Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.24 @ 01:17:30 Player: BOBIT Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2712) 2712 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1728) 1728 TOTAL SCORE: 7460 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 33 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (180) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Visual Processing Unit Relay Coupler [Swarmer] (39) Relay Coupler [Specialist] (21) > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Improved Heat Sink Light Armor Plating Relay Coupler [NC] (32) Relay Coupler [NC] (24) Relay Coupler [Grunt] (31) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (20) Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (14) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Relay Coupler [Grunt] Relay Coupler [Specialist] > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Assault Cannon > --- INVENTORY -------- Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Relay Coupler [Specialist] Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Slots Evolved 4 | . . 2 . . 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . 2 . . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 91 | 8 2 9 . 10 17 8 21 16 Power 9 | 2 . 1 . 1 1 . 2 2 Engine 6 | 2 . . . 1 1 . . 2 Core 3 | . . 1 . . . . 2 . Reactor . | . . . . . . . . . Propulsion 23 | 2 2 2 . 2 1 . 6 8 Treads 14 | 1 . 2 . 2 1 . 2 6 Leg 3 | 1 . . . . . . 2 . Wheel . | . . . . . . . . . Hover 2 | . . . . . . . 2 . Flight 4 | . 2 . . . . . . 2 Utility 28 | 1 . 4 . 5 5 4 7 2 Device 9 | . . 3 . 2 3 . 1 . Storage 4 | 1 . . . . . . 1 2 Processor 2 | . . . . . 1 . 1 . Hackware 6 | . . . . 2 . 4 . . Protection 7 | . . 1 . 1 1 . 4 . Artifact . | . . . . . . . . . Weapon 31 | 3 . 2 . 2 10 4 6 4 Energy Gun 12 | 2 . . . . 9 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 . . . . . 2 3 2 Ballistic Cannon 4 | . . 2 . 2 . . . . Launcher 2 | . . . . . . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 1 1 . Unidentified Prototypes 2 | . . . . . 1 . 1 . Parts Lost 24 | . . . . 4 2 3 4 11 Power 4 | . . . . 1 . . . 3 Propulsion 3 | . . . . . . . . 3 Utility 4 | . . . . 3 . . 1 . Weapon 13 | . . . . . 2 3 3 5 Highest Loss Streak 8 | . . . . 3 1 1 2 8 Average Slot Usage (%) 85 | . 78 59 100 93 93 91 73 74 Engine 5 | . 14 1 . 3 9 8 . 5 Core 3 | . . 9 11 7 . . 4 1 Treads 16 | . 7 22 22 22 18 16 6 12 Device 13 | . . 1 33 31 17 4 . . Storage 1 | . 8 . . . . . . 9 Processor 2 | . . . . . 2 . 1 9 Hackware 14 | . . . . 3 18 30 24 18 Protection 5 | . . 4 11 3 6 8 12 . Energy Gun 4 | . 14 . . . 15 3 . . Ballistic Gun 5 | . 14 . . . . 13 12 11 Ballistic Cannon 8 | . . 21 22 22 4 . . . Launcher 1 | . . . . . . . 2 4 Special Melee Weapon 1 | . . . . . 2 6 2 . Naked Turns . | . . . . . . . . . Heaviest Build 43 | 12 10 21 21 21 25 21 29 43 Greatest Support 40 | 10 20 40 40 40 40 40 40 40 Greatest Overweight (x) 11 | 1 3 1 . . . . 4 11 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | 6 6 4 4 4 4 4 4 16 Average Capacity 5 | 5 5 4 4 4 4 4 4 10 Most Carried 14 | 6 6 4 4 4 4 4 4 14 Average Carried 4 | 4 5 3 4 3 4 3 3 7 Final Capacity 16 | 6 4 4 4 4 4 4 4 16 Final Carried 9 | 6 4 4 4 4 4 4 4 9 Class Distribution -------------------- 45% | Mutant 27% | Scavenger-Mutant 19% | Bothacker-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Matter Collected 2137 | 263 39 124 . 415 354 124 290 528 Remotely . | . . . . . . . . . Salvage Created 2241 | . 39 124 . 415 394 194 496 579 Parts 143 | . 6 7 . 37 14 13 30 36 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Combat Hostiles Destroyed 65 | . 3 3 . 22 6 6 8 17 Melee 2 | . . . . . . . 2 . Guns 28 | . 3 . . . 4 6 5 10 Cannons 25 | . . 3 . 22 . . . . AOE 7 | . . . . . . . . 7 Classes Destroyed 8 | . 1 1 . 3 1 . 2 . Worker 1 | . . . . . . . 1 . Watcher 2 | . . . . . 1 . 1 . Swarmer 29 | . 3 . . 11 . 3 . 12 Grunt 15 | . . . . 5 5 1 3 1 Brawler 5 | . . . . 1 . . 1 3 Duelist 1 | . . . . 1 . . . . Sentry 14 | . . 3 . 4 1 2 3 1 Hunter 1 | . . . . . . . 1 . Best Kill Streak 10 | . 3 2 . 8 2 3 3 10 Combat Bots Only 10 | . 3 2 . 8 2 3 2 10 Max Kills in Single Turn 6 | . 1 1 . 1 1 1 1 6 Gunslinging . | . . . . . . . . . Exploded 5 | . . . . . . . . 5 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Damage Taken 4656 | . 49 171 . 748 836 474 986 1392 Core 727 | . 8 58 . 109 77 90 85 300 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 96 . . 58 . . . . Volleys Fired 227 | . 4 9 . 46 41 15 15 97 Largest 3 | . 2 2 . 2 3 2 2 3 Hottest 155 | . 60 88 . 88 155 85 56 68 Shots Fired 372 | . 8 18 . 92 86 22 30 116 Gun 246 | . 8 . . . 72 22 30 114 Cannon 124 | . . 18 . 92 14 . . . Launcher 2 | . . . . . . . . 2 Special . | . . . . . . . . . Kinetic 285 | . 4 18 . 92 14 13 30 114 Thermal 56 | . 4 . . . 43 9 . . Explosive 2 | . . . . . . . . 2 Electromagnetic 29 | . . . . . 29 . . . Robot Hit Streak 38 | . 4 5 . 8 27 11 7 38 Robot Miss Streak 5 | . 1 2 . 3 4 2 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . . . 2 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . Shots Hit Robots 319 | . 6 11 . 57 87 25 40 93 Core Hits 129 | . 3 3 . 25 22 8 23 45 Critical Hits 7 | . . . . 3 . . . 4 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 6 | . . . . 2 . . . 4 Melee Attacks 44 | . . . . . 14 8 17 5 Impact 19 | . . . . . . . 14 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . . . . 8 . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5426 | . 61 237 . 1385 1139 184 716 1704 Guns 2942 | . 61 . . . 978 184 519 1200 Cannons 1762 | . . 234 . 1385 143 . . . Explosions 409 | . . . . . . . . 409 Melee 273 | . . . . . . . 193 80 Ramming 40 | . . 3 . . 18 . 4 15 Kinetic 3596 | . 28 234 . 1385 143 87 519 1200 Thermal 792 | . 33 . . . 662 97 . . Explosive 409 | . . . . . . . . 409 Electromagnetic 316 | . . . . . 316 . . . Impact 273 | . . . . . . . 193 80 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 30 | . . 6 . 6 . . 18 . Projectiles 12 | . . 6 . 6 . . . . Explosions . | . . . . . . . . . Melee 18 | . . . . . . . 18 . Knockbacks 22 | . . 1 . 17 1 . 2 1 Impact 3 | . . . . . . . 2 1 Kinetic 19 | . . 1 . 17 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 19 | . . 1 . . 8 . 3 7 Targets Rammed 19 | . . 1 . . 8 . 3 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 91 | . . 91 . . 63 55 74 70 Average Temperature 28 | . . 44 . . 13 15 32 30 Received Heat Transfer 1716 | . . 45 . 177 477 153 279 585 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 3 | . . . . . 2 . 1 . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 4 | . . . . . 3 1 . . Heat Transferred 1629 | . 75 . . . 1332 222 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Peak Influence 809 | . 100 147 61 809 410 238 270 520 Average Influence 300 | . 61 65 61 542 264 179 151 349 Maximum Alert Level 3 | . . . . 3 2 1 1 2 Low Security (%) 40 | 100 100 100 100 6 27 68 72 22 Level 1 31 | . . . . 23 66 31 27 20 Level 2 21 | . . . . 40 6 . . 57 Level 3 7 | . . . . 29 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 . . . 1 . 1 . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . 1 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Distress Signals 3 | . . 1 . . 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 5 3 . 24 30 18 13 27 Peak Tracking Total 10 | . 3 2 . 10 6 5 4 10 Tactical Retreats 18 | . . 1 . 2 7 1 . 7 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Traps Triggered 3 | . . . . . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts 3 | . . . . . . 3 . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Machines Disabled 4 | . . . . 2 . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 . 1 Garrison Relay 4 | . . . . 2 . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Machines Accessed 13 | . 2 . 2 . 3 . 6 . Terminals 8 | . 2 . 1 . 2 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 35 | . 6 . 3 . 9 . 17 . Successful 16 | . 1 . 2 . 7 . 6 . Failed 19 | . 5 . 1 . 2 . 11 . Catastrophic 6 | . 1 . 1 . 1 . 3 . Database Lockouts . | . . . . . . . . . Manual 7 | . . . 2 . 1 . 4 . Terminals 25 | . 6 . 2 . 6 . 11 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 3 | . . . . . . . 3 . Garrison Access 6 | . . . 1 . 3 . 2 . Terminal Hacks 8 | . 1 . 1 . 4 . 2 . Prototype ID Bank 1 | . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . Registered Components 1 | . . . . . 1 . . . Zone Layout 2 | . . . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 2 | . . . . . . . 2 . Garrison Access Hacks 6 | . . . 1 . 3 . 2 . Unlock Access 3 | . . . 1 . 1 . 1 . Coupler Status 3 | . . . . . 2 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 . 1 . 3 . 5 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 . . Robot Detection 1 | . . . . . . 1 . . Robots Hacked 13 | . . . . . 5 7 1 . Non-combat 4 | . . . . . 4 . . . Combat 9 | . . . . . 1 7 1 . Robot Hacks Applied 18 | . . . . . 10 7 1 . parse_system 3 | . . . . . 1 2 . . no_distress 2 | . . . . . 2 . . . ignore_repairs 1 | . . . . . 1 . . . ignore_parts 1 | . . . . . 1 . . . find_shortcuts 1 | . . . . . 1 . . . tweak_propulsion 1 | . . . . . 1 . . . mark_system 1 | . . . . . 1 . . . link_complan 1 | . . . . . 1 . . . wipe_record 1 | . . . . . 1 . . . overwrite_iff 2 | . . . . . . 1 1 . streamctrl_high 1 | . . . . . . 1 . . formatsys_high 3 | . . . . . . 3 . . Relay Couplers Released 16 | . . . . 8 . 4 . 4 Machine Destruction 16 | . . . . 8 . 4 . 4 Attached 6 | . . . . 2 . 4 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Total Allies 6 | . . . . . . 5 1 . Largest Group 2 | . . . . . . 2 1 . Highest-Rated Group 45 | . . . . . . 45 29 . Highest-Rated Ally 29 | . . . . . . 29 29 . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . . 16 5 . Total Damage 299 | . . . . . . 202 97 . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Turns Passed 4034 | 122 77 226 28 1035 882 434 557 673 Spaces Moved 1994 | 78 74 104 17 495 378 263 326 259 Core 253 | 9 1 1 . . . 76 165 1 Treads 1443 | . 6 99 17 495 378 187 114 147 Legs 91 | 69 16 . . . . . 6 . Wheels . | . . . . . . . . . Hover 143 | . . . . . . . 41 102 Flight 64 | . 51 4 . . . . . 9 Fastest Speed 37 | 50 37 37 170 170 170 50 50 37 Average Speed 145 | 114 69 164 170 170 170 135 122 122 Slowest Speed 600 | 150 200 170 170 170 170 170 250 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . 3 . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 5 19 13 7 54 24 45 38 47 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 31 | . . 5 . . 5 . . 21 Melee . | . . . . . . . . . Projectile 13 | . . 5 . . 5 . . 3 AOE 18 | . . . . . . . . 18 Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Total 2717 | 107 88 141 16 598 530 319 423 495 Wait 230 | 16 9 6 . 33 59 11 27 69 Move 1978 | 77 67 103 16 493 377 261 325 259 Hop 3 | . 3 . . . . . . . Pick Up 27 | 5 . 4 . 8 . 1 . 9 Fast Attach 76 | 7 2 9 . 4 17 6 21 10 Attach 10 | . . . . 2 . 2 . 6 Detach 12 | 1 . . . . 1 4 2 4 Swap 5 | 1 . . . 4 . . . . Drop 57 | . 3 9 . 8 13 8 13 3 Fire 227 | . 4 9 . 46 41 15 15 97 Melee 44 | . . . . . 14 8 17 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 19 | . . 1 . . 8 . 3 7 Escape Stasis 26 | . . . . . . . . 26 Rewire . | . . . . . . . . . Trap 3 | . . . . . . 3 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 12) 200 | -10/Materials | Entered another Materials area 200 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 360 | -9/Materials | Discovered new exit (range 11) 426 | -9/Materials | Entered Storage 452 | -9/Storage | Identified exit to Garrison 454 | -9/Storage | Entered Garrison 516 | -9/Garrison | Triggered checkpoint 558 | -9/Garrison | Triggered checkpoint 569 | -9/Garrison | Destroyed 8 combat bots 718 | -9/Garrison | Triggered checkpoint 765 | -9/Garrison | Garrison Relay disabled 828 | -9/Garrison | Discovered new exit (range 14) 956 | -9/Garrison | Triggered checkpoint 982 | -9/Garrison | Triggered checkpoint 1078 | -9/Garrison | Discovered new exit (range 12) 1119 | -9/Garrison | Installed Relay Interface Framework 1172 | -9/Garrison | Triggered checkpoint 1228 | -9/Garrison | Garrison Relay disabled 1231 | -9/Garrison | Lost 3 parts (1p2u) 1489 | -9/Garrison | Entered Materials 1489 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2369 | -8/Materials | Identified exit to Garrison 2371 | -8/Materials | Entered Garrison 2408 | -8/Garrison | Triggered checkpoint 2471 | -8/Garrison | Garrison Relay disabled 2503 | -8/Garrison | Build established: Bothacker-Mutant 2694 | -8/Garrison | Triggered checkpoint 2721 | -8/Garrison | Triggered checkpoint 2736 | -8/Garrison | Triggered checkpoint 2788 | -8/Garrison | Discovered new exit (range 10) 2794 | -8/Garrison | Triggered checkpoint 2802 | -8/Garrison | Expanded RIF knowledge: Robot Detection 2805 | -8/Garrison | Entered Materials 3357 | -8/Materials | Discovered new exit (range 15) 3362 | -8/Materials | Identified exit to Garrison 3362 | -8/Materials | Entered Garrison 3434 | -8/Garrison | Triggered checkpoint 3478 | -8/Garrison | Core integrity fell below 50% 3543 | -8/Garrison | Destroyed 10 combat bots 3584 | -8/Garrison | Triggered checkpoint 3651 | -8/Garrison | Garrison Relay disabled 3826 | -8/Garrison | Build established: Scavenger-Mutant 3966 | -8/Garrison | Triggered checkpoint 3987 | -8/Garrison | Core integrity fell below 20% 4035 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03885_ Acquired 18 matter. 03888_ Acquired Lgt. Assault Rifle. 03894_ Acquired 10 matter. 03898_ Acquired 16 matter. 03907_ Acquired Lgt. Ion Engine. 03912_ Slug penetrates Wall. 03918_ Slug penetrates B-36 Bruiser. 03918_ B-36 Bruiser destroyed. Garrison Door opened remotely. 03939_ Acquired 57 matter. 03977_ Slug penetrates Reinforced Barrier. 03982_ Gauss Rifle destroyed. 03984_ Lgt. Ion Engine destroyed. 03994_ Lgt. Assault Rifle destroyed. 04000_ Lgt. Treads destroyed. 04022_ Hammer destroyed. 04024_ Lgt. Treads destroyed. 04024_ Slammed into G-47 Trooper. 04031_ G-47 Trooper knocked back. 04033_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????## ^#?????????????????????? | | ???????????????????????"# #?????????????????????? | | ???????????????????????" ^#?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# g#?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ??????????????????????### #?????????????????????? | | ????????????????###???# #?????????????????????? | | ????????????????# ???# #?????????????????????? | | ????????????????# #???# #?????????????????????? | | ????????????????# #???### #?????????????????????? | | ??????????????###"####### g#############?????????? | | ??????????????# ??????? | | ??????????????# ??????? | | ??????????????# ??????? | | ??????????????# #######################????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ????#?????????# #??????????????????????????????? | | ????# ??#?????# #??????????????????????????????? | | ????# ?# ???# #??????????????????????????????? | | ???## ## ## #??????????????????????????????? | | ??## ####### #?????????????????????? | | # #?????????????????????? | | % " #?????????????????????? | | ?### ## ## ########???????????????????????? | | ???# ## ## ###????????????????????????????? | | ???" #????????????????????????????? | | ???" #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Hehehe Challenges ------------ None Game ------ Seed FlakChargeProtection Manual? 0 Play Time 00:42:17 Cumulative 37.8 hours Start 2020.02.24 @ 00:35:41 End 2020.02.24 @ 01:17:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63bdf1fe-53f6-43d4-9b9c-d563438cc715