Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.16 @ 12:27:44 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (953) 953 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1170) 1170 TOTAL SCORE: 6313 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 591 Met Imprinter 300 Was Imprinted 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/1000 Matter 217/300 Energy 56/160 System Corruption 3% Temperature Cool (9) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (6) --- Nuclear Pulse Array > --- UTILITY (5) ------ Advanced Heat Sink Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Hacking Drone Bay (0/1) Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Matter Pod Improved Target Analyzer > --- WEAPON ----------- Tesla Rifle Wave Gun Heavy Phase Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Improved Treads Hacking Drone Bay Datajack [Rating: 63] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Propulsion Flight Unit Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . . . 2 . Utility 3 | . . . . . . 3 . Weapon 2 | . . . . . . . 2 Parts Attached 103 | 7 12 19 . 8 9 15 33 Power 11 | 1 1 1 . 1 . 2 5 Engine 8 | 1 1 1 . 1 . 1 3 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 23 | 2 . 5 . 1 1 3 11 Treads 5 | . . . . . 1 2 2 Leg 7 | 2 . 1 . . . . 4 Wheel 3 | . . . . . . . 3 Hover 2 | . . . . . . 1 1 Flight 6 | . . 4 . 1 . . 1 Utility 38 | 2 1 8 . 5 7 6 9 Device 29 | 1 . 7 . 4 7 3 7 Storage 4 | 1 1 1 . . . . 1 Processor 3 | . . . . 1 . 1 1 Hackware 1 | . . . . . . 1 . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 31 | 2 10 5 . 1 1 4 8 Energy Gun 13 | 2 7 . . . . . 4 Energy Cannon 4 | . . 2 . . . 1 1 Ballistic Gun 3 | . . 1 . 1 . . 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 . . . 1 . Special Weapon 4 | . 3 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 5 | . . . . . 1 2 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . 1 Parts Lost 39 | . . 1 . . 1 14 23 Power 5 | . . . . . . 2 3 Propulsion 17 | . . 1 . . 1 6 9 Utility 9 | . . . . . . 4 5 Weapon 8 | . . . . . . 2 6 Highest Loss Streak 16 | . . 1 . . 1 8 16 Average Slot Usage (%) 92 | . 99 99 100 99 99 74 35 Engine 10 | . 14 11 11 10 11 7 3 Treads 1 | . . . . . 3 9 1 Leg 3 | . 28 . 11 1 . . 2 Flight 31 | . . 42 33 42 40 15 . Device 11 | . 14 11 11 10 11 17 7 Storage 9 | . 14 11 11 11 11 5 1 Energy Gun 3 | . 25 1 . . . . 2 Energy Cannon 1 | . . 6 . . . . . Ballistic Gun 6 | . . 3 11 11 11 4 . Launcher 4 | . . . 11 11 7 3 . Special Weapon 2 | . 1 9 . . . . . Piercing Weapon 1 | . . . . . 3 2 3 Naked Turns . | . . . . . . . . Heaviest Build 40 | 12 40 17 14 17 19 32 40 Greatest Support 86 | 20 20 16 10 20 30 86 30 Greatest Overweight (x) 10 | . 1 4 1 1 1 10 4 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 12 | 6 12 12 6 6 6 6 4 Average Capacity 6 | 5 8 6 6 6 6 5 4 Most Carried 12 | 6 12 11 6 6 6 6 4 Average Carried 5 | 4 7 6 6 5 6 4 3 Final Capacity 12 | 6 12 6 6 6 6 4 4 Final Carried 12 | 5 12 6 6 6 6 4 3 Class Distribution -------------------- 38% | Scavenger-Mutant 32% | Mutant 22% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 1378 | 270 83 53 19 182 170 94 507 Remotely . | . . . . . . . . Salvage Created 1423 | 134 284 151 . . . 281 573 Parts 89 | 12 19 8 . . . 21 29 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 9 | 1 1 . . . . 7 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 20 | . 6 2 . . . 5 7 Melee 3 | . . . . . . 1 2 Guns 10 | . 6 2 . . . . 2 AOE 5 | . . . . . . 4 1 Classes Destroyed 14 | 2 3 1 . . . 5 3 Worker 2 | . . . . . . 1 1 Builder 7 | . . . . . . 5 2 Tunneler 3 | 3 . . . . . . . Hauler 1 | . 1 . . . . . . Recycler 5 | 1 1 1 . . . 1 1 Operator 1 | . . . . . . . 1 Watcher 3 | . 2 1 . . . . . Swarmer 7 | . 6 . . . . . 1 Grunt 8 | . . 2 . . . 2 4 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 1 | . . . . . . . 1 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 11 | 2 4 3 . . . 11 4 Combat Bots Only 3 | . 3 2 . . . 2 2 Max Kills in Single Turn 3 | 1 1 1 . . . 2 3 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 5543 | . 184 136 . . 58 2140 3025 Core 1703 | . 71 21 . . . 605 1006 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 71 . . . 94 28 . Volleys Fired 112 | 18 28 14 . . . 22 30 Largest 3 | 2 2 2 . . . 1 3 Hottest 244 | 90 150 100 . . . 90 244 Shots Fired 168 | 22 52 23 . . . 22 49 Gun 120 | 22 47 9 . . . 1 41 Cannon 18 | . . 9 . . . 1 8 Launcher 21 | . . 1 . . . 20 . Special 9 | . 5 4 . . . . . Kinetic 17 | . . 9 . . . 1 7 Thermal 60 | 18 15 4 . . . 1 22 Explosive 21 | . . 1 . . . 20 . Electromagnetic 70 | 4 37 9 . . . . 20 Robot Hit Streak 7 | 4 6 7 . . . 5 5 Robot Miss Streak 5 | 3 5 2 . . . 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 105 | 10 27 12 . . . 15 41 Core Hits 76 | 5 13 4 . . . 32 22 Critical Hits 2 | . . . . . . 1 1 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . Melee Attacks 33 | . . . . . . 6 27 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 33 | . . . . . . 6 27 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4010 | 124 408 217 . . . 1741 1520 Guns 1127 | 124 373 73 . . . 12 545 Cannons 275 | . . 106 . . . 30 139 Explosions 2085 | . 35 38 . . . 1622 390 Melee 517 | . . . . . . 71 446 Ramming 6 | . . . . . . 6 . Kinetic 206 | . . 73 . . . 12 121 Thermal 460 | 99 96 . . . . 30 235 Explosive 2050 | . . 38 . . . 1622 390 Electromagnetic 771 | 25 312 106 . . . . 328 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 517 | . . . . . . 71 446 Highest Corruption 17 | . . . . . . 17 3 Average Corruption 3 | . . . . . . 4 2 Corruption Purged . | . . . . . . . . Effects 21 | . . . . . . 12 9 Message Errors 9 | . . . . . . 4 5 Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 4 | . . . . . . 2 2 Data Loss (minor) 1 | . . . . . . 1 . Misdirections 1 | . . . . . . 1 . Targeting Errors 2 | . . . . . . 2 . Overload Shots 4 | . . . . . . . 4 Overflow Damage 169 | . 17 . . . . 139 13 Projectiles . | . . . . . . . . Explosions 156 | . 17 . . . . 139 . Melee 13 | . . . . . . . 13 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 346 | . . . . . . 346 . Shots 9 | . . . . . . 9 . Rammed 2 | . . . . . . 2 . Targets Rammed 2 | . . . . . . 2 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 178 | 90 90 178 . . . 16 117 Average Temperature 40 | 43 36 55 . . . 4 35 Received Heat Transfer 852 | . . 75 . . 12 306 459 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 864 | 296 235 . . . . 37 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 527 | 20 216 182 47 . . 527 344 Initial 257 | . 13 27 47 . . 77 257 Average 117 | 10 69 48 47 . . 289 255 Maximum Alert Level 2 | . 1 . . . . 2 1 Low Security (%) 75 | 100 96 100 100 . . 25 15 Level 1 20 | . 3 . . . . 44 84 Level 2 4 | . . . . . . 30 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 1 . . . 3 7 Investigation 3 | . . . . . . . 3 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . . 1 . . . 2 2 Assault 1 | . . . . . . 1 . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 10 14 . . 1 37 28 Peak Tracking Total 10 | . 3 10 . . 1 7 8 Tactical Retreats 16 | . . 3 . . . 7 6 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 4 | . 1 1 . . . 1 1 Max in Single Turn 1 | . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 14 | . 6 2 . . 1 2 3 Terminals 6 | . 4 1 . . 1 . . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . 1 . . . . . 1 Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 2 | . . 1 . . . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 38 | . 22 4 . . 1 3 8 Successful 26 | . 16 3 . . 1 2 4 Failed 12 | . 6 1 . . . 1 4 Catastrophic 3 | . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . Manual 26 | . 12 1 . 1 3 7 2 Terminals 16 | . 13 2 . . 1 . . Fabricators 2 | . . . . . . 2 . Repair Stations 8 | . 5 . . . . . 3 Recycling Units 5 | . 4 . . . . 1 . Scanalyzers 4 | . . 2 . . . . 2 Garrison Access 3 | . . . . . . . 3 Terminal Hacks 6 | . 4 1 . . 1 . . Record 2 | . 1 . . . 1 . . Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . 1 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 6 | . 4 . . . . . 2 Scan Component 3 | . 2 . . . . . 1 Repair 3 | . 2 . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 4 | . . 2 . . . . 2 Insert Component 2 | . . 1 . . . . 1 Analyze 2 | . . 1 . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 6 . . . . . . Terminals 4 | . 4 . . . . . . Botnet 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Reject 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 5 2 . . . 2 1 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 Parts Built 1 | . . . . . . 1 . Matter 102 | . . . . . . 102 . Time 51 | . . . . . . 51 . Total Part Build Rating 1 | . . . . . . 1 . Parts Repaired 3 | . 2 . . . . . 1 Time 80 | . 52 . . . . . 28 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed 2 | . . 1 . . . . 1 Part Schematics Acquired 2 | . . 1 . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 10 | . . . . 6 . . 4 Largest Group 6 | . . . . 6 6 6 4 Highest-Rated Group 343 | . . . . 343 343 343 112 Highest-Rated Ally 94 | . . . . 94 94 94 28 Zionite Dispatches 1 | . . . . . . . 1 Fire 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 68 | . . . . . 12 48 8 Total Damage 2389 | . . . . . 421 1811 157 Kills 19 | . . . . . 5 12 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches 2 | . . . . . . 1 1 Drone Recoveries 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 8683 | 194 872 2302 12 1390 2458 714 741 Spaces Moved 3506 | 116 357 373 9 1276 687 286 402 Core 274 | 4 . 8 . . . 99 163 Treads 555 | . . . . . 388 167 . Legs 754 | 112 357 81 9 164 . . 31 Wheels 207 | . . . . . . . 207 Hover 17 | . . . . . . 16 1 Flight 1699 | . . 284 . 1112 299 4 . Fastest Speed 31 | 50 120 31 150 31 31 50 50 Average Speed 104 | 117 134 62 150 83 140 127 95 Slowest Speed 550 | 120 150 250 150 150 160 550 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . 5 . . . . . Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 34 | 5 37 32 2 90 88 11 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 1 1 . . Spaces Dug 34 | . 4 17 . . . 13 . Terrain Destroyed 149 | . 7 17 . . . 98 27 Melee . | . . . . . . . . Projectile 15 | . 4 4 . . . . 7 AOE 134 | . 3 13 . . . 98 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 8276 | 151 683 2405 8 1597 2175 601 656 Wait 4445 | . 275 1986 . 296 1480 259 149 Move 3490 | 115 356 363 8 1275 686 285 402 Hop 4 | . . 4 . . . . . Pick Up 45 | 11 9 7 . 7 . 4 7 Fast Attach 37 | 1 1 3 . 4 1 6 21 Attach 30 | 6 . 4 . 1 . 7 12 Detach 10 | . . . . 1 . 3 6 Swap 36 | . 11 12 . 3 8 2 . Drop 32 | . 3 12 . 10 . 5 2 Fire 112 | 18 28 14 . . . 22 30 Melee 33 | . . . . . . 6 27 Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 195 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 8) 926 | -10/Materials | Repaired EM Pulse Gun 953 | -10/Materials | Repaired EM Pulse Gun 1067 | -10/Materials | Entered another Materials area 1067 | -9/Materials | Evolved 2 slots: Propulsion x2 1366 | -9/Materials | Build established: Scavenger-Sprinter 3303 | -9/Materials | Discovered new exit (range 16) 3369 | -9/Materials | Entered Mines 3370 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3381 | -9/Mines | Entered Zion 3430 | -7/Zion | Build established: Scavenger-Mutant 3754 | -7/Zion | Learned Factory terminal intel 3771 | -7/Zion | Given A8's code to call for help 3807 | -7/Zion | Found CR-A16's Pointy Stick 3817 | -7/Zion | Given the Hacking Drone Bay 3818 | -7/Zion | Found Prototype Device 3933 | -7/Zion | Build established: Sprinter 4011 | -7/Zion | Imprinted 4013 | -7/Zion | Declared Zion's savior 4256 | -7/Zion | Build established: Mutant 4263 | -7/Zion | Found Prototype Device 4270 | -7/Zion | Identified Hacking Drone Bay 4271 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4296 | -7/Zion | Discovered new exit (range 9) 4621 | -7/Zion | Received a hallucinogenic algorithm 4624 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4639 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4771 | -7/Zion | Entered Proximity Caves 4771 | -6/Proximity Caves | Accompanied by 6 allies 4790 | -6/Proximity Caves | Learned 12 Factory zone layouts 5170 | -6/Proximity Caves | Build established: Scavenger-Mutant 6377 | -6/Proximity Caves | Learned 4 Factory zone layouts 6476 | -6/Proximity Caves | Spotted B-75 Beast 6482 | -6/Proximity Caves | Allies destroyed B-75 Beast 7188 | -6/Proximity Caves | Discovered new exit (range 15) 7229 | -6/Proximity Caves | Entered Factory 7229 | -6/Factory | Accompanied by 6 allies 7229 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7230 | -6/Factory | Identified exit to Extension 7231 | -6/Factory | Loaded intel: 21 terminal locations 7579 | -6/Factory | First assault squad dispatched 7659 | -6/Factory | Fabricated ECM Suite (x1) 7730 | -6/Factory | Crushed by falling debris 7822 | -6/Factory | Lost 8 parts (2p5n1w) 7845 | -6/Factory | Crushed by falling debris 7845 | -6/Factory | System corruption reached 10% 7876 | -6/Factory | Lost 5 parts (1n3u1w) 7885 | -6/Factory | Core integrity fell below 50% 7941 | -6/Factory | Discovered new exit (range 4) 7943 | -6/Factory | Entered another Factory area 7943 | -5/Factory | Evolved 2 slots: Weapon x2 8140 | -5/Factory | Build established: Mutant 8275 | -5/Factory | Lost 3 parts (1n2u) 8455 | -5/Factory | Repaired Tesla Rifle 8559 | -5/Factory | Core integrity fell below 50% 8603 | -5/Factory | Zion Fire squad teleported in 8605 | -5/Factory | Lost 16 parts (3p6n3u4w) 8636 | -5/Factory | Garrison activated, responded to threat 8664 | -5/Factory | Core integrity fell below 20% 8684 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08661_ Cld. Plasma Rifle destroyed. 08663_ R-10 Processor collects Med. Storage Unit. 08664_ Penetrated by Slug. 08664_ Slug penetrates G-50 Soldier. 08666_ Destroyed Hvy. Laser. 08667_ R-10 Processor collects Flamer. 08668_ U-05 Engineer builds a Door. 08670_ Fusion Modulator explodes. 08670_ KE Penetrator destroyed. 08670_ Imp. Carbon-fiber Leg destroyed. 08670_ Fusion Modulator explodes. 08670_ K-01 Serf destroyed. 08670_ Fusion Modulator explodes. 08670_ T-07 Excavator destroyed. 08670_ Fusion Modulator explodes. 08670_ Penetrated by Slug. 08675_ K-01 Serf collects debris. 08679_ System corrupted: Energy discharge (-32). 08681_ Slug penetrates Wall. 08682_ Acquired Nuclear Pulse Array. Map ----- +----------------------------------------------------+ | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# ########???????????????????????????????????? | | ??# # #???????????????????????????????????? | | ??# # = ""#???????????????????????????????????? | | ??# # %|""#???????????????????????????????????? | | ### # % G#???????????????????????????????????? | | # % ""#???# ??????????????????????????????? | | # ""#### #######+##?????????????????????? | | """ %+ != ????????????????????? | | """ !*%=[ ^ ????????????????????? | | " / !|*% ???????????????????? | | / ==!= ???????????????????? | | ???????????????????? | | %= ???????????????????? | | ! ???????????????????? | | %= ####g####???????????????????? | | # #???????????????????? | | # #???????????????????? | | % # #???????????????????? | | = # #???????????????????? | | = [ # #???????????????????? | | [ # #???????????????????? | | # #???????????????????? | | # " @ #???????????????????? | | ##s" #???????????????????? | | % ## " #???????????????????? | | ## " #???????????????????? | | ## " #???????????????????? | | ## " !! #???????????????????? | | = + " !! #???????????????????? | | ! ### " !! #???????????????????? | | ? #?# " #???????????????????? | | ? # #?# #???????????????????? | | ?? #########/#?#########???????????????????? | | ??## ???????? ?????????????????????????????? | | ???# ???????? ?????????????????????????????? | | ???? ????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????###+????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 28 Energy Capacity 370 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Evasion (%) 63 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ ECM Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed AluminumGravitonRecalibrator Manual? 0 Play Time 01:20:51 Cumulative 103.1 hours Start 2021.06.16 @ 02:35:32 End 2021.06.16 @ 12:27:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 10/Smallcaps Map View 72x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d92d9f53-49eb-4a00-a420-916e1c4c7748