Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.23 @ 17:53:15 Player: varrok Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (2220) 2220 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 4888 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 609/700 Matter 26/300 Energy 490/490 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Compact Battery Machine Analyzer Visual Processing Unit > --- WEAPON (3) ------- Heavy Assault Rifle Gauss Cannon > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Hardlight Generator Shock Rifle Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Battery Structural Scanner Machine Analyzer Visual Processing Unit > --- WEAPON ----------- Particle Gun EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Hardlight Generator Shock Rifle Heavy Assault Rifle Mining Laser Plasma Cutter [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Parts Attached 42 | 6 6 13 10 7 Power 7 | 1 2 1 2 1 Engine 6 | 1 2 1 1 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | 2 1 5 4 1 Treads . | . . . . . Leg 13 | 2 1 5 4 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 1 2 3 Device 3 | . 1 . 1 1 Storage 3 | 1 1 . . 1 Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 1 6 2 2 Energy Gun 6 | 1 1 3 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon 2 | . . 1 . 1 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . 1 . 9 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 4 | . . 1 . 3 Highest Loss Streak 8 | . . 1 . 8 To Critical Strikes . | . . . . . Average Backups 8 | 2 7 9 9 8 Power 1 | . 1 1 1 . Propulsion 1 | 1 2 1 2 2 Utility 1 | . . 1 1 1 Weapon 3 | . 2 4 3 3 Tool/Special . | . . . . . Unused Backups 8 | . 3 2 . 3 Power 2 | . . 1 . 1 Propulsion 3 | . 2 1 . . Utility . | . . . . . Weapon 2 | . 1 . . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 97 | . 95 96 99 96 Engine 8 | . 14 11 4 6 Core 1 | . . . 4 . Leg 27 | . 28 31 27 21 Device 13 | . 10 10 18 13 Storage 12 | . 14 11 9 15 Processor 8 | . . 9 9 14 Energy Gun 14 | . 26 10 15 7 Energy Cannon 2 | . . . 5 6 Ballistic Gun 2 | . 1 4 2 . Ballistic Cannon 2 | . . 6 . 3 Launcher 1 | . . . 3 3 Peak Build Rating 33 | 6 9 13 26 33 Average Rating 18 | 4 8 12 22 31 On Entrance 10 | . 6 9 13 26 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 40 | 11 21 24 34 40 Greatest Support 35 | 20 20 30 35 35 Greatest Overweight (x) 11 | . 1 1 . 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 5 9 10 10 9 Average Carried 8 | 2 7 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 9 10 10 6 Class Distribution -------------------- 46% | Scavenger-Skirmisher 27% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 886 | 188 132 294 214 58 Remotely . | . . . . . Salvage Created 2270 | . 418 597 754 501 Parts 136 | . 24 41 40 31 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 9 17 17 12 Guns 31 | . 9 7 11 4 Cannons 17 | . . 7 6 4 AOE 5 | . . 3 . 2 Classes Destroyed 8 | . 5 1 1 1 Worker 1 | . . . . 1 Builder 2 | . 1 . . 1 Hauler 2 | . 1 1 . . Watcher 2 | . 1 . 1 . Swarmer 14 | . 3 4 4 3 Grunt 32 | . 6 9 9 8 Duelist 1 | . . . 1 . Sentry 8 | . . 4 3 1 Best Kill Streak 5 | . 5 4 4 4 Combat Bots Only 4 | . 4 4 4 4 Max Kills in Single Turn 4 | . 2 4 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 263 | . 31 71 41 120 Missed 79 | . 7 18 14 40 Hits 184 | . 24 53 27 80 Projectile 184 | . 24 53 27 80 Critical Strikes 7 | . . 1 1 5 Damage Taken 1823 | . 194 444 321 864 Core 232 | . 56 32 53 91 Absorbed by Shields . | . . . . . Ignored by Resistances 557 | . 61 143 92 261 Regen/Repaired (Parts) 64 | . . 64 . . Core Remaining (%) 89 | 100 77 92 90 . Volleys Fired 126 | . 17 36 28 45 Largest 3 | . 2 2 3 3 Hottest 180 | . 95 88 180 178 Shots Fired 265 | . 34 67 71 93 Gun 164 | . 34 34 53 43 Cannon 93 | . . 28 18 47 Launcher 8 | . . 5 . 3 Special . | . . . . . Kinetic 83 | . . 41 9 33 Thermal 88 | . 17 8 38 25 Explosive 8 | . . 5 . 3 Electromagnetic 86 | . 17 13 24 32 Robot Hit Streak 18 | . 16 18 17 13 Robot Miss Streak 3 | . 2 2 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 180 | . 22 50 56 52 Core Hits 114 | . 16 27 43 28 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 15 | . 4 3 2 6 Burn 8 | . 4 1 1 2 Blast 5 | . . 2 . 3 Corrupt 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4135 | . 508 1117 1020 1490 Guns 1757 | . 328 399 616 414 Cannons 1621 | . . 472 404 745 Explosions 757 | . 180 246 . 331 Melee . | . . . . . Ramming . | . . . . . Kinetic 1221 | . . 621 102 498 Thermal 1254 | . 291 63 461 439 Explosive 368 | . . 246 . 122 Electromagnetic 1292 | . 217 187 457 431 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 142 | . . 27 . 115 Projectiles 37 | . . 27 . 10 Explosions 105 | . . . . 105 Melee . | . . . . . Knockbacks 11 | . . 8 . 3 Impact . | . . . . . Kinetic 10 | . . 7 . 3 Secondary 1 | . . 1 . . Self-Inflicted Damage 49 | . . . . 49 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 669 | . 291 117 144 669 Average Temperature 127 | . 113 41 41 264 Received Heat Transfer 1110 | . 111 252 225 522 Effects 15 | . . . . 15 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . . 3 Interference 1 | . . . . 1 Matter Decay 3 | . . . . 3 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 3 | . . . 2 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 2791 | . 929 222 1036 604 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 2 . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 48 | 100 100 52 11 33 Level 1 42 | . . 47 88 31 Level 2 8 | . . . . 34 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 481 | . 126 348 297 481 Initial 106 | . . 15 106 106 Average 181 | . 58 156 238 272 Influence Increases 1931 | . 243 567 468 653 Destroy 0b10 Robot/C 1100 | . 180 340 340 240 Destroy 0b10 Robot/NC 35 | . 15 5 5 10 Destroy Leader 218 | . 34 82 62 40 Successful Hack 8 | . 4 4 . . Disable Machine 90 | . . 9 . 81 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 135 | . 10 37 1 87 Lose Combat Pursuer 195 | . . 90 60 45 Influence Decreases 1572 | . 200 315 489 568 Entered New Map 385 | . . 28 189 168 Time Decay 1087 | . 200 277 300 310 Lost Part 100 | . . 10 . 90 Squads Dispatched 4 | . . 3 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 13 25 22 16 Peak Tracking Total 8 | . 5 8 5 5 Tactical Retreats 9 | . . 4 4 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . 1 . 10 Max in Single Turn 6 | . . 1 . 6 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 2 4 2 1 Terminals 5 | . 2 2 1 . Fabricators . | . . . . . Repair Stations 3 | . . 2 . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 15 | . 3 8 2 2 Successful 13 | . 3 8 2 . Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 3 3 1 . Fabricators . | . . . . . Repair Stations 7 | . . 5 . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . 3 3 1 . Alert Level 1 | . . 1 . . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 5 . . Scan Component 3 | . . 3 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 4 . 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2378 | . 379 757 612 630 Optics 1926 | . . 684 612 630 Structural 2298 | . 379 730 612 577 Machine Analysis 582 | . . . . 582 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2566 | 57 510 757 612 630 Spaces Moved 1425 | 40 333 372 366 314 Core 13 | 9 . . . 4 Treads . | . . . . . Legs 1412 | 31 333 372 366 310 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 129 | 104 129 126 120 148 Slowest Speed 600 | 120 190 190 120 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 3 47 45 28 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 170 | . 8 48 . 114 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 166 | . 8 48 . 110 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1904 | 55 379 596 479 395 Wait 222 | . 2 152 45 23 Move 1421 | 39 332 371 365 314 Hop . | . . . . . Pick Up 55 | 10 14 14 15 2 Fast Attach . | . . . . . Attach 20 | 6 1 5 3 5 Detach . | . . . . . Swap 31 | . 5 10 11 5 Drop 29 | . 8 8 12 1 Fire 126 | . 17 36 28 45 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 9) 326 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 9) 424 | -10/Materials | Discovered new exit (range 16) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 763 | -9/Materials | Repaired Structural Scanner 826 | -9/Materials | Discovered new exit (range 6) 1057 | -9/Materials | Build established: Scavenger-Mutant 1189 | -9/Materials | Discovered new exit (range 5) 1307 | -9/Materials | Repaired Aluminum Leg 1325 | -9/Materials | Entered another Materials area 1325 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1604 | -8/Materials | Build established: Scavenger-Skirmisher 1839 | -8/Materials | Discovered new exit (range 16) 1937 | -8/Materials | Entered Factory 1937 | -7/Factory | Evolved 2 slots: Utility x2 2567 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Broken Particle Gun destroyed. U-05 Engineer builds a Wall. G-47 Trooper Imp. Heat Sink blasted off. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Overheating: Energy bleed (-121). Slug penetrates Wall. U-05 Engineer lays Concrete. Destroyed Lgt. Nuclear Core. G-47 Trooper knocked back. U-05 Engineer builds a Wall. Critical hit (Burn: +37). G-47 Trooper destroyed. Slug penetrates Wall. Overheating: Energy bleed (-69). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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