Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.10 @ 13:47:21 Player: Wall-e Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (3713) 3713 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 8395 Bonus ------- High Alert Combat Kills 42 Cogmind --------- Core Integrity 0/1000 Matter 64/300 Energy 39/100 System Corruption 16% Temperature Cool (9) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Huge Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Fission Core Improved Cooling System Small Storage Unit Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Weapon Cycler Utility Shielding Point Defense System Advanced Hacking Suite Authchip [Weapon] Recalibrator Improved Datajack Powered Hammer Power Maul Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Trap Scanner Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Transmission Jammer Hacking Suite > --- WEAPON ----------- Long-range Missile Launcher Powered Hammer > --- INVENTORY -------- Fission Core Fission Core Wheel Armored Huge Wheel Improved Cooling System Small Storage Unit Huge Storage Unit Improved Sensor Array Improved Signal Interpreter IFF Parser Advanced Terrain Scanner Improved Weapon Cycler Utility Shielding Improved Shield Generator Advanced Hacking Suite Authchip [Weapon] Recalibrator Improved EM Pulse Cannon Gauss Cannon Gauss Cannon Improved Datajack Powered Hammer Power Maul Power Maul [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Powered Hammer Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . Utility 7 | . . 2 . 1 1 2 1 Weapon . | . . . . . . . . Parts Attached 103 | 8 15 12 3 15 13 21 16 Power 14 | 1 2 2 . 3 1 3 2 Engine 8 | 1 2 1 . 3 . 1 . Core 5 | . . 1 . . 1 1 2 Reactor 1 | . . . . . . 1 . Propulsion 23 | 3 4 3 . 4 4 3 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 22 | 3 4 3 . 4 4 2 2 Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 40 | 2 4 4 2 4 5 11 8 Device 20 | 1 . 1 1 2 2 6 7 Storage 4 | 1 2 . . . 1 . . Processor 7 | . 2 . . 1 2 2 . Hackware 1 | . . . . . . . 1 Protection 8 | . . 3 1 1 . 3 . Artifact . | . . . . . . . . Weapon 26 | 2 5 3 1 4 3 4 4 Energy Gun 2 | 1 . . . . . 1 . Energy Cannon 4 | . . 1 1 . 1 1 . Ballistic Gun 5 | 1 . 1 . 3 . . . Ballistic Cannon 7 | . 3 1 . . 1 . 2 Launcher 3 | . 1 . . 1 . . 1 Special Weapon 1 | . 1 . . . . . . Impact Weapon 3 | . . . . . . 2 1 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 2 1 Parts Lost 39 | . . 4 . 5 . 11 19 Power 5 | . . . . 1 . 1 3 Propulsion 12 | . . 2 . 2 . 3 5 Utility 14 | . . . . 2 . 5 7 Weapon 8 | . . 2 . . . 2 4 Highest Loss Streak 7 | . . 3 . 2 . 6 7 To Critical Strikes . | . . . . . . . . Average Backups 18 | 1 9 13 19 19 21 20 22 Power 1 | . 1 1 1 1 1 2 2 Propulsion 2 | . 1 2 2 2 4 4 1 Utility 7 | . 2 3 7 6 6 9 12 Weapon 5 | . 3 5 8 8 8 4 5 Tool/Special . | . . . . . . . . Unused Backups 23 | . 4 2 . 2 2 3 10 Power 4 | . 2 . . . 1 . 1 Propulsion 2 | . . 2 . . . . . Utility 7 | . . . . 1 1 . 5 Weapon 8 | . 2 . . . . 3 3 Tool/Special 2 | . . . . 1 . . 1 Average Slot Usage (%) 91 | . 99 93 100 93 92 89 82 Engine 4 | . 14 10 . 7 3 . . Core 3 | . . . 11 1 3 1 8 Wheel 18 | . 28 21 22 24 23 18 8 Device 11 | . 1 5 9 10 7 11 20 Storage 8 | . 14 11 11 9 7 6 5 Processor 14 | . 11 11 11 7 10 20 19 Protection 9 | . . 11 12 15 19 12 1 Energy Cannon 2 | . . 8 7 4 . . . Ballistic Gun 4 | . 4 1 11 13 7 . . Ballistic Cannon 3 | . 19 10 . . 1 . . Impact Weapon 3 | . . . . . . 6 10 Peak Build Rating 83 | 9 9 19 28 35 44 61 83 Average Rating 39 | 5 8 12 24 26 40 54 71 On Entrance 24 | . 9 8 19 28 35 43 53 Naked Turns . | . . . . . . . . Heaviest Build 117 | 13 89 100 102 108 108 117 107 Greatest Support 56 | 26 20 20 20 36 50 56 56 Greatest Overweight (x) 29 | . 4 8 5 10 3 3 29 Average Overweight (x) 2 | . 1 4 4 3 1 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 6 15 25 25 25 25 25 25 Most Carried 25 | 4 15 18 22 25 25 25 25 Average Carried 19 | 1 9 13 19 20 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 24 | 3 13 18 22 24 24 20 16 Class Distribution -------------------- 36% | Gladiator 34% | Mutant 22% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 3123 | 284 424 587 92 527 363 349 497 Remotely . | . . . . . . . . Salvage Created 3872 | 12 305 942 115 503 551 485 959 Parts 205 | 5 30 57 6 20 28 8 51 Haulers Intercepted 7 | . 2 4 . . 1 . . Recyclers Shooed 4 | 1 . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 76 | . 11 16 3 5 7 10 24 Melee 8 | . . . . . 1 5 2 Guns 15 | . 5 1 1 5 3 . . Cannons 30 | . 6 15 2 . 2 . 5 AOE 17 | . . . . . . 1 16 Classes Destroyed 16 | 1 5 5 1 1 2 . 1 Worker 17 | . 3 1 . 3 1 3 6 Builder 2 | . . 1 . . . . 1 Tunneler 1 | 1 . . . . . . . Hauler 7 | . 2 4 . . 1 . . Recycler 10 | . . 2 . 1 3 . 4 Mechanic 1 | . . 1 . . . . . Operator 1 | . . . . 1 . . . Watcher 9 | . 3 3 . 2 . 1 . Swarmer 27 | . 9 . . . 3 2 13 Cutter 3 | . . . . . . . 3 Grunt 25 | . 2 12 . 3 1 4 3 Duelist 2 | . . 2 . . . . . Sentry 7 | . . 2 2 2 . 1 . Demolisher 1 | . . . 1 . . . . Hunter 2 | . . . . . 1 1 . Programmer 9 | . . . . . 2 2 5 Best Kill Streak 13 | 1 4 7 2 2 4 3 13 Combat Bots Only 9 | . 3 6 2 1 2 3 9 Max Kills in Single Turn 5 | 1 2 1 1 1 1 3 5 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . 1 4 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 597 | . 54 74 11 58 31 201 168 Missed 140 | . 12 15 2 9 6 59 37 Hits 457 | . 42 59 9 49 25 142 131 Melee 11 | . . 8 . . . . 3 Projectile 446 | . 42 51 9 49 25 142 128 AOE 8 | . . . 6 . . . 2 Critical Strikes 22 | . 2 2 . 1 . 4 13 Damage Taken 8048 | . 372 884 229 922 371 2161 3109 Core 1949 | . 86 194 32 273 31 326 1007 Absorbed by Shields 55 | . . . . . . . 55 Redirected to Shielding 158 | . . . . 7 61 64 26 Regen/Repaired (Parts) 329 | . . . . 329 . . . Core Remaining (%) 69 | 100 65 . 43 50 95 61 . Volleys Fired 256 | 3 46 68 7 60 19 2 51 Largest 2 | 2 2 2 2 2 2 1 1 Hottest 100 | 70 100 98 91 91 69 36 69 Shots Fired 416 | 6 84 118 13 115 28 2 50 Gun 127 | 6 26 5 7 73 10 . . Cannon 261 | . 50 108 6 41 16 . 40 Launcher 26 | . 6 5 . 1 2 2 10 Special 2 | . 2 . . . . . . Kinetic 281 | 3 66 73 7 73 20 . 39 Thermal 102 | 3 12 40 6 41 . . . Explosive 26 | . 6 5 . 1 2 2 10 Electromagnetic 7 | . . . . . 6 . 1 Robot Hit Streak 12 | 1 7 9 4 12 6 . 6 Robot Miss Streak 7 | 2 5 4 2 4 2 . 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 330 | 2 42 67 6 79 31 42 61 Core Hits 150 | 1 23 32 4 22 17 12 39 Critical Kills 2 | . 2 . . . . . . Critical Parts Destroyed 11 | . . . . . . 7 4 Critical Strikes 25 | . 2 2 . . 1 10 10 Destroy 2 | . 2 . . . . . . Blast 8 | . . 2 . . . . 6 Smash 11 | . . . . . . 7 4 Sever 4 | . . . . . 1 3 . Melee Attacks 164 | . . . . . 16 71 77 Impact 123 | . . . . . . 46 77 Slashing 41 | . . . . . 16 25 . Piercing . | . . . . . . . . Sneak Attacks 16 | . . . . . 7 1 8 Combat Hostiles . | . . . . . . . . Follow-up Attacks 11 | . . . . . . 8 3 Damage Inflicted 10957 | 24 922 1341 120 1371 931 2343 3905 Guns 1223 | 24 131 44 34 845 145 . . Cannons 3595 | . 593 1254 86 526 215 . 921 Explosions 2042 | . 198 43 . . 12 580 1209 Melee 4097 | . . . . . 559 1763 1775 Ramming . | . . . . . . . . Kinetic 3561 | 12 712 842 34 845 212 . 904 Thermal 1618 | 12 12 456 86 526 . 526 . Explosive 1516 | . 198 43 . . 12 54 1209 Electromagnetic 165 | . . . . . 148 . 17 Impact 3185 | . . . . . . 1410 1775 Slashing 912 | . . . . . 559 353 . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . 3 2 16 Average Corruption 5 | . . . . . 2 1 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . . . 5 5 25 Message Errors 8 | . . . . . . 1 7 Matter Fused 15 | . . . . . 3 3 9 Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 3 | . . . . . . 1 2 Data Loss (minor) 4 | . . . . . 1 . 3 Data Loss (major) 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1672 | . 13 3 . . 98 714 844 Projectiles 123 | . 13 3 . . 16 . 91 Explosions 217 | . . . . . . 213 4 Melee 1332 | . . . . . 82 501 749 Knockbacks 47 | . 6 7 . . 4 6 24 Impact 18 | . . . . . . 6 12 Kinetic 28 | . 5 7 . . 4 . 12 Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 300 | . . 1 . . 14 168 117 Shots 8 | . . 1 . . 1 3 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 770 | 9 84 360 168 770 186 15 107 Average Temperature 139 | 6 33 81 74 245 98 8 24 Received Heat Transfer 1617 | . 90 324 9 387 9 537 261 Effects 25 | . . . . 25 . . . Shutdowns 5 | . . . . 5 . . . Energy Bleed 6 | . . . . 6 . . . Matter Decay 3 | . . . . 3 . . . Short Circuit 4 | . . . . 4 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 4 | . . . . 4 . . . Damage (core) 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 11 | . . . . . 1 5 5 Combat Hostiles 6 | . . . . . 1 4 1 Parts Fried 12 | . . . . . 1 6 5 Impact Corruptions 46 | . . . . . . 19 27 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . Heat Transferred 2311 | 37 37 814 148 925 . 350 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 2 | . . . . . . 1 2 Low Security (%) 83 | 100 100 100 100 100 100 64 56 Level 1 16 | . . . . . . 35 42 Level 2 . | . . . . . . . 1 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 558 | 5 127 149 76 45 93 391 558 Initial 184 | . . 31 55 . . 28 184 Average 93 | . 56 93 14 7 42 130 185 Influence Increases 3432 | 5 429 574 71 223 290 695 1145 Destroy 0b10 Robot/C 1520 | . 220 320 60 100 140 200 480 Destroy 0b10 Robot/NC 240 | 5 40 60 . 35 25 20 55 Destroy Leader 342 | . 50 84 10 34 42 62 60 Successful Hack 151 | . 31 30 . 9 11 36 34 Disable Machine 555 | . 30 30 . 15 30 240 210 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 279 | . 43 20 1 15 12 62 126 Lose Combat Pursuer 195 | . 15 30 . 15 30 75 30 Influence Decreases 2904 | 5 354 506 214 223 231 378 993 Entered New Map 355 | . . 44 88 . . 31 192 Time Decay 2209 | 5 354 422 126 223 231 247 601 Lost Part 330 | . . 40 . . . 100 190 Lost Ally 10 | . . . . . . . 10 Squads Dispatched 20 | . . 1 . . 2 8 9 Investigation 3 | . . . . . . 2 1 Extermination 7 | . . . . . 1 3 3 Reinforcement 5 | . . 1 . . 1 . 3 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 7 | . . 5 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 16 26 3 14 11 20 31 Peak Tracking Total 9 | . 3 9 2 3 3 5 7 Tactical Retreats 11 | . 1 2 . 1 2 4 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 2 | . . . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 39 | . 2 3 . 1 2 16 15 Max in Single Turn 16 | . 1 1 . 1 1 16 3 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 37 | . 9 5 . 6 2 6 9 Terminals 25 | . 8 4 . 5 1 2 5 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 1 . 1 2 Recycling Units 3 | . 1 . . . . 2 . Scanalyzers 3 | . . 1 . . 1 . 1 Garrison Access 2 | . . . . . . 1 1 Total Hacks 115 | . 35 17 . 20 3 15 25 Successful 55 | . 18 11 . 12 2 4 8 Failed 59 | . 16 6 . 8 1 11 17 Catastrophic 7 | . . . . . . 3 4 Database Lockouts 1 | . 1 . . . . . . Manual 89 | . 30 15 . 18 2 9 15 Terminals 87 | . 32 14 . 16 2 7 16 Fabricators . | . . . . . . . . Repair Stations 10 | . . . . 4 . 2 4 Recycling Units 6 | . 3 . . . . 3 . Scanalyzers 7 | . . 3 . . 1 . 3 Garrison Access 5 | . . . . . . 3 2 Terminal Hacks 9 | . 5 4 . . . . . Part Schematic 1 | . . 1 . . . . . Robot Analysis 4 | . 1 3 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . 2 . . . . 2 Insert Component 2 | . . 1 . . . . 1 Analyze 2 | . . 1 . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 38 | . 13 5 . 8 2 4 6 Terminals 34 | . 11 5 . 8 2 2 6 Track 9 | . 3 2 . 2 . . 2 Assimilate 1 | . . . . . . . 1 Botnet 19 | . 7 2 . 5 1 2 2 Disrupt 1 | . . . . . . . 1 Operators 4 | . 1 1 . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . . 2 . Reject 2 | . 1 . . . . 1 . Recyclers 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 35 | . 8 5 . 6 2 5 9 Full Trace Events 4 | . 1 . . . . 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 64 | . . . . 64 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . 1 Part Schematics Acquired 2 | . . 1 . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . 26 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 5161 | 28 116 421 564 692 343 1064 1933 Sensors 4694 | . . 420 564 691 343 982 1694 IFF 73 | . . . . . . 59 14 Terrain 3149 | 28 116 100 . 124 . 916 1865 Traps 1767 | . . . . . . . 1767 Jamming 1312 | . . . . . . . 1312 Robot Analysis Total 3 | . 1 2 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 7626 | 81 926 1035 641 1114 637 1258 1934 Spaces Moved 3993 | 64 691 496 358 301 388 589 1106 Core 2 | 1 . . . . . . 1 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 3991 | 63 691 496 358 301 388 589 1105 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 140 140 116 105 105 115 Average Speed 123 | 87 97 140 140 136 114 121 128 Slowest Speed 1500 | 100 140 200 155 230 125 145 1500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 86 39 49 27 8 14 30 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 50 | . . . . 13 2 15 20 Terrain Destroyed 219 | . 40 27 . 13 13 63 63 Melee 37 | . . . . . 2 15 20 Projectile 9 | . . . . . . . 9 AOE 173 | . 40 27 . 13 11 48 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 6013 | 79 855 718 477 887 524 1018 1455 Wait 1285 | . 72 111 97 477 54 297 177 Move 3986 | 63 690 495 357 300 387 588 1106 Hop . | . . . . . . . . Pick Up 83 | 4 14 14 4 9 10 14 14 Fast Attach 41 | 7 2 5 1 9 5 8 4 Attach 43 | 1 . 9 . 9 2 8 14 Detach 11 | . 1 3 . 3 . 1 3 Swap 87 | . 17 5 10 9 11 19 16 Drop 67 | 1 13 8 1 11 12 13 8 Fire 256 | 3 46 68 7 60 19 2 51 Melee 138 | . . . . . 16 60 62 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . 8 8 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 497 | -10/Materials | Discovered new exit (range 8) 813 | -10/Materials | Central database locked down 823 | -10/Materials | Discovered new exit (range 5) 832 | -10/Materials | Identified exit to Subcaves 889 | -10/Materials | Discovered new exit (range 15) 911 | -10/Materials | Identified exit to Materials 1008 | -10/Materials | Entered another Materials area 1008 | -9/Materials | Evolved 2 slots: Utility x2 1181 | -9/Materials | Lost 3 parts (2n1w) 1580 | -9/Materials | Discovered new exit (range 10) 1938 | -9/Materials | Discovered new exit (range 13) 1991 | -9/Materials | Identified exit to Mines 2043 | -9/Materials | Entered Mines 2078 | -9/Mines | Core integrity fell below 50% 2097 | -9/Mines | Learned location of 1 exit from Materials 2169 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2172 | -9/Mines | Found Prototype Device 2173 | -9/Mines | Identified Exp. Sensor Array 2242 | -9/Mines | Assembled infested the area 2667 | -9/Mines | Discovered new exit (range 7) 2683 | -9/Mines | Identified exit to Materials 2684 | -9/Mines | Entered Materials 2684 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2685 | -8/Materials | Identified exit to Factory 3369 | -8/Materials | Build established: Scavenger-Mutant 3579 | -8/Materials | Repaired Hrd. Light Armor Plating 3613 | -8/Materials | Repaired Hrd. Light Armor Plating 3751 | -8/Materials | Discovered exit to Factory (range 15) 3798 | -8/Materials | Entered Factory 3798 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4318 | -7/Factory | Discovered new exit (range 14) 4434 | -7/Factory | Identified exit to Factory 4435 | -7/Factory | Entered another Factory area 4435 | -6/Factory | Evolved 2 slots: Utility x2 4682 | -6/Factory | Discovered new exit (range 10) 4946 | -6/Factory | Build established: Gladiator 5249 | -6/Factory | Garrison activated, responded to threat 5328 | -6/Factory | Lost 6 parts (4u2w) 5330 | -6/Factory | Discovered new exit (range 13) 5692 | -6/Factory | Identified exit to Factory 5693 | -6/Factory | Entered another Factory area 5693 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5705 | -5/Factory | Lost 3 parts (1p1n1u) 6451 | -5/Factory | Cargo convoy interrupted 7255 | -5/Factory | Lost 4 parts (1p1n1u1w) 7418 | -5/Factory | System corruption reached 10% 7495 | -5/Factory | Core integrity fell below 50% 7522 | -5/Factory | Lost 7 parts (1p2n3u1w) 7608 | -5/Factory | Core integrity fell below 20% 7627 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07615_ Lrn. Missile Launcher destroyed. 07615_ Knocked back. 07617_ U-05 Engineer builds a Wall. 07617_ H-71 Marshal calls for reinforcements. 07617_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07618_ K-01 Serf collects debris. 07619_ U-05 Engineer builds a Wall. 07619_ Penetrated by Slug. 07619_ Imp. EM Pulse Cannon destroyed. 07619_ Knocked back. 07621_ U-05 Engineer lays Concrete. 07621_ K-01 Serf collects debris. 07622_ U-05 Engineer lays Concrete. 07622_ K-01 Serf collects debris. 07623_ U-05 Engineer lays Concrete. 07625_ K-01 Serf collects debris. 07626_ U-05 Engineer lays Concrete. 07626_ K-01 Serf collects debris. 07627_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??#?####? ? ?? ? ??????????????????????? | | ??#?????# ? # ? ???????????????????? | | ???##???? ?? ? # ? #?###?????????????????? | | ??#######? ? ? ?????????????? | | ?######?#? # ???? ????????????? | | ??###??##? + ? ? ? ???????????? | | ####?###? ? # ? ??? ????????? | | #???##### # ??????????? | | ?######?#? # ########?###+?#???????? | | #?####### ? ?# # # ???????? | | ######### #![% # # ? ?????? | | ? / #!% * + # ? ?#????? | | ###################### =%%%# " # ? #????? | | ######################== %=# "" # ? ??##??? | | ###################### = # G # ##???? | | ###################### %%#? 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"""# ?""? ? ? ? ?????????? | | #########?##???? "?"# #"S ? ? ???????????? | | ######?####?#??? ???# ? ?""?? "?"?????????????? | | ############? ??? #??? ????"??????????????????? | | ############?#?#?????????????????????????????????? | | ##?########??????#???????????????????????????????? | | ####?##?###??????#???????????????????????????????? | | #############?##?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 525 Propulsion Shielding 66 Utility Shielding 33 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 8 Melee Accuracy 6 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Scanalyzed Adv. Hacking Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 14% | -8/Materials Hrd. Light Armor Plating | 2% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadFocalLance Manual? 0 Play Time 01:37:56 Cumulative 545.5 hours Start 2025.08.09 @ 20:17:07 End 2025.08.10 @ 13:47:21 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 99 Adventurer 8 Explorer 99 Win Type - Total 17 Types 8/1/6/2/0/0/0/0/0/0 Lore% 53 Gallery% 65 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01f77112-b2aa-4043-b270-ecd41fb7e62b