Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.09 @ 17:57:57 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (1892) 1892 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1026) 1026 TOTAL SCORE: 6223 Bonus ------- High Alert Combat Kills 26 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 427/550 Matter 277/300 Energy 278/280 System Corruption 0% Temperature Cool (0) Movement Treading (150) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- Improved EM Shotgun Improved EM Shotgun Assault Rifle > --- INVENTORY (14) --- Cooled Ion Engine Light Treads Light Treads Light Treads Lightpack 2.0 High-capacity Matter Pod (200) Enhanced Optical Array Advanced Sensor Array Advanced Terrain Scanner Long-range Terrain Scanner Transmission Jammer Hacking Suite Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Improved EM Shotgun Heavy Particle Gun Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Lightpack 2.0 High-capacity Matter Pod Enhanced Optical Array Advanced Sensor Array Advanced Terrain Scanner Transmission Jammer Improved EM Shotgun Grenade Launcher Mining Laser [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . 1 . . Parts Attached 88 | 6 11 2 3 3 48 10 5 Power 4 | 1 . 1 . . 2 . . Engine 4 | 1 . 1 . . 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 . . . . 7 1 2 Treads 12 | 2 . . . . 7 1 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 1 . 2 . 11 5 3 Device 15 | . . . . . 7 5 3 Storage 5 | 1 1 . 2 . 1 . . Processor 1 | . . . . . 1 . . Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 49 | 2 10 1 1 3 28 4 . Energy Gun 23 | 1 5 . 1 1 13 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . . . 1 5 1 . Ballistic Cannon . | . . . . . . . . Launcher 13 | . 4 1 . 1 6 1 . Special Weapon 5 | . 1 . . . 4 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . Parts Lost 10 | . . 1 . . 5 4 . Power 1 | . . 1 . . . . . Propulsion 3 | . . . . . 2 1 . Utility 1 | . . . . . 1 . . Weapon 5 | . . . . . 2 3 . Highest Loss Streak 2 | . . 1 . . 2 2 . Average Slot Usage (%) 96 | . 95 87 91 100 96 98 100 Engine 11 | . 14 12 14 14 9 9 9 Treads 26 | . 28 28 28 28 23 26 27 Device 4 | . . . . . 6 7 9 Storage 21 | . 23 28 24 28 18 18 18 Processor 5 | . . . . . 9 9 9 Energy Gun 11 | . 12 2 9 10 6 21 18 Ballistic Gun 12 | . 14 14 14 14 15 4 9 Special Weapon 1 | . . . . . 3 . . Naked Turns . | . . . . . . . . Heaviest Build 45 | 10 18 18 30 34 45 44 42 Greatest Support 64 | 40 40 40 40 40 60 60 64 Greatest Overweight (x) 2 | . . . . . 2 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 14 | 6 10 10 14 14 14 14 14 Average Capacity 12 | 5 8 10 10 14 14 14 14 Most Carried 14 | 3 8 8 10 13 14 14 14 Average Carried 10 | 1 6 7 8 12 13 12 13 Final Capacity 14 | 6 10 10 14 14 14 14 14 Final Carried 14 | 3 8 8 10 13 14 12 14 Class Distribution -------------------- 61% | Mutant 28% | Skirmisher 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 1840 | 274 94 42 564 64 527 196 79 Remotely . | . . . . . . . . Salvage Created 2286 | 188 261 8 . 120 1143 274 292 Parts 128 | 11 23 1 . 10 61 11 11 Haulers Intercepted 7 | . 2 . . . 3 . 2 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 50 | . 9 1 . 3 28 6 3 Guns 21 | . 1 . . . 13 4 3 AOE 29 | . 8 1 . 3 15 2 . Classes Destroyed 11 | 3 5 . . . 3 . . Worker 2 | 2 . . . . . . . Builder 1 | . 1 . . . . . . Tunneler 8 | 4 2 . . 2 . . . Hauler 7 | . 2 . . . 3 . 2 Recycler 3 | 1 . . . 1 1 . . Watcher 2 | . 1 . . . . . 1 Swarmer 17 | . 6 . . 3 8 . . Grunt 28 | . 3 1 . . 16 5 3 Brawler 1 | . . . . . 1 . . Sentry 2 | . . . . . 2 . . Hunter 2 | . . . . . 1 1 . Best Kill Streak 8 | 4 6 1 . 4 8 5 4 Combat Bots Only 8 | . 5 1 . 3 8 5 3 Max Kills in Single Turn 3 | 1 3 1 . 3 3 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 3 | . 3 1 . 2 3 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 2097 | . 172 138 . 31 1202 278 276 Core 159 | . . 36 . . 109 14 . Absorbed by Shields 21 | . . . . . 21 . . Core Remaining (%) 92 | 100 . . . 85 . . . Volleys Fired 141 | 16 35 5 . 4 57 10 14 Largest 3 | 2 2 2 . 2 3 3 3 Hottest 135 | 70 100 50 . 78 121 135 110 Shots Fired 307 | 32 61 6 . 6 141 23 38 Gun 268 | 32 50 1 . 4 122 21 38 Cannon . | . . . . . . . . Launcher 32 | . 10 5 . 2 13 2 . Special 7 | . 1 . . . 6 . . Kinetic 148 | 16 26 1 . 2 88 1 14 Thermal 75 | 16 25 . . 2 32 . . Explosive 32 | . 10 5 . 2 13 2 . Electromagnetic 52 | . . . . . 8 20 24 Robot Hit Streak 20 | 20 14 4 . 8 12 17 8 Robot Miss Streak 6 | 1 3 1 . . 6 3 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 5 | . . . . . 1 3 1 Max Gunslinging Chain 2 | . . . . . 1 2 1 Shots Hit Robots 211 | 24 41 5 . 4 91 17 29 Core Hits 144 | 10 28 5 . 9 63 15 14 Critical Hits 5 | . . . . . 5 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . 4 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5261 | 267 1087 317 . 258 2390 452 490 Guns 2710 | 267 373 8 . 47 1397 170 448 Cannons . | . . . . . . . . Explosions 2536 | . 714 309 . 211 984 282 36 Melee . | . . . . . . . . Ramming 15 | . . . . . 9 . 6 Kinetic 1239 | 71 111 8 . 21 947 . 81 Thermal 1039 | 196 262 . . 26 356 163 36 Explosive 2331 | . 708 309 . 211 984 119 . Electromagnetic 637 | . 6 . . . 94 170 367 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 63 | . 24 20 . . 19 . . Projectiles . | . . . . . . . . Explosions 63 | . 24 20 . . 19 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 184 | . 68 . . 28 49 . 39 Shots 9 | . 3 . . 2 3 . 1 Rammed 4 | . . . . . 3 . 1 Targets Rammed 4 | . . . . . 3 . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 342 | 180 100 . . 18 342 263 36 Average Temperature 88 | 75 33 . . 12 126 113 11 Received Heat Transfer 832 | . 27 81 . . 544 90 90 Effects 1 | . . . . . 1 . . Shutdowns 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | 1 2 . . 1 . . . Heat Transferred 2370 | 592 777 . . 74 777 100 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . . . . 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 516 | 35 343 90 . 85 445 516 410 Initial 254 | . 22 55 . . 33 254 251 Average 224 | 12 121 73 . 41 293 364 285 Maximum Alert Level 2 | . 1 . . . 2 2 2 Low Security (%) 38 | 100 74 100 . 100 18 . . Level 1 43 | . 25 . . . 48 63 98 Level 2 17 | . . . . . 33 36 1 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . . 1 4 . 1 Investigation 2 | . . . . 1 1 . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 2 . . Assault . | . . . . . . . . Garrison 2 | . . . . . 1 . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 9 | . . . . . 4 . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 12 2 . 4 33 6 10 Peak Tracking Total 10 | . 4 2 . 3 10 4 8 Tactical Retreats 6 | . . 1 . . 3 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 6 | . 3 . . . 2 . 1 Max in Single Turn 1 | . 1 . . . 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 13 | . 2 . 1 1 8 . 1 Terminals 8 | . 1 . . . 6 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 32 | . 4 . 1 1 24 . 2 Successful 17 | . 3 . 1 1 11 . 1 Failed 14 | . 1 . . . 12 . 1 Catastrophic 4 | . . . . . 4 . . Database Lockouts 1 | . . . . . 1 . . Manual 25 | . 4 . 1 . 18 . 2 Terminals 26 | . 2 . . . 22 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 5 | . . . 1 1 3 . . Robot Analysis 1 | . . . . . 1 . . Open Door 1 | . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 11 | . 3 . . . 7 . 1 Terminals 9 | . 2 . . . 6 . 1 Track 3 | . 1 . . . 2 . . Botnet 4 | . 1 . . . 2 . 1 Disrupt 1 | . . . . . 1 . . Operators 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Recyclers 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . . . 6 . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 2827 | 109 406 65 449 283 896 350 269 Spaces Moved 1410 | 42 183 32 276 166 386 190 135 Core 13 | 13 . . . . . . . Treads 1397 | 29 183 32 276 166 386 190 135 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 150 Average Speed 158 | 125 160 160 160 160 160 160 157 Slowest Speed 200 | 160 160 160 160 160 200 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 44 8 68 51 44 45 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 7 | . 1 . . . 6 . . Terrain Destroyed 186 | . 32 24 . 14 100 13 3 Melee . | . . . . . . . . Projectile 7 | . 1 . . . 6 . . AOE 179 | . 31 24 . 14 94 13 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 1712 | 67 233 40 285 176 535 215 161 Wait 22 | . . . . 2 12 6 2 Move 1402 | 41 182 31 275 165 385 188 135 Hop . | . . . . . . . . Pick Up 30 | 4 5 1 3 2 13 . 2 Fast Attach 18 | 5 1 . 1 . 9 2 . Attach 14 | 1 . 1 1 . 8 3 . Detach 4 | . . . 1 . 2 1 . Swap 56 | . 10 1 1 3 31 5 5 Drop 21 | . . 1 3 . 15 . 2 Fire 141 | 16 35 5 . 4 57 10 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . . . . 3 . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: [*Fac] / *Sto x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 516 | -10/Materials | Entered Mines 523 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 523 | -10/Mines | Learned location of Zion (-6) 532 | -10/Mines | Met a Derelict bent on vengeance 574 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 574 | -10/Mines | Discovered new exit (range 5) 581 | -10/Mines | Entered Exiles 602 | -10/Exiles | Discovered new exit (range 15) 621 | -10/Exiles | Met 8R-AWN 649 | -10/Exiles | Met EX-HEX 692 | -10/Exiles | Met EX-BIN 709 | -10/Exiles | Aligned with FarCom system 711 | -10/Exiles | Given EX-Vault access code 749 | -10/Exiles | Opened EX-Vault 758 | -10/Exiles | Found Lightpack 2.0 793 | -10/Exiles | Warned to stay clear of 0b10 Research branches 906 | -10/Exiles | Met EX-DEC 1018 | -10/Exiles | Discovered new exit (range 10) 1030 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1030 | -10/Exiles | Entered Mines 1039 | -9/Mines | Met a Derelict shopkeep closing up shop 1279 | -9/Mines | Discovered new exit (range 10) 1300 | -9/Mines | Learned location of 1 exit from Lower Caves 1313 | -9/Mines | Entered Materials 1313 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1314 | -8/Materials | Identified exit to Storage 1513 | -8/Materials | Destroyed 8 combat bots 1742 | -8/Materials | Discovered exit to Storage (range 15) 1794 | -8/Materials | Central database locked down 2132 | -8/Materials | Discovered new exit (range 24) 2159 | -8/Materials | Build established: Skirmisher 2173 | -8/Materials | Garrison activated, responded to threat 2208 | -8/Materials | Identified exit to Garrison 2209 | -8/Materials | Entered Garrison 2258 | -8/Garrison | Triggered checkpoint 2268 | -8/Garrison | Triggered checkpoint 2371 | -8/Garrison | Discovered new exit (range 10) 2520 | -8/Garrison | Discovered new exit (range 15) 2551 | -8/Garrison | Installed Relay Interface Framework 2559 | -8/Garrison | Entered Materials 2726 | -8/Materials | Garrison activated, responded to threat 2828 | -8/Materials | Self-destructed Last Messages --------------- 02761_ W-25 Informer sends out distress signal. 02770_ W-25 Informer destroyed. 02770_ Switching to secondary target: G-47 Trooper. 02777_ Particle Gun fried. 02777_ Lgt. Nuclear Core fried. 02777_ G-47 Trooper destroyed. 02777_ W-25 Informer sends out distress signal. 02780_ Fusion Modulator explodes. 02783_ G-47 Trooper destroyed. 02788_ R-06 Scavenger collects Lgt. Nuclear Core. 02793_ R-06 Scavenger collects Aluminum Leg. 02795_ W-25 Informer sends out distress signal. 02796_ R-06 Scavenger collects Aluminum Leg. 02797_ R-06 Scavenger destroyed. 02798_ G-47 Trooper destroyed. 02802_ Acquired 35 matter. 02808_ Acquired 8 matter. 02813_ Triggered Alarm Trap. 02813_ Transmission Jammer jams signal. 02825_ Processing Tank disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????? ?? ? | | ????????????????????????? ?? | | ????????????????????????# ?? ?? | | ??????????????????????? ?? ?? [[ ] | | ????????????????????????? ? 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"???????##?#????? | | ??????????????????????????w""??" ??##?#?##### "?" | | ?????????????????????????? ?? ???? ??? # """ | | ?????????????????????????? ?? ?# ?? ?? # """ | | ??????????????????????????#s##??????? ? ??? | | ?????????????????????????gs ?????? ???? ?#? ? | | ????????????????????????Y?? ????? ? ????? ?? ? ? | | ??????????????????????g???? ???? ?? ???? ???????? | | ??????????????????????????????? ??????? ???????? ? | | ????????????????????????????????????????????? ? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 426 Matter Capacity 500 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumDefenseWings Manual? 0 Play Time 00:37:08 Cumulative 396.2 hours Start 2021.12.09 @ 17:21:25 End 2021.12.09 @ 17:57:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 78 Adventurer 116 Explorer 2 Win Type - Total 32 Types 29/2/0/0/0/0/0/0/1 Lore% 55 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47d79f03-2000-4b40-8225-9209f39df572