Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:50:11 Player: fippe Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (844) 844 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-2) -2 TOTAL SCORE: 2332 Bonus ------- Friendly Fire -2 Cogmind --------- Core Integrity 0/400 Matter 229/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (5) ---- Light Ion Engine VTOL Module Visual Processing Unit Sensor Array Explosive Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy EM Pulse Gun Makeshift Spear > --- INVENTORY -------- Light Ion Engine Aluminum Leg Heat Sink Terrain Scanner EM Shotgun Particle Gun Grenade Launcher Explosive Trap Explosive Trap [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Signal Interpreter Device Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 42 | 7 10 1 20 4 Power 4 | 2 . . 2 . Engine 4 | 2 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 3 . 7 1 Treads 4 | 2 . . 2 . Leg 8 | . 2 . 5 1 Wheel . | . . . . . Hover 1 | . 1 . . . Flight . | . . . . . Utility 11 | . 3 1 6 1 Device 8 | . 2 . 5 1 Storage 1 | . . 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 14 | 3 4 . 5 2 Energy Gun 6 | 2 . . 4 . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 2 | . . . 1 1 Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 1 . 5 4 Power 3 | . . . 2 1 Propulsion 4 | . . . 2 2 Utility 1 | . . . . 1 Weapon 2 | . 1 . 1 . Highest Loss Streak 3 | . 1 . 3 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 83 100 98 82 Engine 12 | . 14 14 10 11 Treads 7 | . 14 . 11 . Leg 19 | . 10 28 21 17 Device 4 | . 6 . 8 3 Storage 8 | . . 14 11 11 Processor 10 | . 7 14 11 11 Protection 1 | . . . 2 6 Energy Gun 6 | . 11 . 8 7 Ballistic Gun 7 | . 8 14 2 . Special Weapon 5 | . 6 14 . . Piercing Weapon 4 | . . . 10 11 Naked Turns 1 | . . . . 1 Heaviest Build 25 | 9 10 17 25 25 Greatest Support 40 | 40 40 20 40 23 Greatest Overweight (x) 2 | . 1 . . 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 5 5 10 10 10 Average Capacity 8 | 5 5 9 10 9 Most Carried 10 | 4 5 10 10 10 Average Carried 7 | 2 4 8 9 8 Final Capacity 10 | 5 5 10 10 5 Final Carried 10 | 4 5 10 10 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 631 | 270 107 10 176 68 Remotely . | . . . . . Salvage Created 1013 | . 249 . 727 37 Parts 56 | . 14 . 42 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 32 | . 6 . 16 10 Melee 16 | . . . 16 . Guns 5 | . 5 . . . Cannons 1 | . 1 . . . AOE 10 | . . . . 10 Classes Destroyed 7 | . 2 . 4 1 Worker 1 | . . . 1 . Watcher 3 | . 1 . 2 . Swarmer 3 | . . . 3 . Grunt 14 | . 6 . 8 . Duelist 1 | . . . 1 . Sentry 4 | . . . 4 . Assembled 10 | . . . . 10 Best Kill Streak 9 | . 3 . 5 9 Combat Bots Only 9 | . 2 . 5 9 Max Kills in Single Turn 5 | . 1 . 1 5 Gunslinging . | . . . . . Exploded 5 | . . . . 5 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 160 | . 41 . 103 16 Missed 49 | . 18 . 29 2 Damage Taken 1847 | . 327 . 1024 496 Core 450 | . 44 . 264 142 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 52 | . 52 . . . Core Remaining (%) 91 | 100 . 82 . . Volleys Fired 44 | . 22 . 11 11 Largest 2 | . 2 . 1 1 Hottest 120 | . 120 . 65 30 Shots Fired 57 | . 35 . 11 11 Gun 43 | . 32 . 11 . Cannon . | . . . . . Launcher 11 | . . . . 11 Special 3 | . 3 . . . Kinetic 8 | . 7 . 1 . Thermal 4 | . 3 . 1 . Explosive 11 | . . . . 11 Electromagnetic 34 | . 25 . 9 . Robot Hit Streak 6 | . 6 . 2 5 Robot Miss Streak 5 | . 2 . 5 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 81 | . 24 . 48 9 Core Hits 60 | . 14 . 22 24 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 3 . Impale 3 | . . . 3 . Melee Attacks 70 | . . . 68 2 Impact . | . . . . . Slashing . | . . . . . Piercing 70 | . . . 68 2 Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2247 | . 467 . 1243 537 Guns 343 | . 267 . 76 . Cannons . | . . . . . Explosions 659 | . 152 . . 507 Melee 1197 | . . . 1167 30 Ramming . | . . . . . Kinetic 38 | . 38 . . . Thermal 200 | . 200 . . . Explosive 507 | . . . . 507 Electromagnetic 305 | . 229 . 76 . Impact . | . . . . . Slashing . | . . . . . Piercing 1197 | . . . 1167 30 Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 18 | . . . . 18 Projectiles . | . . . . . Explosions 18 | . . . . 18 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 64 | . 58 . . 6 Shots 4 | . 3 . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 136 | . 136 . 24 . Average Temperature 48 | . 57 . 8 . Received Heat Transfer 429 | . 132 . 297 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . 250 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 3 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 334 | . 158 32 334 148 Initial 130 | . . 32 . 130 Average 94 | . 75 19 177 131 Maximum Alert Level 1 | . . . 1 . Low Security (%) 81 | 100 100 100 41 100 Level 1 18 | . . . 58 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 15 . 23 14 Peak Tracking Total 9 | . 3 . 6 9 Tactical Retreats 5 | . 1 . 4 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 8 | . 8 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 2 | . . 2 2 2 Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 11 | . 6 . 5 . Terminals 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 30 | . 16 . 14 . Successful 20 | . 13 . 7 . Failed 10 | . 3 . 7 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 12 . 7 . Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units 2 | . 2 . . . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 13 | . 9 . 4 . Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Locate Traps 4 | . 3 . 1 . Disarm Traps 2 | . 2 . . . Maintenance Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 . 4 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2412 | 108 625 669 773 237 Spaces Moved 1515 | 58 399 538 418 102 Core 3 | 2 . . . 1 Treads 303 | 56 137 . 110 . Legs 1099 | . 152 538 308 101 Wheels . | . . . . . Hover 110 | . 110 . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 50 Average Speed 132 | 156 129 120 130 200 Slowest Speed 260 | 160 160 120 160 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 52 98 33 31 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . 2 . . Spaces Dug 5 | . 1 . 4 . Terrain Destroyed 49 | . 16 . 4 29 Melee 4 | . . . 4 . Projectile 1 | . 1 . . . AOE 44 | . 15 . . 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1788 | 72 469 561 564 122 Wait 74 | 5 27 17 25 . Move 1511 | 57 398 537 417 102 Hop . | . . . . . Pick Up 26 | 3 6 5 12 . Fast Attach 14 | 5 3 1 4 1 Attach 16 | . 4 . 9 3 Detach 3 | . 2 . 1 . Swap 12 | 2 3 . 7 . Drop 18 | . 4 1 10 3 Fire 44 | . 22 . 11 11 Melee 70 | . . . 68 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 4) 573 | -10/Materials | Identified exit to Materials 677 | -10/Materials | Repaired Grenade Launcher 698 | -10/Materials | Discovered exit to Materials (range 7) 732 | -10/Materials | Identified exit to Mines 734 | -10/Materials | Entered Mines 757 | -10/Mines | Met a Derelict bent on vengeance 764 | -10/Mines | Discovered exit to Materials (range 5) 832 | -10/Mines | Discovered exit to Materials (range 9) 933 | -10/Mines | Learned Materials interactive machine intel 956 | -10/Mines | Found a hidden stash of uninstalled traps 1105 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1108 | -10/Mines | Found Prototype Device 1158 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1403 | -10/Mines | Entered Materials 1403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1404 | -9/Materials | Loaded intel: 18 interactive machine locations 1433 | -9/Materials | Discovered new exit (range 14) 1451 | -9/Materials | Identified Exp. Sensor Array 1764 | -9/Materials | Lost 3 parts (1p2n) 1951 | -9/Materials | Core integrity fell below 50% 2046 | -9/Materials | Build established: Scavenger-Mutant 2073 | -9/Materials | Discovered new exit (range 5) 2078 | -9/Materials | Identified exit to Mines 2176 | -9/Materials | Entered Mines 2331 | -9/Mines | Assembled infested the area 2336 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2372 | -9/Mines | Destroyed 9 combat bots 2408 | -9/Mines | Core integrity fell below 20% 2411 | -9/Mines | Released all parts (5) 2413 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 02379_ Acquired 40 matter. 02380_ The unstable cave ceiling collapses. 02382_ as-09818 destroyed. 02382_ as-35515 destroyed. 02384_ The unstable cave ceiling collapses. 02394_ U-05 Engineer lays Concrete. 02398_ The unstable cave ceiling collapses. 02401_ U-05 Engineer lays Concrete. 02403_ The unstable cave ceiling collapses. 02403_ Aluminum Leg destroyed. 02403_ U-05 Engineer lays Concrete. 02405_ U-05 Engineer builds a Wall. 02409_ The unstable cave ceiling collapses. 02411_ Imp. Ion Engine destroyed. 02411_ Released Signal Interpreter. 02411_ Released Med. Storage Unit. 02411_ Released Mak. Spear. 02411_ Released Terrain Scanner. 02411_ Released Grenade Launcher. 02412_ Acquired Mak. Spear. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????#?#??????#??????????????????????????? | | ???????????#?????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ????????????????####?????????????????????????????? | | ?????????######## ##????????????????????????????? | | ?????????# #????#???????????????????????? | | ??###???## #?###??##????????????????????? | | ?? #### ### ## ##???????????????????? | | ??# #????#????# ##??????????????????? | | ??# #????????## [ # #??????????????????? | | ??# #?????#?## ## & ###????????????????? | | ### ##??##### # # !!! # ##?????????????? | | #### # # ]@ #?????????????? | | #????????????? | | ! ;#???????????? | | ## # # # ###???????????? | | ##### ## # # # # #?????????????? | | ##???## ######## # ##?????????????? | | ##?????# ????? # d ?????????????? | | ##??????####???# ###### # ##????????????? | | #??????????????# ????? ????????????? | | #??????????????# ?# ?? u # ???????????? | | #??????????????? ????? ? # * ?????????????? | | #??????????????##????? ? # %|# ????????????? | | #???????????????#????? ?!%= != ??????????????? | | ##???????????????????? ? ! ?#????????????????? | | ##???????????????????# ? ????????????????????? | | = #?????????????????????????????????????????????? | | = #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Quick And Dirty Challenges ------------ None Game ------ Seed PhaseCloakingMatter Manual? 0 Play Time 00:30:50 Cumulative 8.7 hours Start 2024.04.01 @ 22:19:33 End 2024.04.01 @ 22:50:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 388fbe46-762e-4534-afe8-e16078375cb0