Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 10:32:18 Player: Rocko1345 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3745) 3745 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2070) 2070 TOTAL SCORE: 11795 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 1442 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 690/1150 Matter 300/300 Energy 150/150 System Corruption 3% Temperature Warning (314) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Nanoactuators Improved Force Booster Improved Corruption Screen > --- WEAPON (4) ------- Advanced Datajack Makeshift Sword Spear Spear > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Heat Sink Improved Corruption Screen Coil Gun Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Compact Battery Advanced Melee Analysis Suite Nanoactuators Improved Force Booster Improved Phase Shifter Improved Shock Absorption System Improved Corruption Screen > --- WEAPON ----------- Advanced Datajack Makeshift Sword > --- INVENTORY -------- Improved Trap Scanner Advanced Sensor Array Improved Corruption Screen Coil Gun Heavy Hammer [Rating: 104] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Heavy Laser Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Slots Evolved 12 | . . 2 2 2 . . . 4 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 8 | . . 2 . 2 . . . 2 . . 2 Weapon 2 | . . . . . . . . 2 . . . Parts Attached 120 | 6 8 7 16 20 . 1 6 7 23 . 26 Power 13 | 1 . 1 4 2 . . . . 2 . 3 Engine 7 | 1 . 1 3 1 . . . . 1 . . Core 6 | . . . 1 1 . . . . 1 . 3 Reactor . | . . . . . . . . . . . . Propulsion 41 | 2 2 2 5 8 . 1 3 4 8 . 6 Treads 3 | . . . . . . . . . 3 . . Leg 19 | 2 . . . 8 . 1 3 4 1 . . Wheel 9 | . 2 2 5 . . . . . . . . Hover 10 | . . . . . . . . . 4 . 6 Flight . | . . . . . . . . . . . . Utility 37 | 1 2 2 4 8 . . . 3 4 . 13 Device 20 | . 1 1 2 3 . . . 1 3 . 9 Storage 3 | 1 1 . . . . . . . . . 1 Processor 9 | . . . 1 3 . . . 1 1 . 3 Hackware 3 | . . 1 1 1 . . . . . . . Protection 2 | . . . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 4 2 3 2 . . 3 . 9 . 4 Energy Gun 5 | 1 . . . . . . 2 . 2 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | 1 2 2 1 . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . 1 . . . . . . . 1 . . Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 9 | . . . 2 2 . . . . 4 . 1 Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon 2 | . 1 . . . . . . . . . 1 Unidentified Prototypes 3 | . . 1 . . . . . 1 1 . . Corrupted Parts 1 | . . . . . . . 1 . . . . System Corruption 3 | . . . . . . . 3 . . . . Parts Lost 56 | . . 2 10 13 . . . 3 13 . 15 Power 9 | . . . 2 2 . . . . 3 . 2 Propulsion 23 | . . . 2 8 . . . 2 4 . 7 Utility 15 | . . . 3 3 . . . 1 3 . 5 Weapon 9 | . . 2 3 . . . . . 3 . 1 Highest Loss Streak 10 | . . 1 4 4 . . . 3 10 . 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 14 | . 8 10 14 17 17 17 17 18 11 5 4 Power 1 | . . . 2 2 1 1 1 1 . . . Propulsion . | . 1 2 2 . . . . 1 . . . Utility 5 | . 1 2 3 7 7 8 8 8 5 3 2 Weapon 5 | . 3 4 5 6 7 6 6 6 4 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | . . . . 1 . . . . 4 . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . . . 1 . . . . 3 . 1 Weapon 2 | . . . . . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 94 93 91 92 92 99 80 85 . 72 Engine 4 | . 14 11 7 6 . . . . . . . Core 3 | . . . 1 . 7 7 7 5 4 . 3 Leg 12 | . 3 . . 17 23 23 29 21 1 . . Wheel 8 | . 24 21 32 5 . . . . . . . Hover 2 | . . . . . . . . . 10 . 15 Device 11 | . 12 17 9 10 7 7 7 11 12 . 26 Storage 7 | . 14 11 9 7 7 7 7 5 3 . 2 Processor 10 | . . . 4 11 15 15 15 14 20 . 9 Hackware 7 | . . 10 11 13 7 7 7 5 4 . . Protection 2 | . . . . . 7 7 6 1 . . . Energy Gun 1 | . 1 . . . . . . 11 5 . 1 Ballistic Gun 4 | . 21 20 6 . . . . . 1 . . Slashing Weapon 9 | . . . 9 14 15 15 14 . 8 . 4 Peak Build Rating 104 | 6 14 20 35 43 39 45 51 68 83 2 104 Average Rating 41 | 3 12 18 27 38 39 41 47 57 68 2 81 On Entrance 25 | . 6 13 20 35 39 39 44 51 51 2 2 Avg Prop Armor Cover (%) 7 | . . . . 7 7 7 . 7 12 . 7 Naked Turns 49 | . . . . . . . . . 12 30 7 Heaviest Build 64 | 12 53 57 57 56 54 54 56 58 64 . 33 Greatest Support 83 | 20 24 24 48 58 33 53 68 83 83 3 48 Greatest Overweight (x) 6 | 1 2 2 1 5 1 1 1 2 4 . 6 Average Overweight (x) . | . 1 2 . 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 17 | 6 15 20 20 20 20 20 20 20 14 5 5 Most Carried 20 | . 16 16 20 20 19 20 20 20 19 5 5 Average Carried 15 | . 8 13 16 19 19 19 19 20 13 5 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | . 16 16 20 19 19 19 20 20 5 5 5 Class Distribution -------------------- 33% | Scavenger-Assassin 23% | Mutant 8% | Scavenger-Skirmisher 7% | Scavenger-Mutant 6% | Scavenger-Gladiator 5% | Hacker-Mutant 5% | Gladiator 4% | Trapper-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -6/Zion Scavenger-Assassin | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Extension Mutant | -5/Cetus Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Matter Collected 3012 | 233 252 487 473 225 46 10 20 146 470 . 650 Remotely . | . . . . . . . . . . . . Salvage Created 4537 | . 295 641 1315 711 47 52 211 335 248 . 682 Parts 244 | . 25 38 77 21 1 . 7 12 17 . 46 Haulers Intercepted 6 | . 1 2 2 1 . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 3 5 . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Combat Hostiles Destroyed 81 | . 9 17 24 11 . . 1 5 6 . 8 Melee 36 | . . . 17 11 . . . . 2 . 6 Guns 39 | . 9 17 7 . . . 1 5 . . . AOE 6 | . . . . . . . . . 4 . 2 Classes Destroyed 13 | . 5 4 2 1 . . . 1 . . . Worker 8 | . . 3 . . . . . 1 . . 4 Builder 3 | . . 1 . . . . . . . . 2 Hauler 6 | . 1 2 2 1 . . . . . . . Recycler 4 | . . . 1 1 . . . . 1 . 1 Mechanic 1 | . . . 1 . . . . . . . . Operator 3 | . 1 . 1 . . . . . . . 1 Watcher 2 | . 1 . 1 . . . . . . . . Swarmer 18 | . 3 8 3 . . . . . 4 . . Grunt 37 | . 6 5 15 8 . . . 2 1 . . Duelist 1 | . . 1 . . . . . . . . . Sentry 12 | . . 3 6 1 . . 1 . . . 1 Hunter 4 | . . . . . . . . 1 1 . 2 Programmer 9 | . . . . 2 . . . 2 . . 5 Decomposer 1 | . . . . . 1 . . . . . . Best Kill Streak 8 | . 4 8 6 3 . . 1 3 3 . 4 Combat Bots Only 8 | . 4 8 6 3 . . 1 2 2 . 2 Max Kills in Single Turn 2 | . 2 2 1 1 1 . 1 1 1 . 1 Gunslinging 1 | . 1 1 . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . 1 Melee 1 | . . . 1 1 . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Hostile Shots Fired 667 | . 26 77 137 149 . . 1 55 129 4 89 Missed 182 | . 7 23 29 41 . . . 17 31 3 31 Hits 485 | . 19 54 108 108 . . 1 38 98 1 58 Melee 3 | . . 1 . . . . . . 2 . . Projectile 482 | . 19 53 108 108 . . 1 38 96 1 58 AOE 3 | . . . . . . . . 1 . . 2 Critical Strikes 26 | . . . 7 4 . . . 1 9 . 5 Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 8032 | . 276 603 1283 1368 . . 27 814 2150 21 1490 Core 1898 | . 41 53 216 298 . . . 122 687 21 460 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 120 | . . . . . . . . 120 . . . Regen/Repaired (Parts) 81 | . . 76 5 . . . . . . . . Core Remaining (%) 67 | 100 83 86 60 . . . 57 . . 17 . Volleys Fired 163 | . 29 50 35 . . . 3 21 18 . 7 Largest 3 | . 2 2 2 . . . 2 2 3 . 2 Hottest 195 | . 70 46 46 . . . 138 138 195 . 60 Shots Fired 283 | . 52 100 53 . . . 5 42 22 . 9 Gun 260 | . 51 100 53 . . . 4 42 6 . 4 Cannon . | . . . . . . . . . . . . Launcher 15 | . 1 . . . . . . . 9 . 5 Special 8 | . . . . . . . 1 . 7 . . Kinetic 205 | . 50 100 53 . . . . . 2 . . Thermal 55 | . 1 . . . . . 4 42 4 . 4 Explosive 15 | . 1 . . . . . . . 9 . 5 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 12 | . 10 7 12 . . . 6 7 10 . 6 Robot Miss Streak 5 | . 4 5 3 . . . . 3 3 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . 2 4 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . Shots Hit Robots 350 | . 39 70 88 53 3 2 6 25 28 . 36 Core Hits 169 | . 26 38 42 17 1 1 2 15 10 . 17 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 2 . . . . . 1 . . Critical Strikes 26 | . . 1 8 12 . 1 1 . 1 . 2 Burn 1 | . . . . . . . 1 . . . . Destroy 3 | . . 1 2 . . . . . . . . Smash 1 | . . . . . . . . . 1 . . Sever 21 | . . . 6 12 . 1 . . . . 2 Melee Attacks 213 | . 2 . 64 76 3 3 2 . 19 . 44 Impact 1 | . . . . . . . . . 1 . . Slashing 202 | . . . 64 76 3 3 2 . 18 . 36 Piercing 8 | . . . . . . . . . . . 8 Sneak Attacks 23 | . 2 . 8 3 1 . . . . . 9 Combat Hostiles 2 | . . . . . . . . . . . 2 Follow-up Attacks 17 | . . . 1 8 . . . . 7 . 1 Damage Inflicted 10109 | . 577 1067 2440 1858 213 128 146 603 1124 . 1953 Guns 3004 | . 563 1067 618 . . . 54 603 81 . 18 Cannons . | . . . . . . . . . . . . Explosions 787 | . 14 . . . . . . . 435 . 338 Melee 6311 | . . . 1822 1858 213 128 92 . 601 . 1597 Ramming 7 | . . . . . . . . . 7 . . Kinetic 2270 | . 563 1067 618 . . . . . 22 . . Thermal 734 | . . . . . . . 54 603 59 . 18 Explosive 787 | . 14 . . . . . . . 435 . 338 Electromagnetic . | . . . . . . . . . . . . Impact 24 | . . . . . . . . . 24 . . Slashing 6094 | . . . 1822 1858 213 128 92 . 577 . 1404 Piercing 193 | . . . . . . . . . . . 193 Highest Corruption 3 | . . 1 . 3 3 3 3 3 3 3 3 Average Corruption 2 | . . 1 . 1 3 3 3 2 3 3 3 Corruption Purged 1 | . . . . 1 . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . 6 Effects 63 | . . 4 . 4 17 1 2 4 19 . 12 Message Errors 11 | . . . . . 2 . 1 . 5 . 3 Matter Fused 21 | . . 1 . 1 5 . . 3 6 . 5 Heat Flow Errors 7 | . . . . 1 3 1 . . 1 . 1 Energy Discharges 8 | . . 2 . . 3 . 1 1 1 . . Data Loss (minor) 10 | . . 1 . 1 2 . . . 4 . 2 Data Loss (major) 5 | . . . . 1 2 . . . 1 . 1 Misfires 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 593 | . . . 49 30 122 . 39 . 57 . 296 Projectiles . | . . . . . . . . . . . . Explosions 34 | . . . . . . . . . 33 . 1 Melee 559 | . . . 49 30 122 . 39 . 24 . 295 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 47 | . . . . . . . . . 47 . . Shots 3 | . . . . . . . . . 3 . . Rammed 1 | . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 314 | . 9 5 1 93 143 119 . . 282 . 314 Average Temperature 66 | . 4 2 1 68 66 72 . . 90 . 148 Received Heat Transfer 2395 | . 96 195 513 540 . . . 87 582 9 373 Effects 1 | . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . 5 . . . Heat Transferred 1443 | . . . . . . . 185 1110 74 . 74 Parts Sabotaged 3 | . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Maximum Alert Level 3 | . . 1 1 . . . . . 3 2 1 Low Security (%) 87 | 100 100 82 97 100 . . . 100 38 . 85 Level 1 5 | . . 17 2 . . . . . 14 . 14 Level 2 2 | . . . . . . . . . 18 100 . Level 3 3 | . . . . . . . . . 29 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 817 | . 141 230 211 88 . . . 134 817 440 246 Initial 440 | . . . 83 88 . . . 30 46 440 240 Average 118 | . 45 105 139 19 . . . 47 427 436 139 Influence Increases 4337 | . 313 518 677 489 . 5 72 387 1482 . 394 Destroy 0b10 Robot/C 2340 | . 180 340 480 220 . . 40 220 700 . 160 Destroy 0b10 Robot/NC 175 | . 15 30 30 10 . 5 5 10 30 . 40 Destroy Leader 502 | . 44 74 126 52 . . 10 50 96 . 50 Allied During Kill 519 | . . . . . . . 17 62 440 . . Trap Triggered on 0b10 20 | . . 20 . . . . . . . . . Successful Hack 106 | . 23 39 11 26 . . . 1 . . 6 Disable Machine 195 | . 15 . 15 75 . . . 15 30 . 45 Destroy Structure 165 | . 6 . . 1 . . . 14 126 . 18 Partial Spotted 60 | . . . . . . . . . . . 60 Lose Combat Pursuer 255 | . 30 15 15 105 . . . 15 60 . 15 Influence Decreases 4285 | . 313 321 678 651 34 5 23 341 791 356 772 Entered New Map 840 | . . . 114 108 14 . . 19 49 346 190 Time Decay 2559 | . 313 301 464 437 20 5 23 172 392 10 422 Lost Part 536 | . . 20 100 106 . . . 30 130 . 150 Lost Ally 350 | . . . . . . . . 120 220 . 10 Squads Dispatched 21 | . 1 1 3 3 . . . 4 5 . 4 Investigation 8 | . 1 1 1 . . . . . 3 . 2 Extermination 6 | . . . . 3 . . . 1 . . 2 Reinforcement 4 | . . . 1 . . . . 3 . . . Assault 2 | . . . . . . . . . 2 . . Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Distress Signals 10 | . . 2 . . . . . 6 1 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 178 | . 21 26 33 18 . . 2 17 43 4 14 Peak Tracking Total 8 | . 4 7 5 4 . . 1 5 8 5 2 Tactical Retreats 11 | . 1 1 1 4 . . . 1 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Traps Triggered 8 | . 3 1 . 1 . . . 1 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 94 | . 88 . . 6 . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 2 | . 1 . . 1 . . . . . . . Reprogrammed 7 | . 7 . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . Traps Extracted 8 | . 7 1 . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . Most Traps Carried 7 | . 7 7 4 4 4 4 4 4 4 . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Machines Disabled 14 | . 1 . 1 5 . . . 1 3 . 3 Max in Single Turn 1 | . 1 . 1 1 . . . . 1 . 1 Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Machines Accessed 39 | . 6 9 9 5 . . . 3 2 . 5 Terminals 25 | . 6 8 5 3 . . . 1 2 . . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 4 | . . 1 1 1 . . . . . . 1 Recycling Units 3 | . . . 1 . . . . 1 . . 1 Scanalyzers 3 | . . . 1 1 . . . 1 . . . Garrison Access 3 | . . . 1 . . . . . . . 2 Total Hacks 109 | . 18 35 19 16 . . . 7 3 . 11 Successful 61 | . 11 25 11 4 . . . 4 1 . 5 Failed 47 | . 7 10 7 12 . . . 3 2 . 6 Catastrophic 3 | . . . . 1 . . . . . . 2 Database Lockouts 1 | . . . 1 . . . . . . . . Manual 40 | . 5 9 8 . . . . 5 8 . 5 Terminals 79 | . 18 33 13 9 . . . 3 3 . . Fabricators 3 | . . . . . . . . . . . 3 Repair Stations 8 | . . 2 2 2 . . . . . . 2 Recycling Units 6 | . . . 1 . . . . 2 . . 3 Scanalyzers 9 | . . . 2 5 . . . 2 . . . Garrison Access 4 | . . . 1 . . . . . . . 3 Terminal Hacks 35 | . 9 19 3 2 . . . 1 1 . . Record 3 | . . 3 . . . . . . . . . Prototype ID Bank 5 | . 1 3 . 1 . . . . . . . Open Door 2 | . . . . . . . . 1 1 . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . . . Terminal Index 3 | . 1 2 . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . Locate Traps 4 | . 2 1 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Zone Layout 6 | . 3 2 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 6 | . . 2 2 1 . . . . . . 1 Scan Component 3 | . . 1 1 1 . . . . . . . Repair 2 | . . 1 1 . . . . . . . . Refit 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 5 | . . . 1 . . . . 1 . . 3 Process 1 | . . . . . . . . . . . 1 Report Inventory 3 | . . . 1 . . . . 1 . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Scanalyzer 4 | . . . 1 1 . . . 2 . . . Retrieve Study 4 | . . . 1 1 . . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 9 | . 2 4 3 . . . . . . . . Terminals 9 | . 2 4 3 . . . . . . . . Botnet 8 | . 2 4 2 . . . . . . . . Operators 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 5 7 7 5 . . . 2 1 . 5 Full Trace Events 4 | . . . 1 . . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 14 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . . 1 1 . . . 2 . . . Parts Repaired 2 | . . 1 1 . . . . . . . . Time 85 | . . 32 53 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 168 | . . . . . . . . . . . 168 Retrieved Matter 168 | . . . . . . . . . . . 168 Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 6 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Total Allies 22 | . . . . . . 4 . 3 14 . 1 Largest Group 9 | . . . . . . 4 4 6 9 . 1 Highest-Rated Group 473 | . . . . . . 151 151 323 473 . 29 Highest-Rated Ally 96 | . . . . . . 40 40 70 96 . 29 Zionite Dispatches 5 | . . . . . . . . 1 3 . 1 Heavy 1 | . . . . . . . . . 1 . . Light 1 | . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . 2 DROP 1 | . . . . . . . . . . . 1 PICKUP 1 | . . . . . . . . . . . 1 Ally Attacks 213 | . . . . . . . 16 57 140 . . Total Damage 5969 | . . . . . . . 251 1209 4509 . . Kills 44 | . . . . . . . 1 7 36 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Active Infowar (turns) 8506 | . . 499 501 2024 906 2088 506 637 917 . 428 Optics 917 | . . . . . . . . . 917 . . Sensors 5182 | . . . . 297 906 2088 506 637 568 . 180 Structural 1000 | . . 499 501 . . . . . . . . Traps 1112 | . . . . 864 . . . . . . 248 Machine Analysis 6746 | . . . . 2024 906 2088 506 637 585 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 2 3 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Turns Passed 11240 | 65 1035 823 1170 2024 906 2088 506 637 929 30 1027 Spaces Moved 6930 | 55 670 491 754 1019 466 1037 385 421 519 59 1054 Core 236 | 20 . . . . . . . . 26 59 131 Treads 162 | . . . . . . . . . 162 . . Legs 3175 | 35 74 . . 668 466 1037 385 421 89 . . Wheels 2192 | . 596 491 754 351 . . . . . . . Hover 1165 | . . . . . . . . . 242 . 923 Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 90 120 90 95 190 190 120 112 50 50 48 Average Speed 132 | 102 112 120 101 159 190 190 121 122 145 50 75 Slowest Speed 470 | 120 120 120 105 470 190 190 190 260 370 50 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 5 87 45 44 19 67 84 55 8 61 23 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . 1 . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . . . . . 1 1 . Scrap Searched 6 | . . . . . 1 4 1 . . . . Spaces Dug 3 | . . . . 1 . . . . . . 2 Terrain Destroyed 119 | . 6 . . 1 . . . . 96 . 16 Melee 3 | . . . . 1 . . . . . . 2 Projectile 1 | . . . . . . . . . 1 . . AOE 115 | . 6 . . . . . . . 95 . 14 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Total 8405 | 60 898 624 1010 1315 483 1152 412 501 648 58 1244 Wait 792 | . 88 63 122 190 15 107 15 48 38 . 106 Move 6919 | 54 669 490 753 1018 465 1036 384 420 518 58 1054 Hop . | . . . . . . . . . . . . Pick Up 46 | . 11 4 16 7 . 2 . . 3 . 3 Fast Attach 65 | 6 1 2 5 10 . 1 1 3 16 . 20 Attach 28 | . 1 3 7 7 . . . . 8 . 2 Detach 2 | . . . . 1 . . . . 1 . . Swap 50 | . 7 4 5 10 . . 6 4 9 . 5 Drop 39 | . 2 4 5 5 . 3 1 5 9 . 5 Fire 163 | . 29 50 35 . . . 3 21 18 . 7 Melee 187 | . 2 . 62 61 3 3 2 . 12 . 42 Ram 1 | . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 . . Rewire 5 | . . . . . . . . . 5 . . Trap 98 | . 88 4 . 6 . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Cetus -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 11) 700 | -10/Materials | Discovered new exit (range 15) 1075 | -10/Materials | Discovered new exit (range 16) 1101 | -10/Materials | Entered another Materials area 1101 | -9/Materials | Evolved 2 slots: Utility x2 1101 | -9/Materials | Discovered new exit (range 7) 1298 | -9/Materials | Build established: Trapper-Mutant 1304 | -9/Materials | Discovered new exit (range 8) 1405 | -9/Materials | Repaired Arm. Wheel 1431 | -9/Materials | Discovered new exit (range 8) 1536 | -9/Materials | Destroyed 8 combat bots 1738 | -9/Materials | Identified exit to Mines 1738 | -9/Materials | Identified exit to Storage 1754 | -9/Materials | Build established: Mutant 1780 | -9/Materials | Identified exit to Materials 1924 | -9/Materials | Entered another Materials area 1924 | -8/Materials | Evolved 2 slots: Propulsion x2 1993 | -8/Materials | Garrison activated, responded to threat 2485 | -8/Materials | Lost 3 parts (1n1u1w) 2559 | -8/Materials | Build established: Hacker-Mutant 2682 | -8/Materials | Lost 4 parts (1p1n1u1w) 2733 | -8/Materials | Central database locked down 2912 | -8/Materials | Discovered new exit (range 8) 2984 | -8/Materials | Repaired Corrupted Katana 3094 | -8/Materials | Entered Factory 3094 | -7/Factory | Evolved 2 slots: Utility x2 3383 | -7/Factory | Build established: Scavenger-Gladiator 3539 | -7/Factory | Lost 4 parts (4n) 4212 | -7/Factory | Build established: Scavenger-Mutant 4662 | -7/Factory | Discovered new exit (range 7) 4832 | -7/Factory | Lost 3 parts (1n2u) 5116 | -7/Factory | Identified exit to Lower Caves 5118 | -7/Factory | Entered Lower Caves 5125 | -7/Lower Caves | Build established: Scavenger-Assassin 5267 | -7/Lower Caves | Learned Factory emergency access door positions 5522 | -7/Lower Caves | Learned Factory stockpile data 5959 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5966 | -7/Lower Caves | Identified exit to Zion 6024 | -7/Lower Caves | Entered Zion 6062 | -6/Zion | Given the Hacking Drone Bay 6066 | -6/Zion | Found Prototype Device 6136 | -6/Zion | System corruption cleaned by Quarantine Array 6588 | -6/Zion | Learned Factory terminal intel 6812 | -6/Zion | Discovered new exit (range 16) 7266 | -6/Zion | Learned Factory terminal intel 7555 | -6/Zion | Given A8's code to call for help 7693 | -6/Zion | Met Imprinter 7731 | -6/Zion | Imprinted 7733 | -6/Zion | Declared Zion's savior 8110 | -6/Zion | Identified exit to Proximity Caves 8112 | -6/Zion | Entered Proximity Caves 8112 | -5/Proximity Caves | Accompanied by 4 allies 8285 | -5/Proximity Caves | Learned Factory garrison access intel 8546 | -5/Proximity Caves | Learned Factory machine intel 8562 | -5/Proximity Caves | Discovered new exit (range 13) 8584 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8610 | -5/Proximity Caves | Identified exit to Factory 8618 | -5/Proximity Caves | Entered Factory 8618 | -5/Factory | Accompanied by 3 allies 8618 | -5/Factory | Evolved 4 slots: Utility x2, Weapon x2 8621 | -5/Factory | Loaded intel: 281 machine locations 8622 | -5/Factory | Loaded intel: 27 terminal locations 8623 | -5/Factory | Loaded intel: 4 garrison access locations 8666 | -5/Factory | Zion Light squad teleported in 8884 | -5/Factory | Build established: Scavenger-Skirmisher 8923 | -5/Factory | Discovered new exit (range 6) 9065 | -5/Factory | Lost 3 allies 9070 | -5/Factory | Found Prototype Protection 9070 | -5/Factory | Identified Zio. Weapon Casing 9250 | -5/Factory | Lost 3 parts (2n1u) 9253 | -5/Factory | Identified exit to Extension 9255 | -5/Factory | Entered Extension 9474 | -5/Extension | Zion Hacker squad teleported in 9478 | -5/Extension | Zion Recon squad teleported in 9498 | -5/Extension | Enhanced Grunt warped into view, answering call for help 9499 | -5/Extension | Enhanced Grunt warped into view, answering call for help 9531 | -5/Extension | Rescued a captive Derelict 9760 | -5/Extension | Zion Heavy squad teleported in 9781 | -5/Extension | Spotted B-75 Beast 9816 | -5/Extension | Spotted B-75 Beast 9835 | -5/Extension | Allies destroyed B-75 Beast 9851 | -5/Extension | Core integrity fell below 50% 9854 | -5/Extension | Allies destroyed B-75 Beast 9855 | -5/Extension | First assault squad dispatched 9856 | -5/Extension | Lost 3 allies 9890 | -5/Extension | Lost 10 parts (2p2n3u3w) 9943 | -5/Extension | Identified Hacking Drone Bay 10172 | -5/Extension | Released all parts (12) 10177 | -5/Extension | Discovered new exit (range 16) 10177 | -5/Extension | Discovered new exit (range 16) 10184 | -5/Extension | Core integrity fell below 20% 10184 | -5/Extension | Entered Cetus 10192 | -5/Cetus | Spotted Cetus Guard 10192 | -5/Cetus | Spotted Cetus Guard 10193 | -5/Cetus | Spotted Cetus Guard 10205 | -5/Cetus | Discovered new exit (range 16) 10207 | -5/Cetus | Lost 3 allies 10214 | -5/Cetus | Entered Factory 10214 | -4/Factory | Evolved 2 slots: Utility x2 10215 | -4/Factory | Loaded intel: 26 terminal locations 10311 | -4/Factory | Lost 6 parts (1p2n2u1w) 10389 | -4/Factory | Zion Melee Resupply teleported in 10471 | -4/Factory | Build established: Mutant 10733 | -4/Factory | Discovered new exit (range 11) 10738 | -4/Factory | Identified exit to Research 10753 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 10912 | -4/Factory | Lost 4 parts (1p1n2u) 11205 | -4/Factory | Build established: Gladiator 11239 | -4/Factory | Spotted B-86 Titan 11241 | -4/Factory | Self-destructed Last Messages --------------- 11132_ Acquired Mic. Fission Core. 11134_ Acquired 56 matter. 11146_ Acquired Antigrav System. 11156_ TF Node disabled. 11156_ Adv. Sensor Array tumbles out of TF Node. 11165_ Destroyed Imp. Heat Sink. 11166_ Imp. Antigrav System destroyed. 11168_ P-70 Sage destroyed. 11170_ Acquired 32 matter. 11187_ Penetrated by Slug. 11205_ U-05 Engineer lays Concrete. 11215_ Penetrated by Slug. 11215_ Antigrav System destroyed. 11215_ Imp. Antigrav System destroyed. 11217_ Penetrated by Slug. 11218_ System corrupted: Matter fused (-5). 11240_ Imp. Antigrav System destroyed. 11240_ Imp. Phase Shifter destroyed. 11240_ Critical hit (Meltdown: +340). 11240_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####B???????????????????? | | ????????????????????????? ????????????????? | | ??????????????????????? ???????????????? | | ??????????????????????""" u ????????????????? | | ?????????????????????#"Y #????????????????? | | ?????????????????????#""" #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????# ??????# #????????????????? | | ?????????????# ??????# // #????????????????? | | ?????????????# ??????+ // #????????????????? | | ?????????????# ####??# @ #????????????????? | | ?????????????+ ####A % #????????????????? | | ?????????????# """""" #???????????""T""? | | ?????????????# """""" #???????????"""""? | | ?????????????# """""" #????????????????? | | ?????????????# """""" #????????????????? | | ?????????????# """"""???????????????????? | | ????????????## """""????????????????????? | | ??????####### """""????????????????????? | | ???? """""????????????????????? | | ???????###### """"""???????????????????? | | ????????????# #????????????????? | | ???????###### #????????????????? | | ???????# ! % #????????????????? | | ######## ! %####### #????????????????? | | !! # # #????????????????? | | + ## #### #????????????????? | | """ # ! #? #???? #????????????????? | | """ # #? #????? ?????????????????? | | """ #?######? #???????????????????????? | | #????????+#???????????????????????? | | #?????????????????????????????????? | | ! ] #?????????????????????????????????? | | ##"##+##+## #?????????????????????????????????? | | # [ | ## ####??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Corruption Block 15 Armor Coverage 160 Resistance: EX 50 Weapon Shielding 100 Melee Speed Boost 30 Evasion (%) 70 Melee Accuracy 8 Recoil Reduction 4 Particle Charging 25 Force Boost 30 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. Component Analysis Suite | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive EM Shield | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive X-67 Chaingunner | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 24% | -9/Materials Katana | 90% | -8/Materials | Corrupted Studied --------- Arm. Wheel | -8/Materials | Hacked Lgt. Angular Momentum Engine | -7/Factory | Hacked Thunder Leg | -5/Factory | Hacked Imp. Carbon-fiber Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntisysStormStatue Manual? 0 Play Time 01:34:03 Cumulative 211.7 hours Start 2025.10.28 @ 21:50:16 End 2025.10.29 @ 10:32:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 80 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f455286f-753d-45da-99d8-1e93481c8462