Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.10 @ 16:04:41 Player: darlorth Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (373) 1865 Value Destroyed (16552) 16552 Prototype IDs (34) 680 Alien Tech Used (7) 1400 Bonus (7250) 7250 TOTAL SCORE: 35047 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 46 Met Imprinter 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Win 3000 Friendly Fire -257 Cogmind --------- Core Integrity 1186/1600 Matter 159/300 Energy 594/600 System Corruption 5% Temperature Cool (15) Movement Flying (31) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (10) -- Nuclear Pulse Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Advanced Power Amplifier Advanced Heat Sink Large Storage Unit Compact Battery Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Stasis Canceller > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (15) --- Light Antimatter Reactor Quantum Reactor Matter Drive Field Propulsion Array Impulse Thruster Array Advanced Power Amplifier ECM Suite Enhanced Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Improved Reaction Control System Layered Light Armor Plating Core Physics Calibrator > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Nuclear Pulse Array Impulse Thruster Array Cooled Q-thruster Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Enhanced Nova Cannon Micro-nuke Launcher Enhanced Force Lance [Rating: 183] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Impulse Thruster Array Utility Advanced Hacking Suite Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Artifact Core Physics Calibrator Weapon Light EM Pulse Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Slashing Weapon Ripper Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Slots Evolved 19 | . 1 2 . . . 6 2 2 . 2 2 . . 2 Power 1 | . 1 . . . . . . . . . . . . . Propulsion 8 | . . . . . . 2 . 2 . 2 1 . . 1 Utility 10 | . . 1 . . . 4 2 . . . 1 . . 2 Weapon . | . . 1 . . . . . . . . . . . -1 Parts Attached 382 | 7 6 11 . 8 22 41 49 25 88 46 4 9 10 56 Power 50 | 1 1 1 . 1 4 6 6 1 11 8 1 1 2 6 Engine 14 | 1 1 1 . 1 3 2 4 . 1 . . . . . Core 15 | . . . . . 1 4 2 1 4 3 . . . . Reactor 21 | . . . . . . . . . 6 5 1 1 2 6 Propulsion 71 | 2 . 1 . . 4 6 13 1 19 13 2 4 . 6 Treads 36 | 2 . 1 . . 4 6 13 1 9 . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 . . . . . Hover 2 | . . . . . . . . . 2 . . . . . Flight 32 | . . . . . . . . . 7 13 2 4 . 6 Utility 158 | 2 1 1 . 6 3 11 18 14 34 22 1 4 8 33 Device 71 | . . 1 . 1 2 10 4 3 12 14 . 2 4 18 Storage 19 | 1 1 . . . . 1 4 1 4 2 . . . 5 Processor 25 | . . . . 4 . . 1 2 5 4 1 . 2 6 Hackware 6 | . . . . . . . 3 2 1 . . . . . Protection 36 | 1 . . . 1 1 . 6 6 12 2 . 2 1 4 Artifact 1 | . . . . . . . . . . . . . 1 . Weapon 103 | 2 4 8 . 1 11 18 12 9 24 3 . . . 11 Energy Gun 6 | 1 . . . . 1 1 . . 3 . . . . . Energy Cannon 42 | . 4 7 . . 4 7 7 2 8 . . . . 3 Ballistic Gun 17 | 1 . . . . 2 3 . 3 8 . . . . . Ballistic Cannon 10 | . . . . . 2 2 2 2 2 . . . . . Launcher 9 | . . 1 . . 1 . 2 2 2 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 1 3 . . . . . . . . Piercing Weapon 13 | . . . . . . 1 1 . 1 3 . . . 7 Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . Unidentified Prototypes 30 | . . 1 . 5 . 2 1 2 11 4 . 3 1 . Corrupted Parts 8 | . . 1 . . 2 . . . 5 . . . . . System Corruption 25 | . . 1 . . 3 . . . 21 . . . . . Parts Lost 76 | . . . . . 6 4 12 7 38 . . 3 . 6 Power 14 | . . . . . 3 1 3 1 5 . . 1 . . Propulsion 22 | . . . . . 2 2 4 . 13 . . . . 1 Utility 30 | . . . . . . . 5 4 14 . . 2 . 5 Weapon 10 | . . . . . 1 1 . 2 6 . . . . . Highest Loss Streak 11 | . . . . . 3 2 5 4 11 . . 2 . 2 To Critical Strikes 2 | . . . . . . . . . 2 . . . . . Average Slot Usage (%) 89 | . 97 99 100 98 98 85 95 84 79 94 86 82 71 67 Engine 6 | . 22 20 20 18 13 . 7 . . . . . . . Core 3 | . . . . . 5 9 2 9 2 4 . . . . Reactor 1 | . . . . . . . . . 6 4 8 8 7 4 Treads 15 | . 25 20 20 20 19 21 18 15 16 . . . . . Flight 4 | . . . . . . . . . 1 33 32 29 20 18 Device 12 | . . 10 10 . 5 26 17 11 12 17 16 13 7 13 Storage 8 | . 12 10 10 10 10 6 9 7 9 1 4 4 4 4 Processor 8 | . . . . 19 9 . . 5 11 15 15 16 19 19 Hackware 3 | . . . . . . . 12 14 1 . . . . . Protection 4 | . 12 10 10 . 5 1 7 7 4 4 4 5 4 . Energy Cannon 11 | . 17 28 30 24 12 12 14 9 5 . . . . . Ballistic Gun 1 | . 3 . . . 8 1 . . 3 . . . . . Ballistic Cannon 1 | . . . . . 3 2 1 4 2 . . . . . Slashing Weapon 1 | . . . . 5 4 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 10 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 162 | 20 59 64 62 64 86 155 162 142 160 62 64 65 60 81 Greatest Support 210 | 40 40 40 40 40 60 108 140 210 210 68 74 73 71 78 Greatest Overweight (x) 49 | . 1 1 1 1 2 1 2 . 49 2 1 1 2 24 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 10 20 20 20 20 20 25 25 25 25 15 15 15 15 25 Average Capacity 20 | 6 18 20 20 20 20 21 25 25 22 6 15 15 15 15 Most Carried 25 | 5 14 20 20 20 20 25 25 25 25 13 15 15 15 15 Average Carried 18 | 1 9 17 19 19 18 20 24 23 17 6 14 14 13 13 Final Capacity 25 | 10 20 20 20 20 20 25 25 25 5 15 15 15 15 15 Final Carried 25 | 2 14 20 20 20 18 24 25 25 5 13 14 12 14 14 Class Distribution -------------------- 20% | Hacker-Mutant 13% | Wizard-Tank 12% | Hacker-Tank 11% | Hacker-Gunner 9% | Scavenger-Gunner 8% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Scavenger-Assassin 3% | Wizard-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Wizard-Tank | -5/Factory Wizard-Tank | -4/Factory Scavenger-Tank | -4/Armory Scavenger-Mutant | -3/Research Scavenger-Assassin | -2/Research Scavenger-Assassin | -2/Quarantine Scavenger-Scout | -2/Section 7 Alien-Assassin | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Matter Collected 9351 | 239 107 177 10 80 528 827 962 1289 2539 1813 70 65 115 530 Remotely . | . . . . . . . . . . . . . . . Salvage Created 19022 | . 203 1027 139 . 673 2627 3787 1868 4775 2366 137 25 302 1093 Parts 815 | . 11 67 6 . 27 83 124 54 225 135 13 1 18 51 Haulers Intercepted 16 | . 1 3 . . . 3 2 2 . 3 . . . 2 Recyclers Shooed 7 | . . . . . . 5 . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Combat Hostiles Destroyed 264 | . 2 21 4 . 19 31 57 28 75 16 . . 2 9 Melee 23 | . . . . . . . 1 . . 16 . . 2 4 Guns 26 | . 2 . . . 8 2 . . 14 . . . . . Cannons 167 | . . 14 1 . 5 27 45 24 51 . . . . . AOE 30 | . . 6 3 . 6 . 4 3 3 . . . . 5 Classes Destroyed 19 | . 3 7 . . 1 4 . . 3 . . . 1 . Worker 19 | . . 2 . . . 1 2 3 . 7 . 1 . 3 Builder 15 | . . . . . . 1 4 5 . 3 . . . 2 Tunneler 4 | . . 1 . . . . 1 . . 1 . . . 1 Hauler 16 | . 1 3 . . . 3 2 2 . 3 . . . 2 Recycler 22 | . . 2 . . . 7 4 2 . 5 . . . 2 Operator 4 | . . 1 . . . . . . 1 1 1 . . . Watcher 27 | . 2 4 . . . 1 3 . 4 5 3 . 1 4 Swarmer 63 | . . 10 3 . 10 7 10 3 10 4 . . . 6 Saboteur 5 | . . . . . . . . . 5 . . . . . Grunt 79 | . 2 6 2 . 6 13 23 12 15 . . . . . Brawler 4 | . . 1 . . . . . . 3 . . . . . Duelist 7 | . . . . . . 1 1 . 5 . . . . . Researcher 1 | . . . . . . . . . . . . . 1 . Sentry 33 | . . 4 . . 2 3 8 4 9 1 . . 1 1 Demolisher 3 | . . . . . . . . . 3 . . . . . Specialist 2 | . . . . . . . . . 2 . . . . . Hunter 11 | . . . . . . 1 1 4 2 3 . . . . Programmer 54 | . . . . . . 6 14 5 20 8 . . . 1 Behemoth 2 | . . . . . 1 . . . 1 . . . . . S7 Guard 1 | . . . . . . . . . . . . . 1 . Tracker 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 22 | . 2 18 3 . 12 5 22 8 9 4 2 1 3 9 Combat Bots Only 18 | . 2 10 3 . 12 4 18 8 8 3 . . 1 5 Max Kills in Single Turn 5 | . 1 5 3 . 3 3 3 5 2 2 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 3 3 . 3 . 2 1 1 . . . . 3 Melee 1 | . . . . . . . 1 . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Damage Taken 19167 | . 64 233 45 . 1590 1172 2988 2596 6881 661 58 601 567 1711 Core 2111 | . 17 18 . . 166 105 207 139 886 184 . 99 42 248 Absorbed by Shields 585 | . . . . . . . . . 444 45 60 36 . . Redirected to Shielding 706 | . . 3 . . . . . . 468 46 7 182 . . Core Remaining (%) 73 | 100 93 . . . 54 87 79 . 10 85 . . 82 74 Volleys Fired 603 | . 12 38 3 . 33 79 143 77 194 . . . . 24 Largest 3 | . 2 3 3 . 3 3 3 3 3 . . . . 1 Hottest 297 | . 112 184 168 . 168 211 260 232 297 . . . . 120 Shots Fired 1571 | . 22 91 9 . 87 210 379 211 538 . . . . 24 Gun 276 | . 12 . . . 39 14 . . 211 . . . . . Cannon 1269 | . 10 86 9 . 46 196 372 208 320 . . . . 22 Launcher 26 | . . 5 . . 2 . 7 3 7 . . . . 2 Special . | . . . . . . . . . . . . . . . Kinetic 445 | . 6 . . . 42 64 27 74 232 . . . . . Thermal 940 | . 1 6 . . 28 146 345 134 258 . . . . 22 Explosive 21 | . . 5 . . 2 . 7 3 2 . . . . 2 Electromagnetic 165 | . 15 80 9 . 15 . . . 46 . . . . . Robot Hit Streak 48 | . 16 25 31 . 45 26 30 39 48 . . . . 1 Robot Miss Streak 4 | . . 1 . . 2 4 3 2 3 . . . . 1 Penetration Max 1 | . . . . . . . 1 1 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 1248 | . 16 69 7 . 65 162 262 138 407 69 7 1 7 38 Core Hits 592 | . 8 36 6 . 58 75 117 63 163 32 3 . 6 25 Critical Kills 12 | . . . . . 1 2 5 1 3 . . . . . Critical Parts Destroyed 5 | . . . . . . . . . 5 . . . . . Critical Strikes 76 | . . 2 . . 1 7 7 12 20 11 2 1 5 8 Meltdown 10 | . . . . . . 2 5 1 2 . . . . . Destroy 10 | . . . . . 1 . . . 9 . . . . . Blast 25 | . . . . . . 4 2 11 8 . . . . . Corrupt 3 | . . 2 . . . . . . 1 . . . . . Impale 28 | . . . . . . 1 . . . 11 2 1 5 8 Melee Attacks 252 | . . . . 1 . 7 2 . . 133 12 9 17 71 Impact . | . . . . . . . . . . . . . . . Slashing 3 | . . . . 1 . 2 . . . . . . . . Piercing 249 | . . . . . . 5 2 . . 133 12 9 17 71 Sneak Attacks 40 | . . . . . . 3 . . . 21 1 1 1 13 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 Follow-up Attacks 9 | . . . . . . 1 . . . 8 . . . . Damage Inflicted 50764 | 2 316 2166 363 . 1773 4487 9402 6176 15200 5842 658 117 573 3689 Guns 6123 | . 146 . . . 810 199 . . 4968 . . . . . Cannons 28429 | . 170 1424 164 . 551 4035 8386 4348 9310 . . . . 41 Explosions 5533 | . . 741 196 . 412 . 969 1760 921 . . . . 534 Melee 10518 | . . . . . . 214 . . . 5842 658 117 573 3114 Ramming 161 | 2 . 1 3 . . 39 47 68 1 . . . . . Kinetic 9013 | . 63 . . . 867 1160 560 1351 5012 . . . . . Thermal 23447 | . . 163 196 . 278 3074 7850 3630 8215 . . . . 41 Explosive 3976 | . . 672 . . 412 . 937 1127 294 . . . . 534 Electromagnetic 3649 | . 253 1330 164 . 216 . 8 . 1678 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 68 | . . . . . . 68 . . . . . . . . Piercing 10450 | . . . . . . 146 . . . 5842 658 117 573 3114 Highest Corruption 34 | . . 1 1 1 3 4 12 . 34 6 . 3 3 5 Average Corruption 8 | . . 1 1 1 2 2 7 . 21 4 . 2 3 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 451 | . . 5 3 1 47 44 124 . 182 27 . . 5 13 Message Errors 98 | . . . . 1 11 9 31 . 36 4 . . 2 4 Matter Fused 123 | . . 2 1 . 15 8 30 . 55 7 . . . 5 Heat Flow Errors 47 | . . . 1 . 1 5 17 . 20 2 . . 1 . Energy Discharges 50 | . . . 1 . 7 5 15 . 15 4 . . 1 2 Parts Rejected 6 | . . . . . . 1 1 . 2 1 . . 1 . Data Loss (minor) 61 | . . 2 . . 4 8 17 . 25 3 . . . 2 Data Loss (major) 19 | . . 1 . . 1 3 5 . 4 5 . . . . Misfires 21 | . . . . . 7 3 4 . 7 . . . . . Alerts 9 | . . . . . 1 1 . . 6 1 . . . . Misdirections 1 | . . . . . . . . . 1 . . . . . Weapon Failures 16 | . . . . . . 1 4 . 11 . . . . . Overload Shots 43 | . . . . . . . 25 10 8 . . . . . Effects 2 | . . . . . . . . 1 1 . . . . . Energy Bleed 2 | . . . . . . . . 1 1 . . . . . Overflow Damage 4012 | . 14 18 17 . . 145 262 398 387 1694 204 194 174 505 Projectiles 797 | . 14 6 . . . 123 213 86 355 . . . . . Explosions 393 | . . 12 17 . . . 49 283 32 . . . . . Melee 2822 | . . . . . . 22 . 29 . 1694 204 194 174 505 Knockbacks 42 | . . . 1 . 2 11 4 13 11 . . . . . Impact 2 | . . . 1 . . . . 1 . . . . . . Kinetic 36 | . . . . . 2 10 3 10 11 . . . . . Secondary 4 | . . . . . . 1 1 2 . . . . . . Self-Inflicted Damage 299 | . . 20 36 . 47 . 125 71 . . . . . . Shots 12 | . . 1 2 . 2 . 5 2 . . . . . . Rammed 10 | 1 . 1 1 . . 2 3 1 1 . . . . . Targets Rammed 16 | 1 . 1 1 . . 4 5 3 1 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 6 | . . . . . . 2 2 2 . . . . . . Highest Temperature 463 | . 132 265 242 . 413 267 340 195 445 463 329 . 174 404 Average Temperature 108 | . 41 63 88 . 144 54 81 74 115 153 145 . 34 97 Received Heat Transfer 4750 | . 57 90 9 . 675 534 922 902 1327 . . 108 9 117 Effects 25 | . . . . . 4 . 1 . 1 15 1 . . 3 Shutdowns 11 | . . . . . 3 . . . . 8 . . . . Energy Bleed 4 | . . . . . . . . . 1 2 . . . 1 Interference 8 | . . . . . 1 . . . . 4 1 . . 2 Matter Decay 1 | . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 9 | . . 4 . . . . . . 5 . . . . . Combat Hostiles 6 | . . 1 . . . . . . 5 . . . . . Parts Fried 27 | . 2 11 . . 1 . . 1 12 . . . . . Impact Corruptions 2 | . . . . . . 1 . 1 . . . . . . Robots Melted 13 | . . . . . . 2 7 2 2 . . . . . Combat Hostiles 12 | . . . . . . 2 7 1 2 . . . . . Parts Melted 76 | . . 1 1 . . 12 48 5 9 . . . . . Heat Transferred 29398 | . . 285 350 . 481 5558 10372 4548 7767 . . . . 37 Parts Sabotaged 3 | . . . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 2 . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Peak Influence 633 | . 83 458 251 . . 215 526 441 310 294 256 392 428 633 Initial 165 | . . 14 . . . . . 36 155 . 95 107 165 162 Average 115 | . 52 75 89 . . 56 96 147 100 113 153 153 270 289 Maximum Alert Level 2 | . . 2 1 . . 1 2 2 1 1 1 1 2 2 Low Security (%) 79 | 100 100 92 93 . . 98 82 67 81 79 79 81 38 34 Level 1 16 | . . 4 6 . . 1 14 23 18 20 20 18 46 44 Level 2 3 | . . 2 . . . . 3 9 . . . . 15 20 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 74 | . . 2 1 . . 8 17 9 14 4 . 1 2 16 Investigation 16 | . . 1 . . . 3 5 2 2 1 . . . 2 Extermination 32 | . . . . . . 4 7 3 10 3 . . . 5 Reinforcement 18 | . . 1 1 . . 1 3 4 2 . . 1 2 3 Assault 2 | . . . . . . . . . . . . . . 2 Garrison 2 | . . . . . . . 2 . . . . . . . Intercept 4 | . . . . . . . . . . . . . . 4 Searches Triggered 2 | . . . . . . . . . . . . . 1 1 Construction Impeded 4 | . . . 1 . . . 1 2 . . . . . . Haulers Reinforced 3 | . . . . . . . 1 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Distress Signals 30 | . . 4 . . . . 3 1 8 1 . 1 2 10 Communications Jammed 9 | . . . . . . . . . . 2 7 . . . Distress Signals 3 | . . . . . . . . . . 2 1 . . . Times Spotted 543 | . 6 30 7 . 23 35 78 40 118 33 7 18 25 123 Peak Tracking Total 13 | . 2 4 3 . 13 4 6 10 8 5 4 13 8 12 Tactical Retreats 39 | . . 1 . . . 1 4 1 18 5 1 3 4 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Traps Triggered 13 | . . . . . . . 3 . 2 3 . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . 2 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 2 . 2 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Machines Disabled 62 | . . 2 . . 1 5 17 19 12 . . 1 3 2 Max in Single Turn 8 | . . 1 . . 1 1 4 8 1 . . 1 1 1 Garrison Access 5 | . . . . . . 1 1 . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Machines Accessed 55 | . 5 2 . . . 8 11 4 6 2 2 1 4 10 Terminals 33 | . 4 2 . . . 1 6 3 3 1 1 1 4 7 Fabricators 8 | . . . . . . 3 2 1 2 . . . . . Repair Stations 2 | . . . . . . . . . 1 . . . . 1 Recycling Units 4 | . 1 . . . . 1 1 . . 1 . . . . Scanalyzers 3 | . . . . . . 2 1 . . . . . . . Garrison Access 5 | . . . . . . 1 1 . . . 1 . . 2 Total Hacks 144 | . 11 10 . . . 19 36 19 19 4 3 1 5 17 Successful 92 | . 5 3 . . . 14 32 18 8 1 1 1 4 5 Failed 52 | . 6 7 . . . 5 4 1 11 3 2 . 1 12 Catastrophic 8 | . . 2 . . . 1 . . 2 1 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 83 | . 10 10 . . . 3 22 16 12 2 2 . . 6 Terminals 97 | . 10 10 . . . 3 25 16 12 2 2 1 5 11 Fabricators 20 | . . . . . . 7 6 3 4 . . . . . Repair Stations 4 | . . . . . . . . . 3 . . . . 1 Recycling Units 6 | . 1 . . . . 2 1 . . 2 . . . . Scanalyzers 9 | . . . . . . 6 3 . . . . . . . Garrison Access 8 | . . . . . . 1 1 . . . 1 . . 5 Terminal Hacks 49 | . 4 3 . . . 2 17 10 3 . . 1 4 5 Record 2 | . . . . . . . 1 . . . . 1 . . Part Schematic 5 | . 3 . . . . . 2 . . . . . . . Open Door 8 | . . . . . . . . . . . . . 4 4 Branch Access Points 1 | . . . . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . Terminal Index 3 | . 1 . . . . . 1 1 . . . . . . Fabricator Index 2 | . . . . . . . 1 1 . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . Unreport Threat 13 | . . 3 . . . 2 3 2 3 . . . . . Locate Traps 2 | . . . . . . . 1 1 . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . Recall Investigation 2 | . . . . . . . 2 . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . Recall Assault 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . Zone Layout 5 | . . . . . . . 3 1 . . . . . 1 Fabricator Hacks 17 | . . . . . . 6 4 3 4 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Load Schematic 8 | . . . . . . 3 2 2 1 . . . . . Build 8 | . . . . . . 3 2 1 2 . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . 1 . . . . 1 1 . . 1 . . . . Retrieve Components 4 | . 1 . . . . 1 1 . . 1 . . . . Scanalyzer 7 | . . . . . . 4 3 . . . . . . . Insert Component 6 | . . . . . . 3 3 . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 1 . . . 1 . . . Seal Access 3 | . . . . . . 1 1 . . . 1 . . . Unauthorized Hacks 11 | . . . . . . . 6 5 . . . . . . Terminals 10 | . . . . . . . 5 5 . . . . . . Track 3 | . . . . . . . 2 1 . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . Botnet 5 | . . . . . . . 3 2 . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 4 1 . . . 5 8 3 4 2 1 1 2 7 Full Trace Events 16 | . . 1 . . . 3 5 2 2 1 . . . 2 Feedback Events 4 | . . . . . . . 2 2 . . . . . . Corruption 2 | . . . . . . . 2 . . . . . . . Hackware Fried 2 | . . . . . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . 3 . . 14 . 1 2 . . . . . 6 . Parts Built 5 | . . . . . . 2 2 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 614 | . . . . . . 237 141 35 201 . . . . . Total Part Build Rating 25 | . . . . . . 7 12 6 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 31 | . 10 . . . . 10 9 . . 2 . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 8 . . . . . Allies Hacked 4 | . . . . . . . . . 4 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Total Allies 12 | . . . 3 . . . . 1 8 . . . . . Largest Group 4 | . . . 3 2 2 . . 1 4 . . . . . Highest-Rated Group 255 | . . . 40 24 24 . . 10 255 . . . . . Highest-Rated Ally 65 | . . . 16 16 16 . . 10 65 . . . . . Total Orders 3 | . . . . . . 3 . . . . . . . . EXPLORE 2 | . . . . . . 2 . . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . Ally Attacks 28 | . . . 12 . 1 . . . 15 . . . . . Total Damage 445 | . . . 152 . . . . . 293 . . . . . Kills 4 | . . . 4 . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . . . . . . . . Drone Launches 4 | . . . . . . 4 . . . . . . . . Drone Recoveries 3 | . . . . . . 3 . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . 6 . . . . . . . Traps 4 | . . . . . . . 4 . . . . . . . Emergency Access 2 | . . . . . . . 2 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Turns Passed 26739 | 111 634 1212 444 3075 2731 2997 5011 1494 4515 1588 282 388 304 1953 Spaces Moved 14794 | 59 255 439 180 1269 1072 1131 1836 726 1915 1856 454 579 532 2491 Core 15 | 6 . . . . . . . . 8 . . . . 1 Treads 8388 | 53 255 439 180 1269 1072 1131 1836 726 1427 . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 3 | . . . . . . . . . 3 . . . . . Hover 60 | . . . . . . . . . 60 . . . . . Flight 6328 | . . . . . . . . . 417 1856 454 579 532 2490 Fastest Speed 15 | 50 160 240 240 240 240 156 160 160 20 15 19 19 27 29 Average Speed 150 | 148 226 240 240 240 241 216 235 160 184 46 47 55 32 58 Slowest Speed 2500 | 160 240 240 240 240 320 240 325 160 2500 189 109 102 168 1250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . . . . 27 . 4 1 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . 1 2 Exploration Rate (%) 46 | 3 50 42 42 87 96 27 44 17 72 33 13 59 50 62 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 13 | 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . . . Scrap Searched 6 | . . . . 3 3 . . . . . . . . . Spaces Dug 202 | . . . . . . 3 30 58 . 42 5 7 7 50 Terrain Destroyed 729 | . . 18 13 . 23 16 226 194 114 42 5 7 7 64 Melee 98 | . . . . . . 3 2 . . 42 5 7 7 32 Projectile 220 | . . . . . 5 13 70 63 50 . . . . 19 AOE 411 | . . 18 13 . 18 . 154 131 64 . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Arm Res Res Qua Sec Acc Total 17515 | 82 289 524 185 1301 1153 1500 2223 891 2475 2345 495 629 623 2800 Wait 956 | 7 . 7 . . . 181 108 35 166 311 17 8 23 93 Move 14715 | 58 254 438 179 1268 1071 1130 1835 725 1914 1816 453 570 529 2475 Hop 24 | . . . . . . . . . . 12 . 4 1 7 Pick Up 270 | 9 15 16 1 10 15 29 39 14 56 14 6 7 11 28 Fast Attach 102 | . . 2 . 3 3 8 13 3 14 31 . 3 1 21 Attach 163 | 7 2 2 . . 11 11 19 9 55 6 2 6 7 26 Detach 12 | . . 1 . . . . . . . 4 . . 1 6 Swap 124 | . 4 7 . 5 8 22 18 13 19 9 2 2 4 11 Drop 253 | . 2 12 1 14 12 28 41 12 32 36 3 14 8 38 Fire 603 | . 12 38 3 . 33 79 143 77 194 . . . . 24 Melee 224 | . . . . 1 . 6 2 . . 106 12 9 17 71 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 16 | 1 . 1 1 . . 4 5 3 1 . . . . . Escape Stasis 27 | . . . . . . . . . . . . 6 21 . Rewire 24 | . . . . . . . . . 24 . . . . . Trap 2 | . . . . . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: *Sur / *Com) To Fleet Rendezvous History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 16) 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Power x1 344 | -10/Materials | Build established: Hacker-Mutant 463 | -10/Materials | Identified exit to Mines 463 | -10/Materials | Discovered exit to Mines (range 13) 597 | -10/Materials | Identified exit to Materials 597 | -10/Materials | Discovered exit to Materials (range 12) 684 | -10/Materials | Discovered exit to Materials (range 14) 746 | -10/Materials | Entered another Materials area 746 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1053 | -9/Materials | Build established: Hacker-Tank 1152 | -9/Materials | Destroyed 10 combat bots 1201 | -9/Materials | Identified exit to Mines 1201 | -9/Materials | Discovered exit to Mines (range 11) 1958 | -9/Materials | Entered Mines 1994 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2045 | -9/Mines | Met a Derelict bent on vengeance 2059 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2065 | -9/Mines | Found Prototype Device 2369 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2402 | -9/Mines | Entered Zion 2402 | -7/Zion | Accompanied by 2 allies 2502 | -7/Zion | Found Prototype Processor 2509 | -7/Zion | Identified Exp. Melee Analysis Suite 2514 | -7/Zion | Found Prototype Processor 2514 | -7/Zion | Identified Exp. Core Analyzer 2519 | -7/Zion | Found Prototype Processor 2519 | -7/Zion | Identified Exp. Targeting Computer 2534 | -7/Zion | Identified Exp. Sensor Array 2545 | -7/Zion | Found Prototype Processor 2546 | -7/Zion | Identified Exp. Target Analyzer 2588 | -7/Zion | System corruption cleaned by Quarantine Array 2643 | -7/Zion | Learned Factory garrison access intel 2780 | -7/Zion | Build established: Hacker-Gunner 3084 | -7/Zion | Learned Factory trap positions 3092 | -7/Zion | Learned location of Warlord (-5) 4039 | -7/Zion | Given A8's code to call for help 4075 | -7/Zion | Build established: Hacker-Mutant 4902 | -7/Zion | Found Prototype Device 5348 | -7/Zion | Given the Hacking Drone Bay 5366 | -7/Zion | Found Prototype Device 5441 | -7/Zion | Identified exit to Proximity Caves 5441 | -7/Zion | Discovered exit to Proximity Caves (range 15) 5477 | -7/Zion | Entered Proximity Caves 5477 | -6/Proximity Caves | Accompanied by 2 allies 5486 | -6/Proximity Caves | Spotted B-75 Beast 5538 | -6/Proximity Caves | Destroyed B-75 Beast 5566 | -6/Proximity Caves | Lost 3 parts (2p1n) 5716 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6116 | -6/Proximity Caves | Build established: Scavenger-Gunner 6745 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6807 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6823 | -6/Proximity Caves | Destroyed 12 combat bots 7161 | -6/Proximity Caves | Build established: Hacker-Mutant 7217 | -6/Proximity Caves | Identified exit to Factory 7217 | -6/Proximity Caves | Discovered exit to Factory (range 5) 7564 | -6/Proximity Caves | Learned Factory interactive machine intel 8208 | -6/Proximity Caves | Entered Factory 8208 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 8209 | -6/Factory | Loaded intel: 117 trap records 8210 | -6/Factory | Loaded intel: 52 interactive machine locations 8211 | -6/Factory | Loaded intel: 3 garrison access locations 8247 | -6/Factory | Identified Bomb Factory No. 2 8395 | -6/Factory | Identified Hacking Drone Bay 8425 | -6/Factory | Identified exit to Factory 8425 | -6/Factory | Discovered exit to Factory (range 7) 8568 | -6/Factory | Discovered exit to Factory (range 10) 8717 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 8841 | -6/Factory | Identified exit to Lower Caves 8841 | -6/Factory | Discovered exit to Lower Caves (range 15) 9805 | -6/Factory | Build established: Scavenger-Gunner 10532 | -6/Factory | Fabricated Huge Storage Unit (x1) 11182 | -6/Factory | Discovered exit to Factory (range 5) 11205 | -6/Factory | Entered another Factory area 11205 | -5/Factory | Evolved 2 slots: Utility x2 11660 | -5/Factory | Build established: Hacker-Gunner 12183 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 12286 | -5/Factory | Identified exit to Upper Caves 12286 | -5/Factory | Discovered exit to Upper Caves (range 15) 12418 | -5/Factory | Garrison activated, responded to threat 12555 | -5/Factory | Lost 5 parts (3n2u) 12571 | -5/Factory | Destroyed 18 combat bots 12659 | -5/Factory | Discovered exit to Upper Caves (range 15) 12852 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 13116 | -5/Factory | Build established: Wizard-Tank 14518 | -5/Factory | System corruption reached 10% 15940 | -5/Factory | Build established: Wizard-Mutant 15940 | -5/Factory | Identified exit to Factory 15940 | -5/Factory | Discovered exit to Factory (range 9) 16216 | -5/Factory | Entered another Factory area 16216 | -4/Factory | Evolved 2 slots: Propulsion x2 16363 | -4/Factory | Build established: Wizard-Tank 16701 | -4/Factory | Identified exit to Upper Caves 16701 | -4/Factory | Discovered exit to Upper Caves (range 11) 16817 | -4/Factory | Adv. Hacking Suite fried by hacking feedback 17366 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 17368 | -4/Factory | Adv. Hacking Suite fried by hacking feedback 17494 | -4/Factory | Identified exit to Armory 17494 | -4/Factory | Discovered exit to Armory (range 14) 17571 | -4/Factory | Lost 4 parts (1p1u2w) 17605 | -4/Factory | Destroyed 8 combat bots 17710 | -4/Factory | Entered Armory 17732 | -4/Armory | Build established: Hacker-Tank 18081 | -4/Armory | Found Prototype Processor 18244 | -4/Armory | Found Quantum Capacitor 18697 | -4/Armory | Identified Exp. Terrain Scan Processor 18739 | -4/Armory | Lost 3 parts (3u) 19045 | -4/Armory | System corruption reached 10% 19234 | -4/Armory | Lost 3 parts (1p1n1u) 19250 | -4/Armory | Destroyed 8 combat bots 19749 | -4/Armory | Identified exit to Research 19749 | -4/Armory | Discovered exit to Research (range 4) 19752 | -4/Armory | Build established: Scavenger-Tank 21081 | -4/Armory | Found Fusion Bomb Launcher 21376 | -4/Armory | Spotted B-86 Titan 21489 | -4/Armory | Destroyed B-86 Titan 21503 | -4/Armory | Lost 11 parts (2p4n4u1w) 21570 | -4/Armory | Core integrity fell below 50% 21606 | -4/Armory | Lost 6 parts (3n1u2w) 21753 | -4/Armory | System corruption reached 30% 21821 | -4/Armory | Lost 8 parts (1p1n3u3w) 21918 | -4/Armory | Core integrity fell below 20% 22044 | -4/Armory | Found Enh. Force Lance 22046 | -4/Armory | Found Enh. Force Lance 22047 | -4/Armory | Found Enh. Force Lance 22225 | -4/Armory | Entered Research 22225 | -3/Research | Evolved 2 slots: Propulsion x2 23164 | -3/Research | Spotted B-86 Titan 23808 | -3/Research | Identified exit to Research 23808 | -3/Research | Discovered exit to Research (range 8) 23811 | -3/Research | Discovered exit to Research (range 12) 23813 | -3/Research | Entered another Research area 23813 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 24085 | -2/Research | Identified exit to Quarantine 24085 | -2/Research | Discovered exit to Quarantine (range 11) 24095 | -2/Research | Entered Quarantine 24230 | -2/Quarantine | Found Alien Artifact 24415 | -2/Quarantine | Found Alien Artifact 24416 | -2/Quarantine | Identified Subatomic Replicator 24416 | -2/Quarantine | Identified Core Reset Matrix 24416 | -2/Quarantine | Used Core Reset Matrix 24420 | -2/Quarantine | Detected hypermatrix surge 24420 | -2/Quarantine | Sensed 14 artifacts in vicinity 24461 | -2/Quarantine | Spotted Fortress 24482 | -2/Quarantine | Identified exit to Section 7 24482 | -2/Quarantine | Discovered exit to Section 7 (range 6) 24483 | -2/Quarantine | Entered Section 7 24484 | -2/Section 7 | Sensed 25 artifacts in vicinity 24560 | -2/Section 7 | Spotted S7 Guard 24569 | -2/Section 7 | Scanned by Researcher 24580 | -2/Section 7 | Found Core Physics Calibrator 24599 | -2/Section 7 | Destroyed S7 Guard 24674 | -2/Section 7 | Found Enh. Force Lance 24683 | -2/Section 7 | Spotted Executioner 24683 | -2/Section 7 | Spotted Executioner 24701 | -2/Section 7 | Found Transdimensional Reconstructor 24702 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 24704 | -2/Section 7 | Found Transdimensional Reconstructor 24715 | -2/Section 7 | Found Matter Drive 24723 | -2/Section 7 | Spotted Striker 24723 | -2/Section 7 | Spotted Striker 24733 | -2/Section 7 | Search patrols dispatched 24743 | -2/Section 7 | Spotted Alpha 7 24748 | -2/Section 7 | Spotted Alpha 7 24748 | -2/Section 7 | Warped through subspace 24748 | -2/Section 7 | Spotted B-99 Colossus 24775 | -2/Section 7 | Identified exit to Access 24775 | -2/Section 7 | Discovered exit to Access (range 11) 24778 | -2/Section 7 | Spotted S7 Guard 24783 | -2/Section 7 | Found Navigation Efficiency Matrix 24784 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 24787 | -2/Section 7 | Entered Access 24787 | -1/Access | Evolved 2 slots (calibrated): Propulsion x1, Utility x2, -Weapon x1 25062 | -1/Access | Search patrols dispatched 25112 | -1/Access | Intercept squad dispatched 25129 | -1/Access | Spotted Tracker 25130 | -1/Access | Spotted Tracker 25193 | -1/Access | Build established: Alien-Assassin 25439 | -1/Access | Warped through subspace 25643 | -1/Access | Found Unknown Device 25643 | -1/Access | Identified Antimissile System 25773 | -1/Access | Intercept squad dispatched 25785 | -1/Access | Spotted Tracker 25785 | -1/Access | Spotted Tracker 25796 | -1/Access | Destroyed Tracker 25942 | -1/Access | Spotted B-99 Colossus 26056 | -1/Access | Spotted Combat Programmer 26083 | -1/Access | Found Unknown Device 26085 | -1/Access | Identified Quantum Capacitor 26459 | -1/Access | Identified exit to Command 26459 | -1/Access | Discovered exit to Command (range 8) 26480 | -1/Access | Found Unknown Device 26480 | -1/Access | Identified Adv. Force Booster 26647 | -1/Access | Spotted B-99 Colossus 26648 | -1/Access | Spotted B-99 Colossus 26666 | -1/Access | Warped through subspace 26738 | -1/Access | Identified exit to Surface 26738 | -1/Access | Discovered exit to Surface (range 6) 26740 | *** | Heading to fleet! Last Messages --------------- 26690_ Slug penetrates Garrison Access. 26690_ Penetrated by Slug. 26691_ Slug penetrates U-05 Engineer. 26691_ Penetrated by Slug. 26694_ Slug penetrates Wall. 26698_ Navigation matrix triggers involuntary quantum shift. 26720_ Destroyed Unknown Hover Unit. 26729_ Acquired 88 matter. 26729_ W-44 Eye distress signal alerts nearby ally. 26729_ Navigation matrix triggers involuntary quantum shift. 26730_ W-44 Eye distress signal alerts nearby ally. 26731_ Slug penetrates H-88 Terminator. 26735_ K-01 Serf cleans the Terminal. 26736_ Navigation matrix triggers involuntary quantum shift. 26737_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 26738_ The Access Shell folds into the floor. 26738_ EXIT=FOUND: SURFACE [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | # #????????????????????""????????? | | "" # = #???????????????????""""???????? | | "" # #???????????????????""""???????? | | "" # #???????????????????""""???????? | | "" # #???????????????????""""???????? | | "" # #???????????????????""""???????? | | #! #????????????????????""????????? | | # #????????????????????""????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | #+###########+####################???????????????? | | ?????????????? | | w k ?????????????? | | #/#############/##### ""#?????????????????? | | ## #?# ""#?????????????????? | | ## ] #?# ""#?????????????????? | | ## """ #?# T#?????????????????? | | "" ## """ #?# ""#?????????????????? | | "" ## "" #?# ""#?????????????????? | | """"""## F"" ### ""##????????????????? | | """"""## """ ## #????????????????? | | "" ## ### ##????????????????? | | "" ## ### #?????????????????? | | ##########"## #?????????????????? | | #????????## # #?????????????????? | | #??????????## @" #?????????????????? | | #/########??????????# "" #?????????????????? | | # #?] #??????????# #?????????????????? | | # # #??????????# #?????????????????? | | # # !! #??????????# #?????????????????? | | + !! =#??????????#""""""""""#?#############???? | | # !! #???????????????????????# #??? | | # #???????????????????????# #??? | | #?######??????????#""""""""""#?# #??? | | #?????????????????# #?# *! #??? | | #?????????????????# #?# *! #??? | | #?????????????????# #?# #??? | | #?????????????????# #?# #??? | | #?????????????????# #?# #??? | | #?????????????????# #?# #??? | | #?????????????????# ??# ????? | | #???????###########"## "#???? ??????? | | #???????# # "#?????? ????????? | | ########## # ##########+########### | | # ! # + | | # #"" ! % # | | # #"" # | | # " #"" !# = | | # """ #T " #"######+################## | | # """#"" """ #### #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 80 Energy Generation 72 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 14 Power Amplification 40 Additional Mass Support 9 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 90 Point Defense Rating 240 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 12 Melee Accuracy 14 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Salvage Targeting 3 Offensive Hacking 76 Item Schematics ----------------- Exp. Thermal Shield | -2/Section 7 | Archive Exp. Power Amplifier | -2/Section 7 | Archive Exp. Q-thruster | -2/Section 7 | Archive Proton Burst Cannon | -2/Section 7 | Archive Prc. Matter Filter | -2/Section 7 | Archive Graviton Reactor | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -6/Factory Huge Storage Unit | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Core Physics Calibrator Matter Drive High-powered Transdimensional Reconstructor Navigation Efficiency Matrix Transdimensional Reconstructor Achievements -------------- Subspace Traveler Winner's Signature Challenges ------------ None Game ------ Seed DerelictForceFilter Manual? 0 Play Time 05:33:24 Cumulative 236.3 hours Start 2022.09.08 @ 19:32:01 End 2022.09.10 @ 16:04:41 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 254 Rogue 119 Adventurer 81 Explorer 54 Win Type 2 Total 12 Types 10/0/2/0/0/0/0/0/0 Lore% 33 Gallery% 68 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcf0f4b7-0718-47e5-8601-59a72c80e441