Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 22:38:11 Player: writers.room Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (1681) 1681 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6446 Bonus ------- None Cogmind --------- Core Integrity 1000/1000 Matter 223/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Coil Gun Coil Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Thermal Generator Cooling System Large Matter Pod Advanced Weight Redist. System Improved Shield Generator > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Gatling Laser Advanced Beam Cannon Flak Gun Great Maul [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Airjet Utility Improved Targeting Computer Device Thermal Generator Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 . 2 . . 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 2 | . . . . 1 . . . . 1 . Utility 5 | . . . 2 1 . . . . 1 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 55 | 6 3 3 2 8 12 7 5 1 8 . Power 9 | 1 . 1 . 1 3 . 1 . 2 . Engine 4 | 1 . . . 1 . . . . 2 . Core 5 | . . 1 . . 3 . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . . . 5 3 1 . 1 . . Treads 3 | . . . . 1 1 1 . . . . Leg 5 | 2 . . . . 2 . . 1 . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . 4 . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 1 1 . 2 1 1 5 1 . 2 . Device 6 | . . . . . . 4 1 . 1 . Storage 2 | 1 . . . . . 1 . . . . Processor 4 | . . . 2 . 1 . . . 1 . Hackware 1 | . 1 . . . . . . . . . Protection 1 | . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 2 2 . 1 5 1 3 . 4 . Energy Gun 3 | . 2 . . . . . 1 . . . Energy Cannon 4 | . . . . . 2 1 1 . . . Ballistic Gun 7 | 2 . . . . 1 . 1 . 3 . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . 2 . 1 2 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 44 | . . 3 . 5 15 . 13 . 8 . Power 6 | . . 1 . 1 2 . 2 . . . Propulsion 11 | . . . . 2 5 . 3 . 1 . Utility 12 | . . . . . 4 . 4 . 4 . Weapon 15 | . . 2 . 2 4 . 4 . 3 . Highest Loss Streak 9 | . . 2 . 2 8 . 9 . 7 . To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 3 | . 2 5 4 5 5 2 3 5 . . Power . | . . . . . . . . . . . Propulsion . | . . . . 1 3 . . . . . Utility . | . . . . . . . . 2 . . Weapon 2 | . 2 5 4 3 2 2 3 3 . . Tool/Special . | . . . . . . . . . . . Unused Backups 2 | . . . . . 2 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 69 | . 90 94 95 84 68 76 70 1 30 23 Engine 4 | . 14 5 . 3 3 . . . 6 11 Core 4 | . . 5 11 5 4 7 9 . . . Treads 4 | . . . . 5 2 15 14 . . . Leg 9 | . 28 28 22 8 7 . . 1 1 . Hover 2 | . . . . 8 10 . . . . . Device 4 | . . . . . . 17 17 . 2 . Storage 7 | . 14 14 11 9 6 6 6 . 1 . Processor 6 | . . . 17 18 15 4 . . . . Hackware 3 | . 5 14 11 2 . . . . . . Protection 1 | . . . . 7 3 . . . . . Energy Gun 2 | . 14 13 . . . . . . . . Energy Cannon 5 | . . . . . 2 23 18 . 1 . Ballistic Gun 4 | . 13 . . . 3 . 1 . 12 11 Launcher 6 | . . 13 22 17 9 . . . . . Peak Build Rating 36 | 6 12 15 19 26 27 33 36 6 28 20 Average Rating 19 | 4 8 12 18 22 19 27 25 3 19 20 On Entrance 13 | . 6 12 15 19 24 16 33 1 6 20 Naked Turns 127 | . . . . . . . 39 19 69 . Heaviest Build 40 | 14 16 23 23 31 28 40 40 . 33 28 Greatest Support 73 | 20 20 20 20 24 44 64 73 3 20 3 Greatest Overweight (x) 10 | 4 . 1 1 8 4 . 6 . 10 9 Average Overweight (x) . | . . . 1 . . . . . 2 9 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | . 7 6 4 8 8 4 5 5 4 . Average Carried 3 | . 3 5 4 5 5 2 3 5 . . Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | . 6 4 4 8 3 4 5 5 . . Class Distribution -------------------- 61% | Mutant 20% | Gunner 11% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Matter Collected 1571 | 214 90 119 92 61 378 72 504 . 41 . Remotely . | . . . . . . . . . . . Salvage Created 1435 | . 111 27 115 211 420 72 418 . 61 . Parts 70 | . 8 . 4 15 21 6 15 . 1 . Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 14 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 44 | . . 7 . 14 9 1 10 . 3 . Melee 1 | . . . . . 1 . . . . . Guns 7 | . . . . . 3 . 3 . 1 . Cannons 8 | . . . . . 1 1 5 . 1 . AOE 24 | . . 7 . 14 3 . . . . . Classes Destroyed 13 | . 4 1 1 4 1 . 1 . 1 . Worker 2 | . 1 . . 1 . . . . . . Builder 1 | . . . . . 1 . . . . . Hauler 2 | . 1 . 1 . . . . . . . Recycler 1 | . . . 1 . . . . . . . Operator 3 | . 1 . . 1 1 . . . . . Watcher 3 | . 1 . 1 1 . . . . . . Swarmer 10 | . . . . 6 . . 3 . 1 . Grunt 16 | . . . . 6 4 . 6 . . . Brawler 2 | . . . . . . . 1 . 1 . Duelist 1 | . . . . . . . . . 1 . Sentry 6 | . . . . 1 4 1 . . . . Hunter 2 | . . . . 1 1 . . . . . Assembled 7 | . . 7 . . . . . . . . Best Kill Streak 6 | . 3 4 2 6 3 1 4 . 2 . Combat Bots Only 4 | . . 4 . 4 3 1 4 . 2 . Max Kills in Single Turn 3 | . 1 3 1 3 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . 3 1 . . . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Hostile Shots Fired 421 | . . 51 7 46 117 33 107 . 60 . Missed 118 | . . 21 3 13 34 14 21 . 12 . Hits 303 | . . 30 4 33 83 19 86 . 48 . Melee 31 | . . 7 . . . . 4 . 20 . Projectile 272 | . . 23 4 33 83 19 82 . 28 . Critical Strikes 14 | . . 1 . . 6 . 4 . 3 . Damage Taken 5413 | . . 556 39 724 1495 98 1247 . 1254 . Core 1598 | . . 193 9 171 345 30 337 . 513 . Absorbed by Shields 194 | . . . . . . 45 149 . . . Core Remaining (%) 51 | 100 . 22 97 . 6 . . 47 39 . Volleys Fired 116 | . 8 13 3 14 38 5 27 . 8 . Largest 3 | . 2 2 2 2 2 3 3 . 3 . Hottest 204 | . 112 112 66 66 136 204 204 . 96 . Shots Fired 233 | . 16 21 6 27 60 15 70 . 18 . Gun 73 | . 16 12 . . 26 . 8 . 11 . Cannon 101 | . . . . . 17 15 62 . 7 . Launcher 59 | . . 9 6 27 17 . . . . . Special . | . . . . . . . . . . . Kinetic 44 | . 4 . . . 26 . 3 . 11 . Thermal 130 | . 12 12 . . 17 15 67 . 7 . Explosive 59 | . . 9 6 27 17 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 11 | . 3 6 2 4 11 7 6 . 8 . Robot Miss Streak 5 | . 1 2 2 2 2 2 5 . 5 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 150 | . 7 12 2 12 43 9 40 . 25 . Core Hits 117 | . 7 15 4 38 22 3 18 . 10 . Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 6 | . . 2 . . . . 1 . 3 . Burn 2 | . . 2 . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . Smash 3 | . . . . . . . . . 3 . Melee Attacks 17 | . . . . . . . . . 17 . Impact 17 | . . . . . . . . . 17 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5199 | . 132 482 212 1286 1278 182 845 . 782 . Guns 850 | . 115 90 . . 315 . 148 . 182 . Cannons 1250 | . . . . . 309 182 697 . 62 . Explosions 2450 | . . 380 212 1286 493 . . . 79 . Melee 444 | . . . . . . . . . 444 . Ramming 205 | . 17 12 . . 161 . . . 15 . Kinetic 524 | . . . . . 315 . 27 . 182 . Thermal 1655 | . 115 90 . . 309 182 818 . 141 . Explosive 2371 | . . 380 212 1286 493 . . . . . Electromagnetic . | . . . . . . . . . . . Impact 444 | . . . . . . . . . 444 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . 6 4 6 . 3 3 9 . Average Corruption 5 | . . . 4 4 5 . 3 3 8 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 51 | . . . 9 3 15 . 9 . 15 . Message Errors 10 | . . . 4 1 4 . . . 1 . Matter Fused 10 | . . . 1 . 3 . 2 . 4 . Heat Flow Errors 7 | . . . 1 . 1 . 2 . 3 . Energy Discharges 7 | . . . 2 . 2 . 1 . 2 . Parts Rejected 2 | . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . 1 . . 2 . 2 . Data Loss (major) 2 | . . . 1 1 . . . . . . Misfires 4 | . . . . . 2 . 1 . 1 . Alerts 1 | . . . . . 1 . . . . . Weapon Failures 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 192 | . . 9 22 6 56 . . . 99 . Projectiles . | . . . . . . . . . . . Explosions 133 | . . 9 22 6 46 . . . 50 . Melee 59 | . . . . . 10 . . . 49 . Knockbacks 3 | . . . . . 2 . . . 1 . Impact 3 | . . . . . 2 . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 360 | . . 130 . 12 146 . . . 72 . Shots 8 | . . 4 . 1 2 . . . 1 . Rammed 50 | . . . . . 47 . . . 3 . Targets Rammed 61 | . 3 8 . . 47 . . . 3 . Kicked 11 | . 3 8 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 570 | . 153 51 206 42 399 199 570 . 226 . Average Temperature 115 | . 62 16 63 18 101 100 213 . 99 . Received Heat Transfer 1024 | . . 60 12 99 297 28 528 . . . Effects 16 | . . . . . 1 . 15 . . . Shutdowns 2 | . . . . . . . 2 . . . Energy Bleed 3 | . . . . . 1 . 2 . . . Interference 7 | . . . . . . . 7 . . . Matter Decay 3 | . . . . . . . 3 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions 2 | . . . . . 1 . . . 1 . Robots Melted 3 | . . . . . 1 . 2 . . . Combat Hostiles 3 | . . . . . 1 . 2 . . . Parts Melted 9 | . . . . . 3 1 5 . . . Heat Transferred 3298 | . 296 370 . . 555 333 1533 . 211 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 93 | 100 100 100 100 48 100 100 . . 100 100 Level 1 6 | . . . . 51 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 317 | . 12 30 106 317 194 63 . . 65 . Initial 96 | . . . . 28 96 63 . . . . Average 49 | . . 4 27 190 103 14 . . 4 . Influence Increases 1589 | . 24 64 154 449 439 30 275 . 154 . Destroy 0b10 Robot/C 740 | . . . . 280 180 20 200 . 60 . Destroy 0b10 Robot/NC 60 | . 20 . 15 15 10 . . . . . Destroy Leader 170 | . 4 . 4 62 60 10 30 . . . Successful Hack 24 | . . . 3 . 7 . . . 14 . Disable Machine 135 | . . . 60 . 45 . . . 30 . Destroy Structure 355 | . . 64 72 92 92 . . . 35 . Lose Combat Pursuer 105 | . . . . . 45 . 45 . 15 . Influence Decreases 1589 | . 24 64 85 289 529 169 275 . 154 . Entered New Map 250 | . . . . 41 133 76 . . . . Time Decay 978 | . 24 58 85 198 246 93 190 . 84 . Lost Part 361 | . . 6 . 50 150 . 85 . 70 . Squads Dispatched 10 | . 3 . . 2 2 2 . . 1 . Investigation 2 | . 2 . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 7 | . 1 . . 2 2 1 . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Distress Signals 6 | . . . . 1 4 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . 3 15 9 17 16 5 13 . 9 . Peak Tracking Total 15 | . 1 15 3 4 4 2 4 . 3 . Tactical Retreats 5 | . . 1 . . 2 . 1 . 1 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Traps Triggered 7 | . 2 . 3 . . . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Machines Disabled 9 | . . . 4 . 3 . . . 2 . Max in Single Turn 2 | . . . 2 . 1 . . . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Machines Accessed 7 | . . . 1 1 3 1 . . 1 . Terminals 6 | . . . 1 1 3 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 14 | . . . 2 1 8 1 . . 2 . Successful 7 | . . . 2 . 3 . . . 2 . Failed 7 | . . . . 1 5 1 . . . . Catastrophic 2 | . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . 2 . . . . . Terminals 13 | . . . 2 1 8 . . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . . . 2 . 3 . . . 2 . Record 2 | . . . . . 1 . . . 1 . Open Door 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . 1 . 2 1 . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Active Infowar (turns) 75 | . . . . . . . . . 75 . Optics 75 | . . . . . . . . . 75 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Turns Passed 3656 | 88 292 349 347 413 539 367 507 32 662 60 Spaces Moved 2171 | 79 212 221 177 233 347 233 283 61 313 12 Core 474 | 38 . . . 1 40 . 111 61 211 12 Treads 503 | . . . . 95 3 233 172 . . . Legs 889 | 41 212 221 177 10 126 . . . 102 . Wheels . | . . . . . . . . . . . Hover 305 | . . . . 127 178 . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 52 52 145 50 50 50 500 Average Speed 143 | 101 120 137 190 151 106 145 146 50 181 500 Slowest Speed 550 | 250 120 190 190 450 250 150 350 50 550 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . 1 . 1 . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 22 | 4 33 55 22 16 49 8 37 8 9 1 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 444 | . . 80 70 125 130 . . . 39 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 444 | . . 80 70 125 130 . . . 39 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Total 2455 | 84 233 244 181 264 454 247 318 61 357 12 Wait 4 | . . . . . . . . . 4 . Move 2161 | 78 211 220 176 232 346 232 282 60 312 12 Hop . | . . . . . . . . . . . Pick Up 16 | . 4 . . 6 4 2 . . . . Fast Attach 41 | 6 3 1 2 5 7 6 2 1 8 . Attach 19 | . 1 2 . 2 5 1 3 . 5 . Detach 10 | . 3 . . 2 . 1 4 . . . Swap 3 | . . . . 1 2 . . . . . Drop 7 | . . . . 2 5 . . . . . Fire 116 | . 8 13 3 14 38 5 27 . 8 . Melee 17 | . . . . . . . . . 17 . Ram 50 | . . . . . 47 . . . 3 . Kick 11 | . 3 8 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 15) 381 | -10/Materials | Entered Mines 456 | -10/Mines | Assembled infested the area 461 | -10/Mines | Assisted by a Guerilla fighting off Assembled 587 | -10/Mines | Core integrity fell below 50% 709 | -10/Mines | Discovered new exit (range 9) 730 | -10/Mines | Entered Materials 730 | -9/Materials | Evolved 2 slots: Utility x2 787 | -9/Materials | Discovered new exit (range 16) 1039 | -9/Materials | Discovered new exit (range 15) 1077 | -9/Materials | Entered another Materials area 1077 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1198 | -8/Materials | Discovered new exit (range 13) 1309 | -8/Materials | Crushed by falling debris 1490 | -8/Materials | Entered Storage 1672 | -8/Storage | Core integrity fell below 50% 1729 | -8/Storage | Lost 8 parts (1p3n2u2w) 1854 | -8/Storage | Core integrity fell below 20% 1936 | -8/Storage | Discovered new exit (range 16) 1978 | -8/Storage | Lost 5 parts (2n1u2w) 2029 | -8/Storage | Entered Factory 2029 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2372 | -7/Factory | Discovered new exit (range 15) 2396 | -7/Factory | Entered Lower Caves 2555 | -7/Lower Caves | Build established: Tank 2763 | -7/Lower Caves | Lost 9 parts (1p3n2u3w) 2853 | -7/Lower Caves | Spotted B-75 Beast 2864 | -7/Lower Caves | Core integrity fell below 50% 2894 | -7/Lower Caves | Lost 3 parts (1p1u1w) 2900 | -7/Lower Caves | Discovered new exit (range 6) 2903 | -7/Lower Caves | Entered another Lower Caves area 2910 | -7/Lower Caves | Discovered new exit (range 15) 2935 | -7/Lower Caves | Entered Factory 2935 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3146 | -6/Factory | Lost 7 parts (1n4u2w) 3165 | -6/Factory | Build established: Mutant 3313 | -6/Factory | Core integrity fell below 50% 3530 | -6/Factory | Build established: Gunner 3576 | -6/Factory | Discovered new exit (range 5) 3597 | -6/Factory | Entered another Factory area 3597 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3657 | -5/Factory | Self-destructed Last Messages --------------- 03438_ System corrupted: Energy discharge (-68). 03489_ System corrupted: Component data lost. 03489_ K-01 Serf cleans the Power Conduit. 03505_ System corrupted: Matter fused (-6). 03510_ K-01 Serf cleans the Power Conduit. 03524_ ALERT: Security rotation in progress. 03530_ System corrupted: Component data lost. 03550_ System corrupted: Matter fused (-9). 03576_ EXIT=FOUND 03584_ Slug penetrates Wall. 03585_ Penetrated by Slug. 03587_ Slug penetrates Wall. 03588_ Penetrated by Slug. 03590_ System corrupted: Coil Gun rejected. 03591_ Slug penetrates Wall. 03593_ Penetrated by Slug. [Achievement: Leap Before You Look] PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????#######???????????????? | | ?????????????????????# #???????????????? | | ??????????????#?###### #???????????????? | | ????????????? +???????????????? | | ???????????? #???????????????? | | ??????????? ^ """ #???????????????? | | ??????????? """ #???????????????? | | ?????????? ![ """ @ #???????????????? | | ?????????? ![ #???????????????? | | ?????????? /[ R #???????????????? | | ???????????############ ########????????? | | ??????????????????????# ## #????????? | | ?????????????????????## ## #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# ########????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# +???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# ????????????????? | | ?????????????????????# ????????????????? | | ??????????????????????? ????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 310 Matter Stores 442 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed ScrapoidLightningMatter Manual? 0 Play Time 00:26:18 Cumulative 39.4 hours Start 2025.06.10 @ 14:09:05 End 2025.06.13 @ 22:38:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 75 Adventurer 14 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65281055-e193-4742-95f4-8a49bccb882f