Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.05 @ 23:17:17 Player: L1l7 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (199) 199 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 659 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 101/300 Energy 195/250 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Transport Network Coupler > --- WEAPON (2) ------- Beam Cannon Mace > --- INVENTORY (10) --- Ion Engine Large Storage Unit EM Shotgun EM Shotgun Assault Rifle Light Assault Rifle Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Transport Network Coupler > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Ion Engine Ion Engine Large Storage Unit EM Shotgun EM Shotgun Assault Rifle Light Assault Rifle Mace [Rating: 10] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Transport Network Coupler Weapon Beam Cannon Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Mace Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 21 | 5 14 2 Power 6 | 1 4 1 Engine 3 | 1 1 1 Core 3 | . 3 . Reactor . | . . . Propulsion 7 | 2 5 . Treads . | . . . Leg 7 | 2 5 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun . | . . . Energy Cannon 3 | . 3 . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 4 1 Power 1 | . 1 . Propulsion 3 | . 2 1 Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 4 | . 3 4 To Critical Strikes . | . . . Average Slot Usage (%) 92 | . 93 71 Engine 5 | . 5 14 Core 8 | . 8 . Leg 25 | . 26 . Storage 13 | . 13 14 Processor 11 | . 11 14 Energy Cannon 24 | . 25 14 Ballistic Gun 1 | . 2 . Naked Turns . | . . . Heaviest Build 21 | 8 21 20 Greatest Support 20 | 20 20 10 Greatest Overweight (x) 6 | . 2 6 Average Overweight (x) . | . . 4 Largest Inventory Capacity 10 | 5 10 10 Average Capacity 9 | 5 9 10 Most Carried 10 | 5 10 8 Average Carried 6 | 1 7 7 Final Capacity 10 | 5 10 10 Final Carried 9 | 1 9 7 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 194 | . 194 . Remotely . | . . . Salvage Created 354 | . 354 . Parts 29 | . 29 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 9 | . 9 . Cannons 9 | . 9 . Classes Destroyed 5 | . 5 . Hauler 1 | . 1 . Recycler 1 | . 1 . Watcher 1 | . 1 . Swarmer 6 | . 6 . Grunt 3 | . 3 . Best Kill Streak 4 | . 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1101 | . 914 187 Core 253 | . 191 62 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 28 | . 28 . Largest 2 | . 2 . Hottest 120 | . 120 . Shots Fired 50 | . 50 . Gun 4 | . 4 . Cannon 46 | . 46 . Launcher . | . . . Special . | . . . Kinetic 4 | . 4 . Thermal 46 | . 46 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 2 | . 2 . Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 23 | . 23 . Core Hits 13 | . 13 . Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Meltdown 1 | . 1 . Melee Attacks 1 | . . 1 Impact 1 | . . 1 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 419 | . 419 . Guns 19 | . 19 . Cannons 400 | . 400 . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 19 | . 19 . Thermal 400 | . 400 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 360 | . 360 . Average Temperature 117 | . 117 . Received Heat Transfer 291 | . 291 . Effects 5 | . 5 . Energy Bleed 1 | . 1 . Interference 4 | . 4 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles . | . . . Parts Melted 5 | . 5 . Heat Transferred 851 | . 851 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 186 | . 186 . Initial . | . . . Average 62 | . 67 . Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 14 3 Peak Tracking Total 4 | . 4 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 6 | . 6 . Failed 7 | . 7 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 13 | . 13 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Record 3 | . 3 . Branch Access Points 1 | . 1 . Alert Level 1 | . 1 . Reinforcement Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 890 | 41 833 16 Spaces Moved 415 | 31 380 4 Core 15 | 12 . 3 Treads . | . . . Legs 400 | 19 380 1 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 178 | 92 184 310 Slowest Speed 350 | 120 260 350 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 4 41 4 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 516 | 43 466 7 Wait 18 | . 18 . Move 413 | 30 379 4 Hop . | . . . Pick Up 27 | 7 20 . Fast Attach . | . . . Attach 21 | 5 14 2 Detach 3 | . 3 . Swap . | . . . Drop 5 | 1 4 . Fire 28 | . 28 . Melee 1 | . . 1 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 440 | -10/Materials | Identified exit to Mines 678 | -10/Materials | Core integrity fell below 50% 723 | -10/Materials | Build established: Scavenger-Mutant 761 | -10/Materials | Discovered new exit (range 3) 875 | -10/Materials | Entered Mines 880 | -10/Mines | Core integrity fell below 20% 891 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- all the energy required for fabrication, and matter input is drawn from the local network as per fabricator specification, while some schematics may call for preassembled subcomponents. Advanced fabricators can complete complex tasks more quickly. EXIT=FOUND Acquired Mace. Acquired EM Shotgun. Acquired Mace. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Connecting with Repair Station... U-05 Engineer lays Concrete. Aluminum Leg destroyed. Beam Cannon destroyed. Lgt. Nuclear Core destroyed. LOCATION=MINES GOAL=ESCAPE Something is scanning the area. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????############?????????????????? | | ????????????????## s ########??????????? | | ????????????????#T #???????? | | ????????????????## s @ #???????? | | ?????????????????# s #### ##???????? | | ?????????????????############?????? #????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 144 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseXenonStorm Manual? 0 Play Time 00:08:48 Cumulative 9.7 hours Start 2022.12.05 @ 21:36:46 End 2022.12.05 @ 23:17:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 246e4dd9-f7bf-4e85-ad85-c813251e1224