Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 21:41:52 Player: MLGOON Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (601) 601 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2546 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Warm (109) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ 0b10 Decoder Chip [Looter] > --- WEAPON (3) ------- Beam Rifle Light Assault Rifle > --- INVENTORY (5) ---- Heat Sink Seismic Detector Relay Coupler [Programmer] (77) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- 0b10 Decoder Chip [Looter] Medium Armor Plating > --- WEAPON ----------- Heavy Laser Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Heat Sink Seismic Detector Relay Coupler [Programmer] Medium Laser Beam Rifle [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Armor Plating Device Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 54 | 5 9 28 5 4 3 Power 4 | 1 1 2 . . . Engine 3 | 1 . 2 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 20 | 2 4 13 . 1 . Treads 8 | . . 7 . 1 . Leg 4 | 2 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 8 | . 2 6 . . . Utility 9 | . 3 3 1 2 . Device 4 | . 1 1 1 1 . Storage 3 | . 2 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 21 | 2 1 10 4 1 3 Energy Gun 13 | 2 1 5 2 1 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 7 | . . 4 2 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 11 | . . 3 . . 8 Power 2 | . . 1 . . 1 Propulsion 5 | . . 2 . . 3 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . . 3 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 91 100 99 95 Engine 10 | . 11 8 11 11 11 Treads 26 | . . 20 33 33 31 Leg 2 | . 17 . . . . Flight 3 | . 10 11 . . . Device 7 | . 12 15 11 5 . Storage 1 | . 13 . . . . Processor 4 | . . . . 5 11 Protection 7 | . . . 11 11 9 Energy Gun 14 | . 28 17 20 11 11 Energy Cannon 1 | . . 6 2 . . Ballistic Gun 16 | . . 7 9 22 19 Naked Turns . | . . . . . . Heaviest Build 25 | 7 16 25 24 23 20 Greatest Support 60 | 20 20 60 60 60 60 Greatest Overweight (x) 3 | . 1 . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 25 8 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 Average Carried 4 | 3 6 4 4 4 4 Final Capacity 8 | 5 8 5 5 5 5 Final Carried 6 | 5 6 5 4 5 3 Class Distribution -------------------- 68% | Scavenger-Tank 15% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 831 | 250 50 351 140 40 . Remotely . | . . . . . . Salvage Created 969 | 38 178 641 60 . 52 Parts 55 | 2 10 33 8 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | 1 3 12 4 . 1 Guns 17 | 1 3 9 3 . 1 Cannons 4 | . . 3 1 . . Classes Destroyed 6 | 1 3 2 . . . Recycler 2 | . 1 1 . . . Watcher 2 | . 1 1 . . . Swarmer 10 | . 3 3 4 . . Grunt 5 | 1 . 3 . . 1 Brawler 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 4 | 1 3 3 4 . 1 Combat Bots Only 4 | 1 3 3 4 . 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 168 | 5 16 57 30 . 60 Missed 49 | 4 4 21 5 . 15 Damage Taken 1870 | 10 104 435 336 . 985 Core 450 | 10 34 57 151 . 198 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 272 | . . . . 272 . Core Remaining (%) 89 | 96 82 . . . . Volleys Fired 71 | 3 8 41 8 . 11 Largest 3 | 2 2 3 3 . 3 Hottest 177 | 90 90 177 177 . 109 Shots Fired 167 | 6 16 99 21 . 25 Gun 137 | 6 16 74 16 . 25 Cannon 30 | . . 25 5 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 43 | . . 28 . . 15 Thermal 83 | 3 8 46 16 . 10 Explosive . | . . . . . . Electromagnetic 41 | 3 8 25 5 . . Robot Hit Streak 6 | 2 6 6 2 . 4 Robot Miss Streak 4 | 2 3 4 2 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 92 | 4 9 55 9 . 15 Core Hits 44 | 1 7 22 4 . 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 4 1 . 1 Burn 5 | . . 3 1 . 1 Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1406 | 51 112 899 185 . 159 Guns 1062 | 51 112 635 105 . 159 Cannons 344 | . . 264 80 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 313 | . . 222 . . 91 Thermal 658 | 24 48 413 105 . 68 Explosive . | . . . . . . Electromagnetic 435 | 27 64 264 80 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . 20 . . . Projectiles 20 | . . 20 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 715 | 96 120 365 715 . 577 Average Temperature 173 | 48 39 110 396 . 318 Received Heat Transfer 481 | 6 . 138 . . 337 Effects 33 | . . 4 16 . 13 Shutdowns 7 | . . 1 3 . 3 Energy Bleed 3 | . . . 3 . . Interference 10 | . . 3 3 . 4 Matter Decay 1 | . . . 1 . . Short Circuit 4 | . . . 2 . 2 Damage (minor) 2 | . . . 2 . . Damage (major) 4 | . . . . . 4 Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 3 . . 3 Heat Transferred 2072 | 74 148 1295 333 . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 336 | 20 116 336 177 . . Initial 87 | . 13 48 87 . . Average 141 | 4 71 209 163 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 72 | 100 100 44 100 . . Level 1 27 | . . 55 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | 1 7 15 4 . 7 Peak Tracking Total 6 | 1 3 5 4 . 6 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 3 4 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 6 5 . . . Successful 8 | . 6 2 . . . Failed 3 | . . 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 4 . . . . Record 4 | . 4 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 2 . . . Recycle Component 1 | . 1 . . . . Process 1 | . . 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 156 | . . 156 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2984 | 94 344 511 93 1692 250 Spaces Moved 1924 | 70 235 412 36 1039 132 Core 23 | 19 . . . . 4 Treads 1344 | . . 141 36 1039 128 Legs 201 | 51 150 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 356 | . 85 271 . . . Fastest Speed 34 | 50 117 34 160 160 160 Average Speed 135 | 101 118 77 160 160 161 Slowest Speed 200 | 120 120 160 160 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 44 37 9 87 18 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2179 | 87 285 532 54 1069 152 Wait 55 | . 13 15 1 20 6 Move 1917 | 69 234 409 35 1038 132 Hop 1 | . . 1 . . . Pick Up 49 | 10 12 21 2 4 . Fast Attach . | . . . . . . Attach 22 | 5 3 10 1 1 2 Detach 1 | . 1 . . . . Swap 32 | . 6 18 4 3 1 Drop 31 | . 8 17 3 3 . Fire 71 | 3 8 41 8 . 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 95 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Met 8R-AWN 277 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 11) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 597 | -9/Materials | Lost 3 parts (1p2n) 942 | -9/Materials | Discovered new exit (range 6) 950 | -9/Materials | Entered Mines 981 | -9/Mines | Core integrity fell below 50% 1027 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1043 | -9/Mines | Entered Zion 1207 | -7/Zion | Build established: Scavenger-Tank 1248 | -7/Zion | Found Relay Coupler [Programmer] 1573 | -7/Zion | Given A8's code to call for help 1679 | -7/Zion | Learned 8 Factory zone layouts 1872 | -7/Zion | Found Prototype Device 1873 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2642 | -7/Zion | Discovered new exit (range 15) 2678 | -7/Zion | Visited the Megawrench Repair Shop 2678 | -7/Zion | Megawrench repaired 8 parts 2735 | -7/Zion | Entered Proximity Caves 2981 | -6/Proximity Caves | Core integrity fell below 20% 2985 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Critical hit (Burn: +37). Power failure, Imp. Ion Engine shutdown. Overheating: Broken Lgt. Assault Rifle damaged (-23). Overheating: Lgt. Treads damaged (-70). Overheating: Med. Armor Plating damaged (-3). Overheating: Med. Laser damaged (-44). Carbon-fiber Leg fries itself beyond repair. Med. Armor Plating destroyed. Overheating: System interference. Beam Rifle temporarily disabled. Broken Lgt. Assault Rifle destroyed. Power failure, Imp. Ion Engine shutdown. Lgt. Treads broken. Overheating: Short circuit. Med. Laser destroyed. Power failure, Imp. Ion Engine shutdown. Lgt. Treads destroyed. Broken Lgt. Treads destroyed. Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????## #?????????????? | | ?????????????????????????????### #?????????????? | | ????????????????????????????#### #?????????????? | | ????????????????????????????# ##????????????? | | ????????????????????????????# ####?????????? | | ????????????????????????????# ##????????? | | ????????????????????????????## #????????? | | ?????????????????????????##### ##???????? | | ????????????????????????## #???????? | | ???????????????????????## #???????? | | ???? ????????????????### ## ######??? | | ?? ?????????????## ### ### #??? | | ?? ??????? ##### ### #### #??? | | ?? ????? ## #??############??? | | ??? ???? #????????????????? | | ??? ??????##### #????????????????? | | ##?# ???????????# ##???????????????? | | # ## ??????#####?## ##??????????????? | | # ??????## ##?# ###????????????? | | # #??????# ### ##???????????? | | ##???### ## ####????????? | | ##?## #######**% #????????? | | # ### ## l##?????##% #???????? | | # ## g##???????? #???????? | | ### gl#????????? #???????? | | ####### @#?????????## #???????? | | ####?????# #??????????? ??????? | | ##????????# ##???????????? ?????? | | ## ##?????????## ##????????????? ????? | | # ###???????????## ##??????????????? ##???? | | # #??????????????###???????????????? ????? | | ## #?????????????????????????????????? ???? | | ?#####?????????????????????????????????? ??? | | ?????????????????????????????????????????? ##????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Risk Taker Robot Respite Challenges ------------ None Game ------ Seed TargetingAnalysisEdition Manual? 0 Play Time 00:42:13 Cumulative 1.3 hours Start 2024.05.11 @ 20:50:34 End 2024.05.11 @ 21:41:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e27c765c-2d9c-4df8-a3e7-15274c4241f3