Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:45:08

Player: Sloweel

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (73)      365
Value Destroyed (1648)     1648
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (401)                401
              TOTAL SCORE: 10594

 Bonus
-------
Follower Combat Kills      101
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     270/300
Energy                     100/100
System Corruption          39%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (9) ---
            Biometal Heavy Treads
   Advanced Heavy Siege Treads
>           --- UTILITY (12) -----
                (None)
>           --- WEAPON (2) -------
  Makeshift Hammer
>           --- INVENTORY (5) ----
   Improved Fusion Compressor
            Stasis Canceller
            Gamma Bomb Array
   Improved Plasma Cutter

 Peak State 
------------
>           --- POWER ------------
      Light Quantum Reactor
      Light Quantum Reactor
>           --- PROPULSION -------
   Improved Cesium-ion Thruster
            Impulse Thruster
            Field Propulsion Array
            Field Propulsion Array
            Field Propulsion Array
            Q-thruster
>           --- UTILITY ----------
      Small Storage Unit
   Improved Melee Analysis Suite
   Improved Melee Analysis Suite
   Improved Transmission Jammer
   Advanced ECM Suite
   Advanced Reaction Control System
            Graphene Brace
            Hacking Suite
   Improved Hacking Suite
            System Shield
            System Shield
   Improved System Shield
>           --- WEAPON -----------
  Makeshift Hammer
            Power Maul
>           --- INVENTORY --------
   Improved Gyrokinetic Inverter
            Nuclear Pulse Thruster
            Field Propulsion Array
            Stasis Canceller
            Supersonic Drone Bay
            Gamma Bomb Array
   Improved Plasma Cutter
[Rating: 145]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    System Shield
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Makeshift Hammer
  Energy Gun               Pulse Rifle
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   1   1   .   .   1   .   2   1   
  Utility                  10   | .   .   .   1   .   .   .   1   1   1   2   1   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             150  | 6   6   7   10  20  1   .   28  17  5   5   4   14  7   20  
  Power                    17   | 1   .   1   .   4   .   .   2   .   1   .   .   3   .   5   
    Engine                 6    | 1   .   .   .   3   .   .   1   .   1   .   .   .   .   .   
    Core                   5    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   2   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   
  Propulsion               51   | 2   1   2   1   6   .   .   11  10  3   .   3   3   3   6   
    Treads                 11   | .   .   .   .   .   .   .   8   1   .   .   .   .   .   2   
    Leg                    13   | 2   1   2   1   4   .   .   3   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 25   | .   .   .   .   .   .   .   .   9   3   .   3   3   3   4   
  Utility                  46   | 1   1   1   4   4   1   .   5   4   1   3   1   8   4   8   
    Device                 25   | .   .   1   4   1   .   .   4   2   1   2   1   4   2   3   
    Storage                5    | 1   1   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   3   
    Hackware               7    | .   .   .   .   .   .   .   1   2   .   .   .   1   1   2   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   4   3   5   6   .   .   10  3   .   2   .   .   .   1   
    Energy Gun             9    | 1   .   1   1   1   .   .   5   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   3   1   3   4   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   1   .   .   1   1   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   1   .   .   .   3   2   .   1   .   .   .   1   
    Slashing Weapon        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   1   .   .   .   .   .   2   2   1   .   .   1   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 41   | .   .   .   .   8   .   .   4   .   .   .   .   2   4   23  
  Power                    6    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   3   
  Propulsion               13   | .   .   .   .   3   .   .   3   .   .   .   .   .   .   7   
  Utility                  17   | .   .   .   .   .   .   .   .   .   .   .   .   2   3   12  
  Weapon                   5    | .   .   .   .   3   .   .   1   .   .   .   .   .   .   1   
  Highest Loss Streak      11   | .   .   .   .   8   .   .   1   .   .   .   .   1   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   85  99  100 92  93  88  96  97  100 99  96  89  84  76  
  Engine                   6    | .   14  .   .   8   11  11  6   7   13  11  10  3   .   .   
  Core                     2    | .   .   13  11  1   .   .   2   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   2   8   5   
  Treads                   3    | .   .   .   .   .   .   .   15  2   .   .   .   .   .   .   
  Leg                      13   | .   28  28  33  27  33  33  17  .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   .   .   .   .   .   34  33  29  27  22  21  21  
  Device                   11   | .   .   13  22  15  5   .   8   8   13  16  21  15  12  14  
  Storage                  10   | .   14  14  11  14  22  22  18  7   6   5   5   4   4   3   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   11  9   6   
  Hackware                 9    | .   .   .   .   .   .   .   8   21  20  17  15  14  14  17  
  Energy Gun               4    | .   .   9   8   7   11  11  9   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   27  18  13  13  11  11  4   .   .   .   .   .   .   .   
  Impact Weapon            5    | .   .   .   .   .   .   .   3   12  13  11  10  9   8   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 13  21  22  23  25  25  24  29  26  23  29  32  41  49  50  
  Greatest Support         82   | 20  20  20  30  35  35  35  82  82  30  33  37  45  59  66  
  Greatest Overweight (x)  5    | .   1   1   .   5   .   .   2   .   .   .   1   5   .   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  8   8   8   8   8   8   
  Average Capacity         9    | 7   9   10  10  10  10  10  10  8   8   8   8   8   8   7   
  Most Carried             10   | 7   10  10  10  10  10  10  10  10  8   8   8   8   8   8   
  Average Carried          8    | 3   9   9   9   9   9   10  9   7   7   7   7   7   7   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  8   8   8   8   8   8   5   
  Final Carried            10   | 7   10  10  10  10  10  10  10  8   8   8   8   8   8   4   

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 29% | Hacker-Sprinter
 12% | Mutant
  9% | Hacker-Ninja
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -5/Factory
    Hacker-Mutant | -4/Factory
     Hacker-Ninja | -3/Research
     Hacker-Ninja | -2/Research
  Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           2362 | 263 148 164 145 536 .   10  408 210 .   110 .   161 97  110 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2702 | 29  206 170 169 341 .   .   722 164 .   165 .   247 137 352 
  Parts                    116  | 2   4   8   8   28  .   .   36  4   .   7   .   5   5   9   
Haulers Intercepted        9    | .   .   .   1   .   .   .   2   3   .   1   .   2   .   .   
Recyclers Shooed           3    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  50   | .   4   6   1   20  .   .   15  .   .   4   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     28   | .   4   3   .   10  .   .   11  .   .   .   .   .   .   .   
  AOE                      20   | .   .   3   .   10  .   .   3   .   .   4   .   .   .   .   
Classes Destroyed          13   | 1   2   1   2   4   .   .   2   .   .   1   .   .   .   .   
  Worker                   3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Builder                  9    | .   .   .   .   2   .   .   1   2   .   .   .   .   .   4   
  Tunneler                 3    | 1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Hauler                   9    | .   .   .   1   .   .   .   2   3   .   1   .   2   .   .   
  Recycler                 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Watcher                  7    | .   1   .   2   .   .   .   1   .   .   .   .   1   .   2   
  Swarmer                  14   | .   .   3   .   4   .   .   3   .   .   4   .   .   .   .   
  Grunt                    14   | .   4   3   .   .   .   .   7   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Assembled                14   | .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 1   2   3   1   14  .   .   4   2   .   4   .   2   1   2   
  Combat Bots Only         13   | .   2   3   1   13  .   .   3   .   .   4   .   .   .   .   
Max Kills in Single Turn   3    | 1   1   2   1   3   .   .   2   1   .   3   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   .   .   1   .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        633  | .    18   25   12   82   .    .    79   6    .    40   .    39   15   317  
  Missed                   255  | .    2    10   3    11   .    .    22   3    .    23   .    19   5    157  
Damage Taken               8143 | .    197  173  147  1367 .    .    852  81   .    263  .    453  482  4128 
  Core                     2338 | .    45   19   .    273  .    .    155  .    .    31   .    87   71   1657 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   20   | .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    
Core Remaining (%)         86   | 100  .    74   .    .    .    31   71   100  100  96   100  93   95   .    
Volleys Fired              143  | 1    19   12   11   47   .    .    50   .    .    3    .    .    .    .    
  Largest                  2    | 2    2    2    2    2    .    .    2    .    .    1    .    .    .    .    
  Hottest                  122  | 60   46   73   73   90   .    .    122  .    .    36   .    .    .    .    
Shots Fired                275  | 2    38   20   22   94   .    .    96   .    .    3    .    .    .    .    
  Gun                      256  | 2    38   16   22   85   .    .    93   .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 19   | .    .    4    .    9    .    .    3    .    .    3    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  175  | 1    38   15   12   70   .    .    39   .    .    .    .    .    .    .    
  Thermal                  70   | 1    .    .    .    15   .    .    54   .    .    .    .    .    .    .    
  Explosive                19   | .    .    4    .    9    .    .    3    .    .    3    .    .    .    .    
  Electromagnetic          11   | .    .    1    10   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         33   | 2    10   14   33   7    .    .    24   .    .    .    .    .    .    .    
  Robot Miss Streak        5    | .    2    1    .    5    .    .    2    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           218  | 2    27   15   19   42   .    .    82   8    .    2    .    9    1    11   
  Core Hits                107  | 1    9    9    5    40   .    .    32   2    .    5    .    2    1    1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 6    | .    1    .    .    .    .    .    1    .    .    1    .    1    .    2    
  Critical Strikes         10   | .    1    .    .    .    .    .    4    .    .    1    .    2    .    2    
    Burn                   3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  6    | .    .    .    .    .    .    .    1    .    .    1    .    2    .    2    
Melee Attacks              187  | .    1    .    1    .    .    .    20   32   5    11   .    27   36   54   
  Impact                   186  | .    .    .    1    .    .    .    20   32   5    11   .    27   36   54   
  Slashing                 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18   | .    .    .    .    .    .    .    2    5    .    1    .    4    1    5    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Damage Inflicted           7365 | 24   385  514  319  1448 .    .    1832 651  .    436  .    740  116  900  
  Guns                     2912 | 24   385  214  316  684  .    .    1289 .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1558 | .    .    296  .    764  .    .    238  .    .    260  .    .    .    .    
  Melee                    2868 | .    .    .    .    .    .    .    285  651  .    176  .    740  116  900  
  Ramming                  27   | .    .    4    3    .    .    .    20   .    .    .    .    .    .    .    
  Kinetic                  1758 | 12   385  197  132  561  .    .    471  .    .    .    .    .    .    .    
  Thermal                  1001 | 12   .    48   .    123  .    .    818  .    .    .    .    .    .    .    
  Explosive                1510 | .    .    248  .    764  .    .    238  .    .    260  .    .    .    .    
  Electromagnetic          201  | .    .    17   184  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2868 | .    .    .    .    .    .    .    285  651  .    176  .    740  116  900  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         33   | .    .    1    .    .    .    .    .    .    3    .    .    2    9    33   
  Average Corruption       9    | .    .    1    .    .    .    .    .    .    3    .    .    1    6    24   
  Corruption Purged        11   | .    .    .    .    .    .    .    .    .    .    .    .    2    9    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    .    .    .    3    .    .    2    4    12   
    Message Errors         4    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    1    .    .    .    3    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1533 | .    .    31   .    60   .    .    197  286  .    144  .    278  .    537  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               147  | .    .    31   .    60   .    .    48   .    .    8    .    .    .    .    
  Melee                    1386 | .    .    .    .    .    .    .    149  286  .    136  .    278  .    537  
Knockbacks                 7    | .    .    .    .    .    .    .    1    .    .    1    .    2    .    3    
  Impact                   7    | .    .    .    .    .    .    .    1    .    .    1    .    2    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      76   | .    .    19   .    22   .    .    35   .    .    .    .    .    .    .    
  Shots                    3    | .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Targets Rammed             5    | .    .    2    1    .    .    .    2    .    .    .    .    .    .    .    
  Kicked                   3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        287  | .    22   10   18   173  .    .    98   48   170  46   .    30   287  210  
  Average Temperature      53   | .    7    2    8    36   .    .    21   12   84   18   .    22   105  56   
  Received Heat Transfer   916  | .    129  51   45   60   .    .    450  .    .    .    .    73   9    99   
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              27   | .    .    .    4    .    .    .    2    3    .    1    .    3    .    14   
  Impact Corruptions       45   | .    .    .    .    .    .    .    5    8    .    4    .    9    .    19   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Heat Transferred         2369 | 25   .    50   .    296  .    .    1998 .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             285  | 5   91  160 144 128 .   .   281 108 113 285 164 229 180 96  
  Initial                  139  | .   3   6   14  5   .   .   .   44  52  6   139 85  56  28  
  Average                  77   | .   36  80  62  62  .   .   132 32  75  36  145 110 105 40  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Low Security (%)         95   | 100 100 100 100 100 .   100 85  100 100 91  100 91  100 100 
  Level 1                  4    | .   .   .   .   .   .   .   14  .   .   8   .   8   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   3   1   .   .   .   .   2   4   .   1   1   8   2   4   
  Investigation            6    | .   1   1   .   .   .   .   1   1   .   .   .   1   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   1   .   2   1   2   
  Reinforcement            13   | .   2   .   .   .   .   .   1   2   .   .   1   5   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           15   | .   .   .   .   .   .   .   7   .   .   .   .   6   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   9   9   7   26  .   .   31  4   1   16  .   32  9   37  
  Peak Tracking Total      17   | .   2   3   3   9   .   .   5   2   1   9   .   10  4   17  
  Tactical Retreats        31   | .   .   .   .   1   .   .   7   2   .   2   .   9   2   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            8    | .   1   .   .   .   .   .   1   1   .   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   1   1   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          77   | .   4   1   4   .   2   .   9   12  8   6   2   11  8   10  
  Terminals                51   | .   3   .   2   .   .   .   8   7   6   5   1   7   4   8   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Repair Stations          4    | .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   
  Recycling Units          6    | .   1   .   .   .   .   .   .   3   .   .   .   1   1   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   1   1   1   .   2   2   1   
Total Hacks                243  | .   13  1   12  .   5   .   20  40  38  16  4   33  26  35  
  Successful               112  | .   6   1   6   .   5   .   8   18  17  9   3   17  11  11  
  Failed                   131  | .   7   .   6   .   .   .   12  22  21  7   1   16  15  24  
    Catastrophic           31   | .   1   .   2   .   .   .   2   3   8   2   .   3   3   7   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   4   .   3   .   1   .   10  9   14  4   .   7   3   4   
  Terminals                185  | .   12  .   6   .   .   .   18  28  32  15  2   25  17  30  
  Fabricators              7    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   3   
  Repair Stations          11   | .   .   .   .   .   .   .   2   5   .   .   2   .   2   .   
  Recycling Units          12   | .   1   .   .   .   .   .   .   5   .   .   .   3   3   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   .   2   3   1   .   4   4   2   
Terminal Hacks             86   | .   5   1   4   .   5   .   6   13  13  7   1   12  9   10  
  Record                   20   | .   .   .   .   .   4   .   .   .   4   1   .   5   3   3   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Prototype ID Bank        8    | .   2   .   1   .   .   .   .   2   1   .   .   1   1   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   
  Emergency Access Points  5    | .   .   .   .   .   .   .   .   1   .   1   .   1   1   1   
  Terminal Index           3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Unreport Threat          4    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Locate Traps             7    | .   .   .   .   .   .   .   .   2   1   2   .   1   .   1   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              16   | .   1   .   1   .   .   .   3   2   3   1   .   1   1   3   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Network Status           3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
Repair Station Hacks       4    | .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       8    | .   1   .   .   .   .   .   .   3   .   .   .   3   1   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         6    | .   1   .   .   .   .   .   .   3   .   .   .   1   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   1   1   1   .   1   1   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   1   1   1   .   1   1   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacking Detections         61   | .   3   .   3   .   .   .   9   9   8   4   1   7   7   10  
  Full Trace Events        5    | .   .   .   1   .   .   .   1   1   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     80   | .   .   .   .   .   .   .   .   .   .   .   80  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Retrieved Matter         6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   3   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  40  40  .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  16  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   4   .   .   19  .   .   .   .   .   .   .   
  Total Damage             273  | .   .   .   .   53  .   .   220 .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               9832  | 78   867  729  445  931  377  31   2022 699  425  753  151  863  456  1005 
Spaces Moved               10115 | 53   427  347  304  624  310  21   954  1253 767  1032 275  1358 728  1662 
  Core                     99    | 7    .    .    .    2    .    .    .    .    .    .    .    .    .    90   
  Treads                   659   | .    .    .    .    .    .    .    645  14   .    .    .    .    .    .    
  Legs                     2322  | 46   427  347  304  558  310  21   309  .    .    .    .    .    .    .    
  Wheels                   64    | .    .    .    .    64   .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6971  | .    .    .    .    .    .    .    .    1239 767  1032 275  1358 728  1572 
  Fastest Speed            20    | 50   120  190  120  80   120  120  120  24   23   20   20   21   27   24   
  Average Speed            62    | 110  182  190  120  116  120  120  147  31   23   22   21   26   28   28   
  Slowest Speed            440   | 120  190  190  120  300  120  120  260  158  26   23   95   440  29   200  
  Overloaded Moves         226   | .    .    .    .    .    .    .    .    .    .    107  .    119  .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            37    | .    .    .    .    .    .    .    .    9    .    6    .    8    5    9    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
Exploration Rate (%)       39    | 4    60   70   32   83   74   14   70   28   19   23   6    36   22   48   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    1    .    .    1    .    1    1    .    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    .    1    1    .    1    .    .    1    .    .    .    
Scrap Searched             3     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 137   | .    1    7    1    21   .    .    11   14   4    7    .    13   24   34   
Terrain Destroyed          241   | .    1    28   1    68   .    .    20   14   4    34   .    13   24   34   
  Melee                    109   | .    1    .    1    .    .    .    11   14   4    7    .    13   24   34   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      132   | .    .    28   .    68   .    .    9    .    .    27   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      13123 | 67   477  403  366  752  316  27   1462 1508 1001 1525 365  1814 924  2116 
  Wait                     2316  | 1    10   14   25   29   2    7    382  188  217  427  83   402  160  369  
  Move                     10026 | 52   426  346  303  623  309  20   953  1234 766  1019 274  1341 717  1643 
  Hop                      37    | .    .    .    .    .    .    .    .    9    .    6    .    8    5    9    
  Pick Up                  85    | 7    6    10   7    12   1    .    6    10   4    1    2    5    6    8    
  Fast Attach              75    | 6    3    1    1    9    1    .    12   10   3    1    2    10   2    14   
  Attach                   33    | .    .    .    2    5    .    .    1    7    2    2    2    2    4    6    
  Detach                   26    | .    2    .    .    5    .    .    2    3    .    1    .    5    1    7    
  Swap                     43    | .    3    6    7    6    .    .    16   .    .    2    .    2    1    .    
  Drop                     123   | .    7    12   8    16   3    .    18   20   5    .    2    16   3    13   
  Fire                     143   | 1    19   12   11   47   .    .    50   .    .    3    .    .    .    .    
  Melee                    156   | .    1    .    1    .    .    .    20   27   4    9    .    23   25   46   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Escape Stasis            55    | .    .    .    .    .    .    .    .    .    .    54   .    .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat / [*Sub])
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-6/Factory (discovered 5 exits: *Fac x4 / [*Low])
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Discovered new exit (range 12)
  602 | -10/Materials | Discovered new exit (range 13)
  946 | -10/Materials | Entered Mines
 1168 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1270 | -10/Mines     | Build established: Scavenger-Mutant
 1393 | -10/Mines     | Discovered new exit (range 5)
 1416 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1448 | -10/Mines     | Learned Materials trap positions
 1651 | -10/Mines     | Learned Materials security intel
 1666 | -10/Mines     | Discovered new exit (range 5)
 1675 | -10/Mines     | Entered Materials
 1675 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1676 | -9/Materials  | Loaded intel: 9 trap records
 1923 | -9/Materials  | Identified exit to Mines
 2120 | -9/Materials  | Entered Mines
 2122 | -9/Mines      | Discovered new exit (range 13)
 2135 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2154 | -9/Mines      | Met a Derelict bent on vengeance
 2197 | -9/Mines      | Assembled infested the area
 2202 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2256 | -9/Mines      | Core integrity fell below 50%
 2291 | -9/Mines      | Destroyed 13 combat bots
 2295 | -9/Mines      | Lost 8 parts (2p3n3w)
 2322 | -9/Mines      | Discovered new exit (range 9)
 2330 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2342 | -9/Mines      | Learned Materials interactive machine intel
 2502 | -9/Mines      | Found a hidden stash of uninstalled traps
 2522 | -9/Mines      | Identified exit to Exiles
 2735 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2890 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3045 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3051 | -9/Mines      | Entered Exiles
 3051 | -9/Exiles     | Accompanied by 3 allies
 3067 | -9/Exiles     | Discovered new exit (range 15)
 3081 | -9/Exiles     | Met 8R-AWN
 3102 | -9/Exiles     | Met EX-HEX
 3140 | -9/Exiles     | Met EX-BIN
 3153 | -9/Exiles     | Aligned with FarCom system
 3155 | -9/Exiles     | Given EX-Vault access code
 3182 | -9/Exiles     | Opened EX-Vault
 3191 | -9/Exiles     | Found Supersonic Drone Bay
 3217 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3250 | -9/Exiles     | Met EX-DEC
 3259 | -9/Exiles     | Learned location of Zion (-7)
 3317 | -9/Exiles     | Visited The Gauntlet
 3415 | -9/Exiles     | Discovered new exit (range 11)
 3428 | -9/Exiles     | Left Exiles lab with Supersonic Drone Bay
 3428 | -9/Exiles     | Entered Mines
 3428 | -8/Mines      | Accompanied by 3 allies
 3442 | -8/Mines      | Discovered new exit (range 10)
 3459 | -8/Mines      | Entered Materials
 3459 | -8/Materials  | Accompanied by 3 allies
 3459 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3460 | -8/Materials  | Loaded intel: 19 interactive machine locations
 5360 | -8/Materials  | Identified exit to Factory
 5481 | -8/Materials  | Entered Factory
 5481 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5625 | -7/Factory    | Identified exit to Storage
 5625 | -7/Factory    | Identified exit to Lower Caves
 5677 | -7/Factory    | Garrison activated, responded to threat
 5986 | -7/Factory    | Build established: Hacker-Sprinter
 6178 | -7/Factory    | Discovered new exit (range 5)
 6180 | -7/Factory    | Entered another Factory area
 6180 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 6263 | -6/Factory    | Identified exit to Factory
 6439 | -6/Factory    | Discovered new exit (range 9)
 6605 | -6/Factory    | Entered another Factory area
 6605 | -5/Factory    | Evolved 2 slots: Utility x2
 7114 | -5/Factory    | Discovered new exit (range 11)
 7304 | -5/Factory    | Identified exit to Factory
 7358 | -5/Factory    | Entered another Factory area
 7358 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7374 | -4/Factory    | Discovered new exit (range 4)
 7464 | -4/Factory    | Repaired Cld. Cesium-ion Thruster
 7495 | -4/Factory    | Identified exit to Upper Caves
 7495 | -4/Factory    | Identified exit to Armory
 7509 | -4/Factory    | Entered Research
 7509 | -3/Research   | Evolved 2 slots: Utility x2
 8162 | -3/Research   | Found Gamma Bomb Array
 8182 | -3/Research   | Build established: Hacker-Ninja
 8271 | -3/Research   | Spotted B-86 Titan
 8349 | -3/Research   | Discovered new exit (range 16)
 8371 | -3/Research   | Identified exit to Research
 8372 | -3/Research   | Entered another Research area
 8372 | -2/Research   | Evolved 2 slots: Propulsion x2
 8664 | -2/Research   | Crushed by falling debris
 8792 | -2/Research   | Spotted B-90 Cyclops
 8808 | -2/Research   | Identified exit to Access
 8828 | -2/Research   | Entered Access
 8828 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 8958 | -1/Access     | Build established: Hacker-Sprinter
 9670 | -1/Access     | Spotted B-99 Colossus
 9676 | -1/Access     | Crushed by falling debris
 9676 | -1/Access     | System corruption reached 10%
 9697 | -1/Access     | Spotted B-99 Colossus
 9727 | -1/Access     | Lost 11 parts (2p4n5u)
 9763 | -1/Access     | Core integrity fell below 50%
 9786 | -1/Access     | Core integrity fell below 20%
 9790 | -1/Access     | Lost 9 parts (1p3n4u1w)
 9809 | -1/Access     | System corruption reached 30%
 9813 | -1/Access     | Crushed by falling debris
 9834 | -1/Access     | Crushed by falling debris
 9834 | -1/Access     | Smashed by cave-in

 Last Messages 
---------------
09804_ UHR|A98&Y<X005MRXPSWVBW LVCD4
09810_ Slug penetrates Terminal.
09810_ Slug penetrates P-80 Master.
09813_ The unstable cave ceiling collapses.
09813_ Crushed by falling debris.
09821_ M-36 Artificer repairs P-80 Master.
09825_ The unstable cave ceiling collapses.
09825_ P-80 Master crushed by falling debris.
09825_ P-80 Master system corrupted by crushing
  effect.
09826_ P-80 Master resets P-80 Master, system
  corruption cleaned.
09831_ The unstable cave ceiling collapses.
09831_ P-80 Master crushed by falling debris.
09834_ The unstable cave ceiling collapses.
09834_ Crushed by falling debris.
09834_ Machine Analyzer destroyed.
09834_ System corrupted by crushing effect (+5).
09834_ Graphene Brace destroyed.
09834_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
|  #       ""   #??????????????????????????????????? |
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|         /         #??????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          45
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Armor Coverage             150
Evasion (%)                77
Melee Accuracy             12
Launcher Accuracy          20
Recoil Reduction           4
Offensive Hacking          32
Defensive Hacking          32

 Item Schematics 
-----------------
         Imp. Flight Unit | -9/Materials | Scanalyzed
 Imp. Cesium-ion Thruster | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force
Dodgeball, But With Guns
I Survived The Infestation
Slippery One
root@

 Challenges 
------------
None

 Game 
------
Seed              LightStealthLaser
  Manual?         0
Play Time         02:58:22
  Cumulative      19.2 hours
  Start           2024.04.01 @ 21:39:39
  End             2024.04.02 @ 00:45:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea8ba7bb-a5c8-487d-953a-cc85609d6dcf