Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 19:47:09 Player: delto Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (318) 318 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2393 Bonus ------- None Cogmind --------- Core Integrity 316/550 Matter 300/300 Energy 55/100 System Corruption 0% Temperature Warning (300) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Titanium Leg Target Analyzer Improved Power Shielding Reactive Plating Reflective Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Target Analyzer Reflective Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Aluminum Leg Target Analyzer Reflective Plating Pulse Rifle Pulse Rifle [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Hover Unit Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Target Analyzer Protection Reflective Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 29 | 7 . 5 12 . 5 Power 3 | 1 . 1 1 . . Engine 3 | 1 . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 2 6 . . Treads 1 | 1 . . . . . Leg 4 | . . 2 2 . . Wheel 1 | 1 . . . . . Hover 4 | . . . 4 . . Flight . | . . . . . . Utility 9 | 2 . 1 3 . 3 Device 3 | 1 . . 1 . 1 Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . . 1 1 . 2 Artifact . | . . . . . . Weapon 7 | 2 . 1 2 . 2 Energy Gun 4 | . . . 2 . 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . 2 . . 9 Power 1 | . . 1 . . . Propulsion 4 | . . . . . 4 Utility 2 | . . 1 . . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 6 | . . 2 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 100 99 100 91 Engine 11 | . 14 14 11 11 9 Treads 4 | . 14 7 . . . Leg 13 | . . 14 33 . . Wheel 4 | . 14 7 . . . Hover 12 | . . . 10 44 30 Device 6 | . 14 8 2 . 3 Storage 6 | . 14 14 3 . . Processor 5 | . . . 7 11 9 Protection 7 | . . 5 8 11 12 Energy Gun 13 | . . . 21 22 25 Ballistic Gun 9 | . 28 19 . . . Slashing Weapon 1 | . . 8 . . . Naked Turns . | . . . . . . Heaviest Build 27 | 14 14 15 20 17 27 Greatest Support 60 | 20 20 40 60 28 28 Greatest Overweight (x) 4 | 1 1 . 2 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 5 5 5 Most Carried 8 | 4 8 8 8 5 5 Average Carried 5 | 2 5 7 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 4 8 7 5 5 5 Class Distribution -------------------- 58% | Mutant 22% | Scavenger-Mutant 10% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 679 | 226 76 217 110 10 40 Remotely . | . . . . . . Salvage Created 378 | 17 145 47 110 . 59 Parts 24 | 3 10 . 9 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 16 | . 6 4 4 . 2 Melee 3 | . . 3 . . . Guns 13 | . 6 1 4 . 2 Classes Destroyed 8 | 1 2 1 2 . 2 Tunneler 1 | 1 . . . . . Watcher 2 | . . . 2 . . Swarmer 6 | . 3 . 3 . . Cutter 1 | . . . . . 1 Grunt 3 | . 3 . . . . Sentry 1 | . . . 1 . . Hunter 1 | . . . . . 1 Assembled 4 | . . 4 . . . Best Kill Streak 4 | 1 3 2 4 . 1 Combat Bots Only 3 | . 3 2 3 . 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 130 | . 24 29 42 1 34 Missed 33 | . 5 6 10 1 11 Damage Taken 1577 | . 177 330 310 . 760 Core 400 | . 62 54 50 . 234 Absorbed by Shields . | . . . . . . Redirected to Shielding 6 | . . 6 . . . Ignored by Resistances 2 | . . . 2 . . Core Remaining (%) 80 | 100 . 53 . 87 . Volleys Fired 51 | 8 19 2 13 . 9 Largest 3 | 2 2 2 2 . 3 Hottest 189 | 40 40 40 126 . 189 Shots Fired 110 | 16 38 4 26 . 26 Gun 110 | 16 38 4 26 . 26 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 58 | 16 38 4 . . . Thermal 52 | . . . 26 . 26 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 6 3 1 7 . 9 Robot Miss Streak 4 | 3 4 1 3 . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 76 | 10 20 9 18 . 19 Core Hits 29 | 2 11 4 7 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 3 . 1 Burn 4 | . . . 3 . 1 Melee Attacks 14 | . . 14 . . . Impact . | . . . . . . Slashing 14 | . . 14 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1303 | 101 211 325 304 . 362 Guns 988 | 101 207 14 304 . 362 Cannons . | . . . . . . Explosions . | . . . . . . Melee 311 | . . 311 . . . Ramming 4 | . 4 . . . . Kinetic 322 | 101 207 14 . . . Thermal 666 | . . . 304 . 362 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 311 | . . 311 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . 20 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 20 | . . 20 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 643 | . 12 2 468 . 643 Average Temperature 217 | . 7 2 193 . 275 Received Heat Transfer 172 | . 54 46 54 . 18 Effects 12 | . . . 4 . 8 Shutdowns 1 | . . . 1 . . Energy Bleed 4 | . . . 1 . 3 Interference 3 | . . . 2 . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1665 | . . . 888 . 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 226 | 5 163 63 226 51 74 Initial 63 | . 3 63 16 21 19 Average 56 | . 69 55 83 21 30 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 98 | 100 100 100 93 100 100 Level 1 1 | . . . 6 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . . . 3 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 8 14 12 1 8 Peak Tracking Total 7 | . 4 7 5 2 5 Tactical Retreats 9 | . . 3 4 1 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 6 | . 1 . 2 . 3 Terminals 5 | . 1 . 1 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 2 . 3 . 3 Successful 5 | . 1 . 3 . 1 Failed 3 | . 1 . . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 1 . 1 . 3 Terminals 6 | . 2 . 1 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 1 . 1 Terminals 3 | . 1 . 1 . 1 Botnet 3 | . 1 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . . . 8 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1519 | 90 306 262 476 91 294 Spaces Moved 1202 | 58 222 143 416 135 228 Core 7 | 4 . . . . 3 Treads 107 | 1 47 59 . . . Legs 304 | . . 84 220 . . Wheels 228 | 53 175 . . . . Hover 556 | . . . 196 135 225 Flight . | . . . . . . Fastest Speed 48 | 50 95 120 48 48 48 Average Speed 87 | 92 108 136 86 48 60 Slowest Speed 250 | 160 160 160 210 48 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 28 27 30 22 16 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1554 | 76 251 193 508 161 365 Wait 193 | . 5 17 32 23 116 Move 1197 | 57 221 142 415 134 228 Hop . | . . . . . . Pick Up 40 | 4 4 7 18 2 5 Fast Attach 7 | 7 . . . . . Attach 7 | . . 2 2 . 3 Detach . | . . . . . . Swap 15 | . . 3 10 . 2 Drop 28 | . . 6 18 2 2 Fire 51 | 8 19 2 13 . 9 Melee 14 | . . 14 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 9) 397 | -10/Materials | Entered Mines 479 | -10/Mines | Assembled infested the area 479 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 484 | -10/Mines | Assisted by a Guerilla fighting off Assembled 492 | -10/Mines | Learned location of 1 exit from Materials 654 | -10/Mines | Discovered new exit (range 6) 659 | -10/Mines | Entered Materials 659 | -9/Materials | Evolved 2 slots: Propulsion x2 660 | -9/Materials | Identified exit to Materials 955 | -9/Materials | Build established: Scavenger-Mutant 1074 | -9/Materials | Discovered new exit (range 6) 1135 | -9/Materials | Entered Mines 1144 | -9/Mines | Discovered exit to Materials (range 9) 1226 | -9/Mines | Entered Materials 1226 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1481 | -8/Materials | Lost 3 parts (2n1w) 1520 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Door. Overheating: Core damaged (-55). K-01 Serf collects debris. Broken Pulse Rifle destroyed. Imp. Hover Unit destroyed. U-05 Engineer lays Concrete. Pulse Rifle destroyed. Knocked back. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Overheating: Energy bleed (-2). Imp. Hover Unit destroyed. K-01 Serf collects debris. Penetrated by Slug. Particle Charger destroyed. K-01 Serf collects debris. Overheating: System interference. Pulse Rifle temporarily disabled. Slug penetrates Wall. Pulse Rifle destroyed. 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T #????????????????????????????? | | #! #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Power Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedDecoderLattice Manual? 0 Play Time 00:29:59 Cumulative 26.8 hours Start 2024.05.25 @ 17:45:38 End 2024.05.25 @ 19:47:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 44e44f95-822a-4050-88c2-9ed6d7ccb439