Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 10:35:27 Player: Demo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (279) 1395 Value Destroyed (9457) 9457 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (4548) 4548 TOTAL SCORE: 17560 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3779 Follower Combat Kills 69 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 146/300 Energy 100/100 System Corruption 0% Temperature Cool (44) Movement Treading (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher > --- INVENTORY (20) --- Improved Ion Engine Advanced Treads Wheel Compact Wheel Improved Weapon Shielding Improved Weapon Shielding Hardened Light Armor Plating Spread Laser Spread Laser Advanced Beam Rifle Flak Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Shock Bomb Launcher Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Wheel Advanced Heat Sink High-capacity Matter Pod Improved Terrain Scan Processor Improved Weapon Shielding Improved Weapon Shielding Hardened Light Armor Plating Spread Laser Spread Laser EM Pulse Cannon Ion Cannon Ion Cannon Mini Assault Cannon Shock Bomb Launcher Advanced EMP Blaster Rocket Launcher Rocket Launcher [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 1 . . Parts Attached 119 | 7 22 41 28 2 19 Power 12 | 1 4 4 1 . 2 Engine 11 | 1 3 4 1 . 2 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 32 | 2 5 9 7 2 7 Treads 21 | 1 3 6 4 2 5 Leg . | . . . . . . Wheel 11 | 1 2 3 3 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 29 | 2 6 10 6 . 5 Device 10 | 1 1 4 2 . 2 Storage 5 | 1 3 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 13 | . 2 5 3 . 3 Artifact . | . . . . . . Weapon 46 | 2 7 18 14 . 5 Energy Gun 11 | . 3 6 2 . . Energy Cannon 5 | . 2 1 2 . . Ballistic Gun 14 | 2 2 9 1 . . Ballistic Cannon 9 | . . 1 4 . 4 Launcher 7 | . . 1 5 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 4 . . Parts Lost 30 | . 10 9 2 . 9 Power 6 | . 3 1 . . 2 Propulsion 9 | . 3 2 1 . 3 Utility 7 | . . 3 1 . 3 Weapon 8 | . 4 3 . . 1 Highest Loss Streak 4 | . 3 3 1 . 4 To Critical Strikes . | . . . . . . Average Backups 19 | 2 17 19 19 20 19 Power . | . . . . 1 . Propulsion 3 | 1 4 2 3 4 4 Utility 6 | . 10 7 5 5 3 Weapon 8 | . 1 9 11 10 11 Tool/Special . | . . . . . . Unused Backups 59 | . 8 22 14 . 15 Power 5 | . . 1 2 . 2 Propulsion 10 | . 2 4 1 . 3 Utility 21 | . 3 9 5 . 4 Weapon 22 | . 3 7 6 . 6 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 99 | . 98 99 99 100 99 Engine 10 | . 12 10 9 9 8 Treads 9 | . 19 11 7 4 2 Wheel 11 | . 7 10 10 13 15 Device 8 | . 2 10 8 9 8 Storage 10 | . 14 11 9 9 9 Processor 4 | . . . 8 9 9 Protection 10 | . 11 11 9 9 8 Energy Gun 6 | . 6 7 4 8 2 Energy Cannon 4 | . 5 6 4 . . Ballistic Gun 10 | . 16 18 3 . . Ballistic Cannon 9 | . . . 17 19 24 Launcher 3 | . . . 5 7 8 Peak Build Rating 41 | 8 11 20 41 41 41 Average Rating 23 | 4 8 16 35 39 36 On Entrance 19 | . 8 9 20 41 41 Avg Prop Armor Cover (%) 9 | 17 12 8 8 . . Naked Turns . | . . . . . . Heaviest Build 77 | 13 51 65 77 75 77 Greatest Support 40 | 10 40 40 40 40 40 Greatest Overweight (x) 7 | 1 3 6 7 3 7 Average Overweight (x) 3 | . 1 3 4 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 Average Carried 19 | 2 17 19 19 20 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 7 20 20 20 20 17 Class Distribution -------------------- 38% | Gunner 17% | Mutant 16% | Scavenger-Tank 10% | Scientist-Tank 10% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 6143 | 348 886 1194 1801 648 1266 Remotely 82 | 82 . . . . . Salvage Created 10039 | 165 1574 2337 2839 1067 2057 Parts 561 | 18 92 145 143 49 114 Haulers Intercepted 15 | . 2 5 5 . 3 Recyclers Shooed 5 | . 1 . 3 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 193 | . 29 53 51 21 39 Guns 79 | . 26 41 6 3 3 Cannons 46 | . 3 5 17 5 16 AOE 61 | . . 7 28 9 17 Classes Destroyed 16 | 3 5 4 3 . 1 Worker 20 | 2 1 5 7 . 5 Builder 12 | . 2 2 5 . 3 Tunneler 8 | 4 . 1 2 . 1 Hauler 15 | . 2 5 5 . 3 Recycler 9 | 1 2 . 3 . 3 Mechanic 1 | . . . 1 . . Operator 5 | . 1 1 1 . 2 Watcher 16 | . 3 4 4 . 5 Swarmer 18 | . . 13 3 . 2 Grunt 137 | . 29 28 34 18 28 Brawler 2 | . . 1 1 . . Duelist 4 | . . . 2 . 2 Protector 3 | . . 1 1 . 1 Sentry 24 | . . 10 8 3 3 Hunter 4 | . . . 2 . 2 Heavy 1 | . . . . . 1 Best Kill Streak 18 | 5 5 7 11 3 18 Combat Bots Only 13 | . 4 5 7 3 13 Max Kills in Single Turn 5 | 2 2 4 5 1 3 Gunslinging . | . . . . . . Exploded 5 | . . 3 5 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 592 | . 168 159 114 30 121 Missed 184 | . 47 52 38 10 37 Hits 408 | . 121 107 76 20 84 Melee 1 | . . 1 . . . Projectile 407 | . 121 106 76 20 84 Critical Strikes 14 | . 4 1 4 2 3 Damage Taken 6138 | . 1490 1494 1177 299 1678 Core 1002 | . 241 211 217 72 261 Absorbed by Shields 22 | . . . . 22 . Redirected to Shielding 68 | . 24 44 . . . Regen/Repaired (Parts) 75 | . . 55 . . 20 Core Remaining (%) 50 | 100 3 47 . . . Volleys Fired 539 | 13 138 134 110 60 84 Largest 4 | 2 2 3 4 4 4 Hottest 206 | 40 110 135 206 181 181 Shots Fired 1267 | 26 262 369 302 106 202 Gun 705 | 26 221 329 75 28 26 Cannon 445 | . 41 35 180 46 143 Launcher 117 | . . 5 47 32 33 Special . | . . . . . . Kinetic 765 | 26 180 197 173 46 143 Thermal 379 | . 82 164 79 28 26 Explosive 33 | . . 5 19 . 9 Electromagnetic 90 | . . 3 31 32 24 Robot Hit Streak 27 | 7 12 27 12 8 9 Robot Miss Streak 6 | 2 5 3 5 3 6 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 732 | 16 172 247 150 39 108 Core Hits 456 | 8 73 107 129 32 107 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 29 | . 1 11 8 1 8 Burn 17 | . . 9 5 . 3 Destroy 3 | . 1 2 . . . Blast 9 | . . . 3 1 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 20344 | 205 2330 3946 6646 1884 5333 Guns 6102 | 205 1800 2774 763 200 360 Cannons 6187 | . 530 399 2511 387 2360 Explosions 8049 | . . 773 3366 1297 2613 Melee . | . . . . . . Ramming 6 | . . . 6 . . Kinetic 8232 | 205 1480 1579 2221 387 2360 Thermal 4576 | . 850 1579 1369 249 529 Explosive 3804 | . . 773 1701 . 1330 Electromagnetic 3726 | . . 15 1349 1248 1114 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . 10 . . . . Message Errors 4 | . 4 . . . . Matter Fused 2 | . 2 . . . . Heat Flow Errors 2 | . 2 . . . . Energy Discharges 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 441 | . 8 34 289 32 78 Projectiles 293 | . 8 . 184 30 71 Explosions 148 | . . 34 105 2 7 Melee . | . . . . . . Knockbacks 33 | . . . 17 2 14 Impact . | . . . . . . Kinetic 32 | . . . 17 2 13 Secondary 1 | . . . . . 1 Self-Inflicted Damage 225 | . . 37 72 5 111 Shots 11 | . . 1 4 1 5 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 372 | . 255 238 372 150 360 Average Temperature 61 | . 44 40 86 50 73 Received Heat Transfer 2657 | . 897 456 504 197 603 Effects 4 | . 4 . . . . Interference 4 | . 4 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 7 | . . . . 4 3 Combat Hostiles 7 | . . . . 4 3 Parts Fried 14 | . . . 3 9 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . 1 8 2 . 1 Heat Transferred 11051 | . 2001 4909 2643 410 1088 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 13 | . . . 9 1 3 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 5 | . 1 4 5 5 5 Low Security (%) 18 | 100 60 17 . . . Level 1 13 | . 39 17 . . . Level 2 11 | . . 13 28 . . Level 3 22 | . . 37 31 . 16 Level 4 23 | . . 13 19 35 81 Level 5 7 | . . . 1 64 1 High Security 4 | . . . 18 . . Max Security . | . . . . . . Sterilizations 2 | . . 1 1 . . Peak Influence 1986 | 15 391 1184 1858 1986 1688 Initial 1207 | . 6 163 486 1207 967 Average 830 | 3 192 601 1081 1644 1330 Influence Increases 6956 | 35 1030 1812 1963 779 1337 Destroy 0b10 Robot/C 3860 | . 580 1040 1000 420 820 Destroy 0b10 Robot/NC 455 | 35 55 95 160 . 110 Destroy Leader 912 | . 130 318 248 20 196 Allied During Kill 27 | . . . . 3 24 Successful Hack 111 | . 14 40 12 19 26 Select Force Hacks 460 | . 110 260 60 . 30 Disable Machine 345 | . 60 15 225 15 30 Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 486 | . 6 29 258 92 101 Lose Combat Pursuer 150 | . 75 15 . 60 . Influence Decreases 5268 | 25 652 1047 1258 651 1635 Entered New Map 2566 | . 4 225 667 651 1019 Time Decay 2362 | 25 548 732 571 . 486 Lost Part 300 | . 100 90 20 . 90 Lost Ally 40 | . . . . . 40 Squads Dispatched 51 | . 8 17 14 . 12 Investigation 29 | . 7 14 5 . 3 Extermination . | . . . . . . Reinforcement 10 | . 1 2 2 . 5 Assault 8 | . . 1 3 . 4 Garrison 4 | . . . 4 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . 1 2 . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 9 | . 2 3 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 254 | . 42 62 66 20 64 Peak Tracking Total 8 | . 5 5 6 3 8 Tactical Retreats 8 | . 4 1 . 3 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 18 | . 3 7 1 7 . Indirectly 6 | . . . . 6 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 26 | . 4 1 15 4 2 Max in Single Turn 2 | . 1 1 2 1 1 Garrison Access 1 | . . . . . 1 Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged 5 | . 1 4 . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 42 | . 7 16 7 3 9 Terminals 28 | . 5 12 4 3 4 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units 7 | . 2 2 2 . 1 Scanalyzers 3 | . . 1 . . 2 Garrison Access 2 | . . . 1 . 1 Total Hacks 146 | . 25 61 20 4 36 Successful 87 | . 10 39 11 2 25 Failed 57 | . 15 21 9 2 10 Catastrophic 6 | . 1 3 . 1 1 Database Lockouts 2 | . . 1 . . 1 Manual 85 | . 14 44 16 1 10 Terminals 93 | . 18 46 12 4 13 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units 18 | . 7 4 5 . 2 Scanalyzers 28 | . . 10 . . 18 Garrison Access 5 | . . . 3 . 2 Terminal Hacks 13 | . 4 3 1 2 3 Record 1 | . . . . . 1 Prototype ID Bank 2 | . 2 . . . . Open Door 1 | . . . . 1 . Branch Access Points 2 | . . 1 . . 1 Emergency Access Points 1 | . . . . . 1 Alert Level 3 | . 1 1 1 . . Locate Traps 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 1 1 2 . 1 Retrieve Components 5 | . 1 1 2 . 1 Scanalyzer 25 | . . 10 . . 15 Insert Component 7 | . . . . . 7 Analyze 6 | . . . . . 6 Retrieve Study 12 | . . 10 . . 2 Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Unauthorized Hacks 42 | . 5 25 7 . 5 Terminals 32 | . 3 22 4 . 3 Track 4 | . . 4 . . . Assimilate 2 | . . . 2 . . Botnet 13 | . . 8 2 . 3 Disrupt 1 | . . 1 . . . Operators 1 | . . 1 . . . Sabotage 11 | . 3 8 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Patch 2 | . . 1 . . 1 Recycling Units 7 | . 2 2 2 . 1 Tunnel 7 | . 2 2 2 . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Broadcast 1 | . . . 1 . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 29 | . 4 12 5 2 6 Full Trace Events 9 | . 1 4 3 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . . 6 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 11 | . . 10 . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 34 | . 10 3 19 . 2 Parts Scanalyzed 6 | . . . . . 6 Part Schematics Acquired 6 | . . . . . 6 Parts Damaged 2 | . . . . . 2 Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 13 | . . . . 11 2 Machine Destruction 13 | . . . . 11 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . 2 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 3 | . . . 1 2 . Largest Group 3 | . . . 1 3 3 Highest-Rated Group 60 | . . . 10 60 60 Highest-Rated Ally 25 | . . . 10 25 25 Initial Warlord ECA Mod 5 | . . . . . 5 Total Orders 15 | . . . 4 6 5 STAY 8 | . . . 2 3 3 FOLLOW 7 | . . . 2 3 2 Ally Attacks 14 | . . . . . 14 Total Damage 351 | . . . . . 351 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 309 | . 309 . . . . Structural 309 | . 309 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 9817 | 113 1675 3625 2117 1018 1269 Spaces Moved 4382 | 75 654 1438 977 527 711 Core 22 | 22 . . . . . Treads 545 | . 235 169 56 67 18 Legs . | . . . . . . Wheels 3815 | 53 419 1269 921 460 693 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 105 120 125 115 Average Speed 149 | 73 172 157 157 134 124 Slowest Speed 280 | 100 240 280 280 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 5 98 95 66 53 60 Regions Visited 5 Branch Regions . Pre-discovered Areas 7 | . 2 2 2 . 1 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 39 | . . 1 29 . 9 Terrain Destroyed 424 | . . 24 281 9 110 Melee . | . . . . . . Projectile 89 | . . 1 44 . 44 AOE 335 | . . 23 237 9 66 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 6658 | 103 950 2570 1351 739 945 Wait 1249 | 2 86 833 143 104 81 Move 4376 | 74 653 1437 976 525 711 Hop . | . . . . . . Pick Up 128 | 7 30 45 29 2 15 Fast Attach 37 | 7 7 12 9 . 2 Attach 28 | . 7 11 3 . 7 Detach 4 | . 1 1 2 . . Swap 129 | . 9 32 37 23 28 Drop 143 | . 19 65 40 2 17 Fire 539 | 13 138 134 110 60 84 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 4 | . . . . 4 . Rewire 20 | . . . 1 19 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: [*Fac] / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 371 | -10/Materials | Core integrity fell below 50% 382 | -10/Materials | Discovered new exit (range 9) 839 | -10/Materials | Discovered new exit (range 12) 933 | -10/Materials | Discovered new exit (range 7) 1067 | -10/Materials | Lost 3 parts (1p1n1w) 1437 | -10/Materials | Core integrity fell below 20% 1622 | -10/Materials | Discovered new exit (range 16) 1789 | -10/Materials | Entered another Materials area 1789 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2079 | -9/Materials | Build established: Scavenger-Tank 2367 | -9/Materials | Identified exit to Mines 2548 | -9/Materials | Discovered new exit (range 14) 2855 | -9/Materials | Lost 3 parts (1n2u) 3352 | -9/Materials | Build established: Scientist-Tank 4391 | -9/Materials | Central database locked down 4421 | -9/Materials | Discovered new exit (range 15) 4589 | -9/Materials | First assault squad dispatched 4702 | -9/Materials | Build established: Scavenger-Tank 4873 | -9/Materials | Core integrity fell below 50% 4918 | -9/Materials | Sterilization system engaged 4918 | -9/Materials | Non-combat units ordered to evacuate 5018 | -9/Materials | Combat units ordered to evacuate 5028 | -9/Materials | Discovered new exit (range 12) 5216 | -9/Materials | Build established: Tank 5218 | -9/Materials | Ambient heat levels rising (+10) 5368 | -9/Materials | Ambient heat levels rising (+10) 5414 | -9/Materials | Entered another Materials area 5414 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5504 | -8/Materials | Identified exit to Garrison 5814 | -8/Materials | First assault squad dispatched 5969 | -8/Materials | Build established: Gunner 5977 | -8/Materials | Destroyed 7 combat bots 6084 | -8/Materials | Garrison activated, responded to threat 6095 | -8/Materials | Discovered new exit (range 15) 6287 | -8/Materials | Build established: Scavenger-Gunner 6423 | -8/Materials | Discovered new exit (range 15) 6440 | -8/Materials | Discovered new exit (range 15) 6627 | -8/Materials | Build established: Gunner 7134 | -8/Materials | High security lockdown imminent 7174 | -8/Materials | Destroyed 7 combat bots 7179 | -8/Materials | Sterilization system engaged 7179 | -8/Materials | Non-combat units ordered to evacuate 7279 | -8/Materials | Combat units ordered to evacuate 7479 | -8/Materials | Ambient heat levels rising (+10) 7531 | -8/Materials | Entered Garrison 7531 | -8/Garrison | Accompanied by 1 ally 7602 | -8/Garrison | Discovered new exit (range 28) 7602 | -8/Garrison | Discovered new exit (range 55) 7602 | -8/Garrison | Discovered new exit (range 50) 7651 | -8/Garrison | Triggered checkpoint 7823 | -8/Garrison | Triggered checkpoint 7859 | -8/Garrison | Triggered checkpoint 7882 | -8/Garrison | Triggered checkpoint 7886 | -8/Garrison | Core integrity fell below 50% 8181 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8249 | -8/Garrison | Triggered checkpoint 8337 | -8/Garrison | Garrison Relay disabled 8517 | -8/Garrison | Garrison Relay disabled 8549 | -8/Garrison | Entered Materials 8549 | -8/Materials | Accompanied by 3 allies 8916 | -8/Materials | Discovered new exit (range 12) 8949 | -8/Materials | First assault squad dispatched 8976 | -8/Materials | Core integrity fell below 20% 9035 | -8/Materials | Destroyed 13 combat bots 9042 | -8/Materials | Lost 4 parts (1p1n2u) 9213 | -8/Materials | Discovered new exit (range 15) 9508 | -8/Materials | Central database locked down 9664 | -8/Materials | Identified exit to Storage 9818 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09790_ Backup Plating I tumbles out of repair station. 09790_ Backup Laser I tumbles out of repair station. 09797_ G-50 Soldier Hvy. Laser blasted off. 09797_ G-50 Soldier destroyed. 09798_ Acquired 4 matter. 09804_ Destroyed Lgt. Nuclear Core. 09804_ G-47 Trooper knocked back. 09804_ G-47 Trooper destroyed. 09807_ Dropped Hcp. Matter Pod. 09808_ Extracted 200 matter. 09808_ G-47 Trooper knocked back. 09814_ C-45 Heavy ARC bursts open, deploying its payload. 09814_ G-50 Soldier unfolds itself. 09814_ G-47 Trooper unfolds itself. 09814_ L-31 Rogue unfolds itself. 09815_ Deuterium Engine destroyed. 09816_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????# #?????# #????????????????# !%## | | ?????????????# #?????# #??????#??########===%= | | ?????????????# #?????# ######## """ """ # ! 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""" ???? | | %"#= /]######?????? ! ## ##??# """"" #??? | | #""""## *=%*#############/ ## #???# """"" #??? | | !*!/=%****!!/! %= #???# """"" +??? | | ![== =**%!%= % % % #???# """ #??? | | =/ == =![*=% #???# ??????? #??? | | ### #################+#######???#?????????#??? | | = ##### #???????????? ?????????????????????? | | * #????###???????????# #???????????????????? | | #??????????????????# #???????????????????? | | #??????????????????+ #???????????????????? | | #??????????????????# #???????????????????? | | #??????????????????# #???????????????????? | | ####??????????????????#####+##???????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Mni. Assault Cannon | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Spread Laser | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked EM Shotgun | -9/Materials | Hacked Datajack | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Hammer | -9/Materials | Hacked Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Oppo Buddy Challenges ------------ None Game ------ Seed MobileElectronCartridge Manual? 0 Play Time 01:08:30 Cumulative 405.2 hours Start 2025.11.14 @ 09:25:10 End 2025.11.14 @ 10:35:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 376 Rogue 376 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0/0 Lore% 85 Gallery% 84 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 616695f9-fc48-462b-91b0-0b7110c79a5a