Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.31 @ 07:50:34 // Winter2019/RPGLIKE Player: BadAss McGhee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1218) 1218 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3458 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/750 Matter 300/350 Energy 260/260 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Sensor Array Signal Interpreter Improved Targeting Computer Improved ECM Suite > --- WEAPON (2) ------- Particle Gun Katana > --- INVENTORY (3) ---- Heavy Particle Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Sensor Array Signal Interpreter Improved Targeting Computer Improved ECM Suite > --- WEAPON ----------- Electrolaser Katana > --- INVENTORY -------- Heavy Particle Cannon Datajack [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Sensor Array Device Sensor Array Processor Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 5 | 3 . 1 1 . Power . | . . . . . Propulsion 1 | 1 . . . . Utility 3 | 1 . 1 1 . Weapon 1 | 1 . . . . Parts Attached 34 | 5 5 8 12 4 Power 2 | 1 . . 1 . Engine 1 | 1 . . . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 5 | 2 . 2 1 . Treads 2 | 2 . . . . Leg 3 | . . 2 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | . 3 1 4 . Device 4 | . 1 . 3 . Storage . | . . . . . Processor 2 | . 1 1 . . Hackware 1 | . . . 1 . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 19 | 2 2 5 6 4 Energy Gun 8 | 1 2 3 2 . Energy Cannon 5 | . . 2 2 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . . 2 2 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 1 | . . 1 . . Average Slot Usage (%) 95 | . 85 99 97 100 Engine 10 | . 14 13 7 . Core 1 | . . . 3 11 Treads 10 | . 28 8 . . Leg 15 | . . 18 22 22 Device 13 | . 5 13 17 22 Processor 16 | . 3 19 22 22 Protection 1 | . 4 . . . Energy Gun 18 | . 22 21 11 11 Energy Cannon 3 | . . 4 5 1 Ballistic Gun 1 | . 5 . . . Slashing Weapon 1 | . . . 5 9 Naked Turns . | . . . . . Heaviest Build 17 | 8 9 10 17 13 Greatest Support 45 | 45 45 45 33 38 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 3 | 2 2 2 2 3 Average Capacity 2 | 2 2 2 2 2 Most Carried 3 | 1 2 2 2 3 Average Carried 1 | . 1 1 1 2 Final Capacity 3 | 2 2 2 2 3 Final Carried 2 | 1 2 1 2 2 Class Distribution -------------------- 53% | Skirmisher 28% | Mutant 17% | Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Assassin | -8/Materials Assassin | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 570 | 240 140 80 110 . Remotely . | . . . . . Salvage Created 1143 | . 94 482 482 85 Parts 72 | . 5 41 20 6 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 37 | . 2 22 11 2 Guns 28 | . 2 16 10 . Cannons 8 | . . 6 . 2 Classes Destroyed 7 | . 2 3 2 . Operator 1 | . . . 1 . Watcher 2 | . 1 1 . . Swarmer 12 | . . 10 1 1 Grunt 19 | . 2 9 7 1 Brawler 1 | . . 1 . . Sentry 4 | . . 2 2 . Hunter 1 | . . . 1 . Best Kill Streak 5 | . 2 5 3 2 Combat Bots Only 5 | . 2 5 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2606 | . 135 1131 896 444 Core 2097 | . 105 897 739 356 Absorbed by Shields . | . . . . . Redirected to Core 1681 | . 95 755 550 281 Core Remaining (%) 91 | 100 100 75 . . Volleys Fired 195 | . 16 89 83 7 Largest 2 | . 2 2 2 2 Hottest 140 | . 80 100 138 140 Shots Fired 290 | . 32 151 96 11 Gun 235 | . 32 113 83 7 Cannon 55 | . . 38 13 4 Launcher . | . . . . . Special . | . . . . . Kinetic 10 | . 10 . . . Thermal 280 | . 22 151 96 11 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 25 | . 11 15 25 9 Robot Miss Streak 5 | . 2 5 3 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 217 | . 24 100 84 9 Core Hits 70 | . 6 38 22 4 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3090 | . 235 1196 1476 183 Guns 2404 | . 235 799 1287 83 Cannons 686 | . . 397 189 100 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 85 | . 85 . . . Thermal 3005 | . 150 1196 1476 183 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 417 | . 75 417 270 75 Average Temperature 83 | . 34 109 60 31 Received Heat Transfer 912 | . 75 342 387 108 Effects 2 | . . 2 . . Shutdowns 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 14 | . . 7 7 . Heat Transferred 6479 | . 325 2676 3108 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 348 | . 91 280 348 225 Average Influence 131 | . 59 136 188 178 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 82 | 100 100 82 65 82 Level 1 17 | . . 17 34 17 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 2 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 5 | . 1 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 9 37 25 9 Peak Tracking Total 9 | . 3 5 4 9 Tactical Retreats 12 | . 1 4 7 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 10 | . 6 . 4 . Terminals 9 | . 6 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 21 | . 12 . 9 . Successful 11 | . 6 . 5 . Failed 10 | . 6 . 4 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 12 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 10 | . 6 . 4 . Record 4 | . 2 . 2 . Prototype ID Bank 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Investigation Status 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 6 | . 4 . 2 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2231 | 67 478 974 589 123 Spaces Moved 1107 | 43 247 475 266 76 Core 8 | 8 . . . . Treads 411 | 35 247 129 . . Legs 688 | . . 346 266 76 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 120 Average Speed 134 | 139 160 130 120 120 Slowest Speed 160 | 160 160 160 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 50 43 32 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1557 | 48 298 676 439 96 Wait 136 | . 17 65 46 8 Move 1104 | 42 246 474 266 76 Hop . | . . . . . Pick Up 7 | 1 3 2 1 . Fast Attach 15 | 5 3 2 5 . Attach 3 | . . 2 . 1 Detach 1 | . . . . 1 Swap 16 | . 2 4 7 3 Drop 16 | . 4 4 8 . Fire 195 | . 16 89 83 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 64 | . 7 34 23 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 17) 68 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 17) 544 | -10/Materials | Identified exit to Materials 546 | -10/Materials | Entered another Materials area 548 | -9/Materials | Reached level 2 763 | -9/Materials | Discovered new exit (range 9) 943 | -9/Materials | Build established: Skirmisher 1075 | -9/Materials | Upgraded with Utility slot (x1) 1184 | -9/Materials | Reached level 3 1415 | -9/Materials | Discovered new exit (range 18) 1518 | -9/Materials | Identified exit to Materials 1520 | -9/Materials | Entered another Materials area 1522 | -8/Materials | Reached level 4 1544 | -8/Materials | Upgraded with Utility slot (x1) 1640 | -8/Materials | Reached level 5 1790 | -8/Materials | Core integrity fell below 50% 1874 | -8/Materials | Core integrity fell below 20% 2109 | -8/Materials | Build established: Assassin 2109 | -8/Materials | Identified exit to Garrison 2109 | -8/Materials | Entered Garrison 2111 | -8/Garrison | Reached level 6 2126 | -8/Garrison | Triggered checkpoint 2208 | -8/Garrison | Triggered checkpoint 2208 | -8/Garrison | Triggered checkpoint 2232 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02088_ Acquired Particle Gun. 02090_ K-01 Serf collects debris. 02097_ Used Protomatter to restore core integrity (+162, depleted) 02105_ G-47 Trooper destroyed. 02109_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02109_ EXIT=UNLOCKED: GARRISON 02109_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 02111_ Reached level 6. 02118_ Upgraded: Heat Dissipation (+12) 02118_ Upgraded: Mass Support (+5) 02118_ Upgraded: Inventory Capacity (+1) 02118_ Upgraded: Melee Accuracy (+5) 02126_ Beams of light sweep through the air. An alarm sounds. 02210_ S-10 Pest destroyed. 02219_ G-47 Trooper destroyed. 02231_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# #??????????? | | ??????????????????????# ########### #??????????? | | ?????????????????????#"""""#????????# #??????????? | | ?????????????????????#######????????# #???#####??? | | ????????????????????????????????????# #???# #??? | | ??????????????????????????????????### ##### #??? | | ??????????????????????????????????# ^ #??? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# ##########??? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ?????????????#????????????????????# #???????????? | | ?????????????# ???????????????????# #???????????? | | ????????????## ##""""######??????# #???????????? | | ???????????## ######## #???????????? | | ???????? %= #???????????? | | ???????? #???????????? | | ????????????# ## ##gg ###########???????????? | | ????????????# g## ## ###???????????????????? | | ????????????" s%=#???????????????????? | | ????????????"g *%*s#???????????????????? | | ????????????" @= #???????????????????? | | ????????????" #???????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????# ??# ?# #?????????????????????? | | ????????????#?? ? ?????????????????????? | | ????????????? ?? ????????????????????? | | ????????????# ? ###???????????????????? | | ????????????# ##"""?######?????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 350 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Levels Raised 5 | . . 2 2 1 XP Earned 11120 | 3000 285 4135 2900 800 XP Spent 10425 | 2975 . 1510 4490 1450 Upgrades 33 | 10 . 7 11 5 Propulsion Slot 1 | 1 . . . . Utility Slot 3 | 1 . 1 1 . Weapon Slot 1 | 1 . . . . Core Integrity 3 | 1 . 1 1 . Heat Dissipation 4 | . . 1 1 2 Energy Generation 2 | . . . 2 . Energy Storage 2 | . . . 2 . Matter Storage 1 | 1 . . . . Mass Support 2 | 1 . . . 1 Inventory Capacity 3 | 2 . . . 1 Sight Range 2 | 2 . . . . Sensor Range 3 | . . 3 . . Ranged Accuracy 4 | . . 1 3 . Melee Accuracy 2 | . . . 1 1 Protomatter Created 593 | . 45 326 222 . Integrity Restored 1368 | . 128 724 516 . Core 1345 | . 105 724 516 . Parts 23 | . 23 . . . Protomatter Decayed 132 | . 1 81 50 . Game ------ Seed ComponentImpulseCoupler Manual? 0 Play Time 00:33:57 Cumulative 62.5 hours Start 2019.12.31 @ 07:17:57 End 2019.12.31 @ 07:50:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16ab5581-5502-45d8-83cf-cf2897b624fb