Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.30 @ 18:49:17 Player: hanzu Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (264) 1320 Value Destroyed (8992) 8992 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2360) 2360 TOTAL SCORE: 18512 Bonus ------- High Alert Combat Kills 1820 Follower Combat Kills 798 Friendly Fire -258 Cogmind --------- Core Integrity 0/1150 Matter 178/300 Energy 90/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Plasma Rifle Plasma Rifle Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Phase Shifter Hardened Heavy Armor Plating Improved Shield Generator Advanced Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Precision Assault Rifle Laser Ion Construct/G > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Myomer Leg Improved Heat Sink Improved Heat Sink Improved Cooling System Drone Bay Cooled Particle Cannon High-powered Shotgun High-powered Shotgun Mini Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher [Rating: 102] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . 4 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . . 2 . . . 1 1 Utility 6 | . . . 2 . . . . 1 . . 2 1 Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 261 | 6 6 9 30 2 . 6 61 46 37 3 3 52 Power 32 | 1 1 1 3 . . 2 7 6 4 . 1 6 Engine 22 | 1 1 1 3 . . 1 5 3 4 . 1 2 Core 8 | . . . . . . 1 2 3 . . . 2 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 60 | 2 . 2 6 1 . 2 21 5 5 1 . 15 Treads . | . . . . . . . . . . . . . Leg 60 | 2 . 2 6 1 . 2 21 5 5 1 . 15 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 82 | 1 3 4 8 1 . 1 20 18 5 2 1 18 Device 40 | . 1 3 3 . . 1 6 6 3 2 . 15 Storage 4 | 1 1 . 1 . . . . 1 . . . . Processor 8 | . . . 1 . . . 1 5 1 . . . Hackware 6 | . 1 . . . . . 2 . . . . 3 Protection 24 | . . 1 3 1 . . 11 6 1 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 87 | 2 2 2 13 . . 1 13 17 23 . 1 13 Energy Gun 38 | 1 1 . 7 . . . 9 7 8 . . 5 Energy Cannon 15 | . . . 3 . . . 2 7 2 . . 1 Ballistic Gun 23 | 1 . 2 3 . . 1 1 2 9 . . 4 Ballistic Cannon 6 | . 1 . . . . . . 1 1 . 1 2 Launcher 5 | . . . . . . . 1 . 3 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 . . . 1 2 7 . 1 . Corrupted Parts 3 | . . . . . . . . 1 . . . 2 System Corruption 7 | . . . . . . . . 2 . . . 5 Parts Lost 86 | . 2 1 5 . . 2 15 10 10 . . 41 Power 12 | . . . 1 . . . 3 1 . . . 7 Propulsion 31 | . . . 1 . . 2 6 3 5 . . 14 Utility 26 | . 1 1 1 . . . 4 5 2 . . 12 Weapon 17 | . 1 . 2 . . . 2 1 3 . . 8 Highest Loss Streak 16 | . 1 1 1 . . 2 11 4 4 . . 16 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 98 99 100 98 91 96 90 92 76 75 Engine 8 | . 14 14 10 11 11 1 8 3 7 7 9 5 Leg 26 | . 28 28 22 21 22 20 29 29 25 30 23 27 Device 13 | . 12 10 17 11 11 11 9 17 8 22 17 14 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 5 4 Processor 6 | . . . 10 11 11 11 6 3 17 . . . Protection 4 | . . 3 3 10 11 11 7 6 2 . 5 2 Energy Gun 10 | . 14 5 7 22 22 19 15 8 5 15 7 6 Energy Cannon 2 | . . . 6 . . . . 10 2 . . . Ballistic Gun 5 | . 5 16 8 . . 2 1 3 7 7 1 2 Ballistic Cannon 1 | . 8 5 . . . . . . 2 . 3 4 Naked Turns 2 | . . . . . . . . . . . . 2 Heaviest Build 96 | 12 31 33 44 37 37 39 47 64 64 53 90 96 Greatest Support 134 | 20 20 20 30 26 26 26 55 60 57 49 47 134 Greatest Overweight (x) 8 | . 1 1 1 2 1 3 8 1 2 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 . . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 11 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 1 6 12 13 14 15 14 13 13 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 10 15 14 15 15 13 15 15 14 15 13 3 Scrap Engine Consumption 16 | . . . . . . . . . . 16 . . Constructs Created 1 | . . . . . . . . . . . 1 . Constructs Modified 1 | . . . . . . . . . . . 1 . Class Distribution -------------------- 50% | Mutant 16% | Scavenger-Gunner 14% | Commander-Tank 10% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Commander-Tank | -7/Recycling Commander-Tank | -5/Factory Commander-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Matter Collected 5406 | 117 316 230 599 26 . 132 752 549 1124 236 5 1320 Remotely . | . . . . . . . . . . . . . Salvage Created 10649 | . 405 202 1870 121 . 181 2858 997 1904 337 . 1774 Parts 575 | . 26 18 119 5 . 9 125 60 115 19 2 77 Haulers Intercepted 20 | . 2 . 6 . . . 5 1 5 . . 1 Recyclers Shooed 5 | . . . . . . . . . 1 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Combat Hostiles Destroyed 198 | . 8 14 38 3 . 5 50 18 33 3 . 26 Guns 123 | . 4 8 24 3 . 5 42 8 16 3 . 10 Cannons 57 | . 2 6 13 . . . . 9 11 . . 16 AOE 15 | . 2 . 1 . . . 5 1 6 . . . Classes Destroyed 19 | . 5 1 4 1 . 1 3 3 1 . . . Worker 14 | . . . . . . 1 4 . 4 . 1 4 Builder 11 | . . . 2 . . . 1 2 2 2 . 2 Tunneler 1 | . . . . . . . 1 . . . . . Hauler 20 | . 2 . 6 . . . 5 1 5 . . 1 Recycler 6 | . . . 1 . . . 1 1 . 2 . 1 Mechanic 1 | . . . . . . . . . 1 . . . Operator 8 | . 1 . 2 . . . 2 2 1 . . . Watcher 13 | . 2 . 4 . . . 4 1 2 . . . Swarmer 36 | . 3 6 14 . . 3 3 4 3 . . . Grunt 79 | . 5 3 14 2 . 2 27 4 13 . . 9 Brawler 8 | . . . 1 . . . 3 . 4 . . . Duelist 7 | . . . . 1 . . 4 . 2 . . . Protector 2 | . . . . . . . 1 . 1 . . . Sentry 31 | . . . 9 . . . 9 2 8 2 . 1 Specialist 5 | . . . . . . . . 2 . . . 3 Hunter 10 | . . . . . . . 3 1 . 1 . 5 Programmer 12 | . . . . . . . . 3 2 . . 7 Heavy 3 | . . . . . . . . 2 . . . 1 Assembled 5 | . . 5 . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . Best Kill Streak 11 | . 4 3 5 3 . 3 11 4 11 2 1 5 Combat Bots Only 9 | . 4 3 4 3 . 3 9 4 9 1 . 4 Max Kills in Single Turn 3 | . 2 1 2 2 . 2 3 1 2 2 1 2 Gunslinging 1 | . . . . 1 . 1 . . . . . . Exploded 3 | . 1 . 1 . . . 3 1 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Damage Taken 16725 | . 209 565 1275 159 . 447 3200 1811 2450 170 . 6439 Core 2671 | . 35 79 237 21 . 93 483 146 404 16 . 1157 Absorbed by Shields 854 | . . . . . . . . . 275 75 . 504 Regen/Repaired (Parts) 96 | . . . 15 . . . . 71 . 10 . . Core Remaining (%) 49 | 100 . 54 . . . 12 12 . . 19 100 . Volleys Fired 657 | . 35 43 97 8 . 26 167 58 93 12 1 117 Largest 3 | . 2 2 2 2 . 2 2 3 3 3 2 3 Hottest 196 | . 85 85 138 122 . 122 122 193 158 158 115 196 Shots Fired 1488 | . 69 85 194 16 . 41 322 160 234 36 2 329 Gun 1084 | . 56 53 133 16 . 41 315 93 168 36 1 172 Cannon 387 | . 13 32 61 . . . 2 67 55 . 1 156 Launcher 17 | . . . . . . . 5 . 11 . . 1 Special . | . . . . . . . . . . . . . Kinetic 577 | . 35 54 77 . . 11 27 30 143 12 1 187 Thermal 792 | . 15 31 56 16 . 30 290 123 73 24 . 134 Explosive 17 | . . . . . . . 5 . 11 . . 1 Electromagnetic 102 | . 19 . 61 . . . . 7 7 . 1 7 Robot Hit Streak 26 | . 8 8 13 4 . 6 26 9 17 13 6 13 Robot Miss Streak 7 | . 3 5 5 1 . 3 2 7 4 2 . 6 Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets 19 | . . 1 4 1 . 1 7 . 2 . . 3 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . 1 . . 1 Shots Hit Robots 974 | . 42 40 116 12 . 28 254 102 160 22 1 197 Core Hits 504 | . 18 23 63 3 . 11 126 57 99 12 1 91 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . . 1 . 1 . . 2 Critical Strikes 53 | . . 2 3 . . 4 21 1 4 2 . 16 Burn 35 | . . 2 2 . . 4 20 1 . 2 . 4 Destroy 5 | . . . 1 . . . 1 . 1 . . 2 Blast 13 | . . . . . . . . . 3 . . 10 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 25098 | . 690 642 2546 286 . 596 5731 2314 5986 567 48 5692 Guns 15275 | . 448 326 1359 286 . 596 5104 1141 2786 567 . 2662 Cannons 7371 | . 161 316 1059 . . . 50 1061 1655 . 48 3021 Explosions 2441 | . 81 . 128 . . . 577 110 1545 . . . Melee . | . . . . . . . . . . . . . Ramming 11 | . . . . . . . . 2 . . . 9 Kinetic 8586 | . 344 450 662 . . 142 383 429 2804 126 48 3198 Thermal 12899 | . 197 192 825 286 . 454 4771 1727 1578 441 . 2428 Explosive 2122 | . . . . . . . 577 . 1545 . . . Electromagnetic 1480 | . 149 . 1059 . . . . 156 59 . . 57 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . 4 4 4 4 6 3 4 4 . 15 Average Corruption 4 | . . . 4 4 4 4 3 1 3 4 . 8 Corruption Purged 10 | . . . . . . . 9 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 179 | . . . 6 8 7 18 39 3 27 28 . 43 Message Errors 34 | . . . 1 1 . 4 8 1 4 6 . 9 Matter Fused 38 | . . . 2 3 2 1 8 . 8 10 . 4 Heat Flow Errors 21 | . . . . 1 1 1 5 1 1 4 . 7 Energy Discharges 24 | . . . 1 2 4 2 6 1 3 2 . 3 Parts Rejected 1 | . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 22 | . . . 1 . . 6 3 . 5 1 . 6 Data Loss (major) 13 | . . . 1 . . 1 4 . 2 . . 5 Misfires 7 | . . . . . . . 2 . 1 1 . 3 Alerts 9 | . . . . 1 . 1 1 . 2 3 . 1 Weapon Failures 9 | . . . . . . 1 1 . 1 1 . 5 Overload Shots 80 | . . . . . . . . 3 40 9 . 28 Effects 6 | . . . . . . . . . 4 . . 2 Energy Bleed 2 | . . . . . . . . . 1 . . 1 Heat Surge 2 | . . . . . . . . . 2 . . . Short Circuit 2 | . . . . . . . . . 1 . . 1 Overflow Damage 256 | . . 2 12 . . . 17 96 63 . . 66 Projectiles 154 | . . 2 12 . . . . 33 41 . . 66 Explosions 102 | . . . . . . . 17 63 22 . . . Melee . | . . . . . . . . . . . . . Knockbacks 47 | . . 7 . . . . . . 2 . 1 37 Impact . | . . . . . . . . . . . . . Kinetic 41 | . . 6 . . . . . . 2 . 1 32 Secondary 6 | . . 1 . . . . . . . . . 5 Self-Inflicted Damage 364 | . . . 58 . . . 49 83 174 . . . Shots 9 | . . . 2 . . . 2 1 4 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . 1 . . . 1 Kicked 2 | . . . . . . . . 1 . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 540 | . 27 213 41 186 123 540 249 291 232 182 33 425 Average Temperature 84 | . 12 82 14 95 75 220 57 83 60 46 19 123 Received Heat Transfer 3792 | . 84 264 297 36 . 270 1161 312 862 32 . 474 Effects 10 | . . . . . . 4 3 1 . . . 2 Shutdowns 2 | . . . . . . 2 . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . . 1 Interference 6 | . . . . . . 2 3 . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . 6 . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 3 . . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . . Parts Melted 50 | . . . 4 1 . 1 34 6 1 2 . 1 Heat Transferred 23043 | . 433 703 1717 481 . 1110 9844 2717 1920 818 . 3300 Parts Sabotaged 1 | . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Peak Influence 1112 | . 181 190 458 230 . 70 956 625 1112 500 617 732 Initial 607 | . . 2 . 160 . . 5 434 284 433 607 228 Average 334 | . 67 62 252 212 . 41 480 504 666 202 597 425 Maximum Alert Level 4 | . . . 2 1 . . 3 2 4 2 2 3 Low Security (%) 40 | 100 100 100 32 27 . 100 32 . . 64 . . Level 1 18 | . . . 50 72 . . 9 6 7 8 . 54 Level 2 30 | . . . 17 . . . 25 93 47 27 100 44 Level 3 9 | . . . . . . . 32 . 38 . . . Level 4 . | . . . . . . . . . 5 . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Squads Dispatched 51 | . 2 1 8 . . . 11 10 8 . . 11 Investigation 12 | . 2 . 6 . . . 2 1 . . . 1 Extermination 8 | . . . . . . . . 3 2 . . 3 Reinforcement 20 | . . . 2 . . . 4 6 2 . . 6 Assault 9 | . . 1 . . . . 3 . 4 . . 1 Garrison 2 | . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded 3 | . . . . . . . 1 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Distress Signals 15 | . . . 6 . . . 2 . . . . 7 Communications Jammed 1 | . . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . 1 . . . . Times Spotted 307 | . 13 21 46 3 . 7 69 26 47 6 1 68 Peak Tracking Total 15 | . 3 4 6 3 . 3 9 3 7 2 1 15 Tactical Retreats 24 | . . 1 1 . . 3 6 3 3 . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Traps Triggered 6 | . 1 1 . . . . 2 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Machines Disabled 21 | . . . 3 . . . 1 3 10 . . 4 Max in Single Turn 3 | . . . 1 . . . 1 3 1 . . 2 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Machines Accessed 68 | . 9 1 14 . 1 . 9 5 11 13 2 3 Terminals 39 | . 8 . 10 . . . 4 2 8 6 . 1 Fabricators 3 | . . . . . . . . 1 . . 1 1 Repair Stations 6 | . . . 1 . . . 1 1 2 . . 1 Recycling Units 13 | . 1 . 1 . . . 1 1 1 7 1 . Scanalyzers 4 | . . . 2 . . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 208 | . 43 1 49 . 1 . 25 10 21 39 4 15 Successful 112 | . 22 1 31 . 1 . 13 5 9 19 1 10 Failed 95 | . 21 . 17 . . . 12 5 12 20 3 5 Catastrophic 18 | . . . 3 . . . 4 2 2 5 . 2 Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 96 | . 29 . 23 . . . 11 3 5 19 . 6 Terminals 133 | . 40 . 36 . . . 11 5 17 19 . 5 Fabricators 9 | . . . . . . . . 1 . . 2 6 Repair Stations 14 | . . . 2 . . . 3 2 3 . . 4 Recycling Units 33 | . 3 . 3 . . . 2 2 1 20 2 . Scanalyzers 16 | . . . 8 . . . 8 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 49 | . 15 1 14 . 1 . 2 1 6 7 . 2 Record 2 | . . . . . 1 . . 1 . . . . Part Schematic 1 | . . . . . . . . . . . . 1 Robot Schematic 1 | . . . . . . . . . . 1 . . Robot Analysis 16 | . 8 . 3 . . . . . 1 3 . 1 Prototype ID Bank 7 | . 3 . 3 . . . 1 . . . . . Open Door 5 | . . 1 . . . . . . 4 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 3 | . 1 . 1 . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . . . Unreport Threat 6 | . 1 . 3 . . . . . . 2 . . Locate Traps 2 | . 1 . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . 1 . . Fabricator Hacks 5 | . . . . . . . . 1 . . . 4 Network Status 2 | . . . . . . . . 1 . . . 1 Load Schematic 1 | . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . 2 Repair Station Hacks 7 | . . . 2 . . . 1 2 1 . . 1 Scan Component 5 | . . . 1 . . . 1 1 1 . . 1 Repair 2 | . . . 1 . . . . 1 . . . . Recycling Unit Hacks 10 | . 1 . 2 . . . . 1 . 5 1 . Process 2 | . 1 . 1 . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . Retrieve Components 7 | . . . . . . . . 1 . 5 1 . Scanalyzer 13 | . . . 6 . . . 7 . . . . . Insert Component 6 | . . . 3 . . . 3 . . . . . Analyze 7 | . . . 3 . . . 4 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 27 | . 6 . 7 . . . 2 . 2 7 . 3 Terminals 16 | . 5 . 5 . . . 1 . 2 1 . 2 Assimilate 1 | . 1 . . . . . . . . . . . Botnet 11 | . 3 . 4 . . . 1 . 1 1 . 1 Operators 4 | . 1 . 1 . . . . . 1 . . 1 Fabricators 1 | . . . . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . . 1 . . 6 . . Recyclers 3 | . 1 . . . . . 1 . . 1 . . Tunnel 5 | . . . . . . . . . . 5 . . Scanalyzers 2 | . . . 2 . . . . . . . . . Extract 2 | . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . Used 2 | . 1 . 1 . . . . . . . . . Hacking Detections 58 | . 9 . 14 . . . 8 5 7 10 2 3 Full Trace Events 20 | . 5 . 5 . . . 3 . . 6 . 1 Feedback Events 3 | . 1 . . . . . 2 . . . . . Corruption 2 | . . . . . . . 2 . . . . . Hackware Fried 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . Robots Built 4 | . . . . . . . . . . . . 4 Authchips 2 | . . . . . . . . . . . . 2 Time 218 | . . . . . . . . . . . . 218 Total Robot Build Rating 16 | . . . . . . . . . . . . 16 Part Schematics Acquired 18 | . . . 15 . . . 2 . . . . 1 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . Time 76 | . . . 38 . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 245 | . 120 . 125 . . . . . . . . . Retrieved Matter 125 | . . . 125 . . . . . . . . . Retrieved Components 17 | . . . . . . . . 5 . 10 2 . Parts Scanalyzed 6 | . . . 3 . . . 3 . . . . . Part Schematics Acquired 5 | . . . 3 . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . . . 14 . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Total Allies 25 | . 1 4 . . . . . . 2 14 . 4 Largest Group 16 | . 1 3 3 . . . . . 2 14 14 16 Highest-Rated Group 418 | . 10 41 40 . . . . . 62 319 319 418 Highest-Rated Ally 49 | . 10 31 16 . . . . . 31 40 40 49 Total Orders 5 | . . . . . . . . . . . . 5 EXPLORE 5 | . . . . . . . . . . . . 5 Ally Attacks 128 | . . 16 22 . . . . . 6 10 1 73 Total Damage 2210 | . . 233 220 . . . . . 85 166 . 1506 Kills 27 | . . 4 5 . . . . . . 3 . 15 Allies Corrupted 1 | . . 1 . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Robot Analysis Total 16 | . 8 . 3 . . . . . 1 3 . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . 5 Drone Recoveries 2 | . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Turns Passed 14934 | 53 1097 1223 2495 281 236 850 2717 1504 1421 1478 324 1255 Spaces Moved 6775 | 38 513 556 1102 133 125 397 1320 728 547 707 161 448 Core 20 | 9 . . . . . . 6 . . . . 5 Treads . | . . . . . . . . . . . . . Legs 6755 | 29 513 556 1102 133 125 397 1314 728 547 707 161 443 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 185 190 190 190 120 120 105 185 187 50 Average Speed 170 | 103 185 190 186 190 190 191 149 145 181 186 187 128 Slowest Speed 450 | 120 190 190 190 260 190 330 450 190 270 187 187 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 83 97 92 47 49 82 85 18 71 95 4 13 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 7 | . . . . 1 1 . . . . 5 . . Known Exits Taken 2 | . . . 1 . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 . 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 252 | . 7 . 12 . . . 8 24 146 5 1 49 Melee . | . . . . . . . . . . . . . Projectile 67 | . . . . . . . . 3 25 5 1 33 AOE 185 | . 7 . 12 . . . 8 21 121 . . 16 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Total 8855 | 51 591 641 1363 147 124 448 1769 1055 768 837 186 875 Wait 588 | . 17 6 54 . . 6 106 134 35 28 11 191 Move 6763 | 37 512 555 1101 132 124 396 1319 727 546 706 160 448 Hop . | . . . . . . . . . . . . . Pick Up 305 | 8 16 17 44 4 . 7 73 50 33 4 5 44 Fast Attach . | . . . . . . . . . . . . . Attach 169 | 6 4 4 18 2 . 2 47 24 17 1 3 41 Detach 3 | . . . . . . . . 2 1 . . . Swap 92 | . 2 5 12 . . 4 14 22 20 2 . 11 Drop 196 | . 5 11 37 1 . 7 43 37 23 4 6 22 Fire 657 | . 35 43 97 8 . 26 167 58 93 12 1 117 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . 1 . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 80 | . . . . . . . . . . 80 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 14) 54 | -11/Junkyard | Entered Materials 70 | -10/Materials | Hacking Suite fried by hacking feedback 210 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 3) 335 | -10/Materials | Discovered new exit (range 15) 1027 | -10/Materials | Discovered new exit (range 4) 1151 | -10/Materials | Entered Mines 1151 | -10/Mines | Accompanied by 1 ally 1177 | -10/Mines | Met a Derelict testing a Signal Generator 1217 | -10/Mines | Assembled infested the area 1258 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1493 | -10/Mines | Discovered new exit (range 7) 1695 | -10/Mines | Learned location of 1 exit from Materials 2207 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2349 | -10/Mines | Found a hidden stash of uninstalled traps 2355 | -10/Mines | Discovered new exit (range 2) 2364 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2374 | -10/Mines | Entered Materials 2374 | -9/Materials | Accompanied by 3 allies 2374 | -9/Materials | Evolved 2 slots: Utility x2 2375 | -9/Materials | Identified exit to Materials 2586 | -9/Materials | Repaired VSS Leg 2820 | -9/Materials | Discovered exit to Materials (range 11) 3259 | -9/Materials | Discovered new exit (range 6) 3521 | -9/Materials | Central database locked down 3566 | -9/Materials | Discovered new exit (range 14) 3876 | -9/Materials | Discovered exit to Materials (range 16) 4008 | -9/Materials | Core integrity fell below 50% 4708 | -9/Materials | Identified exit to Mines 4869 | -9/Materials | Entered Mines 5141 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5143 | -9/Mines | Discovered new exit (range 5) 5150 | -9/Mines | Entered Exiles 5179 | -9/Exiles | Discovered new exit (range 15) 5202 | -9/Exiles | Met 8R-AWN 5230 | -9/Exiles | Met EX-HEX 5304 | -9/Exiles | Met EX-DEC 5312 | -9/Exiles | Learned location of Zion (-6) 5371 | -9/Exiles | Discovered new exit (range 10) 5386 | -9/Exiles | Entered Mines 5558 | -8/Mines | Discovered exit to Materials (range 7) 5713 | -8/Mines | Discovered exit to Materials (range 9) 6043 | -8/Mines | Core integrity fell below 20% 6236 | -8/Mines | Entered Materials 6236 | -8/Materials | Evolved 2 slots: Propulsion x2 6776 | -8/Materials | Discovered new exit (range 16) 7436 | -8/Materials | First assault squad dispatched 7504 | -8/Materials | Discovered new exit (range 13) 7690 | -8/Materials | Build established: Scavenger-Mutant 8306 | -8/Materials | Core integrity fell below 50% 8341 | -8/Materials | Destroyed 9 combat bots 8346 | -8/Materials | Lost 11 parts (2p4n3u2w) 8532 | -8/Materials | Build established: Mutant 8659 | -8/Materials | Identified exit to Garrison 8784 | -8/Materials | Garrison activated, responded to threat 8793 | -8/Materials | Core integrity fell below 20% 8906 | -8/Materials | Sterilization system engaged 8906 | -8/Materials | Non-combat units ordered to evacuate 8953 | -8/Materials | Entered Factory 8953 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9412 | -7/Factory | Discovered new exit (range 13) 9496 | -7/Factory | Lost 3 parts (2n1u) 9752 | -7/Factory | Build established: Tank 9876 | -7/Factory | Repaired Carbon-fiber Leg 9899 | -7/Factory | Cargo convoy interrupted 10215 | -7/Factory | Build established: Scavenger-Gunner 10389 | -7/Factory | Lost 4 parts (1n2u1w) 10457 | -7/Factory | Entered Storage 10924 | -7/Storage | Met a pair of Derelict thieves 11014 | -7/Storage | Lost 4 parts (2n1u1w) 11262 | -7/Storage | Discovered new exit (range 16) 11654 | -7/Storage | Core integrity fell below 50% 11657 | -7/Storage | First assault squad dispatched 11787 | -7/Storage | Destroyed 9 combat bots 11819 | -7/Storage | Lost 4 parts (1n1u2w) 11843 | -7/Storage | Used back door to open Recycling access 11843 | -7/Storage | Discovered new exit (range 4) 11878 | -7/Storage | Entered Recycling 11899 | -7/Recycling | Found Unknown Device 11901 | -7/Recycling | Identified Scrap Engine 12064 | -7/Recycling | Core integrity fell below 20% 12364 | -7/Recycling | Discovered new exit (range 5) 12458 | -7/Recycling | Build established: Commander-Tank 13356 | -7/Recycling | Entered Factory 13356 | -5/Factory | Accompanied by 14 allies 13356 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 13643 | -5/Factory | Discovered new exit (range 15) 13656 | -5/Factory | Search patrols dispatched 13680 | -5/Factory | Entered another Factory area 13680 | -4/Factory | Accompanied by 14 allies 13680 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13905 | -4/Factory | Fabricated Y-64 Sentinel (x2) 13955 | -4/Factory | Fabricated Y-45 Defender (x2) 14347 | -4/Factory | Cargo convoy interrupted 14425 | -4/Factory | System corruption reached 10% 14500 | -4/Factory | Lost 12 parts (2p2n7u1w) 14651 | -4/Factory | Lost 4 parts (2p1n1w) 14709 | -4/Factory | First assault squad dispatched 14840 | -4/Factory | Lost 7 parts (1p3n1u2w) 14911 | -4/Factory | Core integrity fell below 50% 14931 | -4/Factory | Core integrity fell below 20% 14935 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 14927_ Slug penetrates Wall. 14927_ Penetrated by Slug. 14927_ Slug penetrates Wall. 14928_ Slug penetrates H-77 Assassin. 14930_ Penetrated by Slug. 14930_ Slug penetrates Wall. 14930_ Hvy. Rocket Launcher destroyed. 14930_ Penetrated by Slug. 14930_ Imp. Heat Sink destroyed. 14932_ K-01 Serf collects debris. 14932_ Penetrated by Slug. 14933_ Dropped Mni. Assault Cannon. 14933_ Acquired 21 matter. 14933_ Penetrated by Slug. 14933_ Slug penetrates Wall. 14934_ Penetrated by Slug. 14934_ Acquired 25 matter. 14934_ Acquired 10 matter. 14935_ Acquired 5 matter. 14935_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ??????????????#####??????????????# ??????????????? | | ??????????????# %="#?????????? !# ??????????????? | | ??????????????#!=!########## # ??????????????? | | ???????#?????##% =+%=%%! @ T + "?????????????? | | ???????# ????## % #%[!! ###i # "?????????????? | | ???????# ???## #=!* * #?????? # "?????????????? | | ???????# ???# = #[! %= #???????# ?????????????? | | ??###### ??# #h[%! #???????# ?????????????? | | ###+##%!%####???##### ?????????????? | | ???????# * % hhh #???#### " ????????##???# | | ???????# %% % ############################ | | ???????# ####### %k% ### = %+ | [! | | ????????????####% ### %% ############# | | ???????????????# % #?# %[##??##?##?### | | ???????????????#### %#?# !#??#???###### | | ????????????????# #%% #?# =### ???# | | ?????????????????# ## %##%#####+#### | | ?????????????????? % + ## % | | ?????????????????? ## #"= ! ! | | ??????????????= ## #"*| =% | | ??????????? ## % %%= #"%! %]*%!= | | ?????????# """ "" ## #"%%!!*%!* %" | | ????????????""" """ ## [ #"=*%! [%! " | | ?????????????"" """ ########/######%*!""" %" " | | ????????????? #????# % %+%"""" """" | | ?????????????"??""" #????# #####="""" """" | | ????????????????""" ????? % #???#*"""" """" | | ?????????????????"" ???? #???# """" """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 36 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 9 Armor Integrity Analysis 30 Energy Filtering 30 Particle Charging 15 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Flail | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Autogun | -9/Materials | Extracted Cooling System | -9/Materials | Scanalyzed Nuclear Core | -9/Materials | Scanalyzed Datajack | -9/Materials | Extracted VTOL Module | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted Enh. Autogun | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Myomer Leg | -4/Factory | Hacked Robot Schematics ------------------ Y-45 Defender | -7/Recycling | Hacked Fabricated ------------ Y-64 Sentinel | x2 | -4/Factory | Preloaded, Authchip Y-45 Defender | x2 | -4/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionBottomlessModule Manual? 0 Play Time 02:12:37 Cumulative 156.8 hours Start 2023.12.30 @ 16:13:34 End 2023.12.30 @ 18:49:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fe37821-5cba-4acb-bf9e-bb57caca519a