Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 18:33:47 Player: Dilly Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (2964) 2964 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 7979 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/1000 Matter 68/300 Energy 93/100 System Corruption 13% Temperature Cool (666) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heavy Treads Slug Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Power Amplifier Improved Heat Sink Enhanced Optical Array Advanced Melee Analysis Suite > --- WEAPON ----------- Wave Gun Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Heavy Treads Hardened Medium Armor Plating Beamcaster [Rating: 87] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 2 2 . . Power 2 | . . . . . 1 . 1 . . Propulsion 5 | . . 1 . . 1 2 1 . . Utility 2 | . . 1 . 1 . . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 136 | 6 13 35 14 8 32 8 16 1 3 Power 22 | 1 3 5 . 2 8 . 3 . . Engine 17 | 1 3 5 . 1 4 . 3 . . Core 5 | . . . . 1 4 . . . . Reactor . | . . . . . . . . . . Propulsion 44 | 2 4 12 5 2 11 3 5 . . Treads 17 | . 2 3 5 2 2 . 3 . . Leg 4 | . . 4 . . . . . . . Wheel 6 | 2 . 4 . . . . . . . Hover 7 | . 2 1 . . . 2 2 . . Flight 10 | . . . . . 9 1 . . . Utility 27 | 1 2 6 4 2 5 3 3 1 . Device 12 | . 1 1 1 1 4 2 2 . . Storage 5 | 1 1 3 . . . . . . . Processor 2 | . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . Protection 8 | . . 2 3 1 . 1 . 1 . Artifact . | . . . . . . . . . . Weapon 43 | 2 4 12 5 2 8 2 5 . 3 Energy Gun 15 | 1 . 5 4 . 2 . 1 . 2 Energy Cannon 5 | . . . . . 2 2 1 . . Ballistic Gun 12 | 1 3 4 1 1 2 . . . . Ballistic Cannon 7 | . . 3 . . . . 3 . 1 Launcher 1 | . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 . . . . Parts Lost 44 | . 4 8 . 1 11 . 8 . 12 Power 14 | . 2 2 . . 5 . 2 . 3 Propulsion 12 | . 1 2 . . 4 . 3 . 2 Utility 9 | . . 1 . . 2 . 2 . 4 Weapon 9 | . 1 3 . 1 . . 1 . 3 Highest Loss Streak 10 | . 2 5 . 1 5 . 8 . 10 Average Slot Usage (%) 81 | . 79 85 100 96 77 65 65 76 69 Engine 10 | . 12 10 11 7 8 . 10 17 16 Core 1 | . . . . 1 2 13 . . . Treads 17 | . 18 16 33 27 17 . 4 17 15 Leg 1 | . . 8 . . . . . . . Hover 1 | . 5 . . . . 1 9 . . Flight 3 | . . . . . 10 19 4 . . Device 9 | . 1 10 10 4 9 11 10 11 9 Storage 5 | . 10 6 11 9 2 . . . . Processor 2 | . . . . . 1 6 9 7 5 Protection 7 | . . 9 11 20 5 5 . 2 3 Energy Gun 8 | . 4 11 21 9 6 . 2 5 3 Ballistic Gun 5 | . 22 4 1 8 3 . . . . Ballistic Cannon 2 | . . 4 . . . . 4 11 11 Impact Weapon 1 | . . . . 7 1 6 3 . . Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 69 | 11 23 49 54 61 68 19 61 69 69 Greatest Support 210 | 20 40 60 60 60 80 28 210 210 210 Greatest Overweight (x) 4 | . 1 4 . 1 3 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 12 12 12 12 4 4 4 4 Average Capacity 7 | 5 8 7 12 12 7 4 4 4 4 Most Carried 12 | 4 8 12 12 12 12 4 4 4 4 Average Carried 6 | 2 5 5 10 10 6 3 2 3 4 Final Capacity 12 | 6 4 12 12 12 4 4 4 4 4 Final Carried 12 | 4 4 11 9 12 3 4 2 4 4 Class Distribution -------------------- 44% | Scavenger-Mutant 25% | Mutant 10% | Sprinter 8% | Scavenger-Tank 6% | Generator-Tank 5% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Generator-Tank | -5/Waste Generator-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Matter Collected 2218 | 207 352 729 142 95 398 . 110 143 42 Remotely . | . . . . . . . . . . Salvage Created 4244 | . 472 1086 916 412 1070 . 110 . 178 Parts 223 | . 36 56 59 25 39 . 2 . 6 Haulers Intercepted 12 | . 1 4 3 2 1 . 1 . . Recyclers Shooed 6 | . . 5 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 76 | . 14 20 17 7 13 . . . 5 Melee 5 | . . . . . 5 . . . . Guns 57 | . 14 14 16 5 8 . . . . Cannons 11 | . . 6 . . . . . . 5 AOE 3 | . . . 1 2 . . . . . Classes Destroyed 13 | . 6 3 . 2 2 . . . . Worker 1 | . . . . 1 . . . . . Builder 2 | . . . . 1 1 . . . . Tunneler 1 | . 1 . . . . . . . . Hauler 12 | . 1 4 3 2 1 . 1 . . Recycler 7 | . 1 2 . . 4 . . . . Operator 1 | . . 1 . . . . . . . Watcher 5 | . 1 1 . 2 1 . . . . Swarmer 22 | . 9 6 3 4 . . . . . Grunt 31 | . 5 7 5 3 7 . . . 4 Brawler 3 | . . 2 . . . . . . 1 Sentry 14 | . . 5 9 . . . . . . Hunter 1 | . . . . . 1 . . . . Programmer 5 | . . . . . 5 . . . . Best Kill Streak 10 | . 7 5 6 10 6 . 1 . 5 Combat Bots Only 6 | . 4 4 6 5 3 . . . 5 Max Kills in Single Turn 4 | . 2 1 2 4 2 . 1 . 1 Gunslinging 1 | . 1 . 1 . . . . . . Exploded 1 | . . . 1 1 . . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Damage Taken 8575 | . 930 1027 844 205 1786 136 761 . 2886 Core 2124 | . 212 289 87 . 393 18 79 . 1046 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 40 | . . . . . . . . . 40 Core Remaining (%) 60 | 100 15 . 6 100 43 97 . . . Volleys Fired 276 | . 56 101 44 13 34 . 1 . 27 Largest 3 | . 2 2 2 2 3 . 1 . 3 Hottest 195 | . 70 110 110 70 150 . 69 . 195 Shots Fired 526 | . 112 180 87 26 71 . 2 . 48 Gun 420 | . 111 123 87 26 63 . 1 . 9 Cannon 105 | . . 57 . . 8 . 1 . 39 Launcher 1 | . 1 . . . . . . . . Special . | . . . . . . . . . . Kinetic 293 | . 89 126 . 13 26 . . . 39 Thermal 134 | . 22 34 44 . 24 . 1 . 9 Explosive 1 | . 1 . . . . . . . . Electromagnetic 98 | . . 20 43 13 21 . 1 . . Robot Hit Streak 19 | . 12 12 17 7 19 . 1 . 15 Robot Miss Streak 6 | . 3 6 4 3 3 . 1 . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 13 | . 4 . 6 2 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . Shots Hit Robots 448 | . 68 118 81 22 110 . 19 . 30 Core Hits 216 | . 30 51 63 13 44 . 1 . 14 Critical Hits 11 | . . 1 . . 3 . . . 7 Critical Kills 4 | . . . . . 2 . . . 2 Critical Parts Destroyed 7 | . . 1 . . 1 . . . 5 Melee Attacks 94 | . . . . 2 64 1 27 . . Impact 42 | . . . . 2 12 1 27 . . Slashing 52 | . . . . . 52 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . 3 . 1 . . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8853 | . 799 1845 1028 642 2962 . 574 . 1003 Guns 4246 | . 747 1098 971 248 1069 . 23 . 90 Cannons 1698 | . . 708 . . 82 . . . 908 Explosions 572 | . 52 . 57 340 123 . . . . Melee 2284 | . . . . 54 1679 . 551 . . Ramming 53 | . . 39 . . 9 . . . 5 Kinetic 3137 | . 548 1251 . 79 351 . . . 908 Thermal 2004 | . 199 284 412 340 656 . 23 . 90 Explosive 52 | . 52 . . . . . . . . Electromagnetic 1323 | . . 271 616 169 267 . . . . Impact 827 | . . . . 54 222 . 551 . . Slashing 1457 | . . . . . 1457 . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . 3 3 . 9 . 10 10 13 Average Corruption 4 | . . 3 3 . 2 . 9 10 10 Corruption Purged . | . . . . . . . . . . Effects 112 | . . 32 13 . 10 . 25 13 19 Message Errors 25 | . . 8 6 . 2 . 4 3 2 Matter Fused 19 | . . 5 2 . 1 . 5 2 4 Heat Flow Errors 12 | . . 3 1 . . . 3 4 1 Energy Discharges 17 | . . 8 2 . 3 . 3 1 . Parts Rejected 2 | . . . . . 1 . . . 1 Data Loss (minor) 10 | . . 3 1 . 2 . 3 . 1 Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . . . 1 Misdirections 9 | . . . . . . . 6 3 . Targeting Errors 12 | . . 3 1 . 1 . . . 7 Weapon Failures 4 | . . 2 . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 413 | . 28 22 24 15 248 . 76 . . Projectiles 26 | . . 22 . . 4 . . . . Explosions 203 | . 28 . 24 5 146 . . . . Melee 184 | . . . . 10 98 . 76 . . Knockbacks 24 | . . 8 . . 1 . 3 . 12 Impact 4 | . . . . . 1 . 3 . . Kinetic 17 | . . 6 . . . . . . 11 Secondary 3 | . . 2 . . . . . . 1 Self-Inflicted Damage 527 | . 40 . 20 92 373 . . . 2 Shots 7 | . 1 . 1 1 4 . . . . Rammed 8 | . . 5 . . . . . . 3 Targets Rammed 9 | . . 5 . . 1 . . . 3 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 835 | . 96 309 180 120 95 . 206 251 835 Average Temperature 127 | . 27 70 52 54 33 . 68 96 620 Received Heat Transfer 2064 | . 249 252 219 27 291 63 . . 963 Effects 57 | . . . . . . . . 2 55 Shutdowns 20 | . . . . . . . . . 20 Energy Bleed 2 | . . . . . . . . . 2 Interference 4 | . . . . . . . . 2 2 Matter Decay 7 | . . . . . . . . . 7 Short Circuit 4 | . . . . . . . . . 4 Damage (minor) 6 | . . . . . . . . . 6 Damage (major) 8 | . . . . . . . . . 8 Damage (core) 6 | . . . . . . . . . 6 Siege Activations 1 | . . . . . . . . . 1 Total Turns 48 | . . . . . . . . . 48 Longest Duration 48 | . . . . . . . . . 48 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 10 | . . . 2 4 2 . 2 . . Impact Corruptions 11 | . . 1 . 2 2 . 6 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . 6 . . . . Heat Transferred 3212 | . 592 470 490 250 1225 . 37 . 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Peak Influence 535 | . 229 289 535 465 299 68 69 . 175 Initial 225 | . . 68 76 225 123 53 40 . . Average 131 | . 76 169 267 356 95 53 14 . 36 Maximum Alert Level 2 | . 1 1 2 2 1 . . . . Low Security (%) 79 | 100 98 79 29 . 97 100 100 100 100 Level 1 15 | . 1 20 56 43 2 . . . . Level 2 5 | . . . 13 56 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 2 4 . 6 2 . . 3 Investigation 3 | . . . . . 1 1 . . 1 Extermination 4 | . . . . . 4 . . . . Reinforcement 10 | . 1 2 3 . 1 1 . . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Distress Signals 3 | . . 2 . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 22 33 30 9 24 7 4 . 10 Peak Tracking Total 6 | . 6 6 6 4 5 6 2 . 6 Tactical Retreats 8 | . . 2 1 . 3 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Traps Triggered 3 | . . . . . 1 . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Machines Disabled 12 | . 1 . . 2 7 . . . 2 Max in Single Turn 3 | . 1 . . 2 3 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Machines Accessed 25 | . 5 5 4 1 2 5 2 . 1 Terminals 18 | . 3 4 4 1 1 4 1 . . Fabricators 2 | . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 1 . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 55 | . 10 12 9 2 4 11 5 . 2 Successful 31 | . 6 8 6 1 4 4 2 . . Failed 24 | . 4 4 3 1 . 7 3 . 2 Catastrophic 4 | . . 1 . . . 3 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 33 | . 5 7 9 2 2 6 2 . . Fabricators 7 | . . . . . 2 5 . . . Repair Stations . | . . . . . . . . . . Recycling Units 15 | . 5 5 . . . . 3 . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 2 6 6 1 2 2 1 . . Record 4 | . 1 1 . . 1 1 . . . Part Schematic 1 | . . . 1 . . . . . . Robot Schematic 1 | . . . . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . Open Door 2 | . . . 2 . . . . . . Locate Traps 4 | . . 1 2 . . 1 . . . Hauler Manifests 2 | . . 1 . 1 . . . . . Zone Layout 3 | . 1 1 . . . . 1 . . Fabricator Hacks 4 | . . . . . 2 2 . . . Load Schematic 2 | . . . . . 1 1 . . . Build 2 | . . . . . 1 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 7 | . 4 2 . . . . 1 . . Report Inventory 4 | . 2 1 . . . . 1 . . Retrieve Components 3 | . 2 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 4 4 2 . 2 3 2 . 1 Full Trace Events 2 | . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built 1 | . . . . . 1 . . . . Matter 219 | . . . . . 219 . . . . Time 116 | . . . . . 116 . . . . Total Robot Build Rating 3 | . . . . . 3 . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 2 | . . . . . . 2 . . . Matter 168 | . . . . . . 168 . . . Time 84 | . . . . . . 84 . . . Total Part Build Rating 8 | . . . . . . 8 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 19 | . 9 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Total Allies 4 | . . . . . 4 . . . . Largest Group 3 | . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . . Total Damage 61 | . . . . . 61 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Turns Passed 6421 | 48 664 1526 769 435 1515 205 636 341 282 Spaces Moved 4452 | 42 430 840 360 232 1123 337 795 211 82 Core 12 | 5 . 6 . . . . . . 1 Treads 2119 | . 190 472 360 232 472 . 101 211 81 Legs 197 | . . 197 . . . . . . . Wheels 227 | 37 34 156 . . . . . . . Hover 801 | . 206 9 . . . 10 576 . . Flight 1096 | . . . . . 651 327 118 . . Fastest Speed 29 | 50 56 60 160 160 29 32 32 160 50 Average Speed 104 | 76 105 135 160 160 87 32 65 160 158 Slowest Speed 280 | 80 160 250 160 180 280 60 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 59 48 62 31 21 7 16 91 4 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 105 | . 6 3 4 22 56 . . . 14 Melee . | . . . . . . . . . . Projectile 17 | . . 3 . . . . . . 14 AOE 88 | . 6 . 4 22 56 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Total 5578 | 57 540 1059 465 268 1502 429 857 214 187 Wait 396 | . 16 14 30 . 189 75 . . 72 Move 4444 | 41 429 839 359 231 1122 336 795 210 82 Hop . | . . . . . . . . . . Pick Up 133 | 10 14 41 8 10 27 7 13 3 . Fast Attach . | . . . . . . . . . . Attach 81 | 6 5 22 2 4 20 8 14 . . Detach 9 | . 1 2 . . 4 2 . . . Swap 55 | . 8 13 12 4 12 . 2 1 3 Drop 81 | . 11 22 10 4 29 . 5 . . Fire 276 | . 56 101 44 13 34 . 1 . 27 Melee 94 | . . . . 2 64 1 27 . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 7 | . . 5 . . 1 . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 443 | -10/Materials | Core integrity fell below 50% 497 | -10/Materials | Discovered new exit (range 16) 642 | -10/Materials | Discovered new exit (range 12) 678 | -10/Materials | Core integrity fell below 20% 713 | -10/Materials | Entered another Materials area 713 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 829 | -9/Materials | Discovered new exit (range 16) 876 | -9/Materials | Lost 3 parts (1n2w) 926 | -9/Materials | Core integrity fell below 50% 950 | -9/Materials | Lost 5 parts (2p1n1u1w) 1271 | -9/Materials | Build established: Scavenger-Mutant 2239 | -9/Materials | Entered Storage 2321 | -9/Storage | Core integrity fell below 20% 2871 | -9/Storage | Garrison activated, responded to threat 2979 | -9/Storage | Discovered new exit (range 12) 3008 | -9/Storage | Entered Materials 3008 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3436 | -8/Materials | Discovered new exit (range 4) 3443 | -8/Materials | Entered Factory 3443 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3848 | -7/Factory | Build established: Scavenger-Tank 3897 | -7/Factory | Allied Derelicts emerged from ambush trap array 4544 | -7/Factory | Lost 3 parts (2n1u) 4676 | -7/Factory | Discovered new exit (range 5) 4811 | -7/Factory | Fabricated M-14 Sweeper (x1) 4846 | -7/Factory | P-60 Hacker assimilated allied Sweeper 4a 4850 | -7/Factory | Core integrity fell below 50% 4880 | -7/Factory | Lost 5 parts (2p2n1u) 4958 | -7/Factory | Entered another Factory area 4958 | -6/Factory | Evolved 2 slots: Propulsion x2 4987 | -6/Factory | Discovered new exit (range 6) 5095 | -6/Factory | Fabricated Gravmag System? 5163 | -6/Factory | Entered another Factory area 5163 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5287 | -5/Factory | System corruption reached 10% 5317 | -5/Factory | Lost 8 parts (2p3n2u1w) 5536 | -5/Factory | Build established: Mutant 5799 | -5/Factory | Sucked down chute 5799 | -5/Factory | Entered Waste 5799 | -5/Waste | The area was eerily silent 5918 | -5/Waste | Build established: Generator-Skirmisher 6126 | -5/Waste | Discovered new exit (range 10) 6140 | -5/Waste | Entered Factory 6240 | -5/Factory | Build established: Generator-Tank 6411 | -5/Factory | Core integrity fell below 50% 6421 | -5/Factory | Core integrity fell below 20% 6423 | -5/Factory | Core destroyed Last Messages --------------- 06415_ Overheating: Imp. Deuterium Engine damaged (-8). 06415_ Overheating: Wave Gun damaged (-9). 06415_ Overheating: Hvy. Treads damaged (-92). 06415_ Overheating: Enh. Optical Array damaged (-1). 06415_ Wave Gun destroyed. 06416_ Slammed into G-50 Soldier. 06417_ Power failure, Imp. Deuterium Engine shutdown. 06417_ Hvy. Treads permanently disabled. 06417_ Overheating: Short circuit. 06418_ Slammed into G-50 Soldier. 06418_ Imp. Deuterium Engine destroyed. 06418_ Broken Hvy. Treads destroyed. 06418_ Broken Enh. Gauss Cannon destroyed. 06419_ U-05 Engineer builds a Wall. 06421_ Overheating: Core damaged (-200). 06421_ Slammed into G-50 Soldier. 06421_ Enh. Optical Array destroyed. 06421_ System corrupted by crushing effect (+2). 06422_ Overheating: Energy bleed (-11). 06423_ Overheating: Core damaged (-130). 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"" g%!g% """ """" #?????? | | ?????? m g %!* """ """" #?????? | | ?????? %=; """" """" #?????? | | ?????????###+########## g* # """" """" #?????? | | ??????????????????#??## # #?????? | | ?????????????????????## # ! #?????? | | ?????????????????????##u ###############????? | | ?????????????????????## # ?????? | | ?????????????????????#; # #????? | | ?????????????????????## # """ """ """ #????? | | ?????????????????????## # """ """ """ #????? | | ??????????????????????# # """ """ """ #????? | | ?????????????########?# # #????? | | ?????????????# ! # # """ """ #????? | | ?????????????# # #""" """ """ #????? | | ?????????????# ! + #"Y """ """ #????? | | ?????????????# # #""" #????? | | ?????????????# # # #????? | | ?????????????# ?# #####+#########????? | | ?????????????#!!! ?# #?????????? | | ?????????????#!!! ??# #?????????? | | ?????????????#!!! ??# #?????????? | | ?????????????######???# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 49 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: EX 25 Resistance: EM 15 Core Shielding 20 Evasion (%) 64 Melee Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- Gravmag System | -9/Storage | Hacked Robot Schematics ------------------ M-14 Sweeper | -7/Factory | Hacked Fabricated ------------ M-14 Sweeper | x1 | -7/Factory Gravmag System | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Just What I Needed Let's See Who's Tougher My Command Is Your Wish Challenges ------------ None Game ------ Seed CloakSurveybotMinigun Manual? 0 Play Time 01:52:59 Cumulative 11.6 hours Start 2020.09.16 @ 19:13:11 End 2020.09.21 @ 18:33:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52988d3b-4772-4180-ab48-75e559409a6f