Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.13 @ 22:01:09 Player: ILikeMonsters1890 Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (205) 1025 Value Destroyed (7074) 7074 Prototype IDs (55) 1100 Alien Tech Used (7) 1400 Bonus (9390) 9390 TOTAL SCORE: 30289 Bonus ------- High Alert Combat Kills 404 Follower Combat Kills 377 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 148 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Friendly Fire -439 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Leg Centrium Leg > --- UTILITY (15) ----- Enhanced Optical Array Advanced Signal Interpreter System Shield System Shield > --- WEAPON (2) ------- KE Penetrator > --- INVENTORY (5) ---- High-powered Transdimensional Reconstructor Sigix Containment Pod Peak State ------------ > --- POWER ------------ Fusion Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Coolant Network Large Storage Unit Triangulator Enhanced Optical Array Advanced Signal Interpreter Seismic Detector Advanced Transmission Jammer Improved Reaction Control System Phase Armor Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Gravity Flail Kinetic Spear > --- INVENTORY -------- Light Antimatter Reactor Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array Seismic Detector ECM Suite Improved Phase Shifter Experimental Cloaking Device Transdimensional Reconstructor Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Phase Cannon Scatter Rocket Array Micro-nuke Launcher [Rating: 168] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Armored Leg Leg Armored Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Flight Unit Impulse Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Compact Ion Cannon Energy Gun Gatling Laser Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Gravity Flail Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . . Utility 13 | . . . . . 2 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 380 | 2 11 2 2 1 31 34 5 6 1 4 71 1 . 2 9 39 6 4 26 . 13 3 . 5 8 32 12 29 21 Power 51 | . 1 . . . 4 6 . 1 . 1 12 . . . 1 7 1 . 5 . 2 1 . 1 . 3 2 3 . Engine 18 | . . . . . 2 2 . . . 1 7 . . . . 1 1 . 3 . . 1 . . . . . . . Core 22 | . 1 . . . 2 4 . 1 . . 5 . . . 1 6 . . . . 1 . . . . 1 . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . 2 2 3 . Propulsion 85 | . 3 . . . 12 8 4 2 . 1 12 . . . 3 9 . 1 2 . 3 . . . . 4 . 7 14 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 47 | . 3 . . . 10 5 4 2 . 1 12 . . . 3 3 . . . . . . . . . . . . 4 Wheel 9 | . . . . . 1 3 . . . . . . . . . 1 . . . . . . . . . . . . 4 Hover 25 | . . . . . 1 . . . . . . . . . . 5 . 1 2 . 3 . . . . 4 . 7 2 Flight 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Utility 130 | 1 5 . . . 8 12 1 2 . 2 22 1 . . 1 16 2 . 12 . 5 . . 2 . 13 7 13 5 Device 83 | 1 3 . . . 5 5 . . . 2 14 1 . . . 10 2 . 9 . 5 . . 2 . 11 1 9 3 Storage 5 | . 1 . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . Processor 7 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 2 1 . . Hackware 10 | . . . . . . . . . . . 2 . . . . 1 . . 3 . . . . . . . 2 1 1 Protection 24 | . 1 . . . 1 6 . 2 . . 5 . . . 1 3 . . . . . . . . . . 2 2 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 114 | 1 2 2 2 1 7 8 . 1 1 . 25 . . 2 4 7 3 3 7 . 3 2 . 2 8 12 3 6 2 Energy Gun 51 | . 2 . 1 . 4 5 . . 1 . 15 . . . . 3 1 1 5 . 2 1 . 2 4 3 . . 1 Energy Cannon 25 | . . . . . . . . . . . 4 . . 1 2 3 . 2 1 . 1 1 . . 4 3 1 2 . Ballistic Gun 7 | 1 . 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . 1 . . 1 1 . 1 . . 5 . . . 2 1 1 . . . . . . . . 3 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . . 2 . . . . . . . 1 . . 1 . 1 . . . . . . 3 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 3 1 . . . . 1 . . . . 2 . . 5 . . . . 2 . 2 2 3 . Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . System Corruption 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Lost 119 | . 1 . . . 8 11 2 3 . . 21 . . . 5 10 3 5 . . 1 1 . . . 6 . 27 15 Power 17 | . . . . . 1 1 1 . . . 5 . . . 1 2 2 . . . . 1 . . . . . 3 . Propulsion 43 | . . . . . 6 3 1 1 . . 4 . . . 3 2 . 1 . . . . . . . 2 . 10 10 Utility 42 | . . . . . . 4 . 1 . . 9 . . . 1 5 1 2 . . . . . . . 3 . 12 4 Weapon 17 | . 1 . . . 1 3 . 1 . . 3 . . . . 1 . 2 . . 1 . . . . 1 . 2 1 Highest Loss Streak 19 | . 1 . . . 3 4 2 3 . . 9 . . . 5 5 2 5 . . 1 1 . . . 2 . 19 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 76 100 97 94 84 90 84 92 96 100 100 100 99 97 96 76 92 100 100 100 100 89 100 92 89 80 24 Engine 3 | . 9 . . . . 4 . . . 6 7 6 6 6 6 2 1 5 7 5 2 5 5 3 . . . . . Core 4 | . 4 14 14 14 8 2 . 1 7 . 4 6 6 6 6 8 8 . . . 2 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 7 10 9 8 6 . Leg 19 | . 28 28 28 28 33 21 23 28 30 30 25 26 26 26 25 25 . . . . . . . . . . . . 2 Hover 6 | . . . . . . . . . . . . . . . . . 29 29 29 29 31 31 31 31 31 27 26 22 2 Device 19 | . 13 14 14 14 17 21 15 12 7 14 20 26 26 26 26 26 20 12 11 11 16 21 21 21 21 25 26 20 1 Storage 7 | . 14 14 14 14 9 7 10 15 15 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 . Processor 6 | . . . . . 8 9 7 7 7 7 6 6 6 6 6 7 11 11 11 11 9 5 5 5 5 8 8 8 8 Hackware 2 | . . . . . . . . . . . 4 . . . . . 5 1 10 17 15 15 15 15 15 6 6 6 5 Protection 3 | . . . . . . 3 11 9 15 15 4 6 6 6 6 4 . . . . . . . . . . 2 2 . Energy Gun 6 | . 5 14 2 14 12 14 15 12 . 7 7 . . . . . 4 5 8 11 9 9 10 . 9 5 . . 1 Energy Cannon 3 | . . . . . . . . . . . 4 13 13 12 13 9 5 3 1 . . . . . . . . . . Ballistic Gun 2 | . 22 14 2 14 4 . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 12 19 19 19 20 38 47 46 43 40 50 62 62 62 62 65 75 44 44 52 52 61 59 59 60 64 65 62 63 21 Greatest Support 90 | 20 20 20 20 20 40 52 60 50 50 50 72 64 64 64 64 84 65 45 53 77 90 77 62 62 62 82 62 74 32 Greatest Overweight (x) 7 | . . . . . 3 2 . 1 . . 1 . . . 1 3 . . . . 1 . . . 1 1 . 7 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 8 9 10 10 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 7 10 10 10 10 15 15 14 14 12 15 15 15 15 15 15 15 15 13 15 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | 5 8 10 9 10 13 13 12 12 12 14 14 14 14 14 13 13 14 11 13 15 14 14 15 15 15 14 14 13 3 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 10 10 10 10 15 10 14 12 12 15 15 14 15 15 11 15 13 10 15 15 15 15 15 15 15 12 15 5 3 Class Distribution -------------------- 33% | Scavenger-Mutant 33% | Mutant 14% | Infiltrator-Mutant 11% | Hacker-Sprinter 4% | Hacker-Mutant 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Infiltrator-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Infiltrator-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Matter Collected 4810 | 268 222 44 . 62 410 313 58 65 . 75 860 20 5 . 173 402 121 41 260 . 75 87 5 . 132 462 135 344 171 Remotely 196 | . . . . . . . . . . . 196 . . . . . . . . . . . . . . . . . . Salvage Created 8929 | 123 424 23 . 86 804 1004 439 216 . 316 1490 144 . . 220 1460 101 74 92 . 143 126 34 . 152 790 281 387 . Parts 373 | 16 22 5 . 8 39 36 9 7 . 4 66 5 . . 14 55 4 . 5 . 10 2 1 . 1 41 3 20 . Haulers Intercepted 9 | . 1 . . . 3 1 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . Recyclers Shooed 14 | 1 1 . . . . 4 . . . . 6 . . . . 1 . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . 7 3 . 7 . 3 . . 9 . 2 . . . . 1 4 . 1 . . . . Prevented 4 | . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Combat Hostiles Destroyed 142 | . 8 3 . 2 18 17 4 4 . 2 31 2 . . 10 14 5 . 1 . 2 . . . . 14 . 5 . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Guns 60 | . 8 . . 2 15 14 3 3 . 2 7 . . . . 3 . . 1 . 2 . . . . . . . . Cannons 13 | . . . . . . . . . . . 1 1 . . 2 9 . . . . . . . . . . . . . AOE 58 | . . 3 . . 3 2 . 1 . . 19 . . . 8 . 4 . . . . . . . . 13 . 5 . Classes Destroyed 19 | 2 3 1 . 1 2 2 3 1 . . 2 . . . . 1 . . . . . . . . . 1 . . . Worker 15 | . . . . . 2 2 . . . . 4 . . . . . . . . . 2 . . . . 3 2 . . Builder 5 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . 1 . Tunneler 5 | 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 9 | . 1 . . . 3 1 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . Recycler 12 | 1 . . . . . 2 . . . . 2 . . . . 3 . . . . . . . . . 1 1 2 . Minesweeper 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . Watcher 11 | . 1 . . . . 2 . . . . 4 . . . . 1 . . . . . . . . . 3 . . . Swarmer 59 | . . 3 . . 7 6 1 4 . 1 12 . . . 8 . 4 . . . . . . . . 8 . 5 . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Grunt 34 | . 8 . . 1 9 2 1 . . 1 10 . . . . . 1 . . . . . . . . 1 . . . Brawler 4 | . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . Duelist 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Sentry 12 | . . . . . 2 3 1 . . . 2 . . . . 3 . . . . . . . . . 1 . . . Hunter 10 | . . . . . . . 1 . . . 3 2 . . 2 2 . . . . . . . . . . . . . Programmer 16 | . . . . . . 3 . . . . 2 . . . . 9 . . . . 2 . . . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 9 | . . . . . . . 7 2 . . . . . . . . . . . . . . . . . . . . . Tinkerer 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 4 5 3 . 2 5 7 3 4 . 2 10 2 . . 4 3 5 . 1 . 2 . 1 . . 7 3 5 . Combat Bots Only 9 | . 5 3 . 2 5 7 3 4 . 2 9 2 . . 4 2 5 . 1 . 2 . . . . 7 . 5 . Max Kills in Single Turn 4 | 1 1 3 . 1 2 1 1 1 . 1 4 1 . . 4 1 3 . 1 . 1 . 1 . . 4 1 4 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . . 2 1 . 1 . . 3 . . . 4 . 3 . . . . . . . . 4 . 4 . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Damage Taken 20203 | . 441 38 . 65 1062 1855 452 459 . 88 2804 37 82 . 809 2507 572 528 19 96 384 294 . . 56 696 . 3438 3421 Core 4155 | . 140 7 . . 154 284 36 41 . . 392 . . . 56 252 74 95 . 41 83 62 . . . 30 . 981 1427 Absorbed by Shields 338 | . . . . . . . . . . . 338 . . . . . . . . . . . . . . . . . . Redirected to Shielding 159 | . . . . . . . . 36 . 23 100 . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 442 | . 18 . . . . 83 . . . . 23 . . . . 248 . . 70 . . . . . . . . . . Core Remaining (%) 62 | 100 . . . 41 72 . . . . 48 . . . . 47 . . . . 53 . . . . 87 97 . 21 . Volleys Fired 632 | 12 39 1 . 6 68 81 25 22 . 16 109 3 2 . 16 108 8 17 20 . 16 9 6 . 10 30 4 4 . Largest 2 | 2 2 1 . 2 2 2 2 2 . 1 2 2 2 . 2 2 2 2 2 . 2 2 2 . 2 2 1 1 . Hottest 180 | 40 60 30 . 60 110 160 160 160 . 80 180 180 180 . 180 180 170 175 150 . 178 165 163 . 165 165 90 90 . Shots Fired 1123 | 24 77 1 . 12 133 159 50 34 . 16 171 6 5 . 29 205 10 29 30 . 31 17 12 . 16 48 4 4 . Gun 759 | 24 77 . . 12 131 157 50 31 . 16 103 . . . . 29 2 11 19 . 29 15 12 . 8 33 . . . Cannon 324 | . . . . . . . . . . . 49 6 5 . 26 176 6 18 11 . 2 2 . . 8 9 4 2 . Launcher 40 | . . 1 . . 2 2 . 3 . . 19 . . . 3 . 2 . . . . . . . . 6 . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 131 | 24 61 . . 6 40 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 944 | . 8 . . 6 91 157 50 31 . 16 152 6 5 . 26 205 8 29 30 . 31 17 12 . 16 42 4 2 . Explosive 37 | . . 1 . . 2 2 . . . . 19 . . . 3 . 2 . . . . . . . . 6 . 2 . Electromagnetic 11 | . 8 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 6 9 1 . 5 9 12 15 20 . 7 10 6 . . 8 17 4 3 8 . 17 6 17 . 18 13 . 2 . Robot Miss Streak 10 | 2 5 . . 1 3 10 5 3 . 4 4 . . . 3 5 2 1 3 . 1 1 . . 1 6 . 6 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . . . 5 . . . . . . . . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Shots Hit Robots 671 | 13 51 1 . 10 82 102 48 31 . 16 99 5 . . 14 91 5 3 12 . 22 12 11 . 3 28 6 6 . Core Hits 454 | 8 23 5 . 4 43 52 40 23 . 15 107 2 . . 15 36 5 1 7 . 8 3 3 . 2 38 2 12 . Critical Kills 7 | . . . . . . . . . . . . 1 . . . 1 . . . . 1 2 . . 1 . 1 . . Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . . . Critical Strikes 29 | . . . . . 3 2 . . . . 5 1 . . . 4 1 . 1 . 2 3 2 . 1 2 2 . . Burn 16 | . . . . . 3 2 . . . . 5 . . . . 2 . . 1 . 1 1 1 . . . . . . Meltdown 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Destroy 8 | . . . . . . . . . . . . . . . . 1 . . . . 1 2 1 . 1 2 . . . Smash 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 77 | . . . . . . 2 . . . . . . . 4 . . 2 . 3 . . . . . . 11 23 32 . Impact 49 | . . . . . . 2 . . . . . . . 4 . . 2 . 3 . . . . . . 11 19 8 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 24 . Sneak Attacks 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21825 | 133 594 138 . 130 1484 2361 1055 709 . 324 5021 138 . . 1044 2763 417 89 227 . 571 309 258 . 70 2381 774 835 . Guns 10082 | 125 570 . . 118 1288 2173 1055 587 . 324 1490 . . . . 456 23 18 227 . 549 309 258 . 70 442 . . . Cannons 3460 | . . . . . . . . . . . 500 138 . . 382 2307 26 71 . . . . . . . 36 . . . Explosions 6382 | . . 115 . . 183 179 . 122 . . 2973 . . . 662 . 313 . . . . . . . . 1427 . 408 . Melee 1732 | . . . . . . . . . . . . . . . . . 55 . . . . . . . . 476 774 427 . Ramming 169 | 8 24 23 . 12 13 9 . . . . 58 . . . . . . . . . 22 . . . . . . . . Kinetic 1049 | 125 436 . . 75 413 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 12709 | . 65 . . 43 875 2173 1055 587 . 324 2275 138 . . 382 2763 49 89 227 . 549 309 258 . 70 478 . . . Explosive 5938 | . . 115 . . 183 179 . . . . 2651 . . . 662 . 313 . . . . . . . . 1427 . 408 . Electromagnetic 228 | . 69 . . . . . . 122 . . 37 . . . . . . . . . . . . . . . . . . Impact 1251 | . . . . . . . . . . . . . . . . . 55 . . . . . . . . 476 720 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 481 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 427 . Highest Corruption 36 | . 1 1 1 1 . . . 2 2 2 1 1 1 1 . 20 20 36 36 . 3 3 3 3 3 9 1 16 . Average Corruption 6 | . 1 1 1 1 . . . 2 2 2 1 1 1 1 . 14 18 31 36 . 2 3 3 3 3 6 1 5 . Corruption Purged 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Effects 179 | . 5 5 5 3 . . . 2 4 5 4 2 5 . . 66 12 17 2 . 3 2 2 1 8 8 4 14 . Message Errors 37 | . 2 2 . 1 . . . . 2 . . 1 . . . 13 3 4 . . . 2 . . 2 1 1 3 . Matter Fused 39 | . . 2 2 . . . . . . 3 2 . 1 . . 14 2 1 . . 2 . 2 1 2 3 . 2 . Heat Flow Errors 24 | . 1 . 1 . . . . . 1 1 . 1 1 . . 8 3 2 . . . . . . 2 . 1 2 . Energy Discharges 17 | . 1 . 1 . . . . 1 1 . 1 . . . . 6 2 1 . . . . . . . 2 1 . . Parts Rejected 5 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 2 . Parts Fused 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Data Loss (minor) 20 | . . 1 1 2 . . . . . 1 . . 2 . . 6 1 1 1 . . . . . 1 1 . 2 . Data Loss (major) 7 | . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . 1 1 1 . Misfires 8 | . . . . . . . . . . . 1 . 1 . . 3 . 1 1 . . . . . 1 . . . . Alerts 7 | . . . . . . . . 1 . . . . . . . 2 . 3 . . . . . . . . . 1 . Misdirections 5 | . . . . . . . . . . . . . . . . 2 1 2 . . . . . . . . . . . Weapon Failures 8 | . . . . . . . . . . . . . . . . 6 . 1 . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1162 | . . . . . 34 3 . . . . 207 . . . . 93 55 . . . . . . . . 186 385 199 . Projectiles 93 | . . . . . . . . . . . . . . . . 93 . . . . . . . . . . . . . Explosions 324 | . . . . . 34 3 . . . . 207 . . . . . . . . . . . . . . 57 . 23 . Melee 745 | . . . . . . . . . . . . . . . . . 55 . . . . . . . . 129 385 176 . Knockbacks 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Impact 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 641 | . . . . . 68 . . . . . 469 . . . 19 . . . . . 11 . . . . 74 . . . Shots 21 | . . . . . 1 . . . . . 16 . . . 1 . . . . . . . . . . 3 . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Targets Rammed 35 | 3 9 4 . 2 3 3 . . . . 10 . . . . . . . . . 1 . . . . . . . . Kicked 34 | 3 9 4 . 2 3 3 . . . . 10 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 426 | . 225 . 118 12 426 291 216 60 159 128 398 153 169 . 360 323 241 402 132 . 12 . . . 116 . 66 92 . Average Temperature 86 | . 49 . 61 6 83 67 52 26 85 40 119 63 70 . 170 87 97 132 54 . 7 . . . 41 . 66 74 . Received Heat Transfer 2599 | . 204 . . 18 495 321 174 . . 18 597 . 27 . . 99 156 9 9 9 9 18 . . 9 103 . 153 171 Effects 9 | . . . . . 1 1 . . . . 4 . . . 1 2 . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . 3 3 . . Impact Corruptions 12 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 8 . . Robots Melted 7 | . . . . . . 1 1 . . . 2 1 . . . 2 . . . . . . . . . . . . . Combat Hostiles 7 | . . . . . . 1 1 . . . 2 1 . . . 2 . . . . . . . . . . . . . Parts Melted 58 | . . . . . 2 13 4 1 . . 11 . . . 1 22 . . . . 4 . . . . . . . . Heat Transferred 23907 | . 150 . . 100 2223 4382 2400 1325 . 750 4605 185 . . 518 3834 74 124 499 . 888 555 481 . 111 703 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Peak Influence 790 | 25 230 104 . 65 462 260 . . . . 735 . . . . 250 . . . . 389 . . . . 790 596 562 533 Initial 342 | . 16 31 . . 25 210 . . . . . . . . . 100 . . . . 46 . . . . . 342 222 304 Average 244 | 15 75 52 . 59 255 149 . . . . 503 . . . . 95 . . . . 213 . . . . 303 472 387 261 Maximum Alert Level 3 | . 1 . . . 2 1 . . . . 3 . . . . 1 . . . . 1 . . . . 3 2 2 2 Low Security (%) 53 | 100 87 100 . 100 26 62 . . . . 21 . . . . 87 . . . . 49 . . . . 53 . . 38 Level 1 21 | . 12 . . . 51 37 . . . . 3 . . . . 12 . . . . 50 . . . . 10 25 63 39 Level 2 21 | . . . . . 21 . . . . . 61 . . . . . . . . . . . . . . 33 74 36 22 Level 3 2 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . 3 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 . . . 5 6 . . . . 8 . . . . 8 . . . . 2 . . . . 4 3 6 4 Investigation 10 | . . . . . 1 1 . . . . 3 . . . . 2 . . . . . . . . . 1 2 . . Extermination 11 | . . . . . . 2 . . . . 2 . . . . 3 . . . . 1 . . . . . . 2 1 Reinforcement 20 | . 2 . . . 1 . . . . . 2 . . . . 3 . . . . 1 . . . . 3 1 4 3 Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Miner Redirects 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Distress Signals 20 | . 2 . . . . 1 . . . . 2 . . . . . . . 1 . 1 . . . . 1 4 2 6 Communications Jammed 46 | . . . . . . . . . . . . . . . . 5 . . . . 7 . . . . 14 8 12 . Distress Signals 46 | . . . . . . . . . . . . . . . . 5 . . . . 7 . . . . 14 8 12 . Times Spotted 439 | . 17 3 . 4 38 23 3 5 . 6 52 2 6 . 9 21 11 3 25 8 17 8 . . 8 42 8 63 57 Peak Tracking Total 17 | . 5 3 . 2 7 5 3 4 . 3 7 2 4 . 4 3 11 2 11 5 5 8 . . 6 10 5 17 14 Tactical Retreats 54 | . . . . . 5 1 . 1 . . 4 . 1 . . . 3 1 1 2 4 2 . . 5 7 2 8 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Traps Triggered 24 | . 1 . . . . . . . . . 6 . . . . . . . . . 4 . . . . 2 . 10 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . . . . 6 . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Disabled 24 | . . . . . 4 . . . . . 8 . . . . 2 . . . . . . . . . 2 3 5 . Max in Single Turn 4 | . . . . . 1 . . . . . 4 . . . . 1 . . . . . . . . . 1 1 1 . Garrison Access 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Accessed 93 | . 5 . 1 . 3 5 1 1 3 . 15 . . . . 13 . . 3 . 14 . . 4 . 7 5 10 3 Terminals 50 | . 3 . . . 3 2 . . . . 5 . . . . 6 . . . . 9 . . . . 6 5 9 2 Fabricators 8 | . . . . . . 1 . . . . 3 . . . . 3 . . . . 1 . . . . . . . . Repair Stations 9 | . 1 . . . . 1 . . . . 2 . . . . 3 . . . . 1 . . . . . . . 1 Recycling Units 5 | . 1 . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 1 . Total Hacks 266 | . 16 . 4 . 5 12 1 1 25 . 40 . . . . 29 . . 10 . 52 . . 17 . 14 13 19 8 Successful 121 | . 7 . 4 . . 8 1 1 25 . 11 . . . . 15 . . 10 . 10 . . 17 . 1 2 8 1 Failed 145 | . 9 . . . 5 4 . . . . 29 . . . . 14 . . . . 42 . . . . 13 11 11 7 Catastrophic 35 | . . . . . 1 1 . . . . 6 . . . . 2 . . . . 10 . . . . 4 5 5 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 40 | . 8 . . . . 1 . . . . 9 . . . . 4 . . 1 . 15 . . . . 2 . . . Terminals 133 | . 11 . . . 5 4 . . . . 17 . . . . 12 . . . . 38 . . . . 10 13 18 5 Fabricators 21 | . . . . . . 2 . . . . 6 . . . . 7 . . . . 6 . . . . . . . . Repair Stations 25 | . 2 . . . . 4 . . . . 6 . . . . 9 . . . . 1 . . . . . . . 3 Recycling Units 13 | . 3 . . . . . . . . . 8 . . . . . . . . . 2 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . . 2 . . . . 2 . . . . 1 . . . . 5 . . . . 4 . 1 . Terminal Hacks 86 | . 3 . 4 . . 3 1 1 25 . 2 . . . . 2 . . 10 . 7 . . 17 . . 2 8 1 Record 20 | . . . 4 . . . . . 6 . . . . . . . . . 4 . . . . 5 . . . 1 . Part Schematic 15 | . . . . . . . . . 11 . . . . . . . . . . . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . Prototype ID Bank 16 | . . . . . . 1 . . 3 . . . . . . . . . 5 . 1 . . 4 . . 1 1 . Open Door 4 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . 1 . Open DSF 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Branch Access Points 6 | . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . Locate Traps 3 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . . . . . . 1 . . . . . . . . . 1 . . . . 3 . . . . . . 3 1 Fabricator Hacks 7 | . . . . . . 2 . . . . 2 . . . . 3 . . . . . . . . . . . . . Network Status 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Build 4 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . Repair Station Hacks 16 | . 2 . . . . 3 . . . . 3 . . . . 7 . . . . 1 . . . . . . . . Scan Component 11 | . 1 . . . . 2 . . . . 2 . . . . 5 . . . . 1 . . . . . . . . Repair 5 | . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Seal Access 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Unauthorized Hacks 5 | . 1 . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . Terminals 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 5 . . . 3 5 . . . . 12 . . . . 11 . . . . 13 . . . . 7 5 8 3 Full Trace Events 10 | . . . . . 1 1 . . . . 3 . . . . 2 . . . . . . . . . 1 2 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . 152 . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 11 . . . . . . . . . . . . . . 4 . . . . . Parts Built 5 | . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 184 | . . . . . . 62 . . . . 58 . . . . 64 . . . . . . . . . . . . . Total Part Build Rating 37 | . . . . . . 7 . . . . 14 . . . . 16 . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . Time 282 | . 26 . . . . 38 . . . . 136 . . . . 82 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Total Allies 35 | . . . . . . . . . . 1 . . . 2 . 3 . . . . 1 . . . . . . . 28 Largest Group 8 | . . . . . . . . . . 1 1 . . 2 2 3 . . . . 1 . . . . . . . 8 Highest-Rated Group 114 | . . . . . . . . . . 96 96 . . 40 40 92 . . . . 26 . . . . . . . 114 Highest-Rated Ally 96 | . . . . . . . . . . 96 96 . . 20 20 41 . . . . 26 . . . . . . . 15 Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . GUARD 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 140 | . . . . . . . . . . 9 8 . . . 2 6 . . . . . . . . . . . . 115 Total Damage 3510 | . . . . . . . . . . 421 239 . . . 41 159 . . . . . . . . . . . . 2650 Kills 14 | . . . . . . . . . . 4 1 . . . . . . . . . . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . Derelict Logs Recovered 15 | . . 2 . 1 . . . . . 1 . 1 1 2 2 . 2 . . 1 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Turns Passed 18286 | 131 807 645 322 287 708 1387 1108 718 108 485 2330 337 413 1053 319 2344 244 297 689 148 471 72 128 57 413 547 420 651 647 Spaces Moved 16904 | 64 411 529 264 221 331 777 448 278 89 353 1356 216 261 836 200 1387 412 398 859 298 978 149 364 141 763 1078 1048 1395 1000 Core 547 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 433 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 7846 | 64 411 529 264 221 324 650 448 278 89 353 1356 216 261 836 200 1296 . . . . . . . . . . . . 50 Wheels 141 | . . . . . 7 127 . . . . . . . . . 5 . . . . . . . . . . . . 2 Hover 8342 | . . . . . . . . . . . . . . . . 86 412 398 859 298 978 149 364 141 763 1078 1048 1281 487 Flight 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Fastest Speed 14 | 120 120 120 120 120 110 93 120 120 120 120 120 120 120 120 120 34 15 34 34 15 14 15 30 30 30 16 30 17 40 Average Speed 76 | 120 120 120 120 120 124 125 120 121 120 120 124 120 120 120 120 126 32 34 34 33 30 27 30 30 30 29 30 32 59 Slowest Speed 400 | 120 120 120 120 120 190 260 120 190 120 120 190 120 120 120 190 190 34 34 34 34 84 30 30 30 80 80 30 400 110 Overloaded Moves 206 | . . . . . . . . . . . . . . . . . 34 . . 18 2 25 . . . 47 . 80 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Exploration Rate (%) 51 | 4 68 90 51 50 30 18 56 52 69 61 35 41 55 85 36 42 71 59 86 55 29 36 68 60 81 30 30 77 23 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 12 | . . 1 1 1 . . . . 1 . . . . 2 . . 1 . . . . . 2 3 . . . . . Known Exits Taken 25 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . 1 . 1 . . 2 2 . 4 . 1 3 4 1 . 3 1 . 1 . 1 2 . 3 . . . . Spaces Dug 128 | . . . . . . 2 . . . . 13 . 4 3 . 28 3 9 8 . 3 2 . . 9 12 16 16 . Terrain Destroyed 533 | . . 3 . . 39 11 . . . . 128 1 4 3 56 58 33 10 8 . 3 2 . . 9 99 16 50 . Melee 37 | . . . . . . 2 . . . . . . . 3 . . . . . . . . . . . 5 12 15 . Projectile 136 | . . . . . . . . . . . 18 1 4 . 7 58 4 10 8 . 3 2 . . 9 7 4 1 . AOE 360 | . . 3 . . 39 9 . . . . 110 . . . 49 . 29 . . . . . . . . 87 . 34 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Total 20983 | 97 655 537 269 231 491 1023 956 617 90 397 1819 288 357 879 246 1766 506 529 1220 346 1127 161 370 154 925 1233 1112 1539 1043 Wait 2580 | 6 161 . . 1 28 89 477 309 . 12 195 65 94 36 21 181 77 111 282 49 94 . 1 . 145 61 9 58 18 Move 16874 | 63 410 528 263 220 330 776 447 277 88 352 1355 215 260 835 199 1386 411 396 858 297 977 148 363 140 762 1077 1047 1394 1000 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 166 | 6 10 1 1 . 14 17 1 2 . 7 31 2 1 1 1 27 1 . 8 . 9 1 . 2 . 7 8 8 . Fast Attach 140 | 1 4 . 2 . 11 4 1 . 1 . 27 . . . . 12 . 1 20 . 3 . . 5 . 9 5 15 19 Attach 103 | . 1 . . . 10 20 . 5 . 1 15 . . . 5 13 2 3 . . 3 1 . . . 9 . 11 4 Detach 27 | . 1 . . . 5 7 1 1 . . 5 . . . . 1 . . 1 . . . . . . 3 . . 2 Swap 144 | 1 6 2 . 1 10 10 4 1 . 3 29 1 . 2 4 14 4 . 6 . 7 2 . 1 8 14 7 7 . Drop 197 | 5 14 1 3 1 12 14 . . 1 6 38 2 . 1 . 24 1 . 22 . 12 . . 6 . 12 9 13 . Fire 632 | 12 39 1 . 6 68 81 25 22 . 16 109 3 2 . 16 108 8 17 20 . 16 9 6 . 10 30 4 4 . Melee 74 | . . . . . . 2 . . . . . . . 4 . . 2 . 3 . . . . . . 11 23 29 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kick 34 | 3 9 4 . 2 3 3 . . . . 10 . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . 5 . . . . . . 1 . . 5 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 3) 132 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 430 | -10/Materials | Identified exit to Mines 517 | -10/Materials | Discovered new exit (range 7) 802 | -10/Materials | Repaired Seismic Detector 823 | -10/Materials | Core integrity fell below 50% 939 | -10/Materials | Entered Mines 975 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 978 | -10/Mines | Found Prototype Device 1052 | -10/Mines | Discovered new exit (range 15) 1123 | -10/Mines | Build established: Scavenger-Mutant 1180 | -10/Mines | Learned location of Recycling (-9) 1578 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1580 | -10/Mines | Discovered new exit (range 5) 1584 | -10/Mines | Entered Exiles 1602 | -10/Exiles | Discovered new exit (range 14) 1617 | -10/Exiles | Met 8R-AWN 1647 | -10/Exiles | Met EX-HEX 1698 | -10/Exiles | Met EX-DEC 1729 | -10/Exiles | Met EX-BIN 1753 | -10/Exiles | Learned location of Zion (-6) 1906 | -10/Exiles | Entered Mines 1925 | -9/Mines | Learned location of Storage (-9) 2040 | -9/Mines | Met a Derelict bent on vengeance 2189 | -9/Mines | Discovered new exit (range 5) 2193 | -9/Mines | Entered Materials 2193 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2198 | -8/Materials | Identified Exp. Sensor Array 2388 | -8/Materials | Garrison activated, responded to threat 2600 | -8/Materials | Lost 3 parts (3n) 2881 | -8/Materials | Discovered new exit (range 15) 2899 | -8/Materials | Identified exit to Factory 2901 | -8/Materials | Entered Factory 2901 | -7/Factory | Evolved 2 slots: Utility x2 3123 | -7/Factory | Fabricated Gravity Flail? 3785 | -7/Factory | Repaired Hrd. Medium Armor Plating 3890 | -7/Factory | Garrison activated, responded to threat 4075 | -7/Factory | Identified exit to Lower Caves 4197 | -7/Factory | Destroyed 7 combat bots 4199 | -7/Factory | Lost 4 parts (1n1u2w) 4288 | -7/Factory | Entered Lower Caves 4311 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5379 | -7/Lower Caves | Discovered new exit (range 15) 5395 | -7/Lower Caves | Identified exit to Lower Caves 5396 | -7/Lower Caves | Entered another Lower Caves area 5939 | -7/Lower Caves | Core integrity fell below 50% 5970 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6101 | -7/Lower Caves | Discovered new exit (range 15) 6113 | -7/Lower Caves | Identified exit to Data Miner 6114 | -7/Lower Caves | Entered Data Miner 6115 | -7/Data Miner | Discovered new exit (range 6) 6138 | -7/Data Miner | Met Data Miner 6161 | -7/Data Miner | Learned location of Section 7 (-2) 6161 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6177 | -7/Data Miner | Received God Mode back door access code from Data Miner 6221 | -7/Data Miner | Identified exit to Proximity Caves 6222 | -7/Data Miner | Entered Proximity Caves 6313 | -6/Proximity Caves | Escorted by Enhanced Grunt 6314 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6419 | -6/Proximity Caves | Learned Factory stockpile data 6693 | -6/Proximity Caves | Discovered new exit (range 12) 6706 | -6/Proximity Caves | Identified exit to Factory 6707 | -6/Proximity Caves | Entered Factory 6707 | -6/Factory | Accompanied by 1 ally 6707 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6744 | -6/Factory | Identified exit to DSF 7217 | -6/Factory | Lost 9 parts (1p4n3u1w) 7231 | -6/Factory | Destroyed 9 combat bots 7341 | -6/Factory | Lost 7 parts (2p3u2w) 7407 | -6/Factory | First assault squad dispatched 7530 | -6/Factory | Lost 4 parts (1p3u) 7625 | -6/Factory | Incoming investigation squad redirected 7863 | -6/Factory | Build established: Mutant 8357 | -6/Factory | Fabricated Imp. Fusion Compressor? 8690 | -6/Factory | Repaired Broken Exp. Sensor Array 8990 | -6/Factory | Identified exit to Lower Caves 9037 | -6/Factory | Entered Lower Caves 9189 | -6/Lower Caves | Encountered a Warlord checkpoint 9359 | -6/Lower Caves | Discovered new exit (range 11) 9370 | -6/Lower Caves | Identified exit to Lower Caves 9374 | -6/Lower Caves | Entered another Lower Caves area 9620 | -6/Lower Caves | Encountered a Warlord checkpoint 9772 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9779 | -6/Lower Caves | Discovered new exit (range 7) 9783 | -6/Lower Caves | Ambushed by wild Derelicts 9786 | -6/Lower Caves | Identified exit to Zion 9787 | -6/Lower Caves | Entered Zion 9855 | -6/Zion | System corruption cleaned by Quarantine Array 9873 | -6/Zion | Given the Hacking Drone Bay 9883 | -6/Zion | Discovered new exit (range 14) 9898 | -6/Zion | Identified exit to Proximity Caves 10079 | -6/Zion | Learned Factory emergency access door positions 10431 | -6/Zion | Learned location of Armory (-4) 10583 | -6/Zion | Discovered new exit (range 4) 10585 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10586 | -6/Zion | Identified exit to Deep Caves 10706 | -6/Zion | Gained Derelict followers 10840 | -6/Zion | Entered Proximity Caves 10840 | -5/Proximity Caves | Accompanied by 2 allies 10841 | -5/Proximity Caves | Identified exit to Factory 11037 | -5/Proximity Caves | Core integrity fell below 50% 11093 | -5/Proximity Caves | Lost 5 parts (1p3n1u) 11153 | -5/Proximity Caves | Learned 4 Factory zone layouts 11155 | -5/Proximity Caves | Learned Factory garrison access intel 11159 | -5/Proximity Caves | Entered Factory 11159 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11162 | -5/Factory | Loaded intel: 4 garrison access locations 11380 | -5/Factory | Identified exit to DSF 11447 | -5/Factory | Build established: Infiltrator-Mutant 11677 | -5/Factory | Repaired Imp. Medium Armor Plating 11716 | -5/Factory | Repaired Hrd. Medium Armor Plating 11880 | -5/Factory | Fabricated H-66 Slayer (x2) 12468 | -5/Factory | Fabricated Adv. Force Field? 12495 | -5/Factory | System corruption reached 10% 12558 | -5/Factory | Lost 5 parts (1p1n2u1w) 12661 | -5/Factory | Incoming investigation squad redirected 12827 | -5/Factory | Discovered new exit (range 4) 12830 | -5/Factory | Identified exit to Factory 13329 | -5/Factory | Discovered new exit (range 16) 13373 | -5/Factory | Identified exit to Upper Caves 13389 | -5/Factory | Found Prototype Launcher 13389 | -5/Factory | Identified Scatter Rocket Array 13503 | -5/Factory | Entered Upper Caves 13526 | -5/Upper Caves | Learned Factory non-interactive machine intel 13622 | -5/Upper Caves | Learned location of Warlord (-5) 13637 | -5/Upper Caves | Ambushed by research squad 13645 | -5/Upper Caves | Spotted B-75 Beast 13737 | -5/Upper Caves | Discovered new exit (range 12) 13740 | -5/Upper Caves | Identified exit to Upper Caves 13747 | -5/Upper Caves | Entered another Upper Caves area 13818 | -5/Upper Caves | Crushed by falling debris 13819 | -5/Upper Caves | System corruption reached 30% 13821 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13854 | -5/Upper Caves | Lost 5 parts (1n2u2w) 13920 | -5/Upper Caves | Encountered a Warlord checkpoint 13935 | -5/Upper Caves | Build established: Mutant 14042 | -5/Upper Caves | Discovered new exit (range 6) 14044 | -5/Upper Caves | Identified exit to Warlord 14044 | -5/Upper Caves | Entered Warlord 14054 | -5/Warlord | Discovered new exit (range 9) 14056 | -5/Warlord | Identified exit to Proximity Caves 14067 | -5/Warlord | System corruption cleaned by Quarantine Array 14331 | -5/Warlord | Found Prototype Device 14331 | -5/Warlord | Identified Minesniffer Drone Bay 14346 | -5/Warlord | Warlord's base attacked by MAIN.C 14349 | -5/Warlord | Met Warlord 14352 | -5/Warlord | Opened Warlord's prototype stash 14361 | -5/Warlord | Found Prototype Device 14361 | -5/Warlord | Identified Exp. Cloaking Device 14371 | -5/Warlord | Found Prototype Device 14371 | -5/Warlord | Identified Exp. Focal Shield 14575 | -5/Warlord | Build established: Hacker-Mutant 14696 | -5/Warlord | Warlord forces counterattacked 14733 | -5/Warlord | Entered Proximity Caves 14738 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14772 | -4/Proximity Caves | Learned location of 1 exit from Research 14876 | -4/Proximity Caves | Discovered exit to Factory (range 14) 14881 | -4/Proximity Caves | Entered Factory 14881 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14882 | -4/Factory | Identified exit to Extension 14883 | -4/Factory | Loaded intel: 194 non-interactive machine locations 15080 | -4/Factory | Discovered new exit (range 15) 15087 | -4/Factory | Identified exit to Research 15143 | -4/Factory | Identified exit to Upper Caves 15143 | -4/Factory | Identified exit to Armory 15151 | -4/Factory | Discovered exit to Research (range 16) 15178 | -4/Factory | Build established: Hacker-Sprinter 15352 | -4/Factory | Entered Upper Caves 15356 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 15397 | -4/Upper Caves | Discovered new exit (range 4) 15398 | -4/Upper Caves | Identified exit to Upper Caves 15424 | -4/Upper Caves | Entered another Upper Caves area 15434 | -4/Upper Caves | Discovered exit to Research (range 16) 15448 | -4/Upper Caves | Spotted B-86 Titan 15498 | -4/Upper Caves | Learned location of Testing (-3) 15548 | -4/Upper Caves | Discovered new exit (range 15) 15552 | -4/Upper Caves | Identified exit to Zhirov 15552 | -4/Upper Caves | Entered Zhirov 15552 | -4/Zhirov | Discovered new exit (range 3) 15553 | -4/Zhirov | Identified exit to Proximity Caves 15559 | -4/Zhirov | Met Zhirov 15564 | -4/Zhirov | Learned location of Quarantine (-2) 15564 | -4/Zhirov | Learned location of Command (-1) 15567 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15572 | -4/Zhirov | Found Alien Artifact 15577 | -4/Zhirov | Found Alien Artifact 15577 | -4/Zhirov | Identified Integrated Reactor 15577 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15609 | -4/Zhirov | Entered Proximity Caves 15620 | -3/Proximity Caves | Spotted B-86 Titan 16019 | -3/Proximity Caves | Discovered exit to Research (range 10) 16022 | -3/Proximity Caves | Entered Research 16022 | -3/Research | Evolved 2 slots: Utility x2 16023 | -3/Research | Identified exit to Research 16152 | -3/Research | Discovered exit to Research (range 8) 16434 | -3/Research | Destroyed 7 combat bots 16522 | -3/Research | Search patrols dispatched 16568 | -3/Research | Build established: Infiltrator-Sprinter 16569 | -3/Research | Entered another Research area 16569 | -2/Research | Warlord forces began assault on 0b10 16569 | -2/Research | Evolved 2 slots: Utility x2 16632 | -2/Research | Spotted B-90 Cyclops 16656 | -2/Research | Identified exit to Quarantine 16679 | -2/Research | Research machine network offline 16683 | -2/Research | Met up with Warlord 16923 | -2/Research | Borebot progress halted 16989 | -2/Research | Entered Quarantine 16996 | -2/Quarantine | Build established: Hacker-Sprinter 16998 | -2/Quarantine | Found Alien Artifact 16998 | -2/Quarantine | Identified Subatomic Replicator 17028 | -2/Quarantine | Found Alien Artifact 17028 | -2/Quarantine | Identified Phase Armor 17102 | -2/Quarantine | Discovered new exit (range 9) 17125 | -2/Quarantine | Identified exit to Access 17197 | -2/Quarantine | Found Alien Artifact 17197 | -2/Quarantine | Identified Core Reset Matrix 17197 | -2/Quarantine | Identified Transdimensional Reconstructor 17197 | -2/Quarantine | Used Core Reset Matrix 17201 | -2/Quarantine | Detected hypermatrix surge 17201 | -2/Quarantine | Sensed 11 artifacts in vicinity 17223 | -2/Quarantine | Discovered exit to Access (range 9) 17286 | -2/Quarantine | Spotted 5N-2PM(L) 17368 | -2/Quarantine | Lost 3 parts (3u) 17380 | -2/Quarantine | Found Matter Drive 17474 | -2/Quarantine | Lost 4 parts (1n3u) 17502 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 17506 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 17508 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 17510 | -2/Quarantine | Found Transdimensional Reconstructor 17511 | -2/Quarantine | Warped through subspace 17550 | -2/Quarantine | Met incapacitated Sigix Warrior 17550 | -2/Quarantine | Lockdown squad dispatched 17559 | -2/Quarantine | System corruption reached 10% 17579 | -2/Quarantine | Core integrity fell below 50% 17579 | -2/Quarantine | Warped through subspace 17607 | -2/Quarantine | Lost 19 parts (3p9n5u2w) 17640 | -2/Quarantine | Entered Access 17640 | -1/Access | Evolved 2 slots: Utility x2 17783 | -1/Access | Spotted B-99 Colossus 17783 | -1/Access | Warped through subspace 17795 | -1/Access | Warped through subspace 17822 | -1/Access | Spotted B-99 Colossus 17850 | -1/Access | Core integrity fell below 50% 17888 | -1/Access | Emitted hypermatrix ping 17890 | -1/Access | Search patrols dispatched 17893 | -1/Access | Assembled emerged from beneath the floor 17916 | -1/Access | Core integrity fell below 20% 17948 | -1/Access | Lost 8 parts (7n1u) 17952 | -1/Access | Assembled emerged from beneath the floor 17956 | -1/Access | Build established: Mutant 18126 | -1/Access | Assembled emerged from beneath the floor 18229 | -1/Access | Assembled emerged from beneath the floor 18287 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 18256_ Slug penetrates Wall. 18262_ Acquired Unknown Leg. 18262_ Identified Centrium Leg. 18266_ Slug penetrates Wall. 18270_ Slug penetrates H-88 Terminator. 18272_ Imp. Arc Projector destroyed. 18273_ Slug penetrates Wall. 18273_ Slug penetrates W-44 Eye. 18273_ Biometal Leg destroyed. 18274_ Penetrated by Slug. 18278_ Adv. Phase Shifter destroyed. 18278_ Penetrated by Slug. 18278_ Slug penetrates Wall. 18279_ Penetrated by Slug. 18282_ Slug penetrates Wall. 18284_ Penetrated by Slug. 18284_ K-01 Serf destroyed. 18287_ Penetrated by Slug. 18287_ Antigrav Array destroyed. 18287_ Penetrated by Slug. 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" | | ???????????????????? # # "" | | ???????????????????# # # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Energy Generation 49 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Armor Coverage 600 Resistance: KI 25 Resistance: EM 20 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 81 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 14 Defensive Hacking 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gravity Flail | x1 | -7/Factory | Preloaded Imp. Fusion Compressor | x2 | -6/Factory | Preloaded H-66 Slayer | x2 | -5/Factory | Preloaded Adv. Force Field | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Phase Armor Core Reset Matrix Transdimensional Reconstructor Matter Drive High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingImpactStorage Manual? 0 Play Time 04:53:55 Cumulative 238.8 hours Start 2023.10.10 @ 22:50:22 End 2023.10.13 @ 22:01:09 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 81 Gallery% 71 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1d80da0-da57-4b4f-bbc7-e1b37b7ae29d