Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 20:04:51 Player: Biasface Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (4360) 4360 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (845) 845 TOTAL SCORE: 10120 Bonus ------- High Alert Combat Kills 711 Follower Combat Kills 134 Cogmind --------- Core Integrity 0/1000 Matter 269/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads Field Propulsion Drive Improved Cooling System Advanced Shield Generator Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Targeting Computer Targeting Computer Core Analyzer Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Ion Cannon Mini Smartbomb Launcher > --- INVENTORY -------- Improved Ion Engine Heavy Treads Heavy Treads Power Amplifier Improved Cooling System Improved Cooling System Large Matter Pod Improved Light Armor Plating System Shield Long-range Tractor Beam Tesla Rifle Plasma Rifle Variable Charge Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Flak Gun Heavy Missile Launcher Power Sword [Rating: 83] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . 1 Utility 6 | . . . . . 2 2 1 1 Weapon 1 | . . . . . 1 . . . Parts Attached 132 | 6 24 1 . . 32 12 27 30 Power 12 | 1 1 . . . 4 1 3 2 Engine 8 | 1 1 . . . 3 . 2 1 Core 3 | . . . . . 1 1 1 . Reactor 1 | . . . . . . . . 1 Propulsion 25 | 1 7 . . . 8 . 3 6 Treads 25 | 1 7 . . . 8 . 3 6 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 2 5 . . . 8 3 11 5 Device 15 | 1 . . . . 5 2 5 2 Storage 6 | 1 4 . . . 1 . . . Processor 6 | . 1 . . . 2 . 2 1 Hackware . | . . . . . . . . . Protection 7 | . . . . . . 1 4 2 Artifact . | . . . . . . . . . Weapon 61 | 2 11 1 . . 12 8 10 17 Energy Gun 9 | 1 . . . . 1 2 1 4 Energy Cannon 5 | . . . . . 1 1 2 1 Ballistic Gun 16 | 1 4 . . . 3 2 1 5 Ballistic Cannon 19 | . 7 1 . . 5 2 2 2 Launcher 11 | . . . . . 2 1 4 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 . 1 Parts Lost 23 | . 1 1 . . 1 . 7 13 Power 5 | . . . . . . . 2 3 Propulsion 3 | . . . . . 1 . 1 1 Utility 9 | . 1 . . . . . 2 6 Weapon 6 | . . 1 . . . . 2 3 Highest Loss Streak 9 | . 1 1 . . 1 . 4 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 95 100 100 100 99 100 99 65 Engine 7 | . 13 14 14 14 8 . 1 3 Core 3 | . . . . . . 7 11 2 Treads 23 | . 26 28 28 28 26 23 19 11 Device 9 | . 8 . . . 8 15 19 5 Storage 9 | . 14 14 14 14 9 7 6 3 Processor 13 | . 3 14 14 14 17 15 14 16 Protection 2 | . . . . . . 7 5 5 Energy Gun 1 | . . . . . . . 3 4 Energy Cannon 3 | . . . . . 8 7 6 1 Ballistic Gun 4 | . 4 1 . . 8 7 6 2 Ballistic Cannon 12 | . 22 26 28 28 9 6 . 1 Naked Turns 299 | . . . . . . . . 299 Heaviest Build 90 | 12 89 29 29 29 64 72 89 90 Greatest Support 140 | 20 40 40 40 40 60 60 60 140 Greatest Overweight (x) 7 | . 4 . . . 1 1 1 7 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 25 | 8 25 15 15 15 20 20 20 20 Average Capacity 15 | 6 9 15 15 15 17 20 20 15 Most Carried 20 | 5 10 9 8 10 20 20 20 20 Average Carried 13 | 3 8 8 8 9 15 19 19 13 Final Capacity 20 | 8 15 15 15 15 20 20 20 5 Final Carried 20 | 5 9 8 8 10 20 20 17 5 Class Distribution -------------------- 42% | Mutant 27% | Gunner 20% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 3458 | 265 581 163 . 46 880 145 881 497 Remotely 643 | . . . . . 178 . 417 48 Salvage Created 4264 | 101 417 53 . 66 1516 178 1235 698 Parts 217 | 8 26 4 . 10 82 6 60 21 Haulers Intercepted 7 | . 2 . . . 4 1 . . Recyclers Shooed 3 | . 1 . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 98 | . 12 3 . 5 30 3 30 15 Guns 19 | . . . . . 8 . 7 4 Cannons 48 | . 12 3 . 5 15 2 9 2 AOE 30 | . . . . . 7 . 14 9 Classes Destroyed 15 | 2 3 . . . 6 . 2 2 Worker 3 | . . . . . 2 . 1 . Builder 7 | . . . . . 3 . 3 1 Tunneler 3 | 2 . 1 . . . . . . Hauler 7 | . 2 . . . 4 1 . . Recycler 5 | 1 1 . . . 2 . 1 . Carrier 1 | . . . . . . . . 1 Watcher 3 | . . . . . 3 . . . Swarmer 24 | . 3 3 . 4 6 . 8 . Grunt 53 | . 9 . . 1 17 2 11 13 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . 1 . . 1 Protector 1 | . . . . . . . 1 . Sentry 14 | . . . . . 5 1 8 . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . . . 2 . Best Kill Streak 9 | 3 3 4 . 3 9 2 6 9 Combat Bots Only 8 | . 3 3 . 3 6 2 5 8 Max Kills in Single Turn 3 | 1 1 2 . 1 3 1 3 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . 3 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 633 | . 46 24 . 10 112 5 289 147 Missed 221 | . 8 7 . 1 40 1 116 48 Damage Taken 5651 | . 447 140 . 74 1042 78 1721 2149 Core 1322 | . 68 8 . 9 77 12 145 1003 Absorbed by Shields 908 | . . . . . . 31 650 227 Reduced by Siege Mode 55 | . . . . . . . . 55 Regen/Repaired (Parts) 270 | . 58 . . . 98 . . 114 Core Remaining (%) 86 | 100 . . . 66 86 98 82 . Volleys Fired 218 | 5 41 7 . 9 65 10 56 25 Largest 3 | 2 2 2 . 2 3 3 3 3 Hottest 187 | 60 70 70 . 70 147 147 168 187 Shots Fired 532 | 10 82 14 . 18 187 20 145 56 Gun 177 | 10 5 3 . . 60 5 60 34 Cannon 318 | . 77 11 . 18 122 10 66 14 Launcher 37 | . . . . . 5 5 19 8 Special . | . . . . . . . . . Kinetic 329 | 5 82 14 . 18 121 10 62 17 Thermal 134 | . . . . . 61 5 37 31 Explosive 32 | . . . . . 5 . 19 8 Electromagnetic 37 | 5 . . . . . 5 27 . Robot Hit Streak 31 | 3 11 2 . 4 13 17 31 10 Robot Miss Streak 7 | 3 4 3 . 2 5 4 7 2 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 338 | 4 49 5 . 8 111 16 108 37 Core Hits 272 | 4 17 4 . 6 64 9 108 60 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 11 | . 2 . . . 2 . 3 4 Burn 4 | . . . . . . . 2 2 Destroy 3 | . . . . . 1 . . 2 Blast 3 | . 2 . . . 1 . . . Corrupt 1 | . . . . . . . 1 . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11926 | 113 958 155 . 136 3545 448 4420 2151 Guns 2694 | 52 82 55 . . 788 96 1040 581 Cannons 5099 | . 849 98 . 136 1975 208 1572 261 Explosions 4029 | 61 . . . . 748 142 1800 1278 Melee . | . . . . . . . . . Ramming 104 | . 27 2 . . 34 2 8 31 Kinetic 4334 | . 931 153 . 136 1582 197 1090 245 Thermal 2920 | 61 . . . . 1181 107 974 597 Explosive 3826 | . . . . . 748 . 1800 1278 Electromagnetic 742 | 52 . . . . . 142 548 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . . 5 11 Average Corruption 2 | . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . . . . . 8 15 Message Errors 5 | . . . . . . . 2 3 Matter Fused 9 | . . . . . . . 3 6 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 155 | . 16 2 . . 45 9 80 3 Projectiles 77 | . 16 2 . . 27 9 23 . Explosions 78 | . . . . . 18 . 57 3 Melee . | . . . . . . . . . Knockbacks 39 | . 12 . . 1 14 . 12 . Impact 1 | . . . . . 1 . . . Kinetic 34 | . 11 . . 1 11 . 11 . Secondary 4 | . 1 . . . 2 . 1 . Self-Inflicted Damage 340 | . . . . . 29 . 112 199 Shots 11 | . . . . . 1 . 4 6 Rammed 19 | . 5 1 . 1 5 1 2 4 Targets Rammed 19 | . 5 1 . 1 5 1 2 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 252 | 40 216 36 . 42 252 33 184 213 Average Temperature 54 | 20 50 19 . 18 66 22 49 73 Received Heat Transfer 1359 | . 207 . . 6 531 38 301 276 Siege Activations 2 | . . . . . . . . 2 Total Turns 24 | . . . . . . . . 24 Longest Duration 15 | . . . . . . . . 15 Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 4 | . 1 . . . . 1 2 . Impact Corruptions 1 | . 1 . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 2 . 1 . Heat Transferred 4294 | 100 . . . . 1739 148 1369 938 Parts Sabotaged 1 | . . . . . . . . 1 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 967 | 15 157 164 . 204 962 512 727 967 Initial 437 | . 9 43 . . 79 437 180 350 Average 300 | 6 81 64 . 38 525 421 210 627 Maximum Alert Level 3 | . . . . 1 3 2 3 3 Low Security (%) 53 | 100 100 100 . 91 25 . 61 . Level 1 13 | . . . . 8 6 41 25 19 Level 2 24 | . . . . . 39 58 9 62 Level 3 8 | . . . . . 28 . 3 17 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 34 | . 4 . . . 7 1 12 10 Investigation 4 | . 2 . . . 1 . . 1 Extermination 3 | . . . . . . . 2 1 Reinforcement 14 | . 2 . . . 3 1 3 5 Assault 4 | . . . . . . . 1 3 Garrison 9 | . . . . . 3 . 6 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . 2 . 1 1 Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 7 | . 2 . . . 2 1 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 183 | . 29 5 . 8 55 6 29 51 Peak Tracking Total 8 | . 5 3 . 3 7 2 5 8 Tactical Retreats 22 | . 1 . . . 10 . . 11 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 11 | . 7 . . . . 1 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 18 | . 1 . . 4 7 . 4 2 Max in Single Turn 1 | . 1 . . 1 1 . 1 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 24 | . 9 . 1 . 9 1 1 3 Terminals 14 | . 6 . . . 6 . 1 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . 1 . . 1 Recycling Units 3 | . 2 . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 54 | . 21 . 1 . 21 1 3 7 Successful 28 | . 13 . 1 . 8 1 1 4 Failed 26 | . 8 . . . 13 . 2 3 Catastrophic 5 | . 1 . . . 2 . 1 1 Database Lockouts . | . . . . . . . . . Manual 9 | . 3 . . . 6 . . . Terminals 35 | . 15 . . . 14 . 3 3 Fabricators . | . . . . . . . . . Repair Stations 6 | . 2 . . . 2 . . 2 Recycling Units 6 | . 4 . . . . . . 2 Scanalyzers 3 | . . . . . 3 . . . Garrison Access 3 | . . . . . 2 1 . . Terminal Hacks 16 | . 9 . 1 . 4 . 1 1 Record 3 | . . . 1 . 1 . . 1 Part Schematic 1 | . . . . . 1 . . . Robot Analysis 3 | . 3 . . . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . Emergency Access Points 2 | . 2 . . . . . . . Locate Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 2 . . . 2 . . 2 Scan Component 3 | . 1 . . . 1 . . 1 Repair 3 | . 1 . . . 1 . . 1 Recycling Unit Hacks 3 | . 2 . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Retrieve Components 2 | . 2 . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 6 . . . 7 . 1 2 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . . . 1 . . 1 Time 122 | . 26 . . . 26 . . 70 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies 3 | . . 2 . 1 . . . . Largest Group 2 | . . 2 1 1 . . . . Highest-Rated Group 50 | . . 50 26 31 . . . . Highest-Rated Ally 31 | . . 26 26 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 26 | . . 15 . 11 . . . . Total Damage 358 | . . 210 . 148 . . . . Kills 9 | . . 5 . 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 7946 | 107 1537 686 216 522 1528 679 1521 1150 Spaces Moved 4000 | 51 805 415 136 304 594 244 484 967 Core 588 | 3 2 . . . . . . 583 Treads 3412 | 48 803 415 136 304 594 244 484 384 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 243 243 50 Average Speed 163 | 153 160 160 160 160 188 243 243 95 Slowest Speed 400 | 160 320 160 160 160 243 243 243 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 1 Exploration Rate (%) 44 | 4 96 79 49 62 55 9 22 28 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . . Scrap Searched 5 | . . 1 . 4 . . . . Spaces Dug 9 | . . . . . . . . 9 Terrain Destroyed 280 | . . . . . 44 . 134 102 Melee 1 | . . . . . . . . 1 Projectile 22 | . . . . . 19 . 2 1 AOE 257 | . . . . . 25 . 132 100 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 4939 | 68 964 423 135 322 867 315 706 1139 Wait 420 | 2 65 . . 3 119 32 115 84 Move 3992 | 50 804 414 135 303 593 243 483 967 Hop . | . . . . . . . . . Pick Up 79 | 5 10 . . 4 26 7 12 15 Fast Attach 30 | 6 13 . . . 2 1 . 8 Attach 25 | . 2 1 . . 5 2 8 7 Detach 2 | . 2 . . . . . . . Swap 77 | . 9 . . . 25 9 19 15 Drop 76 | . 13 . . 2 27 10 11 13 Fire 218 | 5 41 7 . 9 65 10 56 25 Melee 1 | . . . . . . . . 1 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 16 | . 5 1 . 1 5 1 2 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 414 | -10/Materials | Repaired Lgt. Treads 629 | -10/Materials | Discovered new exit (range 8) 782 | -10/Materials | Discovered new exit (range 15) 1202 | -10/Materials | Discovered new exit (range 16) 1393 | -10/Materials | Discovered new exit (range 14) 1645 | -10/Materials | Entered Mines 1742 | -10/Mines | Assembled infested the area 1770 | -10/Mines | Discovered new exit (range 15) 1839 | -10/Mines | Discovered new exit (range 16) 2067 | -10/Mines | Identified exit to Exiles 2131 | -10/Mines | Learned location of 1 exit from Materials 2317 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2331 | -10/Mines | Entered Exiles 2331 | -10/Exiles | Accompanied by 1 ally 2361 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2370 | -10/Exiles | Met 8R-AWN 2399 | -10/Exiles | Met EX-HEX 2467 | -10/Exiles | Met EX-DEC 2479 | -10/Exiles | Learned location of Zion (-6) 2527 | -10/Exiles | Discovered new exit (range 10) 2547 | -10/Exiles | Entered Mines 2554 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2750 | -9/Mines | Received a Mining Laser from a helpful Derelict 2846 | -9/Mines | Learned Materials garrison access intel 2879 | -9/Mines | Discovered new exit (range 9) 3011 | -9/Mines | Discovered new exit (range 9) 3069 | -9/Mines | Entered Materials 3069 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3070 | -8/Materials | Identified exit to Factory 3071 | -8/Materials | Loaded intel: 1 garrison access location 3227 | -8/Materials | Repaired Lgt. Treads 3469 | -8/Materials | Build established: Scavenger-Gunner 4066 | -8/Materials | Build established: Gunner 4275 | -8/Materials | Garrison activated, responded to threat 4375 | -8/Materials | Build established: Scavenger-Gunner 4539 | -8/Materials | Discovered exit to Factory (range 14) 4597 | -8/Materials | Entered Factory 4597 | -7/Factory | Evolved 2 slots: Utility x2 5022 | -7/Factory | Build established: Tank 5078 | -7/Factory | Discovered new exit (range 20) 5276 | -7/Factory | Entered another Factory area 5276 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5386 | -6/Factory | Spotted B-75 Beast 5580 | -6/Factory | Build established: Gunner 6023 | -6/Factory | Identified exit to Factory 6453 | -6/Factory | Garrison activated, responded to threat 6676 | -6/Factory | First assault squad dispatched 6761 | -6/Factory | Lost 4 parts (1p1n1u1w) 6770 | -6/Factory | Crushed by falling debris 6797 | -6/Factory | Entered another Factory area 6797 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7067 | -5/Factory | Crushed by falling debris 7072 | -5/Factory | Destroyed 8 combat bots 7097 | -5/Factory | First assault squad dispatched 7360 | -5/Factory | Found Prototype Launcher 7361 | -5/Factory | Identified Mni. Smartbomb Launcher 7545 | -5/Factory | Repaired Enh. Nuclear Core 7627 | -5/Factory | Released all parts (13) 7658 | -5/Factory | Lost 9 parts (1p5u3w) 7715 | -5/Factory | Core integrity fell below 50% 7853 | -5/Factory | Core integrity fell below 20% 7912 | -5/Factory | System corruption reached 10% 7933 | -5/Factory | Build established: Mutant 7947 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07882_ K-01 Serf cleans the Nuclear Reactor. 07883_ Triggered Blade Trap. 07883_ Massive razor-sharp blades shoot up from within the floor. 07883_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07884_ O-24 Administrator uses terminal to summon reinforcements. 07884_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 07884_ O-24 Administrator locks terminal. 07893_ Dropped Variable Charge Gun. 07893_ Acquired Arm. Medium Treads. 07896_ Assembly Bed disabled. 07897_ Slammed into R-10 Processor. 07905_ EKGQC#CAQLRKKE|QJHMF 07916_ Slammed into K-01 Serf. 07929_ K-01 Serf cleans the Construction Platform. 07942_ W-25 Informer sends out distress signal. 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""" k#??????????????????? | | ?????????????????????"" ???t ??????????????????? | | ??????????????????????" ??? ??????????????????? | | ??????????????????????? ??? ?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 50 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Lrn. Tractor Beam | -8/Materials | Hacked Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Unlikely Earthworm Challenges ------------ None Game ------ Seed MappingMultinovaFlakker Manual? 0 Play Time 01:06:16 Cumulative 13.7 hours Start 2024.04.23 @ 18:52:11 End 2024.04.23 @ 20:04:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f026bf95-0f93-4a5d-a7db-2a8848b9382c