Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.31 @ 20:53:35 Player: Lava Result: Destroyed by F9-UTA(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (718) 718 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 1518 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 265/265 System Corruption 0% Temperature Cool (6) Movement Treading (260) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Spiked Treads Compact Wheel > --- UTILITY (2) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Battle Rifle Subdweller Machine Gun > --- INVENTORY (15) --- Reinforced Ion Engine Reinforced Ion Engine Aluminum Leg Aluminum Leg Scrap Suit Structural Scanner Sensor Array Faulty Experimental Sensor Array Terrain Scanner Improved Targeting Computer Improved Targeting Computer Makeshift Light Armor Plating Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Spiked Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Subdweller Machine Gun Subdweller Machine Gun > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Aluminum Leg Aluminum Leg Scrap Suit Structural Scanner Sensor Array Experimental Sensor Array Terrain Scanner Improved Targeting Computer Improved Targeting Computer Makeshift Light Armor Plating Rocket Launcher Mining Laser [Rating: 14] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 21 | 4 8 5 4 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 2 1 Treads 3 | 2 . . 1 Leg . | . . . . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 1 . Device . | . . . . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 10 | . 5 2 3 Energy Gun 3 | . 2 1 . Energy Cannon . | . . . . Ballistic Gun 6 | . 2 1 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . 1 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Backups 13 | 5 12 14 14 Power 2 | . 2 2 2 Propulsion 2 | 2 4 2 2 Utility 5 | . 3 7 8 Weapon 1 | 1 1 2 2 Tool/Special . | . . . . Unused Backups 22 | . 7 2 13 Power 5 | . 2 1 2 Propulsion 2 | . . . 2 Utility 11 | . 3 . 8 Weapon 3 | . 1 1 1 Tool/Special 1 | . 1 . . Average Slot Usage (%) 97 | . 94 99 99 Engine 14 | . 14 14 14 Treads 16 | . 28 5 11 Wheel 11 | . . 22 16 Storage 14 | . 14 14 14 Processor 4 | . . 2 14 Protection 7 | . 9 11 . Energy Gun 8 | . 15 3 2 Ballistic Gun 18 | . 11 22 25 Peak Build Rating 14 | 4 10 11 14 Average Rating 10 | 3 8 10 13 On Entrance 6 | . 4 10 11 Avg Prop Armor Cover (%) 3 | . . . 3 Naked Turns . | . . . . Heaviest Build 38 | 8 34 33 38 Greatest Support 40 | 40 40 40 26 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 8 15 15 15 Average Carried 13 | 5 12 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 509 | 240 92 122 55 Remotely . | . . . . Salvage Created 969 | . 542 308 119 Parts 60 | . 20 27 13 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . . 4 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 22 | . 8 11 3 Guns 21 | . 7 11 3 Classes Destroyed 5 | . 3 1 1 Hauler 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 6 | . . 6 . Grunt 13 | . 8 5 . Subdweller 3 | . . . 3 Best Kill Streak 3 | . 3 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 118 | . 31 59 28 Missed 24 | . 6 13 5 Hits 94 | . 25 46 23 Projectile 94 | . 25 46 23 Damage Taken 994 | . 265 357 372 Core 252 | . 51 63 138 Absorbed by Shields . | . . . . Redirected to Shielding 34 | . 13 21 . Ignored by Resistances 293 | . 81 106 106 Core Remaining (%) 100 | 100 . . . Volleys Fired 92 | . 41 33 18 Largest 2 | . 2 2 2 Hottest 120 | . 100 120 70 Shots Fired 166 | . 71 59 36 Gun 163 | . 70 57 36 Cannon . | . . . . Launcher . | . . . . Special 3 | . 1 2 . Kinetic 87 | . 12 57 18 Thermal 21 | . 1 2 18 Explosive . | . . . . Electromagnetic 58 | . 58 . . Robot Hit Streak 35 | . 19 18 35 Robot Miss Streak 4 | . 4 4 1 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 128 | . 46 48 34 Core Hits 48 | . 18 21 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1450 | . 678 385 387 Guns 1410 | . 638 385 387 Cannons . | . . . . Explosions 40 | . 40 . . Melee . | . . . . Ramming . | . . . . Kinetic 647 | . 70 385 192 Thermal 235 | . 40 . 195 Explosive . | . . . . Electromagnetic 568 | . 568 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 213 | . 213 92 . Average Temperature 44 | . 53 32 . Received Heat Transfer 336 | . 198 132 6 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 450 | . . . 450 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 90 | . 90 81 . Initial . | . . . . Average 16 | . 16 16 . Influence Increases 593 | . 310 283 . Destroy 0b10 Robot/C 400 | . 160 240 . Destroy 0b10 Robot/NC 15 | . 15 . . Destroy Leader 96 | . 56 40 . Allied During Kill 2 | . . 2 . Successful Hack 22 | . 22 . . Disable Machine 9 | . 9 . . Destroy Structure 4 | . 3 1 . Lose Combat Pursuer 45 | . 45 . . Influence Decreases 593 | . 310 283 . Time Decay 583 | . 310 273 . Lost Part 10 | . . 10 . Squads Dispatched 3 | . 2 1 . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 16 12 4 Peak Tracking Total 5 | . 5 4 2 Tactical Retreats 3 | . 3 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 9 | . 8 . 1 Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 22 . 4 Successful 17 | . 13 . 4 Failed 9 | . 9 . . Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual 11 | . 11 . . Terminals 22 | . 22 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 11 . 4 Record 4 | . . . 4 Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Terminal Index 2 | . 2 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Patrol Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 31 | . . 31 31 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 7 | . . 4 3 Total Damage 126 | . . 84 42 Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3466 | 95 1354 1159 858 Spaces Moved 1930 | 55 720 810 345 Core 7 | 7 . . . Treads 1163 | 48 720 135 260 Legs . | . . . . Wheels 760 | . . 675 85 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 105 105 Average Speed 151 | 146 160 114 221 Slowest Speed 260 | 160 160 160 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 5 95 94 23 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 3 | . . 1 2 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 4 | . . 1 3 Spaces Dug . | . . . . Terrain Destroyed 4 | . 3 1 . Melee . | . . . . Projectile 1 | . . 1 . AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2323 | 70 855 992 406 Wait 222 | . 57 134 31 Move 1927 | 54 719 809 345 Hop . | . . . . Pick Up 35 | 12 19 3 1 Fast Attach 6 | . 2 2 2 Attach 8 | 4 4 . . Detach . | . . . . Swap 10 | . 2 5 3 Drop 23 | . 11 6 6 Fire 92 | . 41 33 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Met a group of wandering Federalists 241 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 14) 480 | -10/Materials | Identified exit to Mines 752 | -10/Materials | Discovered new exit (range 15) 1102 | -10/Materials | Discovered new exit (range 15) 1450 | -10/Materials | Entered Mines 1478 | -10/Mines | Learned 4 Materials zone layouts 1675 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1691 | -10/Mines | Found Scrap Suit 1749 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1974 | -10/Mines | Learned Materials non-interactive machine intel 1995 | -10/Mines | Discovered new exit (range 13) 2005 | -10/Mines | Met a Derelict testing a Signal Generator 2092 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2095 | -10/Mines | Found Prototype Device 2143 | -10/Mines | Learned location of Recycling (-7) 2159 | -10/Mines | Found a hidden stash of uninstalled traps 2335 | -10/Mines | Discovered new exit (range 7) 2376 | -10/Mines | Discovered new exit (range 8) 2386 | -10/Mines | Identified exit to Subcaves 2403 | -10/Mines | Identified exit to Materials 2609 | -10/Mines | Entered Subcaves 2609 | -10/Subcaves | Accompanied by 1 ally 2626 | -10/Subcaves | Core integrity fell below 50% 2646 | -10/Subcaves | Core integrity fell below 20% 3010 | -10/Subcaves | Visited Clippyterm 3018 | -10/Subcaves | Learned location of Extension (-4) 3018 | -10/Subcaves | Learned location of Section 7 (-2) 3219 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 3234 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3467 | -10/Subcaves | Destroyed by F9-UTA(R) with Subdweller Laser Last Messages --------------- Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record "Prison Break" It looks like you're planning to spring a Derelict or three, would you like help? World map updated: -4/Extension. >>Record "World Domination" It looks like you're trying to take over the world, would you like help? World map updated: -2/Section 7. >>Record "SUBCON Basin" It looks like you want to play with dangerous UFD tech. While I can't recommend taking subatomizers out of the Subcaves, I can warn that doing so is a one-way ticket to summoning unimaginable chaos on any area not hardened against them. That includes... just about anywhere. Sub. Optics falls loose from the Twisted Machinery. Battle Rifle falls loose from the Twisted Machinery. 03262_ Dropped Sub. Machine Gun. Map ----- +----------------------------------------------------+ | =#?????# ## ##### ###?# #### #?? | | &%#?????##### ### #?# ##????? #?? | | "#########?# # # #### #??###?????? ???? | | ## ### #?# ###?# #???????????? | | # & ##?## ##??? #???????????? | | " #&#&! ##?# #??# ????????????? | | ## ##!%[= #?## ### #?????????????? | | ## &!%!###### ##????????????? | | ### # &%## # ###??????????? | | #?# # """ ### #??????????? | | ## "## ## """ " ## ###??????????? | | ## "" # " "" "" #????????????? | | ### #""# #""""## " #????????????? | | # ###### ####?### ### "" ##????????????? | | ## ###?####??????# "#?# ##?????????????? | | ?## #???????????"""#?# #??????????????? | | ??## #???????????"""#?# #??????????????? | | ???####????????????????# ##??????????????? | | ???????????????????????# ## ##???????????????? | | ???????????????????????## ### ######????????????? | | ????????????????????????##?# # ##???????????? | | ?????????????????????##????# #???????????? | | ?????????????????????# ###?# ## ## #??????????? | | ?????????????????????# ### ##?#??????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# @# # ###????????????????? | | ???????????????# ######??????????????????? | | ???????????????##### #???????????????????????? | | ???????????????????## #???????????????????????? | | ????????????????????## R #???????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????? ##???????????????????????? | | ???????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????? ?????????????????????????? | | ????????????????? ?????????????????????????? | | ?????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Organ Harvest Challenges ------------ None Game ------ Seed SniperFlakRay Manual? 0 Play Time 00:21:18 Cumulative 127.9 hours Start 2026.01.31 @ 20:34:11 End 2026.01.31 @ 20:53:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 98 Rogue 70 Adventurer 28 Explorer 0 Win Type - Total 5 Types 2/0/2/1/0/0/0/0/0/0 Lore% 58 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cea3642-f741-4a2a-9bb1-d53e2f4d5f17