Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 15:27:07

Player: ChromeKnight

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (64)      320
Value Destroyed (2996)     2996
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (2339)               2339
              TOTAL SCORE: 8095

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    794
Follower Combat Kills      445
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     275/300
Energy                     275/275
System Corruption          39%
Temperature                Cool (32)
Movement                   Walking (120)
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (1) --------
               Deuterium Engine
>              --- PROPULSION (4) ---
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (4) ------
        Medium Storage Unit
      Advanced Targeting Computer
               Relay Coupler [NC] (21)
               Relay Coupler [Hunter] (8)
>              --- WEAPON (2) -------
               Particle Gun
>              --- INVENTORY (10) ---
               Surge Thruster
      Advanced Weight Redist. System
      Improved Sensor Array
  Experimental Sensor Array
               Relay Coupler [NC] (23)
               Relay Coupler [Swarmer] (42)
               Relay Coupler [Brawler] (21)
               Relay Coupler [Duelist] (24)
               Relay Coupler [Heavy] (13)
               Blade Saw

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
        Medium Storage Unit
        Medium Reactive Plating
               Relay Coupler [NC]
               Relay Coupler [Hunter]
>              --- WEAPON -----------
               Flak Gun
               Remote Datajack
>              --- INVENTORY --------
               Deuterium Engine
      Advanced Weight Redist. System
      Improved Sensor Array
  Experimental Sensor Array
      Advanced Targeting Computer
               Relay Coupler [Swarmer]
               Relay Coupler [Duelist]
               Shock Rifle
               Flak Gun
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Utility Shielding
Weapon                     Flak Gun
  Energy Gun               Shock Rifle
  Ballistic Gun            Flak Gun
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  2    | .   .   1   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             91   | 6   6   4   3   4   45  13  10  
  Power                    9    | 1   .   1   .   1   3   1   2   
    Engine                 6    | 1   .   1   .   .   2   1   1   
    Core                   3    | .   .   .   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   2   2   .   2   12  6   3   
    Treads                 4    | .   .   .   .   .   2   2   .   
    Leg                    24   | 2   2   2   .   2   9   4   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  27   | 1   2   1   3   1   12  5   2   
    Device                 9    | .   1   1   3   1   3   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   1   
    Hackware               5    | .   .   .   .   .   1   3   1   
    Protection             9    | .   .   .   .   .   7   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   2   .   .   .   18  1   3   
    Energy Gun             9    | .   .   .   .   .   7   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   2   .   .   .   7   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   3   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   .   4   .   .   
    System Corruption      29   | .   .   .   .   .   29  .   .   
Parts Lost                 25   | .   .   1   .   .   15  1   8   
  Power                    2    | .   .   .   .   .   1   .   1   
  Propulsion               12   | .   .   1   .   .   8   .   3   
  Utility                  3    | .   .   .   .   .   2   .   1   
  Weapon                   8    | .   .   .   .   .   4   1   3   
  Highest Loss Streak      6    | .   .   1   .   .   6   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   86  95  100 87  91  99  96  
  Engine                   7    | .   14  10  11  8   5   9   7   
  Core                     1    | .   .   .   .   .   2   .   1   
  Treads                   3    | .   .   .   .   .   3   12  .   
  Leg                      24   | .   28  29  33  29  21  17  35  
  Hover                    3    | .   .   .   .   .   4   6   .   
  Device                   9    | .   1   21  22  22  9   .   .   
  Storage                  9    | .   14  11  11  9   9   9   9   
  Processor                2    | .   .   .   .   .   3   1   4   
  Hackware                 3    | .   .   .   .   .   .   15  18  
  Protection               8    | .   .   .   .   .   12  9   2   
  Energy Gun               4    | .   .   .   .   .   6   .   6   
  Ballistic Gun            11   | .   27  22  22  18  8   9   11  
  Launcher                 1    | .   .   .   .   .   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             51   | 12  23  27  27  27  46  51  45  
  Greatest Support         55   | 20  26  36  33  55  55  50  50  
  Greatest Overweight (x)  9    | 1   1   1   .   .   9   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  10  10  
  Most Carried             10   | .   10  10  10  10  10  10  10  
  Average Carried          9    | .   2   9   10  9   9   9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  
  Final Carried            10   | .   10  10  10  10  10  8   10  

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 30% | Mutant
  8% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -8   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Gar  Mat  Gar  
Matter Collected           2426 | 228  .    282  40   151  1113 271  341  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2206 | .    .    308  29   50   1406 72   341  
  Parts                    127  | .    .    14   4    2    77   4    26   
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  59   | .   .   4   2   1   37  2   13  
  Guns                     48   | .   .   4   2   1   26  2   13  
  AOE                      8    | .   .   .   .   .   8   .   .   
Classes Destroyed          11   | .   .   5   1   .   2   1   2   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   2   .   .   .   .   .   
  Swarmer                  21   | .   .   .   2   .   15  .   4   
  Cutter                   2    | .   .   .   .   .   .   .   2   
  Grunt                    20   | .   .   2   .   1   9   2   6   
  Brawler                  2    | .   .   .   .   .   2   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   2   .   .   7   .   .   
  Programmer               4    | .   .   .   .   .   4   .   .   
Best Kill Streak           6    | .   .   4   4   1   6   1   4   
  Combat Bots Only         6    | .   .   3   2   1   6   1   4   
Max Kills in Single Turn   3    | .   .   1   1   1   3   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -8   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Gar  Mat  Gar  
Damage Taken               4477 | .    .    419  56   46   2255 485  1216 
  Core                     666  | .    .    85   15   .    279  45   242  
  Absorbed by Shields      119  | .    .    .    .    .    119  .    .    
  Redirected to Shielding  115  | .    .    .    .    .    115  .    .    
Core Remaining (%)         91   | 100  100  .    75   .    .    .    .    
Volleys Fired              282  | .    1    31   4    4    166  39   37   
  Largest                  2    | .    2    2    2    2    2    2    2    
  Hottest                  112  | .    46   46   46   46   112  56   78   
Shots Fired                429  | .    2    62   8    8    251  40   58   
  Gun                      388  | .    2    62   8    8    227  23   58   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 24   | .    .    .    .    .    24   .    .    
  Special                  17   | .    .    .    .    .    .    17   .    
  Kinetic                  280  | .    2    62   8    8    140  23   37   
  Thermal                  60   | .    .    .    .    .    59   .    1    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          72   | .    .    .    .    .    52   .    20   
  Robot Hit Streak         14   | .    .    9    2    2    14   7    8    
  Robot Miss Streak        9    | .    .    2    5    4    4    6    9    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    .    1    1    .    5    .    2    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    .    1    
Shots Hit Robots           283  | .    .    57   4    4    142  33   43   
  Core Hits                165  | .    .    20   2    2    62   34   45   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    5    .    .    
    Burn                   5    | .    .    .    .    .    5    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4887 | .    .    881  45   73   2651 394  843  
  Guns                     4215 | .    .    881  45   73   1979 394  843  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               671  | .    .    .    .    .    671  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    1    .    .    
  Kinetic                  3430 | .    .    881  45   73   1346 394  691  
  Thermal                  633  | .    .    .    .    .    633  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          823  | .    .    .    .    .    671  .    152  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         39   | .    .    .    .    .    39   39   39   
  Average Corruption       27   | .    .    .    .    .    23   39   39   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  205  | .    .    .    .    .    135  28   42   
    Message Errors         49   | .    .    .    .    .    34   8    7    
    Matter Fused           27   | .    .    .    .    .    18   2    7    
    Heat Flow Errors       23   | .    .    .    .    .    10   6    7    
    Energy Discharges      23   | .    .    .    .    .    16   3    4    
    Parts Rejected         2    | .    .    .    .    .    2    .    .    
    Data Loss (minor)      28   | .    .    .    .    .    23   1    4    
    Data Loss (major)      14   | .    .    .    .    .    8    2    4    
    Misfires               9    | .    .    .    .    .    7    1    1    
    Alerts                 3    | .    .    .    .    .    1    1    1    
    Misdirections          2    | .    .    .    .    .    .    2    .    
    Weapon Failures        25   | .    .    .    .    .    16   2    7    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            20   | .    .    .    .    .    20   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               20   | .    .    .    .    .    20   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      138  | .    .    .    .    .    138  .    .    
  Shots                    12   | .    .    .    .    .    12   .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        277  | .    .    .    .    .    234  277  267  
  Average Temperature      90   | .    .    .    .    .    88   97   87   
  Received Heat Transfer   1638 | .    .    144  .    45   702  180  567  
  Effects                  5    | .    .    .    .    .    .    3    2    
    Energy Bleed           2    | .    .    .    .    .    .    1    1    
    Interference           3    | .    .    .    .    .    .    2    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Melted             7    | .    .    .    .    .    7    .    .    
  Heat Transferred         1887 | .    .    .    .    .    1887 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -8   
-------                    Run  | Jun  Mat  Mat  Min  Mat  Gar  Mat  Gar  
Peak Influence             2483 | .    15   184  126  157  2483 1230 1103 
  Initial                  1210 | .    .    5    71   48   102  1210 722  
  Average                  984  | .    9    93   125  80   1280 1116 890  
Maximum Alert Level        5    | .    .    .    .    .    5    4    4    
  Low Security (%)         22   | 100  100  100  100  100  4    .    .    
  Level 1                  3    | .    .    .    .    .    5    .    .    
  Level 2                  11   | .    .    .    .    .    18   .    .    
  Level 3                  19   | .    .    .    .    .    8    36   99   
  Level 4                  21   | .    .    .    .    .    26   63   .    
  Level 5                  21   | .    .    .    .    .    35   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          4    | .    .    .    .    1    .    3    .    
  Investigation            1    | .    .    .    .    .    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            1    | .    .    .    .    .    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    1    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar Mat Gar 
Distress Signals           2    | .   .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              102  | .   1   9   3   7   45  22  15  
  Peak Tracking Total      8    | .   1   5   2   4   8   5   4   
  Tactical Retreats        10   | .   .   1   .   .   7   2   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Mat Gar 
Traps Triggered            10   | .   .   .   .   .   9   .   1   
  Indirectly               2    | .   .   .   .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  
----------                 Run  | Jun Mat Mat Min Mat Gar Mat Gar 
Machines Disabled          7    | .   .   .   .   .   3   1   3   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   
  Garrison Relay           5    | .   .   .   .   .   3   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar Mat Gar 
Machines Accessed          8    | .   .   2   .   1   3   1   1   
  Terminals                6    | .   .   2   .   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Total Hacks                20   | .   .   5   .   1   8   5   1   
  Successful               4    | .   .   1   .   1   .   1   1   
  Failed                   16   | .   .   4   .   .   8   4   .   
    Catastrophic           10   | .   .   3   .   .   4   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   5   .   .   .   4   .   
  Terminals                14   | .   .   5   .   .   8   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   5   .   
Terminal Hacks             2    | .   .   1   .   .   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   .   1   3   1   1   
  Full Trace Events        4    | .   .   .   .   .   3   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  
------------               Run  | Jun Mat Mat Min Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              6    | .   .   .   .   .   .   6   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   
  Combat                   5    | .   .   .   .   .   .   5   .   
Robot Hacks Applied        7    | .   .   .   .   .   .   7   .   
  purge_threat             2    | .   .   .   .   .   .   2   .   
  reboot_system            1    | .   .   .   .   .   .   1   .   
  formatsys_high           4    | .   .   .   .   .   .   4   .   
Relay Couplers Released    25   | .   .   .   .   .   16  .   9   
  Machine Destruction      21   | .   .   .   .   .   12  .   9   
  Programmers              4    | .   .   .   .   .   4   .   .   
  Attached                 5    | .   .   .   .   .   1   3   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -8  
--------                   Run  | Jun Mat Mat Min Mat Gar Mat Gar 
Total Allies               7    | .   .   .   3   .   .   4   .   
  Largest Group            3    | .   .   .   3   3   .   2   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   32  .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   16  .   
Total Orders               2    | .   .   .   .   .   .   2   .   
  STAY                     1    | .   .   .   .   .   .   1   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   
Ally Attacks               67   | .   .   .   .   18  .   49  .   
  Total Damage             992  | .   .   .   .   264 .   728 .   
  Kills                    13   | .   .   .   .   3   .   10  .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -8   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Gar  Mat  Gar  
Turns Passed               5735 | 53   163  375  342  208  3485 444  665  
Spaces Moved               2617 | 39   100  157  270  95   1428 139  389  
  Core                     97   | 9    .    .    .    .    88   .    .    
  Treads                   65   | .    .    .    .    .    12   53   .    
  Legs                     2454 | 30   100  157  270  95   1327 86   389  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    1    | .    .    .    .    .    1    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  
  Average Speed            165  | 114  141  136  120  120  189  222  120  
  Slowest Speed            500  | 190  190  190  120  120  500  400  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    24   16   62   9    77   13   44   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      1    | .    .    .    .    .    1    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -8   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Gar  Mat  Gar  
Total                      3596 | 44   118  255  282  180  1950 243  524  
  Wait                     471  | .    1    59   1    74   235  39   62   
  Move                     2609 | 38   99   156  269  94   1426 138  389  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  50   | .    8    3    1    2    20   2    14   
  Fast Attach              50   | 6    3    2    2    2    25   7    3    
  Attach                   24   | .    .    2    .    1    12   4    5    
  Detach                   1    | .    .    .    .    .    1    .    .    
  Swap                     17   | .    3    .    1    1    8    2    2    
  Drop                     61   | .    3    2    4    2    31   12   7    
  Fire                     282  | .    1    31   4    4    166  39   37   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    25   .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   15 | -11/Junkyard  | Discovered new exit (range 16)
   54 | -11/Junkyard  | Entered Materials
  132 | -10/Materials | Discovered new exit (range 15)
  217 | -10/Materials | Entered another Materials area
  217 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  245 | -9/Materials  | Identified exit to Mines
  303 | -9/Materials  | Build established: Mutant
  592 | -9/Materials  | Entered Mines
  705 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  708 | -9/Mines      | Found Prototype Device
  708 | -9/Mines      | Identified Exp. Sensor Array
  746 | -9/Mines      | Learned 2 Materials zone layouts
  784 | -9/Mines      | Learned location of Zion (-6)
  850 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  919 | -9/Mines      | Discovered new exit (range 11)
  934 | -9/Mines      | Entered Materials
  934 | -8/Materials  | Accompanied by 3 allies
  934 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1074 | -8/Materials  | Garrison activated, responded to threat
 1141 | -8/Materials  | Identified exit to Garrison
 1142 | -8/Materials  | Entered Garrison
 1276 | -8/Garrison   | Triggered checkpoint
 1435 | -8/Garrison   | Garrison Relay disabled
 1624 | -8/Garrison   | Triggered checkpoint
 1759 | -8/Garrison   | Build established: Scavenger-Mutant
 1792 | -8/Garrison   | Discovered new exit (range 9)
 1860 | -8/Garrison   | Triggered checkpoint
 1910 | -8/Garrison   | Garrison Relay disabled
 2204 | -8/Garrison   | Triggered checkpoint
 2257 | -8/Garrison   | Garrison Relay disabled
 2365 | -8/Garrison   | Discovered new exit (range 15)
 2415 | -8/Garrison   | Lost 6 parts (1p4n1u)
 2626 | -8/Garrison   | System corruption reached 10%
 2886 | -8/Garrison   | System corruption reached 30%
 2916 | -8/Garrison   | Triggered checkpoint
 2978 | -8/Garrison   | Triggered checkpoint
 3058 | -8/Garrison   | Core integrity fell below 50%
 3246 | -8/Garrison   | Discovered new exit (range 9)
 3860 | -8/Garrison   | Triggered checkpoint
 4254 | -8/Garrison   | Installed Relay Interface Framework
 4627 | -8/Garrison   | Entered Materials
 4773 | -8/Materials  | Build established: Bothacker-Mutant
 5013 | -8/Materials  | Garrison activated, responded to threat
 5070 | -8/Materials  | Identified exit to Garrison
 5071 | -8/Materials  | Entered Garrison
 5238 | -8/Garrison   | Triggered checkpoint
 5290 | -8/Garrison   | Lost 5 parts (1p2n1u1w)
 5318 | -8/Garrison   | Core integrity fell below 20%
 5320 | -8/Garrison   | Build established: Scavenger-Mutant
 5434 | -8/Garrison   | Discovered new exit (range 13)
 5466 | -8/Garrison   | Garrison Relay disabled
 5574 | -8/Garrison   | Triggered checkpoint
 5639 | -8/Garrison   | Discovered new exit (range 12)
 5704 | -8/Garrison   | Garrison Relay disabled
 5710 | -8/Garrison   | Triggered checkpoint
 5736 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05623_ CXREMONN:1UJ :WFUH|GCD>SXUWNM/QP%NFI
05639_ EXIT=FOUND
05657_ System corrupted: Energy discharge (-71).
05688_ System corrupted: Heat flow error (+125).
05703_ R/&LI3X=SQMO821V0IC&LXMJRJ&X Q
05704_ Garrison Relay disabled.
05704_ Relay Coupler [Grunt] tumbles out of relay unit. <x3>
05704_ Relay Coupler [Heavy] tumbles out of relay unit.
05708_ Discarded Relay Coupler [NC].
05710_ Beams of light sweep through the air. An alarm sounds.
05712_ Acquired Relay Coupler [Heavy].
05713_ System corrupted: Flak Gun jammed.
05714_ Shock Rifle destroyed.
05719_ System corrupted: Component data lost.
05720_ System corrupted: Flak Gun jammed.
05722_ G-47 Trooper destroyed.
05728_ Carbon-fiber Leg destroyed.
05730_ Flak Gun destroyed.
05730_ Acquired 44 matter.
05733_ Acquired Particle Gun.

 Map 
-----
+----------------------------------------------------+
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| ???????#"!      !"#???#    #??????????             |
| ???????#"!      !"#???#  @g#??????????             |
| ???????#"!      !"#???### g###????????             |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             30
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Relay Coupler Types        2
Relay Coupler Value        46

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingSpikedTerminator
  Manual?         0
Play Time         00:31:38
  Cumulative      393.6 hours
  Start           2023.03.07 @ 14:48:50
  End             2023.03.07 @ 15:27:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          704
  Rogue           549
  Adventurer      148
  Explorer        7
Win Type          -
  Total           16
  Types           14/0/1/1/0/0/0/0/0
Lore%             77
Gallery%          87
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 205b76fa-ed28-4c81-9fdb-d2b43c4f0382