Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 15:12:17 Player: CloudSeaKing Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (184) 920 Value Destroyed (6785) 6785 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2696) 2696 TOTAL SCORE: 18181 Bonus ------- High Alert Combat Kills 705 Follower Combat Kills 1191 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1600 Matter 145/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Quantum Reactor Gamma Bomb Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Medium Treads Armored Medium Treads Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Core Analyzer Force Field > --- WEAPON ----------- Wave Gun Gauss Rifle KE Penetrator Linear Accelerator > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Sensor Array Advanced Particle Charger Phase Shifter Improved Core Shielding Light Regenerative Plating System Guard Improved Recalibrator Matter Neutralizer Coil Gun Coil Gun KE Penetrator Enhanced Gauss Cannon Rocket Launcher CPS Tube Katana [Rating: 106] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Advanced Surge Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 2 2 2 . 2 Power 2 | . . . . . . 1 . . . . 1 . . . Propulsion 6 | . . 1 . . . 1 . . 1 1 . . . 2 Utility 8 | . . . . . . 4 . . . 1 1 2 . . Weapon 2 | . . 1 . . . . . . 1 . . . . . Parts Attached 163 | 7 2 13 28 5 5 38 5 . 16 8 16 16 1 3 Power 22 | 1 . 1 4 . . 3 2 . 2 . 4 4 . 1 Engine 9 | 1 . 1 4 . . 1 1 . . . 1 . . . Core 9 | . . . . . . 2 1 . 2 . 1 2 . 1 Reactor 4 | . . . . . . . . . . . 2 2 . . Propulsion 54 | 2 . 3 12 1 4 10 1 . 4 4 4 7 . 2 Treads 24 | 2 . 2 11 1 1 . . . 4 3 . . . . Leg 15 | . . . . . 3 10 1 . . 1 . . . . Wheel 1 | . . 1 . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 4 2 . . Flight 8 | . . . 1 . . . . . . . . 5 . 2 Utility 43 | 2 1 5 2 3 . 16 2 . 5 2 2 3 . . Device 20 | 1 . 2 1 . . 7 2 . 3 2 . 2 . . Storage 4 | 1 1 . . 1 . 1 . . . . . . . . Processor 6 | . . 1 . . . 2 . . . . 2 1 . . Hackware 2 | . . . . 1 . . . . 1 . . . . . Protection 11 | . . 2 1 1 . 6 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 44 | 2 1 4 10 1 1 9 . . 5 2 6 2 1 . Energy Gun 7 | 1 . 1 1 . . 2 . . 1 1 . . . . Energy Cannon 3 | . . . 2 . . . . . . . 1 . . . Ballistic Gun 22 | 1 1 2 5 1 1 4 . . 4 1 2 . . . Ballistic Cannon 6 | . . . 1 . . 1 . . . . 3 1 . . Launcher 3 | . . . 1 . . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 8 . . 3 . . 1 . 1 2 1 . Parts Lost 61 | . . 6 . . . 7 3 . . 3 22 6 7 7 Power 11 | . . 1 . . . 2 1 . . . 4 . 2 1 Propulsion 21 | . . 1 . . . 1 . . . 1 6 4 4 4 Utility 15 | . . 1 . . . 4 2 . . 1 4 1 1 1 Weapon 14 | . . 3 . . . . . . . 1 8 1 . 1 Highest Loss Streak 21 | . . 2 . . . 3 2 . . 2 21 6 7 7 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . Average Backups 17 | 4 11 14 14 17 18 19 19 20 19 17 16 4 4 2 Power . | . 1 1 1 1 1 . . 1 1 1 . 1 1 1 Propulsion 2 | 2 4 2 2 2 2 2 4 5 4 2 2 1 1 . Utility 6 | . 4 6 6 6 6 7 7 7 7 7 7 . . . Weapon 6 | . 1 3 5 7 8 7 6 6 6 5 4 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 68 | . . 11 6 1 16 19 3 . 2 . 7 . 2 1 Power 8 | . . 2 2 . 1 2 . . . . . . 1 . Propulsion 13 | . . 4 . . 1 5 1 . 1 . . . 1 . Utility 29 | . . 4 2 1 7 8 2 . . . 5 . . . Weapon 16 | . . 1 2 . 6 4 . . 1 . 1 . . 1 Tool/Special 2 | . . . . . 1 . . . . . 1 . . . Average Slot Usage (%) 96 | . 100 98 99 100 99 99 97 100 99 98 78 32 20 10 Engine 9 | . 14 10 11 11 11 12 3 6 . . 2 . . . Core 1 | . . . . . . . 6 6 10 10 5 1 5 1 Treads 16 | . 28 31 32 33 14 . . . 17 25 18 . . . Leg 13 | . . . . . 18 26 26 26 10 4 1 . . . Device 6 | . 14 9 11 . . 12 19 20 14 18 14 2 2 . Storage 9 | . 14 11 11 11 11 6 6 6 5 5 3 . . . Processor 1 | . . . . . . 6 6 6 5 5 9 2 . . Protection 7 | . . . . 6 11 13 6 6 4 1 . 1 . 1 Energy Gun 1 | . 10 6 1 . . 2 . 6 3 3 3 . . 1 Ballistic Gun 26 | . 17 25 30 33 33 16 19 13 17 16 9 . . . Peak Build Rating 106 | 7 8 14 19 21 30 76 74 69 85 97 106 94 51 58 Average Rating 35 | 5 7 11 16 20 24 61 68 69 80 91 81 54 35 20 On Entrance 38 | . 7 8 11 18 20 30 74 69 69 83 92 46 50 4 Avg Prop Armor Cover (%) 5 | . . 17 . . 6 . . . 2 4 2 4 . . Naked Turns 95 | . . . . . . . . . . . 14 22 28 31 Heaviest Build 107 | 13 28 36 38 64 65 99 85 85 102 102 107 49 13 22 Greatest Support 143 | 40 40 60 60 60 60 80 80 75 96 143 143 57 16 12 Greatest Overweight (x) 12 | . . 2 12 1 4 1 1 1 1 1 1 9 4 1 Average Overweight (x) . | . . . . . 1 . . 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 5 5 5 Average Capacity 18 | 6 14 15 15 18 20 20 20 20 20 20 17 5 5 5 Most Carried 20 | 7 14 15 15 19 20 20 20 20 20 20 20 5 5 4 Average Carried 17 | 4 11 14 14 17 18 19 19 20 19 17 16 4 4 2 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 7 14 15 15 19 20 19 20 20 20 20 5 5 5 2 Class Distribution -------------------- 37% | Scavenger-Tank 32% | Tank 17% | Scavenger-Gunner 6% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Tank | -9/Recycling Tank | -9/Scraptown Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Scavenger-Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Matter Collected 6077 | 274 . 689 1122 260 40 1437 534 78 630 348 460 78 . 127 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8000 | 49 45 849 1430 353 . 1788 605 . 953 889 786 114 . 139 Parts 411 | 6 6 38 99 16 . 77 20 . 48 47 39 10 . 5 Haulers Intercepted 8 | . . 1 6 . . 1 . . . . . . . . Recyclers Shooed 15 | . . 1 1 1 . 8 . . 1 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 18 . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 140 | . 3 15 29 6 . 34 12 . 12 14 8 3 . 4 Melee 2 | . . . . . . . . . . . 1 . . 1 Guns 111 | . 3 15 27 6 . 20 10 . 12 13 2 . . 3 Cannons 7 | . . . . . . . . . . . 5 2 . . AOE 20 | . . . 2 . . 14 2 . . 1 . 1 . . Classes Destroyed 20 | 1 1 5 2 3 . 6 . . . . 1 1 . . Worker 12 | . . . 4 . . 3 . . 2 1 2 . . . Builder 5 | . . . . . . 1 . . 1 3 . . . . Tunneler 4 | 3 . . . . . . . . . . 1 . . . Hauler 8 | . . 1 6 . . 1 . . . . . . . . Recycler 8 | . . 1 . . . 3 . . 2 . 2 . . . Mechanic 1 | . . . . . . 1 . . . . . . . . Operator 3 | . . . 1 . . 2 . . . . . . . . Watcher 3 | . . 1 2 . . . . . . . . . . . Swarmer 37 | . 3 . 10 . . 9 3 . 4 4 . . . 4 Cutter 3 | . . . . . . . . . . . . 3 . . Saboteur 1 | . . . . . . 1 . . . . . . . . Grunt 50 | . . 9 9 1 . 16 3 . 2 8 2 . . . Brawler 4 | . . . . . . 1 3 . . . . . . . Duelist 3 | . . . . 1 . 1 1 . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . Sentry 24 | . . 6 10 2 . 1 1 . 2 2 . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . Hunter 5 | . . . . . . 1 1 . 1 . 2 . . . Programmer 10 | . . . . 1 . 3 . . 3 . 3 . . . Heavy 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 13 | 3 3 9 7 3 . 6 7 . 13 8 5 2 . 3 Combat Bots Only 9 | . 3 9 6 3 . 5 7 . 5 5 4 2 . 3 Max Kills in Single Turn 3 | 1 1 1 2 1 . 3 2 . 2 2 1 1 . 1 Gunslinging 1 | . . . . . . 1 1 . . . . . . . Exploded 3 | . . . 1 . . 3 2 . . 1 . 1 . . Melee 1 | . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Hostile Shots Fired 1240 | . 10 89 86 23 . 244 59 . 93 97 277 36 38 188 Missed 409 | . 4 25 25 6 . 90 16 . 18 35 92 7 12 79 Hits 831 | . 6 64 61 17 . 154 43 . 75 62 185 29 26 109 Melee 44 | . . . . . . . 11 . . . . 28 5 . Projectile 787 | . 6 64 61 17 . 154 32 . 75 62 185 1 21 109 AOE 2 | . . . . 1 . . . . . . . 1 . . Critical Strikes 50 | . . 2 3 2 . 4 3 . 2 2 10 19 1 2 Actively Blocked 1 | . . . . . . 1 . . . . . . . . Part Disruptions 5 | . . . . . . . . . 1 . 4 . . . Damage Taken 14546 | . 87 908 789 263 . 2032 693 . 743 792 3853 1118 749 2519 Core 4058 | . 9 88 135 18 . 184 61 . 36 54 860 565 446 1602 Absorbed by Shields 2128 | . . . . . . 244 263 . 708 505 408 . . . Redirected to Shielding 301 | . . . . . . 264 37 . . . . . . . Ignored by Resistances 290 | . . . . . . 290 . . . . . . . . Regen/Repaired (Parts) 93 | . . . 93 . . . . . . . . . . . Core Remaining (%) 70 | 100 96 . . . 39 . . 71 96 95 33 . 30 . Volleys Fired 410 | 4 6 54 71 17 . 120 26 . 34 32 25 9 . 12 Largest 4 | 2 2 3 3 3 . 3 3 . 4 4 4 2 . 2 Hottest 215 | 70 40 93 93 69 . 143 86 . 171 175 215 109 . 100 Shots Fired 1164 | 8 12 157 200 51 . 307 68 . 120 127 80 10 . 24 Gun 1093 | 8 12 157 195 51 . 277 64 . 120 125 60 . . 24 Cannon 39 | . . . 2 . . 8 . . . . 20 9 . . Launcher 32 | . . . 3 . . 22 4 . . 2 . 1 . . Special . | . . . . . . . . . . . . . . . Kinetic 968 | 4 12 119 192 51 . 237 64 . 114 105 61 9 . . Thermal 164 | 4 . 38 5 . . 48 . . 6 20 19 . . 24 Explosive 32 | . . . 3 . . 22 4 . . 2 . 1 . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 21 | 3 2 11 15 14 . 10 21 . 10 10 12 2 . 6 Robot Miss Streak 5 | 2 4 4 4 2 . 5 3 . 5 3 3 2 . 4 Penetration Max 1 | . . . . . . 1 1 . 1 1 1 . . . Secondary Targets 19 | . . 3 4 2 . 1 2 . 4 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . 1 1 1 . . . Shots Hit Robots 717 | 4 4 114 107 37 . 178 42 . 66 87 56 4 . 18 Core Hits 380 | 3 3 39 60 15 . 125 23 . 33 41 27 5 . 6 Critical Kills 11 | . . . . . . 4 1 . 2 3 1 . . . Critical Parts Destroyed 10 | . . 2 . . . 2 1 . 1 3 1 . . . Critical Strikes 27 | . . 4 . . . 9 2 . 3 6 2 1 . . Burn 5 | . . 2 . . . 3 . . . . . . . . Destroy 21 | . . 2 . . . 6 2 . 3 6 2 . . . Blast 1 | . . . . . . . . . . . . 1 . . Melee Attacks 19 | . . 1 2 . . 2 . . . 1 3 . . 10 Impact 3 | . . 1 2 . . . . . . . . . . . Slashing 16 | . . . . . . 2 . . . 1 3 . . 10 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 2 . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18713 | 49 50 1572 1816 630 . 6935 1100 . 1559 2141 1808 328 . 725 Guns 13149 | 49 50 1566 1664 571 . 3505 904 . 1532 2053 1025 . . 230 Cannons 880 | . . . . . . 27 . . . . 621 232 . . Explosions 3844 | . . . 137 . . 3393 196 . . 78 . 40 . . Melee 622 | . . . . . . . . . . . 144 . . 478 Ramming 218 | . . 6 15 59 . 10 . . 27 10 18 56 . 17 Kinetic 11918 | 24 50 1181 1639 571 . 2862 904 . 1448 1741 1266 232 . . Thermal 2834 | 25 . 385 25 . . 1393 . . 84 312 380 . . 230 Explosive 3121 | . . . 137 . . 2670 196 . . 78 . 40 . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 622 | . . . . . . . . . . . 144 . . 478 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . 7 7 5 . 8 4 20 1 Average Corruption 6 | . . . . . . . 6 7 4 . 6 3 9 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 46 | . . . . . . . 25 4 8 . 2 2 5 . Message Errors 7 | . . . . . . . 3 . 3 . . 1 . . Matter Fused 8 | . . . . . . . 5 1 . . 1 . 1 . Heat Flow Errors 8 | . . . . . . . 4 1 2 . . 1 . . Energy Discharges 8 | . . . . . . . 5 . 1 . . . 2 . Parts Rejected 2 | . . . . . . . . . 1 . 1 . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . . . 1 2 . . . . . . Data Loss (major) 2 | . . . . . . . 1 . . . . . 1 . Misfires 1 | . . . . . . . 1 . . . . . . . Alerts 2 | . . . . . . . 2 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 2 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 424 | . . . . . . 169 42 . . . . 10 . 203 Projectiles . | . . . . . . . . . . . . . . . Explosions 221 | . . . . . . 169 42 . . . . 10 . . Melee 203 | . . . . . . . . . . . . . . 203 Knockbacks 9 | . . . . 3 . . . . . 1 2 3 . . Impact 4 | . . . . 3 . . . . . 1 . . . . Kinetic 4 | . . . . . . . . . . . 1 3 . . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 192 | . . . 16 . . 32 43 . . 39 . 54 . 8 Shots 6 | . . . 1 . . 1 2 . . 1 . 1 . . Rammed 38 | . . 2 1 9 . . . . 1 1 2 18 1 3 Targets Rammed 43 | . . 2 1 9 . 3 . . 2 1 3 18 1 3 Kicked 4 | . . . . . . 3 . . 1 . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . Highest Temperature 395 | 18 5 368 57 27 . 356 395 266 183 20 181 179 3 . Average Temperature 76 | 8 5 131 11 7 . 84 173 142 51 6 40 147 2 . Received Heat Transfer 1997 | . . 402 243 66 . 348 61 . 28 168 519 . 81 81 Effects 6 | . . . . . . 3 2 1 . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . Energy Bleed 4 | . . . . . . 2 1 1 . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . 4 . . 2 1 . . . 2 Heat Transferred 5382 | 74 . 1295 74 . . 2259 . . 200 481 555 . . 444 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Maximum Alert Level 4 | . . 1 2 . . 4 . . 2 2 1 . . 1 Low Security (%) 54 | 100 100 80 41 100 . 32 . . . . 67 100 100 81 Level 1 28 | . . 19 53 . . 17 . . 71 78 32 . . 18 Level 2 7 | . . . 4 . . 11 . . 28 21 . . . . Level 3 4 | . . . . . . 18 . . . . . . . . Level 4 5 | . . . . . . 20 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1563 | 5 101 237 418 102 . 1563 . . 476 459 259 194 172 304 Initial 424 | . . 29 85 102 . . . . 424 207 222 116 108 67 Average 247 | . 18 63 199 14 . 545 . . 334 326 177 134 120 162 Influence Increases 6144 | 15 118 517 898 200 . 2185 279 . 356 452 385 238 124 377 Destroy 0b10 Robot/C 3360 | . 60 300 580 120 . 1240 240 . 240 280 160 60 . 80 Destroy 0b10 Robot/NC 270 | 15 . 15 65 10 . 95 . . 25 20 25 . . . Destroy Leader 744 | . 20 104 166 . . 274 20 . 60 50 40 10 . . Allied During Kill 143 | . . . . . . 139 4 . . . . . . . Successful Hack 148 | . 7 5 22 10 . 16 . . . 21 . 21 19 27 Select Force Hacks 60 | . . . . 60 . . . . . . . . . . Disable Machine 390 | . . 15 15 . . 270 . . 15 45 15 15 . . Destroy Structure 279 | . 1 3 35 . . 136 . . 16 36 10 42 . . Partial Spotted 105 | . . 15 . . . . . . . . . 30 45 15 Lose Combat Pursuer 645 | . 30 60 15 . . 15 15 . . . 135 60 60 255 Influence Decreases 5850 | 15 47 385 839 462 . 622 959 209 606 453 601 251 206 195 Entered New Map 1958 | . . 42 118 160 . . 579 169 250 217 201 91 86 45 Time Decay 3000 | 15 47 231 571 282 . 532 310 40 356 206 180 100 50 80 Lost Part 590 | . . 40 . . . 70 30 . . 30 220 60 70 70 Lost Ally 80 | . . . . 20 . 20 40 . . . . . . . Purge Threat 222 | . . 72 150 . . . . . . . . . . . Squads Dispatched 45 | . . 2 3 . . 22 . . 3 5 4 3 2 1 Investigation 7 | . . 1 3 . . 1 . . . . . . 1 1 Extermination 10 | . . . . . . 6 . . 1 . 1 1 1 . Reinforcement 16 | . . 1 . . . 9 . . 1 2 1 2 . . Assault 3 | . . . . . . 3 . . . . . . . . Garrison 9 | . . . . . . 3 . . 1 3 2 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 5 . . . 1 . . . . Haulers Reinforced 3 | . . . . . . 3 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Distress Signals 15 | . . 2 5 . . 2 . . 3 . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 269 | . 10 26 32 6 . 68 13 . 17 18 21 10 8 40 Peak Tracking Total 22 | . 6 11 5 3 . 5 7 . 3 4 9 5 7 22 Tactical Retreats 14 | . 1 1 1 . . 1 1 . . . 3 1 2 3 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Traps Triggered 4 | . . 1 2 . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Machines Disabled 27 | . . 1 1 . . 18 1 . 1 3 1 1 . . Max in Single Turn 4 | . . 1 1 . . 4 1 . 1 1 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Machines Accessed 52 | . 3 3 13 6 6 6 . . 2 1 2 3 5 2 Terminals 32 | . 2 3 12 4 . 3 . . 1 1 . 3 3 . Fabricators 4 | . . . . . . 2 . . . . 1 . 1 . Repair Stations 2 | . . . 1 . . . . . . . . . . 1 Recycling Units 4 | . 1 . . 2 . . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . 1 . 1 . Total Hacks 127 | . 5 10 25 13 37 10 . . 3 2 3 5 10 4 Successful 78 | . 2 4 11 8 37 4 . . 1 1 1 3 5 1 Failed 49 | . 3 6 14 5 . 6 . . 2 1 2 2 5 3 Catastrophic 14 | . 1 . 3 2 . 1 . . . 1 . 2 2 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 42 | . 1 9 13 7 . 5 . . . 1 . 1 5 . Terminals 65 | . 3 10 23 10 . 4 . . 1 2 . 5 7 . Fabricators 7 | . . . . . . 5 . . . . 1 . 1 . Repair Stations 4 | . . . 2 . . . . . . . . . . 2 Recycling Units 7 | . 2 . . 3 . . . . . . . . . 2 Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 6 | . . . . . . . . . 2 . 2 . 2 . Terminal Hacks 57 | . 1 3 8 1 37 . . . 1 1 . 3 2 . Record 42 | . . 1 . . 36 . . . . 1 . 3 1 . Open Door 5 | . . . 5 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . . . . . . . . . 1 . Unreport Threat 3 | . . 2 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . 1 . . . Network Status 3 | . . . . . . 2 . . . . 1 . . . Repair Station Hacks 3 | . . . 2 . . . . . . . . . . 1 Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . Retrieve Study 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . 1 1 6 . 1 . . . . . . 3 . Terminals 9 | . . 1 1 4 . 1 . . . . . . 2 . Botnet 9 | . . 1 1 4 . 1 . . . . . . 2 . Fabricators 1 | . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . Tunnel 2 | . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 33 | . 3 3 9 3 . 3 . . 1 1 1 3 4 2 Full Trace Events 5 | . . . 2 . . 1 . . . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 4 | . 3 . . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . 4 . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Total Allies 8 | . . . . 4 1 1 2 . . . . . . . Largest Group 3 | . . . . 2 3 3 2 . . . . . . . Highest-Rated Group 64 | . . . . 16 64 64 60 . . . . . . . Highest-Rated Ally 50 | . . . . 10 50 50 30 . . . . . . . Initial UFD Resources 35 | . . . . . . 22 22 22 24 27 29 33 33 35 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 96 | . . . . . . 91 5 . . . . . . . Total Damage 3934 | . . . . . . 3777 157 . . . . . . . Kills 36 | . . . . . . 36 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Active Infowar (turns) 6785 | 68 346 491 1734 53 . 2213 699 90 405 429 257 . . . Optics 2165 | . . . . . . 2165 . . . . . . . . Sensors 3881 | . . 278 . . . 1723 699 90 405 429 257 . . . Seismic 2414 | 68 346 213 1734 53 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Turns Passed 16820 | 163 346 875 1739 1617 6782 2396 699 90 813 430 373 218 118 161 Spaces Moved 8626 | 87 200 407 854 768 3098 1040 389 49 329 157 207 448 406 187 Core 162 | 5 . . 1 . . . . . . . 32 11 58 55 Treads 3940 | 82 200 329 853 768 1219 . . . 217 157 115 . . . Legs 3469 | . . . . . 1879 1040 389 49 112 . . . . . Wheels 78 | . . 78 . . . . . . . . . . . . Hover 295 | . . . . . . . . . . . 60 234 . 1 Flight 682 | . . . . . . . . . . . . 203 348 131 Fastest Speed 16 | 50 160 110 160 160 190 120 120 186 117 165 48 16 16 37 Average Speed 168 | 153 160 150 160 194 209 181 153 186 197 187 115 32 21 43 Slowest Speed 650 | 160 160 160 650 240 400 190 190 186 243 250 165 500 250 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . 7 6 1 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 40 45 93 98 91 31 65 3 11 5 5 12 47 8 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . 4 . 2 7 . . . . . . Spaces Dug 6 | . . . 1 . . 5 . . . . . . . . Terrain Destroyed 219 | . . . 29 . . 117 29 . 10 14 7 13 . . Melee 3 | . . . 1 . . 2 . . . . . . . . Projectile 34 | . . . . . . 11 2 . 9 3 6 3 . . AOE 179 | . . . 28 . . 104 26 . . 11 . 10 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Tes Acc Total 10031 | 105 213 549 1071 842 3396 1317 438 48 413 213 278 499 428 221 Wait 344 | . . 26 51 . 219 24 3 . 6 . 10 . . 5 Move 8585 | 86 199 406 853 767 3097 1039 388 48 328 156 206 434 393 185 Hop 13 | . . . . . . . . . . . . 6 6 1 Pick Up 140 | 8 6 20 7 5 36 31 6 . 7 3 6 3 2 . Fast Attach 90 | 6 . 6 18 . 4 10 3 . 8 5 8 19 . 3 Attach 45 | 1 . 6 1 . 1 10 2 . 3 5 9 4 1 2 Detach 9 | . . . 2 . . 1 . . . 2 . 3 1 . Swap 96 | . 2 9 25 5 . 37 2 . 9 5 2 . . . Drop 176 | . . 19 39 3 39 40 5 . 16 3 6 3 3 . Fire 410 | 4 6 54 71 17 . 120 26 . 34 32 25 9 . 12 Melee 19 | . . 1 2 . . 2 . . . 1 3 . . 10 Ram 23 | . . . . . . . . . . . . 18 2 3 Kick 4 | . . . . . . 3 . . 1 . . . . . Crush 17 | . . 2 1 9 . . . . 1 1 3 . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 60 | . . . 1 36 . . 3 . . . . . 20 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 164 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 344 | -10/Materials | Identified exit to Mines 470 | -10/Materials | Discovered new exit (range 4) 510 | -10/Materials | Entered another Materials area 510 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1240 | -9/Materials | Destroyed 9 combat bots 1259 | -9/Materials | Discovered new exit (range 14) 1297 | -9/Materials | Identified exit to Mines 1303 | -9/Materials | Discovered new exit (range 14) 1328 | -9/Materials | Identified exit to Storage 1374 | -9/Materials | Build established: Gunner 1385 | -9/Materials | Entered Storage 1560 | -9/Storage | Repaired Assault Rifle 1624 | -9/Storage | Found Prototype Protection 1624 | -9/Storage | Identified Lgt. Regenerative Plating 1844 | -9/Storage | Build established: Scavenger-Gunner 1863 | -9/Storage | Used back door to open Recycling access 1863 | -9/Storage | Discovered new exit (range 5) 2462 | -9/Storage | Discovered new exit (range 16) 2685 | -9/Storage | Core integrity fell below 50% 3124 | -9/Storage | Entered Recycling 3599 | -9/Recycling | Discovered new exit (range 16) 3917 | -9/Recycling | P-60 Hacker assimilated allied Serf 2a 4169 | -9/Recycling | Build established: Scavenger-Tank 4506 | -9/Recycling | Scanned before Scraplab entrance 4714 | -9/Recycling | Entered Scraplab 4734 | -9/Recycling | Discovered new exit (range 4) 4741 | -9/Recycling | Entered Scraptown 4741 | -9/Scraptown | Accompanied by 2 allies 4785 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5137 | -9/Scraptown | Visited UFD Registry 5137 | -9/Scraptown | Registered with UFD as "Quantummaster" 5200 | -9/Scraptown | Visited Botcube Research 5260 | -9/Scraptown | Visited LU-1G1's Boring Crew 5337 | -9/Scraptown | Visited Scrapoid Research Area 5380 | -9/Scraptown | Visited Supply Room 5423 | -9/Scraptown | Visited Scrapoid Pod Storage 5459 | -9/Scraptown | Visited Science Guys 5557 | -9/Scraptown | Visited Scrap Suit Storage 5634 | -9/Scraptown | Visited Junk Repository 5711 | -9/Scraptown | Visited Curators Association 5869 | -9/Scraptown | Visited Shadow of the Wyrm 5920 | -9/Scraptown | Visited TADAMA 5953 | -9/Scraptown | Visited Assassins FH 6057 | -9/Scraptown | Discovered new exit (range 13) 6748 | -9/Scraptown | Visited SPCMW 6803 | -9/Scraptown | Visited Awakened 6935 | -9/Scraptown | Visited Cave Peace 7002 | -9/Scraptown | Visited Observation Area 7820 | -9/Scraptown | Found Botcube 7950 | -9/Scraptown | Build established: Tank 10144 | -9/Scraptown | Botcube activated 10164 | -9/Scraptown | Botcube completed mutation into treaded form, armed with 2 cannons. 11121 | -9/Scraptown | Met Optimus 11121 | -9/Scraptown | Accepted into 0bPrime 11305 | -9/Scraptown | Discovered new exit (range 5) 11521 | -9/Scraptown | Civil war broke out across Scraptown 11523 | -9/Scraptown | Entered Factory 11523 | -6/Factory | Accompanied by 3 allies 11523 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 12746 | -6/Factory | Garrison activated, responded to threat 12923 | -6/Factory | First assault squad dispatched 13075 | -6/Factory | Discovered new exit (range 14) 13388 | -6/Factory | Botcube activated 13402 | -6/Factory | Botcube completed mutation into legged form, armed with 2 guns. 13424 | -6/Factory | Build established: Scavenger-Tank 13571 | -6/Factory | Spotted B-75 Beast 13697 | -6/Factory | Allies destroyed B-75 Beast 13818 | -6/Factory | Discovered new exit (range 11) 13881 | -6/Factory | Lost 3 parts (1p1n1u) 13919 | -6/Factory | Entered Lower Caves 13930 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14000 | -6/Lower Caves | Destroyed 7 combat bots 14246 | -6/Lower Caves | Found DCF Scrap (13 items) 14572 | -6/Lower Caves | Discovered new exit (range 13) 14618 | -6/Lower Caves | Entered another Lower Caves area 14693 | -6/Lower Caves | Discovered new exit (range 9) 14708 | -6/Lower Caves | Entered Factory 14708 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 15341 | -5/Factory | Garrison activated, responded to threat 15453 | -5/Factory | Discovered new exit (range 15) 15521 | -5/Factory | Entered another Factory area 15521 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15623 | -4/Factory | Garrison activated, responded to threat 15943 | -4/Factory | Discovered new exit (range 5) 15951 | -4/Factory | Entered Research 15951 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15973 | -3/Research | Build established: Scavenger-Gunner 16209 | -3/Research | Garrison activated, responded to threat 16259 | -3/Research | Core integrity fell below 50% 16259 | -3/Research | Released all parts (4) 16288 | -3/Research | Lost 21 parts (4p5n4u8w) 16320 | -3/Research | Discovered new exit (range 9) 16324 | -3/Research | Entered another Research area 16324 | -2/Research | Evolved 2 slots: Utility x2 16497 | -2/Research | Lost 6 parts (4n1u1w) 16515 | -2/Research | Found Gamma Bomb Array 16541 | -2/Research | Discovered new exit (range 5) 16542 | -2/Research | Entered Testing 16562 | -2/Testing | Spotted Striker 16562 | -2/Testing | Spotted Striker 16616 | -2/Testing | System corruption reached 10% 16626 | -2/Testing | Core integrity fell below 50% 16653 | -2/Testing | Discovered new exit (range 15) 16660 | -2/Testing | Entered Access 16660 | -1/Access | Evolved 2 slots: Propulsion x2 16662 | -1/Access | Lost 7 parts (2p4n1u) 16765 | -1/Access | Released all parts (5) 16799 | -1/Access | Core integrity fell below 50% 16819 | -1/Access | Core integrity fell below 20% 16821 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 16769_ R-10 Processor collects Backup Laser VII. 16771_ Acquired Backup Power VII. 16773_ R-10 Processor collects Backup Plating VII. 16773_ Backup Power VII destroyed. 16774_ Acquired 29 matter. 16781_ Xenon Bombardment Thruster destroyed. 16792_ K-01 Serf cleans the Terminal. 16792_ Xenon Bombardment Thruster destroyed. 16797_ K-01 Serf destroyed. 16797_ T-07 Excavator destroyed. 16798_ Acquired 28 matter. 16798_ K-01 Serf cleans the Terminal. 16808_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 16816_ Slammed into G-73 Enforcer. 16817_ Penetrated by Slug. 16817_ Slug penetrates G-73 Enforcer. 16818_ Slammed into G-73 Enforcer. 16821_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ???# #?????????????# #?????????????????????? | | ???? #?????????????# #?????????????????????? | | ???? ######?????????????# #?????????????????????? | | ???? ???????????????????# #?????????????????????? | | ???? ????????????????#### #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????# ### #?????????????????????? | | ?????????????+ " #?????????????????????? | | ?????????????# ###### #?????????????????????? | | ?????????????# ????????# ###+########+##???????? | | ????????????????????????# #???????? | | ????????????????????????# +???????? | | ????????????????????????#R #####/#######+#???????? | | ????????????????????????# ## #???????? | | ????????????????????????# s## #???????? | | ????????????????????????# s## #???????? | | ???????????????????????## ## #???????? | | ???????????????????????# sY# #???????? | | ???????????????????????+ s # """"" #???????? | | ???????????????????????# sss/ """"""""#???????? | | ???????????????????????# gsg# """"""""#???????? | | ???????????????????????## g## """"" ?????????? | | ????????????????????????# ## ?????????? | | ????????????????????????# ## #???????? | | ????????????????????????#@H## #???????? | | ????????????????????????#g ###############???????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# k#?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????##+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 49 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 90 Evasion (%) 78 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 7% | -9/Storage Studied --------- Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Frankenstein Uncivil War Challenges ------------ None Game ------ Seed MicrowarpKineticLayer Manual? 0 Play Time 01:59:21 Cumulative 58.0 hours Start 2026.07.02 @ 13:16:12 End 2026.07.02 @ 15:12:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 986df220-4da2-4189-a21c-deb63f1e4453