Discovered new exit (range 16) 2910 | -9/Materials | Core integrity fell below 50% 2943 | -9/Materials | Core integrity fell below 20% 2976 | -9/Materials | Lost 7 parts (1p5n1w) 3515 | -9/Materials | Entered another Materials area 3515 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3858 | -8/Materials | Build established: Scavenger-Tank 3904 | -8/Materials | Discovered new exit (range 12) 3944 | -8/Materials | Identified exit to Storage 4083 | -8/Materials | Entered Storage 4098 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4220 | -8/Storage | Garrison activated, responded to threat 4936 | -8/Storage | Repaired Broken Carbon-fiber Leg 4988 | -8/Storage | Repaired Lgt. Angular Momentum Engine 5178 | -8/Storage | Discovered new exit (range 16) 5453 | -8/Storage | Used back door to open Recycling access 5453 | -8/Storage | Discovered new exit (range 5) 5554 | -8/Storage | Core integrity fell below 50% 5702 | -8/Storage | Repaired Imp. Medium Laser 5729 | -8/Storage | Repaired Hcp. Storage Unit 6056 | -8/Storage | Entered Recycling 6060 | -8/Recycling | Found Scrap Engine 6129 | -8/Recycling | Build established: Mutant 6372 | -8/Recycling | Discovered new exit (range 12) 6912 | -8/Recycling | Entered Factory 6912 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 7495 | -6/Factory | Identified exit to Factory 7699 | -6/Factory | Discovered new exit (range 15) 7718 | -6/Factory | Identified exit to Lower Caves 7740 | -6/Factory | Entered Lower Caves 8060 | -6/Lower Caves | Learned Factory interactive machine intel 8061 | -6/Lower Caves | Build established: Skirmisher 8139 | -6/Lower Caves | Encountered a Warlord checkpoint 8236 | -6/Lower Caves | Found Alien Artifact 8236 | -6/Lower Caves | Identified Core Expander 8236 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 8400 | -6/Lower Caves | Discovered new exit (range 9) 8430 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8523 | -6/Lower Caves | Identified exit to Lower Caves 8531 | -6/Lower Caves | Build established: Mutant 8542 | -6/Lower Caves | Entered another Lower Caves area 8542 | -6/Lower Caves | Accompanied by 3 allies 8548 | -6/Lower Caves | Discovered exit to Factory (range 11) 9296 | -6/Lower Caves | Discovered new exit (range 15) 9497 | -6/Lower Caves | Encountered a Warlord checkpoint 9500 | -6/Lower Caves | Spotted B-75 Beast 9664 | -6/Lower Caves | Identified exit to Zion 9666 | -6/Lower Caves | Entered Zion 9735 | -6/Zion | System corruption cleaned by Quarantine Array 9869 | -6/Zion | Given A8's code to call for help 10101 | -6/Zion | Discovered new exit (range 16) 11141 | -6/Zion | Learned location of Warlord (-4) 11557 | -6/Zion | Imprinted 11559 | -6/Zion | Declared Zion's savior 12053 | -6/Zion | Identified exit to Proximity Caves 12058 | -6/Zion | Entered Proximity Caves 12058 | -5/Proximity Caves | Accompanied by 4 allies 12130 | -5/Proximity Caves | Spotter reported a threat 12157 | -5/Proximity Caves | Spotter reported a threat 12273 | -5/Proximity Caves | Spotter reported a threat 12363 | -5/Proximity Caves | Build established: Gunner 12414 | -5/Proximity Caves | Spotter reported a threat 12424 | -5/Proximity Caves | Discovered exit to Factory (range 15) 12463 | -5/Proximity Caves | Entered Factory 12463 | -5/Factory | Accompanied by 4 allies 12463 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12464 | -5/Factory | Loaded intel: 54 interactive machine locations 12496 | -5/Factory | Garrison activated, responded to threat 12659 | -5/Factory | Lost 5 parts (3n2w) 12762 | -5/Factory | Lost 3 parts (1n1u1w) 12763 | -5/Factory | Search patrols dispatched 12880 | -5/Factory | Lost 3 parts (1p1n1w) 13137 | -5/Factory | Build established: Mutant 13153 | -5/Factory | Discovered new exit (range 7) 13185 | -5/Factory | Identified exit to Factory 13222 | -5/Factory | Entered another Factory area 13222 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13962 | -4/Factory | System corruption reached 10% 14054 | -4/Factory | Zion Kinetic Resupply teleported in 14058 | -4/Factory | Enhanced Grunt warped into view, answering call for help 14062 | -4/Factory | Enhanced Grunt warped into view, answering call for help 14346 | -4/Factory | P-70 Sage assimilated allied PY-EL4(A) 14673 | -4/Factory | Spotted B-86 Titan 14722 | -4/Factory | First assault squad dispatched 14739 | -4/Factory | Released all parts (6) 14743 | -4/Factory | Core integrity fell below 50% 14762 | -4/Factory | Terminal network hard line cut 14770 | -4/Factory | Lost 10 parts (1p4n2u3w) 14822 | -4/Factory | Released all parts (1) 14841 | -4/Factory | Core integrity fell below 20% 14956 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 14901_ System corrupted: Energy discharge (-25). 14904_ R-10 Processor collects Adv. Thermal Shield. 14907_ R-10 Processor collects Adv. Reaction Control System. 14919_ Acquired 5 matter. 14919_ Acquired 3 matter. 14925_ Acquired 52 matter. 14932_ System corrupted: Matter fused (-8). 14941_ C-30 ARC bursts open, deploying its payload. 14941_ G-73 Enforcer unfolds itself. 14941_ L-61 Swordsman unfolds itself. 14941_ B-60 Warrior unfolds itself. 14941_ G-67 Veteran unfolds itself. 14941_ M-36 Artificer unfolds itself. 14951_ A>LYFYBKFH|8YLP#GF=AFC| 14953_ Slug penetrates Wall. 14955_ Slug penetrates Door. 14955_ Slug penetrates Wall. 14956_ Slammed into H-77 Assassin. 14956_ Destabilizing: Core damaged (-34). 14956_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????# !#| #???????? | | ???????????# # #???????? | | ??????############### #???????? | | ??????""" ! # #???????? | | ????? "Y" # #???????? | | ????# " " # #???????? | | ????? # ##+#######?? | | ##??# """"""""" # # #?? | | #??# # # #?? | | ################+# # #?? | | # # # !! #?? | | + # + !!! #?? | | # !# # !!! #?? | | # # """ """ """ # #?? | | #? # """ """ """ # #?? | | #?#### """ """ """ # #?? | | ###### ##########?? | | """ """ """ """ #??????????? | | """ """ """ """ ############ | | """ """ """ """ # # | | | # # | | %[! # # | | ###+#########"####### # # | | #%!!% # # # # | | #[ ! # # h # # | | # """ # /h ^^@# # | | # """ # # ^ ; # | | # """ # """ """ # # # | | # # """ """ # # # | | # """ # """ """ # # # | | # """ # # # # | | # """ # """ # # # | | # # """ # # # | | # """ # """ # # = # | | # """ # # ##+######### | | # """ ############## #???????? | | # #????????????# #???????? | | ########????????????# #???????? | | ????????????????????# #???????? | | ????????????????????# #???????? | | ????????????????????# #???????? | | ???????############## #???????? | | ???????# # #???????? | | ???????# # #???????? | | ???????# # #???????? | | ???????# # #???????? | | ???????# # #???????? | | ???????# " % #???????? | | ???????# # #???????? | | ???????# # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 300 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Arm. Leg | -6/Zion | Archive Antigrav System | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsCombatSpecial Manual? 0 Play Time 01:34:31 Cumulative 132.2 hours Start 2023.06.10 @ 12:20:42 End 2023.06.10 @ 16:37:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e65fa3f5-4654-4553-9197-a4a286d7c013