Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 20:08:06 Player: Noggity Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (102) 510 Value Destroyed (2573) 2573 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (3361) 3361 TOTAL SCORE: 15044 Bonus ------- Follower Combat Kills 61 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1170/1600 Matter 253/300 Energy 122/180 System Corruption 2% Temperature Cool (12) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Particle Reactor > --- PROPULSION (8) --- Impulse Thruster Impulse Thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (12) ----- Structural Scanner Machine Analyzer Enhanced Optical Array Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- Gravity Flail > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved VTOL Module Impulse Thruster Field Propulsion Array Diametric Drive Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Structural Scanner Machine Analyzer Enhanced Optical Array Advanced Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Cloaking Device Thermal Barrier Hacking Suite Improved Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Gravity Flail > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Impulse Thruster Stasis Canceller Matter Neutralizer [Rating: 154] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Gravity Flail Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . . . . 1 . . . . 1 Propulsion 6 | . . . 1 . . . 1 . 1 . . 1 . . 1 1 . Utility 10 | . . . 1 . . . 1 . 1 . . . 2 2 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 112 | 7 8 . 4 . 1 6 8 7 12 . . 9 4 13 7 8 18 Power 22 | 2 1 . . . 1 1 1 2 2 . . 1 . 4 . 2 5 Engine 7 | 2 1 . . . 1 . 1 2 . . . . . . . . . Core 7 | . . . . . . 1 . . 2 . . 1 . 1 . . 2 Reactor 8 | . . . . . . . . . . . . . . 3 . 2 3 Propulsion 25 | 2 2 . 1 . . 2 2 . 3 . . 1 . 1 2 2 7 Treads . | . . . . . . . . . . . . . . . . . . Leg 7 | 2 2 . 1 . . 2 . . . . . . . . . . . Wheel 2 | . . . . . . . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . . 3 . . 1 . 1 2 2 7 Utility 41 | 1 3 . 2 . . 1 3 4 5 . . 2 3 5 4 2 6 Device 18 | 1 1 . . . . 1 . . 2 . . . 1 3 2 2 5 Storage 5 | . 2 . . . . . 2 . . . . 1 . . . . . Processor 3 | . . . . . . . . . 2 . . 1 . . . . . Hackware 7 | . . . . . . . . . 1 . . . 2 2 1 . 1 Protection 8 | . . . 2 . . . 1 4 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 24 | 2 2 . 1 . . 2 2 1 2 . . 5 1 3 1 2 . Energy Gun 2 | 1 . . . . . . 1 . . . . . . . . . . Energy Cannon 4 | . . . . . . 1 . . . . . 1 . 1 1 . . Ballistic Gun 12 | 1 1 . 1 . . . 1 1 2 . . 4 . 1 . . . Ballistic Cannon 2 | . 1 . . . . . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 1 . . 1 . Slashing Weapon 2 | . . . . . . 1 . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 2 . . . . 1 . 3 1 Parts Lost 34 | . . . . . . 7 1 4 . . . . . 2 2 3 15 Power 9 | . . . . . . 2 1 1 . . . . . 1 . 1 3 Propulsion 10 | . . . . . . 2 . 1 . . . . . . . 1 6 Utility 13 | . . . . . . 1 . 2 . . . . . 1 2 1 6 Weapon 2 | . . . . . . 2 . . . . . . . . . . . Highest Loss Streak 13 | . . . . . . 7 1 4 . . . . . 1 1 3 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 8 | 1 8 10 9 10 8 4 8 20 6 5 5 9 9 9 8 4 4 Power 1 | . 1 2 2 2 1 . . 1 . 1 1 1 1 . 1 1 1 Propulsion 2 | 1 3 3 2 2 1 1 3 6 4 3 3 2 2 2 1 . 2 Utility 2 | . 2 3 3 3 2 3 3 5 . . . 3 4 3 3 1 . Weapon 2 | . 1 2 2 2 2 . 2 6 1 1 1 3 2 2 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 43 | . 9 . 1 1 3 . 3 4 5 . . 4 4 3 2 1 3 Power 4 | . . . . . . . . 1 . . . 1 . 1 . 1 . Propulsion 13 | . 4 . . . 2 . 1 . 4 . . 1 . . . . 1 Utility 18 | . 4 . . 1 1 . 1 . . . . 1 4 2 2 . 2 Weapon 8 | . 1 . 1 . . . 1 3 1 . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 100 99 100 100 95 79 80 72 76 76 79 81 79 79 81 82 Engine 4 | . 13 14 11 11 11 3 4 8 2 . . . . . . . . Core 2 | . . . . . . 7 3 . 3 7 7 13 11 6 . . 1 Reactor 3 | . . . . . . . . . . . . . . 3 9 7 8 Leg 8 | . 28 28 33 33 33 30 . . . . . . . . . . . Wheel 2 | . . . . . . . 16 17 . . . . . . . . . Flight 10 | . . . . . . . . . 13 15 15 19 17 11 14 16 22 Device 13 | . 14 14 11 11 11 9 9 8 11 15 15 6 9 5 12 21 23 Storage 5 | . 12 14 11 11 11 11 9 9 1 . . 5 5 5 3 . . Processor 5 | . . . . . . . . . 12 15 15 13 11 10 9 8 8 Hackware 9 | . . . . . . . . . 5 7 7 6 12 25 19 16 14 Protection 3 | . . . 10 11 11 11 17 17 2 . . . . . . . . Energy Gun 1 | . 2 . . . . . 6 9 . . . . . . . . . Energy Cannon 1 | . . . . . . 8 1 . . . . . . 3 3 2 . Ballistic Gun 5 | . 12 14 11 11 11 2 7 9 10 14 15 8 6 2 . . . Ballistic Cannon 3 | . 13 14 11 11 11 2 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 3 2 . . 4 Slashing Weapon 1 | . . . . . . 8 2 . 3 . . 3 . 2 4 3 . Peak Build Rating 154 | 6 8 8 12 12 15 19 39 42 65 65 65 77 87 111 128 148 154 Average Rating 74 | 3 7 8 10 11 14 17 36 40 60 64 65 74 84 101 122 136 139 On Entrance 47 | . 6 8 8 12 12 15 19 39 27 64 65 65 77 86 111 128 113 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 9 20 20 27 27 27 27 103 107 93 14 14 35 36 54 58 57 59 Greatest Support 76 | 20 20 20 30 30 30 30 56 56 55 55 55 60 60 65 70 76 63 Greatest Overweight (x) 19 | . . . . . . 2 1 3 3 . . . . . 1 1 19 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 25 | 5 10 10 10 10 10 10 25 25 25 5 5 10 10 10 10 5 5 Average Capacity 9 | 5 8 10 10 10 10 10 22 25 7 5 5 9 10 10 9 5 5 Most Carried 25 | 5 10 10 10 10 10 10 21 25 25 5 5 10 10 10 10 5 5 Average Carried 9 | 2 8 10 9 9 9 7 13 24 6 5 5 9 9 9 8 4 4 Final Capacity 25 | 5 10 10 10 10 10 10 25 25 5 5 5 10 10 10 5 5 5 Final Carried 23 | 5 10 10 10 10 10 7 21 23 5 5 5 10 10 10 5 5 . Class Distribution -------------------- 37% | Mutant 34% | Hacker-Ninja 9% | Hacker-Scout 6% | Scavenger-Mutant 5% | Ninja 4% | Scout 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 2628 | 273 162 . 120 87 . 119 123 204 . 295 . 283 81 307 81 35 458 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3618 | 49 256 . . 128 . 230 279 699 93 85 . 342 81 679 117 35 545 Parts 203 | 6 25 . . 8 . 8 16 40 8 10 . 22 3 41 4 2 10 Haulers Intercepted 9 | . 2 . . . . . 1 3 . . . 1 . 1 . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 11 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 48 | 1 8 . . 4 . 2 5 13 1 2 . 2 . 7 3 . . Melee 9 | . . . . . . 2 . . . . . 1 . 6 . . . Guns 28 | 1 2 . . 3 . . 5 13 1 2 . 1 . . . . . Cannons 8 | . 5 . . 1 . . . . . . . . . . 2 . . AOE 2 | . 1 . . . . . . . . . . . . 1 . . . Classes Destroyed 14 | 2 3 . . 2 . 1 2 2 . 2 . . . . . . . Worker 18 | . . . . . . . . . . . . 5 1 3 . . 9 Builder 7 | . . . . 1 . . . 1 2 . . . 1 2 . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 9 | . 2 . . . . . 1 3 . . . 1 . 1 . . 1 Recycler 4 | . . . . . . 2 . . . . . . . 1 . . 1 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . Operator 5 | . . . . . . . . 1 . . . 3 . . 1 . . Watcher 9 | . 1 . . . . . . . . . . . 1 1 . 1 5 Swarmer 19 | . 6 . . 2 . . . 3 . 1 . . . 4 3 . . Grunt 15 | 1 2 . . 1 . 2 2 5 1 . . 1 . . . . . Duelist 3 | . . . . 1 . . 1 1 . . . . . . . . . Sentry 6 | . . . . . . . 1 4 . . . . . 1 . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . Programmer 4 | . . . . . . . . . . 1 . 1 . 2 . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | 2 4 . . 2 . 4 3 5 2 1 . 2 1 7 2 1 5 Combat Bots Only 6 | 1 4 . . 2 . 1 3 4 1 1 . 1 . 6 2 . . Max Kills in Single Turn 2 | 1 1 . . 1 . 1 1 2 1 1 . 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . 1 . . . Melee 1 | . . . . . . 1 . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Hostile Shots Fired 638 | 2 24 . 4 11 . 63 25 90 23 12 9 9 16 46 58 51 195 Missed 251 | 1 5 . 2 4 . 12 7 12 11 7 8 4 7 18 28 28 97 Hits 387 | 1 19 . 2 7 . 51 18 78 12 5 1 5 9 28 30 23 98 Melee 10 | . . . . 2 . . 1 7 . . . . . . . . . Projectile 377 | 1 19 . 2 5 . 51 17 71 12 5 1 5 9 28 30 23 98 AOE 1 | . . . . . . . . . . . . . . . . . 1 Critical Strikes 14 | . . . . . . 2 . 5 2 1 . . . 1 1 . 2 Damage Taken 6473 | 10 292 . 22 110 . 846 298 1237 186 77 5 88 170 568 670 444 1450 Core 1147 | 10 49 . . . . 139 33 170 63 . . . 55 85 67 46 430 Absorbed by Shields 19 | . . . . . . . . . . . . . . . . . 19 Redirected to Shielding 112 | . . . . . . . . 11 . . . . . . 101 . . Ignored by Resistances 46 | . . . . . . . . . . . . . . . . . 46 Regen/Repaired (Parts) 253 | . . . . . . . . 160 15 . . . . 78 . . . Core Remaining (%) 85 | 96 . 76 . . . 65 . 63 . . 91 100 94 92 94 96 73 Volleys Fired 244 | 3 26 . 8 9 . 11 16 53 15 9 . 22 4 16 29 22 1 Largest 2 | 2 2 . 2 2 . 2 2 2 2 2 . 2 2 2 1 1 1 Hottest 105 | 60 70 . 53 53 . 83 103 103 103 50 . 90 60 105 105 105 105 Shots Fired 412 | 6 52 . 16 18 . 22 31 106 27 18 . 37 6 21 29 22 1 Gun 294 | 6 26 . 8 9 . 11 31 106 27 18 . 31 6 15 . . . Cannon 118 | . 26 . 8 9 . 11 . . . . . 6 . 6 29 22 1 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 266 | 3 44 . 16 18 . 20 16 53 26 18 . 31 6 15 . . . Thermal 135 | . . . . . . 2 15 53 1 . . 6 . 6 29 22 1 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 11 | 3 8 . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 4 8 . 2 6 . 5 12 15 4 4 . 14 2 4 4 . . Robot Miss Streak 6 | . 3 . 1 1 . 2 5 4 1 5 . 6 1 4 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . . . . . 5 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . . Shots Hit Robots 293 | 4 21 . 3 11 . 22 21 85 18 9 . 36 6 28 10 1 18 Core Hits 143 | 3 15 . 2 6 . 7 16 45 6 4 . 13 2 17 3 1 3 Critical Kills 3 | . . . . . . . . . . . . . . . 1 . 2 Critical Parts Destroyed 6 | . . . . . . . . . . . . 1 . 1 . . 4 Critical Strikes 19 | 1 2 . . . . 2 . . . . . 4 . 3 1 . 6 Meltdown 1 | . . . . . . . . . . . . . . . 1 . . Destroy 2 | . . . . . . . . . . . . 1 . 1 . . . Blast 1 | . 1 . . . . . . . . . . . . . . . . Corrupt 2 | 1 1 . . . . . . . . . . . . . . . . Smash 6 | . . . . . . . . . . . . . . . . . 6 Sever 7 | . . . . . . 2 . . . . . 3 . 2 . . . Melee Attacks 233 | . . . . . . 12 . . 6 2 . 28 11 47 24 21 82 Impact 110 | . . . . . . . . . . . . . 11 13 . 4 82 Slashing 123 | . . . . . . 12 . . 6 2 . 28 . 34 24 17 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 27 | . . . . . . 2 . . . 1 . 4 2 7 . . 11 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 9306 | 45 344 . 43 181 . 616 377 1654 285 239 . 1196 294 1490 402 61 2079 Guns 3580 | 45 105 . 23 92 . 105 377 1638 285 164 . 459 66 221 . . . Cannons 871 | . 205 . 20 89 . 136 . . . . . 96 . 38 287 . . Explosions 179 | . 34 . . . . 49 . . . . . . . 96 . . . Melee 4660 | . . . . . . 326 . . . 75 . 641 228 1135 115 61 2079 Ramming 16 | . . . . . . . . 16 . . . . . . . . . Kinetic 2497 | 15 252 . 43 181 . 224 78 531 263 164 . 459 66 221 . . . Thermal 2045 | . 34 . . . . 66 299 1107 22 . . 96 . 134 287 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 88 | 30 58 . . . . . . . . . . . . . . . . Impact 2449 | . . . . . . . . . . . . . 228 81 . 61 2079 Slashing 2211 | . . . . . . 326 . . . 75 . 641 . 1054 115 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . 1 . 1 . 1 2 Average Corruption 1 | . . . . . . . . . . . . 1 . 1 . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . 1 . 1 . . 2 Matter Fused 2 | . . . . . . . . . . . . . . 1 . . 1 Alerts 2 | . . . . . . . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1494 | . . . 10 . . . . 1 . . . 49 148 40 8 . 1238 Projectiles 55 | . . . 10 . . . . . . . . . . . 8 . 37 Explosions 22 | . . . . . . . . . . . . . . 22 . . . Melee 1417 | . . . . . . . . 1 . . . 49 148 18 . . 1201 Knockbacks 11 | . 2 . 1 1 . 3 . . . . . . 1 . . . 3 Impact 3 | . . . . . . . . . . . . . 1 . . . 2 Kinetic 6 | . 2 . 1 1 . 2 . . . . . . . . . . . Secondary 2 | . . . . . . 1 . . . . . . . . . . 1 Self-Inflicted Damage 124 | . 46 . . . . . . 8 . . . . . 70 . . . Shots 2 | . 1 . . . . . . . . . . . . 1 . . . Rammed 1 | . . . . . . . . 1 . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 373 | 46 54 . 10 9 . 258 51 239 97 79 . 319 18 104 373 330 262 Average Temperature 76 | 23 16 . 6 6 . 136 21 42 33 36 . 93 7 43 149 122 69 Received Heat Transfer 1425 | 6 18 . 12 18 . 495 81 459 135 . . 27 84 9 18 27 36 Effects 8 | . . . . . . . . 1 . . . . . . 3 1 3 Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . Energy Bleed 4 | . . . . . . . . 1 . . . . . . 2 1 . Interference 3 | . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 1 . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . . . . . . 3 . . . 7 Impact Corruptions 33 | . . . . . . . . 1 . . . . 6 . . . 26 Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Parts Melted 6 | . . . . . . . . 4 . . . . . 1 1 . . Heat Transferred 3995 | . 50 . . . . 137 675 2500 50 . . 150 . 137 296 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . . . 1 . . . . . . . . Low Security (%) 99 | 100 100 100 100 100 . 100 100 100 71 . . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . 28 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 242 | 20 110 . 135 62 . 25 51 98 242 . . 32 25 159 70 44 67 Initial 27 | . 9 . . 17 . . . 3 25 . . 27 . 1 . 21 19 Average 25 | 3 26 . 54 22 . 3 12 43 97 . . 5 7 53 8 9 26 Influence Increases 3277 | 25 267 . 185 135 . 98 138 399 336 50 . 121 94 531 198 251 449 Destroy 0b10 Robot/C 1120 | 20 160 . 100 80 . 40 100 260 20 40 . 40 . 200 60 . . Destroy 0b10 Robot/NC 280 | 5 15 . 10 5 . 10 5 30 10 . . 45 15 40 5 5 80 Destroy Leader 288 | . 36 . 24 20 . . 32 76 10 10 . 10 2 44 10 2 12 Allied During Kill 32 | . . . 21 . . . . . . . . . . 11 . . . Successful Hack 256 | . 21 . . . . . . 13 62 . . . 46 . 32 40 42 Select Force Hacks 20 | . . . . . . . . . 20 . . . . . . . . Disable Machine 255 | . 30 . 30 . . 15 . . 15 . . 15 15 60 30 15 30 Destroy Structure 411 | . 5 . . . . 3 1 5 4 . . 11 16 116 46 69 135 Partial Spotted 195 | . . . . . . . . . 15 . . . . 15 15 60 90 Lose Combat Pursuer 420 | . . . . 30 . 30 . 15 180 . . . . 45 . 60 60 Influence Decreases 3262 | 10 282 . 140 145 35 98 128 352 172 203 24 165 90 533 162 257 466 Entered New Map 257 | . 6 . . 28 35 . . 7 32 83 14 17 . 3 2 17 13 Time Decay 2517 | 10 276 . 100 117 . 68 118 305 140 120 10 148 90 300 140 210 365 Lost Part 224 | . . . . . . 30 10 40 . . . . . 20 20 30 74 Lost Ally 114 | . . . 40 . . . . . . . . . . 60 . . 14 Purge Threat 150 | . . . . . . . . . . . . . . 150 . . . Squads Dispatched 39 | . . . 1 . . . . 3 4 . . 4 . 4 3 5 15 Investigation 5 | . . . . . . . . . 1 . . . . . 1 . 3 Extermination 17 | . . . . . . . . . 1 . . 1 . 3 2 3 7 Reinforcement 16 | . . . 1 . . . . 2 2 . . 3 . 1 . 2 5 Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 11 | . . . 2 . . . 2 1 1 . . . 1 2 . . 2 Communications Jammed 18 | . . . . . . . . . 4 . . . . . . 2 12 Distress Signals 18 | . . . . . . . . . 4 . . . . . . 2 12 Times Spotted 229 | 1 13 . 12 6 . 4 9 31 17 2 1 7 7 17 25 22 55 Peak Tracking Total 10 | 1 5 . 5 3 . 3 5 5 8 1 1 1 5 5 7 10 10 Tactical Retreats 37 | . . . . 2 . 2 . 1 3 . . . . 3 6 6 14 ECM-based Alert Blocks 65 | . . . . . . . . . . . . . . 3 20 11 31 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 9 | . 3 . . . . . . . . . . 1 . . . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 17 | . 2 . 2 . . 1 . . 1 . . 1 1 4 2 1 2 Max in Single Turn 2 | . 1 . 1 . . 1 . . 1 . . 1 1 2 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 70 | . 7 . . . 2 . . 6 4 . . 4 7 10 2 8 20 Terminals 47 | . 6 . . . . . . 4 2 . . 2 7 5 2 5 14 Fabricators 4 | . . . . . . . . . 1 . . . . 2 . 1 . Repair Stations 5 | . . . . . . . . 1 1 . . . . 2 . . 1 Recycling Units 5 | . 1 . . . . . . 1 . . . 1 . 1 . . 1 Scanalyzers 3 | . . . . . . . . . . . . . . . . 1 2 Garrison Access 4 | . . . . . . . . . . . . 1 . . . 1 2 Total Hacks 215 | . 20 . . . 2 . . 17 9 . . 9 24 34 12 24 64 Successful 98 | . 13 . . . 2 . . 10 7 . . 2 8 22 3 12 19 Failed 116 | . 7 . . . . . . 7 2 . . 7 16 12 9 12 44 Catastrophic 25 | . 1 . . . . . . 1 . . . 2 2 3 . 5 11 Database Lockouts 1 | . . . . . . . . . . . . . . . . . 1 Manual 116 | . 8 . . . 1 . . 9 5 . . 4 14 13 11 10 41 Terminals 161 | . 16 . . . . . . 13 5 . . 4 24 23 12 14 50 Fabricators 9 | . . . . . . . . . 2 . . . . 4 . 3 . Repair Stations 13 | . . . . . . . . 2 2 . . . . 6 . . 3 Recycling Units 10 | . 4 . . . . . . 2 . . . 2 . 1 . . 1 Scanalyzers 13 | . . . . . . . . . . . . . . . . 5 8 Garrison Access 7 | . . . . . . . . . . . . 3 . . . 2 2 Terminal Hacks 36 | . 7 . . . 2 . . 5 1 . . . 5 8 2 3 3 Record 4 | . . . . . 1 . . . . . . . . 3 . . . Robot Analysis 3 | . 2 . . . . . . . . . . . . 1 . . . Prototype ID Bank 3 | . 1 . . . . . . 2 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Open DSF 3 | . . . . . . . . . . . . . 1 1 . 1 . Level Access Points 4 | . . . . . . . . 1 . . . . 1 1 1 . . Branch Access Points 5 | . 1 . . . . . . . . . . . 1 . 1 1 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . Alert Level 3 | . . . . . . . . 1 . . . . 1 . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . . 1 . . . Maintenance Status 2 | . 1 . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . 1 1 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 1 . . . . 3 . 1 . Network Status 2 | . . . . . . . . . 1 . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . . . . . 2 . . . Repair Station Hacks 9 | . . . . . . . . 2 2 . . . . 5 . . . Scan Component 5 | . . . . . . . . 1 1 . . . . 3 . . . Repair 4 | . . . . . . . . 1 1 . . . . 2 . . . Recycling Unit Hacks 7 | . 3 . . . . . . 1 . . . 2 . 1 . . . Process 1 | . 1 . . . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . . . . . 1 . . . . . Retrieve Components 4 | . 1 . . . . . . 1 . . . 1 . 1 . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . 4 4 Insert Component 3 | . . . . . . . . . . . . . . . . 2 1 Analyze 3 | . . . . . . . . . . . . . . . . 2 1 Retrieve Study 2 | . . . . . . . . . . . . . . . . . 2 Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . 1 2 Seal Access 3 | . . . . . . . . . . . . . . . . 1 2 Unauthorized Hacks 30 | . 3 . . . . . . 2 3 . . . 3 5 1 3 10 Terminals 29 | . 3 . . . . . . 2 2 . . . 3 5 1 3 10 Track 1 | . 1 . . . . . . . . . . . . . . . . Assimilate 4 | . . . . . . . . . . . . . 1 2 . . 1 Botnet 23 | . 1 . . . . . . 2 2 . . . 2 3 1 3 9 Operators 1 | . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Download 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . 1 . . . . . Used 1 | . . . . . . . . . . . . 1 . . . . . Hacking Detections 53 | . 6 . . . . . . 3 3 . . 3 5 7 2 6 18 Full Trace Events 4 | . . . . . . . . . . . . . . . 1 . 3 Feedback Events 2 | . . . . . . . . . . . . . . . 1 . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . 62 . . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . 21 . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . 1 1 Parts Built 2 | . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . 139 . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . 18 . . . Part Studies Acquired 2 | . . . . . . . . . . . . . . . . . 2 Parts Repaired 4 | . . . . . . . . 1 1 . . . . 2 . . . Time 134 | . . . . . . . . 32 38 . . . . 64 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . 5 . . . . . . . . . . 2 . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . 2 1 Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . 1 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Total Allies 8 | . . 3 . . . . . . . . . . 1 3 . . 1 Largest Group 3 | . . 3 3 . . . . . . . . . 1 3 . . 1 Highest-Rated Group 144 | . . 40 40 . . . . . . . . . 26 144 . . 45 Highest-Rated Ally 48 | . . 16 16 . . . . . . . . . 26 48 . . 45 Total Orders 8 | . . 1 1 . . . . . . . . . 1 1 . . 4 FOLLOW 2 | . . . . . . . . . . . . . 1 . . . 1 GUARD 1 | . . . . . . . . . . . . . . 1 . . . AID 2 | . . 1 1 . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . 3 Ally Attacks 44 | . . . 31 . . . . . . . . . . 13 . . . Total Damage 597 | . . . 259 . . . . . . . . . . 338 . . . Kills 10 | . . . 7 . . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Active Infowar (turns) 8377 | 6 1213 239 220 330 449 96 . . 264 249 27 628 252 934 884 942 1644 Optics 5756 | . . . . . . . . . 224 249 27 628 252 934 884 942 1616 Structural 6095 | . 577 239 220 330 449 96 . . . . . . . 714 884 942 1644 Traps 395 | . . . . . . . . . . . . . 232 163 . . . Seismic 642 | 6 636 . . . . . . . . . . . . . . . . Machine Analysis 5796 | . . . . . . . . . 264 249 27 628 252 934 884 942 1616 Cloaking 1358 | . . . . . . . . . . . . . . . . . 1358 Jamming 4203 | . . . . . . . . . 190 249 27 628 200 . 883 883 1143 ECM 1620 | . . . . . . . . . . . . . . 54 682 142 742 Robot Analysis Total 3 | . 2 . . . . . . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 2 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . 4 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 9922 | 95 1214 239 220 330 449 380 393 761 281 249 27 628 252 934 884 942 1644 Spaces Moved 9480 | 72 721 184 139 226 369 165 246 366 325 571 70 611 433 938 590 1014 2440 Core 19 | 19 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 1861 | 53 721 184 139 226 369 165 4 . . . . . . . . . . Wheels 612 | . . . . . . . 242 366 4 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6988 | . . . . . . . . . 321 571 70 611 433 938 590 1014 2440 Fastest Speed 14 | 50 120 120 120 120 120 120 100 115 39 39 39 34 34 34 35 19 14 Average Speed 53 | 101 120 120 120 120 120 124 113 115 40 39 39 34 34 39 36 26 19 Slowest Speed 260 | 120 120 120 120 120 120 260 190 145 145 39 39 39 34 42 103 101 24 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . 2 1 . . . 4 4 4 8 Potential Cave-ins 8 | . . . . . . . . . . . . . . . . 8 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 95 53 20 44 71 48 18 48 10 84 19 20 13 30 17 29 65 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . Known Exits Taken 5 | . 1 . . . . . . 1 . . . . 1 1 1 . . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 . 1 1 1 1 . . . 1 . Scrap Searched 5 | . . . . 2 . . . . . 3 . . . . . . . Spaces Dug 161 | . . . . . . . . . 4 1 . 9 8 22 35 40 42 Terrain Destroyed 218 | . 5 . . . . 3 . . 4 1 . 12 8 65 38 40 42 Melee 116 | . . . . . . . . . 4 1 . 8 8 18 18 18 41 Projectile 64 | . . . . . . . . . . . . 4 . 17 20 22 1 AOE 38 | . 5 . . . . 3 . . . . . . . 30 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Res Res Acc Total 13596 | 85 1027 202 179 267 377 297 328 590 450 581 69 953 509 1398 1189 1626 3469 Wait 3264 | . 239 19 23 31 . 103 29 144 74 . . 250 38 360 525 549 880 Move 9416 | 71 720 183 138 225 368 164 245 365 320 568 69 610 432 929 581 1005 2423 Hop 23 | . . . . . . . . . 2 1 . . . 4 4 4 8 Pick Up 105 | 4 16 . 3 1 2 . 18 9 2 . . 14 9 9 5 6 7 Fast Attach 49 | 6 4 . . . . 4 4 1 2 . . 3 . 6 4 3 12 Attach 41 | . 1 . 2 . . 3 1 2 5 . . 2 2 4 4 5 10 Detach 16 | . . . . . . . 3 . 1 . . 1 . 3 3 2 3 Swap 61 | 1 5 . 2 . 1 . 3 5 8 1 . 10 6 7 4 2 6 Drop 121 | . 16 . 3 1 5 . 9 10 15 . . 11 7 13 6 7 18 Fire 244 | 3 26 . 8 9 . 11 16 53 15 9 . 22 4 16 29 22 1 Melee 233 | . . . . . . 12 . . 6 2 . 28 11 47 24 21 82 Ram 1 | . . . . . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . 2 . . . . 19 Rewire 1 | . . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 12) 633 | -10/Materials | Identified exit to Mines 637 | -10/Materials | Discovered new exit (range 3) 684 | -10/Materials | Discovered new exit (range 16) 930 | -10/Materials | Discovered new exit (range 8) 1234 | -10/Materials | Discovered new exit (range 15) 1310 | -10/Materials | Entered Mines 1342 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1415 | -10/Mines | Discovered new exit (range 10) 1539 | -10/Mines | Learned Materials security intel 1540 | -10/Mines | Discovered new exit (range 5) 1549 | -10/Mines | Entered Materials 1549 | -9/Materials | Accompanied by 3 allies 1549 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1760 | -9/Materials | Discovered new exit (range 9) 1769 | -9/Materials | Entered Mines 1849 | -9/Mines | Discovered new exit (range 7) 2058 | -9/Mines | Discovered new exit (range 7) 2093 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2093 | -9/Mines | Discovered new exit (range 6) 2099 | -9/Mines | Entered Exiles 2128 | -9/Exiles | Met 8R-AWN 2150 | -9/Exiles | Met EX-HEX 2183 | -9/Exiles | Met EX-BIN 2197 | -9/Exiles | Aligned with FarCom system 2198 | -9/Exiles | Given EX-Vault access code 2227 | -9/Exiles | Opened EX-Vault 2237 | -9/Exiles | Found Flying Fortress v7 2292 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2325 | -9/Exiles | Met EX-DEC 2336 | -9/Exiles | Learned location of Zion (-7) 2381 | -9/Exiles | Discovered new exit (range 14) 2548 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2548 | -9/Exiles | Entered Mines 2688 | -8/Mines | Lost 7 parts (2p2n1u2w) 2918 | -8/Mines | Discovered new exit (range 7) 2928 | -8/Mines | Entered Materials 2928 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3237 | -8/Materials | Discovered new exit (range 16) 3321 | -8/Materials | Entered Storage 3717 | -8/Storage | Build established: Scavenger-Mutant 3761 | -8/Storage | Repaired Hrd. Light Armor Plating 3875 | -8/Storage | Identified exit to Factory 4055 | -8/Storage | Garrison activated, responded to threat 4082 | -8/Storage | Entered Factory 4082 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4086 | -7/Factory | Build established: Mutant 4104 | -7/Factory | Lost 4 parts (1p1n2u) 4288 | -7/Factory | Discovered new exit (range 19) 4341 | -7/Factory | Repaired Reaction Control System 4363 | -7/Factory | Entered Lower Caves 4386 | -7/Lower Caves | Encountered a Warlord checkpoint 4449 | -7/Lower Caves | Learned 12 Factory zone layouts 4483 | -7/Lower Caves | Learned Factory terminal intel 4593 | -7/Lower Caves | Discovered new exit (range 5) 4612 | -7/Lower Caves | Entered another Lower Caves area 4633 | -7/Lower Caves | Discovered new exit (range 16) 4639 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4639 | -7/Lower Caves | Entered Factory 4639 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4641 | -6/Factory | Loaded intel: 26 terminal locations 4681 | -6/Factory | Spotted B-75 Beast 5130 | -6/Factory | Build established: Ninja 5265 | -6/Factory | Discovered new exit (range 7) 5267 | -6/Factory | Entered another Factory area 5267 | -5/Factory | Evolved 2 slots: Utility x2 5450 | -5/Factory | Identified exit to Upper Caves 5469 | -5/Factory | Identified exit to DSF 5487 | -5/Factory | Identified exit to Factory 5519 | -5/Factory | Entered another Factory area 5519 | -4/Factory | Evolved 2 slots: Utility x2 5635 | -4/Factory | Fabricated L-61 Swordsman? 5758 | -4/Factory | Build established: Hacker-Scout 5778 | -4/Factory | Repaired Coil Gun 5928 | -4/Factory | Discovered new exit (range 3) 6178 | -4/Factory | Identified exit to Research 6208 | -4/Factory | Repaired Mic. Nuclear Core 6433 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 6453 | -4/Factory | Entered Research 6453 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6583 | -3/Research | Identified exit to Armory 6583 | -3/Research | Identified exit to Testing 6583 | -3/Research | Identified exit to Research 6583 | -3/Research | Hacking Suite fried by hacking feedback 6730 | -3/Research | Build established: Hacker-Ninja 7337 | -3/Research | Entered another Research area 7337 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7344 | -2/Research | Identified exit to DSF 7730 | -2/Research | Identified exit to Quarantine 8031 | -2/Research | Spotted B-90 Cyclops 8198 | -2/Research | Spotted B-90 Cyclops 8234 | -2/Research | Lost 3 parts (1p1n1u) 8239 | -2/Research | Found Prototype Device 8239 | -2/Research | Identified Thermal Barrier 8263 | -2/Research | Discovered new exit (range 8) 8279 | -2/Research | Entered Access 8279 | -1/Access | Evolved 2 slots: Power x1, Utility x1 8669 | -1/Access | Watched by a mysterious "MATRIX" hacker 8669 | -1/Access | Central database locked down 9495 | -1/Access | Spotted B-99 Colossus 9769 | -1/Access | Spotted B-99 Colossus 9793 | -1/Access | Identified exit to Command 9794 | -1/Access | Spotted B-99 Colossus 9884 | -1/Access | Spotted B-99 Colossus 9895 | -1/Access | Spotted B-99 Colossus 9920 | -1/Access | Discovered new exit (range 4) 9923 | *** | Escaped! Last Messages --------------- 09904_ Penetrated by Slug. 09904_ Diametric Drive destroyed. 09906_ Penetrated by Slug. 09906_ Slug penetrates Sealed Heavy Doors. 09907_ System corrupted: Matter fused (-8). 09908_ Slug penetrates Sealed Heavy Doors. 09908_ Penetrated by Slug. 09908_ Slug penetrates Sealed Heavy Doors. 09910_ Q-thruster destroyed. 09910_ Adv. Transmission Jammer destroyed. 09910_ Lgt. Quantum Reactor destroyed. 09910_ Slug penetrates Sealed Heavy Doors. 09911_ Acquired 1 matter. 09911_ Slug penetrates Sealed Heavy Doors. 09913_ Cloaking Device destroyed. 09913_ Knocked back. 09913_ Slug penetrates Sealed Heavy Doors. 09920_ Main Access Shell breached. 09920_ EXIT=FOUND [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? #????????????????????????????????????????? | | ?????#+##????????????????????????????????????????? | | ?????# ##????????????????????????????????????????? | | ?????? ##????????????????????????????????????????? | | ?????? ##????????????????????????????## ##### ### | | ?????? ##??????????????????????????? ## ##### ### | | ????## ##?????????????????????????? + | | ????## ##??????????????????????"?"?? # | | ????## ##??????????????????????"Y"?? # ????##/#### | | #### ##??????????????????????"""????????? | | ###### ##????????????????????????????????????????? | | ##??????????????????????????????p?????????? | | ##????????????????????????????????????????? | | #################??#####??????????????????? | | #################??####"???????w??????????? | | ### ### """" ?? "??????????????????? | | " % ### BB "??" ???? "??????????????????? | | # ##" BB "??" """""" "???s??????????????? | | # "??" " " "???????g??????????? | | # % ""?" " "@ " "????????g?????????? | | # %"?" " "" "???s??????????????? | | # BB % """ " " "?ss???????????????? | | ######+### BB " " """""" "???s??????????????? | | # %%"" "??????????????????? | | ???????? # """" "??????????????????? | | ??????? #####################"??????????????????? | | ]]?? ######################???????????????#### | | * ]]????????????????????????????????????????#### | | ????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ????????????????Y????????????????????????????## | | #?????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????##] | | ??????????????????????????????????????????????##+# | | ?????????????????????????????????????????## # | | ?????????????????????????????????????????## # | | ?????????????????????????????????????????## # | | ### ??????????????????????????????????????????## # | | # ??????????????????????????????????????????## # | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 73 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 4 Jamming Range 16 Cloak Strength 2 Armor Coverage 375 Resistance: TH 50 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 87 Offensive Hacking 34 Defensive Hacking 24 Item Schematics ----------------- Imp. VTOL Module | -2/Research | Scanalyzed Lgt. Quantum Reactor | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-61 Swordsman | x3 | -4/Factory | Preloaded Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Hrd. Light Armor Plating | 11% | -8/Storage Reaction Control System | 50% | -7/Factory Coil Gun | 74% | -4/Factory Mic. Nuclear Core | 22% | -4/Factory Studied --------- Field Propulsion Array | -1/Access | Hacked Lgt. Particle Reactor | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Deadly Force Dodgeball, But With Guns Epsilon Run Infodabbler My Command Is Your Wish No Signal Slippery One Watch This! Challenges ------------ None Game ------ Seed DrainedMicroCapacitor Manual? 0 Play Time 04:21:53 Cumulative 49.0 hours Start 2026.07.25 @ 13:25:27 End 2026.07.25 @ 20:08:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b85a4c48-edcd-4795-9d14-db9f8f089ea4