Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.12 @ 01:26:52 Player: Ms. V3-11A Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (4465) 4465 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (269) 269 TOTAL SCORE: 9869 Bonus ------- Follower Combat Kills 90 Entered Garrisons 200 Friendly Fire -21 Cogmind --------- Core Integrity 0/1000 Matter 190/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Machine Analyzer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor (172) Machine Analyzer Improved Medium Armor Plating Improved Focal Shield High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Multi-Deuterium Engine > --- PROPULSION ------- Armored Treads Carbon-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Advanced Heat Sink Makeshift Microdissipator Network Large Storage Unit Machine Analyzer Makeshift Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Precision Beam Rifle Shotgun Thermal Pulse Construct/G > --- INVENTORY -------- Large Storage Unit Compact Battery Improved Matter Compressor Machine Analyzer Improved Medium Armor Plating Improved Focal Shield High-powered Tractor Beam Cooled Particle Cannon Heavy Rocket Launcher Rocket Array [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Slots Evolved 10 | . . 2 2 2 . . 4 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . Utility 7 | . . 1 2 1 . . 3 . Weapon . | . . . . . . . . . Parts Attached 81 | . 4 13 29 7 8 1 8 11 Power 13 | . . 1 6 2 1 . . 3 Engine 7 | . . 1 3 2 1 . . . Core 6 | . . . 3 . . . . 3 Reactor . | . . . . . . . . . Propulsion 22 | . . 8 8 1 1 . . 4 Treads 15 | . . 4 8 1 1 . . 1 Leg 7 | . . 4 . . . . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | . 3 2 10 3 2 1 6 3 Device 8 | . 1 . 2 . 1 1 3 . Storage 3 | . 2 . . . . . 1 . Processor 7 | . . . 5 1 . . 1 . Hackware . | . . . . . . . . . Protection 12 | . . 2 3 2 1 . 1 3 Artifact . | . . . . . . . . . Weapon 16 | . 1 2 5 1 4 . 2 1 Energy Gun 5 | . . 1 2 . . . 1 1 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 8 | . 1 1 3 1 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 1 1 . Parts Lost 39 | . . 1 8 . 3 1 3 23 Power 8 | . . 1 3 . . . . 4 Propulsion 10 | . . . 2 . 1 1 1 5 Utility 13 | . . . 2 . 1 . 2 8 Weapon 8 | . . . 1 . 1 . . 6 Highest Loss Streak 14 | . . 1 2 . 2 1 2 14 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 13 | . 8 11 14 13 14 14 11 8 Power 1 | . 1 . 1 2 1 . . . Propulsion 1 | . 2 3 2 . 1 1 . . Utility 5 | . 1 3 5 6 6 7 7 6 Weapon 4 | . 2 4 4 4 5 5 3 1 Tool/Special . | . . . . . . . . . Unused Backups 42 | . 7 4 14 4 1 4 1 7 Power 6 | . . . 4 1 . 1 . . Propulsion 10 | . . 4 3 . 1 1 . 1 Utility 15 | . 3 . 4 1 . . 1 6 Weapon 11 | . 4 . 3 2 . 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 97 98 98 87 68 50 Engine 7 | . 14 10 7 7 7 6 5 1 Treads 20 | . . 3 25 30 29 26 7 . Leg 5 | . 28 29 . . . . 4 5 Device 11 | . 13 11 8 7 14 15 15 9 Storage 8 | . 14 11 9 7 7 7 5 4 Processor 14 | . . . 18 21 15 15 14 13 Protection 6 | . . 10 8 7 7 3 2 2 Energy Gun 5 | . 14 10 8 3 . . 7 5 Ballistic Gun 9 | . 14 11 9 11 14 10 . . Peak Build Rating 68 | . 8 11 35 42 49 59 68 68 Average Rating 34 | . 7 9 28 40 44 49 60 42 On Entrance 30 | 6 6 8 10 34 41 47 54 68 Avg Prop Armor Cover (%) 10 | . . . . . . . 11 5 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 10 27 31 40 45 48 48 43 74 Greatest Support 94 | 20 20 60 66 94 94 94 94 55 Greatest Overweight (x) 10 | . 1 1 . . . . . 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 Average Capacity 14 | . 10 15 15 15 15 15 15 13 Most Carried 15 | . 11 15 15 15 15 15 14 11 Average Carried 13 | . 8 11 14 13 14 14 11 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 11 12 13 15 15 13 11 5 Scrap Engine Consumption 21 | . . . . . . 16 3 2 Constructs Created 3 | . . . . . . 3 . . Constructs Modified 5 | . . . . . . 2 2 1 Class Distribution -------------------- 83% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Matter Collected 3225 | 198 23 303 880 253 806 271 339 152 Remotely . | . . . . . . . . . Salvage Created 5003 | . 87 729 1632 434 842 344 365 570 Parts 255 | . 8 35 95 22 45 16 10 24 Haulers Intercepted 3 | . . 2 1 . . . . . Recyclers Shooed 7 | . . 3 2 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Combat Hostiles Destroyed 102 | . 4 12 33 10 14 5 8 16 Guns 90 | . 4 12 33 10 14 5 7 5 Cannons 1 | . . . . . . . . 1 AOE 9 | . . . . . . . . 9 Classes Destroyed 14 | . 2 5 4 1 . 1 . 1 Worker 2 | . . 1 1 . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 3 | . . 2 1 . . . . . Recycler 4 | . . 2 1 . 1 . . . Mechanic 2 | . . . 1 . 1 . . . Watcher 1 | . . . 1 . . . . . Swarmer 28 | . 3 3 7 4 3 . 4 4 Grunt 31 | . 1 6 13 . 4 . 2 5 Brawler 3 | . . 1 1 . . . 1 . Duelist 1 | . . . . . . . . 1 Sentry 25 | . . 2 11 2 5 2 1 2 Hunter 5 | . . . 1 1 1 . . 2 Programmer 6 | . . . . 3 1 . . 2 Scrapper 3 | . . . . . . 3 . . Best Kill Streak 10 | . 3 7 6 4 4 2 6 10 Combat Bots Only 10 | . 3 6 5 4 3 2 6 10 Max Kills in Single Turn 4 | . 1 2 2 1 2 1 1 4 Gunslinging 1 | . . 1 1 . . . . . Exploded 4 | . . . . . . . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Hostile Shots Fired 1160 | . 10 99 246 163 240 62 63 277 Missed 372 | . 3 33 66 66 91 15 22 76 Hits 788 | . 7 66 180 97 149 47 41 201 Melee 6 | . . 1 . . . . . 5 Projectile 782 | . 7 65 180 97 149 47 41 196 Critical Strikes 31 | . . 3 10 5 2 3 1 7 Actively Blocked 1 | . . 1 . . . . . . Part Disruptions 1 | . . . . . . . . 1 Damage Taken 9139 | . 55 622 2015 792 988 572 557 3538 Core 1642 | . 8 158 290 80 69 22 36 979 Absorbed by Shields 52 | . . . . . . . . 52 Redirected to Shielding 19 | . . 19 . . . . . . Ignored by Resistances 2654 | . 19 189 576 248 325 172 155 970 Regen/Repaired (Parts) 872 | . . . 334 . 443 5 90 . Core Remaining (%) 75 | 100 96 60 47 . . 75 . . Volleys Fired 396 | . 6 53 107 42 62 26 36 64 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 113 | . 60 60 86 84 53 53 113 113 Shots Fired 690 | . 12 105 199 84 113 51 46 80 Gun 656 | . 12 105 199 84 103 51 45 57 Cannon 21 | . . . . . 10 . . 11 Launcher 13 | . . . . . . . 1 12 Special . | . . . . . . . . . Kinetic 423 | . 6 53 138 72 103 51 . . Thermal 246 | . 6 52 53 12 10 . 45 68 Explosive 13 | . . . . . . . 1 12 Electromagnetic 8 | . . . 8 . . . . . Robot Hit Streak 83 | . 6 27 38 24 83 16 18 33 Robot Miss Streak 3 | . 2 3 2 1 1 1 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 18 | . 1 4 6 3 3 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 Shots Hit Robots 584 | . 8 85 172 72 88 43 42 74 Core Hits 267 | . 6 32 84 22 37 12 23 51 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 13 | . . . 6 2 . . . 5 Burn 9 | . . . 3 1 . . . 5 Destroy 4 | . . . 3 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11389 | . 87 1048 3019 1206 1602 785 806 2836 Guns 9612 | . 76 1029 2952 1206 1598 785 806 1160 Cannons 290 | . . . . . . . . 290 Explosions 1405 | . . . 60 . . . . 1345 Melee . | . . . . . . . . . Ramming 82 | . 11 19 7 . 4 . . 41 Kinetic 5935 | . 32 556 1950 1014 1598 785 . . Thermal 3875 | . 44 473 910 192 . . 806 1450 Explosive 1345 | . . . . . . . . 1345 Electromagnetic 152 | . . . 152 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 1 4 4 . 6 Average Corruption 3 | . . . . 1 3 4 . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 59 | . . . . 5 20 29 . 5 Message Errors 14 | . . . . 2 4 7 . 1 Matter Fused 14 | . . . . 2 5 6 . 1 Heat Flow Errors 6 | . . . . 1 1 3 . 1 Energy Discharges 6 | . . . . . 3 3 . . Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . . . . 2 . . Data Loss (minor) 6 | . . . . . 3 2 . 1 Data Loss (major) 5 | . . . . . 2 3 . . Misfires 1 | . . . . . 1 . . . Alerts 2 | . . . . . . 2 . . Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 35 | . . . . . . . . 35 Projectiles 32 | . . . . . . . . 32 Explosions 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 113 | . . . . . . . . 113 Shots 4 | . . . . . . . . 4 Rammed 15 | . . . 3 . 1 . . 11 Targets Rammed 21 | . 2 2 3 . 1 . . 13 Kicked 6 | . 2 2 . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 442 | . 32 67 384 142 238 211 52 442 Average Temperature 88 | . 15 28 92 76 98 79 17 181 Received Heat Transfer 3409 | . 12 393 1341 132 459 399 90 583 Effects 11 | . . . 7 . . . . 4 Shutdowns 3 | . . . 2 . . . . 1 Energy Bleed 2 | . . . 1 . . . . 1 Interference 4 | . . . 2 . . . . 2 Matter Decay 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Melted 22 | . . 1 3 1 . 2 8 7 Heat Transferred 8282 | . 100 1075 2072 444 . . 1720 2871 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 95 | . 100 100 100 100 100 100 100 33 Level 1 4 | . . . . . . . . 66 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 345 | . 90 154 182 152 171 42 100 345 Initial 50 | . . . 17 . 7 42 50 49 Average 48 | . 15 38 43 39 63 2 49 226 Influence Increases 3408 | . 133 343 992 519 513 64 342 502 Destroy 0b10 Robot/C 2020 | . 80 240 660 220 280 40 160 340 Destroy 0b10 Robot/NC 90 | . . 25 30 25 10 . . . Destroy Leader 498 | . 10 54 184 80 100 . 40 30 Allied During Kill 5 | . . . . 4 . . . 1 Successful Hack 299 | . 28 24 49 37 84 24 53 . Select Force Hacks 30 | . . . 30 . . . . . Disable Machine 126 | . . . . 90 36 . . . Destroy Structure 185 | . . . 9 63 3 . 24 86 Advance Influence 50 | . . . . . . . 50 . Lose Combat Pursuer 105 | . 15 . 30 . . . 15 45 Influence Decreases 3107 | . 133 294 1041 499 402 195 262 281 Entered New Map 165 | . . . 32 . 13 89 . 31 Time Decay 2472 | . 133 284 929 429 359 106 232 . Lost Part 380 | . . 10 80 . 30 . 30 230 Lost Ally 90 | . . . . 70 . . . 20 Squads Dispatched 12 | . . . 4 3 3 . 2 . Investigation 3 | . . . 2 . 1 . . . Extermination 4 | . . . . 3 1 . . . Reinforcement 3 | . . . 1 . 1 . 1 . Assault . | . . . . . . . . . Garrison 2 | . . . 1 . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Distress Signals 10 | . 2 2 2 . 3 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 11 17 49 15 20 5 15 23 Peak Tracking Total 10 | . 5 6 5 4 5 2 5 10 Tactical Retreats 6 | . 1 . 2 . . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Traps Triggered 13 | . 1 3 . . 3 . . 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Machines Disabled 15 | . . . . 10 4 . . 1 Max in Single Turn 1 | . . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Machines Accessed 56 | . 4 8 15 8 9 6 6 . Terminals 42 | . 4 7 9 6 7 5 4 . Fabricators 2 | . . . . 2 . . . . Repair Stations 4 | . . . 2 . 2 . . . Recycling Units 2 | . . . 1 . . . 1 . Scanalyzers 3 | . . 1 2 . . . . . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 157 | . 14 21 47 23 27 13 12 . Successful 96 | . 12 13 32 13 16 6 4 . Failed 60 | . 2 7 15 10 11 7 8 . Catastrophic 3 | . . . . . . 2 1 . Database Lockouts 1 | . . 1 . . . . . . Manual 105 | . 11 18 21 23 15 9 8 . Terminals 115 | . 14 19 26 18 18 11 9 . Fabricators 5 | . . . . 5 . . . . Repair Stations 18 | . . . 9 . 9 . . . Recycling Units 2 | . . . 1 . . . 1 . Scanalyzers 11 | . . 2 9 . . . . . Garrison Access 4 | . . . 2 . . . 2 . Terminal Hacks 18 | . 6 3 2 1 4 2 . . Prototype ID Bank 9 | . 4 3 1 . 1 . . . Open Door 2 | . . . . . 2 . . . Terminal Index 3 | . . . 1 1 1 . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Release Object 2 | . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 14 | . . . 8 . 6 . . . Scan Component 7 | . . . 4 . 3 . . . Repair 7 | . . . 4 . 3 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 9 | . . . 9 . . . . . Insert Component 4 | . . . 4 . . . . . Analyze 3 | . . . 3 . . . . . Retrieve Study 2 | . . . 2 . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 53 | . 6 10 12 12 6 4 3 . Terminals 49 | . 6 10 11 9 6 4 3 . Assimilate 1 | . . . . 1 . . . . Botnet 18 | . 3 5 2 2 3 . 3 . Skim 30 | . 3 5 9 6 3 4 . . Fabricators 3 | . . . . 3 . . . . Report 1 | . . . . 1 . . . . Liberate 1 | . . . . 1 . . . . Fabnet 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Tunnel 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 45 | . 4 6 11 7 7 4 6 . Full Trace Events 3 | . . . 1 . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired 7 | . . . 4 . 3 . . . Time 188 | . . . 128 . 60 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % 1 | . . . . . . . 1 1 Robots Rewired 1 | . . . . . . . . 1 Allies Hacked 2 | . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Total Allies 5 | . . . . 4 . . . 1 Largest Group 3 | . . . . 3 . . . 1 Highest-Rated Group 106 | . . . . 106 . . . 49 Highest-Rated Ally 49 | . . . . 37 . . . 49 Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . . 19 . . . 4 Total Damage 770 | . . . . 574 . . . 196 Kills 7 | . . . . 6 . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Active Infowar (turns) 9362 | . 541 978 3005 1294 851 1571 497 625 Seismic 2524 | . 541 978 1005 . . . . . Machine Analysis 7529 | . . . 2691 1294 851 1571 497 625 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Turns Passed 9435 | . 564 978 3031 1294 851 1571 497 649 Spaces Moved 4666 | 1 406 271 1441 764 414 765 318 286 Core 140 | . . . . . . . . 140 Treads 3426 | . . 28 1441 764 414 765 3 11 Legs 1100 | 1 406 243 . . . . 315 135 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 145 145 148 155 114 50 Average Speed 143 | 120 129 124 148 146 149 156 119 127 Slowest Speed 550 | 120 190 190 160 148 155 158 165 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 2 77 30 86 22 58 98 9 44 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 7 | . . 2 3 2 . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 49 | . . . 6 . . . 12 31 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 49 | . . . 6 . . . 12 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Total 6799 | . 436 805 2147 862 564 1111 393 481 Wait 1405 | . . 444 485 36 54 306 25 55 Move 4658 | . 405 270 1440 763 413 764 317 286 Hop . | . . . . . . . . . Pick Up 73 | . 11 10 32 5 6 3 5 1 Fast Attach 40 | . 1 8 11 2 5 1 . 12 Attach 26 | . . 5 7 1 3 . 6 4 Detach 7 | . . . 3 . . . . 4 Swap 45 | . 3 3 19 5 12 . 3 . Drop 89 | . 8 10 40 8 8 11 1 3 Fire 396 | . 6 53 107 42 62 26 36 64 Melee . | . . . . . . . . . Ram 11 | . . . . . . . . 11 Kick 6 | . 2 2 . . . . . 2 Crush 4 | . . . 3 . 1 . . . Escape Stasis 37 | . . . . . . . . 37 Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: Fac x3 / *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory (discovered 4 exits: Fac x2 / Upp / Gar) -5/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 9) 275 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 9) 488 | -10/Materials | Discovered new exit (range 16) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 627 | -9/Materials | Discovered new exit (range 14) 699 | -9/Materials | Discovered new exit (range 16) 965 | -9/Materials | Learned Storage stockpile data 1100 | -9/Materials | Learned location of 1 exit from Storage 1257 | -9/Materials | Learned Storage stockpile data 1325 | -9/Materials | Learned Storage stockpile data 1407 | -9/Materials | Central database locked down 1413 | -9/Materials | Discovered new exit (range 10) 1543 | -9/Materials | Entered another Materials area 1543 | -8/Materials | Evolved 2 slots: Utility x2 1657 | -8/Materials | Repaired Seismic Detector 1684 | -8/Materials | Repaired Assault Rifle 2100 | -8/Materials | Build established: Scavenger-Mutant 2539 | -8/Materials | Garrison activated, responded to threat 2831 | -8/Materials | Learned location of 3 exits from Factory 2864 | -8/Materials | Learned Factory trap positions 2866 | -8/Materials | Repaired Adv. Treads 2889 | -8/Materials | Learned Factory stockpile data 2901 | -8/Materials | Discovered new exit (range 7) 2904 | -8/Materials | Learned 2 Lower Caves zone layouts 2911 | -8/Materials | Learned location of 2 exits from Lower Caves 2912 | -8/Materials | Learned Factory garrison access intel 2914 | -8/Materials | Learned location of Lower Caves (-7) 2954 | -8/Materials | Learned Factory fabricator intel 2963 | -8/Materials | Build established: Mutant 3111 | -8/Materials | Discovered new exit (range 11) 3277 | -8/Materials | Core integrity fell below 50% 4412 | -8/Materials | Repaired Adv. Treads+ 4574 | -8/Materials | Entered Factory 4574 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4575 | -7/Factory | Identified exit to Storage 4576 | -7/Factory | Identified exit to Factory 4577 | -7/Factory | Loaded intel: 119 trap records 4579 | -7/Factory | Loaded intel: 6 fabricator locations 4580 | -7/Factory | Loaded intel: 4 garrison access locations 4949 | -7/Factory | P-60 Hacker assimilated hostile Y-54 Guardian 5642 | -7/Factory | Learned 2 Proximity Caves zone layouts 5677 | -7/Factory | Learned Hub_04(d) security intel 5700 | -7/Factory | Learned location of Zion (-7) 5711 | -7/Factory | Learned 2 Extension zone layouts 5712 | -7/Factory | Identified exit to Lower Caves 5713 | -7/Factory | Learned Factory garrison access intel 5714 | -7/Factory | Learned 2 Proximity Caves zone layouts 5715 | -7/Factory | Learned location of 3 exits from Factory 5730 | -7/Factory | Learned location of Warlord (-5) 5868 | -7/Factory | Entered Storage 5869 | -7/Storage | Identified exit to Recycling 6086 | -7/Storage | Repaired Adv. Treads+ 6110 | -7/Storage | Repaired Med. Treads 6138 | -7/Storage | Found Prototype Launcher 6138 | -7/Storage | Identified Rocket Array 6569 | -7/Storage | Repaired Adv. Treads+ 6604 | -7/Storage | Discovered exit to Factory (range 14) 6715 | -7/Storage | Used back door to open Recycling access 6719 | -7/Storage | Entered Recycling 7441 | -7/Recycling | Scanned before Scraplab entrance 7465 | -7/Recycling | Entered Scraplab 7480 | -7/Recycling | Angered Scraplab inhabitants 7544 | -7/Recycling | Found Prototype Device 7544 | -7/Recycling | Identified Scrap Engine 8086 | -7/Recycling | Discovered new exit (range 16) 8290 | -7/Recycling | Entered Factory 8290 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 8291 | -5/Factory | Identified exit to Factory 8291 | -5/Factory | Identified exit to Upper Caves 8292 | -5/Factory | Loaded intel: 4 garrison access locations 8724 | -5/Factory | Garrison activated, responded to threat 8776 | -5/Factory | Identified exit to Garrison 8785 | -5/Factory | Build established: Scavenger-Mutant 8787 | -5/Factory | Entered Garrison 8931 | -5/Garrison | Triggered checkpoint 9033 | -5/Garrison | Destroyed 10 combat bots 9063 | -5/Garrison | Core integrity fell below 50% 9095 | -5/Garrison | Lost 14 parts (2p2n6u4w) 9187 | -5/Garrison | Triggered checkpoint 9212 | -5/Garrison | Discovered exit to Factory (range 12) 9259 | -5/Garrison | Triggered checkpoint 9339 | -5/Garrison | Core integrity fell below 20% 9366 | -5/Garrison | Lost 8 parts (2p2n2u2w) 9403 | -5/Garrison | Discovered exit to Factory (range 14) 9436 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 09397_ Field strength at 22. 09398_ Field strength at 16. 09399_ Field strength at 10. 09400_ Field strength at 4. 09401_ Stasis field depleted. 09403_ EXIT=FOUND: FACTORY 09413_ Penetrated by Slug. 09414_ System corrupted: Component data lost. 09416_ Penetrated by Slug. 09422_ Attempting to rewire Y-64 Sentinel. 09423_ Y-64 Sentinel rewired. 09424_ Slug penetrates B-60 Warrior. 09426_ B-60 Warrior destroyed. 09429_ Slug penetrates G-50 Soldier. 09429_ Machine disabled. 09432_ Slug penetrates Y-64 Sentinel. 09433_ Sentinel 6a destroyed. 09433_ Slug penetrates Machine. 09433_ Machine disabled. 09436_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ?????????????????####""""""""#???????????????????? | | ?????????????????#"""m == "#???????????????????? | | ?????????????????#" """#???????????????????? | | ?????????????????#""[ h"#???????????????????? | | ?????????????????#""Y= ""#???????????????????? | | ?????????????????#"=%g! "#???????????????????? | | ?????????????????# ""% @ "#???????????????????? | | ?????????????????# m"""#???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# ####" #???????????????????? | | ?????????????????# # ##" "" #???????????????????? | | ?????????????????# #"""""#???????????????????? | | ?????????????????# #######???????????????????? | | ?????????????????### #???????????????????????### | | ???????????????????# ###???????????????????????# | | ???????????????????# #?????????????????????????## | | ???????????????????# #?????????????????????????#"" | | ???????????????????# #?????????????????????????#?? | | ???????????????????# ###"""##### #?????????????? | | ???????????????????# ?????????????? | | ???????????????????# ?????????????? | | ???????????????????# ###########????????????????? | | ???????????????????# #??????????????????????????? | | ????# ?????????????# #??????????????????????????? | | ????# < ############ #####################??????? | | ????# ^^ #??????? | | ????# #??????? | | ????# ^ ^ #??????? | | ????################################### #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 15% | -8/Materials Assault Rifle | 15% | -8/Materials Adv. Treads | 37% | -8/Materials Adv. Treads | 25% | -8/Materials Adv. Treads | 9% | -7/Storage Med. Treads | 31% | -7/Storage Adv. Treads | 4% | -7/Storage Studied --------- Adv. Treads | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedConcussiveDiverter Manual? 0 Play Time 01:11:43 Cumulative 536.2 hours Start 2026.09.12 @ 00:10:09 End 2026.09.12 @ 01:26:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 383 Rogue 63 Adventurer 294 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 9883f794-e443-4389-860c-ef10aefb0e4e