Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.29 @ 19:15:39

Player: Anonymous like entropy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (17)      85
Value Destroyed (516)      516
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (321)                321
              TOTAL SCORE: 3602

 Bonus
-------
Follower Combat Kills      21
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             300/550
Matter                     300/300
Energy                     88/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (32)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
>          --- UTILITY (4) ------
           Lightpack 2.0
  Improved Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (40) ---
           Cloak of Protection
  Improved Light Armor Plating
           Shock Absorption System
           Hardlight Generator
           Hardlight Generator
           Hardlight Generator
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
>          --- UTILITY ----------
           Lightpack 2.0
           Hardlight Generator
>          --- WEAPON -----------
           EM Pulse Gun
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Treads
           Aluminum Leg
    Combat Airjet
           Cloak of Protection
           Shock Absorption System
           Hardlight Generator
           Hardlight Generator
           EM Pulse Gun
     Light Assault Rifle
     Heavy Flail
[Rating: 54]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Combat Airjet
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Supersonic Drone Bay
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   
Parts Attached             31   | 5   5   8   3   .   10  .   
  Power                    3    | 1   1   1   .   .   .   .   
    Engine                 2    | 1   .   1   .   .   .   .   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   2   .   .   2   .   
    Treads                 3    | 2   .   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   .   
  Utility                  10   | .   1   1   3   .   5   .   
    Device                 5    | .   .   .   3   .   2   .   
    Storage                3    | .   1   .   .   .   2   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 2   3   4   .   .   3   .   
    Energy Gun             3    | 2   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   2   4   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   1   .   
Parts Lost                 8    | .   .   4   .   .   1   3   
  Power                    2    | .   .   1   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   4    | .   .   1   .   .   1   2   
  Highest Loss Streak      3    | .   .   2   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   78  86  99  100 76  54  
  Engine                   10   | .   10  2   14  14  9   6   
  Core                     2    | .   3   10  .   .   .   .   
  Treads                   13   | .   28  14  14  14  4   .   
  Hover                    7    | .   .   2   14  14  4   .   
  Flight                   2    | .   .   .   .   .   9   18  
  Device                   3    | .   .   .   4   14  4   .   
  Storage                  12   | .   7   14  14  14  9   9   
  Protection               6    | .   .   12  9   .   .   .   
  Energy Gun               2    | .   9   .   .   .   8   .   
  Ballistic Gun            25   | .   18  25  28  28  26  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             37   | 9   29  32  37  30  22  15  
  Greatest Support         40   | 40  40  40  20  20  20  12  
  Greatest Overweight (x)  3    | 1   .   2   1   1   3   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   
Largest Inventory Capacity 40   | 5   15  15  15  15  40  40  
  Average Capacity         19   | 5   10  15  15  15  39  40  
  Most Carried             14   | 1   4   9   14  13  10  7   
  Average Carried          7    | .   2   7   9   13  6   6   
  Final Capacity           40   | 5   15  15  15  15  40  40  
  Final Carried            13   | .   4   8   13  13  6   7   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 17% | Mutant
 13% | Hauler-Skirmisher
  4% | Hauler-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -10/Mines
  Scavenger-Mutant | -10/Exiles
  Scavenger-Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials
     Hauler-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto 
Matter Collected           744  | 250 68  152 .   .   171 103 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            648  | .   163 151 .   .   229 105 
  Parts                    50   | .   17  9   .   .   13  11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  22   | .   5   9   .   .   4   4   
  Guns                     17   | .   5   4   .   .   4   4   
  AOE                      5    | .   .   5   .   .   .   .   
Classes Destroyed          5    | .   3   2   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  7    | .   3   1   .   .   .   3   
  Grunt                    4    | .   2   .   .   .   2   .   
  Sentry                   5    | .   .   2   .   .   2   1   
  Assembled                6    | .   .   6   .   .   .   .   
Best Kill Streak           6    | .   3   6   .   .   2   4   
  Combat Bots Only         6    | .   3   6   .   .   2   4   
Max Kills in Single Turn   3    | .   2   3   .   .   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Hostile Shots Fired        172  | .   35  53  .   .   21  63  
  Missed                   58   | .   8   14  .   .   6   30  
Damage Taken               1513 | .   309 550 .   .   213 441 
  Core                     382  | .   57  75  .   .   76  174 
  Absorbed by Shields      4    | .   .   .   .   .   4   .   
Core Remaining (%)         73   | 100 .   .   .   47  .   .   
Volleys Fired              91   | .   26  29  .   .   18  18  
  Largest                  4    | .   2   2   .   .   4   2   
  Hottest                  103  | .   80  40  .   .   103 43  
Shots Fired                197  | .   52  40  .   .   69  36  
  Gun                      194  | .   52  37  .   .   69  36  
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 3    | .   .   3   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  155  | .   28  37  .   .   54  36  
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                3    | .   .   3   .   .   .   .   
  Electromagnetic          39   | .   24  .   .   .   15  .   
  Robot Hit Streak         16   | .   11  16  .   .   10  8   
  Robot Miss Streak        7    | .   4   7   .   .   4   2   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        3    | .   2   .   .   .   .   1   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   1   
Shots Hit Robots           116  | .   31  26  .   .   35  24  
  Core Hits                57   | .   12  22  .   1   14  8   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1630 | .   354 613 .   1   375 287 
  Guns                     1223 | .   354 214 .   .   368 287 
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               399  | .   .   399 .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  8    | .   .   .   .   1   7   .   
  Kinetic                  937  | .   169 214 .   .   267 287 
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                399  | .   .   399 .   .   .   .   
  Electromagnetic          286  | .   185 .   .   .   101 .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      43   | .   .   40  .   .   3   .   
  Shots                    1    | .   .   1   .   .   .   .   
  Rammed                   2    | .   .   .   .   1   1   .   
Targets Rammed             2    | .   .   .   .   1   1   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        180  | .   90  17  .   .   180 17  
  Average Temperature      40   | .   37  5   .   .   59  10  
  Received Heat Transfer   530  | .   186 119 .   .   81  144 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              1    | .   1   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             327  | .   172 144 .   .   290 327 
  Initial                  66   | .   .   66  .   .   .   46  
  Average                  102  | .   119 94  .   .   133 143 
Maximum Alert Level        1    | .   .   .   .   .   1   1   
  Low Security (%)         90   | 100 100 100 .   100 69  80  
  Level 1                  9    | .   .   .   .   .   30  19  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   1   3   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           3    | .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              78   | .   8   25  .   .   13  32  
  Peak Tracking Total      17   | .   4   15  .   .   4   17  
  Tactical Retreats        5    | .   .   1   .   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          3    | .   1   .   .   .   2   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          6    | .   1   .   4   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                32   | .   2   .   27  .   .   3   
  Successful               29   | .   2   .   27  .   .   .   
  Failed                   3    | .   .   .   .   .   .   3   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             27   | .   .   .   27  .   .   .   
  Record                   26   | .   .   .   26  .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   16  .   
  Total Damage             209  | .   .   .   .   .   209 .   
  Kills                    3    | .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               3329 | 83   364  612  1452 152  420  246  
Spaces Moved               1769 | 53   175  235  601  63   252  390  
  Core                     10   | 10   .    .    .    .    .    .    
  Treads                   1189 | 43   175  228  601  63   79   .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    7    | .    .    7    .    .    .    .    
  Flight                   563  | .    .    .    .    .    173  390  
  Fastest Speed            32   | 50   160  160  240  240  97   32   
  Average Speed            170  | 143  160  228  240  240  131  50   
  Slowest Speed            250  | 160  160  240  240  240  250  97   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    35   53   92   11   22   76   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          22   | .    .    22   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      22   | .    .    22   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Total                      1934 | 58  211 276 613 63  306 407 
  Wait                     4    | .   .   .   .   .   4   .   
  Move                     1759 | 52  174 234 600 62  251 386 
  Hop                      2    | .   .   .   .   .   .   2   
  Pick Up                  26   | 1   5   4   5   .   11  .   
  Fast Attach              13   | 4   1   3   1   .   4   .   
  Attach                   6    | 1   .   2   1   .   2   .   
  Detach                   5    | .   .   .   2   .   2   1   
  Swap                     12   | .   4   3   1   .   4   .   
  Drop                     14   | .   1   1   3   .   9   .   
  Fire                     91   | .   26  29  .   .   18  18  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered new exit (range 15)
  448 | -10/Materials | Entered Mines
  461 | -10/Mines     | Assembled infested the area
  485 | -10/Mines     | Met a Derelict bent on vengeance
  844 | -10/Mines     | Build established: Scavenger-Mutant
  946 | -10/Mines     | Core integrity fell below 50%
 1051 | -10/Mines     | Discovered new exit (range 5)
 1060 | -10/Mines     | Entered Exiles
 1118 | -10/Exiles    | Met 8R-AWN
 1159 | -10/Exiles    | Met EX-HEX
 1293 | -10/Exiles    | Met EX-DEC
 1347 | -10/Exiles    | Visited The Gauntlet
 1800 | -10/Exiles    | Discovered new exit (range 14)
 1944 | -10/Exiles    | Met EX-BIN
 1977 | -10/Exiles    | Aligned with FarCom system
 1980 | -10/Exiles    | Given EX-Vault access code
 2044 | -10/Exiles    | Opened EX-Vault
 2071 | -10/Exiles    | Found Prototype Device
 2072 | -10/Exiles    | Identified Cloak of Protection
 2087 | -10/Exiles    | Found Prototype Storage
 2093 | -10/Exiles    | Found Prototype Device
 2094 | -10/Exiles    | Identified Supersonic Drone Bay
 2100 | -10/Exiles    | Identified Lightpack 2.0
 2260 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2512 | -10/Exiles    | Stole three prototypes: Lightpack 2.0, Cloak of Protection, Supersonic Drone Bay
 2512 | -10/Exiles    | Entered Mines
 2580 | -9/Mines      | Discovered new exit (range 6)
 2594 | -9/Mines      | Learned location of 1 exit from Materials
 2611 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2664 | -9/Mines      | Entered Materials
 2664 | -8/Materials  | Accompanied by 1 ally
 2664 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 2665 | -8/Materials  | Identified exit to Factory
 2966 | -8/Materials  | Build established: Hauler-Skirmisher
 3061 | -8/Materials  | Discovered new exit (range 6)
 3083 | -8/Materials  | Identified exit to Storage
 3084 | -8/Materials  | Entered Storage
 3283 | -8/Storage    | Lost 3 parts (1p2w)
 3329 | -8/Storage    | Discovered exit to Factory (range 16)
 3330 | -8/Storage    | Self-destructed

 Last Messages 
---------------
K-01 Serf cleans the Compression Vault.
S-10 Pest destroyed.
Hvy. Assault Rifle destroyed.
Lgt. Assault Rifle destroyed.
Connecting with Recycling Unit...
Lgt. Deuterium Engine destroyed.
Connecting with Repair Station...
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S011.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
O-16 Technician uses terminal to summon
  reinforcements.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S002.
O-16 Technician locks terminal.
K-01 Serf cleans the Transfer Shaft.
W-25 Informer sends out distress signal.
Connecting with Door Terminal...
EXIT=FOUND: FACTORY

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|     ????????????????????????????????????########## |
|     ????????????????????????????????????#          |
|     ????????????????????????????????????#      """ |
|     ????????????????????????????????????# !    """ |
|     ????????????????????????????????????#      """ |
|     ????????????????????????????????????#          |
|     ?????????????+##############################+# |
|     ????????#            @  a                      |
|     ????????# <            g                       |
|     ????????#            g                         |
|     ????????########   ########################### |
|     ???????????????#   ??????????????????????????# |
|     ???????????????#  ???????????????????????????# |
|     ???????????????# ????????????????????????????# |
|     ???????????????#?????????????????????????????# |
|     ?????????????????????????????????????????????# |
|     ?????????????????????????????????????????????# |
|     ?????????????????????????????????????????????# |
|     ?????????????????????????????????????????????# |
|     ????###########????????????????????#####?????# |
|     ????#         #?????????#######?????    ?????# |
|     ????#    *    ###########     # g??     ###### |
|     ????#         #               #  ??""   #      |
|     ????# """ """ /            T  #   """  ##  """ |
|     ???## """ """ #               #   """  ##  """ |
|     ???#  """ """ ### #######     #   """  ##  """ |
|     ???##         ###+#?????##   ##   """  ##      |
|     ????#         ##     ????#   ##        ##  """ |
|     ????###+########       ??#   ##        ##  """ |
|     ??????# #??????#       T #   ##         "  """ |
|     ??????# #?????# //!    " +   ##"        #      |
|     ??????# #??????#/%       #   ##T        ###### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             5
Armor Coverage             150
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              IntegrityTerrainNukerbomber
  Manual?         0
Play Time         00:24:33
  Cumulative      8.0 hours
  Start           2024.06.28 @ 13:34:12
  End             2024.06.29 @ 19:15:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           1
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c536465e-9916-4c21-91b6-67a220cdc797