Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 22:58:22 Player: Just Fab Lgt Ion Engines Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (89) 445 Value Destroyed (2782) 2782 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (46026) 46026 TOTAL SCORE: 56373 Bonus ------- Gauntlet 7560 Inhibited Evolution 18000 No Salvage 4813 Sticky Parts 4500 High Alert Combat Kills 502 Follower Combat Kills 821 Win 3000 Challenge Win 7000 Friendly Fire -170 Cogmind --------- Core Integrity 1554/1600 Matter 130/300 Energy 184/190 System Corruption 0% Temperature Cool (6) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power III Light Quantum Reactor > --- PROPULSION (4) --- Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter Improved Powered Armor Improved Hacking Suite System Shield > --- WEAPON (3) ------- Backup Laser III > --- INVENTORY (4) ---- Quantum Reactor Field Propulsion Array Peak State ------------ > --- POWER ------------ Backup Power III Light Quantum Reactor > --- PROPULSION ------- Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Improved Powered Armor Improved Powered Armor Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Backup Laser III Backup Laser III > --- INVENTORY -------- Quantum Reactor Field Propulsion Array Electron Diverter [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Cooled VTOL Module Treads Medium Treads Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Advanced Signal Interpreter Device Weight Redist. System Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Powered Armor Weapon Rocket Launcher Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 9 | . . 1 1 1 1 . . 1 1 1 1 1 Power 1 | . . . 1 . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . . Utility 5 | . . 1 . . 1 . . . 1 1 1 . Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 67 | 5 1 9 8 11 1 . 4 8 5 2 12 1 Power 17 | 1 . 2 2 2 . . 1 3 1 . 5 . Engine 14 | 1 . 2 2 2 . . . 3 . . 4 . Core 1 | . . . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . 1 . 1 . Propulsion 19 | 2 . 1 1 5 . . 2 2 2 1 3 . Treads 4 | 2 . 1 . 1 . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . Flight 13 | . . . . 3 . . 2 2 2 1 3 . Utility 15 | . . 2 2 3 . . . 2 1 1 3 1 Device 3 | . . 2 1 . . . . . . . . . Storage . | . . . . . . . . . . . . . Processor 2 | . . . 1 1 . . . . . . . . Hackware 6 | . . . . . . . . 2 1 1 1 1 Protection 4 | . . . . 2 . . . . . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 16 | 2 1 4 3 1 1 . 1 1 1 . 1 . Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon 3 | . . 3 . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . Launcher 6 | . 1 1 . 1 1 . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . . 1 . 1 . Parts Lost 59 | . 3 12 2 12 1 . 2 7 2 8 6 4 Power 16 | . . 3 1 3 . . 1 2 1 1 4 . Propulsion 16 | . 1 2 . 4 . . 1 2 1 5 . . Utility 10 | . . 2 . 3 . . . . . 1 1 3 Weapon 17 | . 2 5 1 2 1 . . 3 . 1 1 1 Highest Loss Streak 8 | . 2 6 1 4 1 . 2 4 1 8 3 4 Average Slot Usage (%) 64 | . 65 53 43 74 51 45 61 82 80 72 67 82 Engine 6 | . 14 10 3 12 . . . 8 4 . 8 6 Treads 7 | . 23 8 . 1 9 9 9 5 . . . . Wheel 1 | . . . 10 1 . . . . . . . . Flight 10 | . . . . 14 9 9 13 24 27 20 14 18 Device 4 | . . 17 9 5 . . . . . . . . Processor 10 | . . . 1 12 18 18 18 16 15 14 13 12 Hackware 5 | . . . . . . . . 15 22 25 24 17 Protection 1 | . . . . 7 . . . . . . 3 10 Energy Gun 1 | . 10 . . . . . . . . . . 10 Energy Cannon 1 | . . 7 . . . . . . . . . . Ballistic Gun 1 | . 14 . . . . . . . . . . . Launcher 4 | . 3 7 . 4 8 9 9 6 . . 1 . Slashing Weapon 4 | . . . 7 10 7 . 8 5 . . . . Naked Turns 13 | . . 1 12 . . . . . . . . . Heaviest Build 45 | 8 9 15 13 22 6 4 13 16 22 19 45 45 Greatest Support 45 | 40 40 35 21 21 7 5 13 37 32 40 45 45 Greatest Overweight (x) 4 | . . 4 . 1 1 . 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 3 3 3 3 3 4 3 2 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 3 4 3 4 4 3 3 4 4 4 3 Class Distribution -------------------- 70% | Mutant 19% | Hacker-Sprinter 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 1237 | 244 54 205 256 195 . 40 30 110 . 35 . 68 Remotely . | . . . . . . . . . . . . . Salvage Created 2232 | 52 349 627 360 349 39 . 108 101 . 113 134 . Parts . | . . . . . . . . . . . . . Haulers Intercepted 5 | . 1 1 2 . . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 72 | . 10 18 9 13 3 . . 7 . 3 9 . Melee 10 | . . . 1 5 . . . 1 . 3 . . Guns 7 | . 7 . . . . . . . . . . . Cannons 15 | . . 8 7 . . . . . . . . . AOE 40 | . 3 10 1 8 3 . . 6 . . 9 . Classes Destroyed 14 | 1 4 3 1 2 . . . 2 . . 1 . Worker 4 | . 1 1 . 2 . . . . . . . . Builder 2 | . . . . . . . . . . . 2 . Tunneler 2 | . . . . 2 . . . . . . . . Hauler 5 | . 1 1 2 . . . 1 . . . . . Recycler 2 | 1 . 1 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . Swarmer 37 | . 3 8 2 7 3 . . 5 . 3 6 . Grunt 23 | . 7 6 6 4 . . . . . . . . Brawler 3 | . . 2 . 1 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 3 | . . 2 . 1 . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . Programmer 4 | . . . . . . . . 1 . . 3 . Best Kill Streak 11 | 1 5 11 3 5 3 . 1 5 . 3 10 . Combat Bots Only 8 | . 5 8 2 4 3 . . 5 . 3 8 . Max Kills in Single Turn 6 | 1 2 6 1 3 1 . 1 2 . 1 3 . Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 4 | . 1 4 1 3 1 . . 2 . . 3 . Melee 1 | . . . 1 1 . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Damage Taken 6883 | . 555 1053 510 1334 65 . 297 580 99 1038 1041 311 Core 2054 | . 92 292 130 320 34 . 44 179 56 618 243 46 Absorbed by Shields 19 | . . . . 19 . . . . . . . . Core Remaining (%) 74 | 100 63 27 76 54 . . 90 82 95 52 83 97 Volleys Fired 145 | 5 34 35 44 9 3 . . 9 . . 6 . Largest 2 | 2 2 1 1 1 1 . . 1 . . 1 . Hottest 70 | 70 70 68 44 33 33 . . 43 . . 49 . Shots Fired 178 | 10 62 35 44 9 3 . . 9 . . 6 . Gun 67 | 10 57 . . . . . . . . . . . Cannon 68 | . . 24 44 . . . . . . . . . Launcher 43 | . 5 11 . 9 3 . . 9 . . 6 . Special . | . . . . . . . . . . . . . Kinetic 78 | 5 29 . 44 . . . . . . . . . Thermal 34 | 5 28 1 . . . . . . . . . . Explosive 43 | . 5 11 . 9 3 . . 9 . . 6 . Electromagnetic 23 | . . 23 . . . . . . . . . . Robot Hit Streak 9 | 3 8 9 7 4 . . . 2 . . . . Robot Miss Streak 9 | 2 3 1 9 3 2 . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 166 | 7 42 25 41 29 . . 6 13 . 3 . . Core Hits 164 | 2 23 29 32 28 6 . 2 14 . 3 25 . Critical Hits 2 | . . 1 . 1 . . . . . . . . Critical Kills 2 | . . 1 . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 104 | . . . 8 38 4 . 29 9 5 11 . . Impact . | . . . . . . . . . . . . . Slashing 88 | . . . 8 38 4 . 29 9 . . . . Piercing 16 | . . . . . . . . . 5 11 . . Sneak Attacks 7 | . . . 1 4 . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8201 | 79 672 1422 839 1990 149 . 349 1098 . 97 1506 . Guns 484 | 79 405 . . . . . . . . . . . Cannons 1049 | . . 527 522 . . . . . . . . . Explosions 4572 | . 267 876 42 959 149 . . 773 . . 1506 . Melee 2077 | . . . 275 1031 . . 349 325 . 97 . . Ramming 19 | . . 19 . . . . . . . . . . Kinetic 718 | 29 167 . 522 . . . . . . . . . Thermal 355 | 50 238 67 . . . . . . . . . . Explosive 4526 | . 267 830 42 959 149 . . 773 . . 1506 . Electromagnetic 506 | . . 506 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1980 | . . . 275 1031 . . 349 325 . . . . Piercing 97 | . . . . . . . . . . 97 . . Highest Corruption 7 | . . 4 . . . . 6 . 1 4 7 . Average Corruption 2 | . . 4 . . . . 2 . 1 3 3 . Corruption Purged . | . . . . . . . . . . . . . Effects 15 | . . 8 . . . . 2 . . 1 4 . Message Errors 5 | . . 3 . . . . . . . . 2 . Matter Fused 3 | . . 2 . . . . . . . 1 . . Heat Flow Errors 2 | . . 1 . . . . . . . . 1 . Energy Discharges 2 | . . 2 . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 457 | . 4 48 5 101 . . 124 84 . . 91 . Projectiles 30 | . . 30 . . . . . . . . . . Explosions 190 | . 4 18 . 5 . . . 72 . . 91 . Melee 237 | . . . 5 96 . . 124 12 . . . . Knockbacks 11 | . . . 11 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 10 | . . . 10 . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 293 | . 38 141 . 114 . . . . . . . . Shots 10 | . 1 5 . 4 . . . . . . . . Rammed 12 | . 1 11 . . . . . . . . . . Targets Rammed 12 | . 1 11 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 174 | 40 174 167 31 15 . . . 26 4 9 153 8 Average Temperature 44 | 20 67 34 15 10 . . . 15 2 9 86 5 Received Heat Transfer 1371 | . 252 381 243 336 6 . . . . 90 18 45 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 938 | 148 703 87 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 1332 | 5 217 586 503 1141 641 224 1332 813 508 464 766 742 Average Influence 469 | 2 108 299 320 604 594 224 865 716 420 393 375 504 Maximum Alert Level 4 | . 1 2 2 4 2 1 4 3 2 2 3 3 Low Security (%) 19 | 100 93 26 21 . . . 6 . . . . . Level 1 25 | . 6 25 48 37 . 100 5 . 36 53 73 . Level 2 33 | . . 48 30 21 100 . 24 30 63 46 15 90 Level 3 17 | . . . . 39 . . 31 69 . . 11 9 Level 4 4 | . . . . 1 . . 31 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 40 | . 3 3 7 1 4 . 13 6 1 . 1 1 Investigation 9 | . 1 2 . . 1 . 3 1 . . . 1 Extermination 4 | . . . . . 1 . 2 1 . . . . Reinforcement 19 | . 2 1 4 1 2 . 4 3 1 . 1 . Assault 2 | . . . . . . . 1 1 . . . . Garrison 6 | . . . 3 . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . 1 . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 16 | . 1 3 1 2 1 . 3 1 1 2 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 248 | . 16 28 23 38 8 . 16 25 14 33 30 17 Peak Tracking Total 17 | . 4 4 7 10 3 . 6 10 10 15 17 14 Tactical Retreats 25 | . . 2 2 6 1 . . 1 2 6 3 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 9 | . . 2 . 2 2 . . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 14 | . . 2 4 . 1 . 3 2 . . 2 . Max in Single Turn 3 | . . 1 3 . 1 . . 1 . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 51 | . 5 4 1 9 3 . 9 5 4 2 6 3 Terminals 36 | . 4 4 1 6 3 . 6 3 2 2 3 2 Fabricators 5 | . . . . 1 . . 1 1 1 . 1 . Repair Stations 3 | . . . . . . . 1 1 . . 1 . Recycling Units 2 | . 1 . . . . . . . 1 . . . Scanalyzers 4 | . . . . 2 . . 1 . . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 168 | . 14 16 3 24 10 . 27 25 8 11 24 6 Successful 83 | . 4 8 2 15 4 . 11 13 3 9 10 4 Failed 84 | . 9 8 1 9 6 . 16 12 5 2 14 2 Catastrophic 15 | . 3 1 . 1 . . 2 3 1 1 3 . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 76 | . 12 12 3 12 9 . 4 5 2 6 9 2 Terminals 116 | . 13 16 3 15 10 . 15 8 4 11 16 5 Fabricators 26 | . . . . 3 . . 4 13 2 . 4 . Repair Stations 6 | . . . . . . . 1 4 . . 1 . Recycling Units 3 | . 1 . . . . . . . 2 . . . Scanalyzers 16 | . . . . 6 . . 7 . . . 3 . Garrison Access 1 | . . . . . . . . . . . . 1 Terminal Hacks 28 | . 2 5 . 3 1 . 3 1 1 7 3 2 Part Schematic 3 | . 2 . . . . . . . . 1 . . Prototype ID Bank 2 | . . 1 . . . . . . . 1 . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 8 | . . 1 . 1 . . 1 1 1 1 1 1 Terminal Index 1 | . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . 1 . . . . . . . . Alert Level 2 | . . . . . . . 2 . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . Patrol Status 1 | . . . . . . . . . . 1 . . Recall Investigation 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Registered Components 3 | . . . . 1 1 . . . . 1 . . Registered Prototypes 1 | . . . . . . . . . . 1 . . Zone Layout 2 | . . 1 . . . . . . . . 1 . Fabricator Hacks 15 | . . . . 2 . . 1 9 . . 3 . Load Schematic 7 | . . . . 1 . . 1 4 . . 1 . Build 8 | . . . . 1 . . . 5 . . 2 . Repair Station Hacks 1 | . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . . . . . 1 . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . Scanalyzer 9 | . . . . 2 . . 6 . . . 1 . Insert Component 5 | . . . . 2 . . 2 . . . 1 . Analyze 4 | . . . . . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 82 | . 4 10 5 18 12 . 3 8 3 4 11 4 Terminals 25 | . 1 3 2 7 3 . 1 2 1 2 2 1 Track 12 | . 1 2 1 3 . . 1 1 . 1 2 . Assimilate 5 | . . . 1 1 1 . . 1 1 . . . Botnet 6 | . . 1 . 2 2 . . . . 1 . . Disrupt 2 | . . . . 1 . . . . . . . 1 Fabricators 2 | . . . . 1 . . . 1 . . . . Prioritize 2 | . . . . 1 . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 43 | . 3 4 1 8 3 . 8 4 3 2 5 2 Full Trace Events 5 | . 1 . . . . . 3 1 . . . . Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . 2 . . . . . 2 . . 1 . . Parts Built 11 | . . . . 2 . . . 5 . . 4 . Matter 1168 | . . . . 102 . . . 862 . . 204 . Time 401 | . . . . 51 . . . 300 . . 50 . Total Part Build Rating 23 | . . . . 2 . . . 17 . . 4 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 25 | . . . 1 1 1 20 . 1 1 . . . Largest Group 21 | . . . 1 1 1 21 20 7 1 . . . Highest-Rated Group 699 | . . . 10 26 10 699 670 250 26 . . . Highest-Rated Ally 50 | . . . 10 26 10 50 50 50 26 . . . Total Orders 3 | . . . . . . . 2 . . 1 . . EXPLORE 2 | . . . . . . . 2 . . . . . RETURN 1 | . . . . . . . . . . 1 . . Ally Attacks 277 | . . . . . . . 260 17 . . . . Total Damage 5093 | . . . . . . . 4871 222 . . . . Kills 42 | . . . . . . . 38 4 . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 6 | . . . . . . 2 2 . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 4605 | 85 533 676 348 571 315 143 649 442 201 190 305 147 Spaces Moved 6044 | 39 272 330 219 840 433 120 742 693 553 478 813 512 Core 157 | 2 . 85 22 . . . . . . 14 34 . Treads 554 | 37 272 245 . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 223 | . . . 197 26 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5110 | . . . . 814 433 120 742 693 553 464 779 512 Fastest Speed 18 | 50 160 50 50 30 52 55 52 20 22 18 27 27 Average Speed 56 | 154 160 156 85 42 66 55 69 42 28 29 28 27 Slowest Speed 250 | 160 160 250 90 106 120 55 120 126 35 50 50 27 Overloaded Moves 531 | . . . . 234 230 . 7 32 19 9 . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 81 | . . . . 13 1 . . 7 12 17 25 6 Cave-ins Triggered 3 | . . . . . . . 2 . . . 1 . Exploration Rate (%) 34 | 5 67 47 37 30 21 83 41 22 23 25 29 13 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 47 | . . . 1 6 4 . 21 7 5 3 . . Terrain Destroyed 398 | . 42 96 36 53 11 . 21 47 5 3 84 . Melee 40 | . . . 1 6 4 . 21 . 5 3 . . Projectile . | . . . . . . . . . . . . . AOE 358 | . 42 96 35 47 7 . . 47 . . 84 . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 6817 | 53 313 445 319 970 451 196 833 807 574 486 855 515 Wait 444 | 1 3 54 38 49 9 76 54 89 16 9 43 3 Move 5880 | 38 272 329 218 815 431 119 741 679 529 446 764 499 Hop 71 | . . . . 11 1 . . 6 11 14 22 6 Pick Up 46 | 4 2 5 3 5 2 . 3 6 5 3 5 3 Fast Attach 38 | 4 1 5 6 7 . . 1 3 3 . 8 . Attach 29 | 1 . 4 2 4 1 . 3 5 2 2 4 1 Detach . | . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . Drop 15 | . 1 2 . 2 . . 1 1 3 . 2 3 Fire 145 | 5 34 35 44 9 3 . . 9 . . 6 . Melee 104 | . . . 8 38 4 . 29 9 5 11 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 11 | . . 11 . . . . . . . . . . Escape Stasis 31 | . . . . 30 . . . . . . 1 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . 1 1 . . 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 15) 612 | -10/Materials | Central database locked down 619 | -10/Materials | Entered another Materials area 619 | -9/Materials | Evolved 1 slot: Utility x1 1019 | -9/Materials | Discovered new exit (range 10) 1029 | -9/Materials | Destroyed 8 combat bots 1115 | -9/Materials | Identified exit to Materials 1286 | -9/Materials | Core integrity fell below 50% 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 1 slot: Power x1 1325 | -8/Materials | Lost 6 parts (1p1n2u2w) 1439 | -8/Materials | Garrison activated, responded to threat 1620 | -8/Materials | Discovered new exit (range 15) 1632 | -8/Materials | Identified exit to Factory 1643 | -8/Materials | Entered Factory 1643 | -7/Factory | Accompanied by 1 ally 1643 | -7/Factory | Evolved 1 slot: Propulsion x1 1711 | -7/Factory | Fabricated Lgt. Ion Engine (x2) 1738 | -7/Factory | Discovered new exit (range 15) 1762 | -7/Factory | Identified exit to Lower Caves 1776 | -7/Factory | Lost 4 parts (1p2n1w) 1958 | -7/Factory | Discovered new exit (range 11) 1962 | -7/Factory | Identified exit to Factory 2027 | -7/Factory | Lost 4 parts (1p2u1w) 2033 | -7/Factory | Local fabrication network quarantined 2081 | -7/Factory | Identified exit to Storage 2088 | -7/Factory | Lost 3 parts (2n1u) 2162 | -7/Factory | Discovered exit to Lower Caves (range 3) 2214 | -7/Factory | Entered another Factory area 2214 | -6/Factory | Evolved 1 slot: Utility x1 2442 | -6/Factory | Discovered new exit (range 8) 2526 | -6/Factory | Discovered new exit (range 21) 2529 | -6/Factory | Manually triggered Chute Trap 2529 | -6/Factory | Sucked down chute 2529 | -6/Factory | Entered Waste 2530 | -6/Waste | Joined by Warlord forces that had cleared the area 2555 | -6/Waste | 1 allies followed down the chute 2621 | -6/Waste | Discovered new exit (range 13) 2671 | -6/Waste | Identified exit to Factory 2672 | -6/Waste | Entered Factory 2672 | -6/Factory | Accompanied by 22 allies 2735 | -6/Factory | Garrison activated, responded to threat 2769 | -6/Factory | Discovered new exit (range 118) 2860 | -6/Factory | Discovered new exit (range 174) 3022 | -6/Factory | First assault squad dispatched 3063 | -6/Factory | Identified exit to Factory 3083 | -6/Factory | Discovered new exit (range 17) 3256 | -6/Factory | Crushed by falling debris 3304 | -6/Factory | Crushed by falling debris 3321 | -6/Factory | Entered another Factory area 3321 | -5/Factory | Accompanied by 7 allies 3321 | -5/Factory | Evolved 1 slot: Propulsion x1 3457 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 3497 | -5/Factory | Identified exit to Factory 3554 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 3602 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 3621 | -5/Factory | First assault squad dispatched 3629 | -5/Factory | Fabricated Lgt. Ion Engine? 3666 | -5/Factory | Lost 3 parts (1n2w) 3763 | -5/Factory | Entered another Factory area 3763 | -4/Factory | Evolved 1 slot: Utility x1 3785 | -4/Factory | Identified exit to Research 3792 | -4/Factory | Found Prototype Slashing Weapon 3794 | -4/Factory | Lost 4 parts (2p1n1w) 3805 | -4/Factory | Spotted B-86 Titan 3964 | -4/Factory | Entered Research 3964 | -3/Research | Evolved 1 slot: Utility x1 4016 | -3/Research | Discovered new exit (range 12) 4031 | -3/Research | Identified exit to Research 4114 | -3/Research | Discovered new exit (range 21) 4154 | -3/Research | Entered another Research area 4154 | -2/Research | Evolved 1 slot: Utility x1 4182 | -2/Research | Lost 8 parts (1p5n1u1w) 4189 | -2/Research | Fabricated Lgt. Ion Engine (x2) 4227 | -2/Research | Identified exit to Access 4285 | -2/Research | Fabricated Lgt. Ion Engine (x2) 4317 | -2/Research | Found Imp. Powered Armor 4319 | -2/Research | Found Imp. Powered Armor 4396 | -2/Research | Spotted B-90 Cyclops 4406 | -2/Research | Destroyed 8 combat bots 4431 | -2/Research | Crushed by falling debris 4442 | -2/Research | Spotted B-90 Cyclops 4459 | -2/Research | Entered Access 4459 | -1/Access | Evolved 1 slot: Weapon x1 4462 | -1/Access | Lost 3 parts (1p1u1w) 4466 | -1/Access | Build established: Hacker-Sprinter 4566 | -1/Access | Identified exit to Surface 4606 | *** | Escaped! Last Messages --------------- >>Force(Jam) ACCESS_DOOR_JAMMED 04579_ ALERT: Suspicious activity at Garrison Access A001. Dispatching Investigation squad. 04581_ Slug penetrates Door. 04581_ Slug penetrates Wall. 04589_ Penetrated by Slug. 04589_ Critical hit. 04589_ Penetrated by Slug. 04590_ Slug penetrates Wall. 04592_ U-05 Engineer builds a Door. 04596_ System Shield destroyed. 04604_ Connecting with Terminal... >>Open Sealed Barrier opened. 04604_ The Access Shell folds into the floor. [Achievement: Unstoppable] [Achievement: Stunt Win] [Achievement: I Don't Need Leftovers] [Achievement: Attach With Care] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# g""" """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????###+####? | | ??????????# "??????????# ?? | | ??????????# "??????????# ?? | | ??????????# ####### ##########??????????# ?? | | ??????????# #?????###???????????????????# ""? | | ##????????# #???????????????????????????# ""? | | " ??????# #???????????????????????????# """?? | | """ ????# #???????????????????????????# """?? | | """ ??# #???????????????????######??# ??? | | " # ##################### #??# ??? | | + #??# ???? | | # #??# ???? | | ??# ###+################# #??? ????? | | ????# #???????????########## ##??? ????? | | ??????# #???????????# # ######+###??? | | ????????# #???????????# # # #??? | | ??????????# #???????????# " + / #??? | | ??????????# #???????????# "" # # " #??? | | ??????????# #???????????#! G " # """ #??? | | ??????????# #???????????# "" # + """ #### | | ??????????# #???????????# " =# # " / | | ??????????# #???????????# # # #### | | ??????????# #???????????# # #* #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 800 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 30 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Lgt. Ion Engine | -10/Materials | Hacked Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Scanalyzed Adv. System Shield | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Ion Engine | x2 | -7/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Lgt. Ion Engine | x2 | -5/Factory Lgt. Ion Engine | x2 | -2/Research Lgt. Ion Engine | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Attach With Care I Don't Need Leftovers Stunt Win Unstoppable Challenges ------------ Gauntlet Inhibited Evolution No Salvage Sticky Parts Game ------ Seed FireShieldPod Manual? 0 Play Time 01:03:53 Cumulative 1415.0 hours Start 2020.01.05 @ 21:57:23 End 2020.01.05 @ 22:58:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2331 Rogue 2325 Adventurer 0 Explorer 6 Win Type 0 Total 109 Types 38/5/47/3/3/3/10 Lore% 98 Gallery% 99 Achievement% 97 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61be946a-c608-4a79-aaae-3640ed850d11