Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:24:03

Player: Borbus

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (43)      215
Value Destroyed (907)      907
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (10)                 10
              TOTAL SCORE: 2032

 Bonus
-------
High Alert Combat Kills    10

 Cogmind 
---------
Core Integrity             0/400
Matter                     108/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (450) Ox8
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Sensor Array
>          --- WEAPON (3) -------
           Assault Cannon
>          --- INVENTORY (15) ---
           Ion Engine
  Improved Ion Engine
           Titanium Leg
           Huge Storage Unit
           Sensor Array
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
           Assault Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Sensor Array
>          --- WEAPON -----------
           Assault Rifle
  Improved Light Cannon
           Assault Cannon
>          --- INVENTORY --------
           Ion Engine
           Titanium Leg
           Huge Storage Unit
           Sensor Array
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
           Assault Cannon
           Assault Cannon
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             34   | 6   11  17  
  Power                    5    | 1   1   3   
    Engine                 5    | 1   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   .   6   
    Treads                 4    | 2   .   2   
    Leg                    4    | .   .   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   4   2   
    Device                 4    | .   2   2   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   6   6   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 1   2   2   
    Ballistic Cannon       8    | .   4   4   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   1   8   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  2    | .   1   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   95  88  
  Engine                   11   | .   14  10  
  Treads                   15   | .   28  5   
  Leg                      8    | .   .   15  
  Device                   12   | .   4   19  
  Storage                  12   | .   14  11  
  Processor                2    | .   5   .   
  Ballistic Gun            6    | .   3   8   
  Ballistic Cannon         20   | .   22  17  
Naked Turns                .    | .   .   .   
Heaviest Build             40   | 11  34  40  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  15  
  Most Carried             15   | 5   14  15  
  Average Carried          10   | 2   8   12  
  Final Capacity           15   | 8   15  15  
  Final Carried            13   | 2   10  13  

 Class Distribution 
--------------------
 75% | Mutant
 24% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           1143 | 226 290 627 
  Remotely                 .    | .   .   .   
Salvage Created            937  | .   476 461 
  Parts                    69   | .   25  44  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  32   | .   11  21  
  Melee                    1    | .   .   1   
  Guns                     4    | .   .   4   
  Cannons                  27   | .   11  16  
Classes Destroyed          8    | .   5   3   
  Worker                   1    | .   .   1   
  Builder                  1    | .   .   1   
  Recycler                 3    | .   2   1   
  Mechanic                 2    | .   1   1   
  Watcher                  4    | .   1   3   
  Swarmer                  15   | .   3   12  
  Grunt                    15   | .   8   7   
  Sentry                   2    | .   .   2   
Best Kill Streak           8    | .   5   8   
  Combat Bots Only         7    | .   4   7   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        312  | .    54   258  
  Missed                   91   | .    11   80   
Damage Taken               2193 | .    467  1726 
  Core                     463  | .    52   411  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         89   | 100  79   .    
Volleys Fired              109  | .    44   65   
  Largest                  3    | .    2    3    
  Hottest                  103  | .    78   103  
Shots Fired                216  | .    88   128  
  Gun                      35   | .    .    35   
  Cannon                   181  | .    88   93   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  216  | .    88   128  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | .    4    9    
  Robot Miss Streak        9    | .    9    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           95   | .    32   63   
  Core Hits                46   | .    16   30   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Blast                  1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2287 | .    731  1556 
  Guns                     247  | .    .    247  
  Cannons                  1991 | .    731  1260 
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  49   | .    .    49   
  Kinetic                  2238 | .    731  1507 
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            34   | .    14   20   
  Projectiles              34   | .    14   20   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 23   | .    10   13   
  Impact                   .    | .    .    .    
  Kinetic                  21   | .    9    12   
  Secondary                2    | .    1    1    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    .    2    
Targets Rammed             11   | .    .    11   
  Kicked                   8    | .    .    8    
  Crushed                  1    | .    .    1    
Highest Temperature        162  | .    162  36   
  Average Temperature      45   | .    49   14   
  Received Heat Transfer   567  | .    195  372  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       1    | .    .    1    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             429  | .   277 429 
  Initial                  72   | .   .   72  
  Average                  142  | .   119 176 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         74   | 100 85  63  
  Level 1                  23   | .   14  34  
  Level 2                  1    | .   .   2   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   .   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              53   | .   16  37  
  Peak Tracking Total      9    | .   3   9   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          5    | .   3   2   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   3   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   7   6   
  Successful               5    | .   1   4   
  Failed                   8    | .   6   2   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                12   | .   6   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   .   4   
  Record                   2    | .   .   2   
  Terminal Index           1    | .   .   1   
  Maintenance Status       1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1414 | 73  619 722 
Spaces Moved               605  | 47  254 304 
  Core                     14   | 14  .   .   
  Treads                   378  | 33  254 91  
  Legs                     213  | .   .   213 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 130 
  Average Speed            155  | 127 160 155 
  Slowest Speed            240  | 160 160 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       27   | 4   48  31  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          14   | .   4   10  
  Melee                    .    | .   .   .   
  Projectile               14   | .   4   10  
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      873  | 60  378 435 
  Wait                     59   | .   45  14  
  Move                     603  | 46  253 304 
  Hop                      .    | .   .   .   
  Pick Up                  41   | 8   18  15  
  Fast Attach              .    | .   .   .   
  Attach                   15   | 6   2   7   
  Detach                   1    | .   .   1   
  Swap                     19   | .   9   10  
  Drop                     15   | .   7   8   
  Fire                     109  | .   44  65  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     8    | .   .   8   
  Crush                    3    | .   .   3   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  380 | -10/Materials | Discovered new exit (range 9)
  626 | -10/Materials | Discovered new exit (range 16)
  693 | -10/Materials | Entered another Materials area
  693 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  855 | -9/Materials  | Discovered new exit (range 16)
 1012 | -9/Materials  | Build established: Skirmisher
 1328 | -9/Materials  | Core integrity fell below 50%
 1335 | -9/Materials  | Destroyed 7 combat bots
 1338 | -9/Materials  | Build established: Mutant
 1390 | -9/Materials  | Core integrity fell below 20%
 1415 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
W-16 Scout sends out distress signal.
Acquired 2 matter.
Acquired 11 matter.
Titanium Leg destroyed.
Acquired 109 matter.
Assault Cannon destroyed.
Y-45 Defender destroyed.
S-10 Pest destroyed.
G-34 Mercenary knocked back.
K-01 Serf collects debris.
G-34 Mercenary destroyed.
Acquired 35 matter.
Titanium Leg destroyed.
K-01 Serf collects debris.
S-10 Pest destroyed.
K-01 Serf collects debris.
K-01 Serf destroyed.
Destroyed Lgt. Ion Engine.
W-16 Scout destroyed.
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ???????????????????????#  ???????????????????? |
|     ????????????????????####  ???????????????????? |
|     ?????????????????????     ???????????????????? |
|     ?????????????????????     ???????????????????? |
|     ??????????????????????    ???????????????????? |
|     ??????????????????????    ???????????????????? |
|     ??????????????????##+?#?  ???????????????????? |
|     ???????????????????   # ??#??????????????????? |
|     ???????????????????? ?#   +??????????????????? |
|     ????????????????????? +   #??????????  ??????? |
|     ????????????  ????????#   #?????????#   ?????? |
|     ???????????     ?????##   ##????????#   #????? |
|     ???????????      #####     ##########   #????? |
|     ??????????         ?                    #????? |
|     ??????????              T               #????? |
|     ??????????                   %          #????# |
|     ?????????????    #####     ##+######    #????# |
|     ?????????????#+########   ##%  "" ##    ##???# |
|     ?????????????#        #"  ##    " ##     ##### |
|     ???????#     ;       @#!% ##%     ##           |
|     ?????????????#%  %   =Y ?% /      ##           |
|     ?????????????+     * %#   ##      ##           |
|     ?????????????#     %  ### ## """  ##       ### |
|     ?????????????#    !   #?# ## """  ##       ### |
|     ?????????????#        #?# ##  ""  ##       #?? |
|     ?????????????#        #?# ##      ##       #?? |
|     ?????????????#       =#?# ## """  +        #?? |
|     ?????????????#####+##g#?# ## """  ###        + |
|     ?????????????????#  ? ??   # """  #?#        # |
|     ?????????????????#  %%??   ?      #?#        # |
|     ?????????????????#   %??   ########?#        # |
|     ?????????????????#    ??#+#?????????#        + |
|     ?????????????????#    ??? ??????????#        # |
|     ?????????????????# ###??? ??????????##+####### |
|     ????????????????????????? ???????????????????? |
|     ????????????????????????? ???????????????????? |
|     ????????????????????????? ???????????????????? |
|     ????????????????????????? ???????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       85
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableFrostMapper
  Manual?         0
Play Time         00:20:30
  Cumulative      6.7 hours
  Start           2024.04.01 @ 22:06:54
  End             2024.04.01 @ 22:24:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 801d4950-0f52-4dcd-b782-df77c9edd555