Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.13 @ 16:20:34 Player: Sam Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (81) 405 Value Destroyed (2738) 2738 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 9063 Bonus ------- Follower Combat Kills 388 Met Data Miner 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 205/370 System Corruption 16% Temperature Cool (837) Movement Walking (150) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Fission Core Reinforced Fission Core > --- PROPULSION (2) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Enhanced Optical Array Salvage Targeting Computer Improved Targeting Computer Improved Light Armor Plating Layered Heavy Armor Plating Hacking Suite > --- WEAPON (4) ------- Improved Arc Projector Heavy Laser > --- INVENTORY (4) ---- Antigrav System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Enhanced Optical Array Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Lightning Gun Gauss Rifle Heavy Machine Gun Remote Datajack > --- INVENTORY -------- Precision Assault Rifle [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Special Weapon Remote Datajack Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 . 2 . . . . 2 . . . . Power 1 | . . . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 5 | . . 1 1 . 2 . . . . 1 . . . . Weapon 2 | . . 1 . . . . . . . 1 . . . . Parts Attached 138 | 7 12 24 9 19 14 2 3 3 1 20 7 7 . 10 Power 14 | 1 1 1 2 3 1 . . . . 2 1 . . 2 Engine 10 | 1 1 1 2 2 1 . . . . 2 . . . . Core 4 | . . . . 1 . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 23 | 2 2 2 2 3 2 1 . 1 . 3 1 1 . 3 Treads 12 | 2 2 2 2 1 2 1 . . . . . . . . Leg 6 | . . . . . . . . . . 2 1 1 . 2 Wheel . | . . . . . . . . . . . . . . . Hover 5 | . . . . 2 . . . 1 . 1 . . . 1 Flight . | . . . . . . . . . . . . . . . Utility 42 | 2 4 6 2 5 6 1 2 1 . 6 2 3 . 2 Device 19 | 1 2 5 2 4 3 1 1 . . . . . . . Storage 5 | 1 1 1 . . 2 . . . . . . . . . Processor 9 | . 1 . . 1 1 . . . . 2 1 3 . . Hackware 1 | . . . . . . . . . . 1 . . . . Protection 8 | . . . . . . . 1 1 . 3 1 . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 59 | 2 5 15 3 8 5 . 1 1 1 9 3 3 . 3 Energy Gun 36 | 1 4 10 3 5 4 . 1 . . 3 2 1 . 2 Energy Cannon 4 | . . 2 . . . . . 1 . 1 . . . . Ballistic Gun 14 | 1 1 3 . 3 1 . . . 1 4 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 1 . . 1 2 . . . . Parts Lost 75 | . 3 8 9 7 15 . . 8 . 4 11 8 . 2 Power 8 | . . 1 2 . 3 . . . . . 2 . . . Propulsion 10 | . . . 2 1 1 . . 2 . 1 2 1 . . Utility 20 | . . . 2 1 6 . . 4 . . 3 4 . . Weapon 37 | . 3 7 3 5 5 . . 2 . 3 4 3 . 2 Highest Loss Streak 9 | . 2 5 8 2 9 . . 8 . 2 8 7 . 2 Average Slot Usage (%) 74 | . 99 98 88 84 73 28 34 43 23 53 78 40 33 49 Engine 6 | . 14 10 9 5 3 . . . . 5 9 . . . Core 1 | . . . . 5 3 . . . . . 1 . . 4 Treads 11 | . 28 22 17 7 5 12 15 9 . . . . . . Leg 1 | . . . . . . . . . . 5 9 1 . 8 Hover 1 | . . . . 7 5 . . 2 7 2 . . . 1 Device 9 | . 14 14 26 22 14 . 1 3 . . . . . . Storage 5 | . 8 9 9 9 9 7 7 4 . . . . . . Processor 10 | . 5 9 . 4 13 7 7 7 7 11 25 24 20 20 Hackware 1 | . . . . . . . . . . 3 6 6 6 6 Protection 2 | . . . . . . . . 8 . 7 11 . . 2 Energy Gun 11 | . 22 21 24 10 13 . 1 4 . 3 1 2 . 4 Energy Cannon 1 | . . 8 . . . . . 1 . 1 . . . . Ballistic Gun 3 | . 5 2 1 11 2 . . . 7 9 4 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 60 | 13 17 28 26 32 35 2 21 31 4 50 50 21 2 60 Greatest Support 51 | 40 40 40 40 40 51 50 50 50 9 40 40 20 3 35 Greatest Overweight (x) 11 | 3 . . 1 2 1 . . 1 . 11 6 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 4 4 4 4 4 4 4 4 4 Average Capacity 5 | 5 6 7 8 8 7 4 4 4 4 4 4 4 4 4 Most Carried 8 | 2 8 8 8 8 8 2 4 3 2 3 3 1 1 2 Average Carried 3 | 1 5 5 7 5 5 2 3 2 1 1 1 1 1 1 Final Capacity 8 | 6 4 8 8 8 4 4 4 4 4 4 4 4 4 4 Final Carried 8 | 2 4 8 7 8 2 2 3 2 2 1 2 1 1 1 Class Distribution -------------------- 50% | Mutant 15% | Scavenger-Mutant 13% | Skirmisher 9% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Matter Collected 2158 | 272 82 276 146 418 150 . 130 31 24 328 103 72 . 126 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3330 | 244 423 522 313 752 150 . . . . 353 411 . . 162 Parts 158 | 20 27 29 23 29 2 . . . . 12 11 . . 5 Haulers Intercepted 3 | . . 1 . 2 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 2 . . 13 4 . 11 Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Combat Hostiles Destroyed 58 | . 9 11 6 13 3 . . . . 5 9 . . 2 Melee 3 | . . . . . . . . . . . 3 . . . Guns 48 | . 9 8 4 12 2 . . . . 5 6 . . 2 Cannons 3 | . . 3 . . . . . . . . . . . . AOE 3 | . . . 2 1 . . . . . . . . . . Classes Destroyed 14 | 3 5 2 1 2 . . . . . 1 . . . . Worker 5 | 2 . . . . . . . . . 3 . . . . Builder 3 | . 1 . 1 1 . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . Hauler 3 | . . 1 . 2 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 6 | . 3 2 1 . . . . . . . . . . . Swarmer 7 | . 3 . . . . . . . . . 4 . . . Grunt 34 | . 6 8 3 8 3 . . . . 3 2 . . 1 Brawler 4 | . . . 1 2 . . . . . . . . . 1 Duelist 3 | . . . . 1 . . . . . . 2 . . . Sentry 6 | . . 3 2 . . . . . . . 1 . . . Hunter 3 | . . . . 2 . . . . . 1 . . . . Programmer 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 7 | 5 6 5 4 7 2 . . . . 4 6 . . 1 Combat Bots Only 7 | . 4 5 2 7 2 . . . . 2 6 . . 1 Max Kills in Single Turn 4 | 1 1 1 4 2 1 . . . . 2 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 2 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Damage Taken 8657 | . 448 868 666 795 983 . 90 1306 . 686 1615 772 . 428 Core 1947 | . 82 145 45 114 306 . 16 311 . 86 233 439 . 170 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 62 | 100 67 63 . 71 . . . . 9 . . . . . Volleys Fired 236 | 15 41 52 13 41 20 . . . . 25 13 4 . 12 Largest 4 | 2 2 3 3 3 3 . . . . 4 2 1 . 2 Hottest 228 | 60 80 190 186 128 190 . . . . 228 103 80 . 134 Shots Fired 499 | 17 69 142 39 86 44 . . . . 53 24 4 . 21 Gun 449 | 17 69 100 39 86 44 . . . . 45 24 4 . 21 Cannon 50 | . . 42 . . . . . . . 8 . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 134 | 2 18 5 . 57 2 . . . . 37 13 . . . Thermal 291 | . 22 115 39 29 42 . . . . 16 11 4 . 13 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 74 | 15 29 22 . . . . . . . . . . . 8 Robot Hit Streak 15 | 7 11 15 12 15 11 . . . . 8 7 3 . 2 Robot Miss Streak 6 | 1 4 6 3 4 3 . . . . 4 2 3 . 2 Penetration Max 1 | . . . . 1 . . . . . 1 1 . . . Secondary Targets 5 | . 1 . 1 1 . . . . . 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . 1 1 . . . Shots Hit Robots 366 | 14 42 99 30 64 39 . . . . 34 25 6 . 13 Core Hits 196 | 9 25 37 28 40 18 . . 1 . 14 12 5 . 7 Critical Hits 2 | . . . . 1 . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . 1 . . . . Melee Attacks 18 | . . . . . . . . . . . 12 4 . 2 Impact . | . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . 12 4 . . Piercing 2 | . . . . . . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6130 | 189 534 919 868 1201 380 . . 7 . 734 681 165 . 452 Guns 4376 | 189 534 659 285 1134 380 . . . . 572 391 42 . 190 Cannons 422 | . . 260 . . . . . . . 162 . . . . Explosions 863 | . . . 583 67 . . . . . . . . . 213 Melee 441 | . . . . . . . . . . . 290 102 . 49 Ramming 28 | . . . . . . . . 7 . . . 21 . . Kinetic 1739 | 19 144 28 . 800 21 . . . . 496 231 . . . Thermal 3067 | . 108 771 710 334 359 . . . . 238 160 42 . 345 Explosive 113 | . . . 46 67 . . . . . . . . . . Electromagnetic 742 | 170 282 120 112 . . . . . . . . . . 58 Impact . | . . . . . . . . . . . . . . . Slashing 392 | . . . . . . . . . . . 290 102 . . Piercing 49 | . . . . . . . . . . . . . . 49 Highest Corruption 16 | . . . . 1 8 8 8 10 10 1 1 12 12 16 Average Corruption 6 | . . . . 1 7 8 8 8 10 1 1 4 12 15 Corruption Purged . | . . . . . . . . . . . . . . . Effects 90 | . . . . 4 3 4 8 12 9 . 4 8 5 33 Message Errors 22 | . . . . 1 1 1 2 5 3 . 1 1 1 6 Matter Fused 18 | . . . . . . 2 2 2 1 . . 2 . 9 Heat Flow Errors 7 | . . . . . 2 . 1 1 1 . . 1 . 1 Energy Discharges 9 | . . . . . . 1 1 1 1 . 1 1 . 3 Data Loss (minor) 9 | . . . . 1 . . 2 1 2 . 1 . . 2 Data Loss (major) 2 | . . . . . . . . 2 . . . . . . Misfires 1 | . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 . . Misdirections 13 | . . . . . . . . . 1 . . 2 4 6 Targeting Errors 7 | . . . . 2 . . . . . . 1 . . 4 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 204 | . . . 204 . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 204 | . . . 204 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 180 | . . . 171 . . . . 2 . . . 7 . . Shots 3 | . . . 3 . . . . . . . . . . . Rammed 14 | . . . . . . . . 3 . . . 11 . . Targets Rammed 16 | . . . . . . . . 3 . . . 13 . . Kicked 2 | . . . . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 837 | 20 130 698 354 25 684 . 83 255 103 444 280 213 . 837 Average Temperature 175 | 12 65 224 125 11 340 . 59 143 56 133 110 56 . 404 Received Heat Transfer 2451 | . 138 378 234 297 468 . . 210 . 117 201 279 . 129 Effects 68 | . . 32 . . 24 . . . . 2 1 . . 9 Shutdowns 13 | . . 5 . . 5 . . . . . . . . 3 Energy Bleed 11 | . . 4 . . 4 . . . . 1 1 . . 1 Interference 7 | . . 7 . . . . . . . . . . . . Matter Decay 7 | . . 3 . . 4 . . . . . . . . . Short Circuit 6 | . . 1 . . 3 . . . . 1 . . . 1 Damage (minor) 2 | . . . . . 1 . . . . . . . . 1 Damage (major) 20 | . . 12 . . 6 . . . . . . . . 2 Damage (core) 2 | . . . . . 1 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . . . . . . Heat Transferred 5210 | . 250 1404 800 815 624 . . . . 425 333 100 . 459 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Peak Influence 409 | 35 208 130 353 409 240 15 10 . . 141 . . . . Initial 185 | . 22 . 12 127 185 . 10 . . 44 . . . . Average 89 | 13 95 46 99 199 169 13 10 . . 57 . . . . Maximum Alert Level 2 | . 1 . 1 2 1 . . . . . . . . . Low Security (%) 88 | 100 90 100 88 53 71 100 100 . . 100 . . . . Level 1 11 | . 9 . 11 41 28 . . . . . . . . . Level 2 . | . . . . 4 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 1 2 3 2 . 1 . . 4 . 1 . . Investigation 2 | . . 1 . . 1 . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . . . . Reinforcement 10 | . 2 . 2 1 1 . . . . 4 . . . . Assault 3 | . . . . 2 . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Distress Signals 7 | . 2 2 1 . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 154 | . 16 17 18 31 11 6 1 7 . 10 11 12 . 14 Peak Tracking Total 9 | . 7 4 8 9 5 6 1 7 . 3 5 9 . 5 Tactical Retreats 14 | . . . 2 3 . . . 3 . . 1 3 . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Traps Triggered 6 | . . 1 . 1 2 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Machines Disabled 8 | . . . 4 3 . . . . . 1 . . . . Max in Single Turn 3 | . . . 3 1 . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Machines Accessed 27 | . 5 7 . 6 3 . 1 . . 1 . . 4 . Terminals 20 | . 5 7 . 6 . . 1 . . 1 . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 89 | . 13 24 . 18 6 . 3 . . 1 . . 24 . Successful 61 | . 6 19 . 9 3 . . . . . . . 24 . Failed 28 | . 7 5 . 9 3 . 3 . . 1 . . . . Catastrophic 3 | . . . . 1 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 59 | . 13 24 . 18 . . 3 . . 1 . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . Terminal Hacks 58 | . 6 19 . 9 . . . . . . . . 24 . Record 23 | . 1 6 . 5 . . . . . . . . 11 . Part Schematic 5 | . . . . 1 . . . . . . . . 4 . Robot Schematic 6 | . . . . . . . . . . . . . 6 . Robot Analysis 2 | . . 2 . . . . . . . . . . . . Prototype ID Bank 10 | . 2 3 . 2 . . . . . . . . 3 . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 2 | . . 2 . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . 1 2 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . Hacking Detections 21 | . 4 6 . 6 3 . 1 . . 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Total Allies 6 | . . . . 2 . . . . . 3 . . . 1 Largest Group 3 | . . . . 2 . . . . . 3 . . . 1 Highest-Rated Group 94 | . . . . 62 . . . . . 93 . . . 94 Highest-Rated Ally 94 | . . . . 31 . . . . . 31 . . . 94 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 52 | . . . . 8 . . . . . 21 . . . 23 Total Damage 1323 | . . . . 170 . . . . . 358 . . . 795 Kills 10 | . . . . 2 . . . . . 2 . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 2 | . . . . 1 . . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Turns Passed 7233 | 200 1239 1258 298 681 445 116 303 346 211 523 703 348 51 511 Spaces Moved 4621 | 107 662 612 135 319 265 70 179 305 349 302 420 380 103 413 Core 665 | 18 . . . . . . . . . 28 48 356 103 112 Treads 2191 | 89 662 612 135 168 137 70 179 139 . . . . . . Legs 791 | . . . . . . . . . . 116 372 24 . 279 Wheels . | . . . . . . . . . . . . . . . Hover 974 | . . . . 151 128 . . 166 349 158 . . . 22 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 106 106 160 165 60 60 50 120 50 50 50 Average Speed 127 | 147 160 160 160 136 135 163 165 109 60 117 146 78 50 103 Slowest Speed 600 | 200 160 160 180 190 180 165 165 190 60 600 350 150 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 86 51 14 46 7 64 4 65 37 7 56 55 75 43 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . 1 . . 1 1 . Known Exits Taken 4 | . 1 1 . . . . . 1 . . 1 . . . Unknown Exits Taken 8 | 1 . . 1 1 . . 1 . 1 1 . 1 1 . Scrap Searched 10 | . . . . . . . . 2 1 . 2 3 . 2 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 83 | . . 6 48 20 . . . . . 3 2 . . 4 Melee . | . . . . . . . . . . . . . . . Projectile 11 | . . 6 . . . . . . . 3 2 . . . AOE 72 | . . . 48 20 . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Total 5455 | 130 777 775 186 483 316 71 187 314 350 416 464 416 102 468 Wait 357 | . 40 71 25 98 3 . 2 4 . 67 9 9 . 29 Move 4608 | 106 661 611 134 318 265 69 178 304 348 301 419 379 102 413 Hop . | . . . . . . . . . . . . . . . Pick Up 45 | 2 11 11 2 6 6 . 3 . 1 1 2 . . . Fast Attach 68 | 7 2 4 2 9 3 2 1 2 . 16 4 6 . 10 Attach 32 | . 2 5 2 6 6 . 2 1 1 4 2 1 . . Detach 4 | . . . . . . . . . . 2 1 . . 1 Swap 38 | . 8 15 5 4 5 . . . . . 1 . . . Drop 33 | . 12 6 3 1 8 . 1 . . . 1 . . 1 Fire 236 | 15 41 52 13 41 20 . . . . 25 13 4 . 12 Melee 18 | . . . . . . . . . . . 12 4 . 2 Ram 8 | . . . . . . . . 3 . . . 5 . . Kick 8 | . . . . . . . . . . . . 8 . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 201 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 8) 909 | -10/Materials | Discovered new exit (range 13) 973 | -10/Materials | Discovered new exit (range 10) 1095 | -10/Materials | Identified exit to Materials 1440 | -10/Materials | Entered another Materials area 1440 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1700 | -9/Materials | Discovered new exit (range 13) 1810 | -9/Materials | Discovered new exit (range 14) 1831 | -9/Materials | Identified exit to Materials 1919 | -9/Materials | Build established: Skirmisher 2564 | -9/Materials | Lost 5 parts (5w) 2692 | -9/Materials | Discovered exit to Materials (range 5) 2698 | -9/Materials | Entered another Materials area 2698 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2983 | -8/Materials | Discovered new exit (range 5) 2996 | -8/Materials | Entered Storage 3025 | -8/Storage | Lost 8 parts (2p1n2u3w) 3084 | -8/Storage | Found Prototype Processor 3374 | -8/Storage | Met a pair of Derelict thieves 3497 | -8/Storage | Destroyed 7 combat bots 3669 | -8/Storage | Discovered new exit (range 8) 3677 | -8/Storage | Entered Factory 3677 | -7/Factory | Evolved 2 slots: Utility x2 3677 | -7/Factory | Identified Exp. Targeting Computer 3944 | -7/Factory | Lost 5 parts (3p1u1w) 4067 | -7/Factory | Lost 9 parts (1n4u4w) 4122 | -7/Factory | Sucked down chute 4122 | -7/Factory | Entered Waste 4132 | -7/Waste | Spotted C-40 Crusher 4135 | -7/Waste | Spotted C-40 Crusher 4135 | -7/Waste | Spotted C-40 Crusher 4135 | -7/Waste | Spotted C-40 Crusher 4143 | -7/Waste | Spotted C-40 Crusher 4171 | -7/Waste | Spotted C-40 Crusher 4212 | -7/Waste | Discovered new exit (range 16) 4238 | -7/Waste | Entered Factory 4297 | -7/Factory | Build established: Mutant 4483 | -7/Factory | Discovered new exit (range 3) 4541 | -7/Factory | Entered Lower Caves 4568 | -7/Lower Caves | Identified exit to Lower Caves 4577 | -7/Lower Caves | Encountered a Warlord checkpoint 4718 | -7/Lower Caves | Spotted B-75 Beast 4733 | -7/Lower Caves | Core integrity fell below 50% 4765 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4780 | -7/Lower Caves | System corruption reached 10% 4790 | -7/Lower Caves | Core integrity fell below 20% 4821 | -7/Lower Caves | Lost 8 parts (2n4u2w) 4887 | -7/Lower Caves | Entered another Lower Caves area 4895 | -7/Lower Caves | Discovered new exit (range 4) 4936 | -7/Lower Caves | Encountered a Warlord checkpoint 5098 | -7/Lower Caves | Entered Factory 5098 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5415 | -6/Factory | Allied Derelicts emerged from ambush trap array 5519 | -6/Factory | Discovered new exit (range 13) 5621 | -6/Factory | Entered Lower Caves 5894 | -6/Lower Caves | Spotted B-75 Beast 5939 | -6/Lower Caves | Build established: Scavenger-Mutant 6096 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6170 | -6/Lower Caves | Lost 8 parts (2p2n2u2w) 6262 | -6/Lower Caves | Discovered new exit (range 20) 6323 | -6/Lower Caves | Identified exit to Lower Caves 6324 | -6/Lower Caves | Entered another Lower Caves area 6338 | -6/Lower Caves | Neutrino Core stolen by Master Thief 6339 | -6/Lower Caves | Carbon-fiber Leg stolen by Master Thief 6436 | -6/Lower Caves | Build established: Mutant 6535 | -6/Lower Caves | Core integrity fell below 50% 6556 | -6/Lower Caves | System corruption reached 10% 6564 | -6/Lower Caves | Core integrity fell below 20% 6570 | -6/Lower Caves | Learned Factory terminal intel 6586 | -6/Lower Caves | Lost 7 parts (1n4u2w) 6664 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6671 | -6/Lower Caves | Discovered new exit (range 3) 6672 | -6/Lower Caves | Entered Data Miner 6672 | -6/Data Miner | Discovered new exit (range 6) 6681 | -6/Data Miner | Met Data Miner 6695 | -6/Data Miner | Learned location of Section 7 (-2) 6695 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6707 | -6/Data Miner | Received God Mode back door access code from Data Miner 6723 | -6/Data Miner | Entered Proximity Caves 6817 | -5/Proximity Caves | Escorted by Enhanced Grunt 7235 | -5/Proximity Caves | Core destroyed Last Messages --------------- 07219_ Power failure, Lgt. Fission Core shutdown. 07219_ Enhanced Grunt overheating. 07220_ System corrupted: Imp. Arc Projector failed to cycle. 07220_ System corrupted: Hvy. Laser targeting data glitched. 07220_ G-50 Soldier reactivates. 07221_ Overheating: Lyr. Heavy Armor Plating damaged (-130). 07221_ Enhanced Grunt heat spikes uncontrollably. 07221_ Enhanced Grunt overheating. 07222_ Enhanced Grunt heat damages core (-27). 07225_ Overheating: Carbon-fiber Leg damaged (-32). 07225_ System corrupted: Energy discharge (-103). 07228_ Overheating: Energy bleed (-30). 07229_ Power failure, Rnf. Fission Core shutdown. 07231_ Power failure, Lgt. Fission Core shutdown. 07231_ Carbon-fiber Leg fries itself beyond repair. 07232_ Overheating: Hacking Suite damaged (-2). 07233_ Salvage Targeting Computer permanently disabled. 07233_ Overheating: Short circuit. 07234_ G-67 Veteran destroyed. 07235_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ???????????????????????????????? | | ?????????????? ???????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????? ###???????????????????????????? | | ???????????????# ;???????????????????????????? | | ???????????????# ?????#??##?????????????????? | | ????????????????# % ???? ## ##????????????????? | | ?????????????????" ???? % #????????????????? | | ??????????????????" ##?? #????????????????? | | ???????????????????# % ### #????????????????? | | ???????????????????# % ## #????????????????? | | ???????????????????# % % ##???????????????? | | ???###??????????????? gg% ##??????????????? | | ??# ###??????????????? g*= % #??????????????? | | ?# ##?????? ???????#%= #???????????????????? | | # ### ? ???????#@ ##??????????????????? | | ## ######## ##?????????????????? | | #?????????????????? | | #?????????????????? | | ######### #?????????????????? | | ### ????????# # #?????????????????? | | ### ######### #####?????????????? | | ###### #?# # #?????????????? | | ##??????????? ## ##????????????? | | ##????????????????????# #????????????? | | ##??????????????????## #????????????? | | ##?????????????##### ######????????? | | #?????????????# #????????? | | #????????????## ## #????????? | | #???????????## ## ####" #????????? | | ##??????????## ### ## ###"" #????????? | | ##??????????# #?##### "" """ #????????? | | ###???????## ##### " #????????? | | ##??????# " #????????? | | #?????## """"" #????????? | | ####### ####### """"" #????????? | | ####?????# "" " #????????? | | ## ###????????# " " #????????? | | ##############??????????# "### #????????? | | # #???????????????????????# "#### #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 750 Evasion (%) 53 Targeting Accuracy 17 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key It's Just You The Oracle What Is This Thing? Challenges ------------ None Game ------ Seed ControlHeavyPlating Manual? 0 Play Time 01:38:30 Cumulative 10.6 hours Start 2021.08.13 @ 14:30:44 End 2021.08.13 @ 16:20:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f21ff6f5-a0db-4457-835f-2f078658ceb2