Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.25 @ 18:17:08 Player: Apothem Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (151) 755 Value Destroyed (5425) 5425 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 10835 Bonus ------- High Alert Combat Kills 355 Cogmind --------- Core Integrity 0/1000 Matter 231/300 Energy 149/150 System Corruption 9% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY (4) ---- Long-range Proton Cannon Heavy Assault Rifle Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Compact Battery Advanced Signal Interpreter Advanced Terrain Scanner Improved Transmission Jammer Hacking Suite > --- WEAPON ----------- Wave Gun KE Penetrator > --- INVENTORY -------- Light Deuterium Engine Variable Charge Gun Proton Cannon Mini Grenade Launcher [Rating: 80] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Hover Unit Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Coolant Injector Storage High-capacity Battery Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 2 | . . . 1 . . . 1 . Propulsion 4 | . . . 1 1 . . 1 1 Utility 4 | . . 2 . 1 . . . 1 Weapon . | . . . . . . . . . Parts Attached 222 | 3 8 19 27 5 . 56 35 69 Power 40 | 1 2 3 5 1 . 9 10 9 Engine 22 | 1 2 3 2 . . 5 7 2 Core 16 | . . . 3 1 . 4 2 6 Reactor 2 | . . . . . . . 1 1 Propulsion 70 | . 2 4 12 1 . 23 7 21 Treads 4 | . . 2 2 . . . . . Leg 9 | . . . . . . 1 . 8 Wheel 8 | . 2 2 . . . 4 . . Hover 18 | . . . 9 . . 7 . 2 Flight 31 | . . . 1 1 . 11 7 11 Utility 42 | . 1 7 5 3 . 6 8 12 Device 21 | . . 3 3 2 . 3 3 7 Storage 10 | . 1 2 2 . . 1 4 . Processor 7 | . . . . 1 . 2 . 4 Hackware 2 | . . . . . . . 1 1 Protection 2 | . . 2 . . . . . . Artifact . | . . . . . . . . . Weapon 70 | 2 3 5 5 . . 18 10 27 Energy Gun 24 | 2 3 3 3 . . 6 2 5 Energy Cannon 14 | . . . . . . 5 2 7 Ballistic Gun 24 | . . 2 2 . . 3 5 12 Ballistic Cannon 3 | . . . . . . 2 . 1 Launcher 4 | . . . . . . 2 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . 3 . 1 Parts Lost 102 | . . 9 2 . . 27 20 44 Power 18 | . . 2 . . . 5 6 5 Propulsion 31 | . . 2 1 . . 10 4 14 Utility 21 | . . 2 1 . . 3 4 11 Weapon 32 | . . 3 . . . 9 6 14 Highest Loss Streak 18 | . . 6 1 . . 8 8 18 Average Slot Usage (%) 84 | . 58 84 92 93 100 88 83 74 Engine 7 | . 13 10 9 7 7 5 10 3 Core 5 | . . . 6 7 7 7 2 6 Treads 1 | . . 7 5 . . . . . Wheel 3 | . 14 12 3 . . 3 . . Hover 7 | . . . 13 23 23 9 . . Flight 10 | . . . 1 1 7 11 31 16 Device 12 | . . 10 11 17 15 15 11 12 Storage 10 | . 2 15 18 15 15 11 6 3 Processor 4 | . . . . 4 7 7 6 6 Hackware 1 | . . . . . . . . 5 Protection 1 | . . 6 4 . . . . . Energy Gun 6 | . 27 9 12 7 7 5 1 1 Energy Cannon 1 | . . . . . . 4 2 1 Ballistic Gun 4 | . . 12 5 7 7 1 2 5 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 5 9 33 49 41 39 50 40 42 Greatest Support 105 | 3 16 32 40 24 24 35 40 105 Greatest Overweight (x) 15 | 1 . 1 15 1 1 11 2 3 Average Overweight (x) . | . . . 1 1 1 1 . . Largest Inventory Capacity 10 | 4 4 8 10 10 10 10 4 4 Average Capacity 6 | 4 4 5 9 10 10 7 4 4 Most Carried 10 | 4 4 8 10 10 10 10 4 4 Average Carried 6 | 3 3 5 9 10 10 7 3 3 Final Capacity 10 | 4 4 8 10 10 10 4 4 4 Final Carried 10 | 4 4 8 10 10 10 4 4 3 Class Distribution -------------------- 49% | Mutant 19% | Scavenger-Mutant 11% | Sprinter 6% | Scavenger-Sprinter 4% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Sprinter | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 3807 | 230 . 353 502 88 10 705 512 1407 Remotely . | . . . . . . . . . Salvage Created 6625 | . 24 659 983 257 . 1733 696 2273 Parts 322 | . 1 35 56 13 . 74 28 115 Haulers Intercepted 10 | . . 1 2 1 . 3 . 3 Recyclers Shooed 2 | . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 95 | . . 11 11 3 . 24 17 29 Melee 5 | . . . . . . 1 . 4 Guns 59 | . . 11 8 3 . 9 9 19 Cannons 19 | . . . . . . 11 4 4 AOE 10 | . . . 3 . . 2 4 1 Classes Destroyed 12 | . 1 5 4 . . 1 1 . Worker 12 | . . . 2 . . 5 1 4 Builder 5 | . . . 1 . . 1 . 3 Hauler 10 | . . 1 2 1 . 3 . 3 Recycler 7 | . . 2 1 . . 4 . . Operator 4 | . . . 1 . . 1 1 1 Watcher 18 | . 1 1 3 1 . 5 . 7 Swarmer 19 | . . 3 . . . 7 6 3 Grunt 35 | . . 4 5 2 . 8 5 11 Duelist 2 | . . . . . . . 1 1 Sentry 17 | . . 4 4 1 . 4 3 1 Hunter 13 | . . . 2 . . 1 2 8 Programmer 9 | . . . . . . 4 . 5 Best Kill Streak 8 | . 1 5 6 3 . 8 4 6 Combat Bots Only 5 | . . 5 3 2 . 5 4 5 Max Kills in Single Turn 5 | . 1 1 2 1 . 4 2 5 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . . . 1 . . 1 2 1 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 10499 | . . 674 604 86 . 2415 2179 4541 Core 2292 | . . 101 97 23 . 549 516 1006 Absorbed by Shields 19 | . . . . . . . 19 . Core Remaining (%) 68 | 100 100 74 82 . . 18 39 . Volleys Fired 428 | . 3 43 41 12 . 115 74 140 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 156 | . 80 80 90 70 . 143 109 156 Shots Fired 744 | . 6 79 82 24 . 189 120 244 Gun 581 | . 6 79 82 24 . 106 75 209 Cannon 152 | . . . . . . 83 36 33 Launcher 11 | . . . . . . . 9 2 Special . | . . . . . . . . . Kinetic 389 | . . 52 15 12 . 52 91 167 Thermal 151 | . 6 27 1 . . 60 7 50 Explosive 11 | . . . . . . . 9 2 Electromagnetic 193 | . . . 66 12 . 77 13 25 Robot Hit Streak 32 | . 4 21 23 9 . 32 12 20 Robot Miss Streak 8 | . 1 2 1 2 . 3 8 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 11 | . . 4 1 . . 1 . 5 Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 Shots Hit Robots 600 | . 4 61 66 18 . 157 93 201 Core Hits 286 | . 2 25 30 9 . 73 60 87 Critical Hits 17 | . . . . . . 2 1 14 Critical Kills 7 | . . . . . . 2 . 5 Critical Parts Destroyed 10 | . . . . . . . 1 9 Melee Attacks 9 | . . . . . . . . 9 Impact . | . . . . . . . . . Slashing 9 | . . . . . . . . 9 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14870 | . 34 761 1293 389 . 3916 2461 6016 Guns 8615 | . 34 761 1003 315 . 1421 1183 3898 Cannons 2985 | . . . . . . 1413 601 971 Explosions 2925 | . . . 290 74 . 1077 677 807 Melee 335 | . . . . . . . . 335 Ramming 10 | . . . . . . 5 . 5 Kinetic 6105 | . . 539 162 134 . 738 1433 3099 Thermal 4210 | . 34 222 304 74 . 1703 109 1764 Explosive 1031 | . . . . . . 300 677 54 Electromagnetic 3179 | . . . 827 181 . 1170 242 759 Impact . | . . . . . . . . . Slashing 335 | . . . . . . . . 335 Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 7 1 9 Average Corruption 4 | . . . . . . 6 1 4 Corruption Purged . | . . . . . . . . . Effects 77 | . . . . . . 44 2 31 Message Errors 9 | . . . . . . 5 1 3 Matter Fused 18 | . . . . . . 7 . 11 Heat Flow Errors 4 | . . . . . . 4 . . Energy Discharges 9 | . . . . . . 6 . 3 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . 2 . 1 Data Loss (major) 3 | . . . . . . 1 . 2 Misfires 5 | . . . . . . 4 . 1 Targeting Errors 21 | . . . . . . 11 1 9 Weapon Failures 4 | . . . . . . 3 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 472 | . . . . . . 174 86 212 Projectiles 107 | . . . . . . 12 32 63 Explosions 365 | . . . . . . 162 54 149 Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . 1 3 . Impact . | . . . . . . . . . Kinetic 4 | . . . . . . 1 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 401 | . . . 67 . . 235 26 73 Shots 11 | . . . 2 . . 4 3 2 Rammed 2 | . . . . . . 1 . 1 Targets Rammed 3 | . . . . . . 1 . 2 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 468 | . 54 45 318 186 . 208 468 304 Average Temperature 98 | . 28 14 85 63 . 101 136 63 Received Heat Transfer 2298 | . . 330 288 54 . 477 438 711 Effects 8 | . . . . . . . 7 1 Shutdowns 1 | . . . . . . . 1 . Energy Bleed 3 | . . . . . . . 2 1 Interference 3 | . . . . . . . 3 . Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 19 | . . . 4 . . 7 . 8 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 10 | . 1 2 1 . . 4 . 2 Heat Transferred 6048 | . 75 522 387 100 . 2693 148 2123 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 12 | . . . 4 1 . 4 . 3 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 784 | . 35 274 345 198 . 411 450 784 Initial 189 | . . 12 26 43 . . 152 189 Average 231 | . 22 111 177 107 . 214 185 482 Maximum Alert Level 3 | . . 1 1 . . 2 2 3 Low Security (%) 52 | 100 100 91 56 100 100 40 68 3 Level 1 31 | . . 8 43 . . 59 29 25 Level 2 14 | . . . . . . . 1 63 Level 3 1 | . . . . . . . . 7 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . . . 1 1 . 4 6 11 Investigation 3 | . . . . 1 . . 1 1 Extermination 5 | . . . . . . 3 . 2 Reinforcement 13 | . . . 1 . . 1 3 8 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 2 | . . 1 1 . . . . . Communications Jammed 20 | . . . . . . 2 1 17 Distress Signals 4 | . . . . . . 1 1 2 Times Spotted 169 | . 1 17 19 7 . 37 28 60 Peak Tracking Total 7 | . 1 6 4 3 . 5 7 7 Tactical Retreats 13 | . . 1 3 . . . 4 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 13 | . 4 . . 1 . 4 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 25 | . . . . . . 11 1 13 Max in Single Turn 8 | . . . . . . 6 1 8 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 35 | . 5 1 5 1 . 8 8 7 Terminals 21 | . 4 1 4 . . 5 5 2 Fabricators 4 | . . . . . . 2 1 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units 4 | . 1 . . . . . . 3 Scanalyzers 5 | . . . . 1 . 1 2 1 Garrison Access . | . . . . . . . . . Total Hacks 95 | . 10 4 21 3 . 18 16 23 Successful 63 | . 10 3 19 2 . 9 6 14 Failed 32 | . . 1 2 1 . 9 10 9 Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 57 | . 9 4 17 . . 10 9 8 Fabricators 9 | . . . . . . 4 2 3 Repair Stations 4 | . . . 4 . . . . . Recycling Units 6 | . 1 . . . . . . 5 Scanalyzers 19 | . . . . 3 . 4 5 7 Garrison Access . | . . . . . . . . . Terminal Hacks 41 | . 9 3 15 . . 6 3 5 Record 7 | . 3 . 4 . . . . . Prototype ID Bank 2 | . . . 1 . . 1 . . Branch Access Points 1 | . . . . . . . . 1 Emergency Access Points 3 | . 1 . 1 . . 1 . . Terminal Index 1 | . . . . . . 1 . . Alert Level 2 | . 1 . . . . . . 1 Unreport Threat 3 | . . 2 . . . . . 1 Locate Traps 3 | . . . 1 . . . 2 . Dispatch Records 2 | . . 1 1 . . . . . Maintenance Status 3 | . . . 2 . . 1 . . Patrol Status 1 | . . . 1 . . . . . Transport Status 3 | . 2 . 1 . . . . . Investigation Status 2 | . . . . . . . 1 1 Reinforcement Status 1 | . . . . . . 1 . . Assault Status 2 | . . . 1 . . 1 . . Recall Reinforcements 1 | . . . 1 . . . . . Recall Assault 1 | . . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 6 | . . . . . . 1 2 3 Load Schematic 2 | . . . . . . . 1 1 Build 4 | . . . . . . 1 1 2 Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 Report Inventory 2 | . 1 . . . . . . 1 Scanalyzer 10 | . . . . 2 . 2 1 5 Insert Component 6 | . . . . 1 . 1 1 3 Analyze 4 | . . . . 1 . 1 . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . Used . | . . . . . . . . . Hacking Detections 31 | . 3 1 4 1 . 7 8 7 Full Trace Events 3 | . . . . 1 . . 1 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 . 2 Parts Built 3 | . . . . . . . 1 2 Matter 558 | . . . . . . . 186 372 Time 197 | . . . . . . . 99 98 Total Part Build Rating 6 | . . . . . . . 2 4 Parts Repaired 2 | . . . 2 . . . . . Time 64 | . . . 64 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . . 1 . . 1 3 Part Schematics Acquired 3 | . . . . . . 1 . 2 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 5887 | 36 260 521 958 463 180 1439 710 1320 Spaces Moved 5048 | 36 235 257 510 375 161 1174 889 1411 Core 115 | 36 . . 2 . . 4 54 19 Treads 262 | . . 109 153 . . . . . Legs 78 | . . . . . . . . 78 Wheels 731 | . 235 148 69 . . 279 . . Hover 1162 | . . . 286 375 161 238 . 102 Flight 2700 | . . . . . . 653 835 1212 Fastest Speed 23 | 50 100 100 112 112 112 26 23 26 Average Speed 73 | 75 100 134 139 112 112 77 28 46 Slowest Speed 800 | 100 100 180 800 112 112 600 150 277 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 21 | . . . . . . 1 5 15 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 39 24 39 13 83 35 28 40 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 158 | . . . 16 5 . 48 31 58 Melee . | . . . . . . . . . Projectile 11 | . . . . . . . 1 10 AOE 147 | . . . 16 5 . 48 30 48 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total 6432 | 43 251 355 677 397 160 1520 1222 1807 Wait 506 | . 3 9 68 . . 98 190 138 Move 5000 | 35 234 256 509 375 160 1171 878 1382 Hop 20 | . . . . . . 1 5 14 Pick Up 89 | 5 2 17 12 1 . 17 10 25 Fast Attach 105 | 2 7 8 10 4 . 21 15 38 Attach 70 | 1 1 6 5 . . 22 13 22 Detach 12 | . . . 1 . . 4 3 4 Swap 48 | . . 5 13 1 . 13 7 9 Drop 84 | . 1 11 18 4 . 21 5 24 Fire 428 | . 3 43 41 12 . 115 74 140 Melee 9 | . . . . . . . . 9 Ram 2 | . . . . . . 1 . 1 Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 58 | . . . . . . 36 22 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 6) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 452 | -9/Materials | Lost 3 parts (1p1n1w) 493 | -9/Materials | Discovered new exit (range 8) 600 | -9/Materials | Lost 6 parts (1p1n2u2w) 647 | -9/Materials | Discovered new exit (range 15) 672 | -9/Materials | Discovered new exit (range 16) 818 | -9/Materials | Entered another Materials area 818 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 916 | -8/Materials | Build established: Scavenger-Mutant 1232 | -8/Materials | Build established: Mutant 1386 | -8/Materials | Discovered new exit (range 15) 1546 | -8/Materials | Repaired Hvy. EM Pulse Gun 1580 | -8/Materials | Repaired Imp. Hover Unit 1776 | -8/Materials | Entered Factory 1776 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2239 | -7/Factory | Sucked down chute 2239 | -7/Factory | Entered Waste 2239 | -7/Waste | The area was eerily silent 2401 | -7/Waste | Discovered new exit (range 16) 2418 | -7/Waste | Identified exit to Factory 2419 | -7/Waste | Entered Factory 2657 | -7/Factory | Lost 3 parts (1p1n1w) 2812 | -7/Factory | Lost 8 parts (2p3n1u2w) 3042 | -7/Factory | Lost 3 parts (2n1w) 3214 | -7/Factory | Core integrity fell below 50% 3245 | -7/Factory | Lost 6 parts (1p2n3w) 3408 | -7/Factory | Discovered new exit (range 16) 3412 | -7/Factory | Identified exit to Factory 3780 | -7/Factory | Core integrity fell below 20% 3858 | -7/Factory | Entered another Factory area 3858 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3964 | -6/Factory | Fabricated Imp. Flight Unit (x1) 3975 | -6/Factory | Build established: Sprinter 4291 | -6/Factory | Discovered new exit (range 15) 4315 | -6/Factory | Identified exit to Lower Caves 4365 | -6/Factory | Lost 8 parts (3p1n1u3w) 4423 | -6/Factory | Lost 7 parts (2p3n1u1w) 4454 | -6/Factory | Garrison activated, responded to threat 4477 | -6/Factory | Core integrity fell below 50% 4503 | -6/Factory | Discovered new exit (range 9) 4505 | -6/Factory | Identified exit to Factory 4568 | -6/Factory | Entered another Factory area 4568 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4755 | -5/Factory | Lost 4 parts (3n1w) 4785 | -5/Factory | Fabricated Imp. Flight Unit (x1) 4837 | -5/Factory | Fabricated Imp. Flight Unit (x1) 4870 | -5/Factory | Identified exit to Upper Caves 5024 | -5/Factory | Lost 3 parts (1u2w) 5392 | -5/Factory | Spotted B-75 Beast 5452 | -5/Factory | Core integrity fell below 50% 5568 | -5/Factory | Core integrity fell below 20% 5595 | -5/Factory | Lost 18 parts (3p3n5u7w) 5787 | -5/Factory | Lost 4 parts (3n1u) 5859 | -5/Factory | Lost 5 parts (3u2w) 5888 | -5/Factory | Destroyed self with Mini Grenade Launcher Last Messages --------------- 05829_ G-50 Soldier destroyed. 05830_ Acquired 7 matter. 05833_ Acquired Power Sword. 05834_ 7#S2=|NIOSMAW/TZOZJAST 05836_ Acquired Carbon-fiber Leg. 05846_ Dropped Gyrokinetic Inverter. 05846_ Acquired 5 matter. 05849_ Acquired Targeting Computer. 05850_ Acquired 25 matter. 05853_ Acquired Lgt. Angular Momentum Engine. 05854_ System corrupted: Matter fused (-10). 05857_ Acquired Hvy. Assault Rifle. 05862_ Acquired Adv. Heat Sink. 05868_ Lgt. Fission Core destroyed. 05869_ System corrupted: Matter fused (-7). 05870_ Gauss Rifle destroyed. 05880_ Targeting Computer destroyed. 05885_ Destroyed Hpw. Shock Rifle. 05886_ Critical hit. 05886_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????#######???????? | | ???????????????????????????????????#""G""#???????? | | ????????????????????????????????####""%""######??? | | ??????????????????????########### ^= %[ #??? | | ??????????????????????# % #??? | | ?????????????????###### % #??? | | ?????????????????+ p ] #??? | | ?????????????????????## p #??? | | ??????????????????????# @ [ +??? | | ??????????????????????###/ #### #??? | | ???????????????????????? ???# !]] #??? | | ???????????????????????? #??# !]^ " ###??? | | ??????????????????????? #??# ]] " #????? | | ??????????????????????? /#??#" " #????? | | ?????????????????????? #??#" " #????? | | ?????????????????????? #??#" " #????? | | ????????????????????? [ #??#T " ##???? | | ????????????????????? #??#" ^ " #???? | | ????????????????????# #??#" [ " #???? | | ????????????????????##########??#" ! " #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????########## +???? | | ?????????????????????????????????????????#%= #???? | | ???????????????????????????????????????### ###?? | | ???????????????????????????????????????# #?? | | ???????????????????????????????????????# ### | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 47 Energy Capacity 845 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 10 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 34 Item Schematics ----------------- Imp. Flight Unit | -7/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Mni. Grenade Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory Imp. Flight Unit | x1 | -5/Factory Imp. Flight Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterUtilityDeconstructor Manual? 0 Play Time 01:36:15 Cumulative 110.3 hours Start 2021.09.25 @ 16:38:53 End 2021.09.25 @ 18:17:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 76 Rogue 0 Adventurer 76 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 744eabcd-63b3-4112-acaf-717c657784e4