Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 00:31:25 // Halloween2019/Abominations Player: Trione Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (376) 376 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1321 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 160/250 System Corruption 2% Temperature Cool (831) Location -9/Materials Parts ------- Power (1) Ion Engine Propulsion (2) Light Treads Utility (3) Small Storage Unit Large Storage Unit Light Armor Plating Weapon (3) Spread Laser Light Assault Rifle Heavy Assault Rifle Inventory (12) Light Ion Engine Light Treads Light Treads Light Treads Wheel Compact Wheel Large Storage Unit Light Armor Plating Light Armor Plating Hardened Light Armor Plating Beam Cannon Light Assault Rifle Peak State ------------ Power Ion Engine Propulsion Light Treads Light Treads Utility Small Storage Unit Large Storage Unit Light Armor Plating Weapon Spread Laser Light Assault Rifle Heavy Assault Rifle Inventory Light Ion Engine Light Treads Light Treads Light Treads Wheel Compact Wheel Large Storage Unit Light Armor Plating Light Armor Plating Hardened Light Armor Plating Beam Cannon Light Assault Rifle [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 12 | 6 1 5 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 1 2 Device . | . . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 5 | 2 . 3 Energy Gun 2 | 1 . 1 Energy Cannon 1 | . . 1 Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 97 | . 92 100 Engine 11 | . 14 11 Treads 23 | . 28 22 Storage 21 | . 20 22 Protection 7 | . . 11 Energy Gun 11 | . 14 11 Energy Cannon 5 | . . 8 Ballistic Gun 13 | . 14 13 Naked Turns . | . . . Heaviest Build 35 | 11 27 35 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 12 | 6 12 12 Average Capacity 10 | 5 8 12 Most Carried 12 | 4 10 12 Average Carried 8 | 2 5 11 Final Capacity 12 | 6 12 12 Final Carried 12 | 4 10 12 Class Distribution -------------------- 54% | Tank 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 341 | 264 17 60 Remotely . | . . . Salvage Created 453 | . 189 264 Parts 19 | . 6 13 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 3 4 Guns 5 | . 3 2 Cannons 2 | . . 2 Classes Destroyed 4 | . 3 1 Hauler 1 | . 1 . Recycler 1 | . . 1 Grunt 2 | . 1 1 Abomination 5 | . 2 3 Best Kill Streak 2 | . 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 647 | . 82 565 Core 415 | . . 415 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 22 | 4 7 11 Largest 3 | 2 2 3 Hottest 120 | 60 60 120 Shots Fired 55 | 8 14 33 Gun 47 | 8 14 25 Cannon 8 | . . 8 Launcher . | . . . Special . | . . . Kinetic 25 | 4 7 14 Thermal 30 | 4 7 19 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 24 | 2 14 24 Robot Miss Streak 2 | 1 . 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 42 | 4 13 25 Core Hits 24 | . 10 14 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 497 | 31 138 328 Guns 371 | 31 134 206 Cannons 122 | . . 122 Explosions . | . . . Melee . | . . . Ramming 4 | . 4 . Kinetic 123 | 9 48 66 Thermal 370 | 22 86 262 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Effects 2 | . . 2 Heat Flow Errors 1 | . . 1 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage 5 | . . 5 Projectiles 5 | . . 5 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 2 | . 2 . Targets Rammed 2 | . 2 . Kicked . | . . . Crushed . | . . . Highest Temperature 881 | 20 52 881 Average Temperature 238 | 15 19 265 Received Heat Transfer 72 | . 12 60 Effects 45 | . . 45 Shutdowns 6 | . . 6 Energy Bleed 1 | . . 1 Interference 5 | . . 5 Matter Decay 6 | . . 6 Short Circuit 3 | . . 3 Damage (minor) 2 | . . 2 Damage (major) 15 | . . 15 Damage (core) 7 | . . 7 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 349 | 50 99 200 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 42 | . 42 42 Average Influence 23 | . 13 35 Maximum Alert Level . | . . . Low Security (%) 100 | . . . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 11 | . 6 5 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement 5 | . 4 1 Assault 3 | . . 3 Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . 4 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 8 10 Peak Tracking Total 5 | . 2 5 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 614 | 96 167 351 Spaces Moved 312 | 49 86 177 Core 5 | 5 . . Treads 307 | 44 86 177 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 158 | 148 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 4 21 24 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 385 | 62 101 222 Wait 24 | . . 24 Move 310 | 48 85 177 Hop . | . . . Pick Up 14 | 4 6 4 Fast Attach 8 | 6 1 1 Attach 2 | . . 2 Detach . | . . . Swap 2 | . . 2 Drop 1 | . . 1 Fire 22 | 4 7 11 Melee . | . . . Ram . | . . . Kick . | . . . Crush 2 | . 2 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 7) 248 | -10/Materials | Discovered new exit (range 8) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 313 | -9/Materials | Discovered new exit (range 9) 383 | -9/Materials | Discovered new exit (range 15) 522 | -9/Materials | Core integrity fell below 50% 574 | -9/Materials | Build established: Tank 613 | -9/Materials | Core integrity fell below 20% 616 | -9/Materials | Core destroyed Last Messages --------------- 00610_ Overheating: Matter decay (-63). 00610_ W-16 Scout heat damages Backup Power I. 00611_ Overheating: Core damaged (-52). 00612_ W-16 Scout heat damages Backup Power I. 00612_ R-06 Scavenger heat damages Sml. Storage Unit. 00612_ ALERT: Dispatching additional forces to engage threats. 00613_ Power failure, Ion Engine shutdown. 00613_ Overheating: Core damaged (-48). 00614_ Overheating: Lrg. Storage Unit damaged (-51). 00614_ Overheating: Spread Laser damaged (-4). 00614_ Overheating: Lgt. Treads damaged (-44). 00614_ Overheating: Hvy. Assault Rifle damaged (-30). 00614_ W-16 Scout heat damages Backup Power I. 00614_ R-06 Scavenger heat damages core (-5). 00614_ Hit by a wave of energy. 00614_ Lgt. Armor Plating ripped off. 00614_ Lgt. Treads ripped off. 00614_ Acquired Lgt. Armor Plating. 00615_ R-06 Scavenger heat short circuits Com. Wheel. 00616_ Overheating: Core damaged (-52). 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