Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 08:51:24 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (985) 985 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 3927 Bonus ------- Entered Garrisons 200 Friendly Fire -13 Cogmind --------- Core Integrity 632/700 Matter 240/300 Energy 269/275 System Corruption 0% Temperature Warm (182) Movement Treading (360) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Spiked Treads Spiked Treads > --- UTILITY (5) ------ Disposable Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Kinecellerator > --- WEAPON (3) ------- Subdweller Laser Autogun Gauss Rifle > --- INVENTORY (25) --- Micro Nuclear Core Subdweller Monowheel Improved Heat Sink Medium Matter Pod (100) Improved Sensor Array Melee Analysis Suite Improved Kinecellerator Medium Armor Plating Medium Armor Plating Medium Reactive Plating Scrap Shield Shield Generator Shield Generator Subdweller Laser Improved EM Pulse Cannon Beam Cannon Subdweller Beam Cannon Subdweller Beam Cannon Assault Rifle Autogun Subdweller Machine Gun Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Subdweller Power Source Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Spiked Treads Spiked Treads > --- UTILITY ---------- Disposable Heat Sink Huge Storage Unit Seismic Detector Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Subdweller Laser Powered Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Subdweller Monowheel Subdweller Monowheel Medium Matter Pod Melee Analysis Suite Medium Armor Plating Medium Armor Plating Scrap Shield Shield Generator Subdweller Laser Subdweller Laser Beam Cannon Subdweller Beam Cannon Subdweller Beam Cannon Assault Rifle Subdweller Machine Gun Subdweller Machine Gun Gauss Rifle Light Cannon Light Cannon Mining Laser [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Disposable Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Powered Cannon Energy Gun Subdweller Laser Energy Cannon Powered Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Slots Evolved 6 | . . . . 6 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . . . 3 . Weapon 1 | . . . . 1 . Parts Attached 27 | 2 2 10 1 11 1 Power 3 | . . 1 1 1 . Engine 3 | . . 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 2 . 1 . Treads 5 | 2 . 2 . 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 2 . 5 . Device 5 | . 1 1 . 3 . Storage 1 | . 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 10 | . . 5 . 4 1 Energy Gun 3 | . . 1 . 2 . Energy Cannon 2 | . . 2 . . . Ballistic Gun 4 | . . 1 . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 5 | . . . . 1 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . 1 1 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . . 1 4 To Critical Strikes . | . . . . . . Average Backups 21 | 6 12 22 24 22 22 Power 1 | 1 1 1 1 1 1 Propulsion 3 | 4 2 3 4 1 1 Utility 6 | . 2 6 7 8 11 Weapon 10 | 1 7 11 12 10 9 Tool/Special . | . . . . . . Unused Backups 34 | 4 3 6 . 3 18 Power 3 | 1 . . . 1 1 Propulsion 6 | . 2 2 . 1 1 Utility 10 | 1 . . . . 9 Weapon 15 | 2 1 4 . 1 7 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 98 90 87 95 98 Engine 19 | . 14 22 25 9 7 Treads 26 | . 28 25 25 28 29 Device 9 | . 12 10 . 14 15 Storage 11 | . 14 12 12 7 7 Protection 4 | . . 2 12 10 7 Energy Gun 3 | . . 3 . 7 7 Energy Cannon 7 | . . 9 12 2 . Ballistic Gun 5 | . 28 3 . 8 14 Peak Build Rating 39 | 6 9 27 28 39 36 Average Rating 24 | 6 7 22 27 35 35 On Entrance 18 | 6 6 9 27 28 36 Naked Turns . | . . . . . . Heaviest Build 123 | 11 87 104 108 123 114 Greatest Support 80 | 40 40 40 40 80 80 Greatest Overweight (x) 3 | . 2 2 2 3 1 Average Overweight (x) 1 | . 1 2 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 8 21 25 25 25 25 Most Carried 25 | 8 17 25 25 25 25 Average Carried 22 | 6 12 23 25 23 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 8 17 25 25 23 24 Class Distribution -------------------- 80% | Mutant 7% | Tank 6% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Tank | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -7 -7 ----------- Run | Yrd Mat Sub Rec Fac Gar Matter Collected 794 | 240 . 246 10 268 30 Remotely . | . . . . . . Salvage Created 1111 | 136 . 366 119 266 224 Parts 72 | 10 . 22 7 15 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . . 1 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . 16 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Combat Hostiles Destroyed 24 | . . 10 2 4 8 Guns 15 | . . 3 . 4 8 Cannons 7 | . . 5 2 . . Classes Destroyed 10 | 2 . 4 . 4 . Tunneler 3 | 3 . . . . . Recycler 1 | 1 . . . . . Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Turret 1 | . . 1 . . . Swarmer 10 | . . 3 . . 7 Grunt 2 | . . . . 2 . Sentry 5 | . . 1 2 1 1 Programmer 1 | . . . . 1 . Subdweller 6 | . . 6 . . . Best Kill Streak 4 | 3 . 3 2 2 4 Combat Bots Only 4 | . . 3 2 2 4 Max Kills in Single Turn 2 | 1 . 1 1 1 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Gar Hostile Shots Fired 303 | . . 85 8 60 150 Missed 118 | . . 32 6 24 56 Hits 185 | . . 53 2 36 94 Projectile 185 | . . 53 2 36 94 Damage Taken 1743 | . . 739 31 281 692 Core 263 | . . 181 14 17 51 Absorbed by Shields 156 | . . . . 50 106 Core Remaining (%) 61 | 100 . . 22 . . Volleys Fired 119 | 13 . 62 6 23 15 Largest 3 | 2 . 2 1 3 3 Hottest 120 | 40 . 120 40 118 118 Shots Fired 201 | 26 . 76 6 48 45 Gun 136 | 26 . 17 . 48 45 Cannon 61 | . . 55 6 . . Launcher . | . . . . . . Special 4 | . . 4 . . . Kinetic 99 | 26 . 6 . 37 30 Thermal 102 | . . 70 6 11 15 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 10 . 10 5 16 7 Robot Miss Streak 3 | 3 . 2 1 2 3 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . . . . . 5 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 126 | 16 . 45 4 32 29 Core Hits 49 | 7 . 14 3 15 10 Critical Kills 3 | . . 2 . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 4 | . . 2 . 2 . Meltdown 2 | . . 2 . . . Destroy 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3240 | 172 18 1459 208 720 663 Guns 1743 | 169 . 202 . 709 663 Cannons 1462 | . . 1257 205 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 35 | 3 18 . 3 11 . Kinetic 1219 | 169 . 40 . 557 453 Thermal 1986 | . . 1419 205 152 210 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 65 | . . 65 . . . Projectiles 65 | . . 65 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 9 | 4 1 . 1 3 . Targets Rammed 9 | 4 1 . 1 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 199 | . . 54 81 195 199 Average Temperature 69 | . . 20 43 79 118 Received Heat Transfer 416 | . . 204 9 42 161 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Melted 5 | . . 5 . . . Heat Transferred 884 | . . 459 . 175 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 . 100 100 95 Level 1 . | . . . . . 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 218 | 5 3 . 52 80 218 Initial 52 | . 3 . 52 . 48 Average 15 | 1 . . 7 8 90 Influence Increases 579 | 20 . 145 65 169 180 Destroy 0b10 Robot/C 380 | . . 100 40 80 160 Destroy 0b10 Robot/NC 30 | 20 . . . 10 . Destroy Leader 40 | . . . . 30 10 Successful Hack 39 | . . . 24 15 . Disable Machine 30 | . . . . 30 . Destroy Structure 15 | . . . 1 4 10 Lose Combat Pursuer 45 | . . 45 . . . Influence Decreases 391 | 15 5 35 175 100 61 Entered New Map 81 | . 2 . 58 . 21 Time Decay 247 | 15 3 35 97 97 . Lost Part 43 | . . . . 3 40 Purge Threat 20 | . . . 20 . . Squads Dispatched 2 | . . . . 2 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 1 16 2 7 10 Peak Tracking Total 6 | . 1 6 2 2 5 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Traps Triggered 4 | . . . . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -7 -7 ---------- Run | Yrd Mat Sub Rec Fac Gar Machines Disabled 3 | . . 1 . 2 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Gar Machines Accessed 11 | . 1 1 5 4 . Terminals 7 | . 1 . 5 1 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . 3 5 12 11 . Successful 18 | . 1 5 8 4 . Failed 13 | . 2 . 4 7 . Catastrophic 3 | . 1 . 1 1 . Database Lockouts . | . . . . . . Manual 16 | . 1 . 9 6 . Terminals 20 | . 3 . 12 5 . Fabricators 3 | . . . . 3 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 1 5 3 . . Record 5 | . . 5 . . . Part Schematic 1 | . . . 1 . . Prototype ID Bank 2 | . 1 . 1 . . Unreport Threat 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 7 | . . . 5 2 . Terminals 7 | . . . 5 2 . Botnet 1 | . . . . 1 . Operators 1 | . . . . 1 . Skim 5 | . . . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . 4 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 53 | . . . . 53 . Total Part Build Rating 12 | . . . . 12 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 ------------ Run | Yrd Mat Sub Rec Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Active Infowar (turns) 1642 | . 315 639 . 688 . Sensors 335 | . . . . 335 . Seismic 1307 | . 315 639 . 353 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -7 -7 ------------- Run | Yrd Mat Sub Rec Fac Gar Turns Passed 5277 | 92 349 3006 777 816 237 Spaces Moved 1519 | 28 121 834 225 239 72 Core . | . . . . . . Treads 1519 | 28 121 834 225 239 72 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 160 | 160 160 320 340 250 250 Average Speed 309 | 160 273 332 340 253 250 Slowest Speed 430 | 160 320 340 340 430 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 13 55 54 6 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . 3 . . . Terrain Destroyed 12 | . . 11 1 . . Melee . | . . . . . . Projectile 12 | . . 11 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Gar Total 1923 | 49 140 1000 233 406 95 Wait 173 | 1 . 68 . 102 2 Move 1515 | 27 120 833 224 239 72 Hop . | . . . . . . Pick Up 45 | 2 13 15 . 13 2 Fast Attach 1 | . . 1 . . . Attach 13 | . 1 1 . 10 1 Detach . | . . . . . . Swap 19 | 2 1 8 1 7 . Drop 25 | . 4 11 1 9 . Fire 119 | 13 . 62 6 23 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | 4 1 . 1 3 . Escape Stasis 3 | . . . . . 3 Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling (discovered 2 exits: *Fac / Scr) -7/Factory -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 93 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 7) 442 | -10/Materials | Entered Subcaves 485 | -10/Subcaves | Discovered new exit (range 14) 757 | -10/Subcaves | Learned location of Recycling (-9) 1007 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1046 | -10/Subcaves | Learned location of Zion (-7) 1046 | -10/Subcaves | Met a Zionite searching for "candidates" 1057 | -10/Subcaves | Discovered new exit (range 9) 1172 | -10/Subcaves | A Subdweller sparked back to life 1172 | -10/Subcaves | A Subdweller sparked back to life 1172 | -10/Subcaves | A Subdweller sparked back to life 1221 | -10/Subcaves | Found Prototype Energy Cannon 1223 | -10/Subcaves | Identified Powered Cannon 1224 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 1570 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1573 | -10/Subcaves | Shifting Twisted Machinery released Ripper 1893 | -10/Subcaves | Core integrity fell below 50% 1895 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2225 | -10/Subcaves | Visited Clippyterm 2235 | -10/Subcaves | Identified exit to Recycling 2235 | -10/Subcaves | Learned Factory emergency access door positions 3096 | -10/Subcaves | Learned Materials interactive machine intel 3448 | -10/Subcaves | Entered Recycling 3776 | -9/Recycling | Learned Storage terminal intel 3814 | -9/Recycling | Identified exit to Scraptown 3860 | -9/Recycling | Identified exit to Factory 3880 | -9/Recycling | Learned Materials emergency access door positions 3936 | -9/Recycling | Learned Materials security intel 4225 | -9/Recycling | Entered Factory 4225 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4512 | -7/Factory | Build established: Tank 4660 | -7/Factory | Fabricated Imp. Kinecellerator (x2) 5041 | -7/Factory | Identified exit to Garrison 5041 | -7/Factory | Entered Garrison 5131 | -7/Garrison | Triggered checkpoint 5175 | -7/Garrison | Triggered checkpoint 5234 | -7/Garrison | Build established: Scavenger-Gunner 5244 | -7/Garrison | Triggered checkpoint 5278 | -7/Garrison | Self-destructed Last Messages --------------- 05240_ S-27 Virus unfolds itself. 05241_ Slug penetrates Wall. 05241_ S-27 Virus destroyed. 05244_ Beams of light sweep through the air. An alarm sounds. 05245_ S-27 Virus destroyed. 05245_ Switching to secondary target: S-27 Virus. 05251_ S-27 Virus destroyed. 05251_ Switching to secondary target: Y-54 Guardian. 05254_ Slug penetrates Wall. 05256_ Stasis field depleted. 05258_ Slug penetrates Y-54 Guardian. 05258_ Lgt. Treads destroyed. 05264_ Slug penetrates Y-54 Guardian. 05264_ Y-54 Guardian destroyed. 05264_ Switching to secondary target: Y-54 Guardian. 05267_ Slug penetrates Y-54 Guardian. 05268_ Sub. Machine Gun destroyed. 05268_ Lgt. Treads destroyed. 05275_ Slug penetrates Y-54 Guardian. 05277_ Med. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# #########;;##""""######???? | | ???????????????????# @ = =%%! #???? | | ???????????????????# *% **Y ??? | | ???????????????????# g = ??? | | ???????????????????############ ## ## #???? | | ????????????????????????????### ## ## #???? | | ????????????????????????????# "???? | | ????????????????????????????# "???? | | ????????????????????????????# % "???? | | ????????????????????????????# =*= "???? | | ????????????????????????????###% %## ## #???? | | ????????????????????###########= *## ## #???? | | ????????????????????# =^ #???? | | ????????????????????# #???? | | ????????????????????# ######## #???? | | ????????????????????# #??????## ##""""## ##???? | | ????????????????????# #???????# #???????? #????? | | ??????????########### #???????# #??????????????? | | ??????????# #???????# #??????????????? | | ??????????# ######### #???????# #??????????????? | | ????????????????????# #???????# #??????????????? | | ????????????????????# ######### #??????????????? | | ????????????????????# #??????????????? | | ????????????????????# #??????????????? | | ????????????????????# ############??????????????? | | ????????????????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 20 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Mni. Grenade Launcher | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdCouplerSplitter Manual? 0 Play Time 00:16:15 Cumulative 932.5 hours Start 2025.06.26 @ 08:36:11 End 2025.06.26 @ 08:51:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1552 Rogue 1552 Adventurer 0 Explorer 0 Win Type - Total 91 Types 54/1/16/14/4/0/0/1/0/1 Lore% 92 Gallery% 84 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c8a358e-2550-420c-b702-9ed980229c82