Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.17 @ 19:02:09

Player: sentrybuster

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (46)      230
Value Destroyed (1862)     1862
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (573)                573
              TOTAL SCORE: 6705

 Bonus
-------
High Alert Combat Kills    283
Follower Combat Kills      302
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             1000/1000
Matter                     14/300
Energy                     150/150
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (210) Ox3
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (5) ---
      Improved Medium Treads
       Armored Leg
>              --- UTILITY (7) ------
        Medium Storage Unit
      Advanced Signal Interpreter
               Hacking Suite
               Decoy Drone Bay (11/16)
>              --- WEAPON (4) -------
         Heavy Flak Cannon
         Heavy Flak Cannon
         Heavy Flak Cannon
>              --- INVENTORY (8) ----
       Armored Medium Treads
         Heavy Treads
               Wheel
  Experimental Heat Sink
               Recoil Nullifier
               Hacking Suite
               EM Pulse Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Medium Treads
       Armored Leg
               Wheel
               Wheel
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Signal Interpreter
               Hacking Suite
               Decoy Drone Bay
>              --- WEAPON -----------
         Heavy Flak Cannon
         Heavy Flak Cannon
         Heavy Flak Cannon
>              --- INVENTORY --------
       Armored Medium Treads
  Experimental Heat Sink
               Recoil Nullifier
               EM Pulse Cannon
[Rating: 55]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Flak Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   1   
  Utility                  5    | .   .   .   1   2   .   1   1   
  Weapon                   2    | .   .   .   1   .   1   .   .   
Parts Attached             72   | 6   2   3   8   7   26  19  1   
  Power                    5    | 1   .   .   1   .   .   3   .   
    Engine                 5    | 1   .   .   1   .   .   3   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   2   2   6   4   .   
    Treads                 2    | .   .   .   .   .   1   1   .   
    Leg                    9    | .   .   .   2   2   4   1   .   
    Wheel                  5    | 2   .   .   .   .   1   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   1   .   2   1   9   5   1   
    Device                 12   | .   1   .   1   1   6   3   .   
    Storage                2    | 1   .   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   2   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   3   3   4   11  7   .   
    Energy Gun             10   | 1   1   1   2   1   4   .   .   
    Energy Cannon          6    | .   .   .   .   .   3   3   .   
    Ballistic Gun          6    | 1   .   1   1   1   2   .   .   
    Ballistic Cannon       6    | .   .   .   .   1   1   4   .   
    Launcher               2    | .   .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   2   2   .   .   
Parts Lost                 34   | .   .   .   2   2   12  17  1   
  Power                    3    | .   .   .   .   .   .   3   .   
  Propulsion               10   | .   .   .   1   1   5   2   1   
  Utility                  11   | .   .   .   1   1   3   6   .   
  Weapon                   10   | .   .   .   .   .   4   6   .   
  Highest Loss Streak      14   | .   .   .   1   2   4   14  1   
Average Slot Usage (%)     83   | .   86  100 88  87  93  67  65  
  Engine                   7    | .   14  14  11  9   7   4   5   
  Treads                   1    | .   .   .   .   .   1   4   5   
  Leg                      8    | .   .   .   11  18  15  .   5   
  Wheel                    7    | .   28  28  8   .   2   7   7   
  Device                   14   | .   1   14  5   18  17  17  5   
  Storage                  7    | .   14  14  11  9   7   4   4   
  Processor                4    | .   .   .   .   .   6   6   5   
  Protection               2    | .   .   .   9   6   3   .   .   
  Energy Gun               9    | .   24  14  25  18  6   1   .   
  Energy Cannon            2    | .   .   .   .   .   3   4   .   
  Ballistic Gun            4    | .   3   13  6   3   3   4   .   
  Ballistic Cannon         5    | .   .   .   .   4   6   3   17  
  Launcher                 1    | .   .   .   .   .   4   .   .   
  Impact Weapon            1    | .   .   .   .   .   2   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             55   | 10  12  12  24  41  45  47  55  
  Greatest Support         45   | 26  26  26  26  25  45  30  30  
  Greatest Overweight (x)  6    | .   .   .   2   2   3   6   5   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   3   
Largest Inventory Capacity 8    | 6   6   6   6   6   6   6   8   
  Average Capacity         6    | 5   6   6   6   6   6   5   7   
  Most Carried             8    | 6   6   6   6   5   6   6   8   
  Average Carried          5    | 3   5   5   5   4   5   4   6   
  Final Capacity           8    | 6   6   6   6   6   6   4   8   
  Final Carried            8    | 5   6   6   6   5   6   1   8   

 Class Distribution 
--------------------
 49% | Mutant
 26% | Gunner
 19% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -8/Materials
 Gunner | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Matter Collected           1101 | 216 64  43  113 80  528 57  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1754 | .   64  66  270 234 913 207 .   
  Parts                    86   | .   3   10  15  10  44  4   .   
Haulers Intercepted        5    | .   .   .   3   .   2   .   .   
Recyclers Shooed           3    | .   .   .   2   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  33   | .   1   5   2   5   19  1   .   
  Guns                     13   | .   1   3   1   2   5   1   .   
  Cannons                  8    | .   .   .   .   2   6   .   .   
  AOE                      12   | .   .   2   1   1   8   .   .   
Classes Destroyed          13   | .   2   1   3   2   5   .   .   
  Worker                   3    | .   .   .   1   1   1   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Hauler                   5    | .   .   .   3   .   2   .   .   
  Recycler                 2    | .   .   .   .   .   1   1   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  5    | .   .   5   .   .   .   .   .   
  Grunt                    13   | .   1   .   1   2   9   .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   
  Sentry                   5    | .   .   .   1   .   4   .   .   
  Hunter                   3    | .   .   .   .   3   .   .   .   
  Programmer               4    | .   .   .   .   .   3   1   .   
Best Kill Streak           8    | .   1   4   2   5   8   1   .   
  Combat Bots Only         7    | .   1   3   1   3   7   1   .   
Max Kills in Single Turn   3    | .   1   3   1   1   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   1   1   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Damage Taken               4293 | .    45   80   177  220  1532 2071 168  
  Core                     782  | .    11   7    32   14   137  581  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    92   92   97   80   31   .    
Volleys Fired              122  | .    7    4    24   15   56   16   .    
  Largest                  4    | .    2    2    3    3    4    3    .    
  Hottest                  203  | .    90   70   150  132  203  166  .    
Shots Fired                268  | .    14   8    52   34   126  34   .    
  Gun                      154  | .    14   7    52   19   47   15   .    
  Cannon                   111  | .    .    .    .    14   78   19   .    
  Launcher                 3    | .    .    1    .    1    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  124  | .    .    3    11   25   63   22   .    
  Thermal                  74   | .    7    .    5    8    44   10   .    
  Explosive                3    | .    .    1    .    1    1    .    .    
  Electromagnetic          67   | .    7    4    36   .    18   2    .    
  Robot Hit Streak         11   | .    4    5    6    7    11   7    .    
  Robot Miss Streak        6    | .    1    1    3    2    5    6    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           147  | .    9    5    31   17   59   26   .    
  Core Hits                86   | .    3    6    12   10   37   18   .    
  Critical Hits            1    | .    .    .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
Melee Attacks              11   | .    .    .    .    .    2    9    .    
  Impact                   11   | .    .    .    .    .    2    9    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4773 | .    112  143  561  322  2993 627  15   
  Guns                     1503 | .    112  58   358  120  564  291  .    
  Cannons                  1466 | .    .    .    .    142  1002 322  .    
  Explosions               1651 | .    .    85   203  60   1303 .    .    
  Melee                    130  | .    .    .    .    .    116  14   .    
  Ramming                  23   | .    .    .    .    .    8    .    15   
  Kinetic                  1520 | .    .    15   56   230  834  385  .    
  Thermal                  2206 | .    39   .    212  32   1695 228  .    
  Explosive                183  | .    .    85   .    60   38   .    .    
  Electromagnetic          711  | .    73   43   293  .    302  .    .    
  Impact                   130  | .    .    .    .    .    116  14   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    1    .    .    2    2    1    
  Average Corruption       1    | .    1    1    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  10   | .    1    4    .    .    1    4    .    
    Message Errors         3    | .    .    2    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    2    .    .    .    2    .    
    Targeting Errors       1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            577  | .    .    .    7    .    463  107  .    
  Projectiles              64   | .    .    .    .    .    58   6    .    
  Explosions               456  | .    .    .    7    .    348  101  .    
  Melee                    57   | .    .    .    .    .    57   .    .    
Knockbacks                 9    | .    .    .    .    2    5    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    2    5    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      515  | .    .    26   27   .    325  130  7    
  Shots                    10   | .    .    1    1    .    6    2    .    
  Rammed                   2    | .    .    .    .    .    .    .    2    
Targets Rammed             3    | .    .    .    .    .    1    .    2    
  Kicked                   1    | .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        316  | .    224  20   138  69   316  12   .    
  Average Temperature      74   | .    106  12   48   29   95   8    .    
  Received Heat Transfer   876  | .    24   .    48   45   507  213  39   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    1    .    2    .    1    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    
  Heat Transferred         2399 | .    111  .    310  74   1608 296  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Peak Influence             891  | .   37  177 508 535 891 636 179 
  Initial                  405  | .   .   14  68  214 242 405 179 
  Average                  350  | .   19  112 308 304 484 440 171 
Maximum Alert Level        3    | .   .   .   2   2   3   2   .   
  Low Security (%)         31   | 100 100 100 30  .   11  .   100 
  Level 1                  29   | .   .   .   27  69  39  30  .   
  Level 2                  28   | .   .   .   42  30  15  69  .   
  Level 3                  10   | .   .   .   .   .   33  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   3   1   7   5   3   
  Investigation            4    | .   1   .   1   1   1   .   .   
  Extermination            5    | .   .   .   .   .   2   2   1   
  Reinforcement            9    | .   .   .   2   .   2   3   2   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Distress Signals           2    | .   .   .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              93   | .   2   6   20  11  24  21  9   
  Peak Tracking Total      7    | .   2   3   4   3   7   7   6   
  Tactical Retreats        5    | .   .   .   .   .   1   4   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            4    | .   .   .   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          27   | .   .   1   2   1   17  6   .   
  Max in Single Turn       6    | .   .   1   1   1   6   4   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          9    | .   2   1   .   1   3   .   2   
  Terminals                5    | .   2   .   .   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                21   | .   6   1   .   2   8   .   4   
  Successful               9    | .   3   1   .   1   2   .   2   
  Failed                   12   | .   3   .   .   1   6   .   2   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   6   .   .   .   .   .   .   
  Terminals                13   | .   6   .   .   2   3   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   3   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             4    | .   1   1   .   1   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   1   .   2   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   
  Retrieve Components      2    | .   .   .   .   .   1   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   .   1   3   .   1   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   3   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   1   1   .   .   
  Highest-Rated Group      70   | .   .   70  70  31  28  .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  28  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               70   | .   .   3   42  22  3   .   .   
  Total Damage             1085 | .   .   42  598 403 42  .   .   
  Kills                    17   | .   .   1   13  3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   4   1   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               3212 | 58   102  309  306  287  1047 777  326  
Spaces Moved               2202 | 49   81   289  198  152  641  587  205  
  Core                     25   | 2    .    .    .    .    .    23   .    
  Treads                   52   | .    .    .    .    .    .    17   35   
  Legs                     653  | .    .    .    74   152  423  .    4    
  Wheels                   1472 | 47   81   289  124  .    218  547  166  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   150  110  50   100  
  Average Speed            114  | 88   90   90   112  154  120  108  132  
  Slowest Speed            350  | 100  90   90   150  180  210  350  210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    16   54   27   23   21   29   13   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    .    3    5    .    
Terrain Destroyed          181  | .    .    9    5    14   100  53   .    
  Melee                    5    | .    .    .    .    .    .    5    .    
  Projectile               19   | .    .    .    .    3    15   1    .    
  AOE                      157  | .    .    9    5    11   85   47   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total                      2649 | 60  94  329 238 180 810 678 260 
  Wait                     166  | .   4   29  5   .   51  31  46  
  Move                     2195 | 48  80  288 197 151 640 586 205 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  30   | 6   1   1   .   2   10  5   5   
  Fast Attach              46   | 5   1   .   7   2   20  10  1   
  Attach                   18   | 1   .   .   1   2   5   9   .   
  Detach                   9    | .   .   .   1   2   3   2   1   
  Swap                     9    | .   1   3   .   3   2   .   .   
  Drop                     25   | .   .   2   3   3   15  2   .   
  Fire                     122  | .   7   4   24  15  56  16  .   
  Melee                    11   | .   .   .   .   .   2   9   .   
  Ram                      2    | .   .   .   .   .   .   .   2   
  Kick                     1    | .   .   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   8   .   
  Rewire                   7    | .   .   2   .   .   5   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  112 | -10/Materials | Discovered new exit (range 15)
  161 | -10/Materials | Entered Mines
  307 | -10/Mines     | Found the Drone Emporium
  316 | -10/Mines     | Found Prototype Device
  337 | -10/Mines     | Build established: Mutant
  376 | -10/Mines     | Discovered new exit (range 4)
  425 | -10/Mines     | Escorted by a lone wolf Derelict
  470 | -10/Mines     | Entered Materials
  470 | -9/Materials  | Accompanied by 3 allies
  470 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  477 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  766 | -9/Materials  | Discovered new exit (range 5)
  776 | -9/Materials  | Entered another Materials area
  776 | -8/Materials  | Accompanied by 1 ally
  776 | -8/Materials  | Evolved 2 slots: Utility x2
  776 | -8/Materials  | Identified Decoy Drone Bay
  823 | -8/Materials  | Build established: Tank
 1031 | -8/Materials  | Discovered new exit (range 15)
 1063 | -8/Materials  | Entered Factory
 1063 | -7/Factory    | Accompanied by 1 ally
 1063 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1493 | -7/Factory    | Build established: Gunner
 1744 | -7/Factory    | Destroyed 7 combat bots
 1805 | -7/Factory    | Lost 4 parts (3n1w)
 2075 | -7/Factory    | Discovered new exit (range 15)
 2089 | -7/Factory    | Identified exit to Factory
 2110 | -7/Factory    | Entered another Factory area
 2110 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2463 | -6/Factory    | Build established: Mutant
 2502 | -6/Factory    | Lost 3 parts (1p2u)
 2656 | -6/Factory    | Core integrity fell below 50%
 2690 | -6/Factory    | Lost 14 parts (2p2n4u6w)
 2863 | -6/Factory    | Discovered new exit (range 14)
 2885 | -6/Factory    | Identified exit to Factory
 2887 | -6/Factory    | Entered another Factory area
 2887 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3209 | -5/Factory    | Spotted B-75 Beast
 3213 | -5/Factory    | Self-destructed

 Last Messages 
---------------
02973_ Slammed into A-15 Conveyor. <x2>
02979_ Decoy Drone self-destructs.
02979_ Decoy Drone destroyed.
02979_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F011.
02984_ Acquired Hacking Suite.
03013_ Connecting with Recycling Unit...
>>Retrieve(Components)
Retrieving 3 components...
    Imp. Component Analysis Suite
    Field Propulsion Drive
    Hvy. Treads
03015_ Acquired Hvy. Treads.
03118_ Connecting with Terminal...
03121_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03129_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F003.
03137_ ALERT: Rogue bot located, Programmers report to Factory Zone 5A.
03152_ K-01 Serf cleans the Manufacturing Mainframe. <x2>
03204_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         24
Terrain Scan Density       210
Power Amplification        20
EM Shielding               2
Armor Coverage             150
Reclamation Efficiency     15
Evasion (%)                50
Target Analysis            5
Recoil Reduction           1
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderGaussRay
  Manual?         0
Play Time         00:31:45
  Cumulative      108.2 hours
  Start           2021.01.15 @ 20:42:58
  End             2021.01.17 @ 19:02:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          205
  Rogue           201
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          69
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7bffeeff-c764-479d-a6b0-f8470eab9c16