Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 23:13:55 Player: ChromeKnight Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (150) 750 Value Destroyed (4232) 4232 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1244) 1244 TOTAL SCORE: 13006 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 98 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -8 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Advanced Particle Charger Advanced Reaction Control System Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Triangulator Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Improved Weapon Shielding Hacking Suite Makeshift System Shield Authchip [Weapon] > --- WEAPON ----------- Improved Remote Datajack RU-N14's Throwing Claymores > --- INVENTORY -------- Micro Fission Core Dirty Datajack Dirty Datajack Plasma Flamer Plasma Flamer [Rating: 72] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Triangulator Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Improved Weapon Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . . . 4 . . 4 . . . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . Utility 9 | . . . . . 2 . . 3 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 160 | 7 1 . . 8 38 15 5 14 4 . 5 5 19 . . 1 10 28 Power 20 | 1 . . . 2 5 1 . 1 . . . 1 5 . . . . 4 Engine 7 | 1 . . . 1 4 . . . . . . . . . . . . 1 Core 11 | . . . . 1 1 1 . . . . . 1 5 . . . . 2 Reactor 2 | . . . . . . . . 1 . . . . . . . . . 1 Propulsion 43 | 2 . . . 2 14 11 2 3 . . . . 1 . . . . 8 Treads 9 | 2 . . . 2 . 2 . . . . . . . . . . . 3 Leg 11 | . . . . . 8 3 . . . . . . . . . . . . Wheel 4 | . . . . . . . . . . . . . . . . . . 4 Hover 1 | . . . . . . . . . . . . . . . . . . 1 Flight 18 | . . . . . 6 6 2 3 . . . . 1 . . . . . Utility 40 | 2 1 . . 1 11 . 3 7 2 . 2 . 3 . . . 3 5 Device 19 | 1 . . . 1 8 . . 3 2 . . . . . . . . 4 Storage 4 | 1 1 . . . . . . 1 . . . . . . . . . 1 Processor 6 | . . . . . 3 . . 2 . . . . . . . . 1 . Hackware 9 | . . . . . . . 3 . . . 2 . 3 . . . 1 . Protection 2 | . . . . . . . . 1 . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 . . . 3 8 3 . 3 2 . 3 4 10 . . 1 7 11 Energy Gun 25 | 2 . . . 2 5 1 . 1 1 . 2 2 2 . . . . 7 Energy Cannon 3 | . . . . 1 . . . 1 1 . . . . . . . . . Ballistic Gun 4 | . . . . . 1 2 . . . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . . Special Weapon 19 | . . . . . . . . . . . 1 2 7 . . 1 5 3 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . 1 . . 1 . . . . . . . . 2 1 Unidentified Prototypes 9 | . . . . . 3 1 . 2 . . 1 . 1 . . . . 1 Corrupted Parts 3 | . . . . . . . 3 . . . . . . . . . . . System Corruption 7 | . . . . . . . 7 . . . . . . . . . . . Parts Lost 49 | . . . . 3 4 10 . 1 . . . . . . . . 12 19 Power 4 | . . . . 1 . 1 . . . . . . . . . . . 2 Propulsion 19 | . . . . . 2 7 . . . . . . . . . . 4 6 Utility 14 | . . . . 1 1 . . 1 . . . . . . . . 7 4 Weapon 12 | . . . . 1 1 2 . . . . . . . . . . 1 7 Highest Loss Streak 9 | . . . . 2 1 4 . 1 . . . . . . . . 9 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 100 98 93 92 71 76 79 80 87 92 96 100 100 100 79 40 Engine 4 | . 14 14 14 5 6 2 . . . . . . . . . . . 1 Core 3 | . . . . 8 2 6 . . . . . 1 8 11 11 11 8 . Reactor 1 | . . . . . . . . 3 6 6 6 6 2 . . . . . Treads 8 | . 28 28 28 28 1 5 . . . . . . . . . . . 3 Leg 4 | . . . . . 24 9 . . . . . . . . . . . . Flight 12 | . . . . . 9 15 34 26 26 26 26 26 23 23 23 23 15 . Device 13 | . 14 14 14 13 16 . . 5 19 20 20 20 17 17 17 17 12 8 Storage 8 | . 14 14 14 14 9 9 9 6 6 6 6 6 5 5 5 5 3 2 Processor 6 | . . . . . 7 27 6 11 6 6 6 6 5 5 5 5 5 5 Hackware 7 | . . . . . . . 19 15 13 13 13 13 22 23 23 23 18 7 Energy Gun 11 | . 28 28 28 26 14 4 . . . . 7 9 4 5 5 3 . 4 Ballistic Gun 1 | . . . . . . 11 2 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 2 5 5 7 8 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 40 | 14 29 29 29 33 40 31 23 25 24 19 27 32 29 26 26 26 31 37 Greatest Support 72 | 40 40 40 40 40 72 40 20 20 20 20 29 29 29 28 28 28 28 58 Greatest Overweight (x) 10 | . . . . . 2 10 1 1 1 . . 1 . . . . 2 10 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 15 Average Capacity 11 | 7 13 15 15 15 15 15 15 9 8 8 8 8 8 8 8 8 7 10 Most Carried 15 | 3 7 13 14 15 15 15 15 15 8 8 8 8 8 8 8 8 8 12 Average Carried 10 | 1 4 10 13 14 14 14 15 8 7 8 7 7 7 8 7 7 7 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 5 5 Final Carried 15 | 2 7 13 14 15 15 15 15 8 8 8 8 8 8 8 8 8 4 4 Class Distribution -------------------- 46% | Mutant 25% | Hacker-Sprinter 15% | Scavenger-Mutant 10% | Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 2277 | 270 10 . . 80 369 713 . 14 231 5 31 69 190 . . . 42 253 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5576 | 135 440 206 . 292 1792 1351 80 14 39 . . 191 333 . . . 241 462 Parts 285 | 8 29 16 . 19 88 68 4 3 3 . . 15 8 . . . 7 17 Haulers Intercepted 13 | . 2 . . . 5 5 . . . . . . . . . . . 1 Recyclers Shooed 5 | 1 2 . . . . 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 5 2 . 12 . . . . 6 . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 96 | . 4 2 . 11 28 17 1 . 1 . . 15 3 . . . 12 2 Guns 62 | . 4 2 . 11 26 17 1 . . . . 1 . . . . . . Cannons 6 | . . . . . 1 . . . 1 . . 2 1 . . . 1 . AOE 26 | . . . . . . . . . . . . 12 2 . . . 11 1 Classes Destroyed 16 | 2 6 . . 2 1 . 1 . 1 . . 1 1 . . . 1 . Worker 13 | . 1 1 . . 5 3 . . . . . . 1 . . . . 2 Builder 2 | . 1 . . . . . . . . . . . . . . . . 1 Tunneler 4 | 2 . 1 . . . . . . . . . . . . . . . 1 Hauler 13 | . 2 . . . 5 5 . . . . . . . . . . . 1 Recycler 10 | 1 1 1 . . 2 2 1 . . . . . 1 . . . . 1 Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . Operator 6 | . 1 . . . 2 1 . 1 . . . . 1 . . . . . Drone 1 | . . . . . . . 1 . . . . . . . . . . . Watcher 5 | . 1 . . . 3 1 . . . . . . . . . . . . Swarmer 30 | . . . . 7 7 . . . . . . 11 . . . . 5 . Grunt 36 | . 4 2 . 2 13 8 . . . . . 3 2 . . . 2 . Brawler 3 | . . . . . . . . . . . . 1 1 . . . 1 . Duelist 2 | . . . . . . . . . . . . . . . . . 2 . Sentry 18 | . . . . 2 7 8 . . . . . . . . . . . 1 Hunter 4 | . . . . . 1 1 . . . . . . . . . . 2 . Programmer 2 | . . . . . . . . . 1 . . . . . . . . 1 Best Kill Streak 10 | 3 8 4 . 4 6 10 2 1 1 . . 9 4 . . . 7 1 Combat Bots Only 9 | . 2 2 . 4 4 5 1 . 1 . . 9 3 . . . 7 1 Max Kills in Single Turn 4 | 1 1 1 . 1 2 1 1 1 1 . . 4 3 . . . 4 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 3 2 . . . 3 1 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Damage Taken 6973 | . 169 59 . 412 1329 1305 . 157 46 16 . 150 39 . . . 1228 2063 Core 2414 | . 45 22 . 89 194 252 . 36 30 . . 31 . . . . 557 1158 Absorbed by Shields 30 | . . . . . . 30 . . . . . . . . . . . . Redirected to Shielding 111 | . . . . . . . . . . . . . . . . . 111 . Regen/Repaired (Parts) 184 | . . . . . . 133 . . . . . . 51 . . . . . Core Remaining (%) 57 | 100 . . . 37 . . 18 . . . . 88 . . . . 44 . Volleys Fired 376 | 6 24 13 . 30 122 105 . 2 5 . . 12 17 . 6 . 10 24 Largest 2 | 2 2 2 . 2 2 2 . 1 1 . . 1 2 . 1 . 1 2 Hottest 169 | 80 80 80 . 124 138 81 . 60 100 . . 60 80 . 60 . 100 169 Shots Fired 619 | 12 48 25 . 55 213 176 2 2 5 . . 12 18 . 6 . 10 35 Gun 582 | 12 48 25 . 50 210 176 2 2 3 . . 2 14 . 6 . . 32 Cannon 10 | . . . . 5 3 . . . 2 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special 27 | . . . . . . . . . . . . 10 4 . . . 10 3 Kinetic 151 | . . . . . . 149 2 . . . . . . . . . . . Thermal 360 | 6 24 12 . 50 213 27 . . 2 . . . 1 . . . 3 22 Explosive 20 | . . . . . . . . . . . . 10 3 . . . 7 . Electromagnetic 88 | 6 24 13 . 5 . . . 2 3 . . 2 14 . 6 . . 13 Robot Hit Streak 29 | 7 7 6 . 7 11 29 2 1 5 . . 11 8 . 3 . 8 9 Robot Miss Streak 4 | 2 2 2 . 3 4 2 . 1 2 . . 1 1 . 2 . 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . . 1 3 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . . . . . . . . . . Shots Hit Robots 467 | 9 30 18 . 27 150 141 2 1 5 . . 9 14 . 3 . 22 36 Core Hits 238 | 4 18 9 . 16 67 51 2 1 1 . . 17 8 . 1 . 31 12 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 21 | . . 1 . 3 6 3 . . . . . 3 . . . . 3 2 Burn 15 | . . . . 3 6 3 . . . . . . . . . . 1 2 Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . 3 . . . . 2 . Melee Attacks 28 | . . . . . . . . . . . . . . . . . 13 15 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 28 | . . . . . . . . . . . . . . . . . 13 15 Sneak Attacks 7 | . . . . . . . . . . . . . . . . . 2 5 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . 2 4 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 13303 | 107 470 234 . 344 2872 2365 38 31 156 . . 2468 1052 . 94 . 2483 589 Guns 7199 | 107 399 234 . 303 2842 2343 38 31 60 . . 18 273 . 58 . . 493 Cannons 115 | . . . . 41 21 . . . 53 . . . . . . . . . Explosions 5166 | . 71 . . . . . . . 43 . . 2174 690 . 36 . 2152 . Melee 62 | . . . . . . . . . . . . . . . . . 26 36 Ramming 50 | . . . . . 9 22 . . . . . . . . . . 6 13 Kinetic 2050 | . . . . . . 2012 38 . . . . . . . . . . . Thermal 4805 | 41 214 89 . 316 2863 331 . . 96 . . . 405 . 36 . 27 387 Explosive 4629 | . . . . . . . . . . . . 2174 303 . . . 2152 . Electromagnetic 1088 | 66 256 145 . 28 . . . 31 60 . . 18 273 . 58 . . 153 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 619 | . . . . . . . . . . . . 276 71 . . . 272 . Piercing 62 | . . . . . . . . . . . . . . . . . 26 36 Highest Corruption 10 | . . . . . 3 3 10 . 1 1 1 . . . . . . 7 Average Corruption 2 | . . . . . 2 3 7 . 1 1 1 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 42 | . . . . . 6 16 7 . 2 1 . . . . . . . 10 Message Errors 11 | . . . . . 1 5 2 . 1 1 . . . . . . . 1 Matter Fused 7 | . . . . . 1 2 . . 1 . . . . . . . . 3 Heat Flow Errors 6 | . . . . . 2 2 1 . . . . . . . . . . 1 Energy Discharges 7 | . . . . . 2 1 . . . . . . . . . . . 4 Data Loss (minor) 4 | . . . . . . 3 1 . . . . . . . . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . . . . . Misfires 4 | . . . . . . 1 2 . . . . . . . . . . 1 Misdirections 1 | . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 312 | . . . . . . . . . 3 . . 193 97 . . . 19 . Projectiles 2 | . . . . . . . . . . . . . . . . . 2 . Explosions 310 | . . . . . . . . . 3 . . 193 97 . . . 17 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . . . . . . . . . 3 6 Shots . | . . . . . . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . . . 2 3 Targets Rammed 8 | . . . . . 2 1 . . . . . . . . . . 2 3 Kicked 3 | . . . . . 2 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 330 | 72 144 159 . 167 241 330 78 4 35 . . . 112 . 112 . 160 162 Average Temperature 56 | 32 53 71 . 81 48 58 31 4 17 . . . 35 . 60 . 87 58 Received Heat Transfer 1646 | . 96 33 . 108 657 523 . 82 . . . . 18 . . . 84 45 Effects 1 | . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . 1 . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . . . 1 Parts Melted 21 | . . . . 4 14 1 . . . . . . . . . . 1 1 Heat Transferred 10559 | 100 425 200 . 944 6105 1073 . . 100 . . . 287 . 50 . 320 955 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . . . 1 . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 1113 | 15 231 158 . 150 566 548 238 1113 . . . . 373 . . . . 148 Initial 999 | . 9 12 . . 51 205 166 999 . . . . 144 . . . . 59 Average 202 | 6 66 27 . 23 292 398 214 1024 . . . . 216 . . . . 69 Maximum Alert Level 4 | . 1 . . . 2 2 1 4 . . . . 1 . . . . . Low Security (%) 62 | 100 88 100 . 100 38 . 45 . . . . . 50 . . . . 100 Level 1 18 | . 11 . . . 25 44 54 . . . . . 49 . . . . . Level 2 15 | . . . . . 36 55 . . . . . . . . . . . . Level 3 3 | . . . . . . . . 94 . . . . . . . . . . Level 4 . | . . . . . . . . 5 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . 6 2 . 2 . . . . 2 . . . 1 3 Investigation 6 | . . . . . 2 . . 1 . . . . 2 . . . . 1 Extermination 2 | . . . . . . . . . . . . . . . . . . 2 Reinforcement 6 | . 1 . . . 2 2 . 1 . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . 1 . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 3 | . . . . . 1 2 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 169 | . 9 5 . 12 38 23 6 5 1 1 . 17 11 . . . 28 13 Peak Tracking Total 13 | . 2 3 . 3 5 5 5 3 1 1 . 13 5 . . . 10 6 Tactical Retreats 17 | . 1 . . 1 1 2 . 1 . . . 3 4 . . . 3 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 6 | . . . . . 3 2 . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . . . . . . . . Triggered 9 | . . . . . . . . . 1 . . . . . . 8 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 4 | . . . . . . . . 1 . . . . 3 . . . . . Max in Single Turn 2 | . . . . . . . . 1 . . . . 2 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 30 | . 2 . . . 5 2 . 4 1 2 . . 6 1 2 3 . 2 Terminals 11 | . 2 . . . 2 . . 3 . . . . 3 1 . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . 1 Repair Stations 2 | . . . . . . 1 . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . 1 . . . . 1 . . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . Total Hacks 76 | . 5 . . . 12 8 . 6 1 8 . . 20 2 2 6 . 6 Successful 50 | . 2 . . . 8 3 . 2 1 8 . . 15 2 2 6 . 1 Failed 26 | . 3 . . . 4 5 . 4 . . . . 5 . . . . 5 Catastrophic 5 | . . . . . 1 . . 2 . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 31 | . 5 . . . 4 1 . 3 . . . . 15 . . . . 3 Terminals 23 | . 5 . . . 4 . . 3 . . . . 9 2 . . . . Fabricators 9 | . . . . . . . . . . . . . 5 . . . . 4 Repair Stations 5 | . . . . . . 3 . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . . . 6 . . 3 . . . . 4 . . . . 2 Garrison Access 7 | . . . . . 2 5 . . . . . . . . . . . . Terminal Hacks 20 | . . . . . . . . . 1 8 . . 1 2 2 6 . . Record 13 | . . . . . . . . . . 7 . . . 2 . 4 . . Open Door 6 | . . . . . . . . . 1 1 . . . . 2 2 . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 1 . . . . 1 Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . 1 Repair Station Hacks 4 | . . . . . . 2 . . . . . . 2 . . . . . Scan Component 2 | . . . . . . 1 . . . . . . 1 . . . . . Repair 2 | . . . . . . 1 . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . 6 . . 1 . . . . 4 . . . . . Insert Component 6 | . . . . . 3 . . 1 . . . . 2 . . . . . Analyze 5 | . . . . . 3 . . . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 . . . 1 . . 1 . . . . 7 . . . . . Terminals 9 | . 2 . . . 1 . . 1 . . . . 5 . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . Botnet 6 | . 2 . . . 1 . . 1 . . . . 2 . . . . . Operators 2 | . . . . . . . . . . . . . 2 . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . . . 4 2 . 3 . . . . 1 . . . . 2 Full Trace Events 4 | . . . . . 2 . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 2 . . . . . 15 . 2 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . . . 1 . . . . . Time 110 | . . . . . . 60 . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 . . 1 . . . . 1 . . . . . Part Schematics Acquired 4 | . . . . . 2 . . . . . . . 2 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 13 | . . 3 . . . . . . . . 2 . 4 . . . 3 1 Largest Group 3 | . . 3 3 3 . . . . . . 2 2 3 . . . 2 1 Highest-Rated Group 105 | . . 40 40 40 . . . . . . 56 56 87 . . . 105 49 Highest-Rated Ally 64 | . . 16 16 16 . . . . . . 31 31 29 . . . 64 49 Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . STAY 1 | . . . . . . . . . . . . . 1 . . . . . Ally Attacks 49 | . . 11 . 5 . . . . . . . 6 19 . . . 6 2 Total Damage 748 | . . 100 . 20 . . . . . . . 113 276 . . . 215 24 Kills 7 | . . 3 . 1 . . . . . . . 1 1 . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . 1 1 1 . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 11052 | 118 403 1194 239 1004 1730 953 160 268 536 241 386 915 662 207 438 156 636 806 Spaces Moved 10397 | 58 181 719 148 558 813 470 162 495 660 626 803 726 1321 448 434 521 774 480 Core 417 | 5 . . . . . 1 . . . . . . . . . . 177 234 Treads 1947 | 53 181 719 148 558 52 120 . . . . . . . . . . . 116 Legs 601 | . . . . . 458 143 . . . . . . . . . . . . Wheels 112 | . . . . . . . . . . . . . . . . . . 112 Hover 18 | . . . . . . . . . . . . . . . . . . 18 Flight 7302 | . . . . . 303 206 162 495 660 626 803 726 1321 448 434 521 597 . Fastest Speed 29 | 50 160 160 160 160 111 101 31 31 31 31 31 31 29 29 29 29 29 50 Average Speed 70 | 150 160 160 160 160 120 135 80 33 31 31 32 31 30 29 29 29 52 131 Slowest Speed 550 | 160 160 160 160 160 191 550 104 110 101 31 34 101 31 29 29 29 178 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . 3 4 3 . . . 17 . 2 . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 6 32 98 50 94 62 70 40 12 76 63 77 71 17 70 49 79 76 8 Regions Visited 18 Branch Regions 13 Pre-discovered Areas 8 | . . 2 . 1 . . . . 1 1 2 . . . . . 1 . Known Exits Taken 10 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 24 | . . 3 . 2 . . . . 2 1 4 2 . 2 3 . 5 . Spaces Dug 6 | . . . . . . . . . . . . . 6 . . . . . Terrain Destroyed 212 | . 9 . . . . . . . 4 . . 108 42 . 2 . 47 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . . 2 1 . . . . . AOE 209 | . 9 . . . . . . . 4 . . 106 41 . 2 . 47 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 13581 | 74 247 738 150 616 1362 672 188 594 977 672 929 1405 1545 524 738 525 1000 625 Wait 2436 | 1 36 1 2 11 330 52 22 68 301 47 115 655 178 75 297 1 185 59 Move 10324 | 57 180 718 147 557 812 469 155 486 653 625 802 725 1291 447 429 520 771 480 Hop 25 | . . . . . . . 3 4 3 . . . 12 . 2 . 1 . Pick Up 76 | 3 5 6 1 3 16 6 . 7 3 . 3 3 8 1 2 1 1 7 Fast Attach 83 | 6 . . . 5 22 14 5 4 . . 3 1 7 . . 1 . 15 Attach 46 | 1 . . . . 4 . . 6 4 . 2 4 5 . . . 8 12 Detach 16 | . . . . . . . . 3 3 . . 2 . . . . 3 5 Swap 31 | . 1 . . 3 12 1 . 4 . . . . 7 . . . 2 1 Drop 108 | . 1 . . 7 42 11 3 10 2 . 4 3 12 1 2 2 4 4 Fire 376 | 6 24 13 . 30 122 105 . 2 5 . . 12 17 . 6 . 10 24 Melee 28 | . . . . . . . . . . . . . . . . . 13 15 Ram 5 | . . . . . . . . . . . . . . . . . 2 3 Kick 3 | . . . . . 2 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . . . 8 . . . . . Trap 3 | . . . . . . . . . 3 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 4) 317 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 13) 522 | -10/Materials | Entered Mines 638 | -10/Mines | Discovered new exit (range 16) 721 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 728 | -10/Mines | Learned location of Zion (-6) 748 | -10/Mines | Learned location of Storage (-8) 1047 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1175 | -10/Mines | Discovered new exit (range 9) 1669 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1710 | -10/Mines | Discovered new exit (range 5) 1716 | -10/Mines | Entered Exiles 1716 | -10/Exiles | Accompanied by 3 allies 1756 | -10/Exiles | Met 8R-AWN 1784 | -10/Exiles | Met EX-HEX 1844 | -10/Exiles | Met EX-DEC 1940 | -10/Exiles | Discovered new exit (range 10) 1955 | -10/Exiles | Entered Mines 1955 | -9/Mines | Accompanied by 3 allies 2049 | -9/Mines | Discovered new exit (range 11) 2100 | -9/Mines | Discovered new exit (range 9) 2880 | -9/Mines | Core integrity fell below 50% 2959 | -9/Mines | Entered Materials 2959 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2960 | -8/Materials | Identified exit to Factory 3217 | -8/Materials | Discovered new exit (range 15) 3426 | -8/Materials | Discovered new exit (range 16) 3609 | -8/Materials | Garrison activated, responded to threat 4531 | -8/Materials | Build established: Scavenger-Mutant 4689 | -8/Materials | Entered Storage 4849 | -8/Storage | Core integrity fell below 50% 4894 | -8/Storage | Lost 4 parts (4n) 5190 | -8/Storage | Lost 3 parts (2n1w) 5255 | -8/Storage | Repaired Enh. Autogun 5362 | -8/Storage | Core integrity fell below 20% 5407 | -8/Storage | Discovered exit to Factory (range 7) 5639 | -8/Storage | Used back door to open Recycling access 5639 | -8/Storage | Discovered new exit (range 4) 5642 | -8/Storage | Entered Recycling 5649 | -8/Recycling | Spotter reported a threat 5699 | -8/Recycling | System corruption reached 10% 5717 | -8/Recycling | Spotter reported a threat 5717 | -8/Recycling | Spotter reported a threat 5720 | -8/Recycling | Spotter reported a threat 5724 | -8/Recycling | Spotter reported a threat 5724 | -8/Recycling | Spotter reported a threat 5762 | -8/Recycling | Spotter reported a threat 5771 | -8/Recycling | Spotter reported a threat 5773 | -8/Recycling | Spotter reported a threat 5781 | -8/Recycling | Discovered new exit (range 15) 5802 | -8/Recycling | Entered Factory 5802 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 6010 | -6/Factory | Discovered new exit (range 7) 6012 | -6/Factory | Identified exit to Lower Caves 6070 | -6/Factory | Entered Lower Caves 6099 | -6/Lower Caves | Build established: Sprinter 6564 | -6/Lower Caves | Discovered new exit (range 7) 6602 | -6/Lower Caves | Identified exit to Lower Caves 6606 | -6/Lower Caves | Entered another Lower Caves area 6614 | -6/Lower Caves | Learned location of 1 exit from Research 6614 | -6/Lower Caves | Learned Factory terminal intel 6614 | -6/Lower Caves | Learned Armory terminal intel 6637 | -6/Lower Caves | Encountered a Warlord checkpoint 6643 | -6/Lower Caves | Learned Factory stockpile data 6800 | -6/Lower Caves | Discovered new exit (range 14) 6804 | -6/Lower Caves | Identified exit to Zion 6847 | -6/Lower Caves | Entered Zion 6857 | -6/Zion | Given the Hacking Drone Bay 6871 | -6/Zion | Gained Derelict followers 6892 | -6/Zion | System corruption cleaned by Quarantine Array 6957 | -6/Zion | Given A8's code to call for help 6968 | -6/Zion | Identified exit to Proximity Caves 6979 | -6/Zion | Found Prototype Special Weapon 6979 | -6/Zion | Identified RU-N14's Throwing Claymores 6993 | -6/Zion | Learned Factory recycling unit intel 7023 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7027 | -6/Zion | Learned location of Extension (-4) 7066 | -6/Zion | Found RU-N14's Throwing Claymores 7233 | -6/Zion | Entered Proximity Caves 7233 | -5/Proximity Caves | Accompanied by 2 allies 7368 | -5/Proximity Caves | Spotted B-75 Beast 7371 | -5/Proximity Caves | Build established: Hacker-Sprinter 7867 | -5/Proximity Caves | Destroyed 9 combat bots 8096 | -5/Proximity Caves | Discovered new exit (range 8) 8098 | -5/Proximity Caves | Identified exit to Factory 8148 | -5/Proximity Caves | Entered Factory 8148 | -5/Factory | Evolved 2 slots: Utility x2 8150 | -5/Factory | Loaded intel: 26 terminal locations 8151 | -5/Factory | Loaded intel: 6 recycling unit locations 8255 | -5/Factory | Repaired Hpw. Shock Rifle 8261 | -5/Factory | Discovered new exit (range 11) 8292 | -5/Factory | Identified exit to Upper Caves 8459 | -5/Factory | Discovered new exit (range 15) 8463 | -5/Factory | Identified exit to Factory 8483 | -5/Factory | Discovered exit to Factory (range 16) 8810 | -5/Factory | Entered Upper Caves 8838 | -5/Upper Caves | Learned 12 Factory zone layouts 9006 | -5/Upper Caves | Discovered new exit (range 11) 9009 | -5/Upper Caves | Identified exit to Upper Caves 9017 | -5/Upper Caves | Entered another Upper Caves area 9448 | -5/Upper Caves | Discovered new exit (range 15) 9455 | -5/Upper Caves | Identified exit to Warlord 9455 | -5/Upper Caves | Entered Warlord 9514 | -5/Warlord | Visited the Vortex Lab 9516 | -5/Warlord | Warlord's base attacked by MAIN.C 9540 | -5/Warlord | Met Warlord 9603 | -5/Warlord | Opened side exit 9609 | -5/Warlord | Discovered new exit (range 9) 9611 | -5/Warlord | Identified exit to Proximity Caves 9611 | -5/Warlord | Entered Proximity Caves 9614 | -4/Proximity Caves | Learned location of Testing (-3) 9754 | -4/Proximity Caves | Spotted B-86 Titan 9916 | -4/Proximity Caves | Lost 3 parts (1n2u) 10086 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10133 | -4/Proximity Caves | Destroyed 7 combat bots 10179 | -4/Proximity Caves | Lost 9 parts (3n5u1w) 10199 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10203 | -4/Proximity Caves | Core integrity fell below 50% 10244 | -4/Proximity Caves | Discovered exit to Factory (range 7) 10247 | -4/Proximity Caves | Entered Factory 10247 | -4/Factory | Evolved 2 slots: Utility x2 10248 | -4/Factory | Identified exit to Research 10248 | -4/Factory | Identified exit to Upper Caves 10412 | -4/Factory | Build established: Mutant 10624 | -4/Factory | Spotted B-86 Titan 10759 | -4/Factory | Lost 9 parts (5n3u1w) 10995 | -4/Factory | Core integrity fell below 50% 11034 | -4/Factory | Core integrity fell below 20% 11053 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10991_ Hpw. Shock Rifle destroyed. 10992_ Dropped Hpw. Shock Rifle. 10993_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10997_ ALERT: Rogue bot located, Programmers report to Factory Zone 7Q. 11002_ Plasma Flamer destroyed. 11008_ P-70 Sage suffers critical hit (Burn). 11009_ System corrupted: Energy discharge (-14). 11010_ Plasma Flamer destroyed. 11012_ Slammed into P-70 Sage. 11013_ Acquired 34 matter. 11020_ Door malfunctions. 11030_ System corrupted: Energy discharge (-17). 11032_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11033_ Slammed into P-70 Sage. 11034_ Triangulator destroyed. 11049_ /ZYM8A XSQVFLTC 4TZIJDMKYBE 11051_ Slug penetrates Matter Pump. 11051_ Matter Pump disabled. 11053_ Slammed into P-70 Sage. 11053_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ??# """ ????# + + # # | | ??# ????# # # # % # | | ??#########????# # # # # | | ??# ????# # #? # #!! | | ??# """"""????# # #? # #!! | | ### """"""????# # #?? # #!! | | # """"""????########## #?? # # | | # """"""????# ] + #??? # ##### | | # ????# # #??? # ## | | ???????????????# # #????#### #???? | | ???????????????# ?# #???????#% #???? | | ???????????????# ?# % #?####??#+######???? | | ???????????????# """""??# ###T #### #####????? | | ???????????????# """""??#% # #????? | | ???????????????# """"???# # "#????? | | ????????????????????"???# # #????? | | ????????????????????????# # ###### | | ????????????????????????# k | | ????????????????????????# % ^ | | ?????????????????????#### | | ?????????????????????# " """ "%%%""% "%% """ """ | | ?????????????????????#""" """ ""%%%%" %%% """ """ | | ?????????????????????#"F ""h """ %"" %%% """ """ | | ?????????????????????#""" | | ?????????????????????# "" """ "%% """ ""% """ """ | | ?????????????????????####@ """ """ """ """%""" """ | | ????????????????????????#p """ """ """ """ """ """ | | ??????????????????????? % | | ?????????????????????? | | ????????????????????? | | ???????????????????? ########## | | ??????????????????? #????????? | | ???????????????????###############+###?????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????" #??### | | ????????????????????????????????????" #??# | | ????????????????????????????????????" #??# | | ???????????????????????????????????? #### | | ????????????????????????????????????" + | | ????????????????????????????????????" #### | | ????????????????????????????????????" #??# | | ???????????????????????????????????? #??# | | ???????????????????????????????????? #??###### | | ???????????????????????????????????? #???????? | | ???????????????????????????????????? #???????? | | ????????????????????????????????????##+###???????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 28 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 2 Energy Filtering 30 Particle Charging 25 Offensive Hacking 20 Defensive Hacking 22 Authchip Count 3 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Enh. Flamer | -8/Materials | Scanalyzed Mni. Drone Bay | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Mak. System Shield | -5/Factory | Scanalyzed Hacking Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointShrapnelShield Manual? 0 Play Time 01:31:56 Cumulative 314.4 hours Start 2022.06.08 @ 20:59:05 End 2022.06.08 @ 23:13:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 555 Rogue 400 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 87 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f921c62-7c38-49dc-b221-bba8acb7a9b3