Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.06 @ 18:55:04 Player: Jimmy Gangster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (3134) 3134 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 7751 Bonus ------- High Alert Combat Kills 307 Cogmind --------- Core Integrity 0/1000 Matter 213/300 Energy 529/530 System Corruption 22% Temperature Cool (12) Movement Hovering (111) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Neutrino Core Neutrino Core > --- PROPULSION (4) --- Gravmag Array Antigrav System > --- UTILITY (5) ------ Improved Medium Armor Plating Improved System Restoration Module > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Heat Sink Improved Recalibrator Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector Medium Storage Unit Remote Force Field Advanced System Shield > --- WEAPON ----------- Proton Cannon Heavy Phase Cannon Heavy Flak Cannon Improved Remote Datajack > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Coolant Injector Improved Weapon Cycler Improved Light Armor Plating Improved Medium Armor Plating Variable Charge Gun Heavy Phase Cannon Flak Gun [Rating: 94] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 3 | . . 1 . 1 . 1 Propulsion 2 | . . . 1 . 1 . Utility 3 | . . 1 . 1 . 1 Weapon 2 | . . . 1 . 1 . Parts Attached 117 | 6 6 24 12 11 3 55 Power 20 | 1 . 5 1 2 . 11 Engine 8 | 1 . 5 1 1 . . Core 12 | . . . . 1 . 11 Reactor . | . . . . . . . Propulsion 31 | 2 2 2 4 4 1 16 Treads 6 | . 2 . . . . 4 Leg 12 | . . . . 4 1 7 Wheel 7 | 2 . 2 3 . . . Hover 4 | . . . . . . 4 Flight 2 | . . . 1 . . 1 Utility 32 | 1 3 6 3 4 . 15 Device 22 | . 1 3 3 4 . 11 Storage 4 | 1 1 2 . . . . Processor 1 | . 1 . . . . . Hackware 1 | . . . . . . 1 Protection 4 | . . 1 . . . 3 Artifact . | . . . . . . . Weapon 34 | 2 1 11 4 1 2 13 Energy Gun 15 | 1 . 5 2 1 1 5 Energy Cannon 7 | . . 1 2 . . 4 Ballistic Gun 4 | 1 . 1 . . . 2 Ballistic Cannon 2 | . . . . . 1 1 Launcher 3 | . 1 2 . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 2 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 4 2 . . 1 Parts Lost 45 | . . 6 1 . . 38 Power 11 | . . 1 . . . 10 Propulsion 11 | . . 2 1 . . 8 Utility 8 | . . 1 . . . 7 Weapon 15 | . . 2 . . . 13 Highest Loss Streak 25 | . . 4 1 . . 25 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 85 | . 92 93 100 97 94 74 Engine 9 | . 14 19 18 14 13 1 Core 6 | . . . . 4 6 12 Treads 5 | . 14 13 . . . 5 Leg 9 | . . . . 21 26 9 Wheel 4 | . 13 7 27 1 . . Device 14 | . 4 1 11 22 20 16 Storage 7 | . 14 15 9 7 6 4 Processor 2 | . 2 11 6 . . . Energy Gun 8 | . 14 7 18 14 13 3 Energy Cannon 5 | . . . 8 7 6 7 Ballistic Gun 1 | . 4 2 . . . 1 Ballistic Cannon 1 | . . . . . 1 3 Launcher 1 | . 10 8 . . . . Naked Turns 34 | . . . . . . 34 Heaviest Build 116 | 13 30 42 41 51 57 116 Greatest Support 128 | 26 40 40 48 48 51 128 Greatest Overweight (x) 7 | . . 1 . 1 1 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 10 Average Capacity 10 | 7 9 14 10 10 10 9 Most Carried 15 | 5 9 15 10 10 10 10 Average Carried 9 | 2 6 13 9 9 9 7 Final Capacity 15 | 8 15 10 10 10 10 5 Final Carried 10 | 5 9 10 10 10 10 3 Class Distribution -------------------- 33% | Mutant 31% | Gunner 14% | Generator-Tank 9% | Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Generator-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1984 | 178 121 555 135 107 . 888 Remotely . | . . . . . . . Salvage Created 2970 | . 323 708 198 206 81 1454 Parts 189 | . 16 71 5 14 7 76 Haulers Intercepted 3 | . 1 2 . . . . Recyclers Shooed 4 | . 2 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 59 | . 5 15 3 4 2 30 Melee 6 | . . 6 . . . . Guns 15 | . 2 3 1 3 . 6 Cannons 19 | . . . 2 1 . 16 AOE 17 | . 3 6 . . 2 6 Classes Destroyed 14 | . 5 4 1 1 1 2 Worker 10 | . 1 3 . . . 6 Builder 8 | . . 8 . . . . Tunneler 1 | . . . . . 1 . Hauler 3 | . 1 2 . . . . Recycler 3 | . 2 1 . . . . Operator 1 | . . . . 1 . . Watcher 9 | . 1 4 2 . . 2 Swarmer 12 | . . 3 . 1 . 8 Grunt 30 | . 5 9 2 3 2 9 Brawler 1 | . . . . . . 1 Duelist 3 | . . 1 . . . 2 Sentry 4 | . . 2 . . . 2 Hunter 2 | . . . 1 . . 1 Programmer 7 | . . . . . . 7 Best Kill Streak 9 | . 6 9 2 2 3 9 Combat Bots Only 7 | . 2 5 2 2 2 7 Max Kills in Single Turn 6 | . 2 4 1 1 3 6 Gunslinging . | . . . . . . . Exploded 4 | . 1 1 . . 2 4 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 7721 | . 220 1001 304 121 284 5791 Core 1324 | . 65 209 18 25 . 1007 Absorbed by Shields 1316 | . . . 69 19 106 1122 Core Remaining (%) 85 | 100 74 47 96 96 100 . Volleys Fired 120 | . 14 27 13 8 2 56 Largest 4 | . 2 2 3 3 3 4 Hottest 453 | . 80 95 180 180 179 453 Shots Fired 337 | . 27 47 37 24 6 196 Gun 146 | . 15 25 24 16 4 62 Cannon 156 | . . . 13 8 2 133 Launcher 34 | . 12 22 . . . . Special 1 | . . . . . . 1 Kinetic 71 | . 1 1 . . . 69 Thermal 178 | . 14 24 37 17 4 82 Explosive 34 | . 12 22 . . . . Electromagnetic 53 | . . . . 7 2 44 Robot Hit Streak 15 | . 3 15 8 4 2 10 Robot Miss Streak 9 | . 2 3 2 2 2 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 216 | . 14 40 27 12 3 120 Core Hits 177 | . 21 47 10 10 5 84 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 1 2 . . 3 Burn 2 | . . . 2 . . . Meltdown 1 | . . . . . . 1 Blast 2 | . . . . . . 2 Sever 1 | . . 1 . . . . Melee Attacks 24 | . . 24 . . . . Impact . | . . . . . . . Slashing 24 | . . 24 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8123 | . 684 1990 512 260 430 4247 Guns 1558 | . 94 177 327 178 21 761 Cannons 2881 | . . . 185 82 40 2574 Explosions 3234 | . 590 1377 . . 369 898 Melee 436 | . . 436 . . . . Ramming 14 | . . . . . . 14 Kinetic 1055 | . 6 17 . . . 1032 Thermal 3749 | . 88 160 512 149 183 2657 Explosive 2193 | . 590 1377 . . 226 . Electromagnetic 676 | . . . . 111 21 544 Impact . | . . . . . . . Slashing 436 | . . 436 . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . . 4 . 24 Average Corruption 7 | . . . . 2 . 7 Corruption Purged 7 | . . . . 4 . 3 Corruption Blocked . | . . . . . . . Effects 36 | . . . . 1 . 35 Message Errors 10 | . . . . . . 10 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 8 | . . . . 1 . 7 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 3 | . . . . . . 3 Alerts 3 | . . . . . . 3 Misdirections 1 | . . . . . . 1 Overload Shots 2 | . . . . . . 2 Overflow Damage 339 | . 2 126 . . . 211 Projectiles 42 | . . . . . . 42 Explosions 268 | . 2 97 . . . 169 Melee 29 | . . 29 . . . . Knockbacks 15 | . . . . . . 15 Impact . | . . . . . . . Kinetic 13 | . . . . . . 13 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 743 | . . 115 . . 237 391 Shots 16 | . . 5 . . 3 8 Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 390 | . 129 322 378 199 192 390 Average Temperature 109 | . 51 83 155 102 102 112 Received Heat Transfer 1724 | . 126 339 54 63 32 1110 Effects 1 | . . . 1 . . . Shutdowns 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 11 | . . . 5 1 . 5 Heat Transferred 4955 | . 259 444 1184 296 174 2598 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 864 | . 350 864 490 181 151 651 Initial 364 | . . 147 364 131 . 73 Average 271 | . 166 549 425 94 34 244 Maximum Alert Level 3 | . 1 3 2 . . 2 Low Security (%) 56 | 100 58 15 . 100 100 60 Level 1 10 | . 41 16 43 . . 3 Level 2 26 | . . 28 56 . . 35 Level 3 6 | . . 39 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . . 4 2 2 . 11 Investigation 1 | . . . 1 . . . Extermination 4 | . . . . 1 . 3 Reinforcement 7 | . . 3 1 1 . 2 Assault 1 | . . 1 . . . . Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 1 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 8 31 13 7 3 54 Peak Tracking Total 12 | . 4 7 5 3 2 12 Tactical Retreats 11 | . . 2 . 1 . 8 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . . . 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 21 | . 2 2 . 1 4 12 Max in Single Turn 5 | . 1 1 . 1 2 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 13 | . 1 2 4 3 . 3 Terminals 9 | . 1 2 2 2 . 2 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . . 1 Garrison Access 1 | . . . 1 . . . Total Hacks 30 | . 1 4 13 5 . 7 Successful 24 | . 1 3 10 4 . 6 Failed 6 | . . 1 3 1 . 1 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 1 4 5 4 . 4 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 10 | . . . 7 . . 3 Garrison Access 1 | . . . 1 . . . Terminal Hacks 13 | . 1 3 3 3 . 3 Record 1 | . . . . . . 1 Open DSF 2 | . . . . 1 . 1 Level Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . . . 2 1 . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . . . . . . 1 Zone Layout 4 | . . 2 1 1 . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . . 6 . . 3 Insert Component 4 | . . . 3 . . 1 Analyze 5 | . . . 3 . . 2 Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 2 3 2 . 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 3 . . 1 Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 53 | . . . . 53 . . Total Part Build Rating 12 | . . . . 12 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 3 . . 1 Part Schematics Acquired 4 | . . . 3 . . 1 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4502 | 61 212 777 408 832 156 2056 Spaces Moved 2707 | 51 132 404 288 374 100 1358 Core 255 | 3 . . . . . 252 Treads 625 | . 49 218 . . . 358 Legs 886 | . . . . 338 100 448 Wheels 641 | 48 83 186 288 36 . . Hover 300 | . . . . . . 300 Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 100 100 120 50 Average Speed 131 | 88 115 136 100 181 131 126 Slowest Speed 400 | 100 160 160 100 190 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 38 25 28 8 3 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 23 | . . 23 . . . . Terrain Destroyed 357 | . 46 127 . . 32 152 Melee . | . . . . . . . Projectile 25 | . . . . . . 25 AOE 332 | . 46 127 . . 32 127 Terrain Rammed 1 | . . . . . . 1 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3379 | 66 164 540 380 514 122 1593 Wait 206 | . 1 14 48 97 10 36 Move 2701 | 50 131 403 287 373 99 1358 Hop . | . . . . . . . Pick Up 126 | 10 8 30 12 10 5 51 Fast Attach 16 | 1 . 2 . 7 . 6 Attach 70 | 5 1 10 5 4 2 43 Detach 1 | . . . . . . 1 Swap 31 | . 5 12 7 . 1 6 Drop 79 | . 4 18 8 15 3 31 Fire 120 | . 14 27 13 8 2 56 Melee 24 | . . 24 . . . . Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 34 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Materials 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 316 | -9/Materials | Build established: Mutant 674 | -9/Materials | First assault squad dispatched 786 | -9/Materials | Lost 4 parts (1p2n1u) 907 | -9/Materials | Core integrity fell below 50% 988 | -9/Materials | Discovered new exit (range 15) 1051 | -9/Materials | Entered another Materials area 1051 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1096 | -8/Materials | Identified exit to Garrison 1449 | -8/Materials | Discovered new exit (range 11) 1459 | -8/Materials | Entered Factory 1459 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1765 | -7/Factory | Build established: Gunner 2246 | -7/Factory | Discovered new exit (range 5) 2285 | -7/Factory | Fabricated Lance (x2) 2291 | -7/Factory | Entered another Factory area 2291 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2386 | -6/Factory | Discovered new exit (range 11) 2447 | -6/Factory | Entered another Factory area 2447 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2589 | -5/Factory | Build established: Scavenger-Gunner 2746 | -5/Factory | Lost 3 parts (3p) 3032 | -5/Factory | Build established: Gunner 3493 | -5/Factory | Garrison activated, responded to threat 3625 | -5/Factory | Build established: Generator-Tank 3764 | -5/Factory | Lost 6 parts (1p2u3w) 3769 | -5/Factory | Destroyed 7 combat bots 4004 | -5/Factory | Garrison activated, responded to threat 4060 | -5/Factory | System corruption reached 10% 4115 | -5/Factory | Core integrity fell below 50% 4126 | -5/Factory | Released all parts (4) 4154 | -5/Factory | Lost 25 parts (5p6n5u9w) 4312 | -5/Factory | Core integrity fell below 20% 4369 | -5/Factory | Build established: Mutant 4503 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slammed into G-50 Soldier. Destabilizing: System corrupted (+2). P-70 Sage resets G-50 Soldier, system corruption cleaned. Critical hit (Burn: +37). Neutrino Core destroyed. System corrupted: Substantial component data lost. Antigrav System destroyed. System corrupted: Energy discharge (-78). Dropped Imp. Recalibrator. Acquired Gravmag Array. Acquired Imp. Recalibrator. System corrupted: IFF burst signal emitted. Slug penetrates Wall. W72KN,=SK|J|