Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 13:37:28 Player: Reflectatory Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (33) 165 Value Destroyed (1298) 1298 Prototype IDs (53) 1060 Alien Tech Used (1) 200 Bonus (6943) 6943 TOTAL SCORE: 18766 Bonus ------- Pacifist 200 Follower Combat Kills 343 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 152/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Q-thruster Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Advanced Phase Shifter Experimental Cloaking Device Improved Propulsion Shielding Graphene Brace System Shield > --- WEAPON ----------- Railgun Enhanced Gamma Bomb Array > --- INVENTORY -------- Electron Diverter Improved Q-thruster Cooled Q-thruster Improved System Guard Transdimensional Reconstructor [Rating: 171] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Centrium Wheel Leg Aluminum Leg Wheel Centrium Wheel Flight Unit Cooled Impulse Thruster Utility Enhanced Optical Array Device Graphene Brace Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Medium Armor Plating Weapon Backup Laser III Energy Gun Backup Laser III Energy Cannon HERF Cannon Ballistic Gun Advanced KE Penetrator Launcher Enhanced Gamma Bomb Array Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 8 | . . . 2 . . . 2 . . . . . . . . . . . . 2 . 2 . Utility 9 | . . . . . . . 3 . . . . 2 . 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 109 | 8 . 1 5 . . 3 12 3 1 . 1 1 10 7 14 2 8 1 6 9 5 6 6 Power 15 | 1 . . 2 . . 1 3 . . . . . . 1 1 . 1 . 1 2 . 2 . Engine 6 | 1 . . 2 . . 1 . . . . . . . . 1 . . . . 1 . . . Core 4 | . . . . . . . 3 . . . . . . 1 . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . 1 . 1 1 . 2 . Propulsion 34 | 4 . . 2 . . 1 2 . 1 . 1 . 5 . 4 . 2 . 1 3 2 1 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Wheel 9 | 2 . . . . . . . . . . . . 5 . 2 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . 2 . . 1 2 . 1 . 1 . . . 2 . 2 . 1 3 2 1 5 Utility 44 | 1 . 1 1 . . . 6 3 . . . 1 3 4 6 2 5 1 3 3 2 2 . Device 25 | . . 1 . . . . 5 3 . . . . . 4 1 1 4 . 2 1 1 2 . Storage 3 | 1 . . . . . . . . . . . . . . 2 . . . . . . . . Processor 6 | . . . . . . . 1 . . . . . . . 2 . 1 1 . 1 . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Protection 9 | . . . 1 . . . . . . . . 1 3 . 1 1 . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 16 | 2 . . . . . 1 1 . . . . . 2 2 3 . . . 1 1 1 1 1 Energy Gun 4 | 2 . . . . . . . . . . . . 2 . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . Ballistic Gun 3 | . . . . . . . . . . . . . . 1 1 . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . . . 2 . . . . . . 1 . . 6 . . 1 . 1 3 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . System Corruption 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . Parts Lost 68 | . . . . . . . 3 . 1 . 7 . 2 4 24 . . . . 4 . 1 22 Power 8 | . . . . . . . . . . . 1 . . 1 2 . . . . 1 . . 3 Propulsion 23 | . . . . . . . 1 . 1 . 3 . 1 . 7 . . . . 1 . . 9 Utility 28 | . . . . . . . 2 . . . 3 . 1 1 10 . . . . 2 . 1 8 Weapon 9 | . . . . . . . . . . . . . . 2 5 . . . . . . . 2 Highest Loss Streak 19 | . . . . . . . 3 . 1 . 7 . 2 3 11 . . . . 3 . 1 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 2 6 6 6 5 4 4 4 5 4 4 4 4 4 4 5 . 1 3 2 3 3 4 3 Power . | . 1 1 . . . . . 1 1 1 . 1 . . . . . 1 . . . . . Propulsion 1 | 1 4 4 3 3 1 1 . . . . . . . . . . . . 1 2 3 2 2 Utility 1 | . . . . . 2 3 3 2 2 3 3 2 2 2 2 . 1 2 . . . . . Weapon . | . 1 1 2 2 1 . . 2 1 . . 1 1 1 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 7 | . . . 1 . 2 . 1 . . . . . . . . . . . . 1 . 1 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . . . . . 1 . . 1 Utility 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 85 95 73 55 55 72 62 55 66 62 47 23 36 71 65 30 51 83 86 75 72 80 76 Engine 3 | . 14 14 11 11 11 11 3 . . . . . . . . . 3 10 8 2 . . . Core 1 | . . . . . . . 2 4 6 6 5 . 1 4 2 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 4 4 7 7 Wheel 5 | . 28 28 17 . . . . . . . . . 12 21 15 . . . . . . . . Flight 14 | . . . 5 22 22 32 23 20 24 20 15 5 2 . . 5 10 15 17 21 20 24 24 Device 18 | . . 9 11 11 11 11 21 23 26 26 15 5 5 15 16 14 19 26 27 21 21 25 24 Storage 1 | . 14 14 8 . . . . . . . . . . . 4 . . . . . . . . Processor 7 | . . . . . . . 1 6 6 6 6 5 5 5 11 5 7 14 14 14 13 9 8 Protection 5 | . . . 2 11 11 11 5 . . . . 5 6 15 4 5 5 5 7 4 7 4 1 Energy Gun 2 | . 28 28 17 . . . . . . . . . 1 5 . . 4 10 4 . . . . Ballistic Gun 1 | . . . . . . . . . . . . . . . 7 . . . . . . 4 1 Peak Build Rating 171 | 6 6 7 13 7 8 16 48 44 50 48 51 20 66 90 90 42 112 106 125 143 136 171 171 Average Rating 74 | 3 6 6 8 7 7 12 35 39 47 44 35 20 36 77 67 41 72 105 121 129 129 164 153 On Entrance 51 | . 6 6 7 7 7 8 13 34 44 48 44 18 20 66 81 33 42 104 106 119 127 136 171 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 12 12 13 18 7 7 8 24 11 19 11 16 4 39 51 62 14 49 27 38 54 36 67 67 Greatest Support 90 | 20 20 20 20 8 8 13 22 14 18 14 19 6 80 64 90 15 29 29 48 63 61 76 80 Greatest Overweight (x) 8 | . . . 4 . . . 1 . 1 . 5 . . . 8 . 3 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 15 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 7 5 5 5 5 5 5 5 5 5 5 5 12 5 5 5 5 5 5 5 5 Most Carried 8 | 6 6 7 7 5 5 5 5 5 5 5 5 4 5 5 8 1 4 5 5 5 5 5 5 Average Carried 4 | 2 6 6 6 5 4 4 4 5 4 4 4 4 4 4 6 . 2 4 4 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 6 6 7 5 5 5 5 5 5 5 5 5 4 4 5 2 1 4 5 5 4 5 5 1 Class Distribution -------------------- 26% | Sprinter 23% | Mutant 17% | Infiltrator-Scout 12% | Derelict-Mutant 6% | Scout 5% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Sprinter | -4/Warlord Sprinter | -3/Proximity Caves Derelict-Sprinter | -3/Research Infiltrator-Scout | -2/Research Infiltrator-Scout | -2/Quarantine Infiltrator-Scout | -1/Access Infiltrator-Ninja | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Matter Collected 1707 | 219 . 71 50 . . 40 88 85 105 . 46 . . . 705 20 . 90 . 103 . 82 3 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1332 | . . . 82 . . . 28 . 421 . 111 . . 70 436 . . . . . . . 184 Parts 82 | . . . 4 . . . 2 . 26 . 7 . . 4 24 . . . . . . . 15 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 8 . 4 . . . 20 . . . . . . . . Prevented 18 | . . . . . . 1 . . 14 . 3 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Combat Hostiles Destroyed 28 | . . . 1 . . . 1 . 10 . 4 . . 1 9 . . . . . . . 2 Guns 9 | . . . 1 . . . . . . . . . . 1 7 . . . . . . . . AOE 16 | . . . . . . . 1 . 8 . 3 . . . 2 . . . . . . . 2 Classes Destroyed 8 | . . . 2 . . . 1 . 2 . . . . . 1 . . . . . . . 2 Worker 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Watcher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Swarmer 15 | . . . . . . . 1 . 7 . 4 . . . 3 . . . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . Hunter 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . Best Kill Streak 6 | . . . 2 . . . 1 . 4 . 3 . . 1 3 . . . . . . . 6 Combat Bots Only 7 | . . . 1 . . . 1 . 7 . 3 . . 1 3 . . . . . . . 2 Max Kills in Single Turn 6 | . . . 1 . . . 1 . 2 . 1 . . 1 1 . . . . . . . 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 . 2 . 1 . . . 1 . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Hostile Shots Fired 667 | . 1 2 4 . . . 37 4 11 . 37 . 13 90 215 4 . . 16 65 12 38 118 Missed 281 | . 1 1 3 . . . 11 1 2 . 16 . 4 32 81 2 . . 10 33 6 29 49 Hits 386 | . . 1 1 . . . 26 3 9 . 21 . 9 58 134 2 . . 6 32 6 9 69 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 Projectile 375 | . . 1 1 . . . 26 3 9 . 21 . 9 58 134 2 . . 6 32 6 9 58 AOE 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Critical Strikes 22 | . . . . . . . . . . . . . 3 3 . . . . . 3 2 . 11 Actively Blocked 19 | . . . . . . . . . . . . . . 3 . . . . . 3 2 . 11 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Damage Taken 9324 | . . 17 15 . . 44 404 36 218 . 311 . 608 1104 2096 47 . . 190 980 138 220 2896 Core 2697 | . . 17 . . . 44 52 12 25 . 87 . 309 84 393 . . . . 140 24 134 1376 Absorbed by Shields 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . Redirected to Shielding 114 | . . . . . . . . . . . . . . . . . . . . . 45 25 44 Core Remaining (%) 84 | 100 . 93 . . . 89 . . . . 79 . 69 . . . . 58 100 . 88 . . Volleys Fired 78 | . . . 4 . . 2 3 . 10 . 7 . . 2 41 . . . . . 3 1 5 Largest 2 | . . . 2 . . 1 1 . 1 . 1 . . 1 2 . . . . . 1 2 1 Hottest 123 | . . . 90 . . 100 43 . 43 . 43 . . 35 123 . . . . . 35 95 60 Shots Fired 124 | . . . 8 . . 2 3 . 11 . 8 . . 2 80 . . . . . 3 2 5 Gun 81 | . . . 8 . . . . . . . . . . 2 67 . . . . . 3 1 . Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Launcher 40 | . . . . . . . 3 . 11 . 8 . . . 12 . . . . . . 1 5 Special 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Kinetic 73 | . . . . . . . . . . . . . . 2 67 . . . . . 3 1 . Thermal 6 | . . . 4 . . 2 . . . . . . . . . . . . . . . . . Explosive 12 | . . . . . . . . . . . . . . . 12 . . . . . . . . Electromagnetic 33 | . . . 4 . . . 3 . 11 . 8 . . . 1 . . . . . . 1 5 Robot Hit Streak 6 | . . . 3 . . . 1 . 3 . 6 . . 3 5 . . . . . . . 2 Robot Miss Streak 5 | . . . 1 . . 2 3 . 2 . 1 . . . 5 . . . . . . . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 66 | . . . 5 . . . 1 . 4 . 4 . . 2 47 . . . . . . . 3 Core Hits 58 | . . . 3 . . . 1 . 14 . 5 . . 1 21 . . . . . . . 13 Critical Kills 5 | . . . . . . . . . . . . . . 1 4 . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Critical Strikes 9 | . . . . . . . . . . . . . . 1 8 . . . . . . . . Destroy 9 | . . . . . . . . . . . . . . 1 8 . . . . . . . . Melee Attacks 15 | . . . . . . . . . . . . . . . . . . . 3 . . . 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . . . . . . . . . 3 . . . 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2359 | . . . 59 . . . 32 . 508 . 232 . . 57 1095 . . . . . . . 376 Guns 686 | . . . 59 . . . . . . . . . . 57 570 . . . . . . . . Cannons 32 | . . . . . . . . . . . . . . . 32 . . . . . . . . Explosions 1641 | . . . . . . . 32 . 508 . 232 . . . 493 . . . . . . . 376 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 627 | . . . . . . . . . . . . . . 57 570 . . . . . . . . Thermal 24 | . . . 24 . . . . . . . . . . . . . . . . . . . . Explosive 493 | . . . . . . . . . . . . . . . 493 . . . . . . . . Electromagnetic 1215 | . . . 35 . . . 32 . 508 . 232 . . . 32 . . . . . . . 376 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 10 10 10 10 . . . . . . . . 4 6 . 10 Average Corruption 6 | . . . . . . . 10 10 10 10 10 . . . . . . . . 1 4 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . 1 3 6 2 8 . . . . . . . . 6 4 . 2 Message Errors 7 | . . . . . . . . 1 1 1 1 . . . . . . . . 2 1 . . Matter Fused 10 | . . . . . . . . . 2 1 3 . . . . . . . . 3 1 . . Heat Flow Errors 5 | . . . . . . . . 1 1 . . . . . . . . . . 1 2 . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . 1 1 . 2 . . . . . . . . . . . . Misfires 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 21 | . . . . . . . . . 6 . . . . . 13 . . . . . . . 2 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 21 | . . . . . . . . . 6 . . . . . 13 . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 232 | . . . . . . . 46 . 6 . . . . . 79 . . . . . . . 101 Shots 12 | . . . . . . . 2 . 1 . . . . . 2 . . . . . . . 7 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 250 | . . . 74 . . 85 15 100 212 . . . . 4 . . . . 20 238 217 135 250 Average Temperature 61 | . . . 32 . . 42 9 65 105 . . . . 4 . . . . 9 78 108 54 60 Received Heat Transfer 429 | . . 9 . . . 12 45 . 27 . . . . 183 . 9 . . 9 45 . . 90 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 1 . 2 . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 74 | . . . 74 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 . . 100 . . . . 100 100 100 . . . . 100 98 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . . 1 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 265 | . . 20 112 115 . . 120 . . . . . 3 107 . . . . 85 265 148 58 100 Initial 148 | . . . . 35 . . . . . . . . 3 . . . . . . . 148 41 8 Average 26 | . . 3 59 97 . . 15 . . . . . 1 28 . . . . 10 26 88 12 34 Influence Increases 2431 | . . 30 122 80 . 183 140 . 275 . 105 5 . 169 300 . . . 126 411 52 192 241 Destroy 0b10 Robot/C 740 | . . . 60 40 . 80 20 . 200 . 80 . . 40 180 . . . . . . . 40 Destroy 0b10 Robot/NC 35 | . . . 5 . . . . . . . . . . . . . . . . 5 . 5 20 Destroy Leader 146 | . . . 32 . . 10 . . 30 . 10 . . 20 30 . . . . 2 . 2 10 Allied During Kill 76 | . . . 25 10 . 33 . . . . . . . 3 . . . . . 3 . 2 . Successful Hack 23 | . . . . . . . . . . . . 5 . . . . . . . 11 7 . . Disable Machine 60 | . . . . . . . . . . . . . . 30 . . . . . . . . 30 Destroy Structure 106 | . . . . . . . . . . . . . . 46 . . . . 6 30 . 18 6 Partial Spotted 240 | . . . . 30 . . . . . . . . . . . . . . 15 75 15 60 45 Lose Combat Pursuer 1005 | . . 30 . . . 60 120 . 45 . 15 . . 30 90 . . . 105 285 30 105 90 Influence Decreases 2431 | . . 30 30 77 95 183 60 80 90 185 105 . 5 80 351 38 . . 126 146 247 249 254 Entered New Map 562 | . . . . 57 95 . . 30 . 185 . . 2 . 34 8 . . . . 117 29 5 Time Decay 1205 | . . 30 30 20 . 110 30 40 80 . 55 . . 50 156 30 . . 47 126 130 170 101 Lost Part 422 | . . . . . . . 30 . 10 . 50 . 3 30 141 . . . . . . 10 148 Lost Ally 242 | . . . . . . 73 . 10 . . . . . . 20 . . . 79 20 . 40 . Squads Dispatched 24 | . . . 1 . . . 3 . . . . . . 3 . . . . 3 4 2 5 3 Investigation 6 | . . . 1 . . . 2 . . . . . . 1 . . . . 2 . . . . Extermination 13 | . . . . . . . 1 . . . . . . 1 . . . . 1 2 2 4 2 Reinforcement 5 | . . . . . . . . . . . . . . 1 . . . . . 2 . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Distress Signals 13 | . 1 . 1 . . . . . . . . . . . . . . . . 7 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 213 | . 3 2 4 1 . 4 15 1 10 . 5 . 1 9 17 1 . . 16 63 11 27 23 Peak Tracking Total 20 | . 3 2 3 1 . 4 9 1 3 . 4 . 1 6 5 1 . . 9 20 8 8 10 Tactical Retreats 41 | . . 2 . . . 1 3 . 1 . 1 . . 2 4 . . . 4 11 1 7 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Traps Triggered 6 | . . . . . . . 1 . 1 . . . 1 . . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Machines Disabled 4 | . . . . . . . . . . . . . . 2 . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Machines Accessed 22 | . . . . . 1 . 1 . . 4 . 1 . 1 . . . . . 3 3 6 2 Terminals 9 | . . . . . . . . . . . . 1 . 1 . . . . . 1 3 1 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . . 1 . 2 . Total Hacks 57 | . . . . . 6 . 1 . . 29 . 1 . 2 . . . . . 4 5 7 2 Successful 44 | . . . . . 6 . . . . 29 . 1 . . . . . . . 3 4 . 1 Failed 13 | . . . . . . . 1 . . . . . . 2 . . . . . 1 1 7 1 Catastrophic 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 111 | . . . . . . . 8 . . . . . . 4 . . 1 . 8 12 22 27 29 Terminals 12 | . . . . . . . . . . . . 1 . 2 . . . . . 1 5 1 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . . . 1 . 3 . Terminal Hacks 42 | . . . . . 6 . . . . 29 . 1 . . . . . . . 1 4 . 1 Record 14 | . . . . . . . . . . 11 . . . . . . . . . . 3 . . Part Schematic 16 | . . . . . 6 . . . . 10 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Open DSF 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . 6 . Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 71 | . . . . . 18 . . . . 10 . . . . . . . . . . 8 21 14 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Total Allies 24 | . . 4 . 2 4 . . . . . . . . 3 . . . . 5 3 . 3 . Largest Group 7 | . . 4 4 6 7 7 . . . . . . . 2 . . . . 5 3 . 3 . Highest-Rated Group 494 | . . 71 71 123 192 192 . . . . . . . 100 . . . . 494 294 . 243 . Highest-Rated Ally 122 | . . 31 31 31 40 40 . . . . . . . 50 . . . . 103 122 . 81 . Zionite Dispatches 8 | . . . . . . . 1 . . . . . . 2 . . . . 2 2 . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 3 | . . . . . . . . . . . . . . 2 . . . . . 1 . . . Total Orders 9 | . . . . . . . 7 2 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . EXPLORE 7 | . . . . . . . 5 2 . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 51 | . . . 17 5 . 22 . . . . . . . 1 1 . . . . 2 . 3 . Total Damage 2002 | . . . 169 83 . 861 . . . . . . . 292 . . . . . 236 . 361 . Kills 13 | . . . 2 2 . 4 . . . . . . . 2 . . . . . 1 . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Active Infowar (turns) 5965 | . . 92 95 45 568 359 220 167 168 23 247 41 77 337 1160 112 109 275 496 342 273 509 250 Optics 4635 | . . . . . . . 49 167 168 23 247 41 77 337 1160 112 109 275 496 342 273 509 250 Sensors 4442 | . . 92 95 45 568 359 220 53 24 23 131 . . 116 878 . 19 265 415 336 273 509 21 IFF 549 | . . . . . . . 102 69 24 23 247 41 43 . . . . . . . . . . Triangulation 520 | . . . . . . . . . . . . . . . . . . . . . . 283 237 Cloaking 573 | . . . . . . . . 5 24 23 104 . . . . . 1 . 20 70 150 120 56 ECM 293 | . . . . . . . . . . . . . . 1 . . . . 10 137 18 63 64 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 2 1 . 1 2 . 1 . . . 1 2 . . . . . . . Drone Launches 8 | . . . . . . . 6 2 . . . . . . . . . . . . . . . Drone Recoveries 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . Zionite Intel Received 22 | . . . . . . . 1 . . . . . . . . . . . 1 1 6 5 8 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Turns Passed 6095 | 65 33 124 95 45 568 359 220 167 168 23 247 41 77 337 1160 112 109 275 496 342 273 509 250 Spaces Moved 11101 | 58 41 152 88 75 971 801 557 376 387 76 400 115 106 346 1063 271 232 294 656 1053 524 1640 819 Core 49 | 5 . . . . . . . . . . 39 . . . 2 . . . . . . . 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . Wheels 1635 | 46 41 152 60 . . . . . . . . . 36 346 954 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 9410 | . . . 28 75 971 801 557 376 387 76 361 115 70 . 107 271 232 294 656 1053 524 1640 816 Fastest Speed 8 | 50 80 80 32 32 32 29 23 29 26 29 26 35 35 90 34 40 30 30 21 19 19 16 8 Average Speed 39 | 82 80 80 68 32 32 29 29 29 33 29 51 35 53 90 94 40 38 30 28 26 31 23 19 Slowest Speed 450 | 120 80 80 365 32 32 32 106 29 109 29 300 35 90 90 450 40 280 30 30 34 117 31 50 Overloaded Moves 707 | . . . . . . . 17 . . . . . . . . . . . 18 258 59 167 188 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 83 | . . . . . . . 12 2 . . . 1 . . . . . . 17 18 10 17 6 Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 18 48 12 21 89 75 20 81 62 73 64 6 72 11 95 61 42 49 19 34 61 50 37 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 11 | . . . . . 2 . 4 1 . 1 . . . . . 1 . . . . . . 2 Known Exits Taken 8 | . . 1 . . . . . . . . 1 1 . . 1 . . . 1 1 1 1 . Unknown Exits Taken 14 | 1 1 . 1 1 1 1 1 1 1 1 . . . 1 . 1 1 1 . . . . . Scrap Searched 19 | . . 1 . 1 2 . . 7 1 . 1 . . . 3 1 . 2 . . . . . Spaces Dug 8 | . . . . . . . . . . . . . . . . . . . 3 . . 1 4 Terrain Destroyed 122 | . . . . . . . . . 4 . . . . 2 108 . . . 3 . . 1 4 Melee 7 | . . . . . . . . . . . . . . . . . . . 3 . . . 4 Projectile 19 | . . . . . . . . . . . . . . 2 16 . . . . . . 1 . AOE 96 | . . . . . . . . . 4 . . . . . 92 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Res Qua Acc Com Total 12572 | 71 40 153 114 95 1229 918 596 430 413 77 432 114 120 366 1130 273 249 479 942 1098 618 1738 877 Wait 1250 | . . . 13 21 253 110 23 49 12 . 21 . 1 9 5 . 7 184 287 40 93 86 36 Move 10918 | 57 40 151 87 74 970 800 533 371 386 75 399 112 106 345 1062 270 231 293 621 1017 505 1606 807 Hop 78 | . . . . . . . 11 2 . . . 1 . . . . . . 17 17 8 16 6 Pick Up 34 | 6 . 1 . . 3 1 2 . 1 . . . 1 2 4 1 . 1 2 4 1 3 1 Fast Attach 77 | 6 . 1 3 . . 1 9 4 1 . 1 . 11 5 10 . 8 1 2 5 5 3 1 Attach 28 | . . . . . . 1 2 . 2 . 2 1 1 1 6 2 . . 1 3 . 1 5 Detach 14 | . . . . . . . 5 . 1 1 2 . . . . . 2 . 1 2 . . . Swap 18 | 2 . . 2 . . 2 1 1 . . . . . 1 . . . . 3 2 . 2 2 Drop 42 | . . . 5 . 3 1 7 3 . 1 . . . 1 2 . 1 . 5 6 3 2 2 Fire 78 | . . . 4 . . 2 3 . 10 . 7 . . 2 41 . . . . . 3 1 5 Melee 15 | . . . . . . . . . . . . . . . . . . . 3 . . . 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . . . . . 2 . 18 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / [*Low] / *Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / DSF) -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 14) 99 | -10/Materials | Entered Mines 167 | -10/Mines | Received a Mining Laser from a helpful Derelict 170 | -10/Mines | Identified exit to Materials 208 | -10/Mines | Discovered exit to Materials (range 10) 217 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 223 | -10/Mines | Entered Materials 223 | -9/Materials | Accompanied by 4 allies 223 | -9/Materials | Evolved 2 slots: Propulsion x2 279 | -9/Materials | Discovered new exit (range 13) 318 | -9/Materials | Entered Mines 318 | -9/Mines | Accompanied by 4 allies 337 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 363 | -9/Mines | Entered Zion 363 | -7/Zion | Accompanied by 6 allies 388 | -7/Zion | Discovered new exit (range 16) 413 | -7/Zion | Led the pair of lost Derelicts to a safe place 436 | -7/Zion | Learned 8 Factory zone layouts 557 | -7/Zion | Learned location of Quarantine (-2) 566 | -7/Zion | Given the Hacking Drone Bay 567 | -7/Zion | Found Prototype Device 587 | -7/Zion | Build established: Sprinter 590 | -7/Zion | Learned Factory emergency access door positions 638 | -7/Zion | Met Imprinter 644 | -7/Zion | Imprinted 646 | -7/Zion | Declared Zion's savior 931 | -7/Zion | Entered Proximity Caves 931 | -6/Proximity Caves | Accompanied by 7 allies 1107 | -6/Proximity Caves | Lost 4 allies 1206 | -6/Proximity Caves | Discovered new exit (range 7) 1290 | -6/Proximity Caves | Entered Factory 1290 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1290 | -6/Factory | Identified Hacking Drone Bay 1291 | -6/Factory | Identified exit to Extension 1292 | -6/Factory | Identified exit to Factory 1327 | -6/Factory | Zion Recon squad teleported in 1446 | -6/Factory | Discovered new exit (range 5) 1463 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 1502 | -6/Factory | System corruption reached 10% 1510 | -6/Factory | Entered Lower Caves 1538 | -6/Lower Caves | Lost 3 parts (1n2u) 1633 | -6/Lower Caves | Encountered a Warlord checkpoint 1652 | -6/Lower Caves | Discovered new exit (range 11) 1671 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1677 | -6/Lower Caves | Entered another Lower Caves area 1692 | -6/Lower Caves | Learned Factory emergency access door positions 1716 | -6/Lower Caves | Learned location of 1 exit from Factory 1831 | -6/Lower Caves | Destroyed 7 combat bots 1834 | -6/Lower Caves | Discovered new exit (range 11) 1845 | -6/Lower Caves | Entered Data Miner 1847 | -6/Data Miner | Discovered new exit (range 6) 1850 | -6/Data Miner | Met Data Miner 1857 | -6/Data Miner | Learned location of Section 7 (-2) 1857 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1862 | -6/Data Miner | Received God Mode back door access code from Data Miner 1868 | -6/Data Miner | Entered Proximity Caves 1904 | -5/Proximity Caves | Learned Factory garrison access intel 2030 | -5/Proximity Caves | Lost 7 parts (1p3n3u) 2109 | -5/Proximity Caves | Discovered exit to Factory (range 8) 2115 | -5/Proximity Caves | Entered Factory 2115 | -5/Factory | Evolved 2 slots: Utility x2 2116 | -5/Factory | Identified exit to Factory 2118 | -5/Factory | Loaded intel: 4 garrison access locations 2156 | -5/Factory | Identified exit to DSF 2156 | -5/Factory | Entered DSF 2166 | -5/DSF | Discovered exit to Factory (range 22) 2169 | -5/DSF | Additional patrols routed to DSF 2233 | -5/DSF | Entered Factory 2233 | -4/Factory | Evolved 2 slots: Utility x2 2278 | -4/Factory | Build established: Mutant 2366 | -4/Factory | Incoming investigation squad redirected 2459 | -4/Factory | Zion Demo squad teleported in 2545 | -4/Factory | Lost 3 parts (1u2w) 2551 | -4/Factory | Discovered new exit (range 12) 2554 | -4/Factory | Zion Demo squad teleported in 2570 | -4/Factory | Entered Upper Caves 2570 | -4/Upper Caves | Accompanied by 1 ally 2745 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2996 | -4/Upper Caves | Identified exit to Upper Caves 3122 | -4/Upper Caves | Lost 11 parts (2p4n4u1w) 3313 | -4/Upper Caves | Build established: Derelict-Mutant 3718 | -4/Upper Caves | Lost 10 parts (2n4u4w) 3730 | -4/Upper Caves | Entered another Upper Caves area 3802 | -4/Upper Caves | Learned Research non-interactive machine intel 3813 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3834 | -4/Upper Caves | Learned location of Armory (-4) 3838 | -4/Upper Caves | Discovered new exit (range 9) 3842 | -4/Upper Caves | Entered Warlord 3881 | -4/Warlord | Opened Warlord's prototype stash 3882 | -4/Warlord | Found Prototype Reactor 3882 | -4/Warlord | Identified Vortex Chain Reactor 3898 | -4/Warlord | Found Prototype Device 3898 | -4/Warlord | Identified Exp. Cloaking Device 3903 | -4/Warlord | Found Prototype Processor 3903 | -4/Warlord | Identified Exp. Core Analyzer 3912 | -4/Warlord | Found Prototype Device 3912 | -4/Warlord | Identified System Purifier 3925 | -4/Warlord | Found Prototype Device 3925 | -4/Warlord | Identified Minesniffer Drone Bay 3948 | -4/Warlord | Discovered new exit (range 14) 3951 | -4/Warlord | Entered Proximity Caves 4172 | -3/Proximity Caves | Build established: Sprinter 4224 | -3/Proximity Caves | Discovered new exit (range 6) 4226 | -3/Proximity Caves | Entered Research 4226 | -3/Research | Evolved 2 slots: Utility x2 4227 | -3/Research | Loaded intel: 78 non-interactive machine locations 4617 | -3/Research | Build established: Derelict-Sprinter 4646 | -3/Research | Spotted B-86 Titan 4669 | -3/Research | Retrieved Zion intel report: Main Access 4669 | -3/Research | Identified exit to Research 4670 | -3/Research | Zion Light squad teleported in 4677 | -3/Research | Zion Heavy squad teleported in 4722 | -3/Research | Entered another Research area 4722 | -2/Research | Evolved 2 slots: Propulsion x2 5036 | -2/Research | Lost 3 parts (1p1n1u) 5045 | -2/Research | Retrieved Zion intel report: Branch Access 5045 | -2/Research | Identified exit to Quarantine 5046 | -2/Research | Zion Heavy squad teleported in 5049 | -2/Research | Zion Demo squad teleported in 5064 | -2/Research | Entered Quarantine 5125 | -2/Quarantine | Retrieved Zion intel report: Branch Access 5130 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 5135 | -2/Quarantine | Build established: Infiltrator-Scout 5145 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 5157 | -2/Quarantine | Found Alien Artifact 5303 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 5306 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 5313 | -2/Quarantine | Discovered new exit (range 10) 5318 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 5324 | -2/Quarantine | Spotted Alpha 7 5337 | -2/Quarantine | Identified exit to Access 5337 | -2/Quarantine | Entered Access 5337 | -1/Access | Evolved 2 slots: Propulsion x2 5440 | -1/Access | Zion Hacker squad teleported in 5453 | -1/Access | Spotted B-99 Colossus 5466 | -1/Access | Retrieved Zion intel report: Active Terminals 5544 | -1/Access | Retrieved Zion intel report: Trap Installations 5568 | -1/Access | Retrieved Zion intel report: Prototype Schematics 5597 | -1/Access | Found Prototype Launcher 5597 | -1/Access | Identified Enh. Gamma Bomb Array 5614 | -1/Access | Spotted B-99 Colossus 5726 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 5751 | -1/Access | Retrieved Zion intel report: Prototype Schematics 5792 | -1/Access | Spotted B-99 Colossus 5799 | -1/Access | Spotted B-99 Colossus 5844 | -1/Access | Discovered new exit (range 7) 5845 | -1/Access | Identified exit to Command 5846 | -1/Access | Entered Command 5872 | -1/Command | Retrieved Zion intel report: Emergency Access 5879 | -1/Command | Retrieved Zion intel report: Trap Installations 5883 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 5888 | -1/Command | Spotted M Guard 5888 | -1/Command | Spotted M Guard 5888 | -1/Command | Spotted Combat Programmer 5889 | -1/Command | Spotted Combat Programmer 5906 | -1/Command | Retrieved Zion intel report: Unaware Analyses 5912 | -1/Command | Retrieved Zion intel report: Active Terminals 5960 | -1/Command | Identified Transdimensional Reconstructor 5960 | -1/Command | Failed to warp due to unstable space 5977 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 5978 | -1/Command | Spotted B-99 Colossus 5994 | -1/Command | Retrieved Zion intel report: Component Schematics 6004 | -1/Command | Retrieved Zion intel report: Active Garrisons 6015 | -1/Command | Lost 3 parts (1n2u) 6047 | -1/Command | Met MAIN.C 6047 | -1/Command | 0b10 Conduit disabled 6080 | -1/Command | Core integrity fell below 50% 6086 | -1/Command | System corruption reached 10% 6088 | -1/Command | Core integrity fell below 20% 6096 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- EMDS Slug penetrates Heavy Barrier. Lgt. Particle Reactor destroyed. EMDS Slug penetrates Reinforced Barrier. Penetrated by EMDS Slug. Adv. Sensor Array destroyed. Field Propulsion Array destroyed. Imp. Q-thruster destroyed. Penetrated by EMDS Slug. Power Sword destroyed. Acquired 3 matter. Penetrated by EMDS Slug. Exp. Cloaking Device destroyed. Triangulator destroyed. Penetrated by EMDS Slug. Combat Programmer resets Combat Programmer, system corruption cleaned. Penetrated by EMDS Slug. EMDS Slug penetrates MAIN.C. Cld. Q-thruster destroyed. Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#######################??? | | ????????????????????????#""""""" """" #??? | | ????????????????????????#"" "" #??? | | ????????????????????????#"" "" "" #### | | ^???????????????????????#" """"" / | | ????????????????????????#" " " / | | ????????????????????????# "" / | | ????????????????????????# " #### | | ????????????????????????# #??? | | ????????????????????????# Y #??? | | ????????????????????????# MMM ""#??? | | ????????????????????????# MMM """"""#??? | | ????????????????????????# MMM Y """"""#??? | | ????????????????????????# """"""#??? | | ????????????????????????# " #??? | | ????????????????????????# " #??? | | ????????????????????????" " """" " #??? | | ????????????????????????"@ " " " """" #??? | | ????????????????????????" " " " #??? | | ????????????????????????# """"" " #??? | | ????????????????????????# pp " """"""""#??? | | ????????????????????????# " " " #??? | | ????????????????????????#######################??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 4 Armor Coverage 675 Propulsion Shielding 66 Point Defense Rating 80 Phase Shifting 15 Evasion (%) 81 Targeting Accuracy 16 Core Analysis 8 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Energy Filter | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Med. Treads | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Cld. Proton Cannon | -2/Quarantine | Z-intel Enh. Multireflex Exoskeleton | -2/Quarantine | Z-intel Hvy. Tesla Rifle | -2/Quarantine | Z-intel Adv. Quantum Shading Machine | -2/Quarantine | Z-intel Enh. Armored Heavy Treads | -2/Quarantine | Z-intel Cld. Phase Gun | -2/Quarantine | Z-intel Imp. KE Penetrator | -2/Quarantine | Z-intel Imp. Diametric Drive | -2/Quarantine | Z-intel Exp. Melee Analysis Suite | -1/Access | Z-intel Graviton Cannon | -1/Access | Z-intel Exp. Focal Shield | -1/Access | Z-intel Tesla Bomb Launcher | -1/Access | Z-intel Cld. Impulse Thruster | -1/Access | Z-intel Exp. Target Analyzer | -1/Access | Z-intel Exp. Thermal Defense Suite | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Spectral Analyzer | -1/Access | Z-intel Exp. Terrain Scan Processor | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Exp. Gyrokinetic Inverter | -1/Access | Z-intel Imp. Matter Neutralizer | -1/Access | Z-intel Exp. Transmission Jammer | -1/Access | Z-intel Adv. Kinecellerator | -1/Access | Z-intel Exp. Hacking Suite | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Adv. EM Shield | -1/Access | Z-intel Exp. Q-thruster | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Hvy. Dispersion Rifle | -1/Access | Z-intel Matter Filter | -1/Command | Z-intel ECM Suite | -1/Command | Z-intel Com. Wheel | -1/Command | Z-intel Lrn. Tractor Beam | -1/Command | Z-intel Lrg. Storage Unit | -1/Command | Z-intel Hardcell Cannon | -1/Command | Z-intel Adv. Launcher Guidance Computer | -1/Command | Z-intel Field Propulsion Array | -1/Command | Z-intel Adv. Trap Extractor | -1/Command | Z-intel Imp. Powered Armor | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Jamming Amplifier | -1/Command | Z-intel Adv. Terrain Scan Processor | -1/Command | Z-intel Adv. System Shield | -1/Command | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- Meet Your Maker Challenges ------------ None Game ------ Seed RingNullCalibrator Manual? 0 Play Time 02:42:43 Cumulative 28.3 hours Start 2025.08.29 @ 16:24:11 End 2025.08.30 @ 13:37:28 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f7782f84-5a7c-4f3f-80b4-4d77d353fa10