Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.15 @ 18:22:17 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (547) 2735 Value Destroyed (23505) 23505 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 32760 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 452 Entered Garrisons 200 Cogmind --------- Core Integrity 350/1150 Matter 11/300 Energy 170/170 System Corruption 7% Temperature Cool (0) Movement Core (1700) Ox33 Location -4/Garrison Parts ------- > --- POWER (4) -------- Light Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Target Analyzer > --- WEAPON (4) ------- KE Penetrator Rocket Launcher > --- INVENTORY (25) --- Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor VSS Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Matter Compressor Advanced Visual Processing Unit Improved Targeting Computer Improved Target Analyzer Improved Cloaking Device Improved Point Defense System > --- WEAPON ----------- Coil Gun Coil Gun Advanced KE Penetrator Hardcell Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor VSS Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Target Analyzer KE Penetrator Railgun Rocket Launcher Heavy Pick [Rating: 134] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Biometal Heavy Treads Leg Flexi-carbon Leg Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Experimental Targeting Computer Protection Utility Shielding Weapon Gauss Rifle Energy Gun Cooled Phase Gun Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Impact Mace Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Slots Evolved 13 | . 1 . . 6 . . . . 2 2 2 . Power 3 | . . . . 1 . . . . . 2 . . Propulsion 2 | . . . . 2 . . . . . . . . Utility 6 | . 1 . . 1 . . . . 2 . 2 . Weapon 2 | . . . . 2 . . . . . . . . Parts Attached 236 | 8 8 . 3 34 2 2 1 . 60 64 51 3 Power 51 | 2 . . . 5 . . . . 15 15 13 1 Engine 26 | 2 . . . 4 . . . . 13 4 3 . Core 14 | . . . . 1 . . . . 2 11 . . Reactor 11 | . . . . . . . . . . . 10 1 Propulsion 50 | 2 3 . . 13 . . . . 17 7 8 . Treads 2 | . . . . . . . . . . . 2 . Leg 48 | 2 3 . . 13 . . . . 17 7 6 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 65 | 2 3 . 3 5 1 . . . 15 24 12 . Device 41 | . 1 . 3 4 1 . . . 5 20 7 . Storage 12 | 1 2 . . . . . . . 5 3 1 . Processor 10 | . . . . . . . . . 5 1 4 . Hackware . | . . . . . . . . . . . . . Protection 2 | 1 . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 70 | 2 2 . . 11 1 2 1 . 13 18 18 2 Energy Gun 5 | . . . . . . . . . . . 5 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 46 | 2 1 . . 8 . 1 . . 6 16 10 2 Ballistic Cannon 14 | . 1 . . 3 . . 1 . 6 1 2 . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 2 . 1 . . 2 4 6 . Parts Lost 112 | . . . 1 4 . . . . 22 31 36 18 Power 26 | . . . . 1 . . . . 1 13 7 4 Propulsion 22 | . . . . . . . . . 7 6 7 2 Utility 24 | . . . 1 2 . . . . 3 2 10 6 Weapon 40 | . . . . 1 . . . . 11 10 12 6 Highest Loss Streak 20 | . . . 1 2 . . . . 7 17 20 16 To Critical Strikes 4 | . . . . . . . . . 1 2 . 1 Average Backups 21 | 1 9 12 13 21 24 24 25 24 23 22 21 24 Power 3 | . 1 2 2 1 2 2 2 2 5 3 4 8 Propulsion 5 | . 2 3 3 6 7 7 7 6 4 8 8 11 Utility 5 | . 3 4 4 6 7 7 8 8 5 5 3 . Weapon 6 | . 2 3 4 7 8 8 8 8 8 5 4 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . . . 1 1 . . . . 2 3 3 7 Power 3 | . . . . . . . . . . . . 3 Propulsion 4 | . . . . . . . . . . . . 4 Utility 4 | . . . 1 . . . . . 1 1 1 . Weapon 5 | . . . . 1 . . . . 1 2 1 . Tool/Special 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 100 100 98 99 100 100 100 100 97 96 89 86 Engine 10 | . 12 12 12 11 14 14 14 14 11 9 5 8 Core 3 | . . . . 2 . . . . . 11 3 . Reactor 1 | . . . . . . . . . . . 9 10 Leg 21 | . 25 25 25 27 28 28 28 28 24 19 5 . Device 8 | . 12 12 10 8 14 14 14 14 5 9 13 15 Storage 13 | . 12 12 12 7 7 7 7 7 17 14 12 5 Processor 6 | . . . . . . . . . 9 7 12 18 Protection 5 | . 12 12 12 12 7 7 7 7 3 . . . Ballistic Gun 15 | . 23 12 12 21 . 7 7 7 10 19 13 14 Ballistic Cannon 7 | . 1 12 12 6 21 20 21 21 11 2 4 4 Peak Build Rating 134 | 7 9 10 11 58 59 58 58 58 75 109 134 132 Average Rating 66 | 4 8 9 10 44 56 57 58 58 65 95 120 125 On Entrance 48 | . 7 9 10 11 58 56 58 58 58 73 109 126 Avg Prop Armor Cover (%) 7 | 27 . . . 13 . . . . 3 3 8 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 179 | 18 92 92 93 130 130 130 130 130 143 179 175 150 Greatest Support 150 | 20 20 20 20 73 73 73 73 73 80 82 150 150 Greatest Overweight (x) 36 | 4 8 4 4 36 1 1 1 1 4 2 9 1 Average Overweight (x) 1 | . 3 4 4 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 9 22 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 13 13 16 25 25 25 25 25 25 25 25 25 Average Carried 21 | 1 9 12 13 21 24 24 25 24 23 22 21 24 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 12 13 15 25 24 25 25 24 25 25 25 20 Class Distribution -------------------- 31% | Scavenger-Gunner 21% | Hacker-Gunner 16% | Scientist-Gunner 15% | Hacker-Mutant 10% | Hacker-Tank 3% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Hacker-Tank | -7/Factory Hacker-Gunner | -7/Waste Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Scientist-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Resources | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Matter Collected 20135 | 227 413 70 396 2052 95 218 82 8 7298 5093 3939 244 Remotely . | . . . . . . . . . . . . . Salvage Created 28916 | . 660 78 429 2173 . . 81 . 8494 8282 8261 458 Parts 1210 | . 44 5 12 112 . . 3 . 348 357 317 12 Haulers Intercepted 18 | . 2 . . 3 . . . . 4 5 4 . Recyclers Shooed 29 | . 2 . . 2 . . . . 6 8 11 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Combat Hostiles Destroyed 368 | . 11 3 1 44 . . 2 . 126 83 88 10 Melee 1 | . . . . . . . . . . . 1 . Guns 233 | . 11 2 . 34 . . . . 49 64 65 8 Cannons 129 | . . 1 1 10 . . 2 . 75 18 20 2 AOE 5 | . . . . . . . . . 2 1 2 . Classes Destroyed 20 | . 4 3 2 6 . . . . 4 1 . . Worker 36 | . 1 . . 4 . . . . 11 12 8 . Builder 20 | . . . . 2 . . . . 10 2 6 . Tunneler 7 | . . . . 2 . . . . 2 3 . . Hauler 18 | . 2 . . 3 . . . . 4 5 4 . Recycler 64 | . . . 5 2 . . . . 23 18 16 . Mechanic 6 | . . . . . . . . . 2 2 2 . Operator 9 | . . . . 1 . . . . 4 3 1 . Turret 2 | . . 2 . . . . . . . . . . Watcher 26 | . 3 . . 4 . . . . 7 8 4 . Swarmer 35 | . . 2 . 7 . . . . 2 10 12 2 Grunt 166 | . 11 . . 26 . . . . 66 24 34 5 Brawler 4 | . . . . . . . . . 1 2 1 . Duelist 4 | . . . . 1 . . . . . 1 1 1 Sentry 35 | . . . 1 4 . . 1 . 12 8 9 . Specialist 8 | . . . . . . . . . 7 . . 1 Hunter 43 | . . . . 2 . . 1 . 13 10 17 . Programmer 64 | . . . . 4 . . . . 20 27 13 . Heavy 5 | . . . . . . . . . 5 . . . Behemoth 3 | . . . . . . . . . . 1 1 1 Subdweller 1 | . . 1 . . . . . . . . . . Best Kill Streak 14 | . 3 2 4 5 . . 1 . 10 6 14 4 Combat Bots Only 8 | . 3 2 1 5 . . 1 . 8 5 8 4 Max Kills in Single Turn 4 | . 1 1 1 2 . . 1 . 3 4 3 1 Gunslinging 1 | . . . . 1 . . . . . 1 . . Exploded 2 | . . . . . . . . . 2 1 1 . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Hostile Shots Fired 2431 | . 58 60 14 256 . . 2 . 679 517 636 209 Missed 784 | . 16 26 5 79 . . 2 . 232 140 216 68 Hits 1647 | . 42 34 9 177 . . . . 447 377 420 141 Melee 8 | . . . . . . . . . 3 1 3 1 Projectile 1639 | . 42 34 9 177 . . . . 444 376 417 140 AOE 2 | . . . . . . . . . . . 2 . Critical Strikes 72 | . 2 . . 3 . . . . 12 21 30 4 Part Disruptions 10 | . . . . . . . . . 3 7 . . Damage Taken 19902 | . 328 157 84 1508 . . 39 . 5078 5038 5639 2031 Core 2170 | . 111 24 17 116 . . . . 506 596 555 245 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 155 | . 8 2 8 62 . . . . 33 . 42 . Ignored by Resistances 11471 | . 206 110 51 931 . . 23 . 2875 2885 3347 1043 Regen/Repaired (Parts) 527 | . . . . 50 . . . . 477 . . . Core Remaining (%) 60 | 100 . . 39 . . . . 83 40 40 . . Volleys Fired 910 | . 48 10 13 93 . . 3 . 270 226 218 29 Largest 4 | . 2 2 2 4 . . 4 . 4 4 4 4 Hottest 193 | . 40 50 50 148 . . 148 . 152 156 193 149 Shots Fired 3342 | . 96 20 26 372 . . 12 . 1021 858 824 113 Gun 2353 | . 96 10 12 293 . . 3 . 422 758 673 86 Cannon 985 | . . 10 14 79 . . 9 . 599 100 147 27 Launcher 4 | . . . . . . . . . . . 4 . Special . | . . . . . . . . . . . . . Kinetic 3276 | . 96 20 26 372 . . 12 . 1021 858 758 113 Thermal 62 | . . . . . . . . . . . 62 . Explosive 4 | . . . . . . . . . . . 4 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 105 | . 27 25 32 25 . . 7 . 89 105 49 63 Robot Miss Streak 5 | . 1 . 1 5 . . 1 . 3 3 2 1 Penetration Max 2 | . . . . 1 . . . . 1 2 2 1 Secondary Targets 26 | . 4 . . 7 . . . . 3 7 5 . Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 1 1 . Shots Hit Robots 2480 | . 84 18 23 259 . . 3 . 723 646 637 87 Core Hits 1406 | . 40 6 9 178 . . 2 . 539 310 296 26 Critical Kills 92 | . . . 1 1 . . . . 2 36 49 3 Critical Parts Destroyed 104 | . 1 . . 2 . . . . 9 28 57 7 Critical Strikes 275 | . 1 2 2 7 . . 1 . 46 69 134 13 Burn 4 | . . . . . . . . . . . 4 . Destroy 215 | . 1 . 1 4 . . . . 12 69 116 12 Blast 56 | . . 2 1 3 . . 1 . 34 . 14 1 Melee Attacks 7 | . . . . . . . . . 1 4 2 . Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 . . . Piercing 6 | . . . . . . . . . . 4 2 . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 62334 | . 818 266 370 5611 . . 67 . 21678 15163 15855 2506 Guns 40247 | . 803 125 134 4357 . . 15 . 7963 13122 11871 1857 Cannons 19654 | . . 141 218 1087 . . 52 . 12777 1631 3099 649 Explosions 1613 | . . . . . . . . . 641 198 774 . Melee 30 | . . . . . . . . . . . 30 . Ramming 790 | . 15 . 18 167 . . . . 297 212 81 . Kinetic 58752 | . 803 266 352 5444 . . 67 . 20740 14753 13821 2506 Thermal 1998 | . . . . . . . . . 592 64 1342 . Explosive 581 | . . . . . . . . . . . 581 . Electromagnetic 183 | . . . . . . . . . 49 134 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 30 | . . . . . . . . . . . 30 . Highest Corruption 12 | . 2 2 2 2 2 2 2 2 6 12 4 7 Average Corruption 2 | . 1 2 2 1 2 2 2 2 2 5 2 4 Corruption Purged 23 | . . . . . . . . . 7 16 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 379 | . 19 . 25 31 2 7 10 . 147 106 29 3 Message Errors 100 | . 1 . 6 12 . 1 6 . 40 27 7 . Matter Fused 90 | . 4 . 12 6 1 4 2 . 35 18 8 . Heat Flow Errors 47 | . 6 . 2 4 . 2 . . 21 7 3 2 Energy Discharges 42 | . 3 . 1 1 . . . . 15 18 3 1 Parts Rejected 4 | . . . . . . . . . 2 1 1 . Parts Fused 2 | . 1 . . . . . . . . 1 . . Data Loss (minor) 39 | . 2 . 2 4 . . 2 . 16 11 2 . Data Loss (major) 20 | . 1 . . 2 . . . . 9 8 . . Misfires 10 | . . . 1 . . . . . 5 1 3 . Alerts 8 | . 1 . . 2 1 . . . 2 2 . . Weapon Failures 17 | . . . 1 . . . . . 2 12 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 871 | . . 9 . 21 . . . . 413 27 374 27 Projectiles 580 | . . 9 . 18 . . . . 311 14 201 27 Explosions 271 | . . . . . . . . . 85 13 173 . Melee 20 | . . . . 3 . . . . 17 . . . Knockbacks 157 | . . 2 . 14 . . . . 100 17 20 4 Impact 9 | . . . . 3 . . . . 3 2 1 . Kinetic 145 | . . 2 . 11 . . . . 95 15 18 4 Secondary 3 | . . . . . . . . . 2 . 1 . Self-Inflicted Damage 416 | . . . . . . . . . 130 147 139 . Shots 14 | . . . . . . . . . 5 6 3 . Rammed 5 | . . . . . . . . . . . 5 . Targets Rammed 74 | . 3 . 2 16 . . . . 27 14 12 . Kicked 68 | . 3 . 2 16 . . . . 27 14 6 . Crushed 1 | . . . . . . . . . . . 1 . Highest Temperature 616 | . 278 . 116 455 . 233 24 . 473 616 313 411 Average Temperature 83 | . 78 . 42 82 . 123 12 . 55 114 96 94 Received Heat Transfer 5465 | . 333 126 36 822 . . . . 1533 876 1454 285 Effects 43 | . . . . 6 . . . . 3 30 . 4 Shutdowns 20 | . . . . 1 . . . . 1 14 . 4 Interference 14 | . . . . 3 . . . . 2 9 . . Matter Decay 3 | . . . . 1 . . . . . 2 . . Short Circuit 2 | . . . . 1 . . . . . 1 . . Damage (minor) 3 | . . . . . . . . . . 3 . . Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Robots Corrupted 4 | . . . . 2 . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 12 | . . . . 5 . . . . 7 . . . Impact Corruptions 4 | . . . . 2 . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 . Heat Transferred 2665 | . . . . . . . . . 350 100 2215 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 1 3 . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Maximum Alert Level 2 | . . . . . . . . . 1 1 1 2 Low Security (%) 97 | 100 100 . 100 100 100 100 . . 98 99 88 21 Level 1 2 | . . . . . . . . . 1 . 11 76 Level 2 . | . . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . Peak Influence 417 | . 80 . 25 185 14 121 . . 261 205 298 417 Initial 152 | . . . 12 150 14 . . . . . . 152 Average 32 | . 4 . . 23 1 31 . . 26 26 91 252 Influence Increases 12612 | . 363 125 53 1494 . 286 181 . 4137 2600 3058 315 Destroy 0b10 Robot/C 7660 | . 220 80 20 880 . 160 140 . 2540 1660 1760 200 Destroy 0b10 Robot/NC 935 | . 30 . 25 90 . 5 . . 315 265 205 . Destroy Leader 1916 | . 70 . . 234 . 30 30 . 722 414 396 20 Allied During Kill 63 | . . . . . . 50 11 . 2 . . . Trap Triggered on 0b10 60 | . . . . . . . . . 60 . . . Successful Hack 283 | . 13 . 8 69 . 32 . . 101 38 22 . Disable Machine 344 | . . . . 8 . 8 . . 120 56 152 . Anti-Garrison Action 50 | . . . . . . . . . . . . 50 Destroy Structure 866 | . . . . 33 . 1 . . 217 92 508 15 Advance Influence 150 | . . . . 150 . . . . . . . . Partial Spotted 15 | . . . . 15 . . . . . . . . Lose Combat Pursuer 270 | . 30 45 . 15 . . . . 60 75 15 30 Influence Decreases 12325 | . 363 90 88 1435 59 204 263 . 4137 2600 2775 311 Entered New Map 242 | . . . 23 . 45 . 43 . . . . 131 Time Decay 11093 | . 363 90 65 1395 14 199 220 . 3925 2407 2415 . Lost Part 935 | . . . . 40 . . . . 162 193 360 180 Lost Ally 55 | . . . . . . 5 . . 50 . . . Squads Dispatched 145 | . 4 . . 26 . 4 . . 57 26 28 . Investigation 43 | . 4 . . 10 . 2 . . 18 4 5 . Extermination 46 | . . . . 8 . 1 . . 19 11 7 . Reinforcement 41 | . . . . 5 . 1 . . 19 7 9 . Assault . | . . . . . . . . . . . . . Garrison 15 | . . . . 3 . . . . 1 4 7 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 15 | . . . . 3 . . . . 5 2 5 . Haulers Reinforced 9 | . . . . 1 . . . . 4 2 2 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Distress Signals 9 | . 2 . . . . . . . 2 1 4 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 472 | . 21 8 1 53 . . 7 . 148 111 109 14 Peak Tracking Total 10 | . 4 4 1 5 . . 1 . 5 5 10 7 Tactical Retreats 16 | . 2 2 . 1 . . . . 4 4 1 2 Traps | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Traps Triggered 16 | . . . . 6 . . . . 5 4 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 12 | . 6 . . 6 . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . . Reused 6 | . . . . . . . . . 6 . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 6 . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Machines Disabled 89 | . . 2 . 2 . 2 . . 30 14 38 1 Max in Single Turn 10 | . . 1 . 1 . . . . 10 4 7 1 Garrison Access 4 | . . . . . . 1 . . 1 2 . . Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Machines Accessed 62 | . 7 . 4 9 . 3 . . 22 9 8 . Terminals 43 | . 7 . 3 6 . 2 . . 15 6 4 . Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 4 | . . . . . . . . . 4 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . . . . 2 1 . . Garrison Access 8 | . . . . 2 . 1 . . 1 2 2 . Total Hacks 226 | . 31 . 21 34 . 10 . . 90 21 19 . Successful 142 | . 20 . 14 20 . 7 . . 63 10 8 . Failed 84 | . 11 . 7 14 . 3 . . 27 11 11 . Catastrophic 9 | . . . . 2 . . . . 4 . 3 . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 154 | . 31 . 15 25 . 8 . . 50 14 11 . Fabricators 5 | . . . . . . . . . . . 5 . Repair Stations 27 | . . . . . . . . . 27 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 17 | . . . . 4 . . . . 10 3 . . Garrison Access 17 | . . . . 5 . 2 . . 3 4 3 . Terminal Hacks 98 | . 20 . 14 17 . 6 . . 30 8 3 . Record 33 | . 12 . 7 6 . . . . 7 1 . . Part Schematic 3 | . . . 1 2 . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . Prototype ID Bank 4 | . 2 . 1 . . . . . 1 . . . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 5 | . . . . . . . . . 2 2 1 . Level Access Points 1 | . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . . 1 . . 1 1 . . Emergency Access Points 4 | . . . . 1 . . . . 2 1 . . Terminal Index 1 | . . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . 1 . . . Repair Station Index 1 | . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . Locate Traps 9 | . 2 . . 3 . 1 . . 2 1 . . Disarm Traps 2 | . 1 . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . Dispatch Records 5 | . . . 1 1 . 1 . . 2 . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . Investigation Status 1 | . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . Zone Layout 14 | . 2 . 1 2 . 1 . . 5 1 2 . Release Object 1 | . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 . Load Schematic 2 | . . . . . . . . . . . 2 . Build 2 | . . . . . . . . . . . 2 . Repair Station Hacks 22 | . . . . . . . . . 22 . . . Scan Component 12 | . . . . . . . . . 12 . . . Repair 10 | . . . . . . . . . 10 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 13 | . . . . 3 . . . . 10 . . . Retrieve Study 13 | . . . . 3 . . . . 10 . . . Garrison Access Hacks 5 | . . . . . . 1 . . 1 2 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 4 | . . . . . . 1 . . 1 2 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . 3 1 . . Used 1 | . . . . . . . . . 1 . . . Hacking Detections 49 | . 7 . 3 9 . 2 . . 19 4 5 . Full Trace Events 47 | . 7 . 3 9 . 2 . . 18 4 4 . Feedback Events 3 | . 2 . . . . . . . . 1 . . Corruption 3 | . 2 . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . . . . . Parts Built 4 | . . . . . . . . . . . 4 . Authchips . | . . . . . . . . . . . . . Time 142 | . . . . . . . . . . . 142 . Total Part Build Rating 20 | . . . . . . . . . . . 20 . Part Studies Acquired 13 | . . . . 3 . . . . 10 . . . Parts Repaired 9 | . . . . . . . . . 9 . . . Time 372 | . . . . . . . . . 372 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . 7 . 5 Machine Destruction 5 | . . . . . . . . . . . . 5 Programmers 7 | . . . . . . . . . . 7 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Total Allies 20 | . . . . . 20 . . . . . . . Largest Group 20 | . . . . . 20 12 5 3 3 . . . Highest-Rated Group 520 | . . . . . 520 272 104 76 76 . . . Highest-Rated Ally 35 | . . . . . 35 35 35 35 35 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 80 | . . . . . . 39 26 . 15 . . . Total Damage 1474 | . . . . . . 533 744 . 197 . . . Kills 17 | . . . . . . 9 7 . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Active Infowar (turns) 6257 | . 2831 375 689 . . . . . . . 2060 302 Optics 2362 | . . . . . . . . . . . 2060 302 Terrain 3895 | . 2831 375 689 . . . . . . . . . Cloaking 1590 | . . . . . . . . . . . 1292 298 Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Turns Passed 33802 | 86 2832 375 1856 4520 213 507 732 67 11533 6734 4045 302 Spaces Moved 12286 | 54 751 87 451 1760 106 257 370 34 4548 2377 1360 131 Core 17 | 16 . . . 1 . . . . . . . . Treads 1142 | . . . . . . . . . . . 1011 131 Legs 11127 | 38 751 87 451 1759 106 257 370 34 4548 2377 349 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 400 400 187 195 195 195 195 183 172 145 145 Average Speed 233 | 131 334 400 400 231 195 195 195 195 215 225 219 145 Slowest Speed 1850 | 250 680 400 400 1850 195 195 195 195 405 262 900 225 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 1 . . 1 Exploration Rate (%) 42 | 4 99 9 66 42 81 5 54 4 82 51 32 29 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . 4 9 . . . . Spaces Dug 6 | . . . . . . . . . 3 2 1 . Terrain Destroyed 589 | . . . . 27 . . 2 . 218 42 290 10 Melee 4 | . . . . . . . . . 1 2 1 . Projectile 284 | . . . . 26 . . 2 . 109 25 112 10 AOE 295 | . . . . . . . . . 108 14 173 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Fac Fac Fac Gar Total 15181 | 65 986 97 474 1962 113 262 374 36 5565 3215 1860 172 Wait 1333 | . 167 . . 34 . . . . 563 426 141 2 Move 12275 | 53 750 86 450 1760 105 256 369 33 4547 2376 1359 131 Hop . | . . . . . . . . . . . . . Pick Up 62 | 4 5 1 4 5 1 2 . 1 9 10 20 . Fast Attach 77 | 7 1 . 1 4 . . . . 23 22 18 1 Attach 136 | . 1 . 1 10 1 . . . 38 43 36 6 Detach 43 | . 1 . . 4 . . . . 10 17 11 . Swap 153 | 1 6 . 1 24 2 3 1 . 46 44 23 2 Drop 109 | . 4 . 2 12 2 1 1 2 31 33 20 1 Fire 910 | . 48 10 13 93 . . 3 . 270 226 218 29 Melee 7 | . . . . . . . . . 1 4 2 . Ram . | . . . . . . . . . . . . . Kick 68 | . 3 . 2 16 . . . . 27 14 6 . Crush 6 | . . . . . . . . . . . 6 . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -4/Factory (discovered 2 exits: *Res / Gar) -4/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 14) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 236 | -10/Materials | Identified exit to Mines 236 | -10/Materials | Discovered exit to Mines (range 13) 307 | -10/Materials | Build established: Hacker-Mutant 345 | -10/Materials | Identified exit to Materials 345 | -10/Materials | Discovered exit to Materials (range 17) 386 | -10/Materials | Discovered exit to Mines (range 9) 1314 | -10/Materials | Discovered exit to Materials (range 16) 2345 | -10/Materials | Discovered exit to Materials (range 16) 2871 | -10/Materials | Identified exit to Subcaves 2871 | -10/Materials | Discovered exit to Subcaves (range 12) 2919 | -10/Materials | Entered Subcaves 2920 | -10/Subcaves | Approached by a straggling Scientist 3066 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 3077 | -10/Subcaves | Learned location of Storage (-9) 3093 | -10/Subcaves | Identified exit to Materials 3093 | -10/Subcaves | Discovered exit to Materials (range 15) 3118 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hammer 3192 | -10/Subcaves | Identified exit to Recycling 3192 | -10/Subcaves | Discovered exit to Recycling (range 10) 3199 | -10/Subcaves | Core integrity fell below 50% 3294 | -10/Subcaves | Entered Recycling 3295 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 4605 | -9/Recycling | Identified exit to Factory 4605 | -9/Recycling | Discovered exit to Factory (range 16) 4898 | -9/Recycling | Scanned before Scraplab entrance 4958 | -9/Recycling | Entered Scraplab 5150 | -9/Recycling | Entered Factory 5150 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 5446 | -7/Factory | Build established: Hacker-Tank 7503 | -7/Factory | Identified exit to Lower Caves 7503 | -7/Factory | Discovered exit to Lower Caves (range 8) 7681 | -7/Factory | Discovered exit to Lower Caves (range 5) 8013 | -7/Factory | Garrison activated, responded to threat 8765 | -7/Factory | Identified exit to Factory 8765 | -7/Factory | Discovered exit to Factory (range 4) 9091 | -7/Factory | Build established: Hacker-Gunner 9670 | -7/Factory | Sucked down chute 9670 | -7/Factory | Entered Waste 9671 | -7/Waste | Joined by Warlord forces that had cleared the area 9856 | -7/Waste | Identified exit to Factory 9856 | -7/Waste | Discovered exit to Factory (range 13) 9883 | -7/Waste | Entered Factory 9883 | -7/Factory | Accompanied by 12 allies 9986 | -7/Factory | Discovered exit to Lower Caves (range 15) 10390 | -7/Factory | Entered Lower Caves 10390 | -7/Lower Caves | Accompanied by 5 allies 10861 | -7/Lower Caves | Encountered a Warlord checkpoint 10893 | -7/Lower Caves | Identified exit to Lower Caves 11031 | -7/Lower Caves | Learned Factory stockpile data 11045 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11122 | -7/Lower Caves | Entered another Lower Caves area 11122 | -7/Lower Caves | Accompanied by 3 allies 11140 | -7/Lower Caves | Discovered exit to Factory (range 4) 11189 | -7/Lower Caves | Entered Factory 11189 | -6/Factory | Accompanied by 3 allies 11189 | -6/Factory | Evolved 2 slots: Utility x2 11469 | -6/Factory | Lost 3 allies 12066 | -6/Factory | Garrison activated, responded to threat 12143 | -6/Factory | Destroyed 8 combat bots 13130 | -6/Factory | Identified exit to Lower Caves 13130 | -6/Factory | Discovered exit to Lower Caves (range 7) 13575 | -6/Factory | Allied Derelicts ambushed cargo convoy from Garrison Access 13606 | -6/Factory | Cargo convoy interrupted 13632 | -6/Factory | Repaired Utility Shielding 13659 | -6/Factory | Repaired Hcp. Matter Pod 14921 | -6/Factory | Build established: Scavenger-Gunner 14973 | -6/Factory | Repaired Broken Imp. Cooling System 15332 | -6/Factory | Identified exit to Factory 15578 | -6/Factory | Found Prototype Processor 15578 | -6/Factory | Identified Exp. Targeting Computer 15996 | -6/Factory | Build established: Hacker-Gunner 16554 | -6/Factory | Crushed by falling debris 16596 | -6/Factory | Lost 7 parts (3n1u3w) 17406 | -6/Factory | Build established: Scientist-Gunner 17698 | -6/Factory | Found Prototype Device 18172 | -6/Factory | Repaired Com. Matter Pod 18223 | -6/Factory | Repaired Matter Compressor 18269 | -6/Factory | Repaired Gauss Rifle+ 18308 | -6/Factory | Repaired Titanium Leg 18342 | -6/Factory | Repaired Imp. Aluminum Leg+ 18387 | -6/Factory | Repaired Imp. Carbon-fiber Leg+ 22028 | -6/Factory | Core integrity fell below 50% 22313 | -6/Factory | Sterilization system engaged 22313 | -6/Factory | Non-combat units ordered to evacuate 22413 | -6/Factory | Combat units ordered to evacuate 22613 | -6/Factory | Ambient heat levels rising (+10) 22722 | -6/Factory | Entered another Factory area 22722 | -5/Factory | Evolved 2 slots: Power x2 22770 | -5/Factory | Identified exit to Upper Caves 22770 | -5/Factory | Discovered exit to Upper Caves (range 10) 23048 | -5/Factory | Build established: Scavenger-Gunner 24594 | -5/Factory | Lost 4 parts (3p1n) 24751 | -5/Factory | Identified exit to Extension 24751 | -5/Factory | Discovered exit to Extension (range 9) 25903 | -5/Factory | Garrison activated, responded to threat 25999 | -5/Factory | System corruption reached 10% 26036 | -5/Factory | Lost 17 parts (6p4n2u5w) 26953 | -5/Factory | Garrison activated, responded to threat 26959 | -5/Factory | Core integrity fell below 50% 28063 | -5/Factory | Allied Derelicts emerged from ambush trap array 28196 | -5/Factory | Allied Derelicts emerged from ambush trap array 28290 | -5/Factory | Build established: Generator-Gunner 28561 | -5/Factory | Lost 3 allies 28703 | -5/Factory | Identified exit to Factory 28703 | -5/Factory | Discovered exit to Factory (range 15) 28963 | -5/Factory | Spotted B-75 Beast 28980 | -5/Factory | Destroyed B-75 Beast 29456 | -5/Factory | Entered another Factory area 29456 | -4/Factory | Evolved 2 slots: Utility x2 29763 | -4/Factory | Build established: Scavenger-Gunner 29819 | -4/Factory | Spotted B-86 Titan 29972 | -4/Factory | Destroyed B-86 Titan 29977 | -4/Factory | Lost 20 parts (4p5n4u7w) 30082 | -4/Factory | Destroyed 8 combat bots 30083 | -4/Factory | Lost 5 parts (2p1n2w) 30715 | -4/Factory | Identified exit to Research 30715 | -4/Factory | Discovered exit to Research (range 15) 30877 | -4/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 31219 | -4/Factory | Garrison activated, responded to threat 31746 | -4/Factory | Garrison activated, responded to threat 32536 | -4/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 33407 | -4/Factory | Garrison activated, responded to threat 33462 | -4/Factory | Destroyed 7 combat bots 33500 | -4/Factory | Identified exit to Garrison 33501 | -4/Factory | Entered Garrison 33565 | -4/Garrison | Garrison Relay disabled 33573 | -4/Garrison | Triggered checkpoint 33675 | -4/Garrison | Spotted B-86 Titan 33684 | -4/Garrison | Core integrity fell below 50% 33702 | -4/Garrison | Triggered checkpoint 33712 | -4/Garrison | Destroyed B-86 Titan 33793 | -4/Garrison | Crushed by falling debris 33803 | -4/Garrison | Self-destructed Last Messages --------------- 33795_ Penetrated by Slug. 33795_ Lgt. Antimatter Reactor destroyed. 33796_ Critical hit (Destroy). 33796_ Adv. KE Penetrator destroyed. 33796_ Lgt. Angular Momentum Engine+ destroyed. 33796_ Penetrated by Slug. 33796_ Slug penetrates Wall. 33797_ Slug penetrates H-77 Assassin. 33797_ H-77 Assassin suffers critical hit (Destroy). 33797_ Destroyed Myomer Leg. 33799_ Penetrated by Slug. 33799_ Hvy. Machine Gun destroyed. 33799_ Penetrated by Slug. 33799_ Imp. Cloaking Device destroyed. 33802_ Penetrated by Slug. 33802_ KE Penetrator destroyed. 33802_ Penetrated by Slug. 33802_ Slug penetrates Reinforced Barrier. 33803_ Railgun destroyed. Map ----- +----------------------------------------------------+ | ???????????# [ # #???????????????????????????????? | | ??????######*%=# #???????????????????????????????? | | #???### [ #???????????????????????????????? | | #???#"# ######## #???????????????????????????????? | | #???#"!!#??????# #???????????????????????????????? | | #???# ! #??????# #???????????????????????????????? | | #???#"! #??????# #???????????????????????????????? | | #???#"#!#??????# #???????????????????????????????? | | #???#####??????# #???????????????????????????????? | | #??????????????# #???????????????????????????????? | | #??????????????# #???????????????????????????????? | | ################ #######?????????????????????????? | | #?????????????????????????? | | ^ #?????????????????????????? | | ########### ^######## #?????????????????????????? | | ??????????# #??????# #?????????????????????????? | | ??????????# #????### #?????#???????????????????? | | ??????????# #????? ; #???? #???????????????????? | | ??????????# #?????## #???? #???#???????????????? | | ??????????# #?????#; #####;#?? #???????????????? | | ??????????# #?????## ## #? #???????????????? | | ??????????# #?????## ;# ## ##??????????????? | | ??????????# ####### ! #??????????????? | | ??????????# = #??????????????? | | ??????????# % #??????????????? | | ??????????########## ##@/ ## #??????????????? | | ???????????????????# #;%%! #??? #??????????????? | | ???????????????????" [!% ??????????????? | | ?????????????????# % =% #????????????? | | ?????????????????# %% % #????????????? | | ?????????????????# h % #????????????? | | ?????????????????### h## ;; ###????????????? | | ???????????????????# ## ## ;#?????????????? | | ???????????????????# ? ;#?????????????? | | ???????????????????# ^ ? ; ????????????? | | ???????????????????# h ^ ? #;# ???????????? | | ???????????????????## ## ## ? # #?#??????????? | | ????????????????????# ?# #? #?#????????????? | | ????????????????????# ?######?? ?#??????????????? | | ????????????????????# ????????? ???????????????? | | ????????????????????? ?????????? ???????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 67 Energy Capacity 955 Matter Stores 900 Matter Capacity 900 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 3 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 9 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Deuterium Engine | -9/Recycling | Hacked Imp. Medium Treads | -7/Factory | Hacked Lgt. Angular Momentum Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -4/Factory Lgt. Angular Momentum Engine | x2 | -4/Factory Repaired ---------- Utility Shielding | 18% | -6/Factory Hcp. Matter Pod | 37% | -6/Factory Imp. Cooling System | 62% | -6/Factory | Broken Com. Matter Pod | 13% | -6/Factory Matter Compressor | 56% | -6/Factory Gauss Rifle | 12% | -6/Factory Titanium Leg | 38% | -6/Factory Imp. Aluminum Leg | 46% | -6/Factory Imp. Carbon-fiber Leg | 52% | -6/Factory Studied --------- Gauss Cannon | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Imp. Aluminum Leg | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Angular Momentum Engine | -6/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Spear | -6/Factory | Hacked Hvy. Assault Cannon | -6/Factory | Hacked Hvy. Flak Cannon | -6/Factory | Hacked Flak Gun | -6/Factory | Hacked Titanium Leg | -6/Factory | Hacked Imp. Titanium Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordInterceptObliterator Manual? 0 Play Time 03:06:22 Cumulative 2436.8 hours Start 2026.06.28 @ 15:36:33 End 2026.07.15 @ 18:22:17 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1142 Rogue 62 Adventurer 0 Explorer 1080 Win Type - Total 13 Types 13/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 69 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51039b3c-7fdc-4708-b7a1-c2bc4ea5fa9a